Foon → Ludum Dare Explorer → Users → pcmaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Tractor vs. Ufo | jam | 585 | 3.22 | 3.01 | 3.12 | 3.93 | 3.41 | 3.12 | 3.13 | |||
| 2022 | 50 | Delay the inevitable | 👥 | PRO TAX SLACKER | jam | 1170 | 3.10 | 2.78 | 3.24 | 4.00 | 3.12 | 3.04 | 3.80 | 3.16 | |
| 2021 | 49 | Unstable | That stable looks pretty unstable | compo | 196 | 3.63 | 3.76 | 3.33 | 3.97 | 3.46 | 3.23 | 3.79 | 3.50 | ||
| 2020 | 46 | Keep it alive | 👥 | Keep It Undead | jam | 1404 | 3.41 | 3.21 | 3.59 | 3.73 | 3.89 | 2.61 | 3.06 | 3.11 | |
| 2019 | 44 | Your life is currency | Currency delivery | compo | 386 | 3.04 | 2.94 | 2.85 | 2.98 | 2.90 | 2.43 | 2.53 | 2.69 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Bunnycula | jam | 564 | 3.37 | 3.17 | 2.99 | 3.77 | 3.83 | 3.10 | 3.04 | 3.42 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | ALL Your Cats | jam | 437 | 3.57 | 3.26 | 3.23 | 4.23 | 3.98 | 3.39 | 3.82 | 3.39 | |
| 2017 | 39 | Running out of Power | Power Bunnies | jam | 504 | 3.24 | 2.86 | 3.22 | 3.93 | 3.22 | 2.70 | 3.45 | 3.03 | ||
| 2017 | 38 | A Small World | (Un)Happy | jam | 380 | 3.39 | 3.22 | 3.22 | 3.31 | 2.87 | 3.20 | 3.02 | 3.31 | ||
| 2015 | 34 | Two Button Controls / Growing | Rotate And Match | compo | 377 | 3.36 | 3.36 | 3.64 | 4.00 | 2.25 | 2.48 | 2.06 | 2.67 | 49 | |
| 2014 | 31 | Entire Game on One Screen | Rotate And Hide | jam | 439 | 3.27 | 2.73 | 3.75 | 3.42 | 3.15 | 2.29 | 2.10 | 2.69 | 53 |
Good that you can re-spawn immediately and play endlessly :) Gore is nice!
Wow, quite hard for me but impressive and clean! Congratulations! :)
AWESOME! For me 100%, you grasped it right, the presentation is cool, congratulations!
Really awesome, easy to play, I actually like the snowman death sound plus graphics looks very neat!
Simple and finished, good job :)
Playable! Shots often dot hit targets and fly through...
MEGAFISH! :)
Game over because vomit! LOL
Poor animals :)
Dickbutt added you one star! Interesting choice of tech :P
It is quite playable, good job! But some variation would be nicer!
Your sounds are very... very... well... it must have been fun making them! I don't like the controls though, could be with arrows or wasd as well. Good job though!!!
Flamable snowman!
"Moral choices" :D You could have added some more movement. But I like the pixelated characters!
Cute graphics, AI is working, not bad :)
We indeed plan to move it further as soon as time allows :) Right now, I'm still completely exhausted from the weekend! Thanks for comments!
Quite hard but nice and simple concept!
Extremely funny and thematic, however with ALT, my browser menu keeps popping up :( Ctrl would be better? Congrats! :)
Sometimes it was hard to figure out where the wall is but generally really playable!
I always flew to the side, very difficult.
I, too, could not figure out how to go past the first level. Furthermore, after restarting a level, I always missed the background (Win7 x64). On each application restart it's OK again. I'll give it one more try (and think hard!), I like the graphics, nicely done, congratz :)
Funny idea :D Pacing is a bit tough, I was unable to jump over the "youth" minuses but still cool! Good job!
Muhehehe, epic win :) I like the animation and the whole setting. It's even quite challenging. Life counter would be nice.
Pretty difficult, good job! I'm sure I'll play more of this :)
Controls are hard but fulfill the theme. Nicely done!
Controlling it with 2 buttons was crazy and a bit imprecise but fun after all :) Nice graphics.
Truly psychedelic. I like that you incorporated "real" things. The music is also psycho :D And the jumping frog. And other stuff. Dude... what?! :) Anyway, I had a lot of chat with the "characters" and grew a bit, however didn't manage to finish it...
This is the most interesting games I've played so far (out of 15). Also very hard and challenging. Awesome job, congratulations!
Nice graphics, fast gameplay, congratulations on putting this together! :)
Not very accessible for people without a controller. Had to dig one up to play this. Pretty cool. But two sticks isn't two buttons (3/5) :P Good job though!
I actually have the goal matching tuned to be less forgiving but decided to leave it like this because I was very happy to "publish" it at all :) I didn't wanna cheat, is all.
So damn cute! :D Made my kitteh 49 kg. Good job guys :)
Good job, graphics truly beautiful and what a funny idea :)
Giving extra points for the sounds, music graphics and even the catchy description! :D Muhaha!
