@poshaus - Thanks! I loved making the effect and getting the trail working. That was very satisfying.
@pilarius - Thanks for playing and commenting!
@sasik - Thanks! I worked hard on the art. I'm glad you liked the dialogue boxes - those were something I wish I could have added a little more artistic flair to.
@igorekkedziorek - Thanks!
@jackshadow - Thanks for your thoughtful feedback!
@jester1454 - I hear you (pun intended) on the lack of audio. That was a big disappointment for me, as well, but I ran out of time.
@deadcode - Thanks! Glad you liked it!
@hnkxobka - Thanks for playing - glad you liked the art!
@deruitda - Appreciate your comment. I wanted to give it a little claustrophobic and dark vibe, so I'm glad you enjoyed that. The energy loss feels especially fast early on, but once you get a few crystals, I feel it is less tense, but I hear you and appreciate the insight. Didn't have enough time for testing.
@eshera - Thanks for playing and commenting. I wish I could have fixed the issue with sticking to the walls - that was caused by using the same layer for walls and floors, which meant same material - and so it became a battle between sticking to the walls (higher friction) and sliding up them (lower friction).