FoonLudum Dare ExplorerUsers → Whysguy52

Whysguy52

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Trafficjam7752.882.913.424.162.802.382.472.94
202558Collector👥space rocksjam5153.342.863.103.683.632.942.703.02
202557DepthsFrom The Depthsjam8342.732.502.172.782.452.502.67
202456Tiny Creatures👥Monster Mazejam9752.962.782.903.402.822.692.423.19
202455Summoning👥Summon Spreejam11682.772.873.003.182.572.722.822.71
202354Limited Space👥Plots LLCjam5723.563.793.563.713.293.502.963.46
202353Delivery👥Drone Drop!jam3.223.053.334.223.333.002.642.92
202251Every 10 seconds👥phasejam11192.883.082.763.002.982.802.562.78
202250Delay the inevitable👥swarmjam11593.113.072.423.292.812.501.942.55
202149UnstableWreck-N-Warpjam13033.042.833.143.472.932.842.592.93
202148Deeper and deeperDark Divejam15773.072.713.043.903.052.913.30

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Whysguy52

LD48 — Deeper and deeper

Deep in Wraithwood Forest by HitchH1k3r 2021-04-28T03:54:33Z

I know you probably didn't have time but, implementing the use of mouse to select the tile would be much easier to control but the overall game mechanics are awesome!

Deep in Wraithwood Forest by HitchH1k3r 2021-04-29T18:28:28Z

@hitchh1k3r say no more fam.

Slimefall by wilsk 2021-04-27T05:33:41Z

Controls are awkward but I have an appreciation for the 2D particle system. pretty well animated.

improbability engine by Aurel300 2021-04-30T04:18:33Z

That was amazing. Rubix may be a little too hard but that's my problem. LOL

Boundless Depths by ping78 2021-04-30T01:20:52Z

I liked everything except how spread out or hard it is to find resources. At least, when you respawn, you keep your upgrades but i can't find anything shallower than 125m. Other than the resources, i loved it!

Falling Into Dreams by sorlok 2021-05-03T03:05:26Z

Hey Godot! nice job. I can't imagine playing on phone LOL. Everything was great! Maybe an icon next to the 5 slots so I know which item is collectable. I didn't realize the jelly fish were a sleepy thing at first.

Divey (VR Only) by shadowbrain 2021-04-28T01:16:55Z

Awe! I don't have my VR set up :( maybe later this week I will

The Squeaky Affair by bmacintosh 2021-04-28T04:37:46Z

Excellent! I got stuck on one but dang this was good! Love these types of simple puzzle games

Tiefenrausch: Raptures of the Deep by mde 2021-04-27T04:54:30Z

I agree with @cninja. Wish I would have known about having to go back. too long to replay it but it the mode, sound and graphics are awesome. Check points would help.

Boombox by auxC 2021-05-04T04:29:57Z

fun, polished, creative. top marks.

Deeper than Beyond by Runuchok 2021-05-04T02:44:34Z

As a fellow solo jammer, i totally get not having audio so i'm not gonna talk about that. there's too much as is in the comments. the gyro ball was the only one i didn't get a hang of. i was jamming on those buttons but it was going WAY too fast and I got it close and BAM super fast spinning again. I just let it spin. and still won! Great job though because 3D aint always easy and you basically made 5 mini-games! Bad ass!

into the cabal by profan 2021-04-30T05:49:25Z

Sensitivity is really high but it seems cool. i can't get past the maze though :/

Depth Command by Baconinvader 2021-05-03T03:25:16Z

This game totally has a lot of potential! I had to skip my turn a bunch (I also didn't have anyone to play with. I think that was necessary?) because I couldn't move but I really like the cards mechanic. With some tweaks, this game could really become something.

Depth Command by Baconinvader 2021-05-04T22:35:34Z

@baconinvader Yeah I figured. I took that into account. I just thought about this but, if you decide to continue to develop this game, I would like to suggest letting every unit move 1 or 2 squares but actions like torpedoes are strictly reliant on cards? just a suggestion.

Depth-First Search by lpghatguy 2021-04-27T03:34:13Z

Nice! Reminds me of Everspace, which is a good game. Controls are a bit slippery, even with the inertial dampeners but turning feels nice.

Deeper and Deeper by MagonX 2021-04-30T03:04:46Z

Really fun and polished. you definitely have a big team that works well together. Kinda wish it was longer but hey, that's ludum! Great work!

DRYVER by GuitarBro 2021-04-28T02:13:02Z

The graphics were awesome. Didn't get very for or find anything other than more sand but maybe I'm doing something wrong

Oh no, I opened the door and there was a fish! by OursBleu 2021-04-30T06:22:37Z

Very nice. Obviously very aesthetically pleasing. Curious how you did some of the effects like the scan. I did a scan in my game and would like to know what you did for yours. Anyways, great job team!

INTO THE FRAME by Gaming Night 2021-04-27T08:32:51Z

Yeah this is awesome.

