Hamazon Waremouse by Hoshinu 2023-05-03T18:58:29Z ♥ 1
Cute style, decent music, and the gameplay loop was easy to understand and intuitive after looking at the controls. The scoring methodology and nrg was a bit frustrating, hard to know exactly how to be better at the game when there isn't a great feedback loop. Overall though I enjoyed my time playing a decent bit.
LD55 — Summoning (17)
The Art of Pixel Summoning (TAPS) by DigiDuncan 2024-04-20T07:03:50Z ♥ 2
The level of complexity here is really interesting. Looking at the chart and seeing all the possible combinations is wild. Giving some better level of feedback to help the player gather more info about the fights would be good, or maybe some way to understand what kind of monster is before you. Very impressive for you first LD jam.
Boots Of Summoning by detectiveLosos 2024-04-19T04:49:59Z ♥ 3
Balancing, like some others have mentioned, would be a good focus. The movement felt sluggish and weird for sure, but also kinda like Unreal tournament almost. Overall it was interesting in concept, but needs some more work for sure.
HOUSE MAN by WhumpusWu 2024-04-19T03:14:19Z ♥ 2
Love the vibes of the game, pretty fun and definitely pretty funny.
Ink Summoner by Custodi 2024-04-18T23:42:02Z ♥ 2
Love the idea of the puzzles, but it was really finicky and hard to get through at some parts.
Puddle of Death by Shawn Beck 2024-04-18T23:18:43Z ♥ 2
This is pretty fun, feels more fleshed out than some stuff you can find on google play tbh. Great work. Biggest piece of feedback was it was a little hard to manage resources when I couldn't see what was up ahead so I didn't know what I needed and then I also couldn't easily tell the cost of different spawns.
Summoners Rift by Vilmantas 2024-04-18T23:08:08Z ♥ 1
A little too addictive if you ask me. These kinds of games just suck me right in not gonna lie.
Mammon & Sons by HexStart 2024-04-18T22:48:11Z ♥ 5
Definitely a bit of a learning curve here, didn't quite get a winning strat, but I could see myself sinking some time here for sure.
Aphantasia by Bitlytic 2024-04-18T22:33:09Z ♥ 2
Great package, wish it was a bit longer to get more experience with the different abilities. Also felt a little hand holdy at the end there. I would love to figure it out on my own a bit more.
The Summoner's Apprentice by magus77 2024-04-18T04:15:35Z ♥ 1
I think you might have leaned into your mechanic a little too hard. Having items, runes, and a spell was a bit much. It would be fun to do some exploratory learning as the player, have something that a client wants and then I have like 2-3 attempts to do it with a little clue as to what kind of setup I'll need to accomplish it. Having it written out made it feel a bit like a walking sim but for summoning.
Summit of the Gods by magik8bal 2024-04-18T04:02:31Z ♥ 1
Feels kinda Titan souls like. I like it. Pretty easy to pick up and understand. Simple UI and the base concept wasn't too hard to grasp.
Sick of Summoning by cheesepencil 2024-04-18T03:48:50Z ♥ 1
Love the classic feel.
Nightshroud by synthol 2024-04-18T03:45:56Z ♥ 2
Hard to pick up on how the controls work exactly, had to do a lot of trial and error before I figured it out. Pretty simple and very much scope controlled. Not bad at all.
Help of the Cthulhu by Jiri Hysek 2024-04-18T03:37:56Z ♥ 2
The mood and what I can only describe as "grit" is palpable. I really like the concept and who doesn't love a good Cthulu appearance. This is honestly the best way I've seen someone take this theme and make it something slightly different. I'm also a sucker for platformers. The puzzle elements seemed well thought out and I wasn't stuck on any particular part too long. If you went further on development you would need to do some serious play testing with a few different people, especially those unfamiliar with game dev, as some of the things I'm taking for granted here might not be so obvious to a regular player.
Over Scoped by blank_3D 2024-04-18T03:26:52Z ♥ 1
Definitely need to give a little more hint or information with both successful and failed summons so I can figure out how to continue forward. Brute force isn't the most fun mechanic in the world, but the graphics are fun and the movement is dialed in really well for both the wizard and creatures.
SPELLBINDER by eugene-b 2024-04-18T03:09:37Z ♥ 1
Definitely need to polish the movement, but the concept is cool and I like where it is headed. Also controls and purpose isn't very intuitive in the game. Very stylized though.
Shamans: saviors of the world by EasyLuckyGem 2024-04-18T02:50:03Z ♥ 2
There was a bit too much going on the screen at once to focus very well. Also there are some ways you could probably nudge or help the player get into the feel of the game. A thought I had was if the next input was relative to the last in the same way the keyboard was setup, having to look all over for keys that I don't normally have to think about orientation made me a bit uncomfortable as a gamer. UI looks awesome for having created it all during the jam.
Tug Of Slime by Retrific 2024-04-18T02:38:03Z ♥ 1
I had a lot of fun with this. Honestly biggest feedback is that it has been done before, but I kinda like the spin with the wizard and the dueling nature. If it ain't broke don't fix it, and you did add a fun twist on the old model. Great submission.