fermingimpel 2021-04-27 02:02
Buenardo
Foon → Ludum Dare Explorer → LD48 → Down To Hell
By Ian Leguizamon007, Theo Leyenda, ikernoya, Facundo, Ezequiel Baez, Sebastian Roa, Gonzalo Barrionuevo, Akdov and facundogt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 866 | 3.54 | 25 | |
| Fun | 1040 | 3.26 | 25 | |
| Innovation | 1713 | 2.54 | 24 | |
| Theme | 1133 | 3.47 | 25 | |
| Graphics | 1140 | 3.47 | 25 | |
| Audio | 491 | 3.64 | 26 | |
| Humor | 773 | 2.85 | 22 | |
| Mood | 816 | 3.56 | 24 |
Buenardo
I don't know if it's just me or my machine but the sensitivity was insanely high. Pretty good though
Damn, valiant entry! The reloading UI is a little buggy- I thought it hadn't reloaded, but it just hadn't updated the ui until after I shot. Over all, a cohesive aesthetic and a solid play! Well done!
Rip and Tear! How did DoomGuy make it into Ludum Dare? However it happened, I'm glad he brought the electric guitar with him, and that shotgun.
The death animations were simple but good. The first time I killed a demon, it felt really good, almost physics based. Maybe it was random chance but it stood out to me. A had a lot of fun. The second level has a big difficulty spike though. It took me a couple of tries to get past it.
Little buggy, fun tho
Nice game, reminds me of old arena shooters.
Haha, feels good and fun to play Somehow AI stucks in the corners and I can't shoot while running, and I think you needed to show if we hit enemy, with glowing or physics animation of hit and why this game needs crouch?? Btw, great job!
San buenardo
Doom on minimum settings haha Nice try, really appreciated it. Could use more polishing though
Not a bad start. Did notice some UI issues with things not aligned 100% properly. Also some issues with enemy hitboxes. I can shoot them right in the torso where their weak spot seems to be and sometimes it doesnt do anything. Otherwise nice concept and with some refining this could be a really fun game.
Reminded me of Doom, nice job
Super cool game, but weapons feel too weak and short-ranged for the number of enemies the game throws you. I only cleared it by cheesing the last two levels by staying in the corridor, getting the enemies intentionally stuck.
I had fun with the game but for me the gun didnt feelt powerfull. I had no real Indicator if i have hit or not.I also could find a way to get back life or a valueble strategy so I dindt get hit. Ahh and you can pause the game in the start menu for some reason.
I loved the music and the art was nice. The Movement fellt right. Keep going :3
Theme felt a bit like Doom meets brutal legend. Pretty fun, but the hit registration was all over the place. I couldn't tell when I did and didn't hit a monster, some went down with a shot from across the map while others would just take it at point blank. Also the health system was a bit hard to understand without experience. Movement has a fun idea behind it but would need to be refined a bit more. Great entry with a fun vibe, can't wait for your next entry.
Overall its pretty nice for a jam game and a fun lil time.
I think overall the gun could have gotten a bit more game feel for it perhaps a bit more damage. And a easier way to see the health would be nice i see what you guys went for with the portrait damage though still having a health bar would be nicer.
Kudos to the 3d artists ;)
Your Linux download link leads to a Windows .exe
Please fix, or remove the penguin.
Wow nice job! I really love a lot of the art in this game. Your menu is for sure the best Ive seen and I thought the art of the main character in the corner is great too. I had some problems with the lava and getting stuck in it or taking damage from it even when I was on a platform. I also found I could just stand on one of those platforms and the enemies couldnt get to me. Loved the slide in between levels btw. Overall great job!