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Crates
Crates
By solrun
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 333 | 3.63 | 21 | |
| Fun | 700 | 3.13 | 21 | |
| Innovation | 187 | 3.65 | 21 | |
| Theme | 255 | 3.89 | 21 | |
| Graphics | 548 | 3.50 | 21 | |
| Audio | 218 | 3.55 | 21 | |
| Humor | 601 | 2.58 | 20 | |
| Mood | 7 | 4.42 | 21 | |
Comments
That was... WOW! I'm not going to spoil anything for people who haven't played, but what I will say is that this game is done incredibly well, and could very well win the entire jam! And you made this alone? The mood is incredible! The audio is amazing! I might have to have another play through! Good job! Seriously, this is incredible :)
This game really left an strong impression on me. The gameplay is smooth and the graphic and sounds fit the mood perfectly. Even though there is no words or voice, the story is still expressed clearly. Good job!
stderr
2018-08-18 21:26
More than it appears to be at first!
f1krazy
2018-08-29 16:53
Another LD game that's a lot more than what it appears to be on the surface. The mood was so eerie that it set me on edge. I'm still not entirely sure what the story was meant to convey, but it wouldn't have been half as effective if everything was spelled out for you. The physics were solid, the sound effects were great... all in all, a very well-executed little game. Well done!
Great, I loved it! (I'm probably biased if you compare your game to mine, but still). First, loved the visual style and sounds of your game, and the way they work together very well. Second, it was amazing how it started out boring and simple. The first 2 levels were fun as you discover the most efficient way to place and move around the boxes, and figure out the controls, but by the third I got bored. Then, just before I decided to click the X button, something changed (I think it was the -1 glitch from the box machine). Somehow that tickled my curiosity and I continued with the menial job of moving boxes around. Then the light started flickering, and it just kept getting better. It's very cool how you gave every piece of the stage of the game a part to play in the story as a whole, each adding a little gimmick to the next level that kept it interesting, engaging, en kept me wanting to know what would happen next. I guess the ending is a bit random, but I think it's also very well done. I would say this is almost more an art piece than it is game (of course it can be both, but it's always a spectrum IMO). Especially the way the screen stays black, not allowing you to reset the game, really fits the ending of the game very very well. Third, I liked the way you explained the controls in the beginning. Games are always form a dialogue between the game and the player, and by making the instructions interactive you start that dialogue as early as possible. I liked that! I also might steal that if you don't mind, hehe. Very nice!
solrun
2018-08-30 21:31
@bobismijnnaam Weird. Our games are fairly similar. Yours is more of a game than mine is. Mine kinda plays itself.
It sounds like your playthrough is exactly what I wanted the experience to be like. I wasn't sure if the stuff I had would pique peoples' interests enough, but it does seem like they did.
@Solrun It definitely did!