Made it to level two :) Positive is that you can play it with and without a controller. Theme 100%, good job putting this together!
I love the blackboard graphics, sound is cool, too.
The buttons reacted weirdly to mouse clicks... Nice graphics but why is the wizard facing the opposite direction? :)
Hi, I cannot run this :(
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/argogames/bunnyblock/BunnyBlock : Unsupported major.minor version 52.0
Hehe! I'd switch the controls for arrows or something but definitely playable! Good job.
Dude, this is awesome. Graphics is cool (just the window is too big!) and the game principle is really fresh. Theme = 120% :) Congrats, epic!
Crazy and chaotic indeed but I like the humor :D
Fast pace, easy controls (120% theme), awesome gfx, you managed sound and music :) Single-player would be cool but this is awesome, epic job and a really nice game!
Very cute, I like they change colours, your graphics is crisp. But I never made it to more than 5 :D
Thumbs up for the pumpkin juice! Also the graphics, choice of the music, animation, the four portals, everything is super nicely polished :) Good job, guys!
Hi! I also find this game too hard. It was very tricky to jump over the crabs. On the other hand, I loved the character animation, the bomb explosion and the graphics and sound in general. If you tweak it a bit, you can go on with this game. Who knows, if you tweak it in the wrong direction, it might be the new FlappyBird? :D
Treacherous birds and trees! :) Very nice, the movement/bounces of the ball is cool (and weird a bit). The music is awesome, graphics adequate! Good job.
A very complicated game :) Amazing and admirable you managed to put this much together in one weekend!
I live the sounds :) The shooting was a bit harder due to only 8 directions. But it was fun and I played several times, great job! :)
Hi, I played the Android version. It's hard to control and a UI button fell of the screen sometimes, I had to reset the app. It was hard to play because of the controls first but then I got used to it. Good job putting it together!
Genial! I love the slow-mo after a goal, I like the pixelated graphics, I like the controls (initial) craziness! Ship this right now! :D
Ha, this was crazy but also funny. I had a hard time guessing if the other asteroids roughly my size were heavier or not so I took a lot of risk (and death) but it was really fun. The movement and camera were a bit chaotic but it doesn't matter much -- good job!
I wasn't sure what the was happening with the "enemies" and when and how much they were taking my energy from me. Pretty big small world down there :)
I almost got to the top. Almost! Boooooo :) Very nice ducks there. I wonder how you came up with this concept but it was, indeed, funny a bit :D
Indeed, it reminds me Dizzy, too :) Cool graphics and music, also gameplay. But I, too, don't like the buttons. Good job anyway, the game is big and awesome! :)
Wow! Totally polished, totally mind blowing. I loved everything (except for getting stuck at the very first monitor and having to reset the app, then it ran fine again and I could progress). I loved the mechanics and the maze. One of the best games so far on the whole LD, IMHO. Epic job guys!
I scored ony 1250 :) It's a bit hard when the bugs appear very close to you. Otherwise good for 6 hours! I didn't hear the sound in WebGL but it works on Windows... and it's "intense" :) The right-shooting was a bit of a surprise :)
Wow, this is beautiful. I like all the aspects and I can just wish I had a co-creator to help me with my programmer "art" and gameplay to achieve such a cool game! I can also comment on the WASD controls but it didn't prevent me from finishing it with only 1 death :D Well done!
10 points for the sharknado and the 'pollution' :) Very cute and polished, fun to play :) Great work!!!
I played the compo version. It is indeed short. But funny :)
Awesome! I played with a controller, it was very intuitive. I love the graphics, animations, the music, the movement, shadows... everything! Good job :)
Woow! Awesome gameplay, the mouse control is really fine, I love the graphics, too. It was intense :) And the music!
Awesome graphics, I love them. The controls are rather hard :) I crashed a lot first, then it became fun. Do check out the BoscaCeoil and Bfxr as suggested above, I used them and didn't spend more than 1 hour (out of 10) producing sounds and "music" for my game :) Good job putting your game together!
Absolute beauty, such polish! The animations, the character, the sounds, the funny 'plot', the puzzles... This is fucking amazing, one of the nicest games so far, great job!
A very nice and rather big game. The controls are good. I wasn't sure what was the difference between the different colours/types of ants. Eventually, the AI overrun me :D Congrats to putting this together!
Neat and pretty challenging pretty soon - I only scored 4 :) I like that it's shooting from the orbiting satellite thingy, I like the graphics. Good job :)
666 points for the mental breakdown! Everything is awesome in this game, bricks were shat :) One of the best entries for me!
Good job! I liked the mould on the breads in the corners. Why was it possible to walk underneath them? The graphics are cool, so is the music and controls.
Nice! I vote up for the humour :) I'm not gonna say how much you could have put it, just good job putting it all together! Cheers :)
Some sick shit here :O One of the best games, I love the music, the shader, the movement is good and the environment... really something! Congrats on putting this together, it's epic!
