FoonLudum Dare ExplorerUsers → kanity

kanity

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalMoon Mothcompo1943.282.863.483.074.063.793.104.07
202456Tiny CreaturesPersonality testjam5383.563.323.403.573.693.772.973.92
202455SummoningEvocationjam5903.553.293.083.753.753.663.85
202354Limited SpaceSingle Circlejam6233.513.223.073.593.623.172.964.03
202353DeliveryMagical Domainjam5153.633.263.143.923.813.043.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kanity

LD53 — Delivery

Royal Capital Dark Store by kiv 2023-05-18T00:41:13Z

These little models are so cute, and the effect created behind us when we are walking, and the sound of the steps! <3 And then... kitty photos!! They are SO cute! And that ending lol, quite anticlimactic even though I read the description. There is a lot of great humour in the game, and the gameplay itself is so chill. I enjoyed it a lot, and it was fun reading the descriptions and finding the correct packages ^^ I like that there was no punishment if I mess up, it just show that the package is incorrect :) At least it seems there is no punishment, I didn't mess up that often after all.

Sky Island Express by AfroAnt 2023-05-16T15:00:53Z

Very nice concept, I liked how chill it is, and the atmosphere is so cool with an airship! The islands with minecraft-looking critters made me think they are gonna attack me :D It would be cool to see more different islands if you develop it further :) Some islands were too far away from me so I couldn't throw the package on them, but didn't quite figure out how to get closer ^^'

Bagelseeker by alaah 2023-05-11T17:17:20Z

The style and palette are very cute, but yeah, it is quite difficult. I like the little ahhh she makes when she falls because it sounds quite apathetic which makes it funny (in a good way) ^^ Also tried to scan QR code in the beginning but my phone wouldn't recognize it :)

Causality Couriers by David Yates 2023-05-15T13:44:28Z

I feel bad for the alien I delivered wine to, and I can't seem to find any other options (anything else I choose just leads to nothing and I inevitably end up giving the parcel to the alien). And he was so happy about the wine and said he liked it, so it's upsetting he exploded, it must mean the wine was tempered with maybe? If he likes it, he must have tried it before and survived. Fletcher set him up to be murdered and we died because of that too ^^'' I wonder if you have a walkthrough for this game :)

I liked the way story was told, the atmosphere was created nicely, and you worked well on choosing AI images that fit together in a similar style, only the alien doesn't fit the general art style, but it can be excused since he is an otherworldly being.

Also, saving and loading did work for me (played on your site). I didn't encounter any bugs or anything like that :)

Causality Couriers by David Yates 2023-05-15T14:17:56Z

@david-yates thank you for your tips!! I got to save the alien and got this ending:

You got the Maverick Ending (6/6)

Delivery status: DAMAGED IN TRANSIT

Payment received: 25 credits

Times parcel was shaken: 50

You've earned the Hustler Achievement, for attempting to extract an extra payment from both the consigner and consignee.

You Hate Mail by xbcw 2023-05-04T15:45:32Z

These postmen messing it up for me! :D I like the concept of the game, the idea is interesting, especially playing on the theme, making it anti-delivery, and the gameplay is challenging!

The Infinite Delivery Machine by Steve Sparkes 2023-05-19T11:08:20Z

Quite an interesting concept, reminds a bit of pinball :) Maybe it would be nice to be able to zoom out to see the whole level at once sometimes with bigger ones, unless it's part of the challenge! There were some levels also where I didn't even need to add anything! :D

I really like the creative part of it, the way I can place the details without any restrictions and can check any amount of times how the ball flies without any repercussions ^^ I didn't have any issues with controls, everything seems nice and smooth, and I enjoyed playing it <3

Art is nice and simple, the only thing I would suggest is to maybe add some texture to the outer gray area, it will help to diversify the levels even more, if you are going to make it in a bigger game especially (for example, you go through forest levels first, so the colour and texture are like woods or jungle, then maybe water, rocks, etc!)

Generated Adventure by gamescodedogs 2023-05-18T18:11:58Z

Wow, the art turned out fantastic, makes me a bit sad it's all AI ^^' The objects were clearly visible as obtainable, and I could see right away what could I take in a certain location, and the movement of the NPCs also helped to draw attention to them immediately.

From nitpicks what I noticed right away is very small text, it's a bit hard to read. Character movement is a bit awkward and could be a bit faster. Some moral choices also would be nice (like to be able to decline to steal the necklace and choosing some other path instead, like through the librarian, etc).

Bugs(?): The dwarf told me he just wants me to leave him alone, even after talking to him for the second time, but after leaving the room and coming back again he accepted the gemstone I found earlier.

Talking to the merchant, the answer dialogue took two lines, and they were lighting up separately, like two different choices, even though it was a single one. It seems to be the issue with all two-line answers. And with him I also had to re-enter the room even though I already had the lamp. After he told me I will have access to new places, the portal near him was still gray. I re-entered again, and it lit up.

Talking to the Ghost, in the dialogue his name was "Merchant". He asked me to bring him a gem from the castle, but castle at that point was not available. I re-entered the location and talked to the ghost again, and he happily accepted the locket (that looked like a chest) I found in the city. I couldn't take the crystal behind the ghost no matter how much I clicked and where I tried to position myself.

Then I entered the castle, but it was a sorcerer's house. The model looked like a woman, but the dialogue suggested it was a man. They told me I have to bring them a crystal from catacombs, and it will be a long and dangerous journey, but I am sure they meant that crystal I wasn't able to take from the graveyard. And at that point the only portal in the sorcerer's house was "home" which was not available, and I couldn't go back to the graveyard to try for the crystal again. And finally, while I was walking through the room in hopes of getting out, the dialogue with sorcerer activated again, but lines were not clickable, I couldn't cancel it, and couldn't move. So my heroine got stuck there for good :')

The Courier of Cobblecove by SleepyStudios 2023-05-15T12:51:18Z

Oh, I didn't realize the gem delivery will end my adventure ^^'' But I enjoyed the process a lot, it was chill and nice walking around and making deliveries and meeting all these characters. A cow turning into a goblin also took me by surprise, I thought I messed up ^^'' I like how you added some different branches, like with the castle, you either give the money or take a letter to deliver which leads you to a love triangle quest - that was great! ^^ I didn't notice any bugs, but it was a bit hard to move around while often bumping into rocks and other environment assets, so in this case it could be smoother. But overall, you created a fantastic world in just three days, and graphics are nice!

Tiny dropshipping by chispaLBC 2023-05-19T14:29:41Z

Very nice idea and cute map, I had some troubles trying to lay the path, more specifically clicking on a truck to start drawing the path (not always appeared to work) and then after making the path I would click right click, my line would disappear and the truck would stay in the same place :(

Space loader Tim 49 by thetatautau 2023-05-04T15:33:50Z

The light and shadows work is really pretty, the graphics are clean and the pallette is great, and interaction with crates felt responsive for me. Managed to fall off several times though :) Very nice game!

Courier Crusaders by UnitedFailures 2023-05-16T14:52:38Z

Seems to be a nice strategy game, and I really like the feel of it, art, music, UI, and the concept of the gameplay. However, it wasn't quite clear what is going on, why are we losing money and what stats of the crew do. I suppose considering we only had 3 days, you didn't have time to implement everything you wanted (it seems there should be some text in delivery windows, maybe you wanted to add what happened to the adventurer on their delivery quest; and once the delivery is complete it just disappears, it would be nice to see a pop up with info that we completed it and earned money). It would be cool to see how it looks when everything is complete! ^^

The Souls Express by antvelm 2023-05-04T17:12:06Z

Absolutely beautiful game! Music is soothing and fits the atmosphere, the design on souls reminds of Ghibli animantion, and the assets in the game are all very pretty. Loved the line about making a game in 3 days from one of the souls! It took me some time to complete the game but the experience was very chill and relaxing. The only problem is that it was hard for my character to focus on souls sometimes, the interaction button would appear and disappear, and I would have to adjust myself in a specific way to talk to them, and if I moved too fast the interaction was skipped, and I also had some troubles walking into doors sometimes. But overall, a great experience, hard to believe it only took 3 days! (Also noticed some typos which is completely understandable but wanted to point it out so you can fix them later on ^^)

Bulkheads by OrdiNeu 2023-05-03T23:05:17Z

I really loved the retro feeling of the game thanks to graphics and sound, the falling snow and little names for every location were a nice touch, and the gameplay itself is fantastic! I love puzzle games and this one was really well made. Even at levels when at first I would get stuck and reset, the solution would still come after a few tries :) The idea fits the theme perfectly, the level of difficulty is well maintained (at least in my opinion), and a bit of dialogue makes it more engaging. I am glad I played this game!

Packing Heat by pegasys 2023-05-06T14:54:56Z

It's pretty cool to have two types of gameplay, it makes the experience more fresh and fun. I have to admit I didn't make my packing company very proud but speeding on that road was fun, driving was definitely my favourite part! ^^

USPS United Space Poostal Service by FabDynamic 2023-05-11T22:19:02Z

Nice projectile training! :D I love the retro vibe, the visuals are super pretty - especially how you did colour on the big ship! As I understand you went through a lot of trouble while making this game, but if you will continue to develop it, I think it would be nice to add different ships that go with different speed, and maybe when I already sent supplies to a ship, it would fly away very very fast so I don't wait too long for the next one :) But overall I enjoyed the game, it felt very meditative as it is now, and kinda addicting ^^' only got 54 out of 100 in though :") ending.jpg

Supply Heroes by SvenErik 2023-05-06T13:19:47Z

Not my type of game, but an interesting concept and fitting graphics, nice big text in the dialogue, easy to understand controls :)

Wicked Deliveries by Marco Schneider 2023-05-11T16:07:31Z

As someone who has no sense of direction, the game was super hard for me, but I did enjoy flying around the town, the flying was smooth and the views were incredible! It's like we can play in a world of Kiki's delivery service, and it is so exciting ^^ I love that you added a mini-map (not even this can help me but it is a very useful feature) and everything is just beautiful, and music is calming too :3

Delivery Island by Kiddy 2023-05-19T14:02:40Z

I keep bumping into stuff and sinking ^^' it feels like the boat goes slow at first, but then you can't really steer away fast enough, from a pirate ship for example, though I pressed space all the time to scout %) I like the idea and graphics, it seems like a chill game, maybe some more polish on mechanics would be nice, and also a radar showing where to deliver the package ^^

Rocket Fast Delivery by garlic 2023-05-15T13:11:41Z

Didn't realize at first what to do and just spent all my ammo jumping around and finding doors, then read the comments and found the button to start the waves. Time limit makes it stressful but I like the mechanics of jumping around, and the colour of doors is very vivid so you can't miss them, that's really nice ^^ You sure put a lot of work into constructing this room with all the passages and the rocket jump mechanic as well :)

Pro Epistula Mori by squimmy 2023-05-04T11:41:49Z

The concept is interesting, I like that the gameplay feels fresh, and holy crap there are a lot of brothers! :) The letters unclocked after playing are a great addition, and I really liked them. The gameplay was a bit hard for me, but I enjoyed the challenge itself. Music really fits the game.

Delivery Boy Express by civmaniac 2023-05-06T14:50:29Z

Music is fantastic and fits the game well, very upbeat and dynamic, and I love the feeling of freedom in outer space. "Gore" elements make me a bit uncomfortable personally, but I think for the general public they are subtle enough. Was a bit hard to get a handle of mechanics, but the idea and style are great!

Styx and Stones by Baconeta 2023-05-06T11:48:12Z

This is a very relaxing game, I loved the dialogue and character design, and that souls would say something sometimes. On the first walkthrough it unfortunately froze on the dialogue of Persephone, and I had to refresh the page. Would love to see the concept expanded, maybe with more story/goals to reach?

Chateau Grenouilles by Paul Merkamp 2023-05-18T22:54:49Z

I love the graphics, and the gameplay is interesting, though a bit hard, and the patterns of enemies were sometimes unexpected, but I made it to the end, even though my final score was -299 xD

Shattered Reflections by Perrin 2023-05-07T10:43:28Z

Oh I loved this a lot, the genre and gameplay is right up my alley and this is a kind of game I would definitely buy! The solving part was neither too hard or too easy, I would get "nearly there" and would just need to adjust something (didn't realise you can "break" a photo since I imagine it as a piece of paper that you can't really use the verb "to break" for ^^'). Loved the story too! I had a "reasonable" explanation in mind as well, but the possession ending was great and creepy!

FISH FRESH delivery by Oleg Bone 2023-05-06T14:30:54Z

Very nice puzzle game, I like it! Cute art style and an interesting concept. If you are developing it further it would be great to see some intro and also have info on controls present in the game itself ^^

FISH FRESH delivery by Oleg Bone 2023-05-11T10:46:58Z

@satacat downloaded it again and I really like the changes, and while I finished the game pretty quickly, I had a new thought ^^' if you add more levels, or even keep as much as you have now, it would be nice to see the number of the level represented on the screen, like maybe: level 1/10 (so we know which lvl we are on now and how many there are!) The puzzle part was pretty easy (though I enjoyed it), so maybe in the future you can add harder difficulty for example, for people who want something more challenging ^^

ClickExpress by JunaGames 2023-05-19T14:15:07Z

After a few deliveries I left the game to answer a message on my phone and still heard a click, and - mail was delivered by itself (because of upgrade maybe?) I didn't expect that ^^' At first I was struggling to click at just the right time since I expected the bicycle to go in front of the house and not just reset back to mail post from the very edge of the house, but maybe I didn't need to click on the house at all... Now I assume the nature of the game is to buy more upgrades and just chill watching over your sentient bicycle/bike/van :D

I liked the graphics a lot, music and sounds were nice, I would love a bit more explanation on upgrades (like little text popping up when you hover your mouse on them, explaining what they do exactly, I assume vehicle makes it go faster, and mail makes you earn more?) I think it would also work nicely as a mobile game with progress being saved ofc, so you can open it, click a bit, then close and come back later ^^

Superbloom by devook 2023-05-11T18:10:40Z

The music and the visuals are nice and relaxing, and the bee is too cute! Unfortunately I couldn't quite get a hang of mechanics, the tutorial suggests gamepad buttons, is it only playable on gamebad? I could move a camera with WASD and tried using arrow keys also, but ended up falling into the white abyss ^^''

Blood and flavor by nyanpierre 2023-05-11T16:13:00Z

The mechanic idea and the atmosphere are quite creative, I like the horror vibe, sound effects and music are great, and visuals look goofy enough not to be too gore-y ^^

Volksdam by Wuppos 2023-05-11T12:14:01Z

Oh this has such a nice and relaxing atmosphere, and even with "going faster" mechanic the game still feels nice and chill ^^ I love the background, the style is right up my alley. The palette is also fantastic, muted enough to create calm and quiet atmosphere, and music works really well with it. I like the mechanic with pressing arrow keys, that's really well implemented and the little icons for keys look very pretty (the whole interface is really cute). I got 1172 on my first try and 1611 on the second one ^^ It gets harder when bike goes faster and arrows start melting before my eyes :D and it seems the arrows change with every try, so that's cool! record.jpg

Rescue Rat by Sashalipatov 2023-05-04T14:15:13Z

The character art is gorgeous, and the atmosphere is well crafted. The carrier rat would go over NPCs (as her model just slides over those who are not part of the quest atm) and it is easy to get lost even with a map, but the concept is great and gameplay is interesting.

T.I.M.E by bqq 2023-05-11T17:02:33Z

The game was hilarious and it's insane how you did all this in 3 days, graphics and mechanics are great, everything looks pretty and it's not too short, just perfect <3

Do Not Weep At My Grave by taikinaaa 2023-05-19T13:52:40Z

The art is SO cute, one of my favourites in this jam, it's simple, pixel, and the palette is fantastic! The game itself though ended way too fast, I know we only had three days, but I would like too see, maybe, some dialogue popping up while we are escorting Sarah, some more exploration of the story, maybe, something in the end to give a less abrupt conclusion (like seeing Sarah closing her eyes and light flashing around her and her saying some words) - these are just the things I think are fastest and most simple to implement :)

BUGS(?): When I tried walking with WASD, it triggered animations with some fox-like character completely out of the current visual style, I assume that's a bug that has to be corrected. I have also found an inventory when pressing E, with a... sword and evade ring?

Delivery Dash by Random Ideation Studios 2023-05-11T12:53:38Z

It's a bit peculiar the game tells me "right click to continue" but reacts to left click instead :) Not sure if I accidentally cheated on last lvl or it was how it was intended, but I fell down in the beginning and got food delivered with 4 minutes to go :D Overall I actually enjoyed my playthrough a lot!! You clearly put some thought in designing the levels and playing was fun. Graphics are not my cup of tea but they fit the atmosphere of the game ^^

Dynamic Drug Delivery by xsangyhix 2023-05-11T21:57:58Z

Quite an interesting concept, and cleaning up does feel satisfying :) Sometimes the laser wouldn't want to concentrate on the spawn point and just shoot through it without making damage, while sometimes it would and then effectively destroy the spawning point. It is cool that you added different weapons with different effects! Also- this poor person, so many viruses and evil bacteria they have in their body! I loved the menu where you choose body parts. I think gameplay gets a bit repetitive, but at the same time it can be hypnotic just chilling and shooting viruses. So it probably depends on the player, if it's the playstyle they enjoy or not ^^

Commutator by Sodoj 2023-05-09T13:21:54Z

Unfortunately I couldn't get it to run, downloaded python extension (the code opened in Visual Studio for me) and clicked run, but nothing happens and it gives this line in the terminal: ModuleNotFoundError: No module named 'pyautogui'. Tried to open Paint just in case, it didn't help ofc ^^'' The code looks very pretty though and I like that you added lines for different languages :)

O.W.L. - Owls with luggage by Pentaworks 2023-05-07T11:59:09Z

Main menu is so cool! Last level made me think this is "The game my mom was playing all her life so she manages to fit a little universe in my suitcase while I throw a few things and it's already full". Ngl this was hard, but the idea is kinda cool and innovative, and you kinda get in the groove while playing, so might be a relaxing game for people with patience. Once I got the hang of the controls on the keyboard, it all made sense to me, however in the third level objects sometimes didn't want to be placed on reasonably wide and even surface but would settle for a peculiar corner. Then on the last level I put all of the brooms down and two swords and there was no space left for anything else xD ! [example.jpg](///raw/c93/65/z/5b882.jpg)

O.W.L. - Owls with luggage by Pentaworks 2023-05-07T12:17:23Z

@xparker I am sure this game was a breeze for your mom, maybe I should give it to my mom to complete =P

Reincarnation Express by Xlores Liang 2023-05-04T13:50:14Z

I really loved your story, invested the time to get all the endings. Art is stunning, the characters are really pretty. Your explanation clarified a lot, since I took the events of the game at the face value (it didn't make the game unreasonable for me though, I just interpreted it differently). I just wish there was an option to skip the text I already read before since I had to go through it four times, and that each ending had some additional content (maybe a CG, but I understand you were short on time, so maybe a few additional lines of dialogue or something of that effect). Overall, it was a great experience!

Ludum Dare 53 by Beebster Games 2023-05-05T12:09:30Z

The game looks pretty and I like the smooth movement, but I walked around the whole location and tried pressing all the buttons I have on the keyboard and nothing prompted my character to attack the enemies or interact with the gravesite that I found. The mine system also could be a little more clear, but I don't think it's a problem to have a mechanic where you constantly lose health and have to replenish it. Overall the idea seems great, I hope you expand on it!

Apricot Kernel by riley9 2023-05-09T12:57:13Z

I love the horror elements you created with dialogue, they were quite chilling, the gameplay itself is cool and engaging (not just walking around, but going through a certain path or going into the heart in the end), the visuals are perfect for my taste (I love minimalistic pixel art like this) and it was interesting to discover and try to interpret the story (from the flag and "new" name and some dialogue I figured it represents the feelings of a trans person who was also, it seems, not quite accepted by their family). I love this kind of take on a realistic topic in the bounds of imaginary world, as a metaphor through a different story - of a robot who wanted to change their code. I enjoyed both the story and gameplay quite a bit. The only thing I wish would be different is that it would be more clear that I reached the end of the game (like: name accepted, correct, since "corrupt header" gives me an impression that I have to deduce the right name of our MC.

Postcat by ne_sofa 2023-05-06T11:21:55Z

The concept is very cute, and gameplay reminded me of that game that you can play on chrome when internet is down, with a little dino jumping over obstacles :) I would love it if you could make attempts without clicking through the intro comic every time. So every time you fail you would just start in the beginning of the route w/o reading the intro again. Also the comic pages didn't disappear but were pushed to the bottom of the screen, and there was also a thick line of shadow that looked out of place. Other than that, cute game!

Parcel Larceny by amarokczukay 2023-05-11T22:03:00Z

What a fun concept! This neighbour sure is scared of the parcel thieves, installing all these lasers, and for a good reason! Even police is on our tail, and we are still going ^^' I wonder what's in these parcels? The game got hard for me real quick, I didn't realize at first I was spending energy for sprinting, and then police kept getting to me :D I am a bit squeamish when it comes to gore elements (police literally ran over me...) but that's the only thing I didn't like about the game, I am sure it's not a problem for most of the players.

Dungeon Pizza Delivery by Kujoen 2023-05-06T10:48:13Z

The concept is super cool, it will be great to see this game expanded with more dungeons, maybe some upgrades for the character too, etc ^^ Really loved it, it's a great game!

Monkey Delivery by GameDocs 2023-05-06T14:43:23Z

Nice and simple concept, very cute!

Alchemist Assembly by MisterIXI 2023-05-07T10:56:36Z

I like the graphics and the idea is interesting! I did create a lot of clutter unintentionally though ^^' maybe a "confirm" button at least for buildings would be nice, and I couldn't rotate the rails when they were already placed :( But I like the atmosphere and idea of the game ^^

The Magnificent Tale of Knight Heighden's Delivery Adventure Across her Homeland by TildeCat 2023-05-11T17:40:30Z

Very very pretty map, I loved the visual design a lot. The little song when the item is delivered is quite sweet. The quests were nice and the game is chill and not complicated, I delivered everything. I got slapped several times though, even after delivering the slap already ^^'

Porch Pirate Panic by Stevie257 2023-05-16T14:21:04Z

Died on a 9th wave, took too much damage xD I did like a lot of things about this game, it really feels finished and thought out, the shop is great, the movement is fine, it's not hard to hit the cars, but the difficulty comes from evading their fire, and it is cool how you made different types of vehicles with different attack patterns!

HUEBER by Wrong Timeline 2023-05-09T12:19:15Z

Interesting concept and very nice music, I like the atmosphere and feel of the game, however as others mentioned, a little bit more "hand holding" for the player would be appreciated (in the tutorial, maybe add a mention that you need to encircle the house as well, as it wasn't immediately clear, and then in the game itself it would help to show some goals (like, do we have to deliver all the resources in all the houses? and why after I fill the blue house and delete its' area to work on others its' resources drop to 0? etc)

Dear friend by hmrpf 2023-05-04T09:21:28Z

Clicked on this game because of the graphics, and visually it is stunning - the palette, the style, everything is great. The gameplay is interesting and fun for me, however it's a bit hard controlling the bird with a mouse (and I played on touchpad so it felt even harder). But it's nice that the layout doesn't change, so you remember the route already and start moving forward with each try. Overall, an amazing game, thank you!

The Delivery by aile 2023-05-04T12:15:57Z

The atmosphere is great and I like that the game encourages you to make another try since on the first walkthrough I did complete the delivery to the *being* :) The dialogue is nice and art fits the atmosphere. But I got stuck on the quest line - how do I get the peppers? I click on them and our hero just states "Hot peppers". What can I do? Talking with the gardener doesn't give me peppers, and I tried talking to prisoner after this dialogue and I definitely don't have them ^^' I would really appreciate it if you gave me a tip so I can finish the game! Also, as others mentioned, cursor is a bit funky to get used to, but I really love how you made it unique.

Bokaty by xema4789 2023-05-19T11:26:38Z

It's a fun little game, though throwing is hard, it seems the hitboxes of the clients are pretty big, so it would count sometimes even when sushi clearly fell on the floor. Everything is pretty much easy to understand, and the main menu is very pretty ^^

The Grinchmas by Rainmaker02 2023-05-04T09:49:55Z

An interesting concept!

Haitatsu by Answer21 2023-05-05T21:20:50Z

Music is fantastic, I really vibe with it. Love the comic in the beginning and the style. Couldn't really get a hang of controls though, tried wallclimbing and failed ^^'

Pancakes Won't Wait by SamChen 2023-05-19T11:21:13Z

Took me a minute to get the hang of the controls and how to deliver pancakes, the movement is not easy ^^' The art is cute and I really like all these adorable little sounds :)

Cat Elite by Julvador 2023-05-06T13:11:13Z

Very unusual controls, if the damage taken by the ship was accounted for I would be dead many times already :D I love the freedom of open space and the idea of the gameplay. And everything looks very nice ^^

Virtanen by aghoulprince 2023-05-18T20:53:29Z

I really liked the art, the lines are simple, but it looks good and palette is well chose, it creates a nice atmosphere. The way to show active zones seems pretty creative to me, but has created some trouble for me while exploring - for example, I had to pixel hunt for a magenta square to leave the bathroom. I think overall active areas could be adjusted a bit. Sometimes the colour would get confused and show me magenta all over the place, even though it doesn't activate transition to another room.

Despite the difficulties with pixel hunting for areas, I managed to finish the game. I really liked the scary atmosphere, since I enjoy horror genre a lot, and was getting pleasantly scared in the Virtanen's flat, but when the scary element got to its' peak, the game ended abruptly, and I felt a little underwhelmed. I assume you either wanted to leave everything ambiguous or didn't have time to add a more definitive ending. I understand why the screen would go black when you are attacked(?) but it is very unclear as to what happened, and opening the package also didn't give me much in terms of clues, it seemed either empty or just filled with some dirt(?), either way after I clicked on it again my character just left it without saying anything.

So, I liked the atmosphere and the mood of the game, however I would love to have more hints on the story with Virtanen, and I already mentioned active areas. Overall, I enjoyed the game and hope to see a more full version ^^

birds and their song by perryseity 2023-05-11T13:20:09Z

Very peculiar story, I like the world and atmosphere it created, spooky and magical and mystical. I got two endings, I think? First time I tried to steal a memory and got caught, and the second time I got the piece of the goddess and put it in her wrist, and it seemed to have worked out :)

It's also very thoughtful of you to add trigger warnings, I checked them before playing.

It reminds me of text games I played a long time ago, and while it is understandable there are no graphics, I wish you could add some music (even if some stock music, still opting out of audio). I ended up reading it while putting my own music on (well not "my", I put some Aviators songs that I thought would fit the atmosphere :))

Overall, it was a very nice experience, and my favourite place was of course the market with curious vendors and wares.

Magical Domain by kanity 2023-05-03T23:11:14Z

@jdeedubs Thank you so much for your thoughtful comment, it makes me very happy! I love old fairy tales so this kind of compliment means a lot to me. And especially thank you for recommendations that I will remember for the future games. It was my first time exporting game from RPG maker and I thought that if I chose "autorun on" the setting should be transferred to the exported game :( I hope you got to see the good ending as well! And the baker's family has unfortunately died in war, but I like your dark theory :) The baker moved to this town (was exiled) already alone and built this huge house as part of a "delusion" that their family is still alive.

Magical Domain by kanity 2023-05-04T11:44:01Z

@thetatautau thank you, I am glad you liked the art! ^^

Magical Domain by kanity 2023-05-04T11:47:06Z

@sashalipatov thank you! Zelda is one of my favourite game series :3

Magical Domain by kanity 2023-05-04T11:52:08Z

@aile thank you so much for your feedback! I will keep in mind the difficulty you mentioned with finding the way, and I added info to the description that the game has three endings (bad, neutral and good)! If I could create a gallery for endings so you can check out your endings and CGs from the main menu, it would be great. Maybe next time ^^

Magical Domain by kanity 2023-05-05T23:50:21Z

@answer21 thank you! I am glad you liked the style ^^

@fabula-rasa thank you so much for your feedback, I will note it for future projects! And also thanks for informing me about the bug, I will check it out ^^ Normally you shouldn't be able to even enter the house w/o a potion (I did that due to time constraint) so that def shouldn't have happened! And I am happy my passion for what I created came through :3

@gamedocs thank you! I am so happy that you liked the art!

@nomersol thank you, that's very sweet ^^ I will check all the deliveries for bugs again :)

@svenerik thank you, it's so nice to hear that palette worked well, I took care in choosing it before starting my work on the visuals; and you are completely correct, I planned some side characters, etc, but didn't have enough time. I ended up attached to this world I created so definitely going to develop it further ^^

@kami-amiga thank you, I tried my best ^^

Magical Domain by kanity 2023-05-05T23:52:06Z

@hyper-ion thanks, I was going for "simple pixel style like in old Zeldas", and I like your comparison too ^^

Magical Domain by kanity 2023-05-06T11:30:49Z

@hyper-ion oh I am so glad you went to get different endings, as I understand you got a good one too, that's great ^^ thank you! :3

Magical Domain by kanity 2023-05-06T14:12:30Z

@roitchie I spent three full days only working on this game, and I am glad you like it and that I managed to convey the atmosphere well, thank you!

Magical Domain by kanity 2023-05-07T11:26:33Z

@chocoland-tv thank you, I am glad you liked the animations ^^

@darchankaen thanks so much! RPG maker really saves those of us who can't code ^^''

@felin thank you so much for such heartfelt feedback, it makes me happy you enjoyed my game! Bad ending CG is my favourite though :D I was going to make it a more sad and melancholic game but added a good *happy* ending for my mom and sister :) I am not sure if you were playing with mouse (?) but you can move with arrow keys and interact with Enter. Since I am not a programmer I just used what system RPG Maker has. Maybe I can change more things if I read up on javascript or move to unity with c#. Anyway, I am glad to hear such nice words, and I will definitely continue working on this game as well as on my other projects ^^

Magical Domain by kanity 2023-05-07T17:53:41Z

@sodoj I am so happy you enjoyed the game, thank you!

@riley9 thank you so much for your sweet comment, I did try to tell more about them both with interior and their surroundings so I am glad you appreciated it <3

@xparker thank you for the heads up, it did work for me when I posted it but now also shows 404, I'll see what I can do to fix it; it makes me happy that you liked the story, and thanks for your critique about controls, I'll keep it in mind for my next work if I can adjust them somehow ^^

Magical Domain by kanity 2023-05-07T18:23:25Z

@wrong-timeline thank you! I am glad you enjoyed it ^^ if you are curious, you can just scroll to the end of my video walkthrough to check out other endings without going through the game again :) 32:53 is normal, and 42:03 is good ^^

Magical Domain by kanity 2023-05-11T13:37:37Z

@wuppos thank you so much for your feedback, I am happy that you enjoyed the game and didn't find it boring ^^ Most time-consuming part of making different endings was drawing the CGs for them :) And on topic of the endings:

1. Bad ending - you get it if you drink the potion, no matter how many seeds of clarity you collected 2. Normal ending - you don't drink the potion and you collected some or none SoC 3. Good (Best) ending - you don't drink the potion and you collected ALL seeds of clarity

There is a reason for each "correct" answer. It's mostly about challenging their delusions/problems.

Alala doesn't want to admit their feelings, that's why they can't move on. So you have to ask about said feelings instead of just agreeing with them. Then Alala will be one step closer to realizing that they DO have feelings because they feel lonely, and they will try to spend more time with their pet and other villagers instead of sitting at home mulling over their impossible love.

Bolobo doesn't want to believe their family has died in war. They are delusional and built a huge house to pretend they still have a big family. You confront them with the fact their kids are nowhere to be seen. Facing the reality, again, will help Bolobo to move on and make new connections with other villagers.

Swoo misses the city and mopes around in their home, chilling in the baths that remind them of their favourite pool. But you have to encourage them to go outside, so they see all the flowers, butterflies, nature, and find delight in that instead of being cooped in inside.

Marere has PTSD from participating in the war, where they also lost their arm. They have nightmares every night so they take the potion to sleep deeply as much as they can, distancing themselves from reality and just trying to forget. Encourage them by taking interest in their art - encourage them to put their feelings into art, which can be very therapeutic.

Lastly, Sofia is the hardest one. Basically talking about her son just makes her mad. As witch has said, "ask her about humans". If you ask this general question, Sofia will look at you - a human child - and realize that there is no point in detaching herself from humans, because just as this child is not guilty of other humans' actions, Sofia herself is also not at fault for giving birth to a human who waged a war on the magical creatures.

Sorry for the long write-up, but if you read through it, I hope it is clear now why these choices are correct <3

Magical Domain by kanity 2023-05-11T13:43:43Z

@random-ideation-studios thank you ^^ I have worked whole three days non stop, not doing anything else :D Had to push my actual work project a bit x) And I have played your game now and left a comment :)

@perryseity I am so happy you liked the game, and wistful vibes are definitely what I was going for, thank you! <3 There is a good/best ending also, yes, and unfortunately if you didn't save often you would need to start over :( I thought it would be ok since the game is short, and I myself am used to saving a lot because I am a fan of visual novels ^^ But if you want to check out the good ending, you can just click on the video I uploaded in this post, on YouTube, and go to 42:03 time, unfortunately I didn't record it well so the screen with the game is covered a bit by me, but I read all the dialogue aloud and you can look at the final CG ^^

Magical Domain by kanity 2023-05-11T21:16:37Z

@fabdynamic oh thank you, I am glad that my walkthrough was helpful and that you liked it! ^^ I tried my best to change my voice a little bit for each character, it is only unfortunate I didn't notice that the screen with the game was partly covered. Thank you for playing the game and sharing your thoughts <3

@amarokczukay thank you, I am happy that you liked it! yeah unfortunately seeds don't help if you drink the potion ^^' but this is my favourite CG of all three! :) you can check out other endings in the video if you didn't, I just added time stamps to make it easier ^^

@xsangyhix I think I was so concentrated on the fact I should opt out of audio since it's not mine but stock RPG maker one, I didn't realize there is also another category I should opt out of. Yes, it's not supposed to be very funny, aside from some sarcastic/dark humour, maybe. Thank you for your suggestions, I will think about it!

Magical Domain by kanity 2023-05-15T13:51:09Z

@david-yates thank you for your touching comment, almost made me tear up :) I am so glad you got both sad vibes and a positive message too!

@janice-lee thank you, I am happy you liked it! I tried my best to use these three days to the fullest ^^ And I loved your game so much as well! :)

@garlic thank you for giving it a try! I know everyone has different preferences in game genres :) And I am super happy the video was useful, I wanted people to be able to see all the endings w/o having to play through multiple times if they don't feel like it ^^ And I am glad you liked the art is well, thank you for your kind words <3

@sleepystudios thank you, I spent a good chunk of time on narrative and character design, I am glad you liked it ^^

Magical Domain by kanity 2023-05-16T14:22:08Z

@stevie257 thank you, I spent a lot of time drawing all the assets, I am glad you liked them!

Magical Domain by kanity 2023-05-18T00:44:56Z

@kiv Thank you, it warms my heart to read such a nice review <3 I am glad you liked my game! ^^

Magical Domain by kanity 2023-05-18T18:13:44Z

@gamescodedogs thank you ^^ I am definitely going to polish it and add stuff I didn't have time to add!

Magical Domain by kanity 2023-05-19T11:13:47Z

@steve-sparkes wow, thank you for such high praise on mood, I am glad to hear it and I am happy that you liked the game! I am really interested in human emotions and psychology so it inevitably influences my ideas even without me realizing :) And I am definitely going to make more games, thank you <3

Becasse against the depths by Norah 2023-05-06T10:30:34Z

This game was so good! Character art is fantastic, model of the ship is also cute, as well as the ingredient icons. I loved the gameplay a lot. Took a few seconds to adjust to the movement of the boat, but it came naturally for the most part. I love how the world is bordered by the clouds so we can clearly see the limits of the location. However the sea was too dark for me, I could barely see anything. I suspect it is part of the gameplay to make navigation harder, but maybe just make it a liiiiitle bit lighter. Also, make it possible to check out the monster again after opening the recipe tab, I took photos of monsters on my phone so I could look at them while choosing a recipe ^^" Overall I have one question: when you expand this game, make more locations and monsters to feed, let me know when you'll be selling it on Steam cause I will buy it :D

Space Postal Service by bad_fetus 2023-05-07T11:34:18Z

The idea is interesting, but I struggled a lot with controlling the ship ^^' Once it falls (not dead, but just lies on the floor) I can't get it back up, only restart the level. Not sure if this was intended, but would be nice to get up w/o restarting if I didn't crash. Also your cover doesn't show in the post because it's for the page with the list of all the games only, you can edit the post and add more images to the post itself, with cover and screenshots of gameplay ^^

Doggo Delivery by Quobbel 2023-05-19T18:18:42Z

I really like the sweet idea of finding new homes for the dogs, it is so heartwarming! <3 Graphics are nice, I loved the background and dogs faces. The only things I would like to mention: 1) maybe show which dog I have when it is already in a carrier, 2) the game worked fine but the screen clearly didn't fit in full, it would be great to do something about that >_<

Cyberdelivery by DarchanKaen 2023-05-07T11:19:33Z

A gripping story, it was interesting to read. I also was hoping for some robo-rampage :) Maybe in the next part of the game? ^^ A cool take on the delivery theme. And the gameplay part you added with pushing the packages is pretty nice for RPG Maker. I enjoyed the game and I wish you all the best and the war to end as soon as possible! You guys got it. Freedom is more important than anything!

Tears and Snails by Lyxali 2023-05-11T16:20:15Z

This was pretty funny, I like the humour and the originality, though I did fail the delivery ^^'

Snail Mail by blast73 2023-05-15T13:18:56Z

Oh it was so delightful, I had a great time playing ^^ First of all, the world is absolutely beautiful, I love all the graphics, so cute and inviting. Secondly, I love how our cute snail moves, really feels like a snail movement ^^' And also, little tips in the corner of the screen on where a new letter appeared and where it has to be delivered - they really helped me! Thank you for this game, I enjoyed it a lot <3

Aqua Mama Drama by aqua mama 2023-05-19T11:34:42Z

I liked the game a lot, the graphics are very nice, fishies are cute, and gameplay is chill and easy. It's a bit sad to see all my fish dead in the end ^^' I delivered only 42 eggs on my first try :) On my second try I found that I can basically go over the lower back of the river (on the green part) completely and that changes the formation of my fish, not sure if that was intended =P The only thing I am a bit confused about is that I didn't hear any audio in the game, but it is shown in ratings? Is there supposed to be music/sound?

LD54 — Limited Space

Tracked by Ava Skoog 2023-10-17T23:50:26Z

The sensitivity of the mouse/cursor felt a bit too high. Maybe because I am used to slow sens due to shooters, but it made playing the game harder for me. That said, I love the horror atmosphere you created through visuals and sounds. The sound of door opening/closing reminds me of a monster breathing. Playing this at 3 am was not my best idea T_T Wasn't easy to get the active area to highlight sometimes, had to move my mouse around a lot, and my eyes quickly got tired from pixel hunting in the semi-dark. I was super scared the whole time, barely made the final key highlight and then WHAT? "that was a driver in the bathroom behind me the whole time"??? How do I interpret this??? Well, I guess that's a good ending lol xD AND YOU GOT ME SO SCARED GOD DAMN!

Micromachines by HolyBlackCat 2023-10-07T20:39:17Z

Very cute graphics and an interesting mechanic, love to see a nicely put together puzzle game. I am not very good at physics, so mainly used my intuition. 2nd level was confusing, thankfully I looked up a hint from the game page and made a П shape then figured out how to use it myself. But I think I am not good at this kind of puzzles enough for this game ;_; I am afraid I need a hint for every level :D Maybe that's a good idea for the future updates: make a "hint" button for stupid players like me :D

Yarn by manabreak 2023-10-06T21:53:52Z

Very cool and unique mechanic, personally I've never seen it before and I think it's a really cool one. It fits the theme of the game perfectly, and the game got me really invested. Though after collecting 10 buttons I expected sth to happen instead of "Well I need 10 more buttons" ^^'' which made me feel like the game just restarted. Music is really cute, and the art is fantastic, the cute yarns are the reason I followed this game after seeing it in the posts during the active jam period ^^ I also love platformers, and rain, so ofc I liked it a lot :)

The Spellswapper of the Dark Forest by Tygrak 2023-10-13T00:23:27Z

Can't seem to get the game to work, it opens as just a black screen. I can hear the music, but nothing is happening (tried clicking and pressing buttons as well): notworking.jpg

The Spellswapper of the Dark Forest by Tygrak 2023-10-13T22:26:33Z

@tygrak it says: Godot Engine v4.1.1.stable.mono.official.bd6af8e0e - https://godotengine.org OpenGL API 3.3.0 NVIDIA 441.20 - Compatibility - Using Device: NVIDIA - GeForce GTX 1060

notworking2.jpg

YOU KING HAVE FUN by kiv 2023-10-08T01:47:01Z

first time i thought they died of hunger because I was too busy having sx, but then I dedicated myself to farming and they still died of hunger, so I realized I probably HAVE to murder them in cold blood to keep their numbers lower and I didn't really want to do that ^^" coughing sound/music was funny and the game is wacky. I am not violent enough for it though ;_;

Occhiolism by moonlightbomber 2023-10-06T23:03:12Z

Finished the story as it is now. The premise seems unique and interesting, the writing itself could use some work. Might be because you were limited in time, maybe now the active phase of jam is over you can go over the text and comb it a little to make it more artful.

