Foon → Ludum Dare Explorer → Users → aaronjnc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | The Changes We Make | jam | 795 | 2.90 | 2.66 | 3.21 | 3.16 | 3.33 | 3.50 | 2.96 |
| 2024 | 55 | Summoning | 👥 | Room to Grow | jam | 582 | 3.56 | 3.10 | 2.97 | 3.37 | 3.98 | 3.59 | 3.76 |
Really creepy and interesting game, I wasn't able to perfect the intersecting curves one but really liked what I played. As a heads up I noticed that if I took too long on a carving the music would stop.
Really enjoyed the game, definitely an interesting take on the theme! The audio and vibes are immaculate.
Loved the game and the originality, trying to figure out the right way to put the numbers together was really fun! My one note is some of the numbers can be a little difficult to quickly read.
This is a really great game, I haven't been able to master it quite yet but I see the vision.
I feel this is a really cool concept, my biggest note is on the level design. It is a little disorienting and I was never able to find the boss room. It also seems like some of the colliders are not set up and floors are not aligned which I believe you could fix through the rules about bug fixing.
Game made me want to punch my monitor. 10/10
Seems like a really cool concept, would appreciate some insight on what the goal is or how I am matching up the different codes.
Funny game that was quite fun to play. One note I'd have is to widen the scroll bar on the ingredients, its sometimes difficult to grab and mouse wheel does not always work.
I really like the game and your main mechanic. I do think feel for the player camera could have been improved a bit. The camera was a bit difficult to control at times but I think it could definitely be expanded into a full game.
I did also run into an issue of a stone not breaking, but it was only two the rest broke fine. I really liked the game, I'd like to see some more added to the goals mechanic. I understand there's the timer to continue playing but it seems very high as well as there's no sense of reward for it.
Really cool game! The cards are different enough playing with each one gives a different experience and feel. I do think a condition should be added for running out of cards, currently seems like a soft lock situation.
Very cool game building around a simple but well implemented mechanic. For the angler fish it may be a bit better to not have their sight/sense reach beyond the screen. A few times I thought I was past then was swarmed from above. Overall very cool game.
I really like the game, the changing of the enemies on your second run, and art/animations used throughout. I think it would be cool if you added a feature to summon the staff back so you didn't have to wait for it.
Just got a working HTML build in, it is still a very buggy version of our game but should be playable. We will be putting out bug fixes over the next day or so.
I really liked the cabinet mechanic, it took me a bit to figure it out but once I did it was very cool, although at one point I believe I was teleported into a locked cabinet and became trapped. As a few others have said the scene was very dark and I couldn't really tell if there was nothing there or I was simply missing something. It's a very good start to a game.
It was quite difficult to figure out the code on the padlock, I ended up finding the two numbers then randomly forcing a 3rd number until I got it. Once up it seems like there should be more of a puzzle but I was able to just grab the key and head out. I definitely do like the depth mechanic used but think it can be expanded upon. Also a strat is if you spam the 'Q' button you can see both close and far due to it being stuck in transition.