Atomic mayhem! :D I only made it to atomic number 20, I think, for a moment. 100% theme :)
Awesome! The increasing mess with the progress is crazy :) I loved the gravity affecting the asteroids. Such a small world and so much fun!
Hello! I wonder why so few people played your game, it runs fine in a browser. For an unpolished game it's VERY playable, controls were right, I like that I could go back. I think you did accomplish something by putting this together! "YOU DEAD :("
Very solid, nice graphics, catchy gameplay, I like that you had to/could control the ship a bit after getting in it :) Good job!
Hi! I managed to build around 6 harvesters and 3 fighters in 2 plays but then they always overrun me. It's missing any kind of visual feedback on the health of the units, it'd be more manageable then. You can leave more comments about how you made the game, it'll attract more people to play it, cheers! :)
I have problems compiling this under Cygwin 64 :( But it looks so nice I'm going to give it another go.
Adorable graphics, working controls and gameplay, what else could one wish? :) I had to play it several times to get past the third level, very good job!
I think your game was even a bit challenging. I like the controls, the simple graphics and the theme hit. Well done, congratulations!
Very nice, I played several times over and over :) I like to pace, effects, music, the time element, everything! :)
Your game is just awesome. Nicely polished, neat, playable and the puzzles are great! Just awesome! :)
I, too, was a bit confused. The camera could be placed a bit farther to better see. I love the music, though :)
Hi! I like the graphics. It was a bit hard to move around at times, especially around slopes. The game is big, I mean the number of levels, wow. Good job :)
Hi! I died after 8 days. I watered the seeds, something grew, I watered them more and more but couldn't figure out how to eat the cheese. Same problem as people before me. Maybe we're not smart enough? :D And the pink/violet cat was, indeed, a killer! :D
I divided. I didn't expect this to be well playable but it is! Very atmospheric indeed. Awesome!
Congratz to your first game! I find it funny and easy to play. The graphics are more than adequate! :)
Awesome, after I finished Chapter 01, I really wanted more :) I love the concept, simple graphics, sounds, gameplay... everything! You hit the theme pretty well. Congratulations!
Wow, this was unexpectedly cool! I was really thrilled to see if I'd manage to escape :) And I did with a score 823 and about 30 tiles left not yet submerged! The controls were right, I wasn't able to figure out how exactly the (usable) population increases, but it didn't matter as I progressed nicely eventually. In overall, a very good and polished game!
Very cool concept, finally a music game :) Thumbs up for the graphics, controls and the whole effort, epic job!
Nice character graphics and sound!
Very nice, probably, but I, too, couldn't get past the L=Twelve. Spoiler alert! I understand L=12, I=9, I=Eye, but nothing I try unlocks it :(
Wow! I think I loved your game the most of all so far! 5/5. Awesome graphics, awesome music, innovative (IMHO) and simple controls, overall cuteness! Epic job. I wish I could, one day, do something so polished, thanks for making this game :) I think my boss will want to fire me for playing this so much :D
Surprisingly playable!
Nice for your very first game! Velmi pekne :) I like the sound of picking up the cargo :D Thanks for playing mine!
Your game is unforgiving :D I love the graphics, sounds, scoring... good job! Poor rats!!! :)
I love the "in use" sign, menu graphics and animations, the planet triangular look (but not the blocky movement) and the overall look. I think it'd be better if mining went a bit faster initially, I was resisting the temptation to quit before upgrading my axe. But all in all, this is a great entry and congratulations to putting it together! Go play and rate more games to get more ratings yourselves! :)
Now this was awesome! Pretty challenging, funny and... just awesome! I just dunno why I still got 0% after I added a bit too much of everything - is that a bug or a feature :)
Duuuude, this is sick :) I did notice it forms "triangles" instead of "rectangles" after a while. The world is really small and you hit the theme hard! I ended up drawing a map just like your spoiler. Epic congratulations to putting this together!
I wouldn't be a good 'creator' :) Nice concept, worth playing several times :)
Cute graphics, controls almost fine, but not very hard :) Nice work, I saved the mankind. Maybe? :)
+Art +Music +Chuck :) What a pity it isn't really playable (yet).
Wow, such a big (small) world. I love the art style, really, the three types of attack, the enemies. The camera was a bit unusual and the controls too, when it rotated, but all in all, this is an awesome game! Good job, guys!
Daaamn, the boss was hard! :) Good game, awesome retro, fun and fast gameplay.
It reminds me a game I created a long time ago. Very nice! I just had problems targeting as I orient with the edges of the hexes. But the music is good, graphics too and the pace is killing :)
So very cute and playable and challenging! The left shift could work as well, it'd be possible to type by both hands. I love it, also the time-lapse, great work!
Dude, this is something. Unexpectedly deep. I like even all the messages in the world. The 2D+3D combo is awesome. I still didn't manage to finish all the puzzles in 15 minutes. It's perfect, hard, awesome job! 5/5.
I think this is the best game out of around 15 I've played so far! Everything about it is beautiful, I live the transitions, the graphics, the animation, everything, can't say any less! :) If I could give 6 out of 5 points, I would!