Mission: Descend by JuanJ7 2021-04-27T08:23:52Z

The bomb spawning on my head got me trapped so many times LOL pretty fun. How do i get back though?

Mission: Descend by JuanJ7 2021-04-27T08:35:38Z

@juanj7 ohhhhh because it doesn't hurt you. you only have energy, not HP. didn't catch that at first

Just Defuse the Bomb!! by AndrewDavidJ 2021-04-27T04:22:46Z

Pretty nice. Tough to get but I almost got it. 2 min feels short but doable.

Deeper & Deeper Winery by ciaccodavide 2021-04-27T08:02:24Z

It worked fine for me. Very funny. i got 30 bottles (29 perfect 1 good). Very simple. not bad for only 8 hrs

Rip Deeper by Hozoku 2021-04-27T20:12:48Z

Yeah, i'm not sure how to put them back into their graves unless i'm missing something too. Looks and sounds great thought!

Digger & Diggur by KBanana 2021-04-27T03:22:45Z

Yeah this is really good. Not easy by yourself but I get the idea.

Hope by krazune 2021-04-28T01:57:12Z

Yeah oddly engaging. Good job.

The Deepest Thoughts by Aaronacus 2021-04-30T03:18:08Z

I really like the art. the sound also really makes you feel alone. Great job.

The Deep Web by William Corrin 2021-04-30T02:15:52Z

I love everything synthwave and I loved this too. the space bar/drift button does not work for sure. Probably a bug.

AQUATIC CAVE ASSAULT by Danial 2021-05-01T22:26:43Z

very dope.

Spikers Quest by Copito 2021-04-27T18:49:36Z

Pretty good! thought the spiker was an enemy for a hot minute. Didn't realize that IT WAS a spiker. How do you break the black rocks? i wish i could program in C++

The Icarus by PowerAnze 2021-05-01T21:47:38Z

Dude this is amazing! One feedback, turning and going up and down will smoothly move the radar points but going forward and backwards won't. This is visually confusing and caused me to crash multiple times. Other than that, stellar job!

Club U.G. by kr0s 2021-04-27T05:23:39Z

I didn't feel like looking up logic gates online. Maybe a pic next to them to explain them? Really cool though. Fun and engaging.

Barochamber by Ourten 2021-04-27T19:21:16Z

NICE! Reminds me of dead space a little. i loved that game. fish people are sort of hard to hit and do cost a bunch of oxygen but very well done.

RRRR U Scared ? by Chalivat Quentin 2021-05-01T06:55:39Z

yeah this is gonna win the whole jam 10/10. only weird thing was, why Q and D to turn? very unusual from conventional A and D

T-Minus by michaelaranda 2021-04-27T19:14:16Z

Holy hardness batman! very fun though.

Swarm Crawl by YetRecallLaw 2021-04-27T02:15:10Z

Pretty dang good! a little claustrophobic and sensitive and the surfaces are super specular but still fun. Roommate had to tell me to move on to the next game. How far does it go?

Puzzles of the Deep by Svetliaka92 2021-04-30T02:05:05Z

i played it admittedly much longer than I should have. I really like the game. Repetitive for obvious reasons so that's fine. Very well done. Does it have an end?

Farthest Place by Narwaffles 2021-05-08T07:01:13Z

Nothing to complain about. Controls felt slippery but it felt appropriate for a drone. Tried to collect the ore once just to see what it would do but nothing so I just kept going. pretty fun and I liked just about everything. nice work.

Sausage Void by Wyzard 2021-04-30T01:39:01Z

i agree with @6smith. I had no feedback on when i should swallow or eat the next one. I was pushing the buttons as instructed but only got 3 points even though i had chewed and swallowed about 10 sausages. What am i doing wrong? Genuinely don't understand

Dream Diver by Stephen Scott Day 2021-04-30T02:51:23Z

once i got to level 4 i couldn't move and ammo kept draining by 5 or more each level. but the idea was pretty cool. Wish i could go deeper but the movement lock forced me to go backwards. Did i do something wrong?

Spacepunk 48 by mlkvr 2021-04-27T02:34:11Z

I'm not sure I understand. food and o2 start at some huge negative number and it won't change. Broken perhaps?

Gone Dark by Theg 2021-04-27T21:55:50Z

I got some runtime errors in the terminal so I'm not sure if that changed the experience but I was able to fly around and pick up gas clouds etc. Didn't make it to the end but enjoyed it! nice job

The Mystery of Stalore-9 by Arthur Mairs 2021-04-27T05:50:20Z

I'm not sure if i can even play it. Sensitivity is WAY too high. Is it my PC?

Under New Management by BEBADBOI 2021-04-28T01:40:15Z

I kinda wish there was an enemy but the atmosphere was creepy enough. Excellent work on atmosphere!

Corporate Mole by JoeDev 2021-04-30T05:22:14Z

this is actually really really well done. I only wish the mouse was captured like most games instead of free. Other than that, 10/10

Vox Machina by MikeW 2021-04-27T06:21:58Z

Very cool and innovative. a little confusing but you can figure it out. the terminal part confused me for a second and i'm still not sure i fully understand it but I eventually got to the end. Creepy audio was good.

