The presentation of this game is so nice and unique. Some of my favourite features are the animated elements in the background like the spilling cup of tea and the pocket watch. It adds to that magical whimsical atmosphere, and them being in low frame rate keeps them all very stylish.
I also appreciate the inclusion of the tutorial, the mechanics are very unique to the game, so the extra time dedicated to explaining them not just on the LD page but the game itself is a nice level of polish and foresight that I don't take for granted. Ironically, the pacing of the tutorial is a lot faster with the free roaming camera, and that makes it feel a bit more frantic and exciting, I would love to see a version with this set up.
Echoing a lot of the feedback from before, not knowing when you get hit or when an enemy gets hit makes keeping track of things a bit difficult, specially in the sections where Alice goes behind some elements like the crystals, but the enemies in front can still hit you.
That issue aside, I still really like the overall atmosphere and the recruiting (and betrayal) mechanic did add an extra bit of depth, and it gives some design space and leniency for the auto scroller to be faster without it feeling unfair.
Great entry! -Boat