Bit off-topic ig?: I was a bit confused on the game's position on cake smashing. I never saw this myself and I don't think we do it in my country at all, but I watched a video about it and it sounds quite dangerous as many cakes have wooden/metal/plastic supports in them and you can pierce a person's eye and kill them, and if one partner does it to another w/o discussing it prior and getting their consent to this, I think I understand why another partner would want a divorce after that betrayal of trust. Maybe I misunderstood your position from the dialogue, but wanted to put my opinion out there just in case.

Park King by BoxedMeatRevolution 2023-10-06T23:12:18Z

That's exactly why I don't have a driver's license! :D Crashed everything in my sight, now probably millions in debt and a wanted criminal. Really loved all the levels, the graphics are cute, the colour palette is very pleasing, and my car is super cute as well. I wasn't sure if I need to park in a particular way or press sth special, so I diligently pressed N(ext) only after taking the parking slot. Then I tried to test it and just pressed N in the start of the level and got sent to the next level where I became a police car and got punished for my reckless driving but not being able to complete that level ^^'

Space Freight Ltd. by Chartle 2023-10-13T00:30:39Z

Very nice UI, checked out options too, loved the sliders there ^^ Main menu is inviting, and the music is great. Audio effects are also enjoyable. The gameplay itself is so chill and relaxing, only the movement can feel a bit taxing sometimes, you have to be quite careful not to overshoot for example, be careful with turning, etc. I like quality of life assets, like the mini-map. We even can explore a universe, which is really cool! The planets are so beautiful! I assume "limited space" comes in our container :) Great game ^^

But we still love each other by rongon 2023-10-17T23:03:57Z

Interesting idea, and a fitting choice of music :) The assets look nice. I liked that we can choose any combination of two players. Unfortunately I played it alone, but I can see it being so much more fun playing together! That's a lot of controls to remember though 3_3 Also! The lines you show when someone drops off bed are fun ^^

Rush Hour by pataya 2023-10-19T14:38:52Z

Interesting concept, and the game looks really cute. I love the characters, especially when they are happy and glowing ^_^ Music is nice, calming but fun at the same time. The control of movement didn't feel very smooth to be, but that might be subjective. I would love it if I could simply click on the place for them to go ^^

I Do by Togis 2023-10-04T00:57:17Z

Well, the wedding was a success! :) The game was nice and fun, and I took time reading about the guests and deciding who to invite and where to put them. And then it was cool to just see them chill and read about their impressions on the right! Overall I don't even have any critique to add, I think the idea is cool and it was executed well! :) Maybe the only nitpick - I think it should be "they bonded", not "bounded", that's all!

I Do by Togis 2023-10-04T16:15:27Z

@burchyn sure, I found a few typos in my project as well after submitting! :) it's completely understandable ^^

Depthe by SleepyStudios 2023-10-07T22:33:06Z

Have completed several levels, got stuck on the one with a death pit trap. I switched tabs to start writing here about it and when I switched back, the screen with the game was frozen and unplayable. That might be my bad, but I was a bit stuck there anyway, I think I tried going all directions and still would fall into the pit. But aside from that, I liked the levels that I did complete. It was a nice little puzzle game with interesting mechanics and cute graphics, intuitive enough and difficult enough. I liked it ^^

The Jazz Cat by chispaLBC 2023-10-11T23:52:07Z

Game looks very stylish, starting from minimalistic, but cool-looking and animated main menu. Music is fabulous, the vibe and the concept of this place is so cool! I like the retro-vibe in graphics, animations are pleasing, and a rare "meow" makes me happy.

The paw for a cursor looks impressive at first, but didn't feel comfortable to use during the puzzle part.

I didn't figure out right away I should walk towards the kitchen and was just clicking at the screen like an idiot. I think a hint could be added to the game itself ^^

I didn't do well at the very first puzzle at all, and my cat didn't want to put blocks outside of the tray anymore. fail.jpg

Then I looked back at your page here and slowly realized that I am not supposed to fill 100% of it necessarily. Went right and earned some money and thought whew, I didn't completely fail this game xD

Finished! finishedPaw.jpg

+ It was a great experience, I enjoyed the game and it wasn't too hard/long. Maybe should've read through the instructions more carefully before playing, but oh well, I got it in the process, I guess :0 Thank you for the game, a really impressive entry, especially the atmosphere you created! <3

Terminal Velocity by Roitchie 2023-10-08T01:03:03Z

Gave it several tries and it is bit too difficult for me to complete (and I am not that good at bullet hell) but it was fun. And hey, that computer has more health than me! Not fair!

I think because numbers appearing are randomized, sometimes I would start a new run and get instantly flooded with lots of them, sometimes there would be more pinks, sometimes none, etc etc so I think luck also kinda plays a role a bit ^^

Oftentimes when trying to deflect pinks I just bumped into them!

I googled the code 00101101 and it showed me it means 2D. That's all I can figure out about the easter egg ^^'' In general, it's a nice idea, I like the main menu and the game itself, yeah it's hard for me but I don't think the difficulty is bad. There are a lot of players who enjoy it and for some this might even feel easy, who knows?

Magical Veggies by zanagi 2023-10-06T23:36:26Z

Gosh, these veggies are too cute! >v< Love the little hats highlighting the choice of an option in main menu :)

The mechanics of veggies falling and colliding with each other are super well done, in my opinion. I really appreciate it when the controls are comfortable to use! Thanks to that, the gameplay is smooth and enjoyable :)

The sounds you used are also very cute.

I didn't play the game you were inspired by, but some of the ideas here are reminiscent of other popular genres, like bejeweled-like mobiles games where you combine few objects to create a new one, and of tetris. That's not a bad thing ofc, I think it's cool to combine all the different elements in one cauldron, so to say, to create something new ^^

Steel Zenith by thetatautau 2023-10-07T18:51:38Z

The mechanics were intuitive, I liked that. I opened the game w/o checking controls and still figured everything out right away, along with the goal of the game w/o any tutorial, so that's a big plus in my opinion. On my second playthrough it seemed like most options became unavailable and I couldn't choose between them anymore, only one "the most right one, new one" was available and so it stopped my building pretty early on. Not sure if that was a bug, I could choose freely all the time on my 1st playthrough. On my 3rd playthrough I figured out that if I take a piece but not place it and choose another one, that unplaced piece becomes eternally unavailable :(

The graphics are very pleasant. Nice colour palette, comfortable to look at and pretty. Sound effects are fitting and enjoyable, and the music is nice ^^

After looking at the comments and seeing the height other ppl got, I am embarrassed to show mine :) It didn't get any higher than 1st attempt because of that problem with pieces becoming unchoosable: 1st attempt.jpg

Steel Zenith by thetatautau 2023-10-09T00:12:52Z

@thetatautau thank you! I did try playing updated version and went through about 3 runs, everything seemed to work fine. I did get my final tower a bit higher this time, but at the last point it seemed like I could still place something on the top block, but the game wouldn't even entertain that idea (wouldn't even highlight it, choosing only the surrounding blocks no matter how I move my camera & mouse). I think that might be because I placed an electricity tower nearby and it was drawing all the attention to herself? In this screenshot, I drew a white arrow towards the block I think should be available. I did try placing another small block on it before (the one you can see in the list of choice on my previous screenshot, 3rd from the left) and it didn't work either. Or maybe it shouldn't work at all and that's how it's supposed to be?

tower.jpg

Steel Zenith by thetatautau 2023-10-09T01:36:27Z

@thetatautau well that's ok, I still enjoyed your game ^^ thank you for answering to all my complaints! :)

Silicon Boulevard 2 - No Space to Kill by David Mason 2023-10-11T22:19:45Z

+ I downloaded the PC version as embedded HTML was cropping the window too much and I couldn't read the lines.

Chill music, nice art (I love pixels! and the watercolour-like portraits were great).

Interesting mechanic with trashing/choosing thoughts, though I am not sure if I got it completely. I did get through it though, but not sure if I executed it the way I should have. Trashed all the red thoughts, even the binary code, then dragged all upper thoughts to the red box and only then saw a message what to do next; dragged the longest phrase (about the last thought) on the portrait and got "Bye". Dragging others didn't do anything after that.

Controls of moving are pretty understandable, but maybe would we nicer to walk on WASD/arrows or adjust the movement with the mouse a bit. Maybe make the movement itself a bit faster or more linear. Adding the animation for side movement (looking to left/right) would be great.

I was very dedicated to going through the door and got myself out of bounds: bounds2.jpg

And then couldn't get back for a while: bounds3.jpg

But I was very dedicated and found a way. I am pretty sure I got INTO the door while I was spamming left and right click on it and I went like a knife in soft butter. However, the other way around was MUCH harder. I figured out I have to go in really really small steps, clicking right in front of me. My character was shaking but we got out alright.

Meeting the Oiler, I figured out "Bye" in the dialogue window wasn't an answer and I am an idiot. I dragged all my phrases to the Oiler to talk to him. And this, I think, is a really inventive dialogue mechanic. Also the way I can take his words to my arsenal feels really cool. But you should definitely explain it all better. I see that tutorial is in works and it really is needed :( I managed to talk to myself again by clicking on myself, and the dialogue window of my character just didn't change like the Oiler's did. So I still was left confused by that.

Went through the smiley face on the wall super easily, wasn't even trying much, just clicked on it: bounds4.jpg

After talking to the barmen once, he got stuck on Why - Insurance Fraud. Just as I was thinking "ah, I must not be able to feed the characters their own phrases" and started gettin excited about the mystery in this story, this dude stopped reacting to my words. I decided to "reset", said bye and tried talking to him again. Only he wasn't having it. At all. I walked all over him around him and into him and he stayed silent T_T

After that I tried to exit the bar and had to use my small-steps-technique to get through the black out-of-bounds space. While getting back in again was as easy as my first time: I clicked on door and got teleported to the bar. The barmen was willing to talk, but then I realised he only can answer a few of my questions I already got answers from him for. Also I started wondering what all that talk about a password was about if I got into the bar without it. Only after visiting the bar 2 times I talked to the Oiler again, spammed all my phrases on him and learned the password is "Knock". Maybe I used it on him before while I was spamming my phrases? But I don't think so... I wanted to feed it to the barmen but he was ignoring me again. When I finally forced him to speak, he wasn't interested in my password at all and didn't want to say anything new. Breaking into the stuff room just got me out of bounds again. That's where I finally felt utterly and completely lost and gave up.

+ This character design is my absolute favourite: design.jpg

+ Overall, I was impressed with character design and world design, I think this has such a great potential! The most important part to work on is technical one, so I don't get stuck on things and get out of bounds. Then the movement speed. Tutorial / more clear instructions for the dialogue system.

+ I liked the atmosphere a lot and gameplay looks promising. I ran out of sy

Silicon Boulevard 2 - No Space to Kill by David Mason 2023-10-11T22:20:46Z

I ran out of symbols for the comment. My last sentence there perfectly demonstrated that. Just wanted to add: let me know if you finish/polish the game. I would give it another try :)

Ball size matters by Devez 2023-10-06T23:50:54Z

I love the mechanic with shrinking-expanding, and the game seems chill ^^ A bit difficult for me maybe, as I am not that good with physics, but I like the idea and I'll keep it on my laptop, might practice bit more sometimes :)

Tables 95 by Steven Garberg 2023-10-04T23:59:55Z

Gosh, making Unity into a virus xD That is definitely funny and kinda hard :)

The Little House That Had Been Very Good This Year by WFMG 2023-10-17T21:57:10Z

Really cute and cozy, I love the atmosphere and how the room looks, especially that cute figurine in the right corner. I found it a bit funny I could drop a present through the tree:

elka.jpg

At first I didn't realize I have to stack the presents ^^'' So I was wondering why I am failing puttin presents on a seemingly free space on the floor:

tryagain.jpg

Then I went to itch.io to play and had a much easier experience: realized I have to stack and made a bit of a tower. Here is my result:

results!.jpg

Very cozy game overall, so christmas-y and cute, love the athmosphere <3

Candy Catcher by HagamosVideojuegos 2023-10-02T23:25:02Z

I love the music and sound effects, and the heart candy is my favourite ^^ Control of the finger took a bit of adjusting to, but unfortunately I had to restart several times to play the game in bits as my hand along with the jar of candies would just disappear randomly and never come back even though there are still 30 more seconds on the clock :( So I had to use the reload button in-game and start again, but it would inevitably happen every time before the timer runs out.

Candy Catcher by HagamosVideojuegos 2023-10-03T23:57:38Z

@hagamosvideojuegos yes, I noticed that you fixed the star, it looks really nice ^_^ and this time I managed to complete the game without the hand disappearing and even got onto the leaderboard :) I really like the gameplay idea, I think it's fun :3

the limit of space by Pam 2023-10-05T00:29:45Z

Sounds are fun and this is definitely high on the Humour side of the things ^^ I wish controls were a bit more explained (like even right here on the page), I felt like it just moves with my mouse but wasn't sure how should I fight the creatures, so I just tried evading them and collect the stars.

Keyslinger by OrdiNeu 2023-10-06T21:42:51Z

I love the character models, the visual style is just my taste, the cowboy reminds of the one from Overwatch and that's a big plus for me personally xD I am not a pro at westerns or music, but in my opinion music here really fits the atmosphere. The main menu also looks fantastic, it's impressive you managed to include such a pretty and stylish main menu in the game that was made in such a short amount of time ^^ Mechanic of having to choose controls is original and REALLY fits the theme of limited space. It also adds natural difficulty to the game. Bullet hell is not really my genre but I liked the game :)

Gridlock: A Tiny RTS by Hare Software 2023-10-17T22:44:37Z

It's so cool to see a voiced game in a Jam, and I really like voice acting here! And you even added lines for soldiers to say, it feels nice as well, and having several voices here too. I checked Credits page in game itself and thought it might be nice to also add all the Credits to the itch.io page :)

I read the instructions carefully, took a bit of time to figure out all the controls (since I tried w/o reading instructions at first xD) Have to admit though even after I got it mainly figured out - I wasn't very good at this game :') It seems I have some different types of soldiers, but visually they do not differ? And as far as I can see from descriptions, it's the difference of personality solely? Obviously it's fantastic how much you got done for a Jam game, but for the future updates it would be so cool to see different visuals for soldiers, and different abilities ^^ or maybe they do have different abilities and I didn't realize this? >_>

I find it cool I can position each unit separately, creating any battle formation I could desire, and at the same time it's easy to group them all together again. Overall I think it's a very interesting type of gameplay, I like the strategy angle ^^

Pattern by Jammin 2023-10-06T23:45:20Z

Visually the game is stunning, combined with a pleasant music, it builds a calming and relaxed atmosphere. You took pretty simple graphics and made them look incredibly stylish.

Controls are a bit hard to figure out, there is a learning curve. And - yes, if you change to blue and you are already in the air, nothing can ground you, even changing colours or anything else, and you just float endlessly upwards.

Seems like I can't change to beige, so these are obstacles I have to avoid; I like that the player has to figure it all by themselves, but maybe something could be done about endless floating, maybe even just sending the player back to the top circle if he goes far up :)

A Better Place by SvenErik 2023-10-08T00:17:09Z

First impressions: Super cute graphics, really love them! Main menu is pretty and easy to use, I love the animation of a raccoon over the speech box, and the music sounds fun!

After playing: That was actually super relaxing, you kinda get into the groove and keep clicking. The beginning was bit too slow, had to wait for the trash bags to appear. Then at around 500 score I went from full screen to normal screen and because of that change started playing slower/less precise and actually failed the day at 552.5 ^^''

So yeah, in general the game is pretty easy and turns into a routine that makes you dazed/sleepy. Nice to play before sleep :D But I like the idea and the gameplay, tbh. Nice graphics and sounds helped a lot too.

I would maybe increase the curve of difficulty a little, so it gets harder earlier, just so it's not too slow.

While playing I also had a lot of time to think xD so I thought it would be cool to add a specific sound to each crate (like glass would get that glass sound, microchip maybe like computer-ish beep, soft sludgy sound for organics, metal sound for cans, maybe like for the bottle could be that slight pop for when you squeeze the plastic? as I said I had a lot of time to think, but that's just an idea, the sounds as they are in the game are great ^^

Realistic Falling Blocks by Flying Dog Fish 2023-10-11T23:10:53Z

Started with 2.0, the first published version - I assume, what you did in three days. It worked fine for me, the blocks were appearing by themselves and I tried my best to place them relatively accurately. I think the physics were pretty realistic, blocks weren't appearing too fast, and though it was hard for me to place them carefully, I don't think it was supposed to too easy. I'd say they started falling after I pretty much covered the "floor".

Then I clicked on the last version on itch.io (version 0.55 HTML link) and it was so completely different xD I can see how much you improved it from the 1st version. It is much more pleasing to look at, compared to the raw version. Cute intro (though I tried clicking at first), very nice models of non-placed-yet-blocks (probably my fav visual feature), music and sounds are great, colour helped a lot. I actually started making rows that disappeared, and appreciated a little "support" that placed my blocks a bit more carefully for me after I press Space. It is so much nicer when I have a bit more time to place a block and can initiate the next one myself, but I think it's a great call to keep some internal timer that can run out. Tbh not sure if I want the timer to be shown to me, I kinda like the beeps instead, looking at seconds/milliseconds would make me nervous.

Got to this point: blocks.jpg

The rows underneath are all green, however some blocks were a bit "higher" and not in a completely straight line heligh-wise with others, probably that's why they didn't count even though they were green.

+ Overall, it's a cool take on a (tetris-like?) game, and good job on continuing the proccess&making changes! It's definitely paying off!

Realistic Falling Blocks by Flying Dog Fish 2023-10-20T13:00:30Z

@flying-dog-fish I love how you added menu with instructions and Pause option, that feels great; I did worse this time though (considering the score), got a lot of blocks turn red on the floor ^^'' I did try to play around with rotating the blocks though, spending a lot of precious time xD

Unsprung by Milan8890 2023-10-13T00:54:57Z

Limited jumps is like torture for me as I love just jumping all the time in all the games that allow it xD But that's such a unique thing to limit, and creates an interesting mechanic!

The graphics are nice, I like the purple lanterns. Colour palette is very pretty!

I couldn't really figure out the yellow power-up. Took me several tries to realize how to actually activate it (I thought it is automatic and I should like, use space bit later, in the air) and figured to click on its picture in the corner! Then still fell to my death going to the purple (portal?) ;_; You really have to get the timing right I guess?

Jumping felt hard sometimes, like it wouldn't work at all(?) or just felt clunky to use. Couldn't really get far unfortunately, did like 20 tries on yellow orb room but couldn't do it >_<

Void Hunter by GreenPig 2023-10-05T00:41:11Z

The graphics are cute, and I like how cozy you made the menu look with tutorial with pictures and funny text. I think the atmosphere of the game is really fun and I was honestly excited to play it. Unfortunately, I can't seem to hit enemies :( I press left click and my weapon moves but nothing connects. Maybe it would be nice to make a simpler level at first, as a practical tutorial of sorts, where there is like 1 or 2 enemies that are slower so it is easier to figure fighting out without dying in a timely fashion?:)

The Rock by Fupi 2023-10-10T20:07:06Z

The art is beautiful, I love it so much! Especially that Fisherman from the fishing spot ^^ This style of minimalistic doodle is super cute, and honestly elevates the experiences, and also fits your story :) Of course, it would be nice to clear up the visuals a bit, when you have time after the Jam: if characters did not appear in boxes, that would be great, and if when items/characters disappear, they would not leave an awkward splosh in their place. Choosing a more unique font would be a great asset for your game as well.

I really appreciate many things you did for the convenience of the player: like the volume toggle in the menu (would be fantastic to be able to access the options while already in game, but not sure how hard it would be to make!), the way to track the items we got, and the "skip scene" option. The latter especially came in handy when I decided to replay the game.

At first I didn't realise I can potentially make other decisions. I just simply went and destroyed the rock, partly because I was curious to see if there is anything special inside. After getting reprimanded, I rushed to replay and try to do different things in the end, like leave w/o touching the rock.

Out of curiousity, I tried getting the money stash on my 2nd playthrough, and I did get it - w/o asking the mayor first! That felt like stealing ^^' Then I went to the shop and got the dialogue with "see, it wasn't that hard" even though we didn't have our 1st dialogue yet, so to say ^^' So maybe locking the option to find money stash behind some line of "if" code would be a good idea?

In the end of my 2nd playthrough, I didn't really discover new options ("Not yet" doesn't do anything, that's to be expected), Witch was not active anymore, and simply leaving the island just ended the game. I wonder if I missed something? I was hoping to see a "good ending" ^^''

The gameplay reminded me of 2D adventure games (quests), my favourite genre. I liked the moments when I had to find a money stash, or gather moss - tasks that motivated me to interact with the environment.

About the writing: I did enjoy humour in this game, especially in the Fishing Spot dialogue. Sure, I would fix a few things here and there (technical stuff), but overall I enjoyed reading the dialogues. They are very simple for the most part, but it works for the game. I think you successfully made every character sound unique, and have their own voice. I liked the "Pebbles" nickname I got, it was really fun and cute.

Finally, the music you chose was very nice, I enjoyed it and it was quite chill :)

cute.jpg

The Rock by Fupi 2023-10-11T00:24:00Z

@fupi sure, I got really curious about this game after seeing the adorable screenshot from the fishing spot and I did enjoy it, was also writing my thoughts down as I played so it turned out more detailed :) would love to see the updated version too if you ever make it ^^ My bad about not realizing I can change the settings in-game, I kinda set it too low at first and just had to turn my laptop sound way up ^^'' I think I understand your position on the good ending, though maybe there could still be a few lines like "You left the island, deciding not to break the rock. During your time here, you learned how important it is to the villagers, and just couldn't bring yourself to destroy it. THE END" or something ^^ just a general idea so it's not just straight to main menu %) And you know, the main thing is that your writing is easy to read and doesn't drag. In a game like this especially, you don't want to see a lifeless wall of text, and you didn't do that. I read a lot of books in English, for reviews, and it's so much nicer when authors don't fall into a trap of making their texts overly descriptive and fancy, but keep them clean and easy to read :)

The Rock by Fupi 2023-10-11T02:41:39Z

@fupi yes, I did play OneShot and enjoyed it a lot ^^ I think I did feel guilt when I did break the Rock, but when I simply left the island w/o breaking it I didn't really feel anything, maybe a bit of a disappointment as, as a player, my expectation was to see a different outcome play out. I didn't feel guilty for not doing the job at all :') I'd say that guilt after breaking the rock is what motivates you to replay the game, and after that a player usually expects some kind of reward for doing stuff all over again. I see your perspective, but maybe if you want to invoke the guilt while leaving as well (if I understood you correctly?) some line reminding you that you left w/o doing your job would do the trick somewhat, I think. Again, that is all just my opinion, you do what you feel is best for your vision, of course :)

And I love visual novels too ^^ With books, I usually read children's literature, at most - young adult, and a lot of children's literature is written from the main character POV, and they usually do less fancy language as well - these might be parts of why I prefer it to adult literature :')

The Rock by Fupi 2023-10-11T02:57:13Z

@fupi all right then :) well I don't regret playing for the 2nd time, it's always better to try out the possibility instead of wondering what could be there and not trying at all. Good luck with future projects as well ^^

ROLLiE and the Desert Drive by civmaniac 2023-10-11T23:29:00Z

Cute visuals (enemy designs are not too complex but cute and compelling, the UI is nice, and I just love the box with text that appears before/after the battles!), inviting main menu and some quite unusual music. Not sure if I personally like these mechanicy-squishy sounds in the rhythm of the music track (not sure how to describe them >_<) but overall music sounds cool and complex (to me :'))

Props for showing controls in the corner, that really helped. The text is big and comfortable to read, I appreciate that as well.

I played through a few opponents and have to say you created an interesting battle system! It is complicated enough, but not TOO complicated, it is fun to use, you have to think, respond to your opponent's actions - and you also made use of the limited space theme! The enemy ability to just destroy one of my abilities on my panel made me sad :")

+ Overall: honest thoughts - I would love to see this battle system as a part of RPG/adventure game. Just going through battle to battle got me tired pretty quick (of course as a Jam entry your game is fantastic!! you made something great in a limited time) and I resorted to filling my line with SMACKS AFTER SMACKS. That's when I thought: I love the mechanic, but I don't want several battles like this in a row. If (in theory!) we could walk around exploring the map and getting some kind of story, and sometimes ran into enemies and had to fight them, for me personally it would be a banger! Ofc other people might have different opinions (just looking at the previous comment before me, they obviously got in a groove and didn't mind endless fighting), just wanted to share my point of view ^^ Thanks for the game! I had fun trying out your fighting mechanic :)

ROLLiE and the Desert Drive by civmaniac 2023-10-17T20:36:00Z

@fabula-rasa of course, I understand the time crunch ^^'' if the game gets updated with this initial vision, would love to try it again :)

cyber_serpent by picross 2023-10-17T21:34:45Z

Wow, that's the best take on the old "Snake" game I ever saw +_+ I didn't realize it right away, but halfway through playing it suddenly struck me xD and I am a big sucker for nostalgia! The audio for the game is just fantastic, definitely giving this one full 5 for audio because it's the best I heard in this jam, for me personally. It fits the game so well, music and sounds, and at the same time somehow adds to my feeling of nostalgia <3 Loved the enemies designs as well, so unique and pretty. Really cool game!

Rabbit Reporter by LucaVazz 2023-10-06T22:24:38Z

Followed this one after seeing the hand-made goodies in the post during active jam phase. It is so unique and exciting to see something crafted by hands to be incorporated in a game, so I really wanted to check it out :) Love the custom cursor, though it might be bit too big to be comfortable enough but is SUPER cute and I still enjoyed using it ^^ Loved the interactive map too, it feels satisfying to use. The mechanic of creating the newspaper was super fun as well and the dialogues are wacky in a good way! :D

I missed some kind of audio, you probably didn't have enough time to add it, but maybe just using some copyright-free music (like from youtube audio library, etc) and still opting out of audio category since it's not original, would be a good temporary solution, and then you can always switch it to the original music after the jam :) I just put on some music on youtube while playing so it's not silent %)

The options being like "find out more" and "not care" are a bit obvious and ofc I am going to choose to talk and not just go away, so it kinda defeats the purpose of the options being there.

Nitpicks/bugs? -Dialogues activate by pressing space even when I am not close enough and the figure is not highlighted by yellow. That's not a huge problem, just noticed after pressing space just for the fun of it xD Then I tested it a bit more and it seems this only works after I already talked to said NPC once.

-I went under the sprites sometimes: spritesRabbit.jpg

-I love how grandma (looking young btw, let me know her beauty routine!) was bragging about her carrots while surrounded by tomatoes XD -Not sure if that's on purpose so we don't fat-finger the choice, but on choice boxes your custom cursor turns into a regular one. -I reckon that's because of a time crunch, but just noting some characters have "names" like "carrot_dress" :)

My newspaper ^^ rabbitPaper.jpg

The Giant's Globe by Jvdwijk 2023-10-17T21:17:37Z

I like that it is a platformer, one of my favourite genres ^^ The cover for the game is just stunning! The visuals in game are nice and consistent. Main character's design heavily reminded me of Junkrat from Overwatch xD The gameplay mechanic with picking up abilities and having them activated in order was pretty interesting. The game felt a bit hard for me personally as I constantly underjumped xD

Afloat by T C 2023-10-06T23:20:55Z

Nice graphics, the ending CG is super pretty! Now reading through other comments, I did figure out jellyfish were destroying the land/buildings and I did fight them and just tried to build as much buildings as possible. Though my game ended before time ran out so I probably didn't do well :)

Afloat by T C 2023-10-07T12:31:43Z

@t-c I think I had still about a minute left when it happened, I honestly thought maybe the damage the land received was too much and it's a game over? But then I got a pretty CG with the goddess(?) so I guess it worked out? :)

Setting the Stage by Baconeta 2023-10-02T23:18:37Z

I think the concept is just fantastic, I really enjoyed the game ^^ The visuals are great, the attention to detail, little stories about musicians and cryptic descriptions - I really liked all of that.

I have to say though, as someone who doesn't have an ear for music and isn't very good with music, it was probably more cryptic than it would be for a more music-oriented person! I would appreciate the instruments being named (like I can recognize drums or a guitar, but for example one time there are two similar-looking key instruments, and I have zero ideas what the difference between them is :)) It shows you put a lot of love and effort in the game. Looks like you didn't have enough time for critic reviews, as they just show me lines of code, so I am excited to play again once you make an update ^^

Mechanizyn by Lincolnsalles 2023-10-05T00:06:12Z

I love the hand drawn picture that shows your design process, it looks really cool. The energy bar was interesting, I guess it is a mechanic fly :D I don't think 2nd level is too hard. Sure, I didn't get it on 1st try, but you just have to get used to the controls a bit. If you continue working on this game, you could implement different difficulty levels.

Whiskers in the Dark by Diego Teran 2023-10-17T22:24:44Z

First of all, levels look really pretty, I love the design of this game, as well as the atmosphere you've created. It reminded me a bit of Walk in the Dark, a platformer I really enjoyed, where you also play as a cat and the background is dark, etc. However, the gameplay here feels different: in Walk in the Dark you have to be fast and react fast, here I had another approach of getting into a safe spot, waiting a bit, getting to another safe spot, checking out the situation, moving on, rinse and repeat. That said, I did enjoy the gameplay a lot. It is hard enough but not too hard. The climbing/sticking to walls and bouncing off them mechanic felt a bit uncomfortable to me, but in general I made do. I like the scary Wallmasters that grab you in the light, really adds to atmosphere (calling them Wallmasters or Floormasters because they remind me of Zelda monsters who also grab you and send you to the entrance of the dungeon). I liked that I had to restart only the level itself, not to go to the very beginning. Overall it was a beautiful experience, thank you for this wonderful game! <3 cat.jpg

Fish in hat by satacat 2023-10-07T20:49:53Z

Lol I love the vibe, kinda creepy at first, when I turn around and see a bloodied paper human, then confusing and disorienting due to movement and finally goofy and groovy when you get closer to music player! (also he/she/they looks evil! xD) I picked up the spray paint can, pressed RMB but nothing happens - so I was confused, then talked to NPC again and saw a new choice pop up. Gave everyone I could a hat :3 Cool graphics there, hehe~!

Bee Catcher by Jeremy Klassen 2023-10-11T00:16:01Z

Nice and simple game, in theory could be made more challenging by increasing the number of bees on the screen gradually. The controls are easy and comfortable to use, and the visuals are nice enough, clear and colourful. I like the lizard especially, it looks cute. The background is nice as well, but I wonder if you could try it in different colours and see maybe another shade works better, because we are in the forest I assume, or some sorts of greenery, but BG looks more water-like. The animation of our stump rotating is nice, and it is a nice effort, but as of now the game can't be played for long. Maybe after the jam you could add more difficulty to it, and maybe more detailed background. It could be made in more bullethell-like game or in more of a clicker game, I think as of now you have a good base that you can use to create something a bit more complex ^^

Packing for Dracobeach: the Limited Space Conundrum by alyd asmar 2023-10-18T20:46:06Z

It's impressive how much effort went into this game! Printed the sheets today and sat down with tea and my mom to play together. Reading through the rules, slowly realized it was probably meant for 1 player. Moreover, we only had 2 dice (FINALLY I got to use these as I always carry them with all my essentials but don't get to use for anything! xD) and we struggled to grasp the rules from the get-go (I generally try to digest the rules while playing already!)

So, we maybe changed the intended way of playing a bit, to play together and make do with 2 dice. We each took one and chose a dragon at the start of each round (would be fun to randomize a dragon too ofc but oh well) and then rolled our dice and went to the caves. We did our best placing items according to rules, but as we mostly had 2 dragons going to caves each day, I wasn't sure if I should subtract empty spaces in the end. I filled in the score we got (40) and then counted empty spaces and gave us -1 for each instead of 3, thus optionally bringing the score to 19 (I am not good at math so mom did the counting)

I hope you don't mind we tweaked it a bit, I did my best to mostly adhere to the rules, and my mom's English is not very good so I was the only one reading the rules and relaying it to her.

Overall, it was fun and I love the visuals, everything looks so professional and cute!! And you made a cool system, really thought out - I put the papers away for now and will try them again after I have more time to delve into the rules bit more and maybe play with a friend who knows English too ^^ I like how you implemented the theme of limited space as well. And a concept overall seems very unique to me. That was a delight, thank you for the game! <3

photo_2023-10-18_23-33-51.jpg

Honk pong by Guzman 2023-10-11T23:57:44Z

You took a really old classic, one of the simplest and first computer games, and made something new and exciting out of it. The ball looks ethereal, sounds are satisfying, the duck art is gorgeous (I am weak to doodles lol) and the circle around us clearly shows our hitbox. That's a really cool entry, even though I sucked at it and lost big time! XD

InsideMe by RollCreators 2023-10-11T23:39:45Z

Really cute UI, and I love the palette! The clouds are my favourite UI detail. I liked the freedom of drawing lines, and it actually was super fun! I also like how I can continue from any level and don't have to just start from the very beginning. On lvl 3 I realised I have to push my character to the final portal with my lines, in first 2 lvls it kinda just happened by itself ^^' Cool to see a variety of enemies, and their designs are really cool. Sounds you chose worked well enough for the game. Just wanted to write that gameplay isn't too hard (I write as I play) when I got to level 6 and started failing dramatically ;_; I think you have to be really fast with your lines/drawing. I like the exciting aspect of it, though. + Overall, for me it's a solid entry and a fantastic job for a 3-day game, especially made by one person! I liked it ^^

Homeward by Wuppos 2023-10-06T21:00:55Z

Was really excited to try another game from you after LD53, that one was delightful ^^ And such a nice surprise seeing a text-based game this time! I loved it a lot, it's so my type of game~

The mechanic is interesting, it fits the theme well, and the game kept me very engaged. The art is definitely my taste, I love it a lot <3 Sound effects fit the vibe of the game. It is impressive how you created so many encounters, it was interesting and intriguing, and the goal of getting most value in your bag is cool!

I accidentally left the bread along with my money by clicking too fast ;_; And it was a nice surprise, as I reloaded the game to start over, that some items' sizes seem to be randomized, as that time I got a bigger gold pouch ^^ (though I think it still got me the same amount of bread, but not sure as 1st time I fat-fingered that purchase) Then I wanted to make my gem into jewelry and fat-fingered again T_T thankfully didn't lose the gem itself. I don't think the click-and-drag mechanic is bad, maybe I just have to be more careful >_<

Nitpicks: *The font was a bit hard to read, especially as some letters were thicker while others were thinner. *In the beginning, it would be nice to say "Double click" instead of "Click" as I tried simply clicking on my Sword at first and got worried it's some kind of bug, but thankfully tried clicking 2 times xD *When I switched windows to start writing my feedback here as I go, music cut off and didn't go back when I clicked back on itch.io page :( *Found a typo: On the screen where we can buy/not buy bread: "Might be nice to bu*t* some bread"

Got 158 ^^

kanityRecord.jpg

Dodge ! by Guerif 2023-10-05T00:59:05Z

Music is great and I did fly around for a while doing pew pew but I am afraid it will take a while just hoping for a random person to join and I don't think anyone wants to play with me at 4 am :') So the solo mode would be nice for sure! xD

The Confines by DestroyerTech 2023-10-09T01:17:34Z

I did enjoy the game a lot, to be honest, it all went by in one breath! It wasn't too long, and dialogue was actually interesting and got me invested. I think the writing on this is really good. Also, I liked making choices through pressing numbers, I liked how you added a little animation of them walking, which made it easier to immerse myself in the story and really see it all happening, and I liked how the text was writing itself w/o me clicking for each new phrase - it actually made me feel like I am watching a small movie (text-based movie xD) that I can sometimes interact with :) I liked the dialogue choices and made the ones I would choose myself. In the end, I became friends with that dude and left the cell. I expected a choice there as well - I was going to leave, but was surprised there is no other choice. Also, I was greedily expecting some kind of final screen with the "title" of the ending (like Ending 1: Freedom, or something!), not even necessarily a CG, just a conclusion of sorts. Overall, I think the game is great. It also tackles some heavy topics, and as a russian, I had some personal feelings about Anton (as I see it, there can be some parallels drawn, and I would like for our president to be sent to prison for his crimes against humanity); however, I also tried to understand him as his own character and our MC as well.

The Confines by DestroyerTech 2023-10-09T19:40:56Z

@destroyertech yeah I totally understand about time crunch, I feel you ^^' and yeah as I said I tried my best to see this character for himself and not as someone else, and ofc it's not a complete match, and I did feel like my character became kinda friends with that guy :) I agree it's always good to give people benefit of the doubt and try to understand them and their motivation.

Homeonaut by Its_Capp 2023-10-07T17:02:07Z

Love the humour in "how to play" section, and how you presented it all with dynamic drawings! Animated main menu screen is nice as well, and I liked the music.

Love the idea with the game screen moving around my laptop screen, it was so cool and inventive!

Gameplay felt a bit hard in the beginning, but slowly adjusting to the game, I started moving more freely. However, there was a spot in the lower right part of my laptop screen, where my character would just freeze in place and refuse to move, not sure where this bug comes from :( I'd say it happened twice in that spot, but then also happened once in another, so might be connected to something else, not the specific spot.

Anyway, it was pretty fun as it was still challenging but as I figured out the movement & enemy patterns I did beat the game and enjoyed it! The final boss looked super cool, by the way, very grotesque, and overall I have to mention I loved the graphics! And little tips on enemy patterns, like the green thingies swirling before shooting, were quite helpful ^^ Edit: only it seems to beat final lvl I just had to beat the little enemies or slam into the boss certain amount of time? the victory seemed a bit sudden to me, so in future some personal movement/patterns could be added to the boss and then the animated effect of him being defeated?

was writing down my impressions in between levels :) Cosmos.jpg

Don't squash the unicorn by aaLN 2023-10-07T17:24:51Z

Unusual mechanics, that's pretty cool! I like how it makes you interact with the game through resizing your browser window, it's impressive how you did that! It does kinda work with the theme of limited space, I think, though not in a way I would ever think of.

First time I started the game I shrank my browser's window right away and accidentally killed my unicorn, it seems - thankfully I didn't even see the corpse that time, just got told off by some dude. For the second go I was more careful and kept window shrunk before starting the game.

I tried my best killing the enemies w/o harming my unicorn, but it wasn't easy as oftentimes their sprites would basically intersect with the unicorn's sprite. Unicorn seemed to just go into the spikes himself then, probably running away from monsters (?) and I got to see his corpse which was pretty upsetting (I am quite squeamish, for most people the amount of "gore" in this game would most likely be at a normal level).

On my third try, the enemies quickly grew in numbers, and though unicorn has survived, he was not impressed and left (I reckon the circle around the unicorn is his personal space? And the more it is invaded the angrier he becomes?). I like how his face grew angrier and angrier with time, it was a nice touch, showing his discontent with the amount of monsters. Then I got fired, and I am not sure I will be able to keep unicorn happy (maybe I should be faster in resizing the window? I tried to be careful not to harm the unicorn).

The graphics are simple, but you probably spent most of the time on programming and working out this mechanic. However, the design of the enemies is still nice and expressive, and the unicorn looks cute.

Overall, I liked the original mechanic, it's always cool to see and try something new. -I personally don't like blood and stuff in games, but most people are ok with that, so it's just my opinion. I gave a game a few more tries and covered the screen with my hand when I got unicorn dead :( -The graphics didn't really affect me in a particular way, I didn't love them but didn't hate them. Maybe in the future more details like light, shadows on monsters and unicorn and texture on the spikes could be added. -Sound effects for when you kill the enemy/unicorn would be a nice touch as well. But that's all for after-jam-development. -The difficulty is OK in my opinion, even though I failed pretty much, it didn't feel like an unbeatable game (not sure if it can be beat or if it is endless). -It's not something that I personally enjoy, but as I said already, I appreciate an interesting mechanic, it was fun to try out. Thank you for the game!