Quite interesting. A rather consistent and polished game. Easy to play. I only had problems on a wide screen when the bubble went off the bottom edge, so I put it into a square window :) It was rather challenging to find the desired persons (nice generator :)) and I don't have any colour vision problems. A very good and solid entry, congrats!
I love the graphics, I like the "grass physics" :) But the controls were a bit rough. Also, I didn't manage to find another planet. It looks very nice though :)
Well done, I got out :) Now I'm presented with a white screen saying "DEN" and that's it, I guess. Absolutely hilarious, the controls, the creature, the puny humans, the maze, sounds and music, animation, everything! :)
A very nice game, guys! Congratulations. I like the abstract and simple graphics, I love the music. It fits the theme well.
UNTS UNTS UNTS UNTS! :D Your "game", sir, made my day :) I'm glad you didn't give up and did create this masterpiece. You must not stop. Best. Mode. Ever.
I saved her :) The movement was a bit clumsy. I liked the character animation. Audio missing :) Keep it up!
A very interesting mechanic! Good that you added more levels afterwards!
@ToonTeamJ - just try once or twice again :)
@Andreu: Thanks! After you play your own game for a bit, you become numb to some difficulties you had controlling it initially. That's what happened to the controls and "iso", I guess. I had "game over" detection on 1 bunny but I left it commented out by error when experimenting with something else :)
Perhaps rotating the controls 90 deg or tilting the camera one more bit. Perhaps next time :) Thanks for the awesome feedback!
I, too, wasn't quite sure what was the goal but hey, my own game didn't have one, really ;) I liked the music and graphics :)
The Power LEEK got me. Very solid and fun :D The story rulez.
I hacked the shit out of it! The photo of the husky standing in the water made my day :D Epic stuff there, a great and big game, good job!
Very hardcore. Very.
Retro graphics, audio and humour. But I had no idea how to really influence the gameplay :D
Buhahaha, I wasn't sure I can finish this but the curiosity fueled me to see who's knocking! Hilarious! I love your bizarre game :D
Very interesting, very interesting. But I couldn't shoot the damn bastard down, yet, not even once :) I guess I'm lame or it was flying around too fast.
Well done. Sound++, music++ :) It even has animations. I scored over 330.
This was incredible. Did you sleep during those 3 days? Are you mad dudes mad? :D Congratz! I loved everything, the voice acting, the metal music (is it yours?), the graphics, gameplay, UI, everything!
Dude, this was immense! Finally a rhythm/music game. Slick. Incredible presentation.
Very nice, I loved playing this. The graphics is smooth and cute, as are the controls. Sounds were nice. Good job! I didn't manage to defend the core though :D
Awesome! I managed to save two. The obituaries at the end surprised me, funny! :) I love the graphics, the movement, the subtle sounds. I loved playing this one and nicely explained in the first screen. Just awesome!
I'm pretty sure I will, I'm making a reminder! Hardcore!
I saved the king! The bats were awesome, the mechanic even better and I also loved the landscape, horse animation... everything! I remember your Chill Bill, it was one of my favourite of LD38 and this year, you rock again! :)
Haha, very cute! I, too, had problems catching the falling things but I got used to it eventually. For your first game, awesome!
A really, really catchy mechanic. Everything is pretty self explanatory, I loved this game! Also hard for me (I tried the Jam version).
I enjoyed your shooter! I killed all those multi-eyed bastards :) I loved the ground texture, the meshes, the movement, the music, it was well playable. What a shame no other powerups than health and ammo fell out but I totally understand how hard it is to do it for Compo! Epic job and easy to play! :)
Hilarious! Requires plenty of experimentation. I love the style, animation. And the Dark Lord himself, of course!
Simply nice! I loved the little animations, the sound, the controls, the presentation in general. Good!
Sethsla FTW :D Good job. Pretty hard, nice to play, I also took 4 tries to beat the first level. I'm still on the second :) Audio didn't work for me in Firefox x64 on Win Server 2008 R2 :( But I downloaded the source and you generated some nice ones :D
Pretty tricky to micromanage :) Nice!
I liked this game, it's rather hard but I laughed immediately :) Reminds me of something... GOOD JOB!!
Finally a racing game! I like the weapons, the terrain, the track, the music and sound. The camera was super awkward, complicating driving but after 5 deaths I got into it :D Nice!
Very well done! I wonder why so few people play this. This is one of the best games on LD I've played so far. And the global stats rule! I made it to rank 20 and Imma play a bit more, it's pretty hard but very, very playable. I love the clean graphics (boxes for the win), the controls, also the sounds you chose. I'd make the sounds more loud compared to the music. Awesome epic job mister, please, continue making games!!!
Very nice that you put this together. The sounds were OK, the graphics definitely. The "sucking" at the edges was a bit weird but I don't mind, it was playable! :)
A very impressive reminder of "FTL: Faster Than Light", at least to me, but plus the realtime controls of the flying :) It was really challenging for me to get into orbits and not fly into planets, but I got into it. I also shot down a few ships. The art is really consistent. Impressive and the first real game with VERY long playtime I've played so far (put of ~10). Epic job!