An Unexpected Mishap in Naval Mine Cove by Bea 2021-04-28T02:05:28Z

Not bad at all. The character is a bit sluggish and slow but i like these ship management games.

Abysmal by Pulni 2021-05-04T03:20:23Z

This is really cool. The controls are explained pretty well. I did a bunch of things and feel like i got decently far but, at one point i started losing resources and don't really understand why. maybe too many 50$ entities? idk. other than not knowing how the points work, aaawwweeessssoommmeeee game

Yet another SCP 087 game by IAAndrei 2021-04-28T01:27:00Z

GJ, I hate it. JK JK the atmosphere was awesome. Creeped me waaaay out. I know SCP-087 and just said nope eventually

Down To Hell by IkerNoya 2021-04-27T03:13:22Z

I don't know if it's just me or my machine but the sensitivity was insanely high. Pretty good though

Diggy Diggy Dwarf 2 : Deeper & Deeper by Rujum 2021-04-27T19:44:46Z

wow. A little more explanation would be nice but enough trial and error could probably figure it out. I love the little animations and the board game feel.

This is not my Home by Evileptic 2021-04-30T05:55:30Z

SpookY! I wish it was longer! Moar content plz! :)

Deep Dishpair by JaeLiinah 2021-05-03T00:10:53Z

it's an overcooked clone... and I love it!!! Are there levels or end to levels because i only had time to go to the alter once

Intiqaam - The Revenge by TheAwesomeShaz 2021-04-28T02:45:50Z

holy cow that's a lot of bandits LOL well done though.

Afterlife by Nekopi 2021-05-02T19:50:58Z

awesome job. like the music. jumping was confusing at first but i got the hang of it. Only thing i would ask is to fix the doors a little bit. When going into a door from the left and then getting spit out in the next room to the left, i kept accidentally going back into the door I came from putting me in a loop.

Inferno Dominus by Klyaddus 2021-04-27T02:09:33Z

I'm not sure if it's working? Igniting the frozen dudes isn't doing anything but I had fun roaming around! Excellent work on the graphics and lighting.

Lost in the deep by Ambear 2021-04-27T07:30:41Z

Excellent! One piece of advice for programming. STAY AWAY FROM ROTATIONS and Euler angles! I think this is called gimbal lock when something rotates like that. Try working with transforms or quaternions. They may be tougher to work with but perform really well. https://docs.godotengine.org/en/stable/tutorials/3d/using_transforms.html

Personally, I like doing the FPS structure for everything. Place an object that only "nods" (like a head nodding 'yes') inside an object that only turns left and right. The parent object (the left and right object) will turn the nodding object but never nods itself. this way, you don't get confusing angles. Each object only get's 1 rotation. this tutorial will help you see the object structure: https://docs.godotengine.org/en/stable/tutorials/3d/fps_tutorial/index.html

(I like Godot a lot btw :P )

ROBOTIC A.M. by Zalos 2021-04-28T01:14:23Z

building is a little tough but dang this is awesome!

Crashdown by iellswo 2021-04-29T01:14:35Z

Yeah this was really good. I don't think i've ever seen a level stacked like that before. Very creative. controls are really tight and intuitive, mechanics are dope with the crash down. one question, how do I change weapons?

Crashdown by iellswo 2021-04-29T01:57:56Z

@koboldskeep Ah. I thought that was the case. I get it. It's a short dev time. I was just curious

Cave Expedition by ABplayz 2021-05-03T02:43:25Z

yeah it's a little jittery and rough but it may be due to my higher res monitor. Pretty cool and props for 3D!

Deep Sleep by Link270 2021-04-28T02:27:45Z

Thanks for the feels :( I liked it though :) Spoilers: I liked putting the mom in jail a hundred times

IO - LudumDare 48 by Andrea Barbani 2021-05-01T03:12:16Z

Seems really cool but i'm getting stuck. one platform is too high for me to reach so when you climb the wall so i can't progress.

Dark Dive by Whysguy52 2021-04-27T03:38:27Z

@cheekibreeki One of the rooms is called "Item Room" in the source files (the heat vent is called that) because I was going to add an item but ran out of time. Also, yeah, depth meter was thought of but I went with a compass that points up instead since I had trouble with orientation. Maybe in later iterations though.

@smelly-games I KNOW! I REALLY wanted to add some more art to the environment and really wanted fish. Something big. I swear I actually had the idea of putting an eel next to a vent to make it hard/impossible to get to without dying but, not time :(

Dark Dive by Whysguy52 2021-04-27T07:10:22Z

@ambear Yeah I don't know how to fix the HTML version sorry. I should probably remove it. :( Thanks!

