FoonLudum Dare ExplorerUsers → ScrivenerOfLight

ScrivenerOfLight

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Rock Collectorjam2.002.002.503.003.002.003.00
202557DepthsGlimmer in the Deepjam3683.643.162.924.014.002.023.80
202456Tiny Creatures👥Frog Force: Jungle Invasionjam5743.523.423.553.673.522.643.313.11
202455Summoning👥The Fish Summonerjam6823.473.023.293.522.663.60

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ScrivenerOfLight

LD55 — Summoning

You Are Gnome-Caller by uvwar 2024-04-15T22:43:07Z

It was fun to try to get the right melodies and challenging but not too challenging. I think I got all seven melodies, but there was no indication I had gotten them (unless I somehow missed something). I like the fun animations of the goblins--had a mischievous feel.

Call of Aether by Coda Highland 2024-04-19T20:15:24Z

Very nice work. A little tricky, but very beautiful. A solid entry. I really like the simplicity of the concept and the puzzle aspect to finding the right combinations. I did have to use your spoiler/cheat sheet. But again, a great game! Good job!

Orcs vs Skeletons by Xahon 2024-04-19T17:41:19Z

It took me a bit to get through Wave 1 and get the hang of things, but it is fun. A good concept and overall good execution. It might be nice to start with easier enemies that gradually get harder. But a great entry.

Spirit Stone's Summon by Ausstein 2024-04-20T05:34:09Z

Overall, really fun. At first, the UI seemed to not be showing up... but once it did, the game started to make a lot more sense. I enjoyed the farming aspect of it as well as the creature summoning component. Really fun way to do the summoning rather than something dark. This had a nice, positive vibe. I think I'm going to play through it again. Good work!

Save Baby Cthulhu by Cloistered 2024-04-19T19:17:04Z

A solid entry for the jam. I liked the overall gameplay of it. I wish there was an option to fully reset everything. The poor little cries of the baby cthulhu :scream: :rofl: Nicely done.

Sick of Summoning by cheesepencil 2024-04-20T05:05:54Z

A really fun game. I like the art style, sound effects... and the game is just fun. Good job!

Angel's Inferno by TheNakedMartian 2024-04-15T22:57:32Z

It froze at 140s on the timer as I tried to put out a fire in the dining room. I'll give it another shot, but I thought you'd like to know.

Edit: On my second try, it didn't freeze. I got to 54 seconds remaining. It's tricky and I'm not sure I understand how to do some things that need done, like turning off the car.

But it is a fun and interesting little game! I like the physics and the sporadic nature of the events. Nice work!

Summon Get It! by Chrispy977 2024-04-20T16:09:17Z

This is a simple but fun action entry. I like the visuals overall, especially how diverse the levels feel. Aiming for fighting could be tough. But I like the differences between abilities, like the speed with the wraith and the area attack of the djinn. And the music choices and sound effects were good, too. Overall, great work!

Daemonis Algebra by orbitaldot 2024-04-19T18:43:02Z

This was a little tricky at first, but once I figured out how much time was lost each time I bumped into something, I improved drastically :rofl: I managed to get a couple of decent matches but never got a perfect one. A couple of suggestions would be making it clearer how to defeat enemies (which I think was possible, at least for some) and gaining a little time back. In any event, a really fun entry with humor and a unique way to approach the summoning component. Good work!

💀 Soula Cola🥤 by the neon shark 2024-04-18T16:19:38Z

Simple fun. I like typing games, and this was a good one. My favorite drink was the Unholy Cherry Nectar. :rofl: I saved 78 lost souls...

Nicely made. The only critique I'd give is that there wasn't always a portal for the lost souls that were activated, which added a layer of challenge but also removed a little of the fun (felt a little shortchanged). But the challenge scaled nicely with the increasing number of lost souls to guide.

Very nice work.

Chechik's Adventures by lima victor 2024-04-18T16:03:48Z

Took a little to get the hang of it, but once I did, it was tough to stop pushing for a new high score.

Good work!

Screenshot 2024-04-18 100221.png

Dr. Kappasigma's Summoning Training by Crygos 2024-04-18T16:31:04Z

This was pretty funny and simple and clear. I thought the spinning symbol mechanic was a good idea--pretty unique. The sacrifice math was... I mean, dark... but a comical choice. Sound effects and art were good, and the ending was a humorous surprise.

