Unnamed1 by khaoz-fang 2019-10-08T15:30:43Z
It took me a while to understand how i start the game but it is pretty cool i like this "tutorial" thing very much that you wrote with is think paint :smile:
Foon → Ludum Dare Explorer → Users → Torami
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Blood and Bounty | jam | 180 | 3.81 | 3.70 | 3.27 | 3.09 | 3.95 | 3.79 | 2.75 | 3.71 |
| 2024 | 56 | Tiny Creatures | 👥 | Rat Dead Redemption | jam | 869 | 3.19 | 2.86 | 3.09 | 3.65 | 3.71 | 3.51 | 3.10 | 3.57 |
| 2023 | 54 | Limited Space | 👥 | Void Hunter | jam | 836 | 3.25 | 3.12 | 2.69 | 3.07 | 3.47 | 2.91 | 2.85 | 3.00 |
| 2022 | 50 | Delay the inevitable | 👥 | Blasty Tag | jam | 394 | 3.75 | 3.84 | 3.61 | 3.86 | 2.88 | 3.47 | 3.64 | 3.02 |
| 2019 | 45 | Start with nothing | 👥 | The Seven | jam | 929 | 3.02 | 2.97 | 3.14 | 2.14 | 2.92 | 2.92 | 2.89 | 2.85 |
It took me a while to understand how i start the game but it is pretty cool i like this "tutorial" thing very much that you wrote with is think paint :smile:
Wow its so hard but its very cool idea i havent seen before. I really this chill music
The graphics are amazing
Wow the graphics are amazing. The controls are a little bit not working but its okay
Well it is short but the graphics are amazing
The pig is very annoying but the idea is cool. And am i dumb or i dont know but it took me a while to understand what should i do.
@ekin thanks for your answer
It is very fun to play, i personally a little bit miss a scoring mechanism
I was not able to start the game and the start window's UI is kinda messy
Wow its really good
Wow great work in 72 hour, i really like the graphics
Hi the game is fantastic, the sound is really cool, but i dont see how it comes to the theme.
I like the idea, and im really interested about how you done this game so if you can provide source code somehow it would be very kind. I like the game idea as i said but i dont know how to range attack because its not working for me and the melee attack is pretty slow, another problem is that you cant really use the upgrade system.
Its really fun but its also very slow.
Hi i really enjoy the game, but i would check the audiomanager because its not working(starts the music again without stoppping the previous)
Pretty nice, great work
Insanely cute little game. Some music would have lifted the relaxation to a whole new level but I really like this piece. The colors are very well chosen and I feel it fits the theme very nicely so good job:)) Sometimes the normals for my movement don't seem to be working as sometime I just am suspended in air when standing on something however this game is so beautiful you should be proud.
Wasn't too innovative in my opinion but a nice jrpg, one I wanted to make as a project for ages so good job on it.
@theyflower holy thank you for reminding us - forgot to publish the page haha. Please have at it now:))
@renier weird, we haven't even encountered that bug but thank you for pointing it out were definitely gonna have a look at it as we are refactoring the whole thing now haha.
@jack-sims thank you thank you, I made the first piece of music (without the talking) and then we agreed that we were gonna go for a more unsettling mood but we still wanted to use it so we settled on this, glad you liked it:))
@vknauss not really for now, the objetive is to get as big of a rat gang as you can haha
The graphics are adorable and I love them the bgs also. The stats are very weird, as it seems like the more I upgrade my attack speed the slower I attack also I lost againts a bunch of statwise way weaker enemies also I could only upgrade atk speed like 5 times before the upgrade went to 0. The cat is also insanely strong. I played this game for almost 15 minutes so that I might get to see one of the rare one you mentioned but sadly my two bests are just two green cobras. The music didn't fit at all haha but it was hype so I liked it. I felt like the chest selection was nice for the first two rounds however after that I pretty much had enough money to always do 3-4 50 coin chests for choice even, I'd balance the costs more or maybe make animals you haven't played with playable from the collection page. Very fun game tho really enjoyed it.
Wow I really love the the game, very cool for a 3d gamejam game. Like the base mechanic and the spherical gravity is amazingly implemented. Kinda vibe with the mood especially with that beautiful skybox haha. Liked the puzzles. The only small thing I did not really like is how you pearn the controls I think that couldve been done better but great job otherwise!!
Wooow I adored the atmosphere of this game, very spooky:), the first time I ran out of matches I geniuenly got scared. I would have loved some more content but three days are three days so amazing work nonetheless.
Please have a WebGL export on itch!!, otherwise cool game the movement is just a bit too much for me. The difficulty seemed pretty spot on!
My laptop struggeled to run this game but the ideas are very nice, although some kind of tutorial would not hurt as I was really confused at the start. Looking forward to the finished more polished game if you ever want to do that. Good job
Holy this is a very interesting idea, got a lot of chances for soft locks tho as @exteegi wrote.