Dark Dive by Whysguy52 2021-04-27T07:34:10Z

Uh oh... i think i just deleted the windows version

Dark Dive by Whysguy52 2021-04-27T07:41:03Z

Well, hopefully they don't think i'm cheating. I tried to take down the HTML version but it broke both so i had to re-upload both in order for either to show up :'( I'm new to itch.io

Dark Dive by Whysguy52 2021-04-27T08:34:40Z

@lrl64 Thanks. I actually had that thought about 20 min after the game jam LOL and slapped myself in the forehead like "why did I do it this way?" I was walking home from 7/11

Dark Dive by Whysguy52 2021-04-27T21:43:21Z

@xeke-death did you try the windows version? Getting the mouse to work on the web version is a bit tricky and doesn't work for everyone. I tried removing it but it broke both uploads so I had to put it back. Yeah more environment stuff was something i had more time for :(

Dark Dive by Whysguy52 2021-04-28T16:47:24Z

@zalos sorry you had trouble with controls. Is there a way I can improve it or clarify the controls?

Dark Dive by Whysguy52 2021-04-28T17:36:35Z

@zalos oh for sure! Thats already on my list of features to change. I dont know what i was thinking. Maybe i just wanted to mess with using a UI for a control idk. My bad

Dark Dive by Whysguy52 2021-04-28T22:37:47Z

Thanks. I really appreciate that! I wish i could change the oxygen mechanic but its too late but i promise i will later. Ive gotten that feedback a bunch and im sorry :(. The audio, btw, is me blowing bubbles in a glass with a straw or me rubbing the mic LOL very simple

Dark Dive by Whysguy52 2021-04-29T01:01:14Z

@animatrix1490 that was great advice thank you! at least it's new advice and I really appreciate that. I did consider pointing it north but went with up so I'll change that when i'm allowed. You should be able to see the vent smoke from REALLY far away actually but if it's still too hard, I can reshape them to be more visible with sonar or just make them emit light so you can see it from much closer or something. Thanks! I got new stuff to implement!

Dark Dive by Whysguy52 2021-04-30T03:09:01Z

@interface @wetburritosupreme Thanks! I really liked the way it came out but realized people really struggled with the TAB function so i made a few edits for the V2 but please don't grade me on that version out of fairness. Just posted it if people wanted to try to get farther with better controls.

@sharkmax218 I agree! given more time, i would have interpolated the camera and added more physics like acceleration and drag. I'll add it to the V2 eventually.

Dark Dive by Whysguy52 2021-05-01T19:39:19Z

@profan thanks! yeah i didn't have time to figure out how to interpolate the camera but I actually implemented that last night for the v2 build!

Dark Dive by Whysguy52 2021-05-02T22:02:44Z

@fis thanks! yeah I thought about preloading but I've only done it once before and ran out of time to re-learn it but I'll implement it in v2, but yeah, loading is a bit long. For the mouse, I used Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) and then Tab to release the mouse etc. Understandably, this doesn't work for HTML versions unless there's something I missed.

3D is a bit to get used to but it's really not bad! Hope you're good at vector math lol jk it's not that bad. Godot has a few tutorials that are okay.

Dark Dive by Whysguy52 2021-05-05T00:11:07Z

@sorlok I implemented key bindings to the buttons in V2 version so you don't have to toggle the mouse if you wanna try it out but thanks. Yes, originally, i did it because I wanted to have a bunch of buttons to interface with but I'll stick to keyboard bindings.

Aquarius by XOREAXEAX 2021-04-27T08:13:06Z

holy frijoles this is beautiful! Can I hire you for a space game I'm making outside of the jam??

Vertabyss by UltimateWalrus 2021-04-28T02:54:23Z

WOW! That was very cool. Scroll wheel mechanic is weird but you can always ascend/descend so that's fine.

Into the Dark by Branton Lansdale 2021-04-27T06:52:39Z

I really liked it but it's way too dark. How do the lights work? some won't turn on.

Into the Dark by Branton Lansdale 2021-04-27T07:43:09Z

@lrl64 That's what i figured about the generator proximity except not the chaining lights but I couldn't even find resources. How about a really weak glow stick that was temporary to help you venture into the dark before setting up more permanent lights?

Depth Unknown by Hojaverde 2021-04-27T19:04:45Z

a little short but pretty fun! dang these critters move fast

Metagalactic by saile515 2021-05-03T03:09:07Z

dang this is a challenge to control but I actually liked it. sluggish and really hard to accelerate but the player can learn to balance and control both eventually.

CHROMAHOLIC by Secret Magic 404 2021-05-03T02:32:54Z

Nice! took me a minute to figure out the game play but I got it eventually. Can't see the floor and sometimes got stuck in a loop where, no matter what, I immediately went into a pit and couldn't reach the next orb but pretty cool and visually awesome!

Rodirroc by Quasarium 2021-05-03T03:43:06Z

very spooky. Great atmosphere. 3 questions: what's the point of the doors? I only found 1 skull when the statue killed me, is that right? Do you still want me to send you toe pics?