Star Seed: Apocalypse by paloobi 2024-04-18T16:42:19Z

I really like the art and music and sound effects. Feels like a start to a great game. I appreciate your "Future Features" list of what you would have liked to have. I think the most important (for me) would be the heart HUD. In any case, great work!

Summon Dungeon by ViciousDonut 2024-04-17T05:06:42Z

A straightforward and fast paced game. I wasn't sure how the sword worked (was it animated?) but I enjoyed running around trying to survive. Good work!

Mansion Madness by bad_fetus 2024-04-19T18:25:40Z

I like how you turned the concept around and made the player the one being summoned. I also like that you made a number of minigames. The variety was good with nice replayability. Solid work!

The Summoning by rcxa 2024-04-20T16:36:18Z

A good math game! Really like the dynamic of fast and slow enemies, variety of problem difficulties... simple but fun. Got 458 and failed at Wave 9. I wonder does it end or is it infinite with increasing difficulty? In any event, a solid entry. Very good.

Summon Squad by roman_hyacinths 2024-04-20T16:24:19Z

This is a wonderful entry. I love the art, the style, the puzzle rooms, and the mechanics. How you incorporated summoning was unique and fun. It would be nice to move/remove the summons as well as pivot them or make it possible to restart without jumping into the abyss... but the only thing really wrong with the game is there weren't enough levels :rofl: I wanted to keep playing! Great work!

Summon to Kill the Skeletons by Joua 2024-04-20T17:32:28Z

I like the idea a lot. And the execution was clean. But the use of the exact same words was a bit of a downer. That said, it was fun and challenging. I liked the overall art aesthetic and the sound effects. A great entry for the jam!

The Fish Summoner by ScrivenerOfLight 2024-04-15T21:39:20Z

Hello, @starexplorer - thanks for the feedback. So it loads the level but you don't get any sound? Do you get the 3 - 2 - 1 count down?

The Fish Summoner by ScrivenerOfLight 2024-04-15T23:36:41Z

@fataljg - thanks for the thought. I actually snuck in an update based on your feedback. Space key now can be used for all buttons.

The Fish Summoner by ScrivenerOfLight 2024-04-16T01:56:26Z

@letskillem2248 great feedback. I agree with you. I wish we would've had time to do some more polishing. Thanks for checking it out!

The Fish Summoner by ScrivenerOfLight 2024-04-16T23:11:01Z

@uvwar Thanks for playing and for the feedback. We are aware that on some browsers/systems for some reason notes are occasionally not playing. We hope to do a bug fix for that. Thanks again for checking it out!

The Fish Summoner by ScrivenerOfLight 2024-04-17T02:08:08Z

@starexplorer and @uvwar the playback issue should be fixed. Thanks again for reporting it!

The Fish Summoner by ScrivenerOfLight 2024-04-20T15:45:08Z

@cheesepencil thanks for the feedback. Glad you like it! The spacebar was a last minute feature add. Not 100% sure why it isn't working for you, but I have had it fail intermittently, too. If you press one of the flute keys after the "next song" it sometimes fails. Or if for some reason you click out of the game, the button will be deselected when you click back into the game. Thanks again!

The Fish Summoner by ScrivenerOfLight 2024-04-20T15:45:39Z

@fenix131113 and @brainles-etertainment - thanks for checking it out!

Path Of The Nature by pirrrate 2024-04-19T19:34:31Z

I loved the artwork. Very nicely done. It was more of a brief interactive story than a game... and the interaction was fairly predetermined... I'm not sure there was a way to fail. Would have been nice to implement a different mechanic or puzzle for each totem. That said, beautiful work, sad story, and solid entry!

Infernal Contract by tglm 2024-04-20T04:57:08Z

Really great little game. If I had any suggestion, it would be to make the gameplay just a little longer. Maybe a few other words to put into the mix and have multiple levels with some shorter words and some longer words... something like that. In any event, a great entry to the jam. Great art and style, music was good, game had no issues. Great work!

LD56 — Tiny Creatures

Bacterium Imperium by quadtree 2024-10-22T16:13:38Z

Good concept and good implementation. I like the simple mechanic of the magnetic cursor to pull units based on key press. You kept it simple but added a few unit types for interesting game play. Simple graphics and a few sound effects added to this game rather than taking anything away. Great work.

Jarred by Tommy 2024-10-14T04:21:35Z

Pretty neat game. I like the art style and animations and overall concept. I wish I would have known a little more what was different about each of the units when selecting them. I like the addition of a third player after the first couple rounds. Overall, a great little game. Nice work!