Please make an itch.io page for this as I as many others aren't able to play it here.
Nice submission, very fun game!
A mini tutorial for the ones who aren't reading the description would have been nice because it took like 20 minutes for me to realize that I can attack and not just dodge. This game definitely has a learning curve as you need to get to know the enemy patterns but I really like it its a fun arcade game I could play 20-30 minutes of whenever.
The graphics are great and they fit each other very very nicely the music is also very fitting and I quite like it I vibed the whole way through. The Leaderboard is a very nice touch however it doesn't seem to be working fully as my submission did not get on but I beat the last player on there.
Also the movement is a bit wonky as the screen is in like a 2.5D angle however when I press W it literally just goes up so you need to press a diagonal e.g. W+D to go in a straight line. It wasn't too disturbing but it would've been nice if it worked properly.
Anyways very cute game and I really liked it I might sometimes even play some of it on my own time:))
I couldn't get the game to start on win:((
Won the game first try:)), I wish my first game jam entry would have turned out so polished. This is a really nice piece - I like the hectic atmosphere and the movement which kinda reminds me of DOOM: eternals movement with the double jump and double dashes which in my opinion has the greatest movement in video game history i really liked that you didn't limit yourselves to only being able to attack where the player is and that gives a nice little fight mechanic to the game. The game is a bit short however I would have maybe liked some ramp up in power from the waves that could've repeated and maybe a scoring system but time is always sparse so I get that it wasn't implemented. The only thing is I usually only play with WebGL versions of games and only rarely download any because that's a hassle so that almost deterred me from trying out this cute game all this to say the WebGL on itch did not work for me. Great game, I don't necesseraly see how it fits the theme apart from the enemies being kinda small but I really like the movement and the beautiful graphics.
Wow, amazing little puzzle game after the easy 4x4 2 colors I spent like 10 minutes on that huge level. It gets hard insanely quick very very nice game.
Holy shit, my favourite game on the jam so far, I played a solid hour if not more. Guess what requests I am going for here haha. Screenshot 2025-10-10 151623.png
First off I really like the concept and even though it is basically just a matching game I really really enjoyed it and it works as a great memory game as well:))
Ideas for improvements: I would love it if the canvases/buttons were of fixed size as when choosing the filter or when purchasing something with a long name they would jump around and with the button it was really annoying since I had to move my mouse to click it again.
The medium requests seem utterly pointless since most of them are so rare that I even if I've seen one or two of some I never came across more so I would definitely up the reward for them as for 1.3x it is not worth it not by a long shot, however the medium and simple ones seem to be well balanced.
Also requests for furnitures or other stuff that tends to be really expensive could be made medium as this game feels more like an inventory managment game with the available 'space' being your money. This also allows for a trick where you only need one or two pieces for a request but don't have enough liquidity you can sell everything buy the priciest options for your collection make more money than you would've been able to otherwise then buy everything back at the same price. This would kinda break capitalism haha so I would definitely add some kind of extra in the price when selling and buying back at the same place.
For this reason also, the 'collection' part seemed rather useless as you would just limit your ability to buy and basically throw assets out the window for no reason at least I could not figure out what having more renown did for me I reckon nothing and the theme of the game even without the renown system fits perfectly into collector.
I would also add in maybe some kind of daily cost (e.g. renting the shop) as now you can just spam the new visitors until you get something you actually need. ------ All in all amazing game, I would live to see the mentioned barter and relationship system and I escpesially love this as I have been wanting to develop a game with a barter system for the longest time. Great effort definitely a 5/5 for me:))
Hi, very nice effort and liked the game and a very nice interpretation of the style.
However as previously mentioned the start page is rather simple compared to the game you could have put in a screenshot of the game without the bird or something nothing extra just something at least.
Also please enable full-screen mode as it was quite hard to get it to snap in front of my taskbar haha.
In the instructions also you should note that you have to actually spam the spacebar not just hold it as I spent a good 3 minutes thinking the whole game was broken.
Otherwise very nice game enjoyed it very much and I did beat 50:))
This game is incredibly cute and I found the gameplay while a bit short quite enjoyable. Apart from the already addressed theme mismatch this is a very cool entry!!
@pschichtel Yesss, exactly! It was a hassle to get the map generation to work properly but after that it made everything much nicer and evener if theres such a word. And haha yess it definitely does right now it only tries to go in a relativly straight line and thats it. Thanks for the kind words!!!
@thierry Yeah, skill tree was a last day addition and couldn't get it to be as smooth as the other thing. Thanks for your comment!!!
@void4 hahaha wouldn't have thought anyone would make it that far but yes that's definitely a good idea to add
@aviv-levy Hmm, interesting bug thanks for mentioning it, we'll definitely look into that as that sounds like quite a weird artifact.