I ran just fine and I even won "Soft" :)
Oi oi... you didn't make it in a multiplatform engine, did you? No Mac around to play it :(
Very, very nice! I find no issue with this game whatsover, biggest congratz to putting it together. Even the choice of sounds and music is more than adequate, especially the gunshots. The controls work, the scoring is obvious, the graphics is cute. I only didn't like the window being super small on my 2560x1440 monitor, still no real problem.
Wow! I love the mechanic. The graphics and the sounds are awesome. I managed to run into a hill somewhere (right to the right after the 2-piece falling bridge) and the camera flew somewhere into hell and I couldn't continue. The only thing I missed was camera control (I'd map it to mouse or right stick). Other than that, fucking awesome!
Czesc! Holy flying cow! :D After a moment I figured out how to play, YOU MUST CLICK THE FLYING THINGS (except for the cow and stars and "attacking ships") AND IT ADDS SCRAP. THEN YOU CLICK BUILDINGS AND IF YOU HAVE ENOUGH, YOU CAN BUILD SOME!
I tried several times but still didn't manage to get to building shields, asteroids or attackers came too soon.
Dude, don't be harsh, this game is funny! I enjoyed for a bit. And my wrist hurts! :D Good job!
Wow, so much artwork in this game. The music is awesome, the sounds too. Requires a bit of balancing, I guess, but I liked it anyway. I wasn't sure how do I exactly repair my ship, by salvaging what. I also wasn't sure what is good to shoot and what's useless (except for crates which somethimes dropped some powerups). I'd like more powerups :D One way or another, a very solid entry, congratz for putting it together!
Good job guys, this was great fun for me :D I love all the characters, I like the music (which gets faster when running), I like the camera, controls... everything is so polished and beautiful!
I made it to 250 km! Very hardcore, very well made. I loved the particle effects :)
I didn't make it to the end, if there's one. Controls were a bit fluffy but otherwise OK. Good job!
Very interesting. I've never played text adventures. After a while I managed to orient myself around the ship. I think I'm gonna continue playing in work to see how the story ends :D Well done! EDIT: Hah! It actually ended with the... :D Not gonna spoil for the others. Points up for the scope :)
I scored 676! Well playable, good job!
Pretty challenging! I like the helmet damage, the music and graphics :) Good job with the custom engine!
Your game is playable, sir :) Just not very challenging. It seems that the batteries fall down no matter what. The controls are OK. As for graphics, the character is very tiny but I have good eyes :) Good job putting it together, with all the maps to choose from!
Haha, very nice! I like that it had some AI to play against. Very nicely done. FUCKING AWESOME GRAPHICS!!! Keep going guys, epic job, looking forward to more Ludum Dare games from you! This one kicks ass!
Funny, good job putting this simple one together. Next time try investing a bit into any kind of sounds ;)
I scored 2025 :) The movement was super fluffy but it works. Solid, keep making games guys :)
Very nice!
Very hardcore but I made it to H-05! (after many tries) :) Good, good!
Hi there, fellow bunny charger! I love the graphics, BFXR (?) sounds are adequate and the game was a bit tricky until I got a grasp of it :) Then I made it to astonishing 30m!
A keyboard button for reset after you run dry would be nicer than the mouse control.
Very good job :)
Dude, bitte, mach mehrere Spiele! :D Not bad for your first try. I loved playing it. However it isn't very much to the theme. Did you make the music, too? It's awesome. I loved the monsters, they were super cute. Camera movement was nice, controls good. I'd "deactivate" the dead bodies from receiving shots, but that's a matter of preference. Also a small bug is that when a body is dead, you can still get damage from it by touching it. Doesn't matter, I played to the end! GUT GEMACHT!
Crazy stuff :D Thumbs up for the music. I wasn't sure if I'm doing right, only after reading the comments here. I managed to finish level 3.
Very cool! As the other said, the game is rather hard (I played the final version), but it is very interesting. In several tries I got better and better. Good job!
Interesting. The movement was a bit unpleasant for me. I also had trouble figuring out how to buy any upgrades. I still haven't figure that out. I like the audio and the atmosphere, also the animations are ok! Good job.
Infinitely cute. It took me about 10 tries to figure out how to play it! :D I think. But the score stays at 1024.
Very nice and original. The mechanics are good. I just got stuck a lot when moving around. And I also didn't have a change to play with anyone. I love the sounds, the simple graphics. The whole game is very solid!!!
Awesome! This is the first game I played on LD this year and it's just awesome. I love the clean style, the music, the controls, action, everything! Played this for half an hour instead of going to work, good work! :)
Your first entry, mister, is a very solid one! I love the programmer art, the sounds, the controls are ok. Congrats!
Hahaha, the jokes got me :D Rust in peace. Your lips say zero but your mind thinks one... The controls and mechanics are good, the puzzles challenging, well done!