Waterskin by HexyVexy 2023-10-12T00:24:17Z

That is such a calm and relaxing experience~ I loved the graphics with huge pixels and the parchment UI, though I am not sure if these two artstyles work well together. I enjoyed little encounters I had and the choices I got to make. The mechanic you added, with inventory and camp and all the actions we can do there - is great. However, I quickly ran out of water and it wasn't that easy to replenish, came down mostly to luck. And so my journey ended. Thank you for a nice relaxing game, I chose the perfect one to play before going to sleep x)

water.jpg

S.P.A.C.E. by Pentaworks 2023-10-06T21:30:05Z

My favourite parts are background music with ambience (loved it a lot, so relaxing!), how the sun is drawn (makes me want to crash against it ofc) and the humour in the credits&tips! I know how it feels with the friends who just don't give any feedback at all xD The controls though definitely need work, it's hard to navigate and most of the time I just get launched off the screen :(

This is fine by Vincent7 2023-10-12T00:08:07Z

The visuals got me so impressed my jaw hurts from hitting the floor. The art is just GORGEOUS!!! The best I saw so far, just absolutely love it, 6 out of 5 <3

The title is perfect ofc as it reminds me of my fav meme. this-is-fine_custom-dcb93e90c4e1548ffb16978a5a8d182270c872a9.jpg

And judging from the game concept, you were thinking of that meme as well.

I was a bit confused on the gameplay though. Went back to this page a lot, reading about controls and figuring the game out. In the long run you could add little names&descriptions to spells. As I am very unobservant, it seems, I also didn't realize right away we have turns, active characters switching - a short tutorial at the start of the game will be a nice after-jam addition!

I did slowly figure out what to do, but it seems the fire reaching the garden is inevitable anyway, which makes the game pretty depressing (it's not a con, I don't mind a depressing game, just sayin), so some anxious/dramatic music could be a great addition for when you add sounds. Say, you start with a more peaceful melody with some hints of anxiety, but then it escalated as fire grows closer (if it's possible to do ofc, just an idea).

+ Overall, not only art and UI are stunning, you also implemented the theme perfectly and created a unique and interesting gameplay. Really enjoyed this one!

Ascii commando by nullval 2023-10-02T22:59:22Z

Wow that's pretty educational, though I probably won't remember the codes for long ^^' I just scrolled down, looked at the code once and then scrolled back up and did it by memory, so it was also a fun short-memory game :) The gameplay itself is not too complicated, and I tried to be careful to not put myself into a situation where I can't move the blocks anymore. I like the visuals (especially our character) and the take on the theme is so great and very fitting. The music also fits the vibe of the game nicely :)

Ascii commando by nullval 2023-10-04T20:15:32Z

@nullval not all at once of course! sorry if I gave that impression, my short-term memory is not THAT good ^^''

Voyd by amarokczukay 2023-10-08T01:10:19Z

Really like the music and the graphics, the green witch is super cute and ofc I chose her, it's so cool how you even made two characters to chose from! Honestly so impressive for 48 hours. The atmosphere of the game overall is dynamic, I like how it all feels... in movement. Like even the title screen. And the field shrinking was an interesting take on the theme; it made every time I miss more crucial, because it seemed to me like the field shrinks with every shot fired, so I had to try and hit the enemies more carefully w/o wasting any spell balls. My score wasn't really high, but I enjoyed the game ^^

The Big Crunch by Ategon 2023-10-11T11:07:02Z

To give an honest jam rating, I started with "Jam" version. It's cool how you made it a choice so I could try out both versions. The suggestions I write here are taking into account changes you've already made for the updated version. + In the 'change a row' part, would be nice to have a more clear understanding of row borders, by some visual cues like lines, streaks in the BG, etc. + When I have to dash from the sun, if I just mash ALL the buttons (wasd) I go so fast it's not even an issue getting away. I know the game overall is easy, but not sure if that's how you wanted it to be. + I like how you highlighted the target zone for landing in the updated version, it's so much better this way!

Overall: I really liked the game! It's quite addictive, with simple mechanics. The way you change up randomly between different tasks keeps it fresh for a longer period of time. Graphics are definitely my taste, music and sounds are great, and it is fun! At first I was a bit confused as I am a slow reader, so I was still reading&processsing the instructions and did very badly in the levels because of that ^^'' but I think that's not a huge issue as you can repeat the levels however much you want ^^

Agent Cat - Mewssion Fridge by Fiordarancio 2023-10-17T20:48:56Z

Wow that's pretty hard! :D Got a bit of effort to make it work, but managed to boot the game. Actually enjoyed it a lot, probably will play some more again! First try I died from a vacuum cleaner, then from not going into boxes enough, then from hunger xD I like how everything looks, it's just super fun, cat reactions are cute, and the idea makes a lot of sense for the theme - limited space ^^ And robot vacuum cleaners are indeed scary! My cat always worries (though less than from a regular vacuum) and follows me around, probably thinking I can protecc her :')

STOP BURYING ME ALIVE, BEAUTIFUL! by robobarbie 2023-10-13T00:56:50Z

Decided not to play&rate it because of the trigger warning, but wanted to leave a comment about the graphics - from the screenshots they look crazy beautiful, and your game cover is fantastic as well!!

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-19T12:06:46Z

I really like the game you made (have to say I enjoy point and click adventures), the visuals are fantastic, the atmosphere is great, I loved how some rooms changed (with the dog when I clicked on the lamp and with the chef when time started running out), and the water rising added to the feeling of urgency. Unfortunately, I didn't get too far on my first try, and had to pixelhunt a bit after going thru all the rooms to find some more items, and a few items looked a bit puzzling to me, but overall I think the difficulty of the game is just right.

Highlighted in red, an item - I have no idea what it is: puzzlingItem.jpg

I filled in the portrait (before it was just black) but my MC is not impressed? portrait.jpg

Found a number to dial and got this, thanks customer service, you helped so much XD (not sure if it's just for lore or I should get some info from this? As I already did the clock near the chef by luck and didn't even register what time I put there ^^'') thanks guys.jpg

Finally, that's my ending: ending.jpg

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-19T14:47:22Z

@nan-kang oh wow, 10 different endings! that's cool, I will definitely replay the game again to try for diff ones when I have time ^^ and yeah I didn't realize at all about portrait needing several items =\ Maybe a slight change in dialogue when you click on the portrait would help? As for the time on the clock, I think I just clicked randomly and got lucky, but yeah having it at 10:00 sharp increases chances of getting lucky that way. Though that was a nice feeling, getting the time right by chance xD

leaving the nest by WeeFairyFabi 2023-10-06T22:35:00Z

The graphics are super cute and the music is lovely! I love the bird changing its pose/expression :) I also love the take on the theme, decorating an apartment is very enjoyable ^^

My pretty place :3 birdFlat.jpg

Pong Diner by JellybeanMill 2023-10-04T00:02:39Z

Unfortunately I can't get your game to work on my laptop (I have windows), it just shows the black screen when run, even though the music is playing :( I did download that .dmg file and put it in the folder with the game just in case and run the game as administrator, not sure if I can do anything else?

Meme Mania: Lost in the Labyrinth by Igor Evlahovich 2023-10-18T23:06:28Z

That's pretty funny, cool music really makes the atmosphere of the game, I like these memes especially my fav is that kitty that opens their mouth as a huge O xD I did get some issues fitting thru the entrance sometimes, but I feel like it was mostly in one place near the very first room, going to the right >_>

Packed to the Gills by npckc 2023-10-04T00:29:18Z

Gosh Conductopus is too cute, I can't >_< The gameplay started a bit rought for me, but then I adjusted and just kept getting better ^^ I am not good with time limits but it really works for this game. I love the design of all the characters. It was so cool you showed all of them in the credits! I can't believe I got scared of DJ orca when I saw them in a train but it is such a cute character ^^ Really loved the game, it's fun and engaging and super cute, and music is so sweet! :3

Before I Forget by Wrong Timeline 2023-10-07T22:24:35Z

That was such a nice game! The first playthrough, you really feel the frustration from not being able to remember certain things; and the fact our memory box shrunk every time was really cool because it added to that feeling and to the atmosphere. I think the game is realistic in this sense - tackling a topic of old people forgetting important stuff. I did go through the second playthrough, prompted by ...? in the end of "bad ending" phrase. I think it was implied enough that I should start the game again, and I did see Rosa! That last scene in colour with them smiling was adorable ^^ gotTrue.jpg

Little nitpicks: When Rosa appeared, her sprite with huge eyes looked a bit too creepy, maybe you could work on it a bit? When she smiled and closed her eyes everything looked great. I had a problem fitting "My name" at one point, the space was clear but the detail didn't want to highlight itself: memorybug.jpg

Overall, I liked the idea of the game, the mechanic of the memories and the feelings it invokes in the player. Background looked really cool. Pictures on the memory blocks were great as well. The sprites of the characters - I think could be improved, but of course I am not expecting AAA graphics from a game jam game, and I think the old man sprite was really well done.

Postcards by oter 2023-10-09T01:33:09Z

First of all, as you asked for my opinion as a fellow Twine dev, I have to note that I used an older version of Twine, 1.4.2, and yours is clearly Twine 2. It has its perks, but I chose the older one after playing around with Twine 2 exactly because of the graphics. With Twine 2, you have to host your pictures and music somewhere in the internet, and it's not easy to actually implement them in the game. With Twine 1.4.2, it is very easy and pictures just have to be stored on your computer in the same folder as the game. As the game builds, it will incorporate the pictures. It didn't build in the music for me, however, but it might be because I wrote "calming.mp3" and the file was "Calming.mp3"; in any case, it was solved by including the music file in the ZIP archive. So, as you can see, Twine 1.4.2 makes adding graphics&sound easier. However, you definitely had more ways to play with *text* itself in Twine 2.

About your game itself: + It made me think about my time in Netherlands several years ago :')

- I think it's better to break up long pages into smaller ones; don't show me a wall of text right away - show it in parts. Make me work for it and click on the words to get another paragraph. It makes it easier to digest the same mount of information and makes the game more interactive.

+ I liked writing the postcard, was tempted to choose the most formal lines XD But I decided to make it look normal so here is mine:

Hey Pal, glad you could be my pen friend during my backpack trip :) Holland has been amazing. I sent you a tulip. They said it'd reach you in 48 hours, hope it reached you and you liked it. Maybe make a Jam Game about it? Your Friend.

? I wonder if there is truly a limited space here and I shouldn't choose long options ?

Overall, a cute premise, and takes you to the tulip fields for a bit, which feels nice :)

Choo Choo Kitchen by coffeemakingtoaster 2023-10-19T15:41:58Z

I looked through the comments a bit which made me realize I have to look for the train. I looked around and did find it, and it is incredibly cute. I love how it starts rolling when I place the road, it is just super adorable and looks smooth. I found control pretty smooth and comfortable to use as well. However, when you have time to make after-jam-updates, it would be great to highlight the train in the beginning so the player gets right away where to build from.

The music is nice and upbeat, and graphics look really inviting (I was looking through fun games to play on the last day and this one caught my attention because it looks cozy&cute and I love cooking ^^)

When I started placing the road, the train started going right away and reached the end fast; then, I couldn't continue building in front of it, while new trains started coming and going into each other and disappearing behind my 1st one. cantbuild.jpg

I gave it a 2nd try and realized I ran out of money already while building the road. Even though the 1st try I bought all the appliances AND placed some road pieces, the 2nd time I started with the road right away and couldn't even get it to the nearest box of veggies - money ran out >_<

I managed to create almost a complete road to tomatoes on the 3rd try and started thinking that I am probably doing something very wrong. tomatoroad.jpg

I feel like the concept is really cool and has a lot of potential, but I need a bit of guiding! ^^''

Choo Choo Kitchen by coffeemakingtoaster 2023-10-20T12:42:46Z

@heuser sure, let us know if you develop the game further, I would love to try again! (an itch.io page would be nice as well so I could follow you there?) ^^

Confession Room by Dijkstra 2023-10-05T00:23:37Z

The game instantly drew me in with the mystery tbh, I got invested right away! Would love to have more ^^

Graphics are also beautiful and really fit the game.

I like the jumping letters. They add to the feeling of the words, that's chilling sometimes!

The only thing I kinda caught myself thinking about- I know the priest already saw the girl, but when they were in the confessional they were discussing the ribbon as if he could look at it at the moment. Maybe that's just my impression, but maybe it could be tweaked a little.

If there was an option to check the previous phrase, that would be really cool, as I clicked accidentally a few times, skipping the line :( I am not sure how difficult it will be to code, but if you could, I think that would be very helpful ^^ At the same time it seems sometime the text scrolled back by itself? Maybe to give me an opportunity to make a better choice? It happened with granny. My first story was with a girl, with a good (I think) ending (I didn't tell her where the boy was and he seemed to be safe), and nothing like this happened. But with granny, several times the conversation rolled several sentences back.

Limited Brake by Answer21 2023-10-07T18:22:39Z

Graphics: The girl is really cute looking, and the car looks nice enough.

Mechanics: I liked the way the screen was moving along with me riding a car. Not sure what the timer was for, I pressed continue after it ran out and was just stuck. If I am at the time limit (which I honestly didn't notice before zooming the page out a little ^^') then ig I should be just told off for exceeding it and thrown back to main menu or something?

Audio: The "voice" of the girl made me feel like I am watching hentai xD (and that brake stick on the picture down left, lol) The music felt a bit overwhelming, had to turn it down, though I think such pumping music should be a good fit for a car game.

Text: I assume English is probably not your 1st language so if you get someone who is a native/good at English to proofread, that would be nice.

Limited 2 Space by DSK 2023-10-12T23:34:08Z

The game looks fantastic, really nice art, everything is so neat and clean, and the mechanic is quite unusual. I like how you made an inventive twist to controlling the character. The main menu was confusing in a good way. I completed a few levels through it (starting from lvl 2 as I wanted to click on the higher block in menu) and then after a simpler level I got to a text screen with some lore about the story which was so mysterious and interesting; however, after getting that screen I couldn't proceed with the game. Tried pressing all buttons and clicking the mouse, nothing helped :( But I think I tested it enough to draw some conclusions. The mechanic requires a lot of patience, so it feels a bit hard for me, and having to wait for desired option is a bit unfun. However, I still like the approach and I think it can be loved by many players!

I don't know by addaellis 2023-10-05T00:51:25Z

I did finish the game ^^ {You push against the door, and the door opens! Hey! It worked! You got out! Congrats! Thanks for playing <3} I think it was really nice, and I felt the atmosphere of confusion that I personally found delightful. Like the character was lost, and I also felt lost, like wandering around confused and looking around. You did great on creating that tbh! Everything worked fine and I didn't have any problems reading the text. I like how you expressed your feelings about this Game Jam in your game :)

I definitely had a nice time with this game, and it was short and sweet, but left an impression.

About Twine: I started using Twine 2 (it seems you used that as well) on the 1st day of the Jam but slowly realized it doesn't work for me. So I switched to Twine 1.4.2 - the older version, but it is much more convenient for adding pictures and music. Twine 2 seems to be super unfit for that. But I think your story didn't really need pictures, it worked great w/o them. Maybe adding some sounds (ambient?) or music would be nice though :)

Single Circle by kanity 2023-10-02T20:58:25Z

@nullval thank you, that is such nice feedback, I am happy to know athmosphere delivers as I hoped ^^ And also thanks for your comment on the music, I will note this!

Single Circle by kanity 2023-10-04T00:41:35Z

@jellybeanmill thank you :) I think in general it is kinda linear as you have set interactions, it's just interactions change based on what item you took, and also the choices you make impact a hidden stat (insanity) that also contributes to the ending you get ^^

@simbishy thank you, this is such a sweet feedback!! I am glad the atmosphere delivered ^^ I wonder if your baby liked it hehe :)

@axelrod777 thank you, I really love how you described the atmosphere, this is exactly what I was hoping to achieve ^^

@donutshoes thank you! let me know if you try it again :) you can always check the tips in "how to play" and "questions" sections from the main menu or check the Walthrough pdf ^^ also it's pretty easy to try another choice, just use Back button in your browser :) it was my first time ever working with Twine so I didn't have enough time to research all the options :( maybe in time I can find more ways to make text more interactive, I used this disappearing effect in just a few other places and it would be so nice to make it the other way around (so it actually appears only when you hover your mouse over it) and maybe some other stuff ^^

@hagamosvideojuegos thank you for the candy hehe <3 I am glad you liked the ending you got! And thank you for appreciating the journal pages, many drawings from them are actually taken from my "working the concept out" part of the process, I photographed my journal and edited the pages on laptop ^^

@hyper-ion thank you, that's very sweet ^^ I am a bit concerned now when you said all three items came into play because if you took for example only the sloth, the snacks and scissors should not appear in that playthrough, same with other items. I tested it several times but maybe I missed something?

Single Circle by kanity 2023-10-05T01:12:08Z

@takhomasac thank you, I am glad you liked the music ^^

@Dijkstra thanks!! so happy to hear praise for the graphics <3

@Ivan B. thank you for such a sweet review, I am glad you enjoyed the game ^^

@Fiora The Purple thank you, and I am happy you appreciated the poetry mini-game, I am really proud of it ^^

@Lincolnsalles thank you for such a thought out comment! Music is the hardest part for me as I don't have an ear for music, so as long as it's pleasing and not grating, I am happy xD Thank you for the recommendation on the sounds though, that is a great idea! The story overall is kinda linear but the experience differs based on your choices :) I spent all three days of the jam on it and a full day just drawing non-stop so I don't think I would have time to add any branches ^^' The limited space theme comes in two parts: the premise (confined to a bathyscaph) and how you see the world (only through the hole, so you can only see parts of it as space is limited). I totally understand it's impossible for everyone to enjoy the same game, we all have our preferences ^^ Thanks for giving it a try though! :)

@GreenPig Wow thank you for such high praise on art! ^^ I think yours looks cute as well :)

@addaellis ahhh such a kind review, thank you!! I love Tiny Tinies as well, they just be chillin ^^ You can get Lost Marbles by choosing any items other than the sloth (preferrably scissors) because sloth boosts your sanity, then choosing the most insane/boring options during interludes, and finally "do nothing" in the final choice! I put the video on my youtube channel as well so you can just click on the time code of this ending and look through it if you are curious :3 (www.youtube.com/watch?v=RrWmKdF11KI&t=459s) Loved your game as well, I think you did a fantastic job! I definitely put all these three days into working on the game, didn't do anything else, maybe ate once or twice lol but that's it. Spent a whole day just drawing :')

@Magic_mike thanks! Tiny Tinies are super chill ^^ the outline of the game, like the encounters and everything is kinda linear, the difference is in the experience (the choices you make), the item you take (some events only happen with certain items) and in the hidden stat of insanity that you are raising by making "insanity" choices. This is a complete story but you can influence what happens in it :)

Single Circle by kanity 2023-10-07T00:01:14Z

@boxedmeatrevolution lol xD yeah scissors are bit tricky as they give you the bad ending but also give you a GIF from ray-ladies-in-waiting if you use them there :) I am glad you liked the world! And congrats on reaching the true ending <3

@t-c Thank you ^_^

@zanagi beautiful poem, I love this combination :3 I am happy you tried for a few endings and you got my fav one, the 3rd <3 and the true one, that's lucky! ^^ and, thank you! :)

@meinewn thank you! great poem combination, very atmospheric ^^ and that part of your comment about drugs - is probably the best feedback I could hope to get tbh xD nothing can beat this :)) and I'll note about the music, thanks!

@addaellis oh gosh I am happy to hear you liked the video! I really enjoyed making it and glad to know it is appreciated ^^ I think I forgot to mention in the video that throughout the development proccess I also found inspiration in David Bowie's song Space Oddity ^^

@devez thank you ^^ 1st ending is one of my favourites, chill and safe :) tbh your comparison with page from 2000s made me kinda happy because I like these vibes as they make me feel nostalgic xD but maybe in the future when I get more experience with coding/programming I will be able to make more elaborate UIs :)

Single Circle by kanity 2023-10-07T13:07:57Z

@jason-shapiro yeah I didn't really have time to make branches, so it's more about customizing your experience in this limited space, so to say :) And yeah, I did spent a looot of time drawing ^^" glad you liked the pictures :) Thank you!

@teejio thank you! even on CGs I tried to make character more neutral so it would be easier to associate, so I am glad to hear this kind of feedback :) If you mean a Gallery - I didn't have time to figure out if it's possible to save all the images and make them stay in the gallery, as the variables are activated when you get the image, and when you go back/start over the variable becomes false again :(

Single Circle by kanity 2023-10-09T00:35:22Z

@aaln Thank you so much for such a thorough and thoughtful comment! I have received a lot of comments about the linearity of the game. As you said correctly, I only had time to implement as much as I did, as I worked through whole 3 days on this game and it was my first time using Twine, so I was a bit overwhelmed even with the amount I did; however, I have to say I spent one whole day of three solely on drawing and it did take a lot of time; initially I wanted to make GIFs of creatures flowing by/moving but only had time for one very simplified GIF of dancing sting rays.

To be honest, I actually expected people to only play through the game once, and simply wanted the experience for everyone to be a bit more unique; seems like I was very wrong! I think because of the amount of endings I created the expectation of bigger replayability and more branches while it is, in fact, mostly different for only 2 runs through making different choices; but if I get back to working on this game or create a new one similar to this, I will keep all this feedback in mind.

I am very happy to hear that music is enjoyable as I don't have an ear for music and it's hard for me to judge myself if it is even pleasant to listen to. It is a good idea to make a different track for the end, but overall I will definitely note that music becomes repetitive.

I am not sure if I can make visual effects in Twine, but thank you for that idea about showing insanity growing, I will think on it and on the ways to show it to the player. It won't be hard to change the size of the circle, of course, but I assume you mean the way we see the creatures whole- I will take this into account, maybe the presentation could be changed somewhat.

And on the journal: you are unfortunately right, I thought it would be fun to use my pages from the design/creating concept proccess for the journal; I rearranged the pictures and added a few new details but it seems it wasn't enough to hide the true identity of these pages :) It was kinda a last minute idea, to be honest; maybe I will try to redo it in the future.

I did try to add some hints for the heirloom, but maybe it was too vague. In short, the idea is that all creatures came from the ocean initially, and in ancient times there were still ties not severed; so this heirloom is very very old and was in scientist's family for generations; it shows their connection to the underwater world, and it showed to the Queen that it is her "child"; it was also implied the initial heirloom also came from a forehead of a Seastar like that. The scientist learned about the Queen after touching her gem, and earned their ancestor's blessing; I added a few hints on scientist's interest in cosmos as well, and so with this blessing, we can assume, our main character is going to go explore the Space next. They wanted to run away from their life, from the horrible state of earth, and they got the blessing from their past to go forward into the future.

I don't like stating things outright as I want a player to decide/imagine things for themselves, to have their own interpretation, but maybe I left it a bit too mysterious here? ^^''

Single Circle by kanity 2023-10-09T00:51:49Z

@svenerik I'll take a "different experience" as a compliment :) I am glad you liked it! I'd love to show info about the items right on the page where they are mentioned, I will definitely look more into twine guides to figure out how to do this ^^

@destroyertech I think I did come across a few text-based ones! I will check yours out as well :) And it's so nice to see a person who knows how long it takes to do this stuff! Especially drawing, yeah, it takes a looot of time, I'd say with all my projects drawing takes a HUGE chunk of time. It's curious to see some players think the music is "upbeat" because for me it is not (I actually called this track "calming" when I created it ^^'') but I don't have an ear for music at all so it's the hardest part for me in game-making >_<

@oter Thank you! ^^ I don't mind it felt more childish, as I do enjoy childrens' books a lot, so it doesn't feel like a con for me. And I didn't have much time to research more realistic stuff about bathyscaphs unfortunately so yeah it is just my imagination (only I am 30 not 3 lol). I am glad you liked the atmosphere nonetheless! However, about the items - I'd say only the Sloth sets you up with a specific ending, and even then, if you get your insanity high, you will be left with 2 insane ending options, so taking the Sloth initially, you still can get 3 different endings (plus a bonus if you give your gem to seastar). Of course, Sloth gives you leeway with insanity, but you can still get insane by choosing all the "insane" options. Other items don't really impact the endings at all (if we count the Death ending, yes it can be received only with Scissors, but you can just not use them and go forward until the actual endings). They simply give you more interactions with the dwellers. You can check the Walkthrough for more information on what impacts the ending you get ^^ And the long paragraph is totally OK, ofc I am happy to see more feedback on the game! :) And it's so sweet you showed my game to your friend, it makes me feel happy as well ^^ And ofc I'll check out your game, I actually play the games of everyone who comments on mine lol xD just can be not right away as I have lots of work ~_~

Single Circle by kanity 2023-10-09T00:56:19Z

@wuppos Thank you! I am glad you had fun, that's the most important part :) And happy to know you enjoyed the vagueness and the art ^^

I did answer about gemstones in another comment, so if you'll excuse me, I'll just copy that part: "I did try to add some hints for the heirloom, but maybe it was too vague. In short, the idea is that all creatures came from the ocean initially, and in ancient times there were still ties not severed; so this heirloom is very very old and was in scientist’s family for generations; it shows their connection to the underwater world, and it showed to the Queen that it is her “child”; it was also implied the initial heirloom also came from a forehead of a Seastar like that. The scientist learned about the Queen after touching her gem, and earned their ancestor’s blessing; I added a few hints on scientist’s interest in cosmos as well, and so with this blessing, we can assume, our main character is going to go explore the Space next. They wanted to run away from their life, from the horrible state of earth, and they got the blessing from their past to go forward into the future."

Single Circle by kanity 2023-10-11T00:40:23Z

@jeremy-klassen thank you ^^

@amarokczukay haha sorry yeah that's only a plushie xD probably real sloth wouldn't appreciate this kinda trip though :) I am glad you got my favourite ending! and thank you so much for the compliments, the art is fully digital (except for the journal pages which are photos of my album drawings by hand (pen)) but I used textured brush for the creatures' bodies and did lineart with dots to make them look more unique/otherworldly ^^ Glad you liked the writing and atmosphere as well! <3 I see a lot of comments about linearity, as I understood it mostly people expected a few completely different branches. It's interesting you see it more as a lack of choices, I'll note that as well. thank you! :)

@thetatautau yeah, if I did multiple branches, it would for sure be shorter, and I wouldn't maybe be able to tell the story I wanted to the end. I think it is more like an interactive story, like a visual novel, but I will note all the comments talking about linearity :) thank you for your feedback! :3

@xparker ^^

Single Circle by kanity 2023-10-13T01:03:04Z

@prutty thank you, I am glad you gave my game a try even if you don't like text games ^^ Happy to hear you love the art, I put a lot of time and effort into it! and 3rd ending is my fav also <3

@qzg thank you ^^

@saskle thank you, I am glad you liked the journal! it was a last-moment idea and I was hoping it will make the experience a bit more diverse :)

@tygrak thank you, that's very sweet ^^

@fatemperor thanks!

@didiiii thanks, I will note about the music :)

@fabula-rasa thank you, I am glad you enjoyed the game! ^_^ hehe, you can take that danger to society part as a compliment, I am sure :) And thank you for sharing your poem, it is beautiful :3

Single Circle by kanity 2023-10-15T23:00:07Z

@fupi oh my gosh, these drawings are so cute!!! I like the Star even better than my version xD she looks so happy and energetic :) thank you so much, I love this!! <3 and thanks for sharing your poem as well ^^ I am glad you enjoyed the game, and yeah, music is definitely my weakest side :") and hehe I am happy you liked the insane ending, some comments said they'd hoped the insanity stat was visible, but I kinda like it being hidden & more of a surprise... and I totally understand, it would take quite a bit of time to get all the endings! That's also why I recorded a video with timestamps so ppl can check out other endings if they are just curious ^^ But I am happy to hear you replayed it yourself to see another outcome, hope it was fun! :) thank you for playing <3 and thank you again for that beautiful fanart! :3

Single Circle by kanity 2023-10-16T13:32:16Z

@fupi haha yeah I like smilies x) thank you, and excited to see you next jam as well ^^

Single Circle by kanity 2023-10-17T22:50:30Z

@hare-software thank you, I am glad you enjoyed the game even though you are not a fan of reading! I did mostly keep each block of text short, because I think nobody wants to just see a wall of text in the game ^^'' And I am happy to hear that mini-games did add a bit of variety as I hoped; and you constructed a wonderful poem, these lines do go together perfectly ^^ And thank you for reminding me of one of the beautiful poems of Lermontov, I reread it after seeing your comment :) Such a nice feeling to know my lines reminded you of this ^^

Single Circle by kanity 2023-10-19T11:13:00Z

@moonlightbomber thank you ^^ I agree, it's not scary really so it's not a horror game :)

Single Circle by kanity 2023-10-20T17:48:31Z

@ava-skoog thank you for playing and sharing your poem, I hope you enjoyed the game, and I am glad to know you like the atmosphere ^^ I totally understand your feelings about Speckle, the thing is here it's kinda showing the other way around - you, a human, went into a small "aquarium" to his world, and now he comes back to experience yours in his own little sphere. The game implies Speckle is very sentient and your character will try to find ways to communicate with them, so I assume when they do, if Speckle expresses desire for going back to sea floor/bigger aquarium/travel, it will be satisfied ^^

Single Circle by kanity 2023-10-22T17:26:40Z

@thebooksnail thank you for sharing your poem! <3 It turned out beautifully and lines work great together; also that's the first time I see this last line being used, it makes me happy :)

2 Dudes against the Liquidator by Kitira 2023-10-17T21:26:11Z

That's a cool premise, pretty funny xD I struggled a bit especially to rotate pieces to fit through the entrances, but I think the idea itself is nice, and I like how forgiving you made the placement, basically on corner of the couch touches the required space - you are good xD maybe even a bit too forgiving maybe? :) but overall I think the game is hard enough :D

The Long Night of Augustus Brandicourt by Norah 2023-10-11T21:39:24Z

Was looking forward to your new game after Becasse against the depths. And I love it!

The art is gorgeous! The models in the game itself look good too. Very atmospheric music.

Pressing E to interact felt pretty un-intuitive, would be nice to tell the controls in-game as well. I kinda pressed play right away and just found E by pressing on all the buttons, only then went back to this page to confirm the controls ^^' Yeah, the items are highlighted with "E", but at first, when you got a text box, you are at a loss.

I like how you executed the idea of "limited space", it feels like a very original take to me, while still staying true to the theme. And it is shown in the gameplay AND makes sense for the story, which is double great. Pretty funny how I got out of bounds though: bounds.jpg

One of the portraits in the corridor showing a character from your previous game Becasse against the depths was a nice easter egg ^^

Overall: it was a beautiful short story, and I liked the way you gave the information, that felt natural and gave us pretty much all the info we needed. the ending is quite sweet as well, I really liked the kinda-animated CG there :) And a cute Ending screen as well, very satisfying. I wonder how the children are going to live now, as I don't think we made any changes to the will (maybe it's not even possible as we are a ghost) (and I tried interacting with the will again before I interacted with Edmund) but I guess the main thing is that we regret our actions and that we did give our son a blessing <3

+ There was less wandering around than in Becasse, and I liked the controls. The mechanic is also great, and I enjoyed slowly uncovering the rooms. The items are highlighted from far enough distance. I DID wander around a bit looking for new spaces BUT I am *very* directionally challenged and still it didn't take too long.

Thank you for the game, it was a great experience!! ^^

Infinitum Labyrinth - Space Un-LIMITed by AweSkyBear 2023-10-06T22:42:55Z

Interesting but a bit confusing take on a packman style game :D I liked little pictures and messages. Watermelon looks tasty. Sometimes when I change levels, the colours are too intense ^^'

Under the Spot by A1ex Ng 2023-10-12T22:59:25Z

Very inventive puzzle system! It reminds me of some many different games and mechanics: Zelda Between the Worlds, Contrast, a bit of Walk in the Dark, we have a platformer merged with puzzle elements - and it all works together so well to create a beautiful game!

I love the visuals and the animation of the mouse jumping is so fun, it looks like a little crow. The difference between the two mouse models is great, I like the stark contrast.

The game itself is difficult enough, not too easy, interesting to play :) And you incorporated the limited space idea perfectly.

I think it could go on steam as a great game ppl would pay to play, maybe add a little story to it and go ^^

Cosmic Cafe Crisis by simbishy 2023-10-04T00:12:14Z

The visuals are super cute, and I love music and sound effects, they really fit the atmosphere of the game ^^ Overall it reminded me of Overcooked and I wasn't very good at Overcooked either xD I was a bit confused here trying to figure out how to prepare a meal. And maybe it's because I played on page and didn't download, but the screen cuts off right over customers' heads so I kinda have no idea what they want? >_< Lastly, I think the idea with stations being destroyed as you are in space and like asteroids or sth hits them is really cool! :)

Cosmic Cafe Crisis by simbishy 2023-10-04T00:42:30Z

@vanillz I reckon that's why it's called confusion burger xD

Still Afloat by DanieleGalati 2023-10-17T23:34:00Z

I saw your game in 0 ratings category, it's unfortunate you couldn't finish it in time :( and I wanted to leave a comment. Thought I'd play just a bit to get a feel of the game, ended up completing it! Kinda got into a groove and simply couldn't stop playing :)

finalStand.jpg

Made my final stand and finished the game, barely defended my flag xD

I loved your game a lot, it was really fun. I especially loved my attack animation, SO CUTE! >v< Blood effect on dying seals made a bit sad though. I want my full no-gore-whatsoever-murderstyle %) The seals themselves are also adorable with these little food utensils. Dialogue is fun and vibrant, but I had a hard time figuring out some big (capital case) letters in this font :( I mean, I did get them by context, but not right away.

Overall, great game - engaging, fun and pretty, and music fits as well! I guess we drowned in the end but I am gonna imagine a sea plane came to rescue us xD

Congestion Crusaders by JDegs 2023-10-04T00:19:18Z

Wow that's pretty dynamic! :) I like little descriptions for all the defenders. It's even a bit educational and I don't usually play a lot of tower defense games so it felt pretty unique to me :) In my opinion some of the graphics might be a bit too bright/saturated, but it might be just my personal taste ^^

Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-17T21:08:01Z

Fun premise, I got curious from seeing the mugshots and I love the graphics in game too, the gameplay made me invested and I just grabbed the biggest things I could xD Loved the mechanic of price dropping if you damage the item, that's quite smart and makes sense. I am super clumsy tho so...

First tried Jam version, decided to be super careful and got away with just a few big items: robbery.jpg

Loved that final CG, makes me really happy ^^

I am not sure if it's my bias or sth but I felt like in updated version you also changed movement a bit for the better? I am not sure but it felt faster and smoother. But maybe I just got more used to it by then?

2ndrobbery.jpg

Playing updated version, I couldn't manage to drive away. Got into my truck thru the door, pressed everything - nope. Not sure what did I do right the first time ;_;

Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-17T21:38:45Z

@pen-island-games that's totally ok, I played for fun and didn't care too much about leaderboard so no worries ^^ just wanted to share that issue I had :') maybe I'll try another time later ^^

Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-17T22:30:30Z

@pen-island-games oh xD it happens this way with bugs, I know :') good thing it got noticed!

Room Life by Hinamarina 2023-10-13T00:45:31Z

This is super enjoyable. I immediately felt relaxed and drawn in as I started the game. The graphics are really my taste. Then, the game gets very realistic. Hey, that's almost like my everyday life, only with literature translating instead of drawing! :') And I wish coffee could restore that much energy, lol xD

Poor girl, I already got her at 0 energy at the start of day 3 and she doesn't even want coffee anymore! She didn't want to even get up from bed or at least sleep some more. So that's when the game ended for me ;_;

+ I'd say for me sound effects are too loud, compared to music. + Felt like music is only playing in the left headphone. Checked a random youtube video - it was playing in both, left and right. But this game music - only in the left one. + Some words in dialogue were highlighted, and I felt like I should interact with them, but I couldn't. Maybe simply make them bold/italic to simply stress the word. + It would be interesting if the daytime was limited and we were on a bit of a time crunch, so to say. Adding a bit more interactable objects could be fun too. Just some ideas.

Hydro Rise by fatEmperor 2023-10-13T00:19:04Z

I love the creepy atmosphere, the visuals and music really add to it!

Sky Aisle by ZeeHatcher 2023-10-08T02:02:05Z

Very pretty main menu, beautiful graphics. Right from the screenshots the game reminds me of Hyperlight drifter. With the character animation and how the patterned blocks look, I don't know, there was that immediate connection. Don't know if you were inspired by that game. The graphics are a bit different of course, and the game does feel unique with its build mode and sky setting. I felt like graphics-wise the blocks looked much better than our character. Rotating animation on the block was also really nice.

I didn't realize right away I have to carve out blocks for a "bridge" from a platform I was standing on. It kinda happened accidentally even.

Loved the music, it might even be my favourite part of the game. It was very relaxing, and I enjoyed that slight tinkling. The sound effects were also satisfying.

The movement felt smooth and comfortable; even though I am an expert at falling down the chasm in literally any game, I didn't do that badly here ^^ Tbh constructing the bridges was more difficult than actually jumping, especially the last bridge in the main game. I actually ended up getting invested and went on until the game told me I am done :D

endSky.jpg

FELL OUT by daveranan 2023-10-11T02:49:45Z

Really good graphics, puts you right in the mood. Limited colour palette looks stylish and gives a great impression. I was drawn to the game initially exactly because of graphics. Then, the music is fantastic. It sounds like classic music, but it strangely works well with the whacky-ness of the game, creating a unique feeling. The dialogue was funny because of it being overly casual and also fit the vibe of the game well. I liked character animation a lot (especially in the beginning when these two bent backwards!), and the way camera was moving while I am walking. "Voices" did sound good and not annoying or creepy at all.

I was pleasantly surprised I could go into the water (w/o the boat, by myself)! Even though I drowned after going bit too far, it feels so good to be able to interact with it. The smooth floaty jump felt unusual, but I can't decide if I like it or I don't ^^'

Sometimes it felt bit hard for me to navigate the boat; and an option to open a map in game itself would be a nice addition for after-jam development.

Can't say for sure why exactly, but something about this game reminded me of Don't Starve, and I like that :)

Overall, it's impressive how much you got done in just three days! A whole little world with several islands and quests, beautiful graphics, smooth mechanics, gorgeous music ^^

Caveat Exemplum Optimus by Jason Shapiro 2023-10-07T13:21:23Z

I knew from the description it will be hard for me to read as I am quite squeamish. I gave it a try carefully.

The first scene was disgusting, so good job (I mean you probably were going for that feeling and I def got it) While I was chillin around looking at the portraits in the Board Room my character got too hungry and died ig xD I wondered if sth special would happen when I feed on that twisted deity of sorts (?) but it seems I got away with it ^^' Then I wandered around all the places and eventually came back to feed again, and "You know you have all the metal discs and green sheets you can ever use, but the screaming desire for more grows louder and louder, finally overwhelming you. You collapse lifelessly to the floor."

I assume you spent all the active jam phase time on text, but if you at least added a background for the game it could give an impression of illustration, and maybe also give the text a more specific colour (maybe red text on black BG or something along these lines to go with the story).

Illusion by Vikatoria 2023-10-11T21:14:32Z

The hamster is very cute!

Had to press all the keys on the keyboard to figure out how to proceed, a simple message on the screen "Press Enter" would do the job.

I thought I am supposed to gather water drops and that's how I ended up dying for the 1st time xD The "V" platform - didn't realize you can only stand on upper corners. I think the disctinction between what you can/can't stand on and what you are supposed to gather should be more clear. If the drops are just a part of BG, they should blend in.

I like the platformer genre, and it is pretty easy and feels nice. The high jump was surprising; I think the mechanics could be worked on a bit further.

The ending was sad and felt like I did sth wrong (?) But I didn't find any other ending. Poor hamster :(

Sip & Slime by JakJak 2023-10-08T03:17:51Z

I didn't realize right away that I have to drag the juice to the slime itself and tried to drag it to the order paper (and before that I tried just dragging fruit to the paper because I wasn't careful enough reading the instructions on the game page ^^'' and I started right away so ig I missed these lines you have on the screenshot... that's totally my bad tbh!) So first day went pretty badly as I was still figuring stuff out. Second day went much better obviously and I actually had fun, it was chill and cozy.

