FoonLudum Dare ExplorerLD56 → Don't feed the frog

Don't feed the frog

By kremlebot

View on ldjam.com

CategoryRankScoreCount
Overall2823.8124
Fun1723.8425
Innovation1923.7526
Theme2554.0026
Graphics5133.7125
Audio3833.4324
Humor4443.2022
Mood2503.8824

Comments

michaelshollaj 2024-10-07 21:32

Really fun and really creative game :DD first time I defeated the frog easily, but second time was a shameful lost xD

helloworldnoob 2024-10-07 21:34

Not bad game, simple but tasteful

the-floating-brain 2024-10-07 23:17

I like the idea that you cant directly attack the other frog and your more in a race. Really like your sprites!

koolruz 2024-10-08 01:07

I thought the game was really cute! I wish the combo meter had an effect on gameplay - I loved the risk/reward of trying to get several flies on your tongue at once (and potentially losing them all), but once I realized it didn't help you race the frog, I started going for safer strategies. It feels like increasing the payout for combos is a good opportunity to entice the player into taking more risks! :)

oldtoadpower 2024-10-08 04:58

Good job, nice little game, I liked the mechanics!

yanato 2024-10-08 11:12

It's already hard to play at level two T^T

kremlebot 2024-10-08 12:44

@koolruz combos increase the speed of the chameleon

sviborg 2024-10-08 13:42

The sprites are just adorable! 🎨❤️ The combo mechanics add tension and a sense of risk, especially when you're trying to catch as many flies as possible at once. 🦟🔥 Overall, the game leaves a pleasant impression, brings a smile and a healthy excitement! 👏

amarokczukay 2024-10-09 00:30

the mechanics felt very creative to me, the risk/reward value is good, and moreover the art was cute!

amarokczukay 2024-10-09 00:30

the mechanics felt very creative to me, the risk/reward value is good, and moreover the art was cute! (ooops apparently this message was sent twice idk what happened and idk how to remove one)

swanboat 2024-10-09 08:43

Cute idea and well executed! The speed up for getting combos is addicting and I kept going for more at the expense of my tongue getting spiked, great job! -Swan

shakirovich 2024-10-10 17:37

Nice game, very intuitive and fast to pickup, pleasant audio and art too.

nicekot 2024-10-10 20:14

Ha-ha, stupid frog. Won a few times, lost a few times. Nice set of mechanics and a good result. Thanks for the entry.

megurt 2024-10-10 20:37

Last level is very hard but still i won :D

I like your pixel art tho

ecaterina 2024-10-10 21:28

I really enjoyed it. The pixel art looks incredibly cute, and the music was perfectly chosen. The simple yet engaging mechanics make the game quite addictive. Personally, I found the second level a bit too difficult—I failed (shameful defeat!). But overall, it’s wonderful!

coleslaughter 2024-10-10 21:53

A nice, fun, and simple idea with a cute aesthetic. :smile:

With a little tweaking, it could make for a fun arcade game!

I think my biggest frustration came from my character's movement speed. Because the chameleon moved about as fast as a falling bug, if a bug ever passed my vertical position, it was practically guaranteed that I wouldn't be able to recover from it. In general this wouldn't be too big of an issue, but far too often I would find myself getting blocked off by a falling spike in a way that would make it impossible for me to get a fly, which would then mean that it would fall below me and make it unobtainable, which was annoying. :sweat_smile:

The rest of the game is very solid, design-wise, though! The spikes prevent players from just sticking their tongue out and waiting, and there's actual incentive to move up and down to collect them. If you just tweaked that ONE number that controls the vertical speed of the character, I think everything else in the game would click into place without any other changes. :smile:

Good job with this one!

kremlebot 2024-10-10 22:01

@coleslaughter Hi, thanks for the feedback. You can change the speed yourself by making a combo of 2 flies at the same time

phyrocast 2024-10-10 22:27

Nice job! Maybe there could be a way to cross over to the other tree to catch flies from another angle, with a malus if you get hit while crossing? Otherwise I'd say this is a pretty nicely rounded little game! Well done!

kremlebot 2024-10-10 22:37

@phyrocast I had such an idea, but I didn’t have time to implement it.

scriveneroflight 2024-10-10 22:52

I like how you took a few simple mechanics and made a fun challenging game. It took me several tries to get past shameful defeat and into victory! I like the tension between having to risk getting two flies - and maybe stunned - for the benefit of a speed boost. The sound effects and music and graphics all work together nicely. The only critique I'd offer is to let the player not restart from round one each time. Well done.