I was able to play the Windows version fine. The soldier gets stuck a bit at the edges. Also it wasn't apparent that I have to step out to collect the power ups. Write that down in **BOLD**. Not bad for such a small game. Be sure to play more games to get votes! Cheers, good job!
Creepy fun, I like the graphics, shadows, sounds, the mechanic... it's good!
Brilliant! I love the sleek graphics, the cool penguin(s), vinyl-scratchy sound, music, everything except for the controls, as mentioned above. But I could get used to it after few minutes and do some cool drifts :) An awesomely beautiful game!
Pretty hard! First it looked simple but then it got interesting. The sound was cute :D
Hi! A very funny game. I love the economy/driving combination. It was hard for me to figure out where to charge my 'Leaf'. It also took a minute to figure out that sales can begin when I stop. But then it made sense soon. The driving model is a bit tough but works. Good job putting this together!
The bullet effects are awesome. As the others mentioned, the movement would be so much nicer, if you could aim. Very solid, nice! :)
Same here :(
Hehe, interesting. It's too short for many comments, though.
I LOVE PEW PEW!!! This game made my day after work, it's awesome. I have totally nothing to object. I wanted to make a pew-pew game myself and you guys rock. I love the planet, the controls, the lighting, the time slowing concept (with sound pitch changing), I'd give 6 out of 5! I'm putting this onto my list of best LD games ever!
Guys, the link doesn't work!
Haha, very nicely done. I was even curious who did it! I like the faces and the camera move-outs :) You could have used a spellchecker, though, for a game with a lot of text :P
Superb. So many levels. Such graphics. Awesome. 5/5. Good job, I like everything about this game.
What a truly old-skuul piece! I like the smooth and straightforward gameplay. The puzzles are fine. There could be more :) Just The amount of story you managed to put into the dialogues is pretty big! I totally love the original music pieces!
Zdar! :) This was the best gameplay I've seen on this LD so far. The shooting feels incredible, so does the movement. I love your music, the sounds are good and the overall feeling is the top. I totally love your game, there's hardly anything I could add!
Very nice! Catchy and fast. I was under great pressure and chaos stacking them up and figuring out how to not do it :D
Hahaha! The death sound killed it :D I managed up to level 5 I think? I love the mechanics, the main character, the sounds and the UI! Very good job here!
Fantastic! A very balanced, smooth, polished and pretty long gameplay. Brilliant graphics, sounds, music. I was interested to see what the subsequent tricks did, so I finished in one run. Good job guys, please continue making games! :) 5/5
@paveldlouhy, thanks :) I personally scored 7 and my very supportive girlfriend 8 :) The more you have, the worse it is!
@sungk! :rofl: Thank you *catty* much!
Big thanks @maybe! Of course, food and other features were planned, but we had to CUT a lot in order to make it. I'm pretty proud of us being able to somehow focus on what turned out to be exactly what we could manage in the constrained time. Also investing almost 2 hours into sound was good, I'm certain now! :)
Hi! First, good job. After I figured I must play immediately, otherwise I never get him up from down the screen, it became fun :) I like the movement. I like the sounds and music and even the minimalistic gfx is ok. But the connection to the theme... is not there?
I scored 20280. A very nice game :)
I managed to score 120 I think, more than that, I died. I had planes going between airports but they were turning yellow and red anyway, did I forget to do something?
I love the Moon and stars and the render overall :) The UI is also OK for such a game.
This totally was the swordest sword! +points for the name. The visual feedback could be a bit more comprehensive. I liked the gamepad controls much better, that's why I played both WebGL and Win. It took me 3 tries to win :D Congratz on putting this together!
It took me 307 seconds -- laaaame me! I was greedy and didn't jump on the taco deal on the left and top islands :) Nicely done! Also the "talking" characters :D
Zdar! :) I only scored 380, left 72 out, the damn businessmen didn't fit into the green bins and the container in the backyard was so far and the chickens and pizza and breadpartsaaaaaaaaaah! Parents are gonna kill me! :D
Pro-tip: Next time think about indoor metrics a bit when designing it, so it's easier to move around inside. Other than that and a bit of clumsy controls, good job! :)
Czesc! Your game is really good. I loved the mechanics, the shooting felt solid. The graphics are totally adequate. Music + sounds = totally cool. Moar lootboxez for everyone! :)
Burp! :D This was a really good game!
Guys, this was a blast. I loved everything about it. A colleague showed me your game, not the site, I'm going to continue doing that for it's awesome. Congratulations to putting this together.
I love the graphics and the effects when they collide. I let it run for minutes and just watched the beautiful collisions :) A very good job here!
This was hilarious, gentlemen! I managed 9/12 on my first try. The music fits well, the gameplay was self explanatory. The graphics awesome. Potatoes ftw! :)
How come I'm the first one of only 3 in the highscores of this cool game? :) Congratz on putting so many minigames into it. The Unity boxxy graphics are totally cool. Plus the spheres, if you know what I mean ;) I got ran over by a car eventually after being hammered :)
Very well done, guys! Also pretty hard initially :)
I finished it :) Good job! I like the graphics :) The movement was also okayish. Btw it rendered ok @ 2560x1440.