Overall I think the game is fantastic, it looks polished and complete, graphics are perfect, gameplay is carefully crafted. Don't have anything bad to say about it. Maybe if you put it out there outside of jam, would be nice to add info on gameplay/controls in the game itself, like a "how to play" in the main menu, for example :3 Also, the slime is super cute! ^^

Ship-Shape by CharlieW32 2023-10-18T00:07:13Z

I liked little graphics and general feel of the game, got confused on gameplay at first, then figured it out on my second try. I think adding a little arrow on the first screen, like how you did on the bigger one with four arrows, would be a huge improvement, as I am an idiot and was just standing at the wheel then trying to get to the edge for water and wondering how/what to do before I realised I can go to another section of the ship x_x Overall - I like how you created this nerve wracking atmosphere of having to run a ship alone! The water was really decreasing quickly xD I had fun playing a bit even though I am not a fan of time limits ^^ + cute mini games

Caged by light153709 2023-10-05T00:36:04Z

Ah it wasn't easy and the sharks brought my cage xD But it's a cool idea, nice play on the theme, and I don't think it's a flaw the game is not too easy. On the first try I skipped the picture with controls too fast so I was just confused. 2nd time I looked at it and realised how to actually shoot the gun lol and it went much better. But then for several seconds I couldn't seem to shoot it (maybe the character was reloading?:))) Overall the thing that blew me away the most was the graphics! They are just fabulous!! Music is nice too ^^

A Barren Land by penguindustin 2023-10-09T20:06:46Z

I felt a bit confused and just tried clicking evenly on everything and read what was going on on the right, watching them go unhappy and demand a war while I wonder what am I doing wrong xD To be honest I am not even sure what to suggest, didn't really see anything wrong with the game, and it looks nice, UI is pretty, it is convenient to use (though yeah it turns into a lot of clicking gradually...) Just as an idea would be cute to add some little pixel icons for "population", "weapons", "food" etc, and yeah some sounds when you click and yeah maybe an ability to choose bigger numbers (though I played some clicker games and the gameplay is to click, they usually give you more options to click less as you keep on playing!)

Purr-fect Bedtime by Chengnan17 2023-10-13T00:12:09Z

Decided to play it before bed and got through all 5 levels. The premise is brilliant, and the art looks perfect! Cats are super cute, music is chill and relaxing, the whole experience is just perfect. However, I wasn't intimidated by the puzzles at all as I literally folded my body into a pretzel, possibly breaking all my bones (if I ever had any) and crawled like a worm to the edge of the pillow! xD That is funny, but might be a bit creepy for a cute&chill game like this one ^^'' Maybe the mechanic could be worked on a bit more :) The 5th day where I crawled onto the floor was hilarious. We just keep getting more and more cats, we need to buy a few new beds soon...

The Hallway by DmVCh 2023-10-18T00:12:42Z

Nice job creating a Twine game like this, honestly I wouldn't have guessed it was made in Twine, impressive! Cursor felt a bit buggy sometimes tho. Nice visuals, nice ambience. I guess we saw the light in the end of the tunnel and made it out alive xD at least that's what I concluded :)

rosie's escape by DinaraVlada 2023-10-17T23:59:06Z

Cute little graphics. I like Rosie's angry face xD Overall, I'd say it's a pink take on Zelda-style game, and I do like pink. There seem to be some bugs and issues as of now, entering the building zone is confusing&bit too wide, roll I would make shorter, BIG THANKS to @edearth for writing down the controls!! I wouldn't be able to do much without that helpful comment. Then, I learned how to attack, and you even made an animation for this, but I think it could be made a bit more clear. Coins look cute.

Suddenly, my character just made off the screen for no reason in particular and I never saw her again. disappeared.jpg

Would love to see more tweaks&improvements in the future!

LD55 — Summoning

Bergmål by Ava Skoog 2024-04-17T03:03:50Z

I feel you, I also was a bit too ambitious this time and couldn't complete everything I wanted, rushed to make the game at least "completable" in literal last minutes before deadline.

I really liked your previous LD entry so subbed to get notified of your new projects ^^

So happy to see this one is horror style as well. I enjoyed the atmosphere, the way the game looked and characters moved. It all, with sound design, contributed to an uneasy feeling you want in a horror. I was suspecting Kim all the time, however ending was so abrupt I am not sure what to think and what happened (I remember being confused in the end of that train game as well ^^')

The take on the theme is pretty neat, and who doesn't love a little murder mystery? Though I didn't seem to be able to use dialogues in my deductions, only details from photos. Might be one of those things you had to cut because of project being too ambitious, just felt a bit confusing as the game was suggesting to use text as well.

At the same time, it still feels like a complete game, just with an abrupt ending that is normal for horror and opens a path to interpretations (other murderer, not from the friend group, now coming for all of them, or Kim attacking their friends, etc etc)

Ritual of Ribbit by manabreak 2024-04-20T01:12:56Z

I remember last time, I enjoyed the inventive nature of your game Yarn, and followed to be notified next Jam with a new game. And wow, I am sure happy I did! To be honest, I really enjoy platformer-type games, and this one was so different, but I feel like this time the feeling of gameplay and movement was more enjoyable! I liked the dynamic of trampoline so much, and then later when I got anti-gravity I was like +o+

gravity.jpg

It is not too easy (for me), and I was relieved to find that starting over puts me at the start of the level, and not the whole game.

In terms of spells, I found the rock one, being used for crossing lava, a bit too tedious and repetitive pretty quick. Yes, it gives a bit of tension when you cross, especially if you are impatient and jump instead of simply walking further like a normal person (I am impatient), but when I need to re-do the level, that's the first thing that makes me feel like "no..." - not the hard parts, but realization that I need to place these damn rocks one by one again :'D

I completely forgot to say how great the art is. It is totally my jam, the frog in a wizard hat is ADORABLE, the items and light and animation - everything is great. Including the blocks surrounding you, and the background - just really good, cohesive and polished.

Great game, looking forward to your next work +_+

Voir Dire by danman9914 2024-04-27T18:59:45Z

I really liked the intro and outro with a silhouette, gave noir vibes. Game definitely has it's own unique atmosphere, the concept feels unique, character designs are expressive :)

Cosmic Misadventures by vidarn 2024-04-19T16:54:57Z

Really cool effect for the main menu! I played a few levels myself and watched whole playthrough on Tobugis's stream. That's such an impressive entry for compo! I love all the cutscenes, and music, and art is fantastic. Also it's nice how I can try fitting the characters on the board however long I want to, with no punishment for wrong placement. I noticed there is an opportunity to "cheat" the placement, not sure if that should be allowed by code?

samebox.jpg

As you can see, these two overlap.

Overall, that was such a good entry and I am happy I got to learn about it ^^

The Arrangement by Rudra Nil Basu 2024-04-20T18:15:11Z

This reminded me of one horror game, where we also had to go back to elevator and go up the floors (only there we needed to put posters on doors instead of solving puzzles). I like how there is a creepy atmosphere when the game starts, though then I quickly notice I can feel pretty much safe and start exploring comfortably.

! Writing this while on 4th (?) floor ! : If you develop it further, I would love to see more details appearing each floor: starting with some moving shadows or sounds, something with the doors of the elevator itself (getting stuck for a second, something blocking them in the last moment before disappearing, sound of elevator shaking etc).

As for the puzzle itself, I was confused at first because I thought initially we need to open the white door, not the elevator, and concentrated on that door too much. But then figured it out.

stuck.jpg

With this, at first I moved both triangles towards this plant, based on the clue, and sat confused for a while. Only then I tried moving one of them towards a smaller plant on the table and it worked. (Also: sorry, but at first I thought: oh, a bowl of soup on the chair! xD)

I like how the lighting changed on the 4th floor, and the white door became slightly open, and photo of chairs appeared. Small changes like this can really enhance the experience, hopefully there is bit more coming in the future, for previous floors as well <3

! Got to 5th level ! The sounds are good, 4th floor really gave me back the feeling of anxiety. The sound effects along with lightning really help with creepy atmosphere.

Got stuck on 5th(?) level.

5th.jpg

I feel like it has something to do with high thin plants in pots but tried a few combinations keeping in mind across the hallway hint, nothing seems to work for me. Went back to look through the comments and noticed feedback about scary moments.

So, my thoughts on this: you don't necessarily need jumpscares to make the game scary. As I stated, sounds and light create the atmosphere. For me personally, the feeling that something MIGHT happen any second is the whole point of feeling scared. You do need to keep up that feeling with some small elements, yes, but it doesn't 100% need to be an actual jumpscare.

I think, considering people having trouble solving the puzzles (as I scroll through, there seem to be players who got stuck much earlier than me), it would be nice to publish a walkthrough for those who wish to use it (and link it here in description, or just write it out with spoiler warning) or even make a video of your own walkthrough of the game :)

Edit: was giving out ratings and just realized we are "summoning" the lift xD Good job!

The Arrangement by Rudra Nil Basu 2024-04-21T14:48:10Z

@rudra-nil-basu Thank you :) Looks like I was pretty close to the end, I still have the game on my laptop so maybe I'll go back and try again. Did you make some kind of ending for the game that you think is worth checking? (I'm asking as in these 3 days many jammers don't have time to make an ending to the game, and mine too was rushed, even though I managed to do it).

You Are Gnome-Caller by uvwar 2024-05-01T19:44:30Z

My browser froze when I tried playing ;_;

So I downloaded and at first it froze too but then thankfully came around ^^' I figured there should be a pattern to the notes but it didn't seem so. Clicking randomly I achieved a pretty big flame, but then it disappeared. This is where I have to state explicitly I have NO ear for music whatsoever. However, I called in my bf and forced him to play (he has an ear for music) and he gave up also ;_;

I saw some of gameplay on Tobugis stream and it looked fun, really liked gnomes' animation! If my assumption is correct and you have to recreate melody from background music, then I think it's a cool idea for a game (just for people who are good with music ofc! x))

Jiang Shifu by Sn4pi 2024-04-21T17:36:46Z

The movement is so unique, gives those ninja vibes too. It didn't open in fullscreen for me though, so it was bit inconvenient as at one point my cursor was just always leaving the game window, and it wasn't even at the corner of that window!

cursor.jpg

Cursor isn't shown on screenshots, but I marked where it went.

The tension of leaping through the air relying on the talisman was very cool. At one point I died just being in the air, not falling down. Not sure what that was, a limited amount of times I can stay jumping about in the air?

deadHead.jpg

Tried again, and no, I jumped about 3 times (which is less than I did to get to the lantern) and I get this result in the air, not touching spikes or anything.

So, it is a bit unclear what went wrong here. I am pretty sure I should go up, but my character keeps dying in the air for no apparent reason.

Overall: the visual style is fantastic (background!! so good!!), the music is just the right vibe, and I love the unique mechanic. I just wish it felt a bit more comfortable to control (don't let cursor leave the window / allow fullscreen) and conditions on dying midair were a bit more clear.

Jiang Shifu by Sn4pi 2024-04-21T18:28:25Z

@peringo I tried alt+Enter then, didn't seem to work. Tried to open the game again right now, and restarting seems to have worked, thanks! That helped a lot as before I essentially couldn't go right at all so I assumed I am not even supposed to and missing sth on the left ^^'

I got a bit further and got to see bit more of mechanics and animations, and they are all pretty cool!

spikes.jpg

My feelings about this part are expressed on the picture. x)

Jiang Shifu by Sn4pi 2024-04-26T16:12:45Z

@nrankin13 I think that's kinda like what I tried to do, the rectangle doodle on my screenshot is 1st placement of my talisman (jumping up that way) and throwing it again to the left, but maybe it was hard for me to input all that carefully so I don't graze the thorns? :') Maybe I'll try again sometime %) I think also the way how I have to get the lantern again every time I fail the level was a bit too much for me to do everything all over again >_> (tho I think game said lantern collecting doesn't give any achievements and is just for fun :'))

Chefs from the Dead by Linky439 2024-04-21T18:18:08Z

The game looks simple, and visual style is not my taste, BUT I think it works for the humourous effect quite well, **and** I actually enjoyed playing! I love cooking, especially baking, but don't know much about celebrity chefs, I suppose, as I only recognized Gordon (right away though, before seeing the name, so good job!)

I didn't get much luck with Pig Pastry chef, he seemed to be a bit rare (or I really just wasn't lucky as it's probably randomized!)

I tried my best, but I suppose it ain't that easy!

cooking.jpg

The idea is cool imo, mechanic is simple but well thought-out, with different strength & weaknesses. Animation is also simple, but effective. I had fun, thanks! x3

Fruit Punch by hunttis 2024-05-02T01:33:30Z

That's such a cool and fun concept! I love the bright look of the game, vivid colours, and the kinda cooking theme going on here x) Gameplay idea is simple (connected to timing) but works well and it is satisfying to hit a "perfect". Tbh I was more interested in making juice then some enemy-fighting going on there xD But my combatants were cute! That's my fav:

cherry.jpg

My favourite part about the game is audio effects, they are so goofy and funny and really elevate the experience ^^

Phoenix Delay by aeveis 2024-05-02T01:43:05Z

Random thoughts while I play:

- Animations are cute! - My favourite button is for "making bird noises", that is ESSENTIAL and "bird noises" are adorable! - Going up felt a bit hard, not as fluid and as if the movement was resisting me - Would be neat to see how much distance we covered and how much we have left

resultsss.jpg

Wasn't going for a speed record but that's the result ig x)

It was fun! I'd love to have more fluid movement, it felt hard to control. But I love the idea, the animation when we speed up, the sounds and the art ^^

The Dodge Invoker by pauljs 2024-04-19T18:40:34Z

I like the visual style and atmosphere of the game, and fair warning it's not gonna be easy ;D

I tried a bit but my patience resource is scarce. Couldn't really avoid green thingies that turn me into a ball, and kept rolling down x)

However, I like what you did, that's a great concept ^-^

Doomsday Care by Kyrio 2024-05-01T23:25:09Z

My baby <3

mybaby.jpg

That was cute and chill, made me nostalgic (I played tamagochi as a kid!) and it wasn't too long, so I played fine in browser, just taking care of my lil monster non-stop x)

Loved the transformations, each one is cooler than the other! Really nice visual style ^^

Demon Well by 100th_Coin 2024-05-02T17:57:21Z

Hehe, that was funny! xD

Henrick is pretty good at his job, I have to say. He is really trying his best (unlike me)

I think it's a pretty cool take, and the game feels unique! Some of the visuals seem retro and I like it.

Voice over is fantastic!! And such a nice thing to add to make the game feel more alive +_+

Dark Roast Cafè by outstar 2024-04-17T00:07:09Z

First of all, the art is gorgeous. Just everything: style, palette, the UI, portraits, furniture. It's very pleasant to look at. The music creates a great atmosphere, so game feels relaxing. In terms of gameplay, I think I was a bit confused. It felt like I am endlessly greeting the esteemed spider guests, but they are quite comfortable just staying near entrance saying their greetings and are not too interested in my coffee or anything. The bar for greetings was filling up again and again, and nothing really happened. darkroast.jpg

Then I scrolled through the comments here and realized about the table. I actually tried buying one, but the more expensive one, and for some reason after that completely scratched the table-buying idea xD darkroast2.jpg

I got the cheaper table, thankfully still had money for that, but spiders weren't too impressed still :( Finally, I realized that because I clicked on the table AFTER opening the cafe, it was considered UN-placed again by the game. I made sure not to touch the table on the screen anymore and YAY, that spider tea-time was heartwarming <3 darkroast3.jpg

Took me a bit to get the hang of it, but the atmosphere of the game is so inviting and relaxing that I stuck around to figure everything out. Great job! ^-^

Tristram by Rongo Matane 2024-05-02T15:55:19Z

!Keep in mind: I was playing Jam Version, so some of the points I bring up you might already have fixed in post-jam!

First of all, graphics are gorgeous, main menu looks pleasing and polished, I appreciate the options for music volume and fullscreen.

Really cool to see the changes in the village. From little details like gold in the chest, to upgrading buildings. There seems to be a lot of attention to detail, honestly you did so much in just jam time... Ofc I see there is a whole team but it's still impressive! Almost feels like I got a full complete game from Steam, just for no money x)

It is pretty addicting, ngl. Can't put it down xD

**Random thoughts**:

- I spent so much time in the village that my FIRST expedition happened on 3rd year it seems?? xD

year3.jpg

I *really* like just chillin in the village because it it so cozy and pretty and I love hot springs too.

- Seeing the dudes just jump ON the water was funny as hell, I didn't even add it to the "nitpicks" because it seems like "not a bug but feature" type of thing xD

lol.jpg

When one of them came out of the hot spring saying :) it warmed my heart. Aww. Overall them saying random stuff is super cute and a nice touch.

- Then there is even a cemetery for them, and they go talk to their dead... That's just really sweet. Makes them feel more alive <3

- I play during work breaks, but this game took too long to fit in one break so I kept it open while working (book translation) and the music was actually a fantastic BG for that xD

- I like how I can change the speed with 1,2,3

- Not sure what "hire and sponsor" means, I pay for the stuff they buy?

**Nitpicks**:

- In the village, my character goes through tables. I assume you didn't want them to be an obstacle, but it feels a bit strange. Maybe move speed is even a tiny bit *too* fast, it feels a bit... not right. And at 3x speed old man moves in a completely unhinged speed XD

- When I "enter" the house there, old man just suddenly disappears. These are little details that can be improved (ofc that's not a critique as you did an ENORMOUS job in just few days, just something you might want to polish in the future ^^)

- My heroes also sometimes go through pieces of environment

- Considering how we move around with arrow keys/WASD and interact with E, it would make sense to call off menus/screens that appear with a key also, like Enter, or just also E.

- I summoned my heroes and realised the ones I called in with a horn need to be hired. I hired one, he proceeded to buy himself a staff and chill, I couldn't summon him by the bell xD I guess that's the was it's intended to be but would be nice to be able to add him ^^'

- That said, if I have more than 9 heroes in the village, would be nice to be able to choose who is going to the caves (doesn't seem to be possible rn?)

- Would be really cool to add some interaction in the dungeons, like maybe some events where we have to make some choices, or items that we can choose to take, etc etc. Just an idea for a full release +_+

- Also for more content if you release this game on steam, more building could be added for upgrading ^^ I've upgraded both shops to the max and felt like ok, now the only use for my money is hiring new heroes I guess :)

- When I decided to leave the game, I couldn't call any kind of menu to save or even just quit in a polite manner, had to Alt-F4.

**TLDR**

Huge amount of work done, that's impressive! A lot of art (all the BGs in the caves, the monsters), and it looks fantastic. Our village, our home base really is the place you want to spend time in and chill. It already feels like a complete polished games, but I see a lot of potential for expanding!

*I spent too much time playing this... Sorry for the long write-up >_<*

16.jpg

The Wrong Book by adam-gould 2024-04-22T17:34:28Z

Voice over sounds professional, it is really really good! Mechanics are well thought-out, progression seems to be smooth, not to slow or too fast, and I like pixel-y style. I'd say sprites of my followers and shrines I liked especially, more than my summons. Looking with options of Devourer, wow that got darker xD Very good theme representation imo!

Emperor's Gems by Togis 2024-04-17T19:37:28Z

I remember playing your game in previous Jam! This one immediately grabbed my attention with cute graphics. The game was so chill I didn't realize there was a time limit and failed xD

carrier.jpg

I was too concentrated on my carriers and collecting mana and was having a relaxing journey x) Even made me think a little about one board game I liked, Tokaido. There you also go through one road, and it's also relaxing (gameplay is quite different though). The atmosphere in your game is really nice, if it didn't have time limit, I would love that xD But of course many players might have different opinion (I am personally just not a fan of time limits tbh! especially in such relaxing games x))

Also, the take on the theme is quite unique in my opinion, and the game idea feels fresh. I enjoyed my playthrough ^-^

Tiny Summons by Jeremy Ryan 2024-04-20T01:37:35Z

It's pretty inventive to make a game as a stream with stream commands, that was such a nice and fresh experience :) Peculiar how twitch itself added some limitations: for example, I wanted to summon a few bullfrogs in a row, but twitch didn't let me send the message as it was the same text in a short period of few seconds.

On about the 4th try, finally my team won! xD

victory!.jpg

The art is adorable. All the creatures are too cute. I just want to hug them and squeeze them and pinch their cheeks.

I wonder how long this game will be up though, as it's heavily connected to twitch.

Overall, it was fun ^-^

Crystal Defence by Ranzor 2024-04-22T16:36:00Z

Caught the game on stream and played it a bit myself. Immediately understood what the talk about crosshair was. It would really be helpful ^^' First shot usually goes on figuring out where it is, so to say. I like how open the world feels, and the style of portal and enemies and the stuff is cool. Maybe it could be a little bit dynamic closer to beginning? As when the 1st wave started I spent a few seconds like "hmm enemies? where?" But overall it was chill and fun :)

Blåkulla by Simon Rahnasto 2024-05-03T14:11:31Z

Wow, that was really fun! Even with a boss fight in the end ^^

**Difficulty** Not too hard (good for me lol) but maybe in the future there could be different difficulty levels, this would be easy and then there will be harder ones. I like how time slowed down a bit while drawing. But on topic of drawing...

**Mechanic** I loved the idea, and it made the game super fun, playing around with drawing shapes to summon elemental creatures! However... I failed to find a pattern in these.

- First of all, sometimes I couldn't summon anything at all. I thought ok, maybe if I have a summon of that type already, I can't call them again. But then, I would have no summons left at all, but no shapes seem to work. And it's not the accuracy of my drawing - because much more ambiguous shapes have worked well before.

**Types**.

- *Circle*. The only constant, I think, was the circle - but sometimes it summoned fires I couldn't control, and sometime it would give me a fire cloud summon that fired fireballs at my command and was the most OP summon in the game.

fire cloud.jpg

- *Half-moon*. I tried it (as I was drawing inspiration from the card) and summoned 3 rock(?) dudes. They looked like rock clouds (BUT **not** rock cloud I will attach below, these were sand-coloured, came in threes, and were ON the ground!) and I think they attacked automatically. However, I could only repeat that once. After that, half moon shape either didn't work at all, or summoned something I would expect, say, from a circle (fire cloud).

halfmoon.jpg

Regular rock cloud:

rock cloud.jpg

- *Wave*. Mostly it gave me rainclouds that fire icicles, or porings (I mean, like slimes?) made of water. Sometimes it would be something different, though. I recall that regular rock summons also came from waves. I found no difference between smooth wave and sharp-edged one. On this screenshot, both the cloud and rock were summoned from the same shape.

waveshape.jpg

TLDR: I have no idea in the end, which shapes should do what. (Also just realized from description I can switch cards, lol I didn't do that in the game, drew all the inspo from one xD)

**Technical** Game opened in a full screen, but I tried clicking "enter full screen" and that actually made it look very cropped, and when I went to "credits" page, I had to close the game and open again because "return" button was off the screen:

offscreen.jpg

Then, I checked my settings and switched resolution to 100% as suggested. After that, full screen option just doesn't change anything. So, I am not sure what this option is for, as there is no windowed version anyway ^^'

**Overall**

Fun mechanic, *gorgeous* visuals (especially background, but in general - very pretty!), cute summons, very inventive, honestly no complaints other than shapes results being confusing and shapes not working sometimes! (and my desktop becoming a mess after switching to 100% and back to 125% ;_;) Story was obscure but it worked well. Completed! <3

night.jpg

Hellpet by Rayne 2024-04-19T20:03:31Z

What I really really love is the art. It looks so professional! The animation is also great. I noted how wizard falls on collision, that's cool ^^

The Web version of LD page feels cropped:

cropped.jpg

There is no such problem on itch.

I played this entry right after another game, where I had to input arrow keys for spells, so it was a smooth continuation of gameplay for me :D The way I had to stop moving to look in the book to cast the spell made it harder though.

Thankfully my dog destroys everything even while sleeping xD

sleepstrength.jpg

Tao by leorean 2024-04-22T18:39:57Z

It was really fun, I enjoyed playing a lot ^^ Got a bit stuck in an ice cave but can say overall mechanics and execution, everything is very enjoyable! Pixel style is also super cute, and small screen along with it creates a cozy experience.

stuck2.jpg

Can't jump over these two skulls, try resetting the room - left ones fall first, so speed doesn't help. So I finished there ^^'

FAINA by Alexascher 2024-05-01T18:41:08Z

The demons are really really cute ^^ Animations are also pretty and smooth. Overall visual style is perfect!

Gameplay is chill, like a clicker with special qualities. Would be nice to play while listening to something, for example.

Music is quite dramatic!

Was pretty cool when I first got an epic summon with Elder Soul, that's badass!

I like different abilities of demons too, adds more variety and strategic opportunities.

Overall, that's a nice idea ^^

Dicey Demons by UkuleleFury 2024-04-22T18:27:18Z

Main menu art is ***adorable***! I really love the visual style in game as well. Combination of purple and yellow is so pretty.

The gameplay was chill and relaxing, I kinda got into a groove. Sound of dice was satisfying, too. Though the game felt more like it's luck based?

Totally fair matchup:

fair.jpg

And then after these ez matches I get the boss and he destroyed my entire army x)

bosslose.jpg

Time for Pie! by isayneigh 2024-04-17T20:04:54Z

I was so excited for a cooking game I blew off the dust from my controller which thankfully is an Xbox one!

It worked, though I felt a bit confused about controls. It doesn't really say which button I have to press on d-pad, for example. Just the whole d-pad. *UPD: I noticed one direction is slightly more gray than others. It helped. But for the future I suggest making it more obvious, maybe highlighting in colour? Also, I found it peculiar that main menu doesn't seem to respond to any controller input, and there I have to click with a mouse ^^'

On my third try, I managed to make 1 pie but it disappeared so quickly I didn't have time to screenshot :')

1pie.jpg

Actually, I found the game very fun. I am very biased because I love baking, but the fact the I had to challenge myself a bit, click the combinations fast (especially when I am used to nintendo switch layout now and not xbox one!) - that was really fun! Thank you for the game <3

Time for Pie! by isayneigh 2024-04-17T21:48:31Z

@isayneigh no, I figured I have to click as it says "click", just pointing out it's peculiar to have mouse control in controller game :) I think another issue I forgot to mention is when time ran out first few times, game just tells me to quit and closes the app entirely :') So I have to boot it up again for a new try ^^' Hopefully you continue working on it ^^

Penguinology by Smidgens 2024-05-03T18:59:16Z

Ngl cute penguin caught my attention so wanted to check him out :D I gotta say. First, I jumped from the jumpscare. Then, laughed out loud xD That was a fun little thing. And I liked the sensitivity adjustment simulator, too!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-16T23:38:35Z

The animations are so cute! That's the first thing I noticed. When that person sat happily on his unclogged toilet, I thought it was adorable.

Overall the game feels nice to play - responsive, fast, smooth. I was a bit confused at the very start because I am bad at reading instructions before playing. But I liked the format in which introduction/tutorial was made, fitting the visual atmosphere of the game.

Visually, I like how everything is cute and cartoonish, that's really one of my favourite drawing styles ^^' And how the models are tiny, too. It looks good and fun and cozy.

Music and sounds are good as well, very energetic!

In terms of difficulty, as I remember you made it too difficult at first - I found it pretty easy as of now (I don't mind it tho, it's still dynamic and fun). On my third try (first I died because was still figuring it out and couldn't send my wizards anywhere and second I didn't realize what do demons do xD), when I finally caught up with the rules (scrolling down sometimes to read a snippet from description) I was victorious.

They summoned me to claim the trophy, I sent lots of guys there and then got told I am amazing <3 fupi2.jpg

I think it's a fun idea and fits the theme really well, too. Definitely high in humour for me! I love attention to detail with tiny items, animations of different jobs ^^

*Also this are the stats I won with: fupi.jpg

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-17T03:44:09Z

@fupi don't even worry about it, we all understand there are a lot of real-life things, I am struggling with work deadlines myself. there is still plenty of time left to play and rate games <3

And yeah on the topic of your game: I think maybe tips popping up during gameplay could be a good solution? Tbh everyone's brain works differently, for me personally it's easier to figure stuff out when I am already doing it, but some people might appreciate longer instructions upfront.

Lucky Little Darlings by Emiliabea 2024-05-01T15:24:21Z

The look and atmosphere of the game is so unique! I love the huge green eyelashes +_+ And the skull in main menu. Overall the style is really cute&cool!

Random thoughts while I play: - I was confused why Dad is asking for rent xD - Loved looking through the journal with little darlings, and it looks soooo good - 1st little darling is literally our MC?? - the journal made me think damn that's really cute, because I made a "picture book" for my game (also wanted to make so you can look through it but didn't have time so it's just a single picture) and yours works sooo much better, taking notes x) - love the chaotic energy of the game x) - in hidden object part, would be nice to know what we are looking for, as whole BG looks the same so objects don't even stand out from the rest, some list or silhouettes would work - in perfect world objects also disappear once found - I ended up just clicking on diff objects mindlessly until got them all - I realized midway we are supposed to use the journal for reference (what little darlings want) so now that makes more sense but I still think object for finding should stand out somehow as it wasn't too clear - or maybe even make journal light up when finding objects scene comes up, and throw in a phrase that clarifies that a little (specifically when the mini game starts!) - aaand it seems I got to the end!! - now I am a bit sad I didn't realize the idea behind object finding right away, though ig it was implied through dialogue, it wasn't clear enough for me and I wasted that opportunity just clicking randomly ;_; - the sound when darlings appear was very horror-like, expecting horror continuation xD

Summonion by KeithSwanger 2024-04-22T16:17:54Z

Made my bully cry, next day he comes back summoning blue rocks out of his sleeve.

onion.jpg

Talk about an upgrade!

Design of the boy really looks like a school bully x) Poor onions! They are so cute. Even, especially, the evil one.

Summoned my first summonion and immediately threw in the middle of nowhere. Took a minute to get adjusted to gameplay and figure everything out, then work out the aim on that slingshot x)

My favourite part is the play on the word summoning, I was really hoping to see some wordplay on it this Jam %)

Realm Rumble! by JDeeDubs 2024-04-18T13:18:06Z

For me the best part was that the game reminded me of the time long long ago when I played Warlord II on MS-DOS. The general idea of having our city and their city (or wizard tower in this case), creating places that spawn units, then upgraded unit... I am deeply nostalgic about Warlord and loved it so much that this resemblance made me quite happy.

Then, the art: the characters design is my favourite part. They look great! Obviously you only had 3 days and kept the background simple, but if you continue working on it in the future, I would love to see a more updated background, maybe with some animation, like flow of the water or rustle of the trees. I love the colour of the river though, and little stones in it. And of course some little adventures/powerups/secrets our units could find on the map would be neat. There I am just day dreaming about Warlord again, to be honest (though I have to note that in Warlord I was in charge of my troops, and here they have their own opinions because of the set path). Anyway these are just suggestions for the future, as for what the game is right now - I think it's neat, even if a bit slow. As I said, character design & character art, pretty river and Warlord vibes are my favourite parts of it.

My favourite unit:

chillin.jpg

A Clash of Horns by fabula_rasa 2024-04-22T15:53:33Z

The visuals are really pretty, and the mechanic of the game seems to be well thought-out.

I seem to have a rogue card appearing in card selection after victory:

extra card.jpg

It appears and disappears, and impossible to click on.

It took me a minute to figure out the cards (didn't really understand what "targets the cells" means, then figured it's for summoning creatures, then thought ok "targets enemy" must mean I should use that card ON enemy bit it was actually a summon characteristic ^^') Maybe if it was clearer which cards are "summon" ones and which are "attack" ones, that would be helpful ^^

I felt like gameplay was maybe a bit slow? Or maybe it feels like that because I was thinking too slowly :)

Really liked all the different creatures, and overall design of the game. The tutorial for the cards looks gorgeous. I think my only wish is more clarity on what the specific cards do, on cards themselves.

Globeba by Saturnyoshi 2024-05-02T16:43:42Z

**Intro**: poor little carrot! T_T

**Impressions**: Oh gosh, even in first location I got Zelda vibes with moving rocks and destroying grass, but then I found a dungeon and was like huh, that is *indeed* zelda-inspired x) There was even something zelda-like in the music. And for me that's immediately +1000 points as Zelda is my favourite game series, and I especially appreciate 2D Zeldas +_+

- Small visual issue here with the locked door:

bossdoor.jpg

- Animations are super well done, I love how our abilities are "alive", that's really cute, the sounds are good and the art is gorgeous!

- It's cool how the game has that nostalgic feeling to it, but at the same time adds original abilities and twists, and the enemies also look unique.

* Really super well done, great job! +_+

Inner Workings by T C 2024-05-03T14:52:57Z

**Visuals**: Pretty UI, and very practical too, easy to understand. Maybe BGs are bit too gray to *my* taste but they offset colourful character and her summons well. I liked her animations, especially when she sighs! :D Very cute. And chicken is funny ^^ So, really good summon design :)

**Music**: I liked the tune at first, but it gets repetitive soon, so I turned it down >_<

**Mechanic**: That was pretty fun! Wasn't super easy/convenient to use, but I need to think why... I think, if we moved with WASD, while summoning still with mouse click, that would feel better. I constantly had my fingers ready at WASD xD Then, maybe sometimes it felt a bit slow, and sometimes - overwhelming. Like, I would summon a few summons, and then create a bunch of mana/health for myself while summons do their job... I guess that's just the nature of being a summoner, but maybe something can be done about that - maybe, make it so summoning health/mana gives more at a time so I don't stand around summoning them 4 times in a row? There is something to think about here, with battle pacing, so to say.

**Final thoughts**: It was cool to have a little puzzle in the end! That, I think, elevated the experience ^-^ Length of the game is perfect too, but ofc it has potential to grow as well! You could polish the mechanic and maybe work a bit on palette, add more detail to BGs, make different areas with diff BGs (like if you continue developing the game and add new areas!), etc ^v^

A cake from beyond by Nuanda79 2024-05-01T18:25:15Z

That was such a fun little experience! Even though I watched some gameplay on Tobugis stream, I enjoyed going through the game myself! The music is a perfect fit, and this is definitely the funniest game I've seen this jam ^^ I wasn't sure how I triggered summoning though, I think by clicking on the book in my inventory? I think it would make sense to have a summoning table where we would put all the items we found!

Tower Of Madness by Chiara Sanviti 2024-05-02T17:05:10Z

* This music makes me wanna dance xD It's really good, oh my gosh! It seems you opted out of audio, so I wonder where's it from?

* The house is super pretty. It looks just the right amount rickety and charming!

* Overall atmosphere of the game, with visuals&music&animation feels so fun and light-hearted, really puts a smile on your face ^v^

* Opened in a browser and at first it went nicely fullscreen, but then I switched tabs to write down first impressions and now it's cut off on the sides ;-; Had to zoom out the page to fix the issue ^^'

* I like how there's arrow keys input for summoning, adds more interactivity, nice touch!

* Cute monster design ^^

* Credits are really cute too! Especially Donata, adorable x)

Witch Courtier by alpacalypse 2024-05-02T17:47:25Z

Ahhh lost because of one shape that refused to fill in T_T >it's not visible by the time I took the screenshot :(

welp.jpg

That was a lot of fun overall! I like pretty much everything. Constellations is such a cool theme, connecting dots and then drawing shapes was a nice combo, and with time it kept getting more intense! ^^' Barely had time to read what the Kind was saying :) (well I did read it all tho, and pff that was funny x))

Maybe shape-drawing could be just a tad more responsive, or I just suck at it. Was pretty easy to mess it up and for it to not be counted ;_;

I like how the screen flares up, especially after failure +_+

That pixelated BG behind the silhouettes is *beautiful*.

Great atmosphere, gameplay and idea overall! I enjoyed it a lot ^^

Demanager by satacat 2024-04-22T17:13:41Z

Played a bit, had a lot of fun! I like how it was not that easy as it appeared at first, but then in round three I felt like the voice and items don't match at all, got wrong option three times in a row and ragequit xD But I am not very good at recognizing and memorizing voices, and I feel like here you should rely mostly on the sound (at least that's what I attempted to do).

The graphics are fantastic, and I love how the eyes follow the mouse and the horns sparkle with colours. The creatures are all cool, and the sound is also really great ^^

employee.jpg

Faemori by EllieRaev 2024-04-17T00:52:31Z

Art style, music, sound effects, some character design - everything made me think of old Zelda and Pokemon games, and for me that's always a huuuge plus.

The execution of the minion mechanic is neat and comfortable, and I love all the cute creatures. Animation and visual effects were great too.

Overall it's cute and relaxing, and I like that we can retry a fight right away instead of having a gameover and being thrown out into the beginning of the game (tbh that's what I kinda expected!)

At some point, it was pretty fun figuring out a better choice & placement to win a round (I mean, when it got bit harder, as at first our minions are pretty much wiping the enemy out ^^)

I noticed elements of my minions not straight away, didn't immediately realize one is a healer (he was standing doing nothing however, so that was a clue, and then there was animation with a heart of him healing other minion, so it's not completely hidden from the player or anything). Maybe just a short description on minion types in the beginning would be helpful <3

To be honest, I didn't find healer type particularly helpful here, though maybe it works with another approach to playstyle :) They heal a bit but that doesn't change much (as far as I can tell w/o seeing the stats), and if they are the only left alive, they can't really defend themselves, it seems.

Just chillin watching eye showdown: eyes.jpg

:D

Sigil by Wuppos 2024-04-18T19:39:50Z

Really liked previous two entries, back again for gorgeous art!

The puzzle itself reminded me of sudoku puzzles my mom does sometimes. Choosing to play a puzzle in the end of a work day wasn't my best idea... It felt too complicated for my brain to process at the moment. But I tried my best! :D

I did feel a bit confused about placement sometimes (I didn't get to any blue numbers so only used red sigil every time)

For example, here I felt like I should have checked all the boxes (I drew the lines from each 1 showing there is a mark on that line, and yellow circles show where I places my sigil) puzzlewuppos.jpg

My horrible sudoku-solving skills aside, I like the atmosphere of the game. It looks pretty, and relaxing. The mechanics are interesting in my opinion, they feel unique in their own right and fit the theme well ^^

*Edit: I actually didn't realize I had my timer app on with thunder sounds and thought it was in-game sound. It fit soooo well :)

Throes of the Javelin by MatterLinx 2024-05-01T23:41:26Z

Wow, this is pretty sick! (in a nice way :D) Graphics are *gorgeous*, they create a really nice atmosphere, but also the mechanic feels unique, at least I think I didn't see anything like this before! And animations and physics of the javelin seem to be pretty well done. Overall the game feels polished.

The physics of MC being pushed when summoning a javelin --cked me over a few times xD But I don't think it's a bad thing, makes it feel more *real* so to say and creates additional challenge.

Daemonis Algebra by orbitaldot 2024-04-27T00:56:42Z

Gosh I did ittt!

didittt.jpg

Not on my first try, that's for sure xD

Got this game recommended by a friend, and wow it was really so enjoyable! The way I failed several times but still felt determined to try again - for me that's huge, because I am impatient and give up easily, especially in jam games (and I hate time limits) but I really wanted to win this! I feel like the important things here were: 1) the process was just really fun! 2) failures felt deserved, and they were not because I felt game f**ked me over in some way, but because of me not being good enough yet, not figuring out layout and some little quirks of gameplan yet.

I think I have only 2 complaints:

1) It was hard recognizing some parts for what they are. Many of them. That's why I just tried to basically collect everything I can on the way. Not sure if it's designed that way but I found that a bit confusing.

2) In the end I was not-pleasantly surprised with the fact I have to get to the door but at the same time secretly excited by the twist. However, when I got to the door I didn't realize right away I have to press Z to activate it! Thankfully it worked out in the end, but if I lost there because of that I would be pissed xD So maybe if you gave that info quickly along with "go back to the door" or maybe make it pop up when you get close to the door in the end - that would be a huge help!

So overall, wow I enjoyed your game a lot, thank you for this fun time! ^v^ Cute visuals, nice way to tell a story in drawings before and after main gameplay, gameplay itself super enjoyable, controls feel good, just chef's kiss :3

Cat Summoning Puzzle by Kobato Games 2024-04-18T13:28:19Z

I love the puzzle vibes here, and reminded me of a story with the wolf and sheep that need to be transferred across the river :) I wish we could revise the previous statements about the cats preferences when the third round rolls around ^^' As I expected each round to have different rules, I didn't think to keep in mind rules from previous ones :')

cats.jpg

Yay! That was delightful. I love cats, the game looks cozy, and the music is sweet <3

P.S. Though, is congradulations a typo or some word play I am missing? >_>

CallOfTitan by EmilAlix 2024-04-27T13:59:48Z

Peculiar idea, I think it's pretty cool! Love the art, palette, atmosphere. And how the layout of the walls changes, but with a hint on where they are gonna be. I assume that placement of titan parts is random (as on one level I got a bunch of them in same spot, I think 4 at once) which is not a bad thing but makes luck one of the factors in the playthrough :)

6r.jpg

I got through 6 rounds, died in 7th. UI is also cute by the way, the hearts and a little tutorial too, it's all presented in a neat and clear way.

