graebor 2025-10-07 21:54
Nice job, the effects are cool. I felt really powerful once I got a couple of upgrades working together :)
Foon → Ludum Dare Explorer → LD58 → Rogue of Gems
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 525 | 3.33 | 29 | |
| Fun | 542 | 3.11 | 29 | |
| Innovation | 718 | 2.53 | 29 | |
| Theme | 696 | 2.98 | 29 | |
| Graphics | 623 | 3.01 | 29 | |
| Audio | 449 | 2.88 | 28 | |
| Humor | 594 | 2.42 | 29 | |
| Mood | 716 | 2.79 | 29 |
Nice job, the effects are cool. I felt really powerful once I got a couple of upgrades working together :)
Nice Game! I Always Enjoy These Kinds!
This was fun and well done. I did not get past the first boss, it was a bit of a damage sponge compared to the enemies in the preceding levels. I liked the idea of building up good weapons in each hand. The effects are nice, I would have liked some cool sound effects to go with them. Well done!
Wow! You have achieved a lot in 72 hours. Not much to complain about. The game feels complete and its features interconnect greatly.
If you ever feel tired or the game’s too hard... try pressing the Mysterious Button in the Collections. 😉
Interesting game. I think the game should just start with you shooting with the default weapon before making some choices of what upgrades you want to make. It gives you a moment to feel like you need something and so when you get it you appreciate it's impact and what it's for.
omg amazing job👍🏻
Love the satisfying gunplay and punchy visual effects. Wish the hitboxes were a little bigger though, as aiming is a real challenge, haha.
Wow amazing entry for 3 days I loved the upgrade mechanics and collecting new guns. However I found it a bit hard aiming with the bullets not coming out of the middle of the character I also found the rooms a bit easy and the boss incredibly hard but its a very nice game and the boss sequence is amazing. You could some kind of warning to note that the right hand does not work until you collect at least one as for my first run I thought it just didn't work at all. Nice entry.
Thank you all for playing! Regarding the issue where the right hand cannot use a weapon — this is because you need to open your inventory with Tab and drag the weapon from Slot 1 to Slot 2 to switch hands. If you only have one weapon, you can only equip it in one hand.
Nice game. A little bit confusing to aim straight instead to the mouse, but other than that. Great job
Wow, there's a lot here. The shots do seem to fire to one side of the cursor instead of where the aim is. Not really sure where Collector comes in. I'm also not sure what the point of killing the enemies is since it seems like all the rewards are just from rushing to the next level. Impressive how much you got done during the Jam period though, kudos.
It would be more interesting if upgrades were bought for some points (for example, for killing enemies). It's unclear at what point the collectible gems come to me. And also, when you expand the game to full screen, it remains a small window.
Sorry 😅 if our game this time isn’t as satisfying as we hoped — it was just the two of us working on a roguelike 🎮, and the scope turned out to be a bit too big 💥. Because of that, we couldn’t fully realize many of the fun ideas 💡 we had — there were just too many things we wanted to make! 🔧✨
Very fun! Nice job!.
Regarding the issue with aiming in the design, it should be because there are two weapons. When you fire with the left-hand weapon, the bullet trajectory will deviate to the left of the aiming point, and when you use the right-hand one, it will deviate to the right. Hope you all have a great time! Haha.Thanks all very much for playing!
🎬 We just added a super fun GamePlay video! 🔥 Come check it out! 😆🎮
Nicely done! It's super juicy and fun to just zone out and play
Nice game, first I Played two times and found the boss fight impossible, somehow I managed to reach the boss fight without finding any chest (twice) :rofl: Maybe you could add a hint on the maps, Nevermind, I've just played again and the hint was there, the yellow box on the left map marks dungeons with chests. I don't think I'm gonna be able to beat the boss because I probably need dozens of attempts, I notice it has an attack patter in which it teleports and instantly fire dozens of bullets 360 degrees, if the boss teleports near you I don't think you could dodge the attack, so you have to be lucky. Maybe add the delay after teleporting and before shooting. Also healing would be nice, maybe killing lesser enemies that appear on the boss fight, I've just played one more time to see if there is a way to heal but didn't find one. Great work!
I’m always down to try out different roguelike games, and diving into this one was a really pleasant surprise. The early game’s a bit rough—especially when you run into bosses. They’re no joke and can be tough to handle. But once I got my weapons upgraded and uncovered some gems, things started to smooth out. The bullet hell effects in the late game look seriously awesome, and the upgrade system gives off a strong sense of payoff. If the aiming was tweaked a bit more, it’d be perfect. Pulling all this staff off in just three days is SUPER impressive! NICE work!
Very fun roguelike. Having separate weapons and upgrades for each hand is a nice twist on the usual formula. The boss fights are very difficult but otherwise it was satisfying killing all the enemies. I think the embedded version may be broken. The itch version works without issue though.
No way, is this a roguelike/lite? I freaking love this, great job!!!!