An Itsy Bitsy RPG by Bobap 2024-10-08T04:06:46Z

What an interesting idea and great execution! I really enjoyed it. A nice challenge. Got to level 34...

Will It Run? by UseCondsomsKid 2024-10-22T16:00:13Z

An interesting idea and overall good execution, especially considering you built it from scratch. Definitely took some work to figure it out, and once I did, it was okay. But the biggest two issues for me were the timer on the bottom disappearing if the background was white and having to send the build command multiple times before it accepted it. But it was a nice entry. Good work.

Meatheads by bigwhiteshogun 2024-10-12T04:24:28Z

Overall, a really fun game. Took a little time to figure out and tricks for winning, but once I got the rhythm of things, it was not too bad. Would have been nice to have a little random meat drop or some other way to spawn units if you lost all units and meat. Or make that a game-over state. Unless I missed something, the music and sfx volume sliders don't do anything (no sound), which is too bad--that would have added a lot. But despite those minor issues, the game was a lot of fun. The animations were great. The characters were fun. I liked the different options. Controls weren't too bad, overall (on PC). Overall, great work!

Nature Tiny Creatures by rio85 2024-10-14T04:40:50Z

The art and the music were just great in this. I like the overall idea--a different take for sure, but a fun concept. I think it could be expanded to have different layouts / levels. It would have been nice for the pivot points to be more obvious, and maybe a win state... but what a cool little game you made. Really great job.

TUSK by NBumgardner 2024-10-22T17:22:32Z

Wow, what a well-realized game. The art is great, the voice acting and sound effects are awesome, and the game play is really fun. I appreciated the detailed tutorials. I had no trouble with easy and small. Difficult was really challenging for me and took a few tries. But once I got rolling after the first region, it got really easy until the last two or three towers. I didn't try extreme. Maybe could use a little balancing, but that is nitpicking. Really solid work on a wonderfully fun game.

Don't feed the frog by kremlebot 2024-10-10T22:52:18Z

I like how you took a few simple mechanics and made a fun challenging game. It took me several tries to get past shameful defeat and into victory! I like the tension between having to risk getting two flies - and maybe stunned - for the benefit of a speed boost. The sound effects and music and graphics all work together nicely. The only critique I'd offer is to let the player not restart from round one each time. Well done.

Frog Force: Jungle Invasion by ScrivenerOfLight 2024-10-09T16:49:40Z

Thanks for all the feedback:

@leckert Glad you liked it! Great suggestion with starter levels.

@malte-hedenstrom What a compliment! And your suggestion is definitely something to consider with sound design for the future.

@hakusai Thanks!

@brainslugs83 Thanks for the kind words!

@batisdark Thanks, and glad you enjoyed it. Hard for us to optimize to 4k, but good to know that is an issue. Thanks for reporting.

@bobap Thanks! Good feedback on space bar and moving the frogs.

@cat-lab I'm glad you enjoyed the game even if it isn't your thing, generally.

@deadjolly Thanks for the feedback! The physics could be a little inconsistent, and there are slight differences between the WebGL version and what we had in Unity. Really hard to debug. Something we can continue to work on in the future. Thanks again.

Tiny Colony by DavidCode 2024-10-09T16:41:02Z

Simple, quick, and easy. That isn't a bad thing. I think the low-poly graphics work well, and the mechanics of the game are solid. I was a little disoriented at first--I thought the red screen was where bugs would appear (more like an arcade game). Then after looking around, I realized what I needed to do. Until it came to stepping on the waypoints. That also took a minute. A two-sentence explanation would have helped make that all clear from the beginning. Not a big deal, but an area for improvement. In any event, great work! It was a nice little game.

Minisseum by Tenai 2024-10-10T23:06:30Z

What an interesting concept and good execution overall. I was a little lost when I first started, and the "how it works" helped some, but it really just took a few playthroughs to get the hang of it. Simple and fun! I really like that you made a simulation as part of the game. Great work!

Parasite Revolution by Hakusai 2024-10-10T05:58:15Z

I like that you kept the scope of the game nice and tight. What you made looked good and played well, overall. I found it challenging with that I-need-to-win addictive kind of quality to it. I think it may have been nice to have a shorter reward loop with smaller goals to start with that built up to a higher number--as it is, it's kind of all or nothing. But all in all, a great game. Good work!

Escape from D.Pippy by ArtiomGorbatov 2024-10-14T04:31:24Z

More social commentary than game... definitely funny in a sick kind of way. Wish there was just a little more gameplay to it.

