Space Exodus by Kaish 2020-05-02T02:44:37Z ♥ 2
This is very interesting. I liked the sound design, which is important for a game like this, and the atmosphere was good too. For some reason, it seemed like I could manually drag on the meters to increase or decrease them, but I'm not sure if maybe that was a visual bug. Overall, great game!
LD48 — Deeper and deeper (34)
Tropical Singer by Kevin S 2021-05-17T00:39:37Z ♥ 0
Very interesting experience, and certainly the best sound I have heard during the jam (and procedurally generated? Wow). I do think that the game suffers from extremely slow pacing. I made it to the lung before giving up. A lot of cool features get introduced throughout the levels, so introduce them sooner! I understand that because of how the game is structured, it makes sense for there to be a lot of levels, so, because of this, it may be a good idea to either reduce the length of the levels or put multiple octaves into each level. But again, 48 hours is nothing, and you definitely went above and beyond for this :D
One More Lap! by Harrison Dunn 2021-05-17T00:07:46Z ♥ 1
Lol it got me to do 80 laps. Funny stuff, though the camera made me sick.
Introspection by Zuwu 2021-05-16T23:52:18Z ♥ 1
This is awesome! I like the way that you manifested each disorder, though I wish there was more variation in strategy between each level. I think the last level is great because the monster has different attacks and changes throughout the battle, so it may be a good idea to give the other enemies more variety. Well done :)
FALL GUY by matthewrobo 2021-05-16T23:43:19Z ♥ 0
I got 3m34 in frog mode! This is pretty neat, but sometimes frustrating - maybe add a jump meter that shows the force so it's easier to time. Nonetheless, well done :)
Dig It Out by Threaded Lama Digital 2021-05-08T16:19:14Z ♥ 0
I really liked this. The gameplay is not engaging, but it really doesn't need to be - the repetitive, pointless nature of it kinda connects to the trouble of paying off immense debt. I think that you made the right decision in dedicating time towards the minute details, such as the dialogue, music, and background. Each day, I saw something new or interesting. The last walk, wherein the debt doesn't matter and the dialogue becomes much more personal, was a nice finishing touch. In all, I think there is a lot of substance and ideas portrayed in such a small game :)
Craft, Code, Burnout by gamescodedogs 2021-05-08T15:43:11Z ♥ 1
This is super neat and impressive! I made it to the copper wire before the complexity of the recipes became too much lol. The burnout was pretty funny, too :)
Digsite Simulator by PerfectSquare 2021-05-08T15:10:40Z ♥ 1
I found everything with $5828 left over! For the most part, digging was enjoyable, though trying to click the different layers could be tedious at times. I think that some SFX would be nice, too :)
To the Center of the Earth by oda 2021-05-08T14:33:09Z ♥ 1
I got to a depth of 115! Very interesting - I especially liked the aesthetic. My one bit of feedback would be to increase the base difficulty, because it takes a while for the game to pose any challenge (~60 depth). In all, very well made :)
Zombie Movie Marathon : A Game Remotely about Zombies by Codeman1010 2021-05-04T22:56:28Z ♥ 1
I returned the remote! The idea is hilarious and I would definitely look forward to a fixed version. Though, I'd be lying if said the bugs weren't somewhat amusing - I was dying of laughter after falling out of the map ;)
Deeper Fishing by Thoastbot 2021-05-04T22:43:21Z ♥ 1
Certainly an interesting concept - I like the idea of fishing with limited information! Though, I could not really find a use to "go deeper." Overall, well done :)
Slimefall by wilsk 2021-05-04T22:34:05Z ♥ 0
Interesting idea! I do think that there is a lot more than can be done to improve the experience. Specifically, the player controller needs some work (better gravity, coyote jump). Other than that, well done :)
Dig Straight Down! by Reispfannenfresser 2021-05-04T22:28:04Z ♥ 1
An interesting puzzle to be sure. I definitely would not have figured it out without the gifs and video, so a tutorial is definitely a necessary in-game feature. Additionally, because most of the game is played through trial-and-error, an undo (or at least a retry) button would be very useful. I had to refresh the page a couple of times, but at least that's good for your itch.io analytics! Jokes aside, this is a great game :)
Deep molatoes by leggy 2021-05-04T22:04:43Z ♥ 2
I managed to make it to the bottom after a couple of tries! The game gets significantly easier the less are alive, which may take away a bit of strategy since you can just focus on one to win. To circumvent this, it may be a good idea to release new Molatoes periodically instead of all at once and have the health of each diminish over time (do Molatoes age?). That way, there would be focus on creating a safe, sustainable mine for the future Molatoes to quickly navigate. Nonetheless, I enjoyed the silliness and concept overall :)
The Adventurer Guild by DeathStorm 2021-05-04T21:47:30Z ♥ 2
This is very neat, and pretty fun to play! I think the game was somewhat held back by the wait times (which were completely unnecessary in my opinion). I never got the the easy part of the game that you mentioned, but I did begin to have a lot of fun when I managed to send out multiple expeditions - even if it didn't work out in my favor. As such, my experience was incredibly difficult and the insta-kill and perma-death of the characters made the game devastatingly difficult. I understand that the game is designed to create decisions of risk and reward, but oftentimes the risk is so bad that it prevents any progress. Nonetheless, I did thoroughly enjoy my time playing, and may come back in the future to beat it :D
Depth Command by Baconinvader 2021-05-01T16:40:16Z ♥ 1
Great game - a bit slow paced, but pretty fun! I think the concept is great, and additional content such as enemy variation and more cards could only improve it :)