Yeah the enemy AI right now is almost fully random, meaning that they prioratize moving in a somewhat straight line but that is it for right now as for the 3 days we didn't have time to make the enemies any smarter but that is definitely something that's coming later down the line.
@bjornstenlund Thank youu we tried so hard to get that ennio feel for the music so this means a lot:) And also yeah the skill tree and enemy AI was a bit rushed, well everything was but very nice ideas for improvements so thank you and we'll definitely write them down to work on them later.
@dm1tr11 Omg that was my favourite game growing up I remember always begging my dad to let me play it haha. So I am fluttered that you mention that.
@hap thank you so much, yeah we always struggle with setting an achievable scope and finally we also felt like we nailed it.
@phobos001 Oh woww yes did not even cross our minds to add that kind of feedback but that is definitely a great idea and should be easy enough to add. And seeing what kind of experience you got from your profile, we're extremely fluttered that you say that, see you again next LD as well:))
@bobap Wow, thank you for such a thourough comment. The suggestion for the blood stain I actually really like as it would be hard to animate that so it doesn't look weird so that is a great idea.
Multiple HP yes we have at first definitely planned on doing that, however after we realised just how long this whole thing would take even with the bandits being so simple we thought, we wouldn't complicate the game further, however yes it was definitely planned and if we decide to develop this further will definitely do it.
The right-click cancel and enemies moving together are both around one line to implement it so will definitely do those soon:))
And thank you so much for playing our game.
@wouter52 Ahh thank youu so much we were also pretty proud of the music we managed to put together in such a short amount of time so that means a lot.
The bestagon movement was hard to put together but definitely worth it:))
And yes the enemies now are almost completely random, the only thing is that they prioritize moving in a straight line however other than that, they just move randomly and shoot if they are able to. Our plan is to introduce more enemy types and 'smarter' enemies, however we sadly did not have time for it in the 3 days.
The theme, well yes, right now the game integrates the theme very mildly as yes the concept is to 'collect bounties'. The original plan and the plan moving forward is and was that one or a few enemies will have a star on them and the player only has to kill those bandits rather than all however the others are still there to make the game harder - also with this mechanic the idea was that the player only has a certain amount of ammo so able to fire each round maybe like twice or the number of bounty times. However sadly we did not have enough time to implement this either so for now and for LD we just stuck with needing to kill every enemy.
Thank you so much for your comment and for bringing up so many points.
Holy shit, I would say this game could actually make it big if polished some more with more complex art. I really liked the game design and had lots of fun optimizing my choices. I loved the music and the whole mood of the game. Great submission!!
Hi very very nice game, I really like the atmospheric artmuseum jazz, however I could not figure out how to access the tools mentioned as the mouse buttons did not work for me however it is a very nice game and with some polishing it could be amazing. Great effort.
After about twelve I just bruted forced my way through the rest with a binary counting but it is a very original and nice concept, the artstyle is incredibly cool, I definitely would've added some music but the sfx were really nice.
I found the controls real hard to get the hang of, it would be nice to be able to jump with W however it is a really nice entry and definitely got sucked in for a bit into the game.
Amazing entry for a 3d game, I had a hard time with the matching game as the grass was clipping through it and the difficulty felt just right, even though I cleared it for the first time around haha, which must have been hard for a game like this. Very nice effort for 3 days.
Very nice game, no immediate bugs or anything cool concept, I even somewhat see the theme even though I am always switching my deck around not really collecting anything. But I really like the game I wish there were multiple playstyles but I know that is not really in the 3 day scope. Great effort!!
Yes please update the link guys as the game seems very promising from the splash art.
Wow absolutely amazing game, it reminds me of a childrens book I used to love as a kid where the mole stole all the colors and all the animals became depressed and at the end they managed to convince him to let the colors out again. I love these artsy style of games and this one was amazing. The only thing I found very weird and confusing were the controls, however insanely nice game and good job. Also fits the theme in a very unique way which I escpecially love.
Definitely got stuck a few times haha. Screenshot 2025-10-10 135704.png
But after pulling in my blackout curtains it was a really nice game, the atmosphere of the game was quite nice and I liked the directive and it was also quite a unique interpretation of the theme. What I wanna mention is that for me the music did not fit the style of the game at all I would gone for some scary ambient sounds rather than this NCS style music. Great game!
Really cute game, I understand its a clicker but I was still missing some complexity or at least some different sprites for the weapons. Also maybe if the player doesn't get a full heal after every enemy it would be more challanging as now it was rather easy as I just spammed my tap-pad. It would also benefit from some sfx or music but nonetheless nice entry.
Wow amazing entry for 3 days I loved the upgrade mechanics and collecting new guns. However I found it a bit hard aiming with the bullets not coming out of the middle of the character I also found the rooms a bit easy and the boss incredibly hard but its a very nice game and the boss sequence is amazing. You could some kind of warning to note that the right hand does not work until you collect at least one as for my first run I thought it just didn't work at all. Nice entry.