This is really good! I loved how the text box changed depending on who was speaking. I also likes how it was a bit of a puzzle to translate the book into answers.
The art is amazing! and the game loop is solid and constructive. There's a lot of polish here that makes the experience really fun, like seeing the owls, or having little fences to block the path, or the arrow pointing back home.
Interesting puzzle game! I think giving me a couple hints for the first combination would have helped me get started instead of just clicking. I liked being able to throw stones back into the stream.
This is such a deep game! Introducing more light sources & modifiers makes it super interesting to try to switch up the setup. I liked that mirrors were not permanent and could get moved around. The downside was that I could keep fiddling in between each wave. Good job!
This is fun, with lots of interesting mechanics to spice things up. Having to double collect trash (once on the ground & once in the air) is an interesting take, and the obstacles pop up out of nowhere sometimes to thwart you. Additionally, compacting keeping you still for a beat makes it more strategic when you should compact. Great game!
This is a fun little game! At first I thought it was all going to be grid based, so it was interesting (and challenging) when there were smaller increments to move around. I ran into the same issue where the game didn't finish on level one. Path: go around the first dung then push the far left one down just a bit. Push the the other left one to the right into the bottom right target. Then go around the loop and push up the far left so you can go back and get it into the bottom left target. Then you can go up and around to get the top dung into the top target. All that's left is the first dung, and you can only get it in the target from the starting area.
It definitely feels like a game that you can get good at once you know where all the tasks are. I spent my first couple runs just running around trying to find the right plant to talk to or the right trash to pick up. A little arrow giving you the general direction (like crazy taxi) might be a good addition.
This was really good! Getting the first upgrade and seeing the game open up was really cool, as was getting a second volcano and seeing the cash flow in. Great entry.
Very fun game! I didn't realize I could click outside that path until I looked at the screenshots so I tried to take the horde on my own. Once it got going I really liked the new paths + new enemy types. The shrines as a buff and the enemies dropping different bits was great. Good job!
The art is lovely! and I enjoyed finding all the different types of food. I think diagonal movement would have helped gameplay. The play area extended past the pretty frame on my web popout. Good game!
This needs some feedback to help the player understand when they land a hit and how powerful it is. I think some sound effects, some screenshake, and a couple health bar would have done a lot.
This is really good, I like this idea. I ran into the same issue as others where eventually all the enemies take the same damage. Outside of that, it feel like each powerup has a good use case, and you're incentivized to use them up since they replenish. Good job!
This was good. I got all the bugs! I liked how the difficulty in both platforming and enemy AI ramped up. The web build had slowdowns in some of the levels, but not enough to keep me from continuing. Well done!
Love the art. The music is good too. I couldn't figure out how to escape the first house (and never found the chicken) 😠it was cool when you put on the glasses and get better vision. I wish I could have figured out how to play more because it seems fun.
This was fun and well done. I did not get past the first boss, it was a bit of a damage sponge compared to the enemies in the preceding levels. I liked the idea of building up good weapons in each hand. The effects are nice, I would have liked some cool sound effects to go with them. Well done!
This is really cool. I think it's just missing some information feedback on what combos and mults do - seeing the number tick up would be really satisfying. Sounds are great, juice is great.
Hi this seems like a fun take on magnetism. It’s very difficult and I wasn’t able to beat it. The music is a creepy, but gets a little repetitive. I like the animations for the hero.
Solid idea! I think I got all the cards in the catalog unless there’s a secret one that I missed. I can see how this could be expanded to be more strategic with some cards having multiple day cycles of ups and downs to try to take advantage of. It would be cool if there were some markets where the rare packs are really more valuable than the epic ones due to market weirdness.
Some of the collisions & the camera is a little wonky, but the music and voice acting is great. I got 30/50 before some of the parts were floating a bit high off the ground and were too far away to collect and return easily. I also had a hard time getting back into the house and usually ended up clipping up through the bottom of the floor.
LD58 — Collector (22)
FORTUNE FOR TRINKET by DominosXpizza 2025-10-12T15:52:34Z ♥ 1
This is really good! I loved how the text box changed depending on who was speaking. I also likes how it was a bit of a puzzle to translate the book into answers.
LOOKING FOR THE GOOD STUFF by Ntimi 2025-10-12T15:29:16Z ♥ 3
The art is amazing! and the game loop is solid and constructive. There's a lot of polish here that makes the experience really fun, like seeing the owls, or having little fences to block the path, or the arrow pointing back home.
Runestone Alchemist by good.enough 2025-10-12T13:38:19Z ♥ 1
Interesting puzzle game! I think giving me a couple hints for the first combination would have helped me get started instead of just clicking. I liked being able to throw stones back into the stream.
Colour thief by ThiefViolinist 2025-10-12T13:30:53Z ♥ 1
This is fun! I like that the map changes when you collect something; I like the secret reveals. There are a lot of cool things you could do with it.
Crystal Tower Luxogenics by orangeoceans 2025-10-12T12:36:43Z ♥ 1
This is such a deep game! Introducing more light sources & modifiers makes it super interesting to try to switch up the setup. I liked that mirrors were not permanent and could get moved around. The downside was that I could keep fiddling in between each wave. Good job!