LD57 — Depths

Snow Ordinary Cave by binroot 2025-04-15T01:49:33Z

Good job on making a simple game with a good light/dark dynamic, with some sensible mechanics. I ran out of batteries at the end of Level 3 but was still able to find the win zone because it was lit up... I would have actually preferred to have to grope around in the dark a bit. Anyway, it was a little short, but overall a great entry! Good work!

Descent of the Dairy Disciple by Cataractar 2025-04-11T15:12:49Z

A nice little game. I was a little lost right out the chute... I somehow got turned sideways without seeing the starting gate and went off the big cliff to the right. Oops. But it restarted me and I got going the right way. Good sound effects, but would have benefited from some music. I wasn't sure what the advantage to sliding was--seemed like I went faster without. I liked the look of the game, and the controls felt nice. Short and sweet. Good work.

Coin Grind by jester1454 2025-04-14T15:22:40Z

A fun little game with simple mechanics but with nice, increasingly difficult levels. Really well designed. The art was simple but effective, the mechanics were smooth. The sound effects and music were good, too. I liked how the background was a thrumming kind of beat with light melody on top--so simple, and it felt really right. Great work!

Deep Fisher by Doomky 2025-04-08T14:20:28Z

Okay. That's a fun little game! I enjoyed the visuals and felt the pressure as I went deeper... the drowning alert sound effect definitely created urgency! A little tricky to maneuver, but not too bad. My high score was 4780...

In any event, fun game... Great work!

The Deep Dive into Another World is over? by HNKXOBKA 2025-04-12T22:11:23Z

That was a nice little shooter game--tough at first, but with upgrades, increasingly easy. I think some tougher enemies further down would be nice, and maybe a little more explanation of what triggers a win... but it was fun, and I found myself unable to stop until I had all of the upgrades. Nice work!

Elfen Golfen by mackain 2025-04-13T03:21:48Z

Well, that was fun! Quick paced, simple mechanics, tricky to do well, but rewarding when you just barely catch yourself before certain doom to get one more drink in. I liked the art, the gameplay, the audio--really a solid little game. Highest I got was 3690. Great work!

Thalassophobia by erebrus 2025-04-12T20:41:22Z

I love the feel of the game, from the dark atmosphere and eerie audio to the controls and the constant sense of danger. Very well done. I struggled to get more than a couple lights lit... Very solid game. Great work!

Depths of Hell by MelissaL 2025-04-16T15:16:05Z

Good work on this - I like the background music and the diverse enemy attacks. Level design and overall feel is good. Movement for the character felt slow, and it wasn't entirely clear that the one skull represented energy for faster movement, though I did figure that out and liked that you added the dash movement. Not sure about the mid-air jumping, but that's a design choice and not a big deal to me. In any event, you put forward a nice game that works. Simple and effective. Great job! [edit - sorry for the initial erroneous review; I had multiple games open for reviewing, and it's not cool that I accidentally put the other review in here, even if only temporarily.]

Darkest Depths by rrsmtz 2025-04-15T02:04:31Z

I liked this one a lot--the turn-based movement, resource gathering, and building was different from a lot of what I've played - and it all worked very well. The art was really nice, and the overall atmosphere and feel of it was spot on. Great work!

THE BORING PROJECT by LeoFireMage 2025-04-15T15:24:42Z

This is a fun and solid entry. I like that you were able to implement a few great mechanics that work well together--with more time, the game certainly could be extended without too much difficulty, I think. So in terms of the jam, you came out with a functional game that was fun, if a bit short. I wish there was an end goal - like collect X money or find X material at the bottom of the mine - something to make me feel like I won. As it is, I perceive the game can go on forever. All that said, great work. The art and music and sound and gameplay all work well together. Great job!

Gemsweeper by Defrag 2025-04-13T04:58:27Z

That was a lot of fun. I really enjoyed the risk v. reward choices I had to make and the simple but effective mechanics. Nice artwork... overall, really fun. First go through, got 433 gems in 12 mines and ran out of energy. Going to give it another go! Great work!

Gemsweeper by Defrag 2025-04-13T05:41:32Z

Had to go back for more...