GUN DESCEND by AkioRed_ 2021-05-04T03:39:49Z

pretty cool. Takes a little too long to kill enemies but i like the fall FPS idea!

Encephaloexcavation by OffDutyExtractors 2021-04-28T00:53:38Z

Nice work! can't defeat any enemies but that may just me fighting before being ready.

LD49 — Unstable

Don't Panic by csLupius 2021-10-05T08:15:52Z

link is 404

Don't Panic by csLupius 2021-10-05T18:00:17Z

This was really well done. I died at the wave length module on round 2 because I couldn't get the waves to match. I'm pretty sure I got the frequency right but the phase was shifted just barely so it wouldn't match up with the other wave so it wouldn't accept it. I went real slow to make sure i got it just right and sometimes it would jump a lot. I loved this game but for that station, add a slider for the phase instead of amplitude or use a button to change the frequency since the slider is a bit sensitive/hard to be precise with.

Nuclear Guy by jessekaz 2021-10-05T05:35:45Z

Pretty cool idea but I don't understand when it goes down. sometimes i'd stand still and it would hold and other times it would go down. Is that a glitch or did i miss something?

Also, it's hard to move him forward btw. he jumps high but not far forward making it hard to control every jump.

Frail Ascent by ql28 2021-10-05T18:21:25Z

So does adding a reservoir of water actually increase the rate of consumption of water or does it only add 500 to the count?

Also, i think the physics may be backwards? maybe a negative because it kept leaning towards the side that was empty.

Astronaut Gary Inc. by gagapete 2021-10-05T08:01:25Z

Awesome work! there's a little bit too much delay with picking things up and controlling the inventory is a bit tricky

B00-P Saves the World by TangyBananas 2021-10-05T18:55:40Z

i love B00-P :)

don't forget, if you want your game to be rated, you have to rate other games as well in order for the site to prioritize you.

Jenga DESU ! by Kaiomoi 2021-10-05T22:30:47Z

we may have a winner. placement is a little tricky and i wish you could rotate in more than one axis but I get it... it's a jam

fixOS by Suchista 2021-10-05T01:29:10Z

is the.exe supposed to crash right away? "the code execution cannot proceed because libwinpthread-1.dll was not found"

HOLD IT by Cloistered 2021-10-05T05:14:08Z

I had more fun with that than I should have. LOL

Please lower the sensitivity

TYPEROPE by Piturnah 2021-10-05T05:18:11Z

let me let go of the keys!!! QQ LOL

great job

A Lively Level Generator by paetramon 2021-10-05T21:46:14Z

I won so fast the first time but the second time, it randomized too fast. is that block in the middle of that one room the trap door? I fell through the floor without reason a few times. I think that, when the geometry refreshed, the collision disappeared long enough for me to just fall through.

Unstabled Goat by Marc-Antoine Girard 2021-10-05T22:56:58Z

Wow. great job. Couldn't figure out what to do about the blocks until i re-read the description but I got it. accidentally restarted because i used shift to sprint and activated sticky keys. May want to unbind that button.

Precarious Powers by DrSnowDude 2021-10-05T06:15:16Z

took me a while to realize i could use the ice to cross large gaps but i beat that dark wizards @zz

Wreck-N-Warp by Whysguy52 2021-10-04T22:32:53Z

@baknik did you find the beans?

Wreck-N-Warp by Whysguy52 2021-10-05T18:39:44Z

@morepixels yeah, i didn't have time to implement stopping the timers when you won or lost :( Let's just say you won LOL

Wreck-N-Warp by Whysguy52 2021-10-09T01:57:58Z

@scalphamission @emkani @ttu-hasan @cloistered @python-b5 yeah i obviously had no time to polish it and I"m not an artist so my 3D art abilities are limited LOL Sorry for annoying you with alerts. I could do something about it like only run it once or five times or whatever.

I appreciate all the feedback everyone!

LIFE|DEATH by Sockenpuppe 2021-10-04T21:47:51Z

Really great job. I agree with the controls thing. Really sluggish and hard to control but I get the idea. Maybe use the mouse to determine direction? just a suggestion. Also, maybe make the blue bar a little bigger and have set amounts of decrease for each ghost. Hard/impossible to know if i'm going to die from sucking up the next ghost.

All that aside, outstanding work!

LD50 — Delay the inevitable

Forest Fire by JNI 2022-04-05T17:33:25Z

very excellent. I gave you very high marks. my only request is that the player looks towards your mouse. Aiming is a bit difficult without that.

The Eclipse by CandleBird 2022-04-05T19:24:50Z

this was awesome. great job.

swarm by Matt Swieboda 2022-04-05T17:37:49Z

balancing the game was tricky and we tried our best to make it feel like it was manageable but that was tough. We did plan on having a laser gun and pistol as well as having an engineer, who could repair the walls, but we ran out of time and that was too large of a scope for 2 people in 3 days when everything was from scratch but we DID think about it LOL.

swarm by Matt Swieboda 2022-04-06T00:09:04Z

yeah we will be lowering the volume soon. maybe tomorrow. there is an indicator for hits but it's admittedly too small so maybe we'll make it bigger.

