placeholders 2025-04-07 09:44
it took me a second, but it was actually pretty fun and innovative, great job!
Foon → Ludum Dare Explorer → LD57 → P(urple)thulhu vs SHIPS: Tentacle Trouble!
By greatvv and DCFApixels
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 306 | 3.71 | 16 | |
| Fun | 283 | 3.60 | 16 | |
| Innovation | 60 | 4.10 | 16 | |
| Theme | 469 | 3.64 | 16 | |
| Graphics | 530 | 3.46 | 17 | |
| Humor | 3.08 | 14 | ||
| Mood | 532 | 3.42 | 16 |
it took me a second, but it was actually pretty fun and innovative, great job!
this is fantastic update, the game is perfect update and now we can play infinity
Really good job teaching with level design! I started off the first level kind of like "huh is this it?" and then on the second level was like "OH cool!!"
Although cute I think the little happy cthulu took away from what otherwise would have been a really cool atmospheric kind of thing.
But yeah Good Job!
Original, but I'd like to see more restrictions. Right now I can win just by doing first thing that comes to mind.
Fun and addictive! The presentation is clean, and the basic idea is simple but well-exploited. Nice job!
This is a neat puzzle base. I'd be interested to see how it can be expanded upon, like junk you have to place blocks around and different powerup triggers.
I like the idea. Simple puzzle games are always good :)
Lots of potential here! Totally agree with the person from a few comments up that this could be a much more involved game if there were obstacles to work around, or if you had to build up to the spots you had to cover. As it stands, I just kinda threw shapes in and it worked pretty easily. But this is a really good basis for a puzzle game, I like it!
This was fun to play. It did get a bit repetitive quite quickly though. Would love to have more objects to cover and place, and more like solving a puzzle rather than placing whatever pieces will get the job done. Overall though it was a cool entry and enjoyable :)
Cool! It's an interesting mechanic and the physics on the pieces are fun. Seconding comments saying it gets a little repetitive. Maybe it might be cooler to have the blocks that _don't_ cover the eyes remain on the board, since then it could get trickier to make the right shape. As it is right now, there's not a whole lot of advantage to using one shape over the other, since they all get removed when you cover all the eyes. I think there's definitely potential here though!
This was very fun for awhile, but I do agree that it got repetitive - I wasn't sure if there was an end state or not, but after beating about fifteen levels, I didn't feel as though the challenge was progressing any further so I put the game down. I was hooked for fifteen levels though, so I think there's something very cool here! If you expand on the mechanics as the game progresses, and add an end state (or drop the idea of levels and turn it into an endless score-chase to let folks get into the flow state), this would be really cool!
I also loved the tutorialization in the first level - Good job!