Hi! I love your art style. The movement was also ok. What I didn't like was the Z key to attack. Which is, well, right under WASD :) I didn't vote on Sound as you only mentioned CC music. Good job!
@maybe, de nada tambem :) O meu rating non e pior porque controls :) Esta eu quem e estupido :D
Very cute! :)
Hi there, fellow kitty hoarder :D Cops found me eventually! It wasn't too hard to take care of them, I guess you've got a little bug there since even with some dungs on the floor, the cleanness meter says 100%. And the sounds!!! :]
Poor cute Piña, I felt so sorry for it! Evil kids, sooo evil! I love the graphics, also the UI. I love the choice of music and sounds. The controls were better with a gamepad than with keyboard but I played several times... and failed to beat the top 5 :) Good job guys! Please continue making games :)
I, too, like the art :) And the fishing mechanic is nice!
I became fat too quickly! Poor animals! Sneaky aliens! Shotgun ruled it all. I didn't hear any sounds (Win Server 2008 R2 x64). Keep making games :)
This was very original. Plus I totally love the graphics. Good job. I scored 12 :)
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What a terrible way to day! :D I love the armed guards. I love the sounds (shame you opted out). The graphics are cool and the gameplay is OK! Good job!
Yo! We finished your game. At least we think :) Mr. Mittens appeared back in the inn, after refusing to follow us through the door in the forest :) Gfx good, sounds and music very good but as the others said, the camera movement was bad. Also only one game mechanic, really. The boss was nice :) Good job after all!
Perfect graphics, perfect execution. I totally burst with laughter :D I felt horrid. It's cruel. 5/5
Hi there, fellow kitty poop cleaner developers! :D I totally like the sounds, although you opted out from sound. The graphics are cool. Poor Gertrude! The cats shit so quickly :) Good job!
You got laughing guys! Crazy, funny, totally well done. Please keep making games :) 5/5
Nice job for 8 hours. It was pretty hard. I like the round-cylindrical world. Cheers!
Awesome! Body-checking kids made my day :D And the music! And the graphics! Wooow!
Greetings mister! I love the graphics (snail, bushes, parallax, everything), the slimey sound, the music and even the movement is fine! Good job there! I scored 5 with the first try!
Good job. It's pretty difficult. The beasts are evil :) I love the intro.
Awesome. Amazing art. After learning not to shoot civilians, it became even more fun :D I had a bit of trouble navigating first but then I learned. I'm gonna play this one even more, thank you for such a solid entry, epic job ;)
Good job! Also a bit hard :)
IRS caught me!!! :) Congratz on putting this together, it's pretty playable!
I like the screen shaking when shooting, also the music and sounds, the character, its minimalistic animation. Good job here! :) Also, rate our game, plz :)
I love the graphics. I love the explosions - although it took me a bit to figure out I was causing them :D I wasn't quite sure if the front or the back cannon were shooting, you could make the particles/bullets more vivid. Good job there, congratz. Also, how the hell did you manage to play 55 games (at the time of writing this comment)? :D You crazy? :D
Hi Abuki! Nicely done. I, too, had a problem that the castle was built, everything clicked, yet the "win" screen didn't appear. I like the graphics, animations and the music. I don't like clicking-only games very much (even thought our game design dragged me to making one :D) but I had no problem enjoying yours! :)
This was extra cute! Dogo rulez. The meshes and animations were ultra nice. Controls were OK for me. It took me a moment to figure out I need to "trash" the kitties then it was a lot of fun. And hard. Good job mister, impressive for 48 hours! "Bork bork" :D
It was a bit erratic :) I like the meshes (are they yours?), sounds were ok... and cats! :) Congrats on making this game!
I played several times as I was interested to see how bad the hooligans can get. And what could happen to the drag...ehm...pigeon :) Good job!
Very nice graphics and audio... and pissing in the corner :) I got caught a few times, I don't know how, the producer was in the other room. Could it have been my pissing? :D Love this game! Congratz!
"Broken my nail" :D Good job in the limited time you had!
Poor Justin! This was awesome. I have nothing negative to say. I loved everything, especially the sounds :)
A lot of ambition here :) But what a shame you can't do much in the game. I managed to build 2 web places and that was it. The time runs slowly I guess. At next LD, which I hope you'll take part in, better assess how much you can manage to create (alone) in the 48-72 hours and CUT CUT CUT down on the features :) I love the character animations and the gfx in general.
A very nice and cute game. I like the graphics. I like the choice of sounds and music.
Hi there! I managed to kill around 160, then the exe crashed :( But still big congratulations on putting this together, it was playable to an extent! :)
I love your art and light style. I scored 8 drinks I think ;)
A very nice game! After I figured out how the turrets work, it became fun! :) Sounds were good, models were nice, particle effects too. Bunnies rule! I stopped playing after I had 100 crystals. Nicely put together a very good job for a team with minimum experience! Please make more game guys :)
Am I the first to comment? :) It became totally insane with the gigantic enemies. The camera was preventing me from seeing what's going on. I like the characters, the sounds are OK. With a bit of further touch... I know how it is when working alone :)
This was brilliant. I can't see the slightest connection with the theme, either, I assume you started much earlier with a different one. Still, I love the graphics, the sounds ("tack så mycket :D"), music and the whole gameplay mechanic. Good job!