Fly and Dive by SeabirdDigital 2022-04-07T02:37:08Z

it was a lot of fun. As mentioned before, controls are a bit uncomfortable but I've seen them in games before. Nice art and sounds and pretty fun!

Cosmic Castaway by Perrin 2022-04-07T02:29:18Z

i loved this. I got 2 of the endings and i'll try for the third. Why no ratings? did you intentionally opt out of getting a rating?

Lost In Space by PSV Games Studio 2022-04-05T20:58:56Z

so, is the planet a small sphere or is the curvature due to the cameras perspective?

Mr. Twigs by LeoLFerraz 2022-04-05T18:12:59Z

thanks for the feels >:( no but seriously this was very well done. not sure if it was because i played the web version but, there was some frustrating frame lag, especially opening/going into the house. Also, some meshes only rendered 1 side and were transparent from behind, which is good in most cases. But, for example, the mini-pool hand chunks of transparent parts because we were looking at the back side of the surface (i think that's what was going on). FYI, you can render both sides of a surface if you turn culling off. in Godot, it's a drop down item in an objects material settings and i bet it's the same in Unity. Anyway, i didn't take any points off for these since it wasn't game breaking, very minor and i understand the time constraints of a game jam. just wanted to let you know.

LD51 — Every 10 seconds

Rightful by jirrev 2022-10-03T23:26:44Z

epic. just an FYI, your projectiles are coming out of the source (cannon for example) sideways. they come out of the right side of the shooting object. otherwise, great.

Robo-Clash 1999 by JHax 2022-10-03T23:53:31Z

yeah that was really fun. is there a downloadable version? planning to make a desktop and online multiplayer version?

Swappy Bot by Ramble House Games 2022-10-03T23:09:18Z

excellent across the board.

I didn't take off for this but please tighten up the controls. not trying to be critical but your camera is facing downward and text was sort of high making it a little weird to read text. the camera also moved quite a bit when bumping into walls. also, there's a big delay when trying to stop. if i let go of a move button, he is delayed by more than a whole second making it awkward to control.

other than that, i love puzzle games and this was awesome for 1 person

LD53 — Delivery

Trajectory Express by icxon 2023-05-02T04:59:05Z

them controls LOL had me struggling for a minute but i got the hang of it.

Electron Odyssey by Ziamor 2023-05-02T05:06:19Z

boost da powa

LD54 — Limited Space

First Home by Mocadium 2023-10-03T02:56:07Z

very chill.

Ball size matters by Devez 2023-10-06T02:38:58Z

pretty fun. your numbers in the hud are broken but pretty good.

Space LTD by finbobby123 2023-10-03T00:28:51Z

I got passed the first 2. pretty good! but the UI is squished and i can't see for some reason. at least on the live version. Couldn't get the zip version to work.

RoboRage by Kr4sh3 2023-10-03T00:21:09Z

how am i supposed to get gears? i pretty much only got screws? pretty interesting but i got stuck on the second jump. took me a while to figure out i needed to jump on the guy but i got hurt the first time trying that. maybe a bug? maybe i landed on the wrong spot? idk.

Space Infestation by Thierry 2023-10-03T00:40:24Z

very cool, very fun.

I think i got close to the end but you have a door that opens (going to the right, if it helps) that just drops you into space/the abyss . I think that's a bug.

Tiny Detective by Spaint 2023-10-03T01:17:33Z

YAY! I DID IT! I solved it! This was super adorable and loved it!

I hope this doesn't come off the wrong way but

1) separate the text when choosing because it can be difficult to distinguish one option from another. maybe spacing or something?

2) i would recommend binding the camera to the bears head and not his feet. When the camera collides with the wall, is slides allll the way down to his feet. You probably just bound it/made it a child of the base character object but it wouldn't hurt to put an empty game object near his head and child the camera to that instead.

otherwise, this was awesome! super adorable characters. I'd love to pick your brain on how you animate, model and render some time. all of my 3D assets look super terrible and blocky and not smooth. Oh well. i'll learn eventually.

Stretchmancer by Choo 2023-10-06T03:03:09Z

this is amazing! jealous i didn't come up with it LOL

Robo Rush by Ninai 2023-10-02T23:06:25Z

took me a while to figure out how or what to do (well... more like how to do it) but after a little while i got it. nice job! didn't pay attention to my time though, sorry :D

Claustrophobia by NoobGeek 2023-10-03T02:22:35Z

that was pretty fun and clever. after saving 8 ppl, the UI was just blank and didn't work. either that's a bug or as far as you got?

this was really great but can you make the collision boxes (area for your mouse to click on) a little bigger? some of the things were a bit hard to click on or missed or something.

LD54: Closed Capsule by Thvald 2023-10-02T23:42:25Z

i'm really confused. How do i replenish things like food and thirst? which modules are which?