LD48 Deeper and deeper by GHubert 2021-05-01T16:19:54Z ♥ 1
I made it to level 47! As I'm reading the comments, I think most people are confused by the language of the instructions and the GUI in general. I, for example, was initially really confused by the gray overlay while shooting, because I assumed that shooting would destroy the gray blocks - maybe have this overlay also display which blocks will be broken. Also, the word "petrify" is somewhat confusing. Instead, you could simply explain that shooting the same color turns surrounding blocks gray and makes them indestructable. Then, make the game over screen explain that they lose because they are surrounded by unbreakable blocks. That being said, I think this idea is very interesting and fun :)
Deeper Inside LD48 by Ansh Mishra 2021-05-01T16:04:19Z ♥ 2
Very short, but interesting. It may be a good idea to shuffle (or at least re-word) the choices, because it is extremely obvious which choices will lead you to which ending. For example, C is always the positive choice and A is always the negative, so not much thinking is involved. Other than that, I think this is a solid entry and good take on the theme :)
Deep Sweep by Dazrow 2021-05-01T15:55:43Z ♥ 0
Interesting puzzle! There is definitely a lot of polish and attention to detail. Well done :)
Morse Caverns by LSK 2021-05-01T15:47:50Z ♥ 2
I got to the eyes (bats?) and got a score of 7. Definitely not a game for everyone, but I certainly enjoyed it. I'm not sure if I would add a tutorial, because that was part of the fun for me, but it may be nice to indicate the score as the player is playing. That way, they can at least know whether they are on the right track. Nonetheless, very creative and seems to fit the theme :)
The Botanist by Tezza48 2021-05-01T15:30:33Z ♥ 1
Very short, but an overall interesting experience. The ending is definitely surprising!
Bloogy by Keppu 2021-05-01T15:25:53Z ♥ 1
This is a good idea! However, I think there could have been more to the gameplay, such as new types of blocks and tools. Nonetheless, this is incredibly polished and an interesting experience :)
Ole Gonna Goalscore! by scott.redrup 2021-05-01T15:13:56Z ♥ 0
Fun, short game - would have loved to see more content!
Run Miner Joe by Rolle 2021-05-01T15:08:25Z ♥ 1
Got 6 audio tracks playing at once bahaha! Pretty funny game, though the controls are somewhat stiff and it definitely needs an epilepsy warning.
Digtet by Sentmoraap 2021-05-01T15:03:07Z ♥ 1
I really like this concept, and it was quite fun to play around with. The one problem with this game is it's difficulty (I got one tetris clear and the game suddenly became expert mode). My highest score was an E- hahaha! Nonetheless, this is a truly unique idea and a good take on the theme :)
L.D. Noire: Down the Rabbit Hole by HeroesGrave 2021-04-29T20:11:28Z ♥ 1
This is infact deep haha. Unfortunately, I could not go deep enough, but I had fun trying!
World in Peril by Havok06 2021-04-29T19:48:29Z ♥ 1
I beat it once when the goal was development (seems to be the easiest goal). I really enjoyed playing around with this. My one bit of feedback would be to give science cards more effects. I could find no reason to buy the textless ones. Additionally, the text of the chosen cards should be bigger and easier to read. Other than that, I really enjoyed this concept :)
Deep Down 2 by Nyunesu 2021-04-29T19:27:55Z ♥ 0
This is a lot of fun - good level design and interesting ways to use the mechanics! I only wish there was more focus on speed. One way to do this could be to split the gameplay up into shorter levels (to cut down a lot of the time it takes to walk/fall from section to section) to make the game feel more fast paced. Other than that, awesome entry :)
ONI by Daniel Whittaker 2021-04-28T20:43:44Z ♥ 1
A neat atmosphere, but I could not figure out the password. Any chance I could see a walkthrough? Interesting concept, though :)
Deep Breath by Saltysa 2021-04-28T20:09:08Z ♥ 2
I like the interpretation of the theme, and the it is well executed! However, I did encounter a lot of platforming weirdness (such as sliding off of platforms) that made the game a lot harder and I eventually gave up. Nonetheless, well done :)
BritaMiner by Junior Lima 2021-04-28T19:47:18Z ♥ 1
This is cool! Despite the grid movement, it feels like the player is given a lot of control, and mining while in mid-air was satisfying. I did end up dying to an impossible situation, wherein every block on the horizontal axis was stone. Other than that, there is a lot of polish and this is an excellent entry :)
MENACING MINER by Divagated 2021-04-28T19:39:49Z ♥ 1
This is a great basis, but it definitely needs more. Overall, I would say this is great given the time - I particularly liked the enemy variation :)
Cave Jumper by ThatRumme 2021-04-28T19:30:31Z ♥ 1
Well done! However, I felt that the controls were somewhat frustrating. Specifically, I did not like that being off the ground (even slightly) prevented a superjump. This was frustrating because there are many times where I thought I was on the ground, but I was a half second away from landing so the jump didn't execute. Nonetheless, I really enjoyed the final level :)
Fall Miner by MZA 2021-04-28T19:19:23Z ♥ 1
This is pretty neat - I particularly liked the aesthetic you went for! For me, the controls felt off and were difficult. I think the gravity may have been throwing me off. As others have mentioned, being able to quickly replay the game rather than watch a cutscene would have made the experience better. Nonetheless, very well done :)
Miner Rescue by mausimus 2021-04-27T01:56:09Z ♥ 1
I got a score of 3546. I went fairly slowly, but I like that this game has mechanics that allow riskier play and other strategies. The game is also pretty straightforward, but may have benefited from a playable tutorial. Overall, this is very well polished :)