Screenshot 2025-04-12 234100.png

The Depths of Gitche Gumee by Deruitda 2025-04-14T15:21:38Z

Okay. That was a fun game - and a good length of gameplay, too. I liked the overall system and mechanics. It was simple but effective. The art was good, even though simple. I like that the drill centered on the tile, but it was a little sticky sometimes if you didn't keep the ship centered in between tiles. The three-zone mechanic for darkness worked well. The last little bit of the game was a bit more challenging having to manage energy with the flashlight and radar while still gathering enough resources to make the dive worth it. Overall, great game!

Asteroid Miner by hatmajaster 2025-04-08T15:31:56Z

Yay! I survived! Good little digging/mining game. It took me a few times to get there, but I made it to planet 7 of 6 (because I didn't have enough fuel, maybe?)... anyway, good work!

Trench Diver by Hatherton 2025-04-13T03:07:45Z

I loved the overall aesthetic - the dark silhouette against blue is perfect. The character animation and movement was great, too. Aiming was tough, but I got a little better... The upgrades helped a lot. Got to 156m deep... Great work!

Sticky's Aquarium by Salaro 2025-04-08T04:04:08Z

I enjoyed the art, particularly the little froggy visitors. I like that they drop coins. At first, it was challenging, and I didn't realize I was making money and could buy upgrades. Those helped with the harder fish. The sound effects were a little jarring to me, but not a big deal. Overall, a fun little game. Great work!

Miner Complications by shamotte 2025-04-12T21:37:50Z

Okay, glad I worked through the last level and got through to the post-credit. Very nice. Solid game. Little tricky to figure out how to play at first, but once I got the rules, it was a lot of fun. The sound was repetitious but in a surprisingly not annoying way--kind of just a chill background track that kept me in the game. Nice art, great mechanics, tricky later levels... Great work!

Glimmer in the Deep by ScrivenerOfLight 2025-04-08T15:35:32Z

@hnkxobka and @deruitda - I'm sorry you got stuck - I'd be interested to know where. I tried to design the levels such that you could always go down to a crystal...

Glimmer in the Deep by ScrivenerOfLight 2025-04-08T15:45:35Z

@poshaus - Thanks! I loved making the effect and getting the trail working. That was very satisfying.

@pilarius - Thanks for playing and commenting!

@sasik - Thanks! I worked hard on the art. I'm glad you liked the dialogue boxes - those were something I wish I could have added a little more artistic flair to.

@igorekkedziorek - Thanks!

@jackshadow - Thanks for your thoughtful feedback!

@jester1454 - I hear you (pun intended) on the lack of audio. That was a big disappointment for me, as well, but I ran out of time.

@deadcode - Thanks! Glad you liked it!

@hnkxobka - Thanks for playing - glad you liked the art!

@deruitda - Appreciate your comment. I wanted to give it a little claustrophobic and dark vibe, so I'm glad you enjoyed that. The energy loss feels especially fast early on, but once you get a few crystals, I feel it is less tense, but I hear you and appreciate the insight. Didn't have enough time for testing.

@eshera - Thanks for playing and commenting. I wish I could have fixed the issue with sticking to the walls - that was caused by using the same layer for walls and floors, which meant same material - and so it became a battle between sticking to the walls (higher friction) and sliding up them (lower friction).

Glimmer in the Deep by ScrivenerOfLight 2025-04-10T04:18:23Z

@boboneoone - Thanks, and I hadn't thought of a minimap, but that's not a bad idea.

@deepshark - I agree. Wish I would have had time to flesh it out a bit more. And the lack of audio was a big bummer, for sure. Thanks for checking it out and for the comment!

@hatmajaster - Thanks. Your thought about just adding music is a tempting one, but I am comfortable accepting that this is what the submission is this time around. I am disappointed, but I can see where I spent too much time on certain things that would have been missed less than music/sound effects. As for the map, I created a pretty big tile set, mostly by duplication and rotation. I did 16x16 tiles, and all told, it was 181 tiles, 8 sprites for Glim, and 8 sprites for the trail animation. That seems like a lot now that I've counted... but the basic background tiles, for example, are just 4 tiles rotated 4 ways, dark version and light version, which accounts for 32 tiles. But by having the variety of tiles, the background doesn't look overly patterned, which I like. Less time spent on the art and I could have probably done some audio. Live and learn. Anyhow, thanks for asking. And thanks for your feedback!

Diggimeow by Pupirka 2025-04-11T15:50:15Z

Nice little game! Very fun, simple and straightforward - and yet challenging. I found sometimes I got going to fast and forgot how many hits I had left... The sound effects were nice - though sometimes multiple bombs got too loud (maybe would have been okay to restrict number of bomb sounds going off at once to one). Other than that--and that was a really minor thing--I really don't have anything negative to say. Great work!