Expedition 32 by onionlabs 2023-10-02T23:58:28Z

this is AWESOME and I LOVE the backrooms. could easily be one of the top entries this jam

LD55 — Summoning

DUSK by wujood 2024-04-16T03:34:41Z

yay! i did it! super cute.

Decades And Dragons by Ein 2024-04-16T04:37:34Z

i played a lot more than i should XD. awesome job. sincerely. can't figure out the last one but i'll keep trying.

Celestial Panda by LucaVazz 2024-04-16T03:01:14Z

this was great! that first island coming down really intrigued me. got stuck on the second island but i did finish it! not entirely sure about resetting the items and inventory but it wasn't bad.

The Book of Summons by TROGDOR 20X6 2024-04-16T01:55:23Z

Got it! great job

LD56 — Tiny Creatures

Watch your step by asfdfdfd 2024-10-08T20:20:31Z

I only wish i could go on a squishing rampage LOL excellent

Wally's Woods by shaner421 2024-10-08T02:47:36Z

really awesome. don't worry you get high marks but if you alt+tab, you cant get the mouse back into the game and you have to restart it. The minigame also wouldn't go away making it stuck not being able to put it away or do anything but move around.

Pill Sub by Nikolas van Rus 2024-10-08T19:17:59Z

yeah this was really really fun. i love FTL and LiaDST ship management games! a little hard but i almost won. WASD please

Dark Fuel by RascarCapackDev 2024-10-08T02:24:20Z

not very difficult but i played it way longer than i should have LOL. Really fun to kill the little guys. Well done with the particle physics following the cursor too.

Dark Fuel by RascarCapackDev 2024-10-08T02:26:17Z

oh can't run it on chrome for some reason. had to use firefox

LD57 — Depths

depth mapped by daniel 2025-04-12T03:48:45Z

This is so cool! I know it's a game jam and it's not going to be perfect but the image darkness mattering could be emphasized earlier. It took me a moment to figure it out. Also, I would recommend having the character align when you right click instead of the camera aligning with the character. Seriously though it was so cool though. Very curious how you did it. i have an idea but not sure.

The Greater Depths by bacontree 2025-04-13T04:27:26Z

Started adorble, ended spooky. That sound, when the ghosts catch you, is very spine chilling.

Inner Worlds by ryusui 2025-04-12T18:37:45Z

Yay! i made it! got stuck at one part but figured it out eventually. i spent a lot of time on this so you know it's good. How did you get Godot to shade the geometry smoothly?? every time I make something, you can see every darn edge :(

Into the depth by squirrelsoft 2025-04-23T00:31:06Z

Fantastic. movement is a bit weird. had my fingers stretched really far across the keyboard and depth was difficult but other than that, top marks. Seriously, really awesome in many ways.I'll have to try again later.

Iron Depths by Piotr Krzystanek 2025-04-12T04:50:47Z

It's really really well done but a little frustrating when you lose power. Maybe don't have everything fully powered and on so I'm not scrambling to lower module power every time. can you even win? Just like kataStudios, I have everything off but 1 power and i use it for thrust and i still insta lose in the red area?

Iron Depths by Piotr Krzystanek 2025-04-12T04:51:21Z

Definitely one of the top games i've played though!

Into the Depths by CataclysmicKnight 2025-04-12T16:57:12Z

Woah a IRL card game! cool! never seen that and never thought I would for a jam!

Escape The Depths by Jag 2025-04-12T03:36:06Z

controls are a little bouncy but i loved it! reminded me of Star Fox 64

Mine Goblin by maximevincent 2025-04-13T04:37:19Z

LOL alright that was fun and funny.

The OPERATOR by Tomtomgome 2025-04-12T22:15:46Z

It looks great and is pretty fun but every path is a bad path? literally every path I try loses crew and eventually all of them. A no win scenario game? Is this a bug? there isn't a single path that is safe or worth going. I'm confused.

From The Depths by Whysguy52 2025-04-08T22:54:31Z

@rachenite I had considered using a different, more broad hit box so it wasn't so precise but i had already implemented the design choice. :( Thanks for playing!

From The Depths by Whysguy52 2025-04-08T23:29:24Z

@team-9tailed I know, sorry :( there wasn't much content. but, that's what happens when i jam alone. The bats floating up was actually a choice. I didn't want the player to simply go in and wipe everything out immediately before anything even attacked once. I thought it would be too easy so i had them fly out of range slowly and then attack (which brought them back in strike range). I know about the emptyness. I was, at the very very least, hoping to make just 1 more enemy. Thanks for the feedback and playing.

From The Depths by Whysguy52 2025-04-09T04:53:01Z

@mutilated-sauce Oh right! I forgot about the game over. Yes, I obviously wanted to handle game overs but I was using this feature as a debugging tool and ran out of time to implement "game overs". Thanks for reminding me though. I added it to my list :)

From The Depths by Whysguy52 2025-04-09T04:56:51Z

Interesting. I think I know how to fix that. Yeah, when you leave one room, that room goes invisible and when you enter another room, that room goes visible so there's probably a gap in between where neither renders. I set them to invis because I have backface culling on, so surfaces are "one-way". I did this so your camera can see through the walls when if it ends up outside the room. If both rooms or all rooms rendered, the walls from one room would block the camera when it hovers outside the room.

