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Pastry chef

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Robo Phone Homejam174.354.184.334.674.454.183.224.18
202558Collector👥Mailbox Maniajam2303.723.703.103.994.213.783.183.51

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Pastry chef

Pastry chef leaves an average of 13.0 feedback comments each event.

LD59 — Signal (21)

Signal Saboteur by An405 2026-05-01T22:04:15Z ♥ 1

Cute little platformer. The sound effects and art kind of reminded me of the old Neopets games.

Static Echoes by oramun 2026-04-30T19:51:30Z ♥ 1

I like your art style. Not sure I agree with reducing visual clarity when the signal strength gets low. I found it basically impossible to do anything once it got to 30-40s. I think it's more fun when the player has more agency when time is running out rather than less.

Steampunk Ship by CodeRaurus 2026-04-30T19:40:58Z ♥ 0

Fun entry! I'm not sure what the other rooms did, so I mostly just kept shuttling between shooting pirates and gaining height.

Status - It's you. by Disvent 2026-04-29T20:48:01Z ♥ 2

I kept accidentally sending the drone in the wrong direction. Perhaps, it would be good if the buttons for moving the drone stay in their fixed places. As in 'move top' should always be in the same position (e.g. the first one) and so forth. You could have all of them always present and just disable the ones that are not relevant.

Follow my ski-gnal! by Ansible 2026-04-29T20:30:21Z ♥ 1

Wow, I am absolutely terrible at this :)

I Contact by gamebuilder 2026-04-29T20:25:02Z ♥ 1

I love that the art is hand drawn! I also have no idea whatsoever what I'm supposed to do.

Space Rover by Harmadillo 2026-04-29T20:14:23Z ♥ 1

Thanks for the entry! It feels like you could make a compelling puzzle game by putting everything on a grid

Per Signum by apoly 2026-04-29T20:08:30Z ♥ 1

Nice entry! Would love to see the deck building aspect get more fleshed out

Five Nights With Kitty by DontGiveUpBoy 2026-04-29T19:57:09Z ♥ 1

I think it's kind of cool that you made all the graphics in MS paint. It would be good to have some gameplay feedback to show the player that they are on the right track. I wasn't really sure I was doing what I was supposed to.

Beams of Bermuda by blinry 2026-04-29T19:41:14Z ♥ 1

Clever idea! I liked hearing the sound effects. I could feel that you were having making them :)

Echo by FunnyPumpkin 2026-04-24T21:49:47Z ♥ 3

Excellent entry! I like your interpretation of signal and you've come up with a pretty good set of map elements to build levels with. Thanks @yakovdavis for you post on the visualization tech. It's quite insightful!

Love Caps by Wouter52 2026-04-24T19:13:42Z ♥ 1

Lovely little game! I quite like the idea of the overworld/underworld split. Must have been a blast making all the different 🍄 sprites! Or did it get tiring after a while?

phone home by ikado 2026-04-23T20:56:48Z ♥ 1

Hey! We made a game called "Robo phone home". Very different genre though :)

Radio Tower by dod108 2026-04-22T06:58:20Z ♥ 2

Nice game! It would help to have an indicator showing which towers were already set on autofire

Drum`n`Ice by PepeBrante 2026-04-21T21:16:59Z ♥ 9

Fun game! Since each action takes 6 beats, could I suggest using a song in 6/4 rather than 4/4? I think that would make the rhythm a bit more intuitive.

Drowned by the Light by kazuo256 2026-04-21T20:47:55Z ♥ 8

Your art style is gorgeous. Would you mind sharing what tools you used for your art? I also really liked the idea of the rotating wedge that gives you vision but also hurts you. Excellent entry!

I had some trouble seeing how much more hurt I could still take. Could that be made a bit clearer somehow?

МIИISTЯУ OF SIGИДL by 7uc4s 2026-04-21T12:49:18Z ♥ 2

Nice entry! It's very satisfying to see the letters start appearing on the screen as you play with the knobs. But the real star was the typewriter. It really pulled me into the mood. I found it a bit hard to find what goes in the time field. One nitpick with the radio knobs: It feeeeels like I should be able to drag the knob with my mouse to rotate it. Once I realized that's not how it works, it was fine.

LEFT ON RED by Lenny Rudeberg 2026-04-21T11:55:44Z ♥ 2

Very nice take on 'signal'! Gives a classic flash game vibe. Basic mechanic is super fun. With a little more polish, I could see myself taking turns playing this with a friend and trying to beat each other's score.

It might make for a tighter game if the round was a bit shorter and more intense. And I think I ran into the same bug as zimennik. Cheers!

ENIGMAUS by yodak 2026-04-21T11:38:52Z ♥ 1

Fun game! Felt like I was simulating cheese star system with mice planets. The music has just the right vibe. It was a bit tough cutting the cheese at the place I wanted at the start of the round when the wheel is close to whole.

Pulse Rescue by Soul Grinder 2026-04-21T10:36:35Z ♥ 1

I really liked the smooth controls of the spacecraft. Flying through the asteroids gave a good bit of that space pilot fantasy. Took me a bit to figure out that I had to land on the top of the stranded ship to enter it. Great fit with the theme. Cheers!

Compulse. by Syrup Plushie 2026-04-21T10:17:08Z ♥ 2

I love your art style! What tool did you use for it? It's a clever spin on 'signal' to have tower defence game based around communicating with the other towers. I had a bit of a hard time figuring out which way the the signal would go from the circle indicator. I would suggest showing a preview of the signal when rotating the tower. Cheers!

LD58 — Collector (5)

Runesmith by Baturinsky 2025-10-11T18:28:07Z ♥ 1

Cool idea! But it took too long to figure out what is asctually happening in the game. More thought to UI and player onboarding would be useful. Would love to see a more polished version

Do Needles Dream of Electric Haystacks? by Jaco van Hemert 2025-10-11T14:23:48Z ♥ 0

Nicely done! The drag and drop functionality is cool

Dragons Hoard by Luna-Smol 2025-10-07T22:43:08Z ♥ 1

Found a +10 dagger. Killed everything. Didn't die when I thought I would. It was fun. Impressive job!

The game could definitely use some balancing and feedback.

Random Walk by nuzcraft 2025-10-07T22:26:17Z ♥ 0

Well, I am certainly confused. The level of randomness needs some tuning.

Wed & Shed by OlesjaDarkMoon 2025-10-07T22:18:27Z ♥ 0

Interesting idea to put a bullet hell game together with a collection game. I'm terrible at bullet hells so I didn't get very far :)