My main complaint is that the movement feels too slow. Ofc if you decide to change it, the speed of projectiles will also need to be adjusted.

Thank you for the game, it was a nice experience ^^

Demon Chalk by AmberFall92 2024-05-01T21:14:03Z

Wow, that's a pretty cool idea! I have to say I appreciate it a lot you gave us main menu as a tutorial on the mechanic. That's a great usage of main menu, and gave me time to figure out the technique. I think it's very responsive in terms of circle (it doesn't have to be too precise and feels good). And the visual style is really cute too!

I didn't play a lot because there is more pressure on my hand pressing two mouse buttons all the time and I am recovering from mouse-hand pain now so ;_; but I did play for enough time to die for the first time! xD and see a few diff cards and enemies ^^ all the details are very pretty and the game looks very polished!

Demons On Demand👹📦 by froissant 2024-04-28T22:38:43Z

Struggled a bit at first to understand the whole chain of process, but thankfully after a few attempts figured it out xD

chaos.jpg

^Finally got through the first day making everything successfully!

I really liked the game, I'll add it to my list to play more when I have more time ^^ The art is very pretty and the game looks polished. The gameplay feels interesting and with a unique spin, too.

I'd say it would be nice to have a bit more of an indication that we completed an order successfully. I noticed a lightning when spell goes through, and points being added, but it felt a bit too understated. If you could possibly add a bigger visual effect on the coloured vat (in theory even a silhouette of said monster!) AND on points & orders, that would be great ^^

Pictomancer by RobLaro 2024-05-02T00:36:31Z

This is so well made and satisfying to play!

I love how the game records and shows the progress of drawing, and how it's not just about trying to draw with a mouse (I could plug in my graphic tablet I suppose... xD) and it being a challenge, it's also a bit of an idle/clicker game in its essence, and as such it feels complete and perfectly polished.

The visuals are flawless as well, and it just feels incredibly cozy <3

And for me, as someone who is very much a newbie in programming, it feels magical how you managed to create this whole system. In the vision I had for my game I wanted the player to draw the runes (as a mini game) themselves, but I didn't know how to do it, so resorted to showing a list of runes instead for the player to choose a correct one. But you also did so much more than just drawing - there is a small detail of having to refill your ink (blood?) and objects to make the process faster/easier, and that one thing I mentioned above that blew me away - showing *exactly* how I personally drew the symbol. Really, mind-blowing +_+

I think my only complaint is that sometimes games says I am done when I think I am not.

gap.jpg

^Here, I first did the triangle and then went from left to right on the half-circle as it's easier for me to move in that way. I couldn't connect the lines - the game told me the symbol is ready and didn't let me draw anymore. I would love it if after *I* think I am done I could click outside the paper or on the REC button again to tell the game the symbol is ready, as my perfectionism is killing me with this gap (and that wasn't a single occurrence)

*It is nice, however, there is an option to try again. I didn't realize that right away! But the issue with the gaps still stands!

*Also, it would be great to add a saving option in the future, and with that it can already be published as a complete cozy game. Playing bit by bit in the evenings or during work breaks, with the ability to save my progress, would be such a nice and comforting experience ^v^

Gods of the Forest by Dan Allison 2024-04-19T19:35:17Z

The art is pretty, it is really my taste :) Especially the magical trees are magnificent.

When I read through tutorial, my first thought was: If I could jump with W, that would be really nice. But I didn't experience much discomfort playing with Space for jump. I like how the flow of the game is decently slow, so I can take my time and think and practice the spells. At the same time some points felt a bit more intense, keeping my focus on the game.

The mechanic itself is what made it really enjoyable for me! So satisfying, especially when I got both fire and ice spells and could play around with water. The way to call the spells with arrows as if I am writing in a combo for an attack in a fighting game (I don't know, that's the feeling I got! xD) felt cool for me as well! :3 Maybe I would make the wait for them a bit shorter though, especially for the health one. I mostly used healing out of battle so it was just a bit of hm... let's look at the ceiling... for me :)

I saw a cat in one of the levels but missed it. Is it a secret, does it say anything if you reach it?

I got to the end!

gods.jpg

You probably didn't have time to implement more of an ending because you spent more time on spells and gameplay. But if you continue working on this game, I would love to see more of an explanation in the end, or maybe no, not explanation, but more like - something visual. Maybe a pixel figure of our sister, or something of the sort. I am a fan of making CGs for endings myself, but it doesn't have to be a picture, maybe just a scene in your pretty pixel-y style <3

Thank you for the game ^^

Gods of the Forest by Dan Allison 2024-04-21T03:32:31Z

@dan-allison Thank you for your kind words about my cutscenes, this is so sweet! I am sure you could do a great cutscene yourself, and I would love to see it! However, it doesn't have to be like a "movie" but can also be pixel characters on that background you mentioned, with some animations, talking to each other; I believe that would be fitting for the game and will achieve a great effect.

Sorry about mistaking dog for a cat, I saw them only for a slight second, in my defense ^^' I was so curious I went back to find the goodest girl <3

proof.jpg (tried to put it under spoiler tag but it seems that doesn't work here?)

That was a really nice secret :)

I noticed though, that you made some changes! The game now punishes me for wrong input ^^' Which I guess is fair, but I am glad I got through it on easy mode before =P (At least I am pretty sure it wasn't there before? I couldn't just input everything perfectly in whole first playthrough right?)

Imagining Dragons by Falk Hoeppner 2024-04-17T01:48:29Z

The backgrounds in boss fights are absolutely adorable. As is the whole game, to be honest. It has such cozy and sweet atmosphere! The dragon itself looks gorgeous.

I wasn't too good at side-scroller part, so first two bosses sucked me in pretty much right away. On my third try I actually almost completed the side-scroller part and got some power-ups, because of that the third boss fight felt much easier than the second! :D

cute.jpg

Overall it was a very pleasant experience, however I think the fights went on a bit too long with a lot of clicking so it started feeling more like a clicker game :) That's my only complaint, I think ^^

CHAZM by amarokczukay 2024-04-19T18:28:26Z

That was strangely addictive, pretty cool to play while listening to something so that was perfect on stream :D

In Main menu mouse movement was a bit "drunken", but in game itself I didn't have any problems with controls.

I love the art of ball types, it's really cute, and different types were interesting and different enough, providing effects that all can be useful in different situations. My favourite is 20p ball, both by badass design and effect :)

I had fun playing and even got a semi decent score, I think ^-^

peggle.jpg

Familiar Quest by BalimaarTheBassFish 2024-05-03T15:18:03Z

**Visuals** As I understand from comments, there was AI usage for art, and I see you opted out of this category, (main room with the cauldron looks pretty, tho it looks strangely blurry, so it's a shame it was AI) so I will talk about something else: text. The game has a lot of text, but it's not very comfortable to read - maybe you could play around with that a little. Try different font, bigger text box, maybe bigger font, maybe bit bolder, maybe play around with colours as well. I felt like letters were blurring before my eyes ;_;

However, I zoomed out the screen to 50% in my browser and game looked more coherent: art less blurry, text bit bigger. So maybe browser just doesn't show the game in resolution it's supposed to be in.

Some bug here in text, maybe? With 20 14.

2014.jpg

**Quests** It seems we had a collection of short stories, with 3 clear choices for "good" "evil" and "mixed". Events themselves felt a bit simplistic, maybe due to their shortness, maybe due to writing (though I appreciate the game not being too long). I think this could be further worked on, maybe expanding the stories a little, or trying a different approach to writing them.

I quite liked that you have different endings! First time I went the "good" route as I usually do but it seems it wasn't a very positive ending xD

* Summoned a cutie.

basilisk.jpg

Choosing evil options actually gave me a better ending (well, for my MC, not her master...) which is kinda funny xD

**Overall**

The idea is nice, and I love story games. I think it could be polished a bit more, with presentation and writing ^^

Familiar Quest by BalimaarTheBassFish 2024-05-04T01:16:48Z

@balimaarthebassfish I totally understand you, I was finishing my game until last minutes myself! And I read in another comment there are 13 endings, while I thought at first there must be around three - so, that's impressive! And yeah, I learn with every jam too. Curious to see what you'll make next time ^^

Pony Summon Quest by brainles etertainment 2024-04-21T04:08:10Z

Well, I got a pony :)

pony.jpg

* Cobweb removal is very satisfying. When I realized I don't have to click but just touch it with my mouse, it felt great.

* Gacha rolls are too slow, I put the long ones on and just went away from my computer to do other stuff.

* The art is really cute, and pony eggs look especially **fabulous**

Creature Conjurers by Tao Yuanyue 2024-04-20T01:26:59Z

It is so pretty and enjoyable, I would love to see it expanded with a book that has our successful combinations with result written down, and specific tasks for which we would need a specific object summoned. But you put in a lot of work creating something for each combination, and did so with a lot of imagination and humour! It's sad I can't rate this game ?_? But it was fun trying different combinations out!

Also, many creatures were insanely cute <3

My favs:

cuteee.jpg

Creature Conjurers by Tao Yuanyue 2024-04-20T15:29:53Z

@ophelialee oh that's an unfortunate accident ^^' rated it now! :3

Summoned at 2 by WeeFairyFabi 2024-04-17T00:30:28Z

That was a really fun experience ^^

Most of all I love the art. Just as fabulous as in the previous Ludum Dare. That iced coffee looked so enticing I couldn't help but choose it over some poki sticks. (Found it ironic I still have to attend a zoom meeting, now for mourning...damn.)

The atmosphere is chill and relaxing, as the flow of the game is slow and music fits the vibe. So it's easy to relax and spend more time hanging out in this game.

I checked out all the days in my calendar and messed with some other objects as well :) Overall the way the game is presented, animation, little emotions on the glasses person, e-mails - looks neat and thought out.

The little "mini-games" are cool too. I have to admit I got way too excited about opening sugar packages xD Candles got me confused for a second (Huh? Electric candles? I am living in stone age over here...)

However, sometimes I had troubles activating the objects to interact. I feel like some activation zones and animations worked with varying success. At my second playthrough attempt I got completely stuck on sugar =\

fabi.jpg

Also, with dialogue windows - when I clicked my mouse again, the new dialogue opened up while previous was still typing itself out. I am used to visual novels where clicking a mouse just makes the whole text box appear at once without typing itself out gradually. So maybe that's on me, but I had to adjust a bit with my impatience! :D

Witches Brew by delauraen 2024-04-24T14:43:50Z

The visuals are **really** pretty. Makes me want to take screenshot and use as my background on laptop. It looks magical, and colourful, and maybe a bit nostalgic (remembering old Harry Potter games xD tho this looks better tbh) This is the kind of 3D game/environment that I **do** enjoy (I am more of 2D person x)).

There are even butterflies flying around! Cute!

I have trash sense of direction (part of why it's harder for me to play 3D games) so I appreciated the hints a lot: hint.jpg

For some reason I was expecting I shouldn't be able to walk on water, but then it turned out to be completely legal x) It made exploration easier, but I am not sure if it's supposed to be like that?

The end made me chuckle x)

**Overall**: I feel like with this vast and pretty place you have an option to make a bigger game, filling up the space with points of interest, things to interact with (to learn more of the lore, or take more quests, etc), more story/stories, like our journey of trying out different spells and getting silly results x) There are a lot of things you could do with this!

*Nitpicks*: * It would be nice if text disappeared when you click a mouse or a button, because when game loaded, I had about 1 second to read first batch of text and then it was gone and I was like 3_3 * The sensitivity in-game is a bit too high, the mouse moves too fast (I have 500 dpi set on my mouse for context) * To be honest, main background music felt a bit too distorted for me and didn't fit the visual atmosphere :( I don't want to insult the composer but this just doesn't work for what I am seeing in game, I would expect this music in uhm... Did you play "Digger" game? I actually loved it a loooot as a kid (https://ru.wikipedia.org/wiki/Digger) Well, I think this music would fit in *there*, but not in *here* >_<

Edit: I noticed you opted out of graphics, are these assets from someone else? I see three people listed in description, but only one person in LD list 3_3

The Gateway by Congeesetador 2024-04-21T15:37:15Z

Always happy to see a game with voiceover! But little nitpick: I am sure many of people in this LD are not native English speakers, and understanding human speech w/o subtitles might be hard. Especially as it was a bit echo-y and we had different speakers with their own way of speaking. Yes, it sounds realistic and I like the voice acting job here, but it's a bit hard for me to understand a lot of what they are saying. If you continue updating this game in the future, I strongly suggest adding subtitles. And maybe work a bit on the quality of the audio (so it's more clear). Especially since their lines are crucial for understanding what you need to do in order to advance in the game.

I activated all my ears (unfortunately I only have two) and focused on trying to get what the guys are saying and went between all these scientists to complete their requests.

I like the design of the robot, how he looks overgrown with moss or vines. If in the future you add a little shadow below him, that would be fantastic. All the scientists seem to have their own personality, which is great!

Having two types of gameplay was nice and refreshing. I had fun battling the demons. It wasn't too hard, but not boring (I finished with 50 hp, I believe). Adding a visual effect on demon when it dies will go a long way! Also, the summoning circles are really colourful and pretty.

WTH the ending T_T Should've left these demons get those humans :') snippet.jpg

The Gateway by Congeesetador 2024-04-21T23:30:49Z

@congeesetador the voice over is 100% a great addition to the game, it makes it feel more alive and helps the immersion, and I think you did great doing different voices in terms of them really sounding different, just needs to be clearer and better quality sound wise, yes ^^ and I am also not an expert in art, self-taught and still learning, and I think for what you had in the game you did a great job. Palette wise, it looked coherent, yes the first space is too big and empty (that's more design-wise though) and style is simple, but simplicity isn't necessarily bad. And yeah making stuff more 3D looking in 2D is mostly about shadows (and light, but shadow is the most important part) and perspective. That's why some 2D games would have a more "top-down" view - also to create an illusion of 3D ^^

Cat-o-Conjurer by Aivaxela 2024-04-28T13:58:50Z

Played for a while and figured it was endless x) Really cute idea, and it was fun trying out different cats with their little quirks ^^ The design is cool, the cats are cute (tiny one is my favourite but fluffy is also adorable when it poofs out!) and the premise is simple but unique, I liked it a lot! Only I think regular cat might be a bit useless rn (I understand it is our default but I ran only with her at the start for a while and couldn't catch any rats ;_;)

Evocation by kanity 2024-04-17T00:10:06Z

@vantalogic thank you <3 I am glad you liked the vibe :)

Evocation by kanity 2024-04-17T01:37:33Z

@eric-nguyen oh thank you, I am happy to hear you love the audio part as I spent a good part of second day of development on it and it's my first project with so much work gone into sound design <3

Evocation by kanity 2024-04-17T01:53:22Z

@kerosuta thank you :3 and don't worry I understood everything you wanted to say! I agree after playtesting it for a while knocking gets too repetitive... should've kept it as a sound effect to use one or two times at most >_< I had to cut a lot of corners to get it completed but feel very proud that I did everything including music and voice acting :)

Evocation by kanity 2024-04-17T02:44:26Z

@kerosuta Thank you, that's a great advice! You probably noticed I couldn't do all the UI in time, as I didn't think to prepare any assets in advance. I will definitely try to keep it in mind for next LDs ^^

@falk-hoeppner I am glad you liked it, and thank you for reporting a bug! This entry included more coding than usual for me and I didn't have enough time to thoroughly play-test everything. Did it happen in web version? You took the scroll and game completely crushed, correct? I'll look into it and see if I can fix it for an updated after-jam version.

Evocation by kanity 2024-04-17T17:04:45Z

@justking144 happy to hear the audio was scary, I put a lot of passion into audio design! unfortunately it seems web version is not very good (I assume you played web version and it froze, right? I seem to get errors with it too, sometimes it runs smooth sometimes gives out errors). So I recommend downloading a file if that's possible >_<

@cmakota thank you for your kind words, I am glad you enjoyed it! did you get the demon ending? :) I think it's the easiest one to get if you interact with everything.

@roman-dubrovin yay that's what I was going for, thanks :)

@derllie thank you!!

@smoky01 it's good to hear mechanics feel nice, and I am glad you liked my art style, thank you <3

Evocation by kanity 2024-04-17T21:55:48Z

@isayneigh aw thank you, I am glad audio was effective! It's something I didn't really do in previous games and I put a lot of effort in it, so it makes me happy that it works. And I will definitely continue polishing this game <3

Evocation by kanity 2024-04-18T13:22:06Z

@brogan-ward thank you! I was going to make harder memory games with Thunder Strength etc, more complicated spells, however I was severely running out of time and had to write-in automatic summoning in these parts :( But I am glad there was an expectation of harder spells, I will definitely implement them when I finish & polish this game in the future <3

Evocation by kanity 2024-04-18T20:36:11Z

@themaskedman Thank you, for me it is a great compliment that you found audio properly unsettling :) And I am sure we can find some other RenPy users as well, I played a few last Jam at least. I like how it also offers the opportunity to code in more gameplay elements to create something more than a visual novel with just text ^^ And I will definitely finish & polish this game in the future, so if by 1.0 you mean a completed version - you can look forward to it <3

Evocation by kanity 2024-04-19T18:55:58Z

@drgcandle Thank you for your thorough and insightful comment, it makes me very grateful that you hold my game development skills in such high regard, as I am always trying to improve and I know there is a big room for improvement but I am happy to know what I have now is being recognized ^^ Game design process is always so fun for me, working out the narrative of the game, the world, the story, the details. And I do try to make things not too obvious, but not too cryptic in my stories. You can try playing my other works on itch.io if you are interested, most of my games have a heavy emphasis on story and narrative as I believe it's my strength, but I am working on art, music/audio and programming as well to make everything in a game by myself ^-^

@thomas-gelman Thank you! I was running out of time so some art parts closer to the end are visibly rushed, and yes I had essentially no time to play-test, so I am happy that you still appreciated the art and atmosphere overall <3

@dan-allison Aw thank you for your kind words, it makes me very happy that you enjoyed your playthrough ^^ I was hoping to achieve some creepy vibes with my audio design and spent a lot of time working on it, so glad to see it works! (And yes, every sound apart from crow yell and thunder sound is made by me - growl is also mine, but I lowered the pitch ;))

Evocation by kanity 2024-04-20T01:57:19Z

@cainetinyarms thank you, I am glad you liked it ^^ I suppose it's more of a mix between point-and-click adventure and a visual novel :)

@pacelin I am glad you liked mini-games, I am not good at coding so choosing the engines with easier programming systems (though I still had to write a lot of code for RenPy, it was much less complicated! even if my fingers were falling off from pressing Tab a million times.)

@tyram thank you ^^

Evocation by kanity 2024-04-20T18:48:32Z

@brainles-etertainment thank you, especially for voice over compliment ^^

@digital-bacon thank you, I am glad you liked the art!

@krummsakura I am happy to hear it, thank you! I also always loved visual novels and story-based games in general <3

Evocation by kanity 2024-04-20T23:54:49Z

@fupi Ah I know I didn't have time to playtest almost at all and noticed on my playthrough while recording a video that even after pushing the debris down, the text in the Human Ending is still the same :') Because to get the Demon Ending, you need to do 3 things: use raven scroll, use thunder scroll and push the debris; you did only 2 of those judging by your experience, and so you got the Human Ending; and the game didn't take into account WHICH actions were performed or not :'(

Thank you for the drawing, it's adorable as always ^-^ And congrats on getting a secret ending!! I wanted to make harder memory games but didn't have time ;_; And thank you for your feedback on the sounds! I tried to create some ambience for creepy vibes ^^' All the sounds in the games are created/recorded by me :)

And on the story, basically it's a dystopian country where the oppressive government holds power thanks to the demons they summoned, and one opposition group finally decides you have to fight demons with demons and found a way to summon their own. They conducted interviews (you could see them in flower room, down from main) to choose a suitable candidate and summoned a demon, Chernokryl, into that person's body. But the ritual went wrong and created an explosion wave & the demon arrived into a body with no memories. The choices you make determine if you rediscover your demon soul or succumb to a human body, remaining a "human" with no memories. Human Ending is the start of the adventure to overthrow the government, Demon Ending is you emerging as a demon and bringing complete destruction to the country.

I tried to make it not too obvious but not too obscure ^^' But anyway here is an explanation, and thanks for playing, hopefully you had fun <3

Evocation by kanity 2024-04-21T00:04:32Z

@vivid-hallucination Thank you, I am glad you enjoyed and found it spooky :) I wanted to add a difficulty curve with harder spells, but unfortunately didn't plan my time well and spent too much on audio and art ^^'

Evocation by kanity 2024-04-21T01:49:46Z

@fupi Oh thank you, I'll try it next time! (And maybe make the story beats a bit less obscure as well >_<) It was essentially my first game with full audio made by me (previous just had one tune), so everything comes with experience and good advice I guess :)

Evocation by kanity 2024-04-23T13:41:40Z

@aaronjnc I am glad you still enjoyed the game in spite of bugs, and thank you for mentioning where you encountered them! Was it downloaded version or web one?

@delauraen thank you, point and click is one of my favourite genres ^^

@samboyer276 ohh good to know it felt scary! that's a compliment in my eyes :) thank you!!

@fabula-rasa thank you, I am happy that you enjoyed the game :)

I know about combine scrolls, unfortunately ran out of time :( Good to know there is an expectation for a harder puzzle here, I will definitely add it when I have time to polish this game!

Honestly I was expecting more players to get Demon Ending so I am surprised it's more often the human one! Maybe because of the last choice, or sometimes not exploring the flower room (as demon ending requires to use ravens and thunder in window and flower room, *and* push the debris)

Evocation by kanity 2024-04-25T00:04:30Z

@emilalix thank you! <3

@wildcodeplay oh that's a nice comparison, I didn't play Planescape Torment but the name and screenshots in google are interesting! :D

@kabloosh thank you, I am glad you like the atmosphere ^^

Evocation by kanity 2024-05-01T14:30:53Z

@ava-skoog Thank you for your thorough review, it made me very happy! Really glad the atmosphere worked, send my apologies to your cat ^^' But yeah, since I spent so much time on audio, I didn't have much left for harder puzzles (some drawings were rushed as well). So you would be right to note them on paper (and it's so cool that you did that!) if the game was complete the way I imagined it ;_;

Evocation by kanity 2024-05-03T02:36:06Z

@tetracold thank you, I am glad you enjoyed! I dedicated almost all the time in these 3 days to this project ^^ Will definitely update the puzzles later down the line when I have more time, or maybe better programming skills also :)

Evocation by kanity 2024-05-03T20:37:07Z

@smidgens thank you for such a kind review, it makes me really happy! I am glad my first time effort in audio department is being recognized <3 And I guess the genre is more like "point an click adventure", just pretty simple and made in a program designed for visual novels :)

Evocation by kanity 2024-05-03T21:22:52Z

@smidgens I love adventure games too, just working on my programming skills still! :) And - thank you, mood is definitely something I go for the most in my games ^^

Evocation by kanity 2024-05-04T00:58:54Z

@hinamarina Hi! Thank you, I am glad you enjoyed it! ^-^ I overscoped a bit so I am happy I managed to finish and it still feels like a complete game <3 And working on audio was a very rewarding experience!

Evocation by kanity 2024-05-04T01:01:52Z

@rudra-nil-basu thank you! I tried my best >:)

Evocation by kanity 2024-05-04T13:49:11Z

@aeveis thank you ^^ for the coffin I recorded crumbling a cookie and I am pretty sure I didn't use it for anything else, but maybe it was a similar sound >_> was it just in general BG music or when you got the ending? (if you remember ofc)

Evocation by kanity 2024-05-04T14:28:05Z

@aeveis yeah that was most likely part of BG music, but thank you for pointing out it felt confusing, I'll take it into account! (I recorded ambience for BG music also my touching/moving random things on my table so there are a lot of sounds there)

Haunted Cartomancy by Norah 2024-04-20T00:53:02Z

Wow, this is one of the best games I played this jam! It was so captivating and beautiful.

First, the visuals - they're truly perfect. It looks polished and well-done. The model of the card reader is 10/10. The design of the cards? Gosh, I don't have enough words left to express how much I liked it.

Then, the gameplay: it's the kind that I really love. A little riddle, a bit cryptic, but not too hard to understand - you pretty much realize right away which object you need for each step. With emphasis on the narrative, on words - it feels so enjoyable.

About words - I noted in the credits there is "localization". If it's a translation, I just have to praise it as well - the translation is fantastic! I loved how the dialogue was written.

And finally, a story itself - not too complicated in general, but with feeling put into it, and a bit chilling in the end. When I got the last task, I immediately thought of a mirror; at that point, I didn't notice it being in the room yet, so started to look around with no specific expectation, just taking all the objects in. And finding a mirror gave me that a-ha moment: oh, it is a mirror, and -then I saw the reflection, and then the last movie - you pretty much understand you had to trade your soul for the soul of your friend, but the game leaves you with so many questions - why was your protagonist willing to sacrifice himself? What happened to his friend? And what happened to his own soul in the end, did it get into the same place his friend's was in? And is the friend's soul now in protagonist's body? In my eyes, it's good that the game leaves you with such questions, letting you to build your own theories.

Little nitpicks: In terms of dialogue, I am used to having an option to make the whole phrase appear by clicking so accidentally skipped a few lines. If we could click on text to make it all be written-out at once, that would be nice <3 You can't exit the game after credits in any way other than Alt+F4, it would be nice to have an exit button, or let game close itself if you click on the screen when credits are up.

Furriend: A Paw-some Summoning Odyssey by pralista 2024-04-22T18:47:17Z

Song! Music! What the heck, I didn't expect to be blown away so quickly xD Intro is fantastic!

And THIS

THIS.jpg

THIS! Too cute!!

And the puzzle levels visuals are so polished, everything just looks so perfect and complete, very impressive +_+

Hell Spawn by Babaorhum 2024-05-03T18:51:56Z

It's really pretty, so I wanted to comment on that, but I couldn't even figure out the 1st room >_< Made two blocks to jump on them, but couldn't reach the chandelier (blocks were right underneath it) However, the idea with building blocks is interesting, art and lighting is gorgeous and animations are cute ^-^

Bugs VS Bugs by AweSkyBear 2024-04-28T14:29:22Z

This was on my to-play list for a while, finally got around to play it!

By the video it seems more features were added in post-jam version, but unfortunately that link doesn't seem to be working for me, it's not loading ._.

I did play your compo version and the idea is quite nice. I feel like the concept reminds me of some games I played before, but unfortunately can't remember the titles right now.

I knew I had to press Space to summon because I read the description on LD page, and I suspect you were hoping to give a hint in-game with the rectangular shape around the word Summon, however I wouldn't realize myself I had to press space, w/o checking the description. Judging by the video you attached, it is still the case in the updated version. So, maybe writing a little "Press space" on in-game screen would be helpful!

The visuals are very simple, however that's not a critique as you clearly concentrated your efforts on other aspects and actually the simplicity of design works quite well imo, creating a unique look for the game as well.

I feel like that's not really my type of game, but objectively it's a very good effort for a Compo, great job! <3

Bugs VS Bugs by AweSkyBear 2024-04-29T23:21:01Z

@aweskybear well I tried reloading the page, didn't seem to help. then I closed it and opened the link again, and the game actually loaded! then I closed that and opened the link again and it was just the gray screen again. I tried doing that a few more time and kept getting gray screen, then black screen 3_3

Bugs VS Bugs by AweSkyBear 2024-04-30T10:58:32Z

@aweskybear good luck! ^^

Latte and the Last Summoning by Hinamarina 2024-04-17T19:18:21Z

Oh I was hoping I can rate this one! In my opinion you could definitely still submit it as Jam Game, even if unfinished, because from my experience this amount of work done is perfectly fine for a submission. I saw it as three short levels, just a short phrase like "Level finished" after finding the bird would be enough to tell me I completed the game. We all had only 3 days, of course it's challenging to finish everything, especially if you work alone <3

sky1.jpg

I didn't read your post before playing so figured the Z control by myself. Then climbed high in the sky :)

sky2.jpg

And I completed all three levels. To be honest, I really liked it! My favourite part is flight animation. The run animation is cute as well. I love the artstyle and I found the gameplay to be quite fun and have a lot of potential!

Latte and the Last Summoning by Hinamarina 2024-04-18T00:02:34Z

@hinamarina Oh I am happy that you remember me ^^ Hopefully you continue working on it, I would love to see a full version :) These details you had in mind all sound quite nice. But don't be hard on yourself when it comes to jam games. I also had to cut a lot of corners on my project and rushed during last submission hour to at least make it "completable". But we have all the time in the world after jam to update and polish our games ^^

Hellmouth Pizza by FunnyPumpkin 2024-04-23T14:40:39Z

Yay, a cooking game! \^v^/ This one was recommended to me as I was looking for cooking games this jam :)

First of all, it looks fantastic. The menu, the paw cursor, the ability to change audio volume (ok that's not visual but just happens to be in this list lol), the visuals and design of everything IN the game - just purrfect.

Music is fun, fits the game; controls feel smooth. You have to be pretty quick, so I am thinking - if I take some peppers, can I keep them in hand to place everywhere I want? And switch to something else then? (Maybe option "none" would be a necessity then though).

The summoning circle patterns on pizza is a fun take on a theme, though it took a second for me to realize I have to use circles as connection points. Not sure if you could make it more obvious though, might be a line in the tutorial, but I did figure it out pretty soon. Just took a few tries to figure everything in this process out before I could get to some more serious cooking :)

On that note, a few nitpicks: * would love to see a fullscreen option * it's not very clear in the beginning where to put the pizza, gave it to a cat on the left a few times then realized it's like a "throwing away" option and only then tried the oven cat ^^' I think just a few lines of tutorial at the start would do the trick: a few lines on the screen with arrows, saying: -> when your pizza is ready, bake it here to give to the customer! -> if you made a mistake, feed your pizza to the hungry demon cat! This will also give an opportunity to add a bit of humour and character in text <3

Edit: That said, I did NOT read a description on this page before playing, sorry ^^' But still think the advice should be in-game for post-jam (I played "jam version" first, then tried "post-jam" as well!)

Back to Life by andypang1010 2024-04-17T01:33:55Z

Also didn't figure out what to do straight away, but reread the rules again, thought a bit and realized what to do. After that I quickly got first three objects crossed out and I gotta say it was so cute to watch them come to life! <3

broughttolife.jpg

However, after that I looked around carefully, checked everything, tried to fit some phrases... to no avail. The only line I thought was fitting anything in the room was sunlight (and I think key line for keyboard). Tried to put "bottom" on empty mug as well. Other lines just didn't hold enough clues for me, but even these three didn't do the trick.

sunlight.jpg

Also, I downloaded the game because web build I don't really recommend for anyone else playing. It's much more comfortable to play downloaded version. + in web build camera kept snapping back to one point, making it harder to look around. I didn't encounter such problems in downloaded version.

I am really curious about the rest of the story but unfortunately it seems I can't progress anymore ;_;

Back to Life by andypang1010 2024-04-17T03:40:12Z

@andypang1010 no I would love to try playing it again, I really like the playing part of the jam :) I am pretty sure the one I downloaded is the latest [Back_to_Life_Windows.zip] version: version.jpg

Also note the bugs I mentioned in the end were about web build (the camera snapping issue), that's the first one I tried and after that I downloaded the file to get better experience.

I wasn't sure if next batch of objects not coming to life was a bug or maybe I just didn't figure out the correct phrases?

Back to Life by andypang1010 2024-04-17T17:17:54Z

@andypang1010 sure, that is what I was talking about: that I can't really figure out the phrases to the objects as many of them are too cryptic, and I am not sure if the ones I set are correct.

BtL1.jpg

I opened the game again, which made me start from the beginning, and crossing out first three items was easy as I already knew what to set.

BtL2.jpg

However, after that I feel a bit lost. I clicked on many different items, trying different phrases, and these three made the most sense to me.

The Fifth Seal by vivid-hallucination 2024-04-21T03:51:54Z

Wait, the End? The end???

wait.jpg

I love to see a story game, and as I usually do with visual novels and stories with choices, tried to go through my "natural" playthrough, choosing everything that feels right and accepting the result. (Then I usually use walkthrough to get other endings x)) But I am not sure - it seems the summoning was a success, and then it's open-ended? So I assume I was pretty much successful? I wonder what other endings are. Smoked all cigarettes in hopes of some kind of "passing out" ending but nope x)

Overall, it was a pretty cool experience. I got to emerge myself into the story and put myself into the main character, like summoning my soul into her body (as it's "you", I imagined myself as a woman), and was genuinely trying to guide her right. Her lover's name being Anna, which is my name, strangely made me feel even closer to the characters (with the power of *connection* through *something familiar*).

I would be infinitely thankful if you provided some sort of "walkthrough" with endings. Last Jam I made a Twine game too (it's a bit different as I used Twine 1, not 2) and made a walkthrough document in case someone needs it; I realize that maybe you would prefer everyone to discover all the endings by themselves, but with so many different choices involved, I am afraid I would require at least a list/number of endings available :')

**Edit: few random thoughts**

I liked the writing and found that demon(?) character in the end properly creepy.

My girl lost a lot of blood during that playthrough, I wonder how she has any left.

The Fifth Seal by vivid-hallucination 2024-04-21T14:44:33Z

@vivid-hallucination Thank you for the list of endings! It seems I've indeed found a good one. I think you did really well dropping the hints here and there (if you take the bolt cutters, you might not be able to take the bag... willow feels as if it's missing something... etc etc) that helped me figure out the right path without it being heavy-handed on the hints. Everywhere I tried to read the energy of the place first, and I think that really helped.

HELLSPAWNER by Thomas Gelman 2024-04-23T21:55:30Z

Music is very fun, so energetic! I like how the game essentially consists of "boss battles", that's really cool. Also, I like how my avatar changes as I receive more damage. I think the hardest opponent for me was Lich, but he also has my favourite design of them all ^^

Got to the end on normal (sorry xD), got a jumpscare: ending1.jpg

xD The ending is pretty cool, btw. Didn't expect that at all.

Overall, I had a lot of fun playing! Boss fights, different attacks, reminded me also a bit of how I played old fighting games as a kid (tho it's bit different but still there's something), even an ending to add a bit to the story. Great experience! =o

Idea Catcher——Summoning Tools by DrgCandle 2024-04-17T01:11:59Z

Very cute puzzle game, love the graphics and smooth gameplay. The main menu is honestly pretty cool. The puzzle mechanic is fun and executed in an interesting way ^-^

Idea Catcher——Summoning Tools by DrgCandle 2024-04-17T01:55:09Z

@drgcandle thank you ^^ I agree, the part after the deadline when we get to experience other projects is my favourite as well. So curious to see different interpretations of the theme, and play many different great games <3

Frame Wizards by AlezJL 2024-04-20T01:52:29Z

Uhm well, I am a little confused, but I got the spirit... right?

confused.jpg

I reloaded the page to read through the tutorial again but it didn't help much xD I just noticed the objects can push the bunny and that seemed like the only way to proceed, but... I don't think I realize what the game wants from me :') The tutorial was like: place the bird! I did. On the tree. And then...what?

So, about good things: cute art! Placing objects/creatures feels satisfying. The music is nice. I think I just need a bit more guidance from the tutorial ^^'

Frame Wizards by AlezJL 2024-04-20T16:10:22Z

@alezjl oh thank you, that helps! I thought it's a "tutorial character" and didn't even think to interact with it ^^' I got to the end this time, though only with help of scrolling through comments here. As I got to the dragon by myself, and then found the comment explaining what to do with the dragon. Peculiarly, when the game just started, I combined everything on the fairy as per your advice, **including** the frog and there was no reaction. So I was surprised it is the needed combination. Surprisingly, it worked next time. Maybe frog wasn't close enough because of other clutter already created or I clicked a pixel or two far away? I am not sure. Reloaded the game and hero appears on the first try.

Combining mechanic is fun, but I will repeat my initial opinion: a more specific tutorial would be welcome. The in-game tutorial doesn't help at all. And since it's only 3-day project, advice doesn't even have to be in the game itself, at least in the description (As in: state **clearly** what the main mechanic of the game is)

done.jpg

Moving In and Moving On by Artmuse62 2024-04-19T15:36:16Z

As I love writing comments while playing, saying right away that I absolutely love the animation of the hat on the MC. The music is also lovely. Then, I checked the engine you used and felt impressed as I am not a very proficient programmer myself and struggled to make a good dialogue system in GameMaker :)

But I also had that problem with walking over assets:

walkover.jpg

I remember then, in my GameMaker game, I solved it with brute force by using transparent blocks. Looking at assets and the overall mechanics, I would say RPG Maker MV could also be a good engine for this game. While a bit restricting, it would allow you to do the same things and in an easier way, leaving you more time for development :)

Also, I noticed these buttons on dialogue window that don't seem clickable:

buttons.jpg

If it's just part of design, I feel like it can be confusing for a player to have unactive buttons :')

Really nice voiceover, always such a treat to hear some voiceover in jam games! The singing is beautiful ^^ Dog spirit is also adorable.

I could "take the rope" from the tree again after talking to Butler. That activated rope-themed dialogue with Butler for 2nd time. However, it didn't affect my quest and he accepted my cleaning efforts.

Also, I think it would be neat if looking at lady's portrait after learning who she is from Butler changed dialogue a bit. Though it still works as is.

I think, when we get to these dialogue lines, it's better to hide baroness's sprite and leave just the MC:

sprite.jpg

Door of the music room is a bit buggy to get through, you have to go a bit up:

buggydoor.jpg

Finally, it would be neat to have some picture/still/words before credits to wrap it up carefully <3

Now, for my OVERALL THOUGHTS:

This game is so sweet! I enjoyed playing it a lot. Excuse me for a long comment, but I liked it so much that I wish to be helpful in upgrading it after Jam ^-^ If you ever do a polished version, maybe with 100% of only your own visual assets, I would love to try it again! The story is nice and simple, at the same time touching, but I can see a lot of opportunities to expand it. The main character is likeable, and it also makes me want to continue getting to know her in her future adventures.

Thank you for the game! Great entry! <3

Moving In and Moving On by Artmuse62 2024-04-19T15:48:48Z

@tess-winlock thank you, I will follow the game on itch ^^

Call The Abyss by Peter el Panda 2024-04-19T17:17:12Z

I thought the way of showing tutorial as graffiti on the road is really cool :)

I like the unusual gameplay where I have to move keeping in mind the placement of minion to make them fight the enemies, while I have to collect items with MC. That makes it more interesting and makes you more concentrated on the game.

The art of minions and UI were really pretty. It was fun trying summoning different types of minions! ^^

It's nice to have a switch of night and day too, however I would expect night to be longer and maybe bring different resources?

Pretty cool game, and fun too ^^ A bit hard as there are soooo many enemies VS us not having that many resources >_<

survivor.jpg

Summoner by WildCodePlay 2024-04-27T14:16:32Z

Damn it :D

damnit.jpg

I tried a few times, but it's a bit hard with the upper totem especially, hard to get an angle when an enemy goes straight at it. Lower totems were also harder than side ones, but doable. The most upper one was the main problem ;_;

I think the concept is interesting, with how you can damage totems yourself and so you have to find good angles on the enemies. The gameplay felt a bit more intense as I got closer to losing a totem, but overall it could be a pretty chill time. I think you could tweak spawn points of enemies a bit, maybe, and make it so more of them appear, but it's not such a struggle on a vertical line. So the player still has to find good angles, but doesn't get annoyed with upper totem and feels more engaged due to larger number of enemies ^^

Nice to see a bit of voice over, as well, got to mention that. Great job, imo!

Edit: Also have no idea if the red bar filling up is a good thing? It seemed to be just growing overtime. Didn't get it to fill up completely so I am curious...

Ballad of Lead Shroud by KrummSakura 2024-04-20T18:44:27Z

That was a nice short experience!

**Horror**: For me personally it wasn't scary, but I like the atmosphere with the music and visual effects.

**Technical**: I played in HTML which might be the reason for some jerkiness of the camera movement, though I think for me it even enhanced the experience but most likely wasn't intentional. Also, sometimes I skipped text accidentally as at first I thought it would just show the whole line, and then it happened a few times when I thought maybe I'd interact with that door, but oops it happened at the same moment game tried to tell me something.