Beat the Mall by LizzieA 2025-10-12T12:19:58Z ♥ 2
The art and animations are great! The isometric layout took a little getting used to with wasd, but not too much. By the end I was just PUNCHING.
Trash Dash by UnitedFailures 2025-10-12T12:04:03Z ♥ 2
This is fun, with lots of interesting mechanics to spice things up. Having to double collect trash (once on the ground & once in the air) is an interesting take, and the obstacles pop up out of nowhere sometimes to thwart you. Additionally, compacting keeping you still for a beat makes it more strategic when you should compact. Great game!
Dinging da dung ! by Roroto Sic 2025-10-12T11:57:42Z ♥ 1
This is a fun little game! At first I thought it was all going to be grid based, so it was interesting (and challenging) when there were smaller increments to move around. I ran into the same issue where the game didn't finish on level one. Path: go around the first dung then push the far left one down just a bit. Push the the other left one to the right into the bottom right target. Then go around the loop and push up the far left so you can go back and get it into the bottom left target. Then you can go up and around to get the top dung into the top target. All that's left is the first dung, and you can only get it in the target from the starting area.
Office routine by urvethen 2025-10-12T03:06:19Z ♥ 1
It definitely feels like a game that you can get good at once you know where all the tasks are. I spent my first couple runs just running around trying to find the right plant to talk to or the right trash to pick up. A little arrow giving you the general direction (like crazy taxi) might be a good addition.
Loot Lagoon by ChuChuGeralt 2025-10-12T03:04:22Z ♥ 2
This was really good! Getting the first upgrade and seeing the game open up was really cool, as was getting a second volcano and seeing the cash flow in. Great entry.
tombstone tactics by Mr_Field 2025-10-11T03:40:13Z ♥ 2
Very fun game! I didn't realize I could click outside that path until I looked at the screenshots so I tried to take the horde on my own. Once it got going I really liked the new paths + new enemy types. The shrines as a buff and the enemies dropping different bits was great. Good job!
Raccoon Captain: Cosmic Feast by Ruolin Zhao 2025-10-11T03:22:30Z ♥ 1
The art is lovely! and I enjoyed finding all the different types of food. I think diagonal movement would have helped gameplay. The play area extended past the pretty frame on my web popout. Good game!
Collector Clash by toastercosplay 2025-10-11T03:19:15Z ♥ 0
This needs some feedback to help the player understand when they land a hit and how powerful it is. I think some sound effects, some screenshake, and a couple health bar would have done a lot.
Hoarder's Remorse by cartmouse 2025-10-09T13:57:37Z ♥ 1
This is really good, I like this idea. I ran into the same issue as others where eventually all the enemies take the same damage. Outside of that, it feel like each powerup has a good use case, and you're incentivized to use them up since they replenish. Good job!
Klunk's Adventure by stephenwhoskins 2025-10-08T04:27:30Z ♥ 1
This was good. I got all the bugs! I liked how the difficulty in both platforming and enemy AI ramped up. The web build had slowdowns in some of the levels, but not enough to keep me from continuing. Well done!
COLLECOON by HANASAKI 2025-10-08T04:07:13Z ♥ 3
Love the art. The music is good too. I couldn't figure out how to escape the first house (and never found the chicken) 😠it was cool when you put on the glasses and get better vision. I wish I could have figured out how to play more because it seems fun.
Rogue of Gems by An1s 2025-10-07T22:09:47Z ♥ 2
This was fun and well done. I did not get past the first boss, it was a bit of a damage sponge compared to the enemies in the preceding levels. I liked the idea of building up good weapons in each hand. The effects are nice, I would have liked some cool sound effects to go with them. Well done!
Blackmail.exe by ildfuglen 2025-10-07T20:36:16Z ♥ 2
This is really cool. I think it's just missing some information feedback on what combos and mults do - seeing the number tick up would be really satisfying. Sounds are great, juice is great.
Crypt Of Collection by Theothervc 2025-10-07T03:29:02Z ♥ 0
Hi this seems like a fun take on magnetism. It’s very difficult and I wasn’t able to beat it. The music is a creepy, but gets a little repetitive. I like the animations for the hero.
Card Economist by coatline 2025-10-07T03:28:19Z ♥ 1
Solid idea! I think I got all the cards in the catalog unless there’s a secret one that I missed. I can see how this could be expanded to be more strategic with some cards having multiple day cycles of ups and downs to try to take advantage of. It would be cool if there were some markets where the rare packs are really more valuable than the epic ones due to market weirdness.
Dee Dee's Collection Service by kory 2025-10-07T03:25:49Z ♥ 0
Some of the collisions & the camera is a little wonky, but the music and voice acting is great. I got 30/50 before some of the parts were floating a bit high off the ground and were too far away to collect and return easily. I also had a hard time getting back into the house and usually ended up clipping up through the bottom of the floor.
ScrapheapSprint by sketchycode 2025-10-07T03:09:57Z ♥ 0
I second the comment about a cool laser spewing throwing star out of space junk. That's pretty cool.