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Corporate Hamster
Corporate Hamster
By anandhi, meenakshi, poovi, Dushy and Bala Shanmugam
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 641 | 3.34 | 25 | |
| Fun | 782 | 3.02 | 25 | |
| Innovation | 466 | 3.21 | 25 | |
| Theme | 263 | 3.71 | 25 | |
| Graphics | 201 | 4.10 | 25 | |
| Humor | 309 | 3.23 | 25 | |
| Mood | 844 | 2.92 | 22 | |
Comments
On the graphic part it looks realy good. On the gameplay side...there were few problems
1)Jump feels weird | Probably the biggest problem I had was the slow floaty jump. It was realy hard to jump over obsticles. NExt time make gravity higher and the jump over all faster.
2)Lack of exit button | If I didn“t know shortcuts like Ctrl+Alt+Delete or Alt+Enter or just what Windows key do I would need to reastart my compiuter. Adding exit button is rely nothing hard. Just on youtube you can find at least 3 tutorials.
3)Play button is needlesly big | Insted of making big play button. I would make the instructions bigger. This way you rscing that they can be over looked.
4)Lack of sound This is thing that most of GJ games are guilty. Finding some free sounds or music is realy nothing heard and implementing it is most of the times also easy. You can find those on freesound, youtube librery, and mand more sites.
Honestly it feels more like work of 1 person than 5. But every ones starts somewhere or makes some mistakes so next time kick your butts and make some master piece.
b33thr33
2019-05-02 23:35
Funny game with really cool visuals. Sound is missing a bit and the hit-feedback while jumping felt a bit of, but still liked the humor and the abstract implementation of the theme.
PS. Would recommend you to upload a Web Gl build. Shouldn't be much of a problem for your game ;)
Perfect fit for mobile. Short and sweet game with a nice artstile. Maybe adjust the hitboxes and make them a bit smaller. But overall really good game.
Thanks for sending the game to our stream. Graphics were very polished and I've never seen something like this , thus making it a very unique submission. The simple control makes it perfect for mobile
Simple little game, but presentation and art are really good. Nice job!
f1krazy
2019-05-09 11:01
A unique little twist on the "endless runner" genre, where you're running and running but never actually going anywhere, a cog in the machine. The graphics are really good and well-polished, although I experienced a graphical glitch where the top of the machine was constantly flickering and glitching. I'll try and get a screenshot.
The controls were a little awkward - I feel like you could have picked better buttons than Space and C - and as others have said, some sound effects would have been nice. But overall, not bad for a first jam game, and it fits the theme very, very well.
Wait this game is made by five people? I agree with the points made by @firedragis. It seems like the collider of obstacles on the ground is way too big, making the jumping very difficult.
pcmaster
2019-05-21 14:14
Nice paintings, the imprecise collisions make it 'challenging'. You could have left more detailed 'credits' of who did what exactly on the game :)
matu
2019-05-21 15:58
Good game, some collision is not perfect, but it is playable :)
sundhar
2019-05-21 16:09
i love the art style of the game....i hope that you are tamil peoples..... nalla panirukinga guys .....simple game ah irunthalum nalla iruku ..... congrats from tamilan: )
Evaluation...
1 - Mechanics and Learning: The mechanics is about the variation of the runner genre; I believe it has been very well implemented (with the exception of the jump or, perhaps, of the collision box, of certain objects, which has been somewhat disruptive). Learning to play was fast and intuitive (besides fun).
2 - Flow: Each time I played I learned to play better and find new parts of the game to enjoy / interact with. I think it's balanced as far as I can.
3 - Narrative and Polishment: I liked a lot of the narrative implied in the artistic part (in a way a very interesting criticism). The graphic art was very good for the jam time, it might be interesting to polish the objects from the stage to a post jam version. I missed the music and the sound effects (which could be subtle to my mind, keeping the game on a peaceful level, or could be more intense, if it were the producer's idea).
4 - Culture: The game establishes in a playful way a critique of society (at least it was as I interpreted it). Something like the "devil" watching a man in an endless cycle to get money, with some relief from time to time. I believe that videos exploring this theme can attract players (like a YouTube channel or even a Facebook page; invite me to enjoy it if I create the page).
5 - Monetization: I think the game can sell on Steam, especially if there are variations of characters and situations; who knows how to sell skins ... Or even apply this game as minigame in a bigger project.
korteh
2019-05-21 19:12
very cool little runner, i quite liked it, presentation reminded me about old indie games, which were made before pixel art took over everything. Good job overall, but it needs sound and maybe more animations
Notice some troubles with hitboxes from "BANK". But overall - funny little runner :)
2021-09-30 00:07
I love indie games. I have always been amazed how so few people can do something so unique.