**Story**: The story is well thought out and explained, and tells a lot about the characters. I think I noticed a few problems with grammar, so if you get someone to spellcheck, it would help. (Unfortunately didn't think to take a screenshot at the moment. One second.)

mistakes.jpg

*I didn't say I would sacrifice my partner.*

*I couldn't write any songs. I couldn't get along with any of the new members.*

**Art**: I like the models of the band members, they look decently creepy but still gorgeous! :D

Also, her "phrasing" was pretty bad (and I think it's intentional? and part of why it failed?) As I would understand it as "I want THEM to be rich and famous". And so they kill her. But also obviously because they had bad blood between them when they were alive. Which also makes our MC a bit stupid because she didn't realize they wouldn't be that happy to see her. All of that is NOT the critique of the game or story, but my feelings about this particular character :) Maybe it could even be enhanced with less of "it affected me badly and I got lucky I survived" and more of "It's their fault they died and left me alone, to fail" which would explain her egoistic and self-absorbed character more and make it more believable how she made that decision. After all, her second wish seems to be the reason they died, even? (Replaying 2nd time as I missed some dialogue accidentally on my 1st)

Infernal Refreshments by MissingPixel 2024-04-28T22:45:39Z

I am not good enough at mathematics to get through the game, but I played a few levels and the concept feels really unusual and unique! I think it's a cool take on a puzzle game, and the visuals are also fantastic. The story behind the summoning part is funny as well :)

Luminth by crushedsummers 2024-04-18T22:42:25Z

I really like the concept of this game. Exploring something, in a sense, "with closed eyes" - that's always an exciting experience. The music and dialogue lines added to an unsettling (in a good way) atmosphere which I really liked. Art is interesting, however I felt like many colours were clashing (partly because of their high saturation), which creates a more chaotic general image and less tied-together style. The monster and the lanterns are absolutely beautiful, main character's design is simple and effective, but if you continue developing this game, I would love to see a more thought-out palette.

I had fun looking for a path, though didn't feel like fish were always helpful:

no path.jpg

I feel like they should be "guiding" me upwards here, but there seems to be no path, the character can't go forward. Maybe I misunderstood something about fish guidance (and yes, it is a "new" light)

Overall, these are just little details to give you ideas what could be improved, but in short, this game is pretty cool! ^-^

Amareica by Marin Davys 2024-04-21T16:11:35Z

This game for sure has a very unique atmosphere. I love the visual style, the sounds. I love the retro vibe and a little bit of creepiness.

Was a bit confusing where in the choice "Sure" was highlighted, however my character said "What's it to you", the other choice. I reloaded immediately and relied on the word being gray this time around. In my head it makes much more sense that the highlighted option is the one being chosen.

I wonder if eyes and lips in the menu do anything? Or they are here just for visual effect? I tried clicking on them a lot :)

To be quite honest, I know nothing about betting on horses, so options "Place" and "Show" were confusing to me. I dunno, I supposed "places" means like, top 5 or something? What is show then, she showed up to the race? :D Sorry, I just have no idea. I bet people who are into it would have a blast though. I lost all money first run and then just kept looking at the races money-free xD

That said, I enjoyed the overall experience and I am happy I decided to try this game. I was rewarded with crazy cutscenes of races that kept getting crazier, in a good way, and a fantastic creepy CG in the end, with music that SLAPS.

beautiful.jpg

This is a small horror-like experience that I really enjoy. There is something unsettling about it, mysterious and so - scary, but without jumpscares or whatnot, and without losing sleep over it. Just a satisfying game that I got to play during my work break.

Thank you <3

Amareica by Marin Davys 2024-04-21T23:26:08Z

@marin-davys that sounds great! I was thinking part of it reminded me of the way horror elements were presented in The Path. Tale of Tales had some fantastic games that weren't really what's called "conventional" but were an artistic experience. And I really see similar energy here, and it honestly makes me excited to see your next projects as well ^^

The Dank Sorceress by TheMaskedMan 2024-04-19T15:02:45Z

Wow, that's a pretty cool use of RenPy! I wouldn't even guess you used it :) However, at one point I accidentally scrolled the mouse wheel up and it took me back some battle steps, and that's when I remembered it's RenPy. So keep that in mind if you make some adjustments, RenPy still considers it a visual novel that can be scrolled back.

Overall, it reminded me of Heroes of Might and Magic, though some aspects of combat felt a bit different. So that was a nice dose of nostalgia. Also, the rock music is fantastic :)

I wasn't entirely sure if I understood the story - did the mask make her evil? (To be fair, I just woke up recently after a deadline, so might just be my comprehension skills right now and not your writing)

You call it programmer art, but I can clearly see by the sorceress you know anatomy very well :D I am still learning to draw better so noticed that immediately.

Imo, that's some really productive work for a compo! ^^

Room to Grow by JJ Burns 2024-04-23T15:18:41Z

Poor Renee, brother dead, then right away I get a letter about his lover being dead ._.

Anyway. I checked your page and was drawn in by the game cover ^^ And I *love* the idea of the game. Will be great if you continue developing it!

Right now the map is too huge, and it takes a lot of time to find anything. Especially when I am in someone's mind, it doesn't have to be a minute of walking around looking for that sapling I have to protect. Or someone calls me to the graveyard, and I find them accidentally in a lush green place with zero graves. Keep in mind these are all suggestions for further development of the game, I think for a jam entry the game is great!

I loved the visual style a lot. The main character is adorable, all the sprites are cute, I love the detail of flowers on MC's name box. With time you can make the world more alive, adding landmarks and details. Maybe squeezing the map still, and filling more into blank spaces.

I understand I can only do magic in people's minds, however I figured it out by clicking everything action-related in my mind. Some guidance from the game will be a great addition.

Music is cute.

For some reason when I click Enter, the character flashes, but nothing happens (can't interact with houses or anything)

All that said, again - the idea is absolutely precious, and I would **love** to see a completed version of this game! <3

**Some more ideas**: * When it's a letter, maybe show a picture of a letter? * Later down the line, we could maybe enter houses? I think it would be cool if Anemone had her own house. We could get some sleep, get up in morning and find a new letter in our letterbox! That way we have a feeling that we are getting a letter every day, we get some sense of time, and feel more in control of our day, and have a bit of a "break" between jobs! * The ideas shown in dialogues are great, however I think the presentation of them (in words) could be better, in short: writing could be improved * Maybe make a page on itch.io so game development is easy to follow? ^^

**In short**: - I think this game has a great potential, I see a lot of things that can be done with it, and am already envisioning a Steam release! x)

Slaymore by Joshua Miller-Pio 2024-04-20T02:47:04Z

The cover art is absolutely gorgeous, like a cover of a comic book! In-game art is fantastic is well. The sound of jumping was adorable, totally unexpected :D Though I feel like it can become a bit overbearing if you jump too much.

I liked fast movement, and the way you showed the tutorial. Struggled a bit with hitboxes, I think. Met the skeletons and couldn't really attack them with my sword(?) With slime also, my and his collision box... Something just wasn't working that well. I would love more intuitive hitbox, and overall control of the character to be smoother.

Also, it's very easy to just fall a few times and rush into places where maybe you were supposed to go later? Maybe the movement is slightly... *too* fast?

Found a secret room with a bat, but didn't seem like I could do anything here...

secret.jpg

Deadly Roots by Vincent4096 2024-04-17T23:59:24Z

That's a nice concept with the towers and different types of units. The art is interesting and fitting as well. I really liked the sound of crystal-collecting, it's very pleasing. Overall sound is pretty good!

deadlyroots.jpg

I did complete the game, also felt it was a bit slow at first but then started using speedboost so it went faster :)

LD56 — Tiny Creatures

Hooverfield by Ava Skoog 2024-10-08T19:46:57Z

Hopefully you are feeling better now!

OK that was funny. I kept switching between different viewpoints and it felt so dramatic I laughed a bit :D But those little guys being absolutely obliterated... Maybe I shouldn't clean dust ever again. Good thing my robot vacuum cleaner is broken! (;_;)

*Also I left for like an hour, came back and he is still cleaning. Very dedicated!

Fireflies by manabreak 2024-10-08T16:20:21Z

Yay! I found all fireflies. That was really cute and relaxing! I almost wish there was no mouse input so I could put my head on my right hand and just play with my left and slowly relax more and more... xD

Loved the visual effect on the "tail" when we are moving around and the cute sound fireflies make.

I feel like your games keep getting better and better! This one wasn't as inventive control-wise as previous two I played, BUT it was the most polished one and the most comfortable/satisfying to play (controls, visuals, everything looks thought out and carefully done)

Let's Go to the Magical Frog Party in the Dark Forest! by Tygrak 2024-10-09T23:38:42Z

I really really really like frogs. What a perfect creature to choose for your game +_+ I really like all their designs. The puzzle-y idea behind the gameplay is cool too! I was a bit stumbling through it but I like the concept :3

A very small seed by vidarn 2024-10-08T16:54:24Z

Gosh that was so cute! Pretty intuitive, I beat it quite fast, and almost wish it was a bit longer but it's just a perfect experience. Music is relaxing, art is gorgeous, and these tiny guys are adorable <3

Tiny Fairy Escape by fullmontis 2024-10-09T23:30:31Z

What a devious plan to put an ecchi pic of a cute fairy on the cover. Made me play the game xD I like how mechanics fit the theme. But couldn't get second key, fainted ;_; Really love the pictures tho! xP

Burning Bells - Lilleborg 1259 by xand 2024-10-09T18:05:01Z

I like the visuals, they are pretty cool. Love the contrast of purple and yellow. Found it pretty cool when I started walking in the beginning of the game and the title appeared, gave an epic feeling.

Atmosphere reminds me a lot of your previous LD game, Blakulla, I believe.

But the fighting gameplay in this one is quite different, and unfortunately for me didn't feel as engaging; it seems like enemies didn't actually hurt me, and for example at one point there was only one enemy left (green jumper on long legs) and I just stood in place and watched him jump over my head in the same pattern back and forth.

I liked the last stage the most as it felt most engaging. I feel like previous two could be adjusted to match the 3rd!

I like the way you incorporated the theme through the main character, and he looks quite funny. It felt especially reasonable for the theme when I got big enemies, but less pronounced with small ones.

The ending was so sad, I loved it and loved you made a little "cinematic" (for lack of a better word) to show it!! That really completed the game for me. Not sure if I quite understood all of the story, but I like the slightly enigmatic feeling x)

Tiny Apple by DocGeraud 2024-10-19T17:36:06Z

Played on my phone. Really love simple doodle-style graphics, makes it more alive and fun for me. Love the sound and animation when I tap the screen. Though I didn't feel like I can do anything at all... Tapped all over the place, did wait a bit, but conflicts kept arising and I felt powerless... Maybe I missed something? :(

Fry Quest by Togis 2024-10-08T21:12:20Z

Haha that was cute!! I loved the story and how happy Fry looked in the end. Made me want to eat some fries... I am so happy it's not the kind of story where poor potato screams and suffers but rather is happy and jolly! :D And I know I saw sprites on stream already but they are sooooo CUTE especially a lil mouse! <3 Also can see why you were finishing up to the last minute - you've added so many mini games! That's really cool :)

Sammich by ColeSlaughter 2024-10-09T22:23:38Z

creation.jpg

*^My creation*

I really like a comic part of it. So cool!

Idea feels unique.

But I can't go back to main menu, had to reload the page :')

Carrot Patch by Historymaker118 2024-10-09T23:58:11Z

Ahh that's cute! Really didn't want my bunny to be squished but it felt like suddenly my movement was inverted (??) Was it planned for difficulty? Did I eat a wrong carrot? Played again and it happened again - I press down button and suddenly go up instead! While before it was normal >_<

But it's pretty cool to make a game in just 12 hours, wow! I think for that amount of time it's pretty cool. It looks complete and has everything it needs, which makes it feel polished. I like the tiny look of the game and the cute bunny/rabbit/hare whoever he is. Graphics are simple but cute <3

P.S. Played again and maybe it's gray carrot doing this? I ate it once and nothing happened. Then ate it and got movement reversed. Or was it a coincidence?

Buzzzy Buzzy Beez by jeroenpx 2024-10-19T17:57:00Z

Really cute bees. Especially the queen bee. It was relaxing and easy to understand, perfect for falling asleep I think %)

My Keyboard is Full of Ants! by Jeremy Ryan 2024-10-08T16:32:45Z

Poor ants! The idea is fun (I hope it's not based on real events?? sounds scary!) but looks like my knowledge of English language is not enough to play much of it... I failed in the very beginning, on the 2nd word - it has to have x p l m in it and it's only 1 word with 5 letters in it?? I have no idea what it could be xD

Fifty Six LilyPads by dhim 2024-10-09T23:47:18Z

These frogs are ADORABLE >v< And I felt like the concept was quite unique. I played one round and got Highscore 53, probably not too high... Got all the frogs on the blue team cut off and collected a lot with pink but there were still a lot of lily pads left. I felt like sometimes choosing&moving wasn't as smooth as I would expect, but not sure how to explain it in detail. Overall it felt relaxing, audio contributed to that feeling too ^v^

Play With Me by gord10ahmet 2024-10-19T16:03:06Z

Played on my phone. Maybe it made the game a bit more challenging, I am not sure. But it was enjoyable. I liked mini games and the approach to horror vibes. It's not too scary but reminds you of some classic horror games of our time. Which I found delightful. It's short but polished, which is perfect for a jam. Frog is the cutest <3

Also, kitty... You can't ask me for a high score and cover 90% of my screen! Come on! xD

Butter Time by TomPendergrass 2024-10-10T00:16:02Z

The butter is a cutie. The animation it does when I reach the goal is everything. Overall love the animation! I like you even did a separate one for when I juuust make the corner and start falling down.

The jumping sound felt maybe a bit too loud and intrusive. While BG music is gorgeous but much quieter.

Overall, a cute platformer idea, I liked it a lot <3

About Crayons and my garden by velvetlobster 2024-10-09T20:56:26Z

I really like the absurdist-genre-vibe of the game. The visuals are also incredibly cute and charming ^v^ Little clouds are my favourites <3 Overall, I like the mixed-style with objects, paper drawings, etc. It gives a unique and fresh feeling!

Only, music felt a bit too much for me so I muted the site quite soon >_<

Also, I fell down a lot, but climbing back up felt almost impossible ;_;

Whiskerbrink by OrdiNeu 2024-10-09T16:19:08Z

The visuals are really pretty! I love the view of the town in Main Menu and back of the cards especially!

I did figure out to switch to fullscreen as soon as I noticed screen being cropped, and only THEN noticed gray letters in main menu suggesting fullscreen :) I suspect it was added last-minute, but just pointing out the text is not readily visible.

But also, I believe, you can choose the height and width of your window when you edit the game page on itch.io - maybe check that out as well?

About the gameplay: took a second to figure it out, especially since it seems I have to *very* carefully place the card *exactly* on my deck spot for it to register as taken and fill said spot.

Also: when we are in the Shop section, I believe the button should say "Start the day" instead of "Next day", otherwise it is confusing. Then, when my villagers can take action, on that screen would be great to have button for the action itself, and separately "Next day" (or keep just one button and rename it so it is like "Action(gather?) and end the day" or something along those lines). I think it would make the process a bit more clear, because at first I was like - next day? but I didn't do anything yet? (first in shop window, then on the next screen too!)

It's a bit strange I bought many different creatures along the way, but my card still said I only bought 2. Sometimes it felt like creatures didn't yield resources (for example, +resource appeared on first three, but then not on the last two) and I am left confused why some creatures disappeared from my deck after the turn (did I, after all, not manage to actually "buy" them? or they need constant in-flow of their resource to be kept around?)

Overall, I think the game has a lot of potential, and it's a great jam entry! Hopefully you continue working on it and polishing <3 Music is very relaxing and creates a calming atmosphere.

P.S. Went to rate and I don't see the art category. Is it not by you? While audio is there even though it's credited to someone outside of jam?

Taupattack by Jammin 2024-10-09T22:27:11Z

Pff that's such an adorable idea! The fact the receiving "damage" actually makes you win because that's all the love enveloping you... Quite unique! The art is just - magnificent. Perfection. CUTE!!! >v<

Mini Beasts by cassowary 2024-10-19T17:30:23Z

That was quite delightful, polished and pretty, with good gameplay and attention to detail. Appreciated the little settings menu on top. Music is *fantastic* and little bugs are cute.

Nitpicks:

I was playing on my phone in browser and it felt a bit tedious to click on the bug again after every move, when I wanted to move one several times.

Overall, really good jam game! ^^

Bug Squad by fabula_rasa 2024-10-09T15:43:42Z

The art looks unique, like it was drawn with pencils, and I really like that! Design of the game and all the screens in it are great,

The gameplay itself is not very intuitive, so I kept going back to the explanation how to play before I got the grasp of it. So I appreciate Help button being available when in-game already!

The game is quite difficult, which many players might like. I tried my best, but couldn't get very far :')

Tiny Creatures: A Nimkip Story by T C 2024-10-10T11:20:23Z

Ah it really is like Pokemon!

I thought it was nice. Cool idea to incorporate the theme, and make the creatures visual a series of dots which also, I can imagine, helped finishing the game faster (art takes a lot of time, I should know!)

I suspect you probably didn't have time for that, but I am kinda missing the music :( it feels so quiet.

When I realized I am using specific-colour creatures to make a special attack, that made me a bit sad. It seems they completely disappear from that, poor things :( Even though they can be "restored"

I was pleasantly surprised there is time to hang out and check on them between the battles, though! That's cute ^^ Though the mechanics there are a bit confusing to me. I couldn't quite figure out HOW do I feed and clean them, even though I read the tutorial >_<

Deck Derby: Sluglord's Speedway by Baconeta 2024-10-08T20:05:31Z

Quite a unique take on racing games, I am actually enjoying it a lot!! Hopefully you continue working on it and make it something bigger and polish. Shortcut card didn't seem to work, but maybe I used it in wrong times? And then my car just froze in place while time was still going... :(

00.jpg

And then another car bumped into me and sent me into water :')

01.jpg

Bobby's Beautiful Bugs by suvi 2024-10-17T19:50:46Z

That's really pretty. Starting from main menu, it was fun putting a card on the spot to Start. Art is just beautiful. I love cute insects and this just looks chill. I especially liked the blue butterfly on the card. Played one round, it was very relaxing ^v^/

insect.jpg

PEPE's wall of pride by Wouter52 2024-10-10T00:29:40Z

Ah I didn't have enough time to read a lot of speech bubbles that popped up ^^''

I like how it has visually retro feel that reminds me of the early days of the internet. But you used the current apps which is funny it itself. I think it's a peculiar approach and a good contender for Humour category, though personally I found it bit hard to play >_<

Magical Girl Danmaku Dandelina by alpacalypse 2024-10-09T13:36:10Z

That's pretty cute, I like the idea and the visuals <3

Nitpicks: Lines in Main Menu, when not highlighted, are too dark/bleak, I didn't even notice them at first ^^' It it's clear what to evade and what to catch (as you mentioned power-ups)

Mon - Shared Pet Simulator by Andreia 2024-10-10T00:20:59Z

Cute. I played games kinda like that on mobile, caring about a creature. Actually smart take on the theme as it makes a lot of sense (at least in my head xD)

Would be cool to add some feedback on actions. Ofc, in perfect world a cat would actually drink water or be shown playing. I realize that's harder to do, so in terms of jam, you could do at least a simple visual effect. If you have plans to expand on this game, this is something I'd love to see.

Da Eg Hatcha by itsBoats 2024-10-09T20:26:02Z

I am glad I watched Tobugis play it on stream because I struggled with the mechanic of movement and couldn't get far at all :')

I like the silly nature of the game though and simple but colourful visuals look pleasing to the eye ^^

Cute Animal Jigsaw-like Puzzle by Kobato Games 2024-10-08T18:02:05Z

Ahh this was so cute! I love puzzles and this one reminded me of the ones I played as a kid, with big details :)

Are you listening? by Sockenpuppe 2024-10-10T00:42:32Z

I really like the visual design, atmosphere and feeling of the game, music and whispers in the background. You get a grasp of the story pretty quick, and it's easy to read. Games about human emotions and feelings are always captivating to me.

I liked the interactive way of making choices, too, though creatures make it quite obvious what the "good" choice is, even w/o them it *is* obvious so I still like them. Got 1st ending, good one I think. Then, I replayed and got ending 3. I have a feeling what ending 2 is so decided not to go for it.

But I enjoyed the game, it was short and good. Polished and beautiful for the jam. A great take on a visual novel <3

B.E.E - Brave Explorer Evangeline by Pentaworks 2024-10-09T22:14:05Z

It's a cute idea to play as a bee, I like it <3 I don't mind "inverted" movement but moving around was a bit complicated, yes (I played the jam version for rating, I can feel it's a very "alpha" build). It's fun how you did credits on a building but parts of it was jumbled a bit, and one side went by too fast for me to read xD

Grubbo by RobLaro 2024-10-09T23:53:35Z

The 3D art is absolutely adorable and I love the arrow-shooting mechanic! That's a pretty cool entry, looks SO polished! +_+

Parabowls by amarokczukay 2024-10-08T17:31:13Z

Reminded me a bit of your previous game, if I remember it correctly, and also partly of angry birds :D Throwing is pretty hard... It always comes out weak ;_; Maybe I am not a good fit for this job...

Window Creatures by Ategon 2024-10-09T20:32:09Z

Came here from Tobugis stream. As I said there - art is gorgeous! I love it. Creatures are cute, and the theme is well incorporated (also tiny screens add to it!)

And I really like the idea of the game with its idle nature. Actually oftentimes I use those kinda games (like Gourdlets, or "games" with timer like Lofi sessions) while working and this is a fresh take for me!

Only the pause button is right in the corner where "x" is for all the windows on my laptop so I can't close or minimize (- button) anything (like Chrome, Discord) while this game is on ^^''

I was playing for a while and never saw any creatures wander into Forest or Lake areas, and then I noticed then I can drag them manually to those areas. Guess I didn't realise they appear in the Wild and then I keep them in those areas?? ^^''

Papercat Farms by BalimaarTheBassFish 2024-10-08T17:57:36Z

That's very cute! I love the cat and the idea, quite cozy. The art looks hand-made and so more endearing, and the only complaint I have is audio as yes meowing is cute but when I listen to it for some time... I had to mute the site because it becomes too much ^^' Love the purring my kitty does tho!

Didn't expect to see a farming game on the jam as I feel like it requires a lot, but you got the main mechanic done, and it works great. I think with some polishing and additions it could become a neat little farming game ^v^

a pixie perfect fairytale by WeeFairyFabi 2024-10-08T21:21:51Z

Ahh that was adorable!! Loved the whole experience from start to finish. Your art is gorgeous as ever but just keeps getting better +_+ It really did feel so pretty and ~magical~ and SO well done for only 3 days, beautiful game ^v^ I guess my wish was having my own fishing tower??? That really does feel like a dream come true! :D

Rescue Meow-sion by Ninai 2024-10-25T05:53:30Z

Kitties! :3 Cute art. Pretty chill feeling of gameplay, I think thanks to relaxing music.

Critter Season by Trezark 2024-10-09T17:33:17Z

Well I wouldn't say it's unplayable, because I could in fact play it, but yes, would love to try again after the bug fixes :) I really like the visuals and the lighting, it looks cute and inviting, nice to look at.

My villagers worked hard and got a lot of resources, so they survived the winter, but enemies stayed outside even in summer and villagers couldn't come out, I suppose. So that's basically when game ended for me :')

Also, didn't hear any audio at all. Is it one of the known bugs?

Overall, I think it's a cute idea. I liked games made by some members of your team during previous jams a lot, and this one it quite different in atmosphere and general feeling, but I like it too. Hopefully you'll polish it so we can try the game how it was intended <3

Personality test by kanity 2024-10-08T15:06:05Z

@wouter52 Thank you!! Yes, it's my voice with an audio filter to make it more creepy :D I am glad you liked it! And yes, these critters were humans :) I am glad I got the point across. Also - yes, I used RPG Maker MV to concentrate on the art and story, and because I am not that good at coding ^^'

@mitsukoy I am glad it was fun! And that's my voice, I kinda wanted it to be weird so I added a "robot" filter on it as it gave it more other-worldly feeling that I was going for :') Can you please elaborate on the mistake? I am not seeing it, but I am not a native English speaker so maybe I am missing something? EDIT: I was told directly about the mistake and gosh I was reading the whole word and didn't see that AT ALL. How embarrassing! ;_;

Personality test by kanity 2024-10-08T17:36:01Z

@warflame thank you ^v^ I do have some ideas how I would polish & expand it a bit if I have time ^^

Personality test by kanity 2024-10-08T22:47:36Z

@sockenpuppe Oh no! Thank you for explaining the mistake, I didn't see it at all gosh it's so horrible xD I am glad you enjoyed, and yeah I probably should have added subtitles in the end, didn't think about it as it was nearing the end of the jam ^^' Maybe I should post the full poem here at least for reference. Also, you got one of my faves! Thank you for sharing your result <3

@quasilyte Thank you :) I hoped to make more mini-games (like treasure hunt instead of just choosing the chest) but art really did take such a huge chunk of time! The idea was exactly to "game-ify" personality tests :)

And really can recommend beepbox for making simple tunes pretty fast! (I spent more time recording voice over in the end than making my tunes ^^')

Sorry about no subtitles in the end... I was kinda in a rush already and didn't think about it at all ;v; I'll add them to the polished version >_<

And about the story: yeah the thing is the "villain" behind that, bookshop owner who made that book, sincerely believes that people would *want* to become magical insects and thinks they would love it; there is only 1 good ending for Mausu (Main Character) in this game that you can get with a chance of 1 out of 72 where (spoiler I suppose!) she stays human.

Also, you got a nice result! :) It makes me happy to see results shared <3

Personality test by kanity 2024-10-09T10:07:44Z

@amarokczukay hehe I am kinda happy you wanted to play over and over :) maybe I'll make a separate file for itch with "encyclopedia" of all the creatures, like pokemon xD And aww I love your result! Were you unhappy with first one you got, I wonder? xD

@svenerik thank you, adding poetry was a spontaneous decision, glad it worked out ^v^

@balimaarthebassfish ohh you got one of the funny ones! I love it xD Shockshell - you got it pretty much right :)

Personality test by kanity 2024-10-09T13:39:36Z

@manabreak Thank you, and what a cute association with junimos ^v^ I agree it might look quite small, but not sure if I can do scaling in rpg maker... But I'll note it, thank you!

Personality test by kanity 2024-10-10T00:10:11Z

@tygrak Ohh you got one of the rare creatures that are not as "organic"! And yeah I was told about incest already T_T Didn't see it myself at all. Made a 1.1 version today mostly to fix that mistake (and added subtitles in the end for the poem too) x)

@historymaker118 Ah I think you mentioned on stream you got Dustbug! It's one of my favs too, so cozy ^v^ And thank you for your sweet words <3

@fabula-rasa Your words made me really happy! Thank you for always playing my games and glad you enjoy my interpretation <3

Gosh, I just saw I didn't click "follow" on your page and I was wondering why I didn't get notification of your game published and had to look for it... I thought I was following already 3_3

Also, love your result! First green creature I see someone get, too! ^v^/

@langotriel Hehe you got a cutie as your creature ^v^ I didn't play Kings Quest 7 but I like this melody so I'll take it as a compliment >:) I suspect you reference music that plays in Main menu and some of the rooms. I wrote a super quick melody on the fly in BeepBox that has just 1 instrument and is quite short, but I was happy with it as music is the hardest part for me :3

Personality test by kanity 2024-10-10T11:22:58Z

@togis thank you for your kind words, that made me really happy! ^v^ and I had a lot of fun watching you two play the game, it was a blast :)

@andreia I am glad I got the creepy vibes across and that you liked the game, thank you! <3 I spent all three days working on it nonstop ^^

Personality test by kanity 2024-10-11T10:45:27Z

@vidarn Thank you, your comment is very inspirational to me ^^ I am glad my idea with making creatures for sharing the results worked out! And wow, you got a cool one! x)

@ecaterina Thank you for such a sweet review and for sharing your result <3 You got one of rare kitties! Tbh, I am not even sure *what* genre it is myself, to be honest... but I am glad you enjoyed it :)

@xparker Good result, hope you like to sing? x)

@vipaka Thanks :) If I understand you correctly: it's only unskippable in the intro and outro because I wanted audio to be synchronized and play out with text, then you can click through dialogue pretty fast. And if you mean "skip automatically" like in RenPy, I don't think it's needed here as it's not a visual novel and you are only meant to play through it once :)

Personality test by kanity 2024-10-11T18:28:53Z

@burchyn I would >:) And ahh thank you I absolutely won't stop, I love the process so much and then people playing and enjoying the game I made makes me soooo happy! <3

@fupi yay thank you, I am glad you got an eerie vibe and love your result, I made most of the creatures cute but some are more "funny" or even "eerie" =P

@pearstar37 thank you, glad you liked the art ^^

Personality test by kanity 2024-10-13T10:42:38Z

@jdeedubs Thank you ^^ I think I see what you mean with confirmation feature... I'll note that :) Also, here is your Interitty :3 39.Interitty.png

**(You appreciate neutrality in everything, but don’t enjoy others invading your personal space. You always make sure to consider all the opportunities.)**

@itsboats Ohh you got a dragonfly creature! Lucky x) I kinda started making encyclopedia but at the same time I think it's kinda cool that you can see other creatures through looking at results of others x)

@samuli Wow that's cool that the result fits! x3

P.S. My favourite "retro platform" is MS-DOS ^v^

Personality test by kanity 2024-10-15T19:13:21Z

@ava-skoog Oh I should've mentioned saving option! To be honest, completely forgot about it myself. I am happy you want to see more of the creatures, but I wonder which one you got first? Did you get to see a lot? :D

There *is* a story behind the game. I wonder if you have a theory? ;D

Thank you for the note about audio levels! I noticed myself that poetry seems quiet. I'll try work it out better next time, still new to audio design after all, so to say x)

Also, glad you found it creepy and it left you thinking as well. Thank you for such a sweet and detailed comment! <3 It makes me so happy when people genuienly enjoy the game ^v^

Personality test by kanity 2024-10-15T19:17:23Z

@velvetlobster Thank you <3 I think no one has shared this one yet! Yours is kinda rare too, as most of them are "cute" but this is more like "cool" ^v^

About the mouse - yeah, I think so, though there is a moment that for example, people would click on the book itself in the book shop and get no result as you need to interact with the lower "tile" and might get confused as what to do 3_3

Personality test by kanity 2024-10-18T07:31:23Z

@t-c Oh nice! I hope you noticed his tiny face x) And it's so cool you got the secret ending +_+ Thank you for your sweet review :3

@jkyd Aw thank you! I had fun drawing all the desserts >:)

Personality test by kanity 2024-10-26T04:03:23Z

@cassowary Oh well, I hope you liked the result though :) And I am glad you liked the game, thank you for appreciating it ^v^

19.Spidesense.jpg

Cosmic Themes by AweSkyBear 2024-10-13T11:35:54Z

HTML version was a bit finicky, I opened it at first, was just black screen. Then I got stuck on one of the "next" buttons, it didn't seem to actually bring me to the next line. Reloaded the page, again - black screen.

Tried alternative, which gave me: Uncaught runtime errors: × ERROR Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. at Howl.rate (webpack-internal:///./node_modules/howler/dist/howler.js:1557:53) at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:103:36) at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16) ERROR Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. at Howl._refreshBuffer (webpack-internal:///./node_modules/howler/dist/howler.js:2156:45) at playWebAudio (webpack-internal:///./node_modules/howler/dist/howler.js:859:16) at Howl.play (webpack-internal:///./node_modules/howler/dist/howler.js:887:11) at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:102:36) at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16)

I wish I could press "next" without cooldown, as I did read a bit faster and had to wait a bit to press "next"

Can't say much because can't really play the game much ._.

Cosmic Themes by AweSkyBear 2024-10-13T11:57:23Z

@aweskybear I did try it in Chrome, and I have Windows 10 ^^

NebuLeet Troopers by quasilyte 2024-10-09T17:09:47Z

To be honest, I quite liked it, even though usually I'd say "it's not my type of game".

**Art:**

First of all, I like the visual style giving retro vibes, and how the window is small and cozy, and the palette is simple which gives a more cohesive look. I think I'd like my troops and enemy troops look a bit more different from each other, though.

**Audio:**

You mentioned your game has no music, but honestly it wasn't bothering me at all, and also you did COMPO so you had way less time than me! And, sound effects made up for the lack of music - because of them it didn't feel "too quiet", and I did like the choice of sounds.

**Gameplay:**

So, my first try I just placed my troops evenly in all the squares, and there was only 1 guy in the hills left quite soon. But, this madman almost killed entire enemy fleet from his spot in the hills. Honestly, I was on the edge of my seat rooting for him (unfortunately he did lose in the final 1 on 1, but he fought valiantly) and I liked that aspect of the game - even though it is a bit "idle", you can get invested.

You made a pretty complex system with tactics and troops, which is cool. I maybe wasn't very sure of what am I doing during choosing tactics&troops parts but I think it's because I am not quite used to this genre + and would just need more time to really notice the effects of my tactics. For example: when the battle is going on, it shows in stages what cards I have, but it doesn't seem like *I* can use them actively, but I am also not sure if they are being used properly on the field? Or quite see the different effects of me choosing different ranges/types of fire. It's just pew pew pew victory :)

**Overall:**

I feel like you did quite a lot, considering it's compo! The game looks complete and polished, it's a really good effort, and it feels satisfying to play.

Mani-Creatures by DrgCandle 2024-10-08T16:40:11Z

I love the design of the nails! Overall visually the game looks great, and the main menu is really cool. I felt a bit confused during the battle, so I feel like the details need time to get adjusted to, but I got through it somehow and bought more cute nails in the salon xD

Quackling Rescue by Laywelin 2024-10-09T22:35:59Z

For some reason when I start the game, info on the floor says to use ZQSD to move. I thought "how unusual" but it is in fact WASD as it normally is. Must be a typo?

The game itself is very cute. I like the labyrinth setting and the fact I can see "shadow" of my ducks when behind the wall. And it's pretty big for a jam, wow! Impressive. While also feeling comfortable and smooth to play!

I like designs of my "ducklings" as well. They look quite unique! x3

Overall - so adorable! <3

Little Chef by DERRIXX 2024-10-08T15:18:54Z

The idea is cute, but the controls were pretty hard ;_; I liked how the arms moved, lol! Very funny. Action for arrow keys being shift right near them wasn't very convenient imo.

Detective Roach by Cizec 2024-10-17T19:29:31Z

I've downloaded "fixed" version, but can't seem to be able to do anything. Pressed all the buttons, I am just stuck on this screen.

broken.jpg"

I liked the music, the drawn map on pause menu and your game cover. Would love to explore the game more but doesn't seem to work for me ;_;

Escape from Wonderland by ViJeMir 2024-10-11T20:38:39Z

The art is just gorgeous, and it combines well with soothing music which creates a magical atmosphere, and it's curious to see someone from the jam also used Alice in Wonderland as their inspiration after seeing the theme! I know in mine it's not nearly that obvious, but it really was one of the stories I was thinking about while creating it (and there even is a spot on bookshelf with the book itself) so I feel like we are on the same wave in a sense with a theme and appreciate your take on it!

Besides the theme, I wanted to point out how graphical style looks quite unique due to effects that add texture to the models, and animation adds a lot (on Alice, on cards - it looks smooth and pretty). Background looking like a book illustration is a perfect touch.

Quite honestly, I have to confess I was pretty bad in this game ;_;

I did complete the tutorial (which is a great addition, quite thoughtful!) but in real game I died all the time and couldn't get very far even after multiple tries ^^' That's not to say it's a downside of the game, I might be just not very good at it, and with practice I could get better (I was covering a little bit more ground with each try!)

(Blocks suddenly falling down while I am standing on them were a surprise for me though! ;_;)

The only nitpick I have is the very beginning of the run; the camera pans a little bit *too* slowly there, so first few tries I was just confused (died to enemy I didn't see yet, try to move into the "wall" of the screen towards unknown, fell off, etc etc).

Besides that, I have to say it's quite a feat to complete a pretty polished beautiful game with gorgeous main menu AND a tutorial - in only 3 days!

LD59 — Signal

Samband by Ava Skoog 2026-04-22T08:36:03Z

I was looking forward to playing something horrory from you, remembering previous entries, and so I am really happy to see this :D I love the sound-based horror and the creepy atmosphere coming from it and the visuals, the concept is really cool! And the sound is great.

However, I've played around with the radio but for the life of me I can not understand what am I supposed to do. The red button lights up so I pressed it several times before realizing I am technically able to press others too when it does. But that didn't change anything - I was only hearing static each time ;_; Now I am looking through the comments about people writing down stuff but I am at the stage where I have no clue WHY I even would do that and WHAT would I write :'D

I see there is a video in one of the comments but I really would love to try it myself, so any clue/ walkthrough would be appreciated :')

Samband by Ava Skoog 2026-04-22T21:48:37Z

@ava-skoog Thank you!! I got it! x) So the idea is in what "answers" what, now I see what is there to write down. Though I ended up clicking on memory because I had many tries x) Didn't expect such a positive ending at all! :D But the process of getting there was actually super fun. I mean, I feel accomplished after completing it, but I loved the process itself as well. And the buttons feel so satisfying, I just loved clicking on them x) Thank you, it was great ^^ Though I have a sneaky feeling there is another ending (?) because a few times during my tries I got a slight difference in the start of the sequence (yellow OR green lighting up, but now somehow I don't remember which one I've completed XD)

What's that signal? by Local Minimum 2026-04-30T16:28:26Z

WOW that was quite an experience!!! This is something you can go insane from. For sure. I need to gather my thoughts on this one xD

**Audio**: ASMR voice effect is overwhelming. Not in a bad way. I feel like that's part of the point. The main character voice over is funny because he sounds like he is about to cry :')

(Also, this is so sad) sad.jpg

**Visuals**: It's kinda genius to just make the textures out of running words. It fits the game you created so well, creating an insane atmosphere, but also the moving of the words creates an interesting optical effect which adds a lot. The words also giving you clues to proceed in the game is an added bonus :D

**Gameplay**: I'll admit mostly I slided around the house bumping chest first or face first into everything I saw in front of me, though I did notice the word SIGNAL appearing and checked some items out thanks to it, I think the actual correct spot in the end was found "blind". But I feel like this game is more about the experience. And the experience is fantastic.

**Overall**: Very creative entry, I did enjoy my time with it and thankfully managed not to go insane. Poetry is lovely to see, voice acting is great, visuals are genius and atmosphere is on point ^-^

Misplaced by manabreak 2026-04-20T11:32:30Z

All your games are so lovely and this one is no exception ^v^

First impressions - I really like the sound effects! And intro is cute and funny. In general the dialogue is very funny! xD

"Why would you do that??" - Well little signaly guy, I thought maybe I drop this down into the darkness assuming there are spikes there and then jump on top of the crate and be good xD

The visual effect from the jump (waves of light) is very satisfying ^^ I really like the mechanic in general. It feels unique and cool.

And the music gives me a nostalgic feeling. Like in the games I played when I was little :) Digger is what comes to mind first, I looooved that game!

manabreak1.jpg

This looks like a ritualistic thing to sacrifice someone or appeal to demonic entities :o I find it interesting it seems to have something like a keyhole. I wonder what is this for? Lore-wise :D Overall you have some cool lore this time, it has those horror vibes that I like (or is this just my imagination filling in the gaps? :))

Taking second crystal to the ritual tower. It made me so happy to insert it I have immediately jumped down on the closest spikes xD

manabreak2.jpg

noooo XD I fully expected this to loop tbh. now the poor guy is just standing silently in darkness. but this was super funny!!

OK, thoughts after playing :) Sorry my review is a bit messy, I like to share my thoughts as I go!

I really really like this game. I was sad it ended so soon. I was worried seeing comments about it being difficult, but it wasn't. I mean, it gave a nice challenge so it would be satisfying to overcome. But it didn't take me too many tries, just using one braincell I have was enough (also, I like that you have to use it here, it's great) and I made it to the third sacrificial tower on the first try.

I feel like this has huge potential. The mechanic is interesting, the platforming part is fun and reasonably challenging, not too hard or complicated, it seems like the world has some horrific lore behind it and feels mysterious and intriguing ^^

I wonder if after lighting up all three ritual towers a sudden boss battle with a demonic being would happen xD That would certainly be a suprise!