From The Depths by Whysguy52 2025-04-09T05:00:54Z

@wolfier Thanks, I'll try that. someone else also suggested it so maybe I'll come up with something. I wanted to make it so bats spawned away from the door (I did notice that) but it would have made the spawn code 2 or 3 times more complex and time consuming :( Also, I was afraid of the slow pace but, I've seen people play my games in the past and... not do so well so I wanted the first couple levels to be easy. The level number is actually used as a multiplier to determine how many bats spawn per room and how fast they attack so the later levels are probably pretty hard.

From The Depths by Whysguy52 2025-04-12T04:55:20Z

@jag ohhh yeah I guess I forgot about making the bats stop after hitting the shield. So, for now, they don't stop trying to move forward until the timer is completely done. You probably lowered shield before they were done with their dash. i swear it WAS on my mind at one point but forgot to come back around to that.

From The Depths by Whysguy52 2025-04-13T04:07:18Z

@jona-scheidig Yes, i did learn a bunch. This was my first time making procedurally generated maps (not rooms obviously QQ). I had to re-learn a lot too about animation. Boy animating was rough LOL.

yeah i know there's not a lot of depth (no pun intended) :\ Sorry. I did have plans for rocks and pits and spikes and different shaped and sized rooms as well as enemies, items and weapons (see my post for my list of things i didn't get to) but time, you know? Once again, my game idea was overly ambition but that's okay.

From The Depths by Whysguy52 2025-04-13T04:09:14Z

@ryusui thanks! I could probably make them a bit easier to fight. Their logic was very very basic: rise, dash, repeat. But I get it. There's not much there. I'll look into creating a tell of some sort (if i decide to continue developing it, that is). But thanks! I appreciate the feedback, sincerely.

From The Depths by Whysguy52 2025-04-13T04:12:41Z

@someone LOL sorry about that (about the shield). Yeah, I've seen games punish players pretty harshly when they lose but i wanted to kind of give the player the option to just keep going like "hey you lost, here's a sign that says that but feel free to just keep going" kind of thing. I know about the mouse sensitivity. I didn't get to make a menu with settings or anything but I know everyone's mouse and computer are different.

Thanks for the play and thanks for the feedback.

The Retreat by Matt Ravenhall 2025-04-08T22:11:23Z

Ghosties! i got stuck once but eventually figured it out. the atmosphere changed quick but it was very effective.

Nowhere to Dive by Anifan gelati 2025-04-08T22:28:16Z

looks interesting but i have no idea what to do :(

TLYA by Fenix131113 2025-04-12T21:44:21Z

nice! struggled to get the elevator running because the boxes were in the way but moving them out of the way made them not count in the counter. also, are the guys on level 2 supposed to be that strong?? pretty fun though. I liked it. great job.

Towards the Light by MikeMikeMakes 2025-04-13T03:13:09Z

**web version:** Enter didn't work

**windows version:** Texture fickering and this from the terminal

[settings.c:52 @settings_default] error: [model.c:289 @model3dtx_add_texture_from_buffer] loaded texture0 0 0x0 [main.c:598 @main] [not supported at main.c:34] failed to initialize networking [model.c:473 @model3dtx_set_texture] program 'contrast' doesn't have texture emission_map or it's not a texture

it looks really cool though but I couldn't get very far :(

fooDMancer by 314isme 2025-04-08T21:58:05Z

awesome. i spent more time on this than intended, which is great. It kind of reminds me of "Mastermind". Once i found all the recipe's i made it to level -10. Is there an end?

Depths of the Void by EZduzzit 2025-04-12T03:52:03Z

i think the link is broken because it just leads to a site that says "not found"

Noesis by Jamie3721 2025-04-13T03:02:58Z

I've seen a game like this a while ago and it was so cool! so was this! nice implementation of the mechanic. For feedback, could you increase the horizontal sensitivity a bit? Maybe walls deal damage instead of also resetting the level?

LD58 — Collector

WIN WIN WIN by terryg 2025-10-11T17:37:12Z

NOOOI hit quit instead of play! F**K! LOL more fun than i expected. great job. even though its the same level, the gameplay loop is really fun. you instilled that "okay just one more run and i can get this thing" so that's fantastic.

Goblin' Coins by johnnysix 2025-10-20T21:26:13Z

nice. Loved it. Controls were kinda loose/fast but that could be something on my end.

The Dragonfly by Mihu 2025-10-08T00:13:27Z

Pretty neat. great atmosphere. I see where you were going. Sensitivity is waaaaay too low though and my mouse is maxed out with a pretty high DPI. not sure how no one else seems to be experiencing so i'll just chalk it up to something on my end.