FoonLudum Dare ExplorerUsers → Eugen Rantev

Eugen Rantev

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202456Tiny Creatures👥Ratscuejam6823.413.472.593.563.543.523.38

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Eugen Rantev

LD56 — Tiny Creatures

About Crayons and my garden by velvetlobster 2024-10-08T20:04:06Z

Love the game, just wish you could select the choices with the LMB!

Don't Wake me Up by Glassar 2024-10-07T19:53:07Z

Love the atmosphere of the game, but I wish there was some kind of an indicator of here the gun is aiming, a crosshair or a more immersive laser pointer.

What Is This, An Empire For Ants? by Jaco van Hemert 2024-10-07T19:47:10Z

Loved it quite a bit! Long live the Ant-pire!

Hamster Shelter by Doonutsaur 2024-10-07T22:03:13Z

It looks adorable and plays great! I love the art of the hamster ^^

Ratscue by Eugen Rantev 2024-10-07T18:56:12Z

@bertobui Thank you for your comment! Before, the boss would get a blinking indicator when his health could be divided by 20, but I will change it so it will be more responsive!

Ratscue by Eugen Rantev 2024-10-07T19:21:34Z

@emelme @iron-head Appreciate it! Hope you guys enjoyed the game!:D

Ratscue by Eugen Rantev 2024-10-07T20:51:23Z

@waterflow You're right wish we would've added a bullet sound as well! Appreciate it, gl as well!

@kabura We had some limitations on the punches so we couldn't move them that far to punch, but I wish we had more time to iron out the moves and limit the places the player could CHEESE the boss. Thank you for the comment!

@tuism Great criticism overall! And true we would've needed to work more on the movement and add more variation to the shooting as well. I wish we had more animations for the boss being hit and being more damaged but we overworked the artists quite a lot so we just decided to leave it at this. We had some testing and the ideas were mixed on either increasing the difficulty or decreasing it, but we still could've done better with more moves on the boss and a randomisation of attacks as well as attacks that would target the player more. We weren't really intending the bits to be taken serious and more light hearted, and the NPC's could've been implemented better by implicating them for example in upgrading the player's arsenal. In any case, thank you for your comment and goot points, and I hope you still enjoyed playing the game!

Ratscue by Eugen Rantev 2024-10-08T13:03:38Z

@jvinaysar @dywanix @ascenial @daniela @inre-dan @grut607 Appreciate all of your feedback! And we are really glad to hear you are enjoying playing our game, thank you a lot ^^

Ratscue by Eugen Rantev 2024-10-12T16:52:24Z

@kirass @irene02 @athospap @bacalear @swanboat @macar0ni1 Thank you guys a lot for your support!

Horseless Headman by SwanBoat 2024-10-12T16:59:26Z

Easily one of the best character designs I've seen on LD and the gameplay is so polished! Love it!