Misplaced by manabreak 2026-04-20T11:50:56Z

@manabreak Oh my god thank you for helping me remember this word, eldritch, I was wracking my brain yesterday trying to remember it :'D And yeah - I would love to play a full game of that. With those eldritch horrors ofc. No pressure but I am waiting patiently :)

Herd behaviour by Decentsauce 2026-04-20T10:40:21Z

Honestly I thought those were robot units at first xD But after rereading the description I like to think these are friends LEAVING the bar, that really fits well :)

I like how this is a puzzle game, it really has the potential to be something challenging! I feel like it's an unusual approach to this kind of puzzle, pretty interesting.

On the topic of scene transition, did you use this command? get_tree().change_scene_to_file("res://scenes/finale.tscn") (Where "finale" is the name of the scene)

It works very well for me. I had one instance where I couldn't transition and it was because of the mistake in the scene I was transitioning to (so the game was crashing).

Also the issue might be in the requirements for the transition - are you sure they were met? Using print("") command really helped me in the proccess to figure out if things are happening or not, if "points" are adding up or not, etc!

*Also, you probably know this already, but you can build for HTML in Godot, if you make sure to name the html file "index" - it's really good to put a web version on itch, so more people will play it!

CODE RGB by cogcomp 2026-04-24T15:06:25Z

Very interesting concept! I love how when I tried pressing two buttons together, the colours combined into a new one. That was really cute. I love the small window and retro feel of the game. Visually it looks very pleasing, and moving feels smooth. The animations look smooth as well. Music is quite groovy ^^

Blipp by vidarn 2026-04-20T11:46:26Z

The graphics are, of course, gorgeous! The music is so lovely too. I'll be honest, the moment with the lighthouse made me gasp as their worlds "connected" for me when I saw the light appear on "her" screen.

The mechanic is really cool and fun, I loved this way to control the characters, and you took the time to draw all the poses and animations...

The game may be short but it is absolutely gorgeous and I can see how much work was put into it to make it happen in one weekend!

I wonder how they exchanged objects while being in different places though? Through a portal?

I think it would be incredibly fun to play a full length game like this +_+

Blipp by vidarn 2026-04-20T14:58:52Z

@vidarn it is cool! I am just trying to find explanation xD What I think is they have a specific portal that is good only for non-alive objects (I would say it was too small for a human to fit into, but the ladder did fit) and they both have, say, a mirror - and through that mirror they exchange those objects ^^

Ziggy Zapper and the Robot Factory by rogual 2026-04-20T20:53:39Z

Wow, I've slowly realized how big the game actually is - so many rooms, and the doors require 12 or 13 triforce pieces... That's very impressive, how you got so much done in 2 days with all the puzzle elements! Several types of thingies, even one that reflects your signal onto other thingies!

The gameplay is very intuitive, the only non-intuitive thing is using J and K but they are explicitly shown as control buttons :) And I understand it's coming from the idea of them being a bit farther from WASD for easier play with two hands.

I am seeing a comment about Zelda and thinking: yes, it does feel like old Zeldas, specifically I would say it reminded me of Oracles, the one with more puzzles especially x) The visuals, the palette, the puzzles even. And then we open doors with pieces of triforce instead of keys XD

Also, nice easter egg here :3 I noticed a few games today with LD59 added into the graphics of the game. It makes me want to steal the idea and do it on the next LD :')

easter.jpg

And this is the one I got stuck on ._. I can't release the control after I lift that block. Making the thingy go upwards is not an idea cause I can't control it through solid block. I feel like I am missing something here =\

stuck.jpg

But overall it's very fun and well done, I liked the little puzzles ^v^

Ziggy Zapper and the Robot Factory by rogual 2026-04-23T16:02:53Z

@rogual Sorry, I meant it as "I don't know how to solve this". I did figure I can get out, yes, but couldn't figure out how to get to the triforce piece, so I was talking about that :')

Twisted Pair by pfeyffer 2026-04-22T23:16:19Z

Omg I didn't realize for a while that I can ROTATE the pieces xD That quite literally changed everything. And I was wracking my brain trying to figure out that first level while not knowing I can rotate...

The music is really lovely, and I like the game design. It reminded me of one computer game from my childhood that I almost forgot. It was called Vetka in Russian, which means Branch. It was also a puzzle game about connecting - just not wires, but branches, so they would flower. I loved playing Vetka and spent a lot of time on it! Thank you for that hit of nostalgia :D

Speed Signal by pkenney 2026-04-30T14:23:56Z

Very interesting mechanics!! I love how smooth they feel and the way I can actually bounce off the walls too?

The mechanical sound does get a bit like... "too much" soon, echoing in my brain xD

But I do love the gameplay a lot! Hard though for a person like me who loves just pressing jump nonstop and can't help themselves lol. Definitely makes for a chaotic and long(er) playthrough xD

The way I can hold the key longer to determine the height of the jump feels very intuitive too but I did fu** myself over with that multiple times, "overjumping" the platforms or underjumping :')

I've noticed the pretty backgrounds and new visual platform type by the end as well. I think the visual design is quite pretty! I couldn't quite make out what my character is supposed to be and what exactly they are riding. It seemed to me like a guy in a really cool mobile wheelchair x)

wheelchair.jpg

The game flew by fast and I had a lot of fun. I did switch tabs to write down my thoughts in the proccess so that might affect the time too, I am not sure if the game was getting paused though. But I wasn't really going for max speed, just for fun ^^

The "enemy" is quite forgiving, I was afraid the 1st time the banana would spawn back where it was. Thank you for making it not too hard :D It still has some impact but not too harsh!

Overall, yeah, super fun ^^ I love platformers and this felt fresh and smooth and intuitive to me. Pretty-looking, imo, too. I would only complain about audio, maybe the SE of the wheels(?) can be made a bit softer, or there could be a few diff sounds, or not constant sound, or did I just jump TOO much? xD Great game tho!! Thank you, I've enjoyed it a lot <3

The Lighthouse by Iluvatar 2026-04-20T12:23:12Z

My thoughts as I go ^^

I got interested in your game seeing the graphics you shared on LD page on the weekend. I am playing the downloaded version right now.

The main menu is very pretty, and the sound effects are adding to the atmosphere. I love love love your art!! It's just my taste xD As is the genre. I'll be honest though, I thought "matches" was a book before I moved my mouse over them :')

Your voice acting is rather nice and fits the character :) (UPD: the (infected?) guy voice over is even better!!) I don't often see jammers who also do voice overs in their games. It adds so much and for me it's a special feeling to hear the person behind the game ^^ Also, don't be shy to raise your voice when needed and put more emotion into it! (Unless people are sleeping in a room near you, I can understand then it's not possible)

Received the HELP message and smiling ear to ear. This is getting juicy!

Gun under the armchair? I would say that's funny but I DID immediately click on the armchair when he asked for a gun...

After "I killed him" voiceline there is that line that is not voiced and has a number in front of it:

line.jpg

The sea creature and everything... Very lovecraftian! I wonder now if I could avoid killing the infected(?) guy and get an infected ending right then and there.

The final CG is absolutely fantastic!!! WOW!!!

Final thoughts:

I loved my time with this game. Obviously the graphics and the atmosphere are the strongest parts. The story is not unique but I love the feel of it. You have achieved a lot in just 2 days and I feel satisfied with the gameplay and the story and how it wrapped up ^^ We need more horror themed entries like this one! +_+ (for me to play hehe)

The Lighthouse by Iluvatar 2026-04-20T16:55:20Z

@iluvatar All right, noted ^^

Hive and Honey Horticulture by Sarah 2026-04-23T10:41:39Z

Wow, you might not call yourself an artist, but you sure are one! Your drawings are great, technically correct, cute, and you have a consistent style; colour palette is hamonious, everything is clear and tidy. Ofc it's always good to strive for more but you can be very proud of your art! The game caught my eye initially because of it - because it looks cute and inviting.

It's also worth noting just how much you guys have managed to do in just three days. A whole shop management game, to be honest! Complete with shop customization and decoration?? Several types of flowers... AND mini-games? That's impressive!

Mini-games were a bit of a learning curve (the path specifically) but I got adjusted soon and they are not too hard or complicated or anything. The bee path is always different, which keeps it fresh, and the honey collecting is nice and easy :3

It's an adorable cozy game with clicker and light management elements, and honestly with some more polish and work could be sold on Steam as a chill game for cozy community! <3

Winnerman Scams a Game Show by 100th_Coin 2026-04-20T21:31:39Z

The description is so funny, love how it's written! xD

The game itself is funny too. And the voice acting is so good!! The music is fun too ^^

It felt confusing though with the time-travel, so to say. With the frames and time moving. I did google the element for example, but finding the time to actually resubmit my answer was confusing, and I couldn't type while pausing ofc, and then the big lottery machine came and just gave me two lemons and when I scrolled back I just got them again and then again... even though I wasn't pushing the button. I don't think I am cut out to be Winnerman xD

Makes me curious though how would it be to go AGAINST this Winnerman :)

Ignorance is profitable by Zirrrus 2026-04-24T13:34:53Z

Morally speaking, this is the game you want to lose; that's what I thought after seeing the "losing the game" message; it didn't show which wave I died on, and I guess I didn't pay enough attention to the number to remember myself. It got challenging relatively quickly, but the upgrades were coming in often, and they were lovely (especially the speed, since satellites move pretty slow). That was certainly an interesting experience! Also, I love the pretty night sky and how you drew the planet ^^

Drowned by the Light by kazuo256 2026-04-30T16:15:29Z

I don't know why but the music reminded me heavily of those old MS-DOS Prince of Persia games and it made me insanely nostalgic.

And the game itself is really a piece of art, with the visuals and the head-spinning, hypnotizing gameplay screen, going in the spiral-circle chased by hands feeling like in a nightmare, not awake but possibly delirious.

The writing feels poetic, too. The drawings are fantasic.

I got lost on one of the early levels (3rd?) unfortunately, not being able to figure out the correct path and getting blocked by lovecraftian entities(?)

The hands easily caught up with me on previous levels, too, but I managed to reach the lighthouse before running out of lives.

The movement of my ship didn't feel very intuitive to me, but the overall feel and atmosphere of the game are outstanding!

PING by christina-antoinette-neofotistou 2026-04-24T14:49:38Z

Wow, this is so cool! Really feels like a complete, polished game, despite it being made in only 3 days. Several levels, very interesting mechanic, cute graphics! The screen with stats after each level made me nostalgic. I am not sure if it reminds me of something specific, but definitely some games from my childhood.

First level was good for getting familiar with the mechanics of the game. It helped me get adjusted. I'll be honest, the game always told me my score was BAD and I was supposed to do everything in much less moves, but... I was proud I did it at all xD However this definitely could be the type of game where you grind to get better, get all stars on each level, so to say, maybe unlock something for perfecting all levels (talking if it was a bigger game going to be published on Steam or sth ^^)

The mechanic is very cool. It makes for a nice puzzle, it feels pretty good (I did feel sometimes that I should've hit the object but in game's eyes I've missed, so it seems their collision shapes are quite tight, but overall the game feels smooth when you adjust to it), and it certainly fits the theme! Great entry <3

Terminal Transmitter 6000 by Dis0rder 2026-05-05T19:50:20Z

This is quite unusual! I tried playing the game myself and watched the video you attached, as well. I'll admit I had only a vague idea on what I am doing, but it was fun to play around with it anyway. I liked the little graphics, it looked very cozy. I am not sure if the ear on the right was pleased with my efforts or hurt though :) It seems like an interesting sound experiment! I understand what you meant when talking about choosing "digital" audio for the game. Very on theme, too! ^^

Satellite Days by lectvs 2026-04-23T16:43:56Z

Wow, this is so good! The graphics might be simple, but they do their job, and everything looks nice and neat. The animation for when you get level up feels great! But most importantly, the gameplay itself is fantastic. I love pinball-kinda games (not sure how else to call this) and I feel like there are not many of them out there. So it felt super satisfying for me to play. I love how you upped the difficulty in creative ways!! And then, the boss battle. Took me 3 or 4 tries, I'll be honest! And then the ending was so EPIC?? Like the story is not too deep or complicated but I got invested! Great game, really feels fun and complete ^^

Fillmore's Island by Jeremy Ryan 2026-04-20T15:02:17Z

The bunny is so cute! Graphics are lovely overall and I appreciate small details: seashells for decoration, "LD59" written on the sand.

Also, I love the way instructions are presented. Inside the world, which makes it more immersive!

And it's an interesting mechanic idea with the drone, imo! That's quite a big level you made in just two days, as well, playing on the same puzzle idea in different ways. You have to always remember to bring the drone with you and use both hands. That is to say, it definitely activates the brain :)

Flirting 101 by OadT 2026-04-30T21:35:37Z

Cute and colourful puzzle; the sounds the guy makes is SO funny :) I like to imagine you recorded the sounds for the game yourself :) It's so fun to create your own audio for the game ^^

It does feel a bit slow when you wait for the heart to complete its path, and then the guy makes just a few moves at a time. I was surprised to notice I can move the bow itself with that red heart too! Kinda assumed it was just for the guy. Interesting twist! And it seems the game keeps adding on stuff, with the "hate you" signal for the guy to go in the opposite direction!

Then I squashed a guy with a box... Well, he looks fine! :D

The skip button is very thoughtful. That way I could skip levels I didn't understand / was struggling with and still complete other levels ^^ Smart to add it in a jam entry so everyone can check out all the levels even if they are struggling with the puzzles! At least for me these are not easy x)

The Sound Store by Jejkobb 2026-04-30T14:06:18Z

These hand-drawn assets are so cute!! Love that you included a photo of the process :) Their puffed cheeks are adorable, I love how you present the story in the beginning of the game, and the texture of slightly crumpled paper adds such a cozy touch. It's such a great way to combine digital and traditional media!

The animations and sounds are adorable too. I am absolutely floored by the visual style, it's just SO good ^v^

And the gameplay is so interesting and unusual too?? And you even did such a great tutorial, too. Together in only three days, wow, it feels so polished and well thought through.

Honestly this is a great cozy game, and it fits the theme super well also :)

My first day on Normal:

taping.jpg

I am afraid I failed on Hard mode, tried a few times but it seems my brain just doesn't compute the patterns of combined waves, I don't really understand why they change the way they change ^^''

buuuut overall this game is so so good! I am glad I found it ^^

Signal Scrubber by Steven Garberg 2026-04-24T15:32:27Z

The text popping up disappeared way too fast, I didn't have time to read it at all. Turning the knobs felt counterintuitive (like i was moving mouse left and right and couldn't quite figure out how to turn those knobs conveniently). The visuals in the screen looked pretty cool. I like the alien/conspiracy/illuminati theme going on in the game. The main screen (desk) fits the atmosphere fell. But in the end, I kept failing - because of the knobs, ig :') Fits the jam theme well, tho!

Below the Light by Beebo Studios 2026-04-22T22:44:01Z

Love the graphics a lot!!! This is so so beautiful and, well, completely my taste x) The atmosphere created with graphics, little animations and music is fantastic.

I had fun exploring the game and trying to solve puzzles all until the safe. I did get the rotary thingy but I don't understand where I can use it. I did get the word for the typewriter and translated the secret message. However... I am stuck now. I checked the walkthrough; not sure how to type "whale" as D doesn't give me H if I press it by itself. Maybe I need to play around with it more... But what worries me more is that part with the safe: the dial has to be in a correct position. But... I can't interact with it at all? I can't change the position of the dial?

dial.jpg

Do I understand correctly that this is a dial? Or am I wrong? Basically walkthrough made me even more confused tbh T_T (I did try clicking on it after typing ABYSS as well, just took a screenshot after)

Foto by MrTurtle 2026-04-30T15:12:56Z

Hehe this is such a fun and engaging idea!

@mastoast Found yours ;) I was trying so hard to get the exact same angle but in the end THIS is what the game counted xD

foundit!.jpg

actually, 2 ppl already found this one before me! :)

@mrturtle I've got a bit carried away so I have around 6 photos made. I'll share the ones that were the "third" one each playthrough ^v^ (As the game says that's when I am HIDING my stash) I think it's these ones:

photo3.png photo 6.png

I love the colours of the game, the relaxing beachy atmosphere, the gameplay idea is GENIUS and it's just cozy and fun. Only missing audio/music and more smootheness in the movement when I am moving my mouse looking/moving around, it kinda...clips? janky? snaps from one angle to another? I am trying to explain to the best of my ability but you probably noticed it yourself already!

This is a really cool game, and made just by yourself! Wow! I've enjoyed it quite a bit, especially the "social" aspect of it and bright, happy graphics. Thank you for this game ^^

Parasignal by HagamosVideojuegos 2026-04-23T11:13:36Z

The skeletons keep catching me :'D It's always a surprise when the screen moves and suddenly there is a skeleton in my face! That's not a complaint, I think it's neat to make a game that is a little bit harder :)

The concept is REALLY cool!! I love the setup and how you play a game within a game with that old-school feeling and atmosphere, some Zelda vibes, the fish eye (not sure how else to call it) effect on TV adding to it - very fun and engaging!

I am glad you mentioned L activating the lever in the description cause I wouldn't realize that otherwise :')

Visuals are really nice ofc, the gameplay is interesting, just a tad hard for me :') But very cool! I loved how we needed to adjust the TV for new level to appear.

Parasignal by HagamosVideojuegos 2026-04-24T10:20:53Z

@hagamosvideojuegos Can I check the book inside the game though? I clicked on it a few times but it didn't open like on the screenshot :( Would be nice!

Kuiper Space Rescue by Saering 2026-04-20T15:53:34Z

I love visuals a lot, and overall atmosphere! The limited colour palette and grainy texture creates a special feeling.

The music is a bop, very groovy! In terms ouf SE, though, I found the sound with which the ship moves quite grating :(

The animations are great, even dying and failing the mission feels somehow satisfying due to a gorgeous animation :D

It's quite hard finding your way "in the dark", so to say, but fits the theme well. Overall, the design - visuals, animations, UI - is my favourite part! <3

Suit Yourself by cassowary 2026-04-20T11:00:23Z

This is actually rather satisfying, I wouldn't expect such enjoyable and polished game in just 12 hours! It feels good to make combinations, and time limit gives more incentive to play and try several times. The melody is nice and simple, though I can imagine it can get tiring with time just like most simple melodies. I think the most important thing is that it is satisfying to make combos (the sound, how they disappear, all combined)! I like how I can do just 2 of them and make combos not just in straight line but in any direction :)

My best score is 00157400 so far. I swear I tried my best xD

Also, my brain is still mushy after finishing up my own compo game late into the night so maybe I have misunderstood something, but sometimes matching diff colours (of same suit) works and sometimes it doesn't. I physically can't hit screenshot while selecting tiles but I've circled the examples where it did NOT work in SAI:

cassowary.jpg

cassowary2.jpg

Suit Yourself by cassowary 2026-04-20T14:44:38Z

@cassowary Sorry I think my brain was def too mushy. I felt like I did read about it having to end on the same colour but didn't quite get it at the moment. I was talking about the group not clearing, because as I understood I can make combos with diff colours, but now that I think about it, those which did work were the ones that ended on the initial colour @_@

Hidden Signals by soundgnome 2026-04-30T22:47:16Z

Oh I was really getting into it and then the game ended! That's fair of course, it's a COMPO game, what I mean is that I was sat ready to play more and more and then was sad it ended xD

At first, I was confused. The white noise was overwhelming, I pressed WASD and all and didn't notice anything happening. I made my computer sound lower and concentrated on the game again. This time the noise didn't feel TOO overwhelming and I started feeling hypnotized, looking at the gray static. And just as I was entering a meditative state, suddenly my vision started clearing!

It seems the music was becoming more and more melodic as static faded slowly. But I have to admit I was relying mostly on that visual cue.

I liked the progression from level to level. Other symbols, the labyrinth; the mechanic with the differently coloured walls.

The hardest part was the beginning of every level. I have to say I was just pressing buttons for a while, imagining the symbol going down right or up left etc. And waiting patiently for it to appear. I was trying to rely on sound cues more but I didn't want to make it too loud because the static hurt my brain when I tried playing it louder.

It was very very enjoyable and something very beautiful you made here, thank you for the game, I had fun! It was relaxing, meditative, pretty and - other than the very start of the levels - easy to understand :)

Round-a-doodle-doo by Fupi 2026-04-23T13:35:42Z

oh no, the chicken nuggets in the ending T_T XD

It's a fun take on the joke about the chicken crossing the street. I remember about this joke but not the details of it though xD

The chicks are so cuuuuute! Even when they get angry... That's also cute! >v<

The pacing of the game starts to pick up and it becomes pretty intense :') But at first it's a cute road management game if I can call it that way? I like how the worsening of the situation was reflected in that smiley face in the centre :D

Very fun and feels polished, and ofc your art is always cute!! Great work in just 2 days also ^^

Btw, I like your take on the Signal theme. I don't think I saw much on traffic lights yet, and it IS a signal, so that's cool!

My time:

chickennuggets.jpg

P.S. I didn't expect the fox would turn out to be an owl, remembering your post with that question XD Sorry!

P.P.S. Noticed a comment about criminal chicks, wanted to point out for me it was obvious I am supposed to click on them!

Round-a-doodle-doo by Fupi 2026-04-23T20:26:16Z

@fupi oh wow, that's interesting! :o

Signal Sleuth by JDeeDubs 2026-04-23T10:55:45Z

Hello! ^v^/ Is there a way to download the game instead? HTML refuses to work for me :(

broken.jpg

Gives this error and stops loading the game.

Signal Sleuth by JDeeDubs 2026-04-24T09:45:05Z

@ordineu I've tried a few times, gives the same mistake :(

Signal Sleuth by JDeeDubs 2026-04-30T00:23:56Z

@ordineu Thank you!! I was out of it cause of bad flu but now I can finally play ^^

COMMENT #1:

Love the Pink Panther-like music and the whole vibe right off the bat. The visual style is neat too, and I especially like the detective's animation (he sure did go through a lot of cigarettes while I was reading terms and conditions and executing my right to move with WASD after the target). Also, this is probably the only terms and conditions in my entire life that I actually did read in its entirety (also also, love the funny parts) (also also also I am not 100% sure I did in fact select correct dogs versus muffins in that test but oh well, it did let me pass; I did NOT realise before how similar dogs are to muffins)

Second level was already much harder :D This is a really good practice for doing two things simultaneously. I failed one time and on the second had a nice surprise that the password I have to guess is def different now xD It's lovely though that the movement pattern of the TARGET didn't seem to change so I've completed my second try without any more failures. (Also this game is trolling me 100% but in a fun way)

The third, sludge level is nefarious ;_; But ok I admit I did it on second try. The blue goo confused me too much on my first xD

I have to say trailing mechanic in itself is so cool. You really feel like you are doing some detective work (the downside is that you don't actually learn anything, maybe if you had like three more days you could add more plot and lore and stuff, that would be super cool =P)

Ok that (4th?) level was way harder. I had like 4 tries maybe? Also I did count the (tutorial?) level as a level and scrolling through comments saw you refer to the one with the cops as 4th. In my universe it's 5th and yes, it IS brutal, thank you very much.

(I have to note on collision: I can get kinda "underneath" the boxes, for example, which I think shouldn't happen)

underbox.jpg

I've tried the cop level a bunch of times now so I lost count. And most of my hope. On a better run got stuck in a fence where I thought I could go through :') No screenshot because I was still fighting for my life and then screen went black with "You've been spotted"

Now I do wish the "intro" for the level was shorter :')

I've set a strategic position to start the level in:

strategic.jpg

I have to say even without the "second screen" this level would be challenging enough. I'd say in some sections you have to go REALLY FAST, FRAME PERFECT in the "opening" that you get. Also I regret starting to play it at like 2 am. I've also got caught on the very edge of the "red vision" miltuple times ;_;

Got the fence screenshot! Honestly this is the farthest I've gotten.

fence.jpg

It's been like a million tries by now and I've lost all hope. I don't have much strategy for this spot. Then I got there again and felt like I am in a safe spot behind the box, no red light, and got SPOTTED somehow... Now I want to cry tbh :D

Tried another time and yeah, I have no idea how to get through that spot. Sorry :') I really would love to play through the whole game but after like 20 tries or however much that was I don't think I can make it (especially because I have no idea how to get through that cop) When I try to play it safe I get out of bound (of the signal). When I try to risk it I get spotted. When I try to hide I still get spotted or get out of bounds.

OH MY GOD I DID IT T_T I swear it was 40th try

As soon as I got through that horrible cop I did manage to finish the level on that try ;_; My heart was pounding like crazy but I did it!!!

I feel like I had to execute everything *perfectly* to do that. Follow the guy as close as possible too and catch JUST the correct millisecond to be able to swoop into the "hiding" spot out of sight of that cop, after the second set of boxes in a "triangular" space that always stayed gray.

I feel accomplished now ^^

Signal Sleuth by JDeeDubs 2026-04-30T00:29:20Z

COMMENT #2 xD

I’ve ran out of space in the previous comment xD

I did decide to try the next level as well, inspired by my success. It was so much easier lol. The hardest part funnily was the very start of the route, I couldn’t quite catch the pattern of the cop there. I guess my most hated part of the game is the cops? But I cheesed it by making a huge loop right through the busy street (did find out a car can give me a fast ride too, very lovely of you not to make it a death screen :’)) I’ve noticed also the strategy with this toad guy is to stay far away, while with the sloth on the cursed level I had to stay very close (have to note I love the designs of the TARGETS, all of them! :3)

Last level. Cute doggo! I felt like it’s so easy and smooth (cool way to make it a bit different btw, since the dog flies over the building so you don’t follow it directly like others) and then THOSE DAMN COPS AGAIN!!!! I mean, just like in life, right??

Doggo is for sure unpredictable too, but hey, I did it on my second try!

Well, final thoughts:

Clearly, I did enjoy the game since I sat through all my (40?) tries with the cop level despite feeling frustrated and considering giving up, AND also made it to the end. Though last two levels are much easier. Difficulty wise that one should’ve been the last xD

Proof:

finish!.jpg

It was actually really, really fun. And I hate stealth btw. But I did enjoy this game, and I did feel very determined to complete it (clearly). It does give you a lot of satisfaction to actually manage to complete the route after so many tries!

There are a few things to iron out ofc, like how our head disappears behind stuff, more on findings (what that spying gives us), shorter intros in the start of the level, etc. But for a jam that's a bunch of work that you did, it feels overall like a complete finished game, just - hmm - in Early Access? xD But very pretty and fun and should I say, ADDICTIVE? It's 3:28 am now and I am sorry for such a long comment. I should go to sleep, really, and thank you for the game and for compiling for Windows. I enjoyed it a lot, looking forward to Steam release with lots of levels and more story >:)

Signal Sleuth by JDeeDubs 2026-04-30T16:41:21Z

@thedugnutt Ok it makes me feel a bit better you also had lots of tries :') And I think I understand about the fence. I am not much of a programmer myself so not quite sure how to solve this. But what I did want to point out about the fence, is about that moment where I wrote "I got stuck", and to illustrate it I've made this helpful visual commentary:

clearly.jpg

It shows that it SEEMS like I could go between the boxes and the fence there, but it is just an illusion and in fact I couldn't. On the right I've added an illustration of a happy triangular place.

Also I wanted to add that the goo by itself isn't too bad, tbh. The cops were the main problem, the goo was a minor inconvenience :'D

And, thank you :) I think it also shows that the game turned out well if a player is willing to try and try again to complete it ^^

Signal Sleuth by JDeeDubs 2026-04-30T20:32:45Z

@thedugnutt yeah I just blacklisted it as a hiding spot and managed to sneak through to that blessed triangle in one swoop, now that I look back at it it's a miracle how I did that xD

-- .- -.-- -.. .- -.-- mayday by Ray Himmel 2026-04-20T21:04:36Z

The concept is very interesting but I am pretty bad at this :'D My sense of rhythm and speed are just not good enough. The music is very relaxing, the beats are satisfying and I really really like the idea of the game. Just wish I was good at it xD The thing is I thought I just have to click while the text is green. But no, I have to do it exactly when beat sound plays. And I just... yeah. I wish I could explore your game more >-< I am curious if there will be a message deciphered in the end or a poem as you mention poem in the description +-+

Smoke Operator by cagibi 2026-04-23T14:05:10Z

"Run to your job interview" - immediately setting the mood, that's such a fun play on itch.io's "run (insert what it is)" box x)

The visual style is great and fits the game so well! It's fun and cartoonish, the palette is tight and consistent, creating a specific atmosphere. Music is fun, too! I was really enjoying myself, but, unfortunately, got stuck very soon - with the fan :(

fan.jpg

I've looked through the comments and tried many many many times and I did activate the signal 2 times on pure chance/accident, but I didn't figure what exactly led to this and how those physics work, and both times I died immediately on the spikes :')

That smoke mechanic by itself is pretty cool though! The concept is great, maybe I am just too stupid and there needs to be more explanation of the mechanic / physics to stupid players like me :D

*Also, that's a huge amount of work for just 2 days, wow!

Smoke Operator by cagibi 2026-04-23T20:17:12Z

@cagibi I think maybe a little tutorial / graphic / explanation of how the mechanic works would help as well ^^ Let me know if you tweak it, I would love to try again, even after jam :)

Pouring Rain by T C 2026-04-24T16:49:24Z

Wow, the font is really fancy! I feel a bit bad realizing it's Part 2 and I am playing it without playing Part 1 first ^^' I went to your previous jam page but there is only one link and it plays Part 2??

I really like MC's portrait. And overall vibe of the game. A mystery, rain, noir vibes... Perfect +v+

Pearl is so pretty!! Coraline, too :)

Oh wow, ending already? I was getting invested in the story!! There's def something supernatural going on... Next part next jam ig? :D

**In conclusion**: It was very fun! Love the design, the visuals, the atmosphere and the story :) The writing seems very good to me!

Pouring Rain by T C 2026-04-24T17:14:06Z

@t-c Oh wow :o Ok, let me know if you upload the old one, if you could add a PC build there too I would appreciate it, I've played this one downloaded (for Windows) and I think it's much nicer to play games this way as web builds can be wonky ^^

Pouring Rain by T C 2026-04-24T21:32:44Z

@t-c Thank you! I am really invested in the story now x) The first part is very interesting, if not more interesting than the second (I feel like second had less text and felt a bit short? I will be waiting for the third part now) I am probably at the end of 1st game now (not finished yet) but I just got a crazy theory going and wanted to share xD

!>I think old lady wants to use Caroline's body to "move into it" so to say. Remembering the 2nd game and how Caroline's soul was in some weird place, I assume her body is vacant now, but not technically dead. Old lady "left" her all the money and estate BECAUSE she intends to move her own soul into a young healthy woman's body (with the help of her doctor) and this continue living, young and healthy now for a while again, while still having all her money and stuff :)

Also, I found it interesting that the 1st part showed special abilities of the Inquisitor, and it was a big part of gameplay. I don't think that was present in the 2nd part? I really liked that Astral Projection "mechanic" though. From the sound of it the priest actually "turns" into another person, and when he talks to someone, they actually believe that real person is talking to them! That's crazy :D

Ok, I've finished the 1st part...

!>Her actual body dropped on the water... I think they wouldn't let that happen if my crazy theory was correct ^^' Mummer is a huge suspect tbh since he disappeared, and considering the comments others were making about him. Did he "possess" Caroline? Did she actually go to the weird place both soul and body, after dropping into the river?

So many questions! I hope you intend to continue the story and that you have it all planned out! x3

Pouring Rain by T C 2026-04-28T20:40:08Z

@t-c Wow, well that just shows that you showed the clues well! :D I've been out of it for a few days with heavy flu and playing a detective visual novel (Famicom Detective Club: The Missing Heir) and it was actually satisfying how tight the plot was with no crazy twists but giving me enough clues to piece everything together myself and then giving my the ability to type in the most important answers. I am telling you this since your story is also a mystery so maybe some food for thought ^^ I was remembering your game a few times in these days and while the 2nd part feels a bit more short and messy, I hope you have enough time for the proper third part :) Maybe a full story could be a complete whole game? :3 Not necessarily for the jams only, but maybe outside of jams even?

Also, !>I didn't realise about impersonator at all, but that honestly makes a lot of sense! They were just using the "essence" of that inquisitor, of course.

Love Caps by Wouter52 2026-04-22T21:24:20Z

This is so cute! :3 Happy to see a cozy game here, and with such adorable mushrooms too. It's crazy there are 3840 of them???

First love of my life:

love.jpg

Fastest love of my life:

love2.jpg

Got stuck on this piece of terrain in another playthrough, couldn't get out:

stuckMush.jpg

The highscore makes you want to play again and do it faster. That's really smart! And honestly the whole thing is impressive in my eyes. I love how cute they look when they dig into the earth, and the hint on the direction, the visuals of it and visuals overall! The concept itself also feels original to me, and it is fun! The only complaint I have is that stamina maybe depletes a little too fast? But all in all, loved the game, thank you for making sth cute!! x3

Love Caps by Wouter52 2026-04-23T15:29:12Z

@wouter52 Ohh, that's an interesting approach! Mathematics are crazy sometimes xD It's like when I do combinations in my game then I realize wait, there will be too many combinations with only like 5-6 items already for me to draw a separate CG for each combination, ESPECIALLY if I allow items to repeat xD

Love Caps by Wouter52 2026-04-23T15:58:48Z

@wouter52 Oh my god XD Yeah I did overscope a few times but managed to reel it in enough in the end. Mostly. Honestly the jams teach us how to properly pace ourselves and be realistic about what we can do in 2-3 days :D

Fae'calling by BarnabeWild 2026-04-23T16:12:26Z

Love the creepy atmosphere! The music supports it well. I did walk directly into the fairy fairly ready for a jumpscare/death screen, but then she just vanished (and I got a text about it as well) so it seems I've failed the mission. Couldn't find her again after that :(

The graphics really fit the mood. I love the grainy effect and dim lighting. After locking in with M, the movement feels smooth.

Very interesting entry! At first I thought it's horror, but then it made me feel relaxed :)

Bird Man Signal by Kobato Games 2026-04-23T13:25:14Z

Ok, that's a nice change of pace from me dying in other jam games over and over :D Very nice to see a Twine entry, and this one was short and sweet :) Fun and simple story, taking the theme into account pretty well.

I like how the clones convo references the Superman thingy: is it a plane? is it a bird? NO! It's Superman! (or sth like this xD)

Very sweet ending!

ALSO

Me being a translator and an editor and a writer... It's hard not to go into "edit mode" xD I tried my best not to...

However! Here are some typos / mistakes I found ;D

A few stars mange to shine through. - probably meant to be "manage"?

deep in some arguement - argument

Fortunately, the blinding light obscurs - obscures

You shift the lid just enough to peak out. - peek out

Fear not citizen - add comma: Fear not, citizen.

I am hear and will make short work of these Multiplier clones. - I am here

Looks like you had to go to a lot of trouble to do this. - through a lot of trouble

You sit down on the roof to wait. - You sit down on the roof and wait.

You know rooftops are often the scene of climatic battles between superheroes and supervillians, but at the moment, it seemed to be away from the action. - seems to be away (the tense has to be the same)

Bird Man Signal by Kobato Games 2026-04-23T16:46:03Z

@kobato-games No problem, I just can't help myself when I see errors in texts xD Professional deformation :')

IONOSPHERE by HexyVexy 2026-04-24T16:01:52Z

The visuals are REALLY cool. I love the atmosphere. An interesting way to attack enemies, as well. And the animation that goes with it is beautiful! The music sets the mood quite well. Maybe not quite sure where the jam theme comes in and I wasn't very good at avoiding enemy projectiles, but it was definitely a unique experience!

S.L.O.P. - Signals lost on planets by Pentaworks 2026-04-24T14:36:18Z

I love the setting ^^ Couldn't quite get what was written on the mug in the control room? I wish I could look closer. Clicked on it, but nope :')

The game is kinda addictive, it is slow (because you wait for your signals to travel and connect) but relaxing, though my gameplay soon became, well, mindblowingly lazy:

mindblowing.jpg

Kinda worked tho?

mindblowing2.jpg

Very nice entry, imo. I found it fun ^^

Signal Colors by robin_schmitz 2026-04-30T17:44:47Z

I'd say my first run was like a tutorial for me where I was just figuring out the game. The second run was the real deal and I started enjoying myself quite a bit. The music is a bit hypnotic, drawing you in. The clicks sounds are satisfying, and everything looks neat, tidy and stylish.

I love the upgrades, there are so many and they continuosly expand the game and make your run longer. The colours are bright and pretty, and simple design of the upgrade cards on the right stands out stylishly on the black background. I was so happy when I got the teal colour, and then pink came along?? Even better! ^v^

It was getting harder there in the end, ultimately I couldn't get the last upgrade because I didn't get lucky with the colours game was giving me - I needed green but kept getting mines for other colours ^^' But I am still happy with my run!

colours.jpg

Very relaxing, meditative game; I did enjoy playing it a lot :)

Signal Hunter by Ilari 2026-04-24T15:17:43Z

Wow, that's pretty cool! Shame there is no audio at all, but I love how the environment lights up a little when we use a gun :) And that my bullets are infinite hehe.

I like there is a story to it, and I enjoy the top-down view. The main character looks pretty nice, cool blocky design, bright colour to contrast the environment. The game overall looks like great bones on which you can place more textures and expand- expand this all into a full-blown story shooter game. With elements of stealth ig if we consider I can crouch and move quietly.

Ofc I got lost (I see there is a map, which looks like a labyrinth, but that didn't help me). I have horrible sense of direction so I just kept checking every room.

And that was the moment I knew I was f***ed..

fucked.jpg

Mixed//Signals by MajoMirez 2026-04-30T15:45:19Z

Pff that was SO chaotic!! Very unexpected. First try I was simply ????? then second try I got the hang of this and managed to achieve somewhat decent(?) score:

scorechaos.jpg

I like the music just gets faster and FASTER and FSTR!!! It adds to chaotic vibe and shows the progression and stakes.

I felt confused with the rhino one a bit. Maybe I missed a visual cue but I thought I just need to take a good shiny box, either one of them. Just not TNT. But got blown up several times. Also with the flags - I probably should've noted the position of the according button but since everything was going so fast I didn't do that. So when the game didn't tell me explicitly which button to press, I've failed.

I have thoroughly enjoyed the chaos tho. It's fun and made me smile and maybe laugh a bit :) I think the mixing of different "mini-games" was done perfectly, and simple visual style makes it clear to understand ^^

I HATE PRINTERS by Ron88 2026-04-20T16:45:04Z

Here because of the title xD Love the visual style immediately, makes me a bit nostalgic ^^

The music is very nice also, easy to listen to for even a long period of time. And the premise is so... real :')

It is pretty hard to figure out though, I admit. I have found 2 codes, but I can't understand them. 1234 with fruits - I did figure out on the third try, pretty smart puzzle.

The "letters" one I can't quite grasp. It feels important they are sideways, but the 1 sideways doesn't really turn into another number, 4 neither... etc. I can't really detract 1 and 4 from 3 if - is detracting, and it doesn't give me anything anyway. Had to use a hint after all! Didn't think of that at all, I really believed them being flipped is important somehow (though to be fair there was a = between them ^^')

And I clicked on everything but didn't find the 3rd code :(

Moon Moth by kanity 2026-04-20T10:28:26Z

@decentsauce Oh I am glad, I don't know why it is laggy for me on web :') But more importantly!!! I have a game in my library that I saw on Steam and immediately thought "this is for me 1000%" but didn't have proper time to play it yet (so it's not just 30 mins once a week or sth) - Little Goody Two Shoes. That's by AstralShift, right? Did you play this one? it looks absolutely incredible!

Moon Moth by kanity 2026-04-20T11:36:46Z

@decentsauce Wow! I didn't even know it has a sequel. I really need to find time to play this game!! >_<

Moon Moth by kanity 2026-04-20T12:29:10Z

@manabreak

Thank you!! I am so happy I managed to make a whole little game myself from scratch w/o help of things like RPG Maker and RenPy, it feels really satisfying I have made something that works xD

Hehe all those dreams are "interesting" I guess, so I wonder which ones you are talking about xD Honestly I feel like I didn't go wacky enough for the dreams as they can get really weird irl %)

Also, glad you liked the sound! ^^

Moon Moth by kanity 2026-04-20T20:11:18Z

@barnabewild Thank you! Yes, I had lots of fun working on this game ^v^

@vidarn

Thank you ^v^ It's funny how this came to be because I put the word "signal" in the dictionary and somehow one of the results of the translation was a "sun moth" and it just went from there... xD

And - yes, I did put those words as a sort of hint in Main Menu ^^ Though I had "water" one as "ocean" in my notes as well as code, I realized it's too limiting when I came up with a lake dream idea, so it became "water", a more vast concept. I had plans for other elements, such as "fire" and "woods/plants" but then the combinations started growing too fast... and I was trying to be realistic about things I can do in just two days ^^'

I am glad you enjoyed the game!! I've only started learning Godot last week so I made what I could with things I had time to learn x) (And googled and watched some tutorials/ read reddit / godot forum discussions to figure out stuff as I went)

@mrmastin Thanks :3

Moon Moth by kanity 2026-04-20T20:21:29Z

@rogual Thank you for playing, and I am so happy that you enjoyed the game and got a dream-like feeling from it!

