Super Sucker by leorean 2025-10-24T19:45:16Z ♥ 2
I've been looking forward to playing this one ever since I first saw you post about it, and my only regret is that I didn't do it sooner. I love PICO-8 games, and this is one of the best I've played in a long time. The fact that it only took you 3 days is incredible. The graphics, sound effects, music, and overall vibe are just fantastic. Unfortunately I either wasn't very efficient with my sucking or wasn't good enough at finding upgrades, as I ran out of energy with a score of just 1767. I'll have to try again sometime, or perhaps wait for the post-jam version.
Fantastic job! I'm sure this'll rate highly in the jam.
LD59 — Signal (13)
Digital Squirm Processing by GuyUnger 2026-05-08T23:11:20Z ♥ 1
This has to be one of the most entertaining Ludum Dare entries I've ever played. It's incredibly fun *and* incredibly informative all at the same time. The difficulty feels perfect, and it's just oozing with charm and personality. I hope and expect to see this right up at the top of the rankings.
Sneaky Signals by almost 2026-05-08T22:57:39Z ♥ 1
Very clever entry! I was confused at first, thinking the signals didn't do anything, until I realised that was a practice run without them and the signals gradually came into play afterwards, which I thought was a really interesting way to ease you into the mechanics. Eventually it got to the point where there were too many signals and I couldn't remember them, but that's where the difficulty stems from, I guess.
The music sets a great atmosphere, and the whole thing feels lively and strategic. Good job!
Sacred Bleorgan Artifacts by marudziik 2026-05-08T22:41:25Z ♥ 1
This is great, especially for a Compo entry. I always love seeing PICO-8 entries, and this is a doozy. There's a solid number of levels, the difficulty ramps up nicely (digging up artifacts is harder than it looks!), the animation and audio are both on point, and there's a surprisingly lengthy (and entertaining) storyline as well. Very well done!
Smoke Signal Officer by Tundra 2026-05-08T22:20:56Z ♥ 0
I had to read through the comments to understand why I was getting stuck on the first puzzle. With all due respect, you were told that the solution you gave in the description was wrong *two weeks ago*, and you still haven't corrected it. Why not? It would have saved me a lot of time and confusion. The description also says that the monitors are supposed to give me feedback, but they don't, they just say "asdf".
It's a cool concept, with some nice theming, but I'm afraid the fact that the first puzzle is broken and hasn't been addressed has just soured me on the whole experience. It's a bad first impression.
(I can't remember whether I played the original version or the 1.1 version, if you fixed the puzzle in the 1.1 version then fair enough.)
To walk on Strange Roads? by alyd asmar 2026-05-08T17:39:56Z ♥ 1
This is great! I admire the effort that must have gone into constructing an entire conlang just for this game, and I like the two-part gameplay of having to hunt down where the invisible parcel is (with the music getting louder and your gadget thingy beeping faster as you get closer) and then figure out who it's meant for.
My one complaint is that you're kinda thrown in at the deep end with this massive twenty-page PDF that you have to parse in order to be able to actually do anything. I think it would have been better if you were taught the language by the game itself, one piece at a time, though I appreciate that there was only so much time in the game jam and you probably couldn't have gotten that many levels done in time.
Still a very clever concept, though. I'm impressed.
Funnel World by andriybyelikov 2026-05-08T17:22:44Z ♥ 1
It's cool that you were able to make a game revolving entirely around real-time raytracing, but unfortunately you've fallen into the same trap I've seen so many other games fall into this Ludum Dare, which is not making it clear enough what you're actually supposed to *do*. It took me about a minute just to get the hang of where I was and how to move around properly, because all I could see was a green dot in a black void with zero context. From there I got as far as picking up the torch, but I have absolutely no idea what I'm supposed to do with it. There's a walkthrough, but the fact that I need one for the very first puzzle in the game tells me that something is deeply wrong.
FM Escape by woona 2026-05-07T18:01:55Z ♥ 1
Honestly, I found this too frustrating to be enjoyable. Whenever I came to a door that required a three-digit code (including the very first door in the game), I would repeatedly scroll through the entire frequency list without being able to find the one frequency that actually told me the code. Trying to remember where the traps even are, let alone which frequencies clue you in to which traps, is hell on Earth when you have ADHD, poor spatial awareness, and every single corridor looks exactly the same. The fact that there are *so many* frequencies just makes scrolling through them all the more arduous.
There's a good idea here, and it fits the theme well, but the way they're executed just isn't enjoyable for me.
On Ivy Boulevard by python-b5 2026-05-04T13:27:07Z ♥ 2
This is great! The overall atmosphere is amazing, and the storyline and gameplay are well-crafted. My only complaint is that it's difficult to remember what's happening in each photo you took, and therefore what's relevant and what isn't. It took me four playthroughs but I finally managed to piece together which photos I need to take to incriminate all three conspirators (and I like that you still have a photo to spare, so there's some leeway).
I also found a minor bug: when you successfully prove a conspirator's guilt, the sticky note with their icon on it falls off the pinboard. If you restart the game (e.g. because you didn't identify *all* the conspirators), the sticky note isn't placed back on the pinboard, so you have to remember who that red pin was for. It's nowhere near enough to affect the score (it might even be intentional, in the sense that you've already identified that person?), but I thought it was worth mentioning.
GigaHurtz by johnnysix 2026-05-04T13:06:53Z ♥ 1
The game doesn't seem to be working for me. The loading bar fills up and then I just get a black screen. Could you upload a version of this elsewhere? This wouldn't be the first game I've encountered that doesn't work properly on the LD site but works perfectly fine elsewhere.
Love Caps by Wouter52 2026-05-04T10:16:09Z ♥ 1
2026-05-04 11_03_18-W52_ Projects _ Ld59 _ Play.png
This was much easier once I realised how the stamina mechanic worked. Fun little game! I'm impressed with the variety of mushrooms you were able to come up with, and I like how the music and artwork changes depending on what you're doing.
Trainsmission by WiredOverload 2026-05-04T09:56:49Z ♥ 0
This is great! Very fleshed out for a jam game. The graphics, gameplay, and audio are all on point. I do feel like it dragged on a little too long without much in the way of variety, though, and I eventually lost both my guard and my healer on the same turn, which prompted me to give up. I really enjoyed it up to that point, though!
Multiplayer Signal by mdotedot 2026-05-04T09:25:47Z ♥ 1
The fact that each level just resets and wipes out your progress as soon as you leave it completely killed my motivation to keep playing. If everything I do gets immediately erased, then what's the point?
There's a good idea in here, and as others have said, it's impressive that you managed to get multiplayer working within the jam window, but unfortunately there are some bizarre design choices here that just sour the whole experience for me.
Man On Fire by debugman18 2026-05-04T09:19:25Z ♥ 1
I like that you can just set fire to everything you touch, and the music and general atmosphere are great too. I'll echo what others have said about it not being explained well enough what you actually need to do, though. I have no idea how "fanning the flames" was meant to work, it felt like I was just mashing the A button until the game told me I was done without anything actually changing, and then when I was asked to "begin the ritual" I had no idea what that meant. I'm guessing you have to light the three pyres in three different colours but the logical solution of "one yellow, one red, one green" didn't work - if specific pyres have to be specific colours, then that really needs to be telegraphed more clearly.