No Man's Pie by Hannes Börner 2025-04-15T01:42:28Z

A pretty fun idea, and funny--with simple enough mechanics and just enough of a challenge that I couldn't do it in one try--it took like 10... Occasionally it seemed like a removed raisin didn't count, but other than that, I think it was smooth to play and well executed. Great work!

Heart-Blob by Jacobloon 2025-04-21T17:19:10Z

I liked the overall concept and story. As for gameplay... well, there wasn't a whole lot of gameplay, and I would have liked more. The story was a little long for as little interaction as there was - I wouldn't have minded if I had more to do. In any event, nice art and good music. I especially liked how the music changed with events. Good work!

No Bottom by Manuel Cabrerizo 2025-04-15T23:20:30Z

Screenshot 2025-04-15 171757.png

Fun idea and well implemented overall. The art, music, and sound effects are great, and the gameplay is fun, if unforgiving. I would have liked the control of the squirrel a touch more responsive, but that's just me. You created a simple, effective, on theme, and, most importantly, fun game. Great work!

The Lift by Teamofey Izorsky 2025-04-14T16:24:27Z

Nice concept, and lots of cool mechanics - though I wasn't sure if I was supposed to be able to destroy the sentries or not... that would have been nice. The tension was high, and the dark atmosphere was great. Loved the light/shadow. Nice eerie music. Great work, overall!

Bellophobia by DeepShark 2025-04-08T14:06:06Z

Intriguing little treasure hunt game. I liked the graphics and audio - I felt pretty immersed (pun intended). The art in particular gave the game a nice atmosphere. It was eerie and dark and murky with garbage, treasure, and bones, etc.--all nice touches. It took me a little to understand the gameplay - at first adjusting to the movement mechanics and then figuring out that the claw required both mouse buttons down at the same time and in the same direction (open/close). That struggle is probably just me not getting it, because once I did, it really was fairly simple to control. Most of my time was spent trying to figure out how to get to the second bell location. Once I got that figured out, I proceeded to... die? Is that just the end, or did I lose?

In any event, a really fun concept, right on for the theme, and very well executed. Great work!

Are you smarter than a fisherman? by Gerswick 2025-04-08T14:33:34Z

A fun little game! I did find it hard to tell the differences between the real and fake fish behavior... even after reading the explanation. But that is good--I like that there is a bit of uncertainty and challenge there. The music is nice at first but begins to feel a bit much after a while. I loved the caught fish sound effect and how your fish turns green and get's turned into sushi. Well-executed humor. Overall, a great game! Good work!

Depths Of Space by Darksoft 2025-04-15T15:45:38Z

Screenshot 2025-04-15 094146.png

What a fun little game. Well realized, with varying enemies that have different behaviors and weapons, and different weapons to choose from that are more or less helpful in different scenarios. A couple of things that would have helped step it up to the next level would have been background music (I get it, I didn't have time to add it to my game and was bummed--music adds so much) and a little more leaning into the theme. For example, having staged levels that take you "deeper" into space at certain point thresholds--or some other way to push the theme--would have made little additional work but given more of that going into the depths feel. But that's nitpicking. Really solid game mechanics, worked flawlessly for me, and was fun to play. Great job!

Drop Into Hell by boboneoone 2025-04-12T21:43:09Z

Kind of feels like a space ship shooter arcade game but with a melee weapon. And I like that. Overall, the art and the gameplay are good, and it was a fun little game. Good work!

Dronefall by SoundJammer 2025-04-16T15:17:19Z

Wow, great aesthetic, music, sound - your use of darkness and light and color - all very good. Loved the polished animations. Fish behavior is solid, predictable, yet challenging to overcome. In a lot of ways, we created similar games conceptually - navigate a dark maze to find power-ups necessary to advance. Even the power-up to break through barriers was similar. Great minds think alike ;) Anyhow, this was a pleasure to play, though I couldn't figure out how to get to the win condition. An earlier comment makes me think maybe it didn't quite get finished? If so, that's a shame, because this was fantastic. Still, high marks from me. Great work!

Beneath the Ground by drFoxxx 2025-04-13T02:43:12Z

Interesting idea--very different from other games I've played this jam. I love the aesthetic, and I like the concept. I must admit, I couldn't really figure it out... but it was fun trying. Probably could have benefited from some kind of a tutorial level, but I understand how that is often not feasible given the time constraints. In any event, great work!