Honestly I was worried players will get confused with the 5 stars, but it's actually because of my programming inabilities. I wanted there to be 5 dreamers, and for stars to disappear after you use them once. But I wasn't able to do it: the star WAS disappearing before loading into the dream level, but then when I loaded the city level again, she was there again, as if the level was becoming a "clean slate" on each load. I tried some things but didn't figure this out in 48 hours and then didn't want to break my game on accident :(

Maybe it is not very clear from the description on the page and the game itself... But what creates a dream is a combination of the waves. There are 4 possible combos on catching three waves (in a 1 1 0 1 / 1 0 1 1 kind of way where each digit is a set type, you can only catch one of each and the order doesn't matter!) and a Wildcard which gives a special dream immediately.

For example:

water + star + romance = Dream #1; water + star + horror = Dream #2 etc.

Then, after giving dreams to all 5 dreamers, the game ends. Unfortunately, I just couldn't make those dreamers disappear :( But the game still does have an ending after creating 5 dreams! ^v^

But anyway, I am glad you got some rest from lasers and crates hehe :) And glad you liked my art. I admit, my games are not gameplay-heavy in general. They are more about atmosphere, world building, story or psychological themes. But I am glad I went out of my comfort zone and tried coding and still managed to sneak art & atmosphere in!

Thank you again for your lovely review and have sweet dreams <3

Moon Moth by kanity 2026-04-21T20:14:22Z

@poddub Glad to hear it! Uncanny feeling is perfect, that's how my games always end up :D

@kyanoss Thank you ^^ And one of the dreams in game is actually inspired by my childhood dreams :)

@lectvs Hehe if you enjoyed your time with it that's what matters ^v^

@mr-flower Thank you, I am happy that you liked it :) And the flute thingy between the scenes represents waking up, but yeah, it's probably a bit too sudden and jarring :')

@quasilyte Oh, that's great! I think fever dream is a perfect effect xD And the 2x dreams were probably horror ones, they fall real fast but from only one side of the screen. Wildcard is decently fast but rare and usually goes diagonally. But yeah the game is more like "evade the waves" than "catch the waves" if you think about it ^^'

Moon Moth by kanity 2026-04-21T20:17:10Z

@boltdapikachu234 Oh that's unfortunate :( I will upload a video walkthrough w my commentary tomorrow hopefully, for anyone who can't play for whatever reason ^^

@hagamosvideojuegos It is so simple also because I was coding this time xD And I am very new to it. But I am glad it still feels good ^v^/ Thank you for playing! <3

Moon Moth by kanity 2026-04-21T20:41:05Z

@quasilyte well they all have it but Wildcard's are the biggest :)

Wildcard:

waveWildcard.png

Horror:

waveHorror.png

Ocean/Water:

waveOcean.png

Romance:

waveRomance.png

Stars:

waveStars.png

Moon Moth by kanity 2026-04-22T08:17:39Z

@avhatar It's my special touch, everything I do turns out creepy even if I try making it cute, such is life ig :D But tbh I love horror vibes myself so it makes me happy :) Glad you liked the artstyle! <3

Moon Moth by kanity 2026-04-22T20:59:56Z

@iluvatar

Wow, thank you for such lovely feedback ^v^ I am glad you enjoyed the game and my music and voice acting and all! It's always a happy moment when your art finds a resonance in someone's heart.

And thank you also for noting this issue on itch, I went and made viewport bigger, added fullscreen option and ability to scroll the screen, hopefully this will save others from such cropping. It looks all right when I load it, just lags, so I didn't know about this!

@andriybyelikov I'll take that as a compliment :D

Moon Moth by kanity 2026-04-22T21:11:14Z

@wuppos

Hello! ^v^/ Can't wait to play your game too ;3 I am glad you enjoyed mine, and definitely DO try voice acting, it's honestly so fun :) I kept giggling when recording fun stuff, and more emotional lines made me proud with how I have managed to act them out, and emotional too. It's also fun to play with your voice, speak and read in different ways. Honestly, audio has become one of my favourite parts of game making xD

On topic of the gameplay. With the stars, you see, they are supposed to disappear. They represent 5 different dreamers, and the idea is to create dreams for all of them. The dream itself is determined by the waves, so it can repeat. However, I am a newbie at coding and it was my first time writing full game code myself and working in Godot, too. I couldn't figure out how to make stars disappear for good: they DO disappear according to code log, but after loading back into the city level (after beating mini game) it's like the level is a clean slate, loaded anew, and so the star is back ;_; But I did make a global variable for stars collected, and so the ending still triggers after you create 5 dreams!

And on the waves: yeah, after testing several times I also felt like it's more of a "avoid the waves" than "catch the waves" mini-game ^^' The one flying super fast is the horror one, but it usually falls from pretty much the same spot. I thought about writing out what combo you got when showing the dream but then decided it would make it too obvious and there has to be some mystery in the game/gameplay :') (also I would need to add another in-between screen for that and that would take a while ^^') I'll def have to tweak that if I work again on this game!

Moon Moth by kanity 2026-04-23T16:46:50Z

@smolbigby Thank you <3

Moon Moth by kanity 2026-04-23T17:09:30Z

@ben-morledge-hampton Thank you ^^ I think the audio might also get layered when the game is lagging a bit, and the sound comes later. But I like using the echo effect for ethereal feeling, I admit ^^' Having more gameplay in my jam entries is a goal for me in the future, since I am not a programmer and I am not able to do anything complicated, especially in just 2 days. I took a step coding myself this time instead of using RPG Maker and such, so hopefully in the future I can supplement my visuals with an interesting gameplay as well :) But I am glad you enjoyed the game nonetheless! <3

Moon Moth by kanity 2026-04-24T09:51:53Z

@cagibi Thank you! Wow, so there is a special file that makes Godot exported game playable on Linux and you can add it to any Godot Windows build? :o I didn't know it could work that way. Very fast wave is "horror", sorry xD The idea is to remember what you caught and try a new combo next time ^^ Glad the video was useful!

@zirrrus Oh no :( You ended up catching the same combination over and over: water, romance, horror. I'll need to add the screen telling which combo led to the dream! Though now you know how I felt in my childhood when I kept having this nightmare night after night xD

@cogcomp @ilari Thank you ^v^

@ray-dino I am glad you enjoyed it, thank you :) Maybe I'll start doing more complicated mechanics as I learn more programming ^^

Moon Moth by kanity 2026-04-24T15:21:19Z

@liquid Thank you, I am happy to hear it ^v^

@christina-antoinette-neofotistou Thank you!! Honestly I was trying my best, just couldn't make the stars disappear after "using" them. I need to research global values and autorun feature in Godot more. But I am glad it was still fun to play! <3

Moon Moth by kanity 2026-04-28T22:09:53Z

@eeva @catanus Thank you! ^v^

@hammeredzombie Ahh glad it had such an effect! And I do love writing poetry, maybe a poetry book in a form of a game would be more accessible though :D

@soundgnome Wow, that's a cool comparison. I haven't read this book; but now it's on my list, thank you for recommendation :)

@xedur Thanks for the tip! I'll need to research how to do this :)

@oadt Thank you! I've planned them on paper first, based on elements (waves) I chose and taking inspiration from some of my own dreams :)

Moon Moth by kanity 2026-04-28T22:30:14Z

@wouter52 Hehe that's good :D But did you see all the lighthouse-themed ones?? I really like those! Your comment also gave me that thought that I WAS going to make different bedrooms and such, but well time contstraints ^^' If I have time to work on this game more I'll try to make it so the stars disappear after you make a dream for them and you can see the sleepers/dreamers ^^

@frozenfire92 Thank you! I was worried and ready to extend to Jam, but so happy I managed to make a COMPO ^^

@robin-schmitz Thanks :) Yes, I came up with the concept after the theme was announced, made sketches on paper while planning and then drew everything on my laptop. I don't think premade assets are allowed for compo anyway :) Hopefully you enjoyed your dreams and my dramatic reading! :D

@fupi Yay! I am happy to hear the audio is getting better, it's really becoming lowkey my favourite part of game-making xD I even recorded a melody w real life instruments myself for the first time (the one in main menu if I remember correctly!) Cozy and uneasy is just my trademark I guess, though it happens by itself :'D Also, thank you for the tip on the resolution; is it something I do in Godot before exporting my project?

Moon Moth by kanity 2026-04-30T16:48:05Z

@fupi That's a lovely description, now I want to make a game where an alien reads you bedtime stories, thanks for the idea XD And thank you for the tips, I'll note that down!

@t-c Thank you, it makes me very happy that my games turn out unique ^^ These are really just like a piece of my mind in colour and sound. I do see how I could make the combo mechanic a bit clearer, if I work more on this game I will be sure to fix that. I tried to represent the "themes" of the waves in their visuals, and added a hint on the main screen about what types there are. But I admit it's all pretty obscure. I wonder what you had in mind about a player themselves figuring out which wave represents which theme? How would that look as a game mechanic? Honestly I was simply hoping that visual design of the waves would be obvious enough by itself xD When you make a game yourself, everything is obvious to you, and it's hard to imagine how actually mysterious all of this will be to another person :') I am glad you enjoyed it nonetheless! Thank you for playing <3

Moon Moth by kanity 2026-05-01T23:29:48Z

@majomirez Thank you! ^^ The mermaid dream is pretty much taken from my own childhood recurring dream so it's interesting to hear you had it too :D

@t-c

That's fair, you only see main menu in the beginning and then quickly forget about it, so it doesn't really help unless you are doing a second playthrough and looking at it again and thinking hey, wait a minute...

Thank you for explaining your idea, and it actually reminded me that I did have a more complicated game design in mind in the beginning (though different to what you said) but me being new to programming made it much more simple ofc. But I'll take notes and practice and hopefully next times I will be able to add more puzzles/other mechanics to my games!

It's honestly so eye-opening when you get feedback from other people playing your game (and not like when my sister or boyfriend plays when I am standing right there and can direct them and explain things) because when you make it everything is obvious to you and it's hard to realise some aspects will be confusing to a lot of people seeing the game for the first time ^^'

Moon Moth by kanity 2026-05-01T23:41:46Z

@local-minimum

Wow, thank you for the video playthrough! That's very sweet of you to do and it helps so much to see issues with my game design. I've noticed you made a playthrough of some other games I played and liked this jam so I'll check those videos out, out of curiousity, too ^^

I am actually happy you managed to see 4 different dreams out of 5 (and the final one that you get after creating 5 dreams total), but your playing proccess shows it's easy for a player to get many repeats which is obviously annoying and gets boring fast.

I noticed you caught the "Horror" wave (purple one) almost every time; I was hoping it would be easy to avoid if needed since it spawns in pretty much one place on the screen, but now it's clear it will be the most caught one by many players. It is part of 3 combinations (water, star, horror (sea monster dream); water, romance, horror (mermaid dream); and romance, star, horror (exploding planet dream). You did catch a Wildcard on the 2nd playthrough, this gives you a special dream immediately. So you've only missed water, romance, star combination (it's a silly dream, the only positive one pretty much :))

Clearly I needed to make better instructions, I've already tried to make things more clear remembering previous jams experience (hence that ugly PRESS ENTER text, that's just me being paranoid) but still managed to confuse people :') But you did notice that it's better to remember and note the combinations, so at least that's not too obscure.

On the topic of resolution, as a person with an old laptop I honestly didn't even contemplate the existence of 4K screens xD Sorry! I even had it 1 to 1 in itch embed screen but now you can see a lot of gray around because I received a comment about screen being cut for them (which I didn't get testing it myself) so to be safe I've added fullscreen and made the window itself bigger. I was going for a retro cozy experience, hence the 800x600, and since I am really not a programmer and it's basically the first game I actually wrote a code for, I honestly have no idea how to let people stretch it, so sorry for that... I will note and research this for future use!!

But I am glad you could have a lovely time still and managed to see pretty much all my game has to offer, thank you for playing and making a video ^v^

Moon Moth by kanity 2026-05-05T17:57:01Z

@local-minimum Thank you, I'll try that next time ^^

@dis0rder

Thank you, I am glad you enjoyed the game and my recorder-playing :) I am curious about your game now too, hopefully I will find time to check it out soon! The audio is such a fun part of game-making. I don't think I even realised there are soprano and alto recorders. Sounds like a cool way to add more variety to the sound. And I didn't know about bad rep either! I feel comfortable with recorder since I played it in school, but I am very much an amateur also. (I did like the sound of recorder in school though, I found it quite melodic and felt happy with myself!)

I feel like your explanation of your LD49 melody explains why my music feels eerie... Because of the piano, recorder, reverb - all those being very popular with, well, me xD

@ava-skoog

Thank you! I really did like using Godot so there is a high chance I continue working with it :) I enjoy trying new engine for each Jam too though, so it might be something new. But Godot really feels like it's good for my simple indie projects, and the programming part isn't TOO challenging for me. And yeah I was super excited when I saw the tutorial on the particles xD It was fun to play around with them.

Some of the dreams are something I actually had (like the mermaid dream), some represent my thoughts and feelings considering the state of the world around me (like the dream about an exploding planet, it's about me feeling cut off from the world and feeling like there is so much stuff going down overall around the planet, but me still trying to reach out, like through those game jams for example, and communicate with people around the world ^^). I talk about all that in the video I uploaded on the youtube if you are interested, I linked it on the game page ^^

Moon Moth by kanity 2026-05-07T19:47:51Z

@nbumgardner Thank you! That's a great idea to hint further about the wave types with colourful outlines. I agree that dreams repeating doesn't feel nice. I will definitely work on that if I continue polishing this game :) Glad you enjoyed the audio, I put a lot of work into that department and tried to read each dream poem differently, too.

@pkenney I love your description of the Dream#2, as I call it, sounds perfect xD Yeah, I know which one you are talking about. It was very fun to make, and I spent quite a bit of time drawing each vertebrae on that starfish skeleton :) Glad to know you tried working out the combinations, and enjoyed the audio as well. I tried my best to read each poem in a different way and use my voice differently since I am the only "voice actor", and create more diverse audio with BeepBox and recording me playing actual irl instruments, so I am very happy to know it worked! Thank you for playing :)

@ao-85 Thank you, I am glad you liked it ^v^

@steveofstevesgames Thank you for playing and for the compliment to my haunting voice! :D Glad you enjoyed the game ^v^

Moon Moth by kanity 2026-05-07T21:12:17Z

@alchemic Hopefully so! There are 5 dreams in total :) Thank you! ^v^

Moon Moth by kanity 2026-05-08T20:46:44Z

@sarah Thank you! ^v^ Yeah I found it a bit tricky to adjust the web version, but I am glad you had fun nonetheless :)

A glimmer in the sea by Norah 2026-04-23T13:45:15Z

Hello! ^v^/ After missing a few jams, I am excited to play a new game by your team. Hopefully I can find time to check out the ones I missed as well! They are always so atmospheric.

However, I can't seem to be able to play this one? The itch only has a downloadable Build4 which seems to be an HTML build, but ofc it doesn't open just locally. On the itch itself, at the same time, the HTML game is not embedded:

not upl.jpg

Is it something on my side? Or maybe there is a missed checkmark on "this file has to play in browser" line on itch edit page? I would be down to downloading a regular PC build for Windows, too, that would be even better.

Here's how the file I've downloaded looks for me unzipped, the main folder and the Build folder:

not upl2.jpg

Hopefully there is a fix, looking forward to playing the game <3

A glimmer in the sea by Norah 2026-04-23T13:48:24Z

Sorry, I didn't realize it was embedded here on LD page too. I got excited for a second, but nope:

not upl3.jpg

It's not loading either :(

A glimmer in the sea by Norah 2026-04-24T17:26:48Z

Sorry for spamming the comment section with so many error screens T_T I wish I could delete them to clean the space but I don't see the option?

I've noticed you've updated the itch.io page and went to check it out. Now the web build is there! I've tried playing it.

Unfortunately, I am still struggling :'D

The sensitivity seems to be very high so it's impossible to look around with a mouse. I did manage to move with WASD though to check out stuff as well as I could. Read instructions, got the signal. I tried moving the valve while this guy kept complaining in French :'D If only he knew how I am struggling here! I did figure out kinda how to move the ship, but the valve really is confusing to steer.

I did it!!! First ship guided! The guy is very grateful and understanding ofc xD

grateful.jpg

The second guy was way more polite and I actually managed much better this time! Though I can see the map getting harder with red and moving pieces... And I am already not very good at this so it makes me worried x)

I have to note the voice acting is so funny! In a good way. You really do imagine a certain character, and it feels like you guys played with your voices which made them sound more unique and interesting!

This was so funny:

funyn.jpg

The view outside the window is beautiful. And I love how cozy my "office" looks (lighthouse setting is so atmospheric!). I just wish I could look around more comfortably. I managed to look at some paintings on the wall. They are quite curious! I wonder if that old man is Maurice?

I am starting to get a hang of the valve. I think the main trouble I am having now is with "overshooting". It goes too far, and I am trying to steer it in small moves.

I failed Lucinda while trying to be speedy to get away from the red thingy and crashed into a static rock T_T Now I would need to do everything from the start. I wish I would just need to redo Lucinda, and not the whole thing. I think I'll stop here for now >v<

As always, it was an interesting and atmospheric experience! I love how often you come back to themes of water, sea, ships. It feels familiar and comforting now. Hopefully the technical details can be fixed so it will be easier to enjoy the game and more people can play it and play it to the end!

I think mechanic in general is interesting. It was satisfying guiding the ships! I think it could make for a really nice gameplay loop ^v^

A glimmer in the sea by Norah 2026-05-05T15:40:56Z

@norah The atmosphere is so good in your games, so I am always curious what you will try next ^^ It's always an interesting experience! Honestly with jams it feels like you really have to limit the ideas so you can have time to polish them and playtest and check everything. Looking forward for the next LD with you :)

LiliesPond by wo_ri_gou_le 2026-04-22T23:24:43Z

Very interesting! I love the concept. Love the lilies. They light up very prettily, and I appreciate the watery circles effect ^^ Also interesting how the game affected the screen in fullscreen!

effect.jpg

Seeing LD page go wavy and colourful added to the atmosphere of the game xD

I have completed it! Short and sweet. My only complaing is that I feel like with zen pond the calmer and chill music would be more fitting. Thought I understand upbeat music was used to easier detect the beat, it felt like the music did not feel the atmosphere of the game. But other than that - a cool experience! :D

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-20T21:41:45Z

First thought: Oh, a nice lovely star viewing game before sleep ^v^

Minute later:

chaos.jpg

That got overwhelming really fast xD

The idea feels quite unique to me, and the starry sky is cute (before chaos). I tried looking for particles in that square on the bottom right but that didn't help much. I relied more on the line "Detected! Look closer!" down there. I wish I looked more at the sky itself ;-;

Really interesting concept tho!!

GHOST CHANNEL by Tetracold 2026-04-24T16:17:31Z

The visuals are so good! As well as world building. It's cool you've added info on the ghosts here on LD page.

I love how the screen moves with that effect as if on tube TV, it's a really good touch, makes the game even more atmospheric. Everything is stylish, pretty, colourful and bright! Cool design as well.

I was confused on how to actually play the game, unfortunately. The ghosts kept bullying me so I couldn't move much. I tried getting on 2nd floor but didn't manage to. Left click (stun?) didn't seem to do anything.

Also, in the very beginning with the newspaper and controls screen, I wish it only disappeared when I click a mouse or sth. it was too soon for me so I had to close the game and open it again to read it properly :')

I wish I could actually play it properly, the premise and atmosphere seem so cool!

GHOST CHANNEL by Tetracold 2026-05-02T17:41:43Z

@tetracold

Thank you!! It got much better, the interactable objects lighting up helped a LOT, and I feel like encounters with the ghosts felt better as well. I managed to understand the game more, explore the mansion, stun some ghosts, get lots of medical kits. Lovely animation on those, by the way!

Unfortunately, I still got stuck xD Pretty certain I found a non-coloured key, but the game still wouldn't let me into that room (1st floor I believe) and I tried all the rooms I feel like, went around and clicked everything, but couldn't proceed. Found around 3 pages, I believe?

One more thing - I noticed that when I press the down key, I get to see the profiles of the ghosts. The feature itself is great, but I kept pressing the key after jumping for example, or when going down, just from reflex, since I am used to using it for movement. So I kept calling that screen ^^'

GHOST CHANNEL by Tetracold 2026-05-02T18:24:28Z

@tetracold Ohh I see! I did find him but didn't kill him ^^' I did click my flashlight to stun, I think, but ran away right after so maybe it didn't land? I was sure I have to open something with the key I found! Maybe I did and didn't realise that room was locked before? Sorry :') But the udpate definitely did help, if the game is fully polished I think it will be quite fun ^^

Echo by FunnyPumpkin 2026-04-30T16:34:20Z

Not an easy puzzle game, but the conditions I feel like are pretty understandable. Lovely sound for the bat's signal. The graphics look neat and tidy. Cute bat with cute animation, too ^^

Out of Signal RTS by quasilyte 2026-04-20T21:16:24Z

I really like the hauntiness of the music, there is a special feel to it that fits the game well and creates a lovely dystopian atmosphere if I can put it this way :)

It does feel cozy and slow-paced, at least on the Normal difficulty. And everything looks neat and polished! You did so much in 48 hours and it feels like there was a lot of care put into the game.

To be honest, this is not my genre at all, so I did feel a bit lost while figuring out what to do, what to build, how to go about it. I watched a bit of your video on YouTube though ^^

The pink enemies and their den look so cute. Their house looks like a flower bud <3

cute.jpg

They are working hard in there, living their life and not touching me (so far). Can I be a peaceful nation? :D

Search of the Signal by duudel 2026-04-23T15:52:56Z

First of all, the concept is great for the theme! It took me a minute to figure out the scanner and how to use it, but with my one braincell I have realised I have to go in the direction where the waves are high :) Just had to read again through controls properly and use it a few times to get used to it. (I have to say though: I was playing in fullscreen, and when I wanted to check the scanner for the "up" direction, so to say, I met with the X button for closing fullscreen, which made me lose precious energy while getting confused; I am sure the PC build doesn't have that, but my system is Windows, not Linux, so I played HTML)

Secondly, I like the gameplay, however it needs some adjustment. Obviously you didn't have time to add lots of stuff into the world, but what you could do is either make the scale much smaller, or walking speed much faster. As a result, walking through the empty world with a very low speed (especially on sand) makes for a miserable experience and will prompt many players to abandon the mission.

I did finish it, however, because I felt dedicated to completing the game. The goal I reached was a pleasant surprise. It was also beautifully drawn!

I have to note, unfortunately, that at that moment the game just "stopped", the sound of feet moving on sand becoming relentless and neverending, as if the game froze or lagged severely. And then, of course, I couldn't move anymore. It would be nice to just show this message, add "Thanks for playing!" and just let the player be (so they can continue moving free). That way it would be clearly telegraphed your game has ended, but it wouldn't freeze like that. For a jam (compo even!) entry this kind of ending would be perfectly acceptable.

(There is also a mysterious e"d" a bit lower, as a visual glitch(?))

source.jpg

Farwatch by Liquid 2026-04-24T15:50:14Z

I love the little pixel graphics, they are so tiny and pretty! Everything looks just so so good and cozy. I am not really into RTS but you explained the controls well, I think. It was only a bit confusing when I tried moving down that the screen didn't scroll until my units were already behind the gray UI bar. I think it would be lovely if it started scrolling a bit earlier.

Upon reaching the workers, I started making my village immediately:

village.jpg

It looks so cute! I was hoping my soldiers could come in and rest and heal but they didn't care :')

Then the night fell, I couldn't see anything for a while, and in morning I was back at the very starting spot again but with way less forces ^^' Then very soon as I found an already established village and clicked on a tower with fire in it (forgot to screenshot ><) the night suddenly fell again, and it felt like it would never end :')

During that I figured out I can scroll the screen by moving my mouse down without clicking anything :o

The day came again and I thought I wonder what those villages are even for? So I left that village also and kept going, somehow only 2 soldiers left, towards somewhere. I went further south and met a dead end.

I am sorry, I think it's just not my genre... I am still feeling confused xD

But it looks like you've done a lot in 2 days, and the graphics are really pretty!!

Bag of Beholding by Jawdan 2026-04-24T15:01:56Z

UI feels really good. Main menu is so pretty and controls window feels satisfying, and I like how buttons react when you move the mouse over them.

I wish I knew what was going on in the combat though. It needs some reactivity (what happened? did my attack deal that 2 damage? how much HP we have, the enemy has? - at least some text appearing like "Slime takes 2 damage!" and "You successfully block the attack!" would be a huge improvement). Also, we can check what both of the parties have on them, but what can we do with it other than read descriptions? I clicked on everything, dragged everything, but it seems the only thing I can do is "Start turn".

UPD: I found that right click removes the item. Now the knight and the snake look at each other, all their items removed, not knowing what to do :'D

Definitely needs more explanation, reactivity, feedback. Art and UI are pretty tho.

ECHO by Ray Dino 2026-04-23T13:10:59Z

First of all, I was attracted to the game cover and simple title; and I do love the visuals. The background looks like it's jaws of a giant monster, and we are avoiding the teeth. It gives a great feeling and atmosphere!

The sprite of the bat is cute and is clearly visible, contrasting with the background. The gameplay is immediately understandable, very intuitive.

I think it would be great to play a game like this with a controller. It has reminded me of one of my fav platformer games, Walk in the Dark ^v^

The concept with the limited light and light slowly appearing makes the game more unique and challenging, as well. My finger gets tired from clicking, I admit xD

The sounds are not my favourite part, I think you could play around with those more. But ofc you were more focused on gameplay, just if you continue working on the game, it would be nice to make the sounds more satisfying, as they get old very fast and make you want to play w/o sound.

Overall though - a very good entry, in my opinion! Love the artistic design ^v^

F(R)OG by Egrassah 2026-04-24T18:14:33Z

The main menu is BEAUTIFUL, and the graphics in game are so cute!

I love the signal theme implementation. Finding first fireflies were satisfying.

The chests were so confusing to me. I came here, read the comments, reread the description, couldn't get it... Finally I realised chests give you an "ability". It seems with the jump I have to collect it and immediately press space while facing the right way (the water). I think part of the confusion comes from the fact those are chests. Usually you expect to get items from those! Some explanation in Controls section of your page would be nice. I almost gave up there ;_;

A new area opened and I realized that while taking the jump ability, you maybe JUST need to face the right direction, w/o pressing space. You see, in that first area I tried pressing space while on top of the chest, thinking I am interacting with it, and that did nothing. Now it seems the main thing is to hold the right direction keys (out of WASD). Then again I tried jumping over the rock with jump abilities and it only worked on 3-4th try. I feel like I am still confused on the mechanics here.

Managed to make it to the end nonetheless! The final CG is soooo CUTE! ^v^/

Art is definitely my fav part of the game. Just found the mechanics a bit confusing. The sound was great too, very sweet and relaxing :)

Almost the Same by NNMBZR 2026-04-30T12:23:32Z

This was quite horrific. Definitely a frighening atmosphere. Moving around the screen is a bit nauseating. But I love the mechanic of drawing, and what it seems on memory (at least I couldn't look at both places at the same time), though I was surprised by the time limit. Really cool that I get other players' drawings?? If I understood this correctly.

Robo Phone Home by Pastry chef 2026-04-22T23:01:30Z

The graphics are so cute ^^ I love the design of those harvest locations especially. Robo is, of course, adorable. The music is lovely too, very sweet and relaxing (which is maybe surprising because the "plot" of the game itself is not that relaxed but I like it anyways xD)

I really like your take on the theme, most of all. This is truly 100% a Signal, obvious and clear, but also not anything boring, but a unique interpretation with the controls. It's a very unusual way to control the movements of the character, and that's what makes the gameplay unique! It feels like a puzzle game, and of course levels get progressively harder.

I have to admit, I did find this challenging. I ended up sending lots and lots of signals, well, here is what I mean:

signals.jpg

That's even a milder version cause I was pressing screenshot as well xD

I felt like I need to send lots for the Robo to move properly; precision puzzles like this are not really my type of puzzle, that is to say I am too impatient for them xD

That said, I think the game is great!! It shows how much effort was put into it, into building the levels, and I think the concept of the mechanics is really cool ^^

Void Signals by desi 2026-04-23T12:53:48Z

Well that was confusing for sure, but ofc it was, I am supposed to be 99% blind!

At first I thought it was 2D and couldn't make out what to do at all. Then got the hang of the world and started exploring the boxes.

I wish there was a way to make the question box disappear without moving away: like pressing E again, for example. It lingers for a while which is a bit frustrating. Maybe that was another way to disorient the player, but I think it would be better to be able to close it. I don't have any answers in the beginning, and the window just staying there made me think at first I HAVE to answer right away, which made me go check the hints under the SPOILERS. (That was a Funky Music signal, I stumbled upon it by accident while still thinking the game is 2D xD)

That turned out to hold the answer to the very last box, so I've accidentally speedrun the game (cheated, you can say) :')

The ending is really lovely tho!! Very sweet and encouraging, thank you ^v^/

Overall - very cool concept. I checked out all the boxes anyway ofc. Fits the theme in my opinion, feels unique and original. Good job!!

Void Signals by desi 2026-04-23T15:06:46Z

@desi Sure, good luck next jam too ^^

Observer by zidan-banan 2026-04-23T14:13:42Z

It looks very very good and atmospheric. The Limbo/Inside inspiration is clearly visible. Light patterns on the dark background look gorgeous. And you chose a perfect audio.

Unfortunately, the web version on itch wasn't loading for me, so I watched the full video walkthrough;

Gameplay spoiler: !>The changes of POV and 2D to 3D are suprising and add interesting depth to the game.

I feel like I would be confused with the puzzles playing it myself, to be honest.

The game as a whole feels like a dark ritual, and that's a compliment :)

Ending spoiler: !>Love the creepy ending. We were observing this character, now multiple versions of them observe us.

Observer by zidan-banan 2026-04-23T15:33:50Z

@zidan-banan

Oh, sure! I'll have to note this command for other entries as well. I put one spoiler tag, let me know if you would like something else in my comment hidden under the tag also.

On topic of the web build not working: might be on my side, as I had this with a few games by now, though lots did seem to work just fine. So the game starts loading, but then it just stops and doesn't finish loading no matter how long I wait:

loading.jpg

Observer by zidan-banan 2026-04-23T15:37:18Z

@zidan-banan

Oh wait, it actually did give an error message. I combined it in SAI so you can see full text:

loading2.jpg

Signal Loop by SMOLBIGBY 2026-04-23T17:21:14Z

I liked the concept, and it was done well, in my opinion. Took a second to get adjusted, then got a hang of what to do. It's interesting to build a path for the robot, then to see your genius vision perfectly executed :D

The visuals are pretty nice (I especially like the animation on You Died screen, it's so cool!!) And it's lovely you've added that transparent sprite so we can visualise the path. And you made so many levels in just 2 days, that's impressive! I didn't beat the game, but I enjoyed my time with it :)

ECHOMAZE by pipetto 2026-04-30T15:54:59Z

The art is gorgeous. This little robot is adorable. I felt bad when it hurt itself falling off the stairs, poor thing :( I wish I could help it reach its goal but my sense of direction is atrocious to begin with, so... The mechanic does fit the theme very well, but I still feel lost and run out of battery. It seems our current position also is not being shown on mini map? At least I didn't see that. It would really really help. Oh, the sound the robot makes when scanning the area is also adorable. Just the difficulty of "finding my way" is inaccessible to me unfortunately :')

Fading Light by mister_king 2026-05-07T20:34:16Z

Your game is so beautiful! I wish you went around and played other people's games so they would be able to see and play yours too because it is lovely. I especially like the style, and here is a screenshot for others since there is none on the page:

fadingLight.jpg

It is very atmospheric, and the visual style is gorgeous. The ships look a bit different which is a small, but nice touch. Monsters are good too - they are just simple tentacles, but that opens way for imagination. You get a bit of a Lovecraftian feel from it which I love.

The gameplay is immediately understandable, it is not too complicated and feels great for a jam entry. It felt relaxing and not too hard for me. I won the game with 2 lives left.

fLightvictory.jpg

The game feels polished and neat, well thought through, and it is not janky in any way, it's very comfortable to play. I liked the water sounds as well, they added a bit of humour in it, I feel like :)

Overall - really enjoyed this entry, short and sweet and pretty, well-polished, really recommend to anyone who comes along it ^v^

Mixed Messages by Ben Morledge-Hampton 2026-04-23T18:20:12Z

Hello! I wanted to play your game but unfortunately Web build doesn't seem to work for me, not on itch nor here, the loading progress bar just never completed (I left it for about 30 mins I think!) Do you think it would be possible to add a PC build download for Windows? ^^

Mixed Messages by Ben Morledge-Hampton 2026-04-24T09:40:39Z

@ben-morledge-hampton Thank you!! Now I can play ^^ (The browser I am using is Chrome, and I have to note itch and Ludum only open for me with VPN; I believe I never encountered such issues when I was participating in LD before these sites stopped working w/o VPN, so it could really be something on my side!)

First off, your logo looks really cool - and I like how it hints on the upcoming gameplay.

Gameplay itself is fun! The concept is interesting, and for me it feels fresh. And I do love word puzzles / playing with words. Might be hard for non-English speakers, but thankfully my English is good enough so it felt very intuitive and smooth.

That's also kind of like a spell check game, can be used for education XD Turns out I didn't know how to spell mayonnaise :D A lot of guessing game too! And it keeps getting harder >:) Didn't know the word ghillie at all :o

The music is lovely, and the graphics give a nostalgic feeling. I like the bear on the poster, really cute ^^

I am craving a peanut butter and jelly sandwich now (though not really a sandwich, I prefer like... open-faced sandwich - that's how it's called in English, right? without the second piece of bread xD)

Which jam you prefer with peanut butter? Serious question :D I actually enjoyed it with home made apple jam, surprisingly. It's great with strawberry also. I am not from US so I've learned about the concept as an adult and now I keep exploring it. Put some chocolate on peanut butter as well, that worked great ofc. Just melt the chocolate a bit, and pour it over... Very lovely. I heard people do grape but I don't really have grape jelly here for sale and never made one myself. Plum is interesting but not my fav combo with peanut butter...

She doesn't have WATER??? for WEEKS?? jeez she must be going insane from thirst 3_3 Honestly they should've sent someone to her right away after that piece of info, why are we still chatting?? XD

Yeah it's pretty hard in the end when almost everything has to be typed in, there's a LOT of guessing and she is making less and less sense xD

Oh wait I think it was a guy, sorry. I was imagining a woman :D Ig because I put myself as a main character, and so in my world that were two women talking to each other x)

Oh no, he pranked me :O That's demonic T_T I demand a divorce now

The ending is funny tho :)

THE PHOTO AT THE END

Is this...

!>A peanut butter and egg sandwich??? XD

P.S. That was fun, thank you for the game :) Sorry for my long messy comment xD

Mixed Messages by Ben Morledge-Hampton 2026-04-28T20:56:17Z

@ben-morledge-hampton Somehow I forgot about raspberry. Did I even try this combo? I should buy some :) Glad you enjoyed my comment! Your game was one of the more memorable for me this jam ^^ (oh wait, jam theme comes up again! I didn't think about it but jam in a jam game is an elegant touch!)

Defend The Radar by Allexeee 2026-04-23T15:24:18Z

I am not the best at bullet hell but I love the simplicity of the concept, it's a nice break from more complicated games, and it feels good to play. It does get pretty intense too, so it's not boring at all.

I love the custom letters you drew for the text in game (like "you lose" etc).

The sounds are sutisfying and not annoying.

Obviously the UI is a bit unpolished / barebones but it's a compo game, and you probably didn't have time to focus on that. But you did very well with the gameplay side of things, in my opinion ^^

I was playing downloaded version - the HTML didn't load for me (might be an issue on my side however, several games from the jam didn't load)

I love how camera pans out, it is a cool effect!

Overall, I enjoyed the game, played it a few times. I am not good enough to beat it though, sorry ^^'

Signal surfer by poddub 2026-04-23T16:20:33Z

I am sorry, I am not very good with it. Surfing itself feels satisfying and lovely, but I can't seem to understand the mechanics of it very well. Mostly I am getting zero of shiny dots, my high score is 45 :') But I think it's a really cool and original concept!

Signal Overload by acutemimo 2026-04-23T15:15:28Z

The kitty is very cute ^^ The evil kitty is cute too. Would be nice to have at least some audio track, but understandable. It's a compo entry made in only 2 days, I can see why UI is bare bones and there is no music. However, even a simple tune would suffice!

The visuals look hand drawn with pencils, and I really love that. Gives a special warm touch to the game.

I figured out my abilities slowly, but I didn't feel like obstacles really protected me from enemy fire. First ability seems to just make you start shooting, and then you don't need it, since you shoot automatically from then on. Maybe it could be on cooldown too, and be a bigger projectile. And shooting would just start automatically from the start.

I have to say I couldn't get through the 2nd wave, even after a few tries. Maybe I am just not good, so don't take it to heart. I am sure there would be people who would complete all the waves much easier.

Overall, very cute concept and art! <3

While You Were Here by jpat 2026-04-24T18:46:02Z

The visuals and the atmosphere are really lovely ^v^ I especially like the animation of the boy jumping.

I felt confused at first. I don't know why, but I jumped on golem's head (it was asleep still) and tried giving it signals from there thinking it will carry me ^^' Then I went back to the page, reread everything again, tried giving signals from the side but he was still asleep. Only then I realized I have to come up to him and "Interact" with the E to wake him up :')

After that I tried completing the first level. Thought I am supposed to cover the spike with the crate, which again my bad I guess, it does maybe make more sense to put the crate on that stone circle. So I had to reload a few times ^^'

Here I have to note the letters are gorgeous, too. Very pretty!

I enjoyed the audio as well, very fresh and relaxing, gives you that feeling of being out in nature in a quiet forest... The sound of whistling is nice too :)

I did use a hint for the 3rd level. Was still adjusting to Commanding/Signaling mechanic too.

The ending was confusing? This black mass looked creepy... And then the golem just went to sleep :') I see it's a compo, and you did a LOT for a compo game. Probably couldn't fit a proper ending in the schedule. But I feel invested in the characters and their story now :)

Also wanted to say I like how there are three (?) different whistling sounds, I like the design of the boy (nice and colourful, and has character!) and the golem (very golem-y!) and overall atmosphere of the game. It felt relaxing and calming, even despite me failing the levels several times.

All in all, I think it's VERY impressive for a compo game and I loved it a lot!!

Propaganda and Rhetoric by hammeredzombie 2026-04-30T18:34:40Z

This is a unique approach to constructing a gameplay. There is a small issue with how you need to press Escape on itch page to go check the website, and then get back and reactivate the game on itch, so to say. But the idea of us needing "external" materials is cool. I'll be honest, I didn't manage to "win" the game; I did look for clues and did find the wavy words with clues on the site. I tried writing in the phrase I got (for example: Home... is where the heart is), just the corresponding picture (Home... Heart) or picture number (Home... 1) but got Bam! after each try so it seems all of those are wrong. I wasn't sure what is going on in general either depsite reading the intro ^^' I wish I could understand the puzzle and the story better, but nonetheless, interesting experience :)

Sunny Goes Home by MissPauline 2026-04-23T11:27:20Z

This is really cute! Love your art. Cutscene images are beautiful.

For the first ever game in just two days this is a great result!! It felt smooth and nice to play, and the pictures shown in the cutscene made me curious about the story ^^

Can't really rate the audio, because there is none - I turned up my sound and everything, can't hear it. A cute melody would for sure make this little gem even better :) I use Beepbox myself, very easy for simple tunes, or you can even record sth irl with a mic.

Do go around and play and rate and comment on other games too, you can just open the Games tab and see what cathes your eye, because then your game will get seen by more people and you will get more feedback and ratings <3 Your game is very cute and lovely so it would be a shame if it goes mostly unnoticed!