whysguy52 2021-04-27 05:33
Controls are awkward but I have an appreciation for the 2D particle system. pretty well animated.
Foon → Ludum Dare Explorer → LD48 → Slimefall
By wilsk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1733 | 2.88 | 23 | |
| Fun | 1749 | 2.57 | 23 | |
| Innovation | 1300 | 2.92 | 23 | |
| Theme | 1629 | 2.92 | 23 | |
| Graphics | 1443 | 3.11 | 23 | |
| Audio | 1165 | 2.69 | 23 | |
| Mood | 1629 | 2.77 | 22 |
Controls are awkward but I have an appreciation for the 2D particle system. pretty well animated.
Controls are so weird, pretty interesting idea
@whysguy52 @kudneus thanks for the comments. Yep, character controller definitely needs some work. I had a few goes and this was the "best", but I've got a few more ideas to try for my post jam updates.
Looks very nice. 2d physics much appreciated :)
Nice work! I want to use Bevy with LD someday. Just need to learn Rust, make an engine that covers the basics, and finish a few projects first.
I felt really good when I made it to the end. Only thing I'd request that hasn't been requested already would be to have the R button work even when you aren't dead
@antti-niemi thanks!
@lone-wolf nice suggestion, yes I think that would be helpful given the game can be a little bit frustrating :grin: Actually I've found bevy really easy to use, there are some rough edges but it's already taking shape in a really satisfying way.
Interesting mechanics! I really got into a state of flux playing this game! Cool atmosphere! Thank you) And so beautiful graphic and sounds) Great job!
Poor controls, the game would benefit from health system greatly. The game idea is very original gonna give you that. It must have been quite a challenge to implement "physics". Would love to see this game finished and polished!
Interesting pysics and original idea, good job. Very nice to see more Bevy games! I am wondering a bit why there is only a windows build. Had to switch machines to play :slight_smile:
@nikl I had some troubles with builds for other platforms. Github CI builds for MacOS and Linux failed for various reasons I haven't had time to investigate (and I can't easily test those builds anyway). Local WebGL builds also failed. I keep meaning to debug those via the Bevy Discord but haven't done it yet.
very nice game ,but the jump and walk system really sucks, I will pay for this game if some this problem fixed in the fuature:smile:
@olddog hey thanks that's nice to hear :D yes, I've made some post-jam updates - the lighting system now uses a shader (runs about 30% faster on my PC) and I'm working on a HTML5/WegGL build. Next I'll work on an improved character controller, its definitely the thing I'm least happy about!
Interesting idea! I do think that there is a lot more than can be done to improve the experience. Specifically, the player controller needs some work (better gravity, coyote jump). Other than that, well done :)
Thanks @adonisdevs. The character controller has definitely been a point of criticism :grin:
I've made some changes to it in the post-jam HTML5 build over on itch.
Good job. As others have pointed out the controls and physics could use some work. But it's an original idea that could turn out great if you expanded upon it :slight_smile:
Controls are a little stiff but it definitely could be good
as you mentioned the controlls could use some work, like sometimes you will clip into walls and it feels like you are slow to start moving and don't go that fast but the idea is cool and falling slime is cool.
I like how the lil guy drops like a brick. Maybe mention somewhere that there are varying colors of slime so people dont think the red stuff is lava. Nicely done
Nice game !
Little bug in the html version some time after a jump the game does think that that the character is not on the ground and so cannot jump any more and if it is not possible to fall of the platform then the game is over :/