This was impressive. The iso perspective blew my mind. I played with a gamepad and there the controls were really good. Crazy shit, misters!
Hi there, cat-game person! :) I also wasn't sure how long it runs. I love the sprite cats, the sounds, the models, sounds and the setting. Good job! :) Check our cat game :)
This was very good! I was thrilled until they finally got me in wave 10 or so! Grand work!
Good job! It's pretty challenging. I like the art and the pacing. Respect.
Wow, very nice! I love the physics and also the minimalist graphics and sounds. You can iterate on the controls a bit, we have a similar problem (with controls not being totally final). Good job! Now I'm trying to finish the fourth level.
EDIT: Aha, I had to ram it :D
I managed to save $24k worth of people! :D It was very frustrating. Good job!
Dude, start giving more reviews and you'll get more in return :) It looks good!
Good job! Nice graphics and sounds! The cube sometimes stuck on the edge :) But it worked. The only downside I can see is the pure randomness :)
Dima, you killed it this time. Those screams, I'll never get those out of my ears :D ULTRA-CUTE!!! Good that you have a real artist, the game is NICE!
Note that it says #LD34 (not 43) in your intro :D I made it to level 7! Good job, I love how they move! :)
Magnificent! The visuals, the sounds, the humour. The sounds of flesh... :D So polished. Guys, you can totally turn this into a commercial product or a research project of some kind (collect stats). Or something. I even managed to win the whole thing. Really good!
Hi! I have problems with the difficulty, I cant't kill more than 1 enemy before dying :( I also wasn't quite sure if I can equip the ship differently initially? Can I? I like the sounds/music and also the GFX is alright!
Nooooooo! The humans ate me! +for audio +for graphics :)
I, too, wasn't able to build the drill! And maaan, I clubbed so hard :D I love the sounds (but you opted out)!
Good job! It's playable! :) Next time, schedule 2-3 hours for polish, for example:
1. visual feedback on when you hit the farmers (splash some blood -- similar to when you suck in the chicken) 2. visual feedback when you get hit (screenshake maybe?) 3. sound effects -- they help to feed some more info back to the player, too, even if they're from BFXR 4. limit how often you can switch weapon modes + feedback
In the end, I think I caught all the chickens and killed everyone I could find, I still wasn't able to make it to the tree :D Maybe I'm lame?! Very likely :)
Very good that you put it online (WebGL).
...sorry, wrong comment...
I like the dolls and music :)
Hey! Thanks again for rating our game :) I like that I could play yours with a gamepad. I got the book and finished it :) Next time, try looking at the Unity Cinemachine cameras -- it's one of the standard packages. Add a bit of screenshake here and there and let the camera follow the player smoothly. Other than that, good! As you can judge from my own game, I like cube-graphics :D
Wow, this was complex :) Good job you, I like that you were a bigger team. I suck at such games so I'm still not quite sure what should I do exactly, despite the lengthy initial tutorial -- good job with that (it is just I who is lame :D)
I also played the WebGL version. A good entry, pretty challenging. I like the sounds, graphics, effects, movement. I didn't like that it just resets after you die. I wasn't very sure when I can and cannot place towers. But I like it! Also, I see what you did there with the theme ;)
Congratz to your finished compo game! :) I guess you scoped it right for the weekend and managed to make it work, not much to add. I didn't rate audio as I didn't hear any. Here, kitty, kitty :D
Cute but poor mutated sheep :D Good job and I hope you pursue this concept further :)
Congratulations on making this :)
Good job! It's hard to comment because it's pretty much well done :) I couldn't rate sounds as I didn't hear any over WebGL.
You made me LOL :) I know exactly how it is with the win/lose states under time pressure, pity you didn't manage to squeeze some in. I love the music, also the gfx and how everything moves :) Also, I found your game via your blogpost/feed/however you call that. Good job!
I couldn't figure out what to press to download it either :(
I found it super hard, especially the fact that the enemy shots steer in air. I like the generated sounds and the push-back effect on the ground :) Good job for a compo!
This was impressive. The number of sub-quests, the polish. Congratulations!
I love it :D I love how they panic when you hold them upside down over your head! We totally planned that for our game but didn't make it :) Good job! The sounds are TERRIFIC! :)
Hi! Same as above. If you still have time, make a 'hotfix' to the game where you don't need to repeat the same action exactly 50 times. I didn't get to building a tower yet. I'm pretty sure such a bugfix wouldn't lower your rating, on the contrary :)
Good job anyway, keep pushing, keep pushing!
Well, keep pushing, guys ;)
Pekna grafika! I didn't understand what's so bad about the fishes eating the legs. When I didn't do anything, I survived 47 seconds and when I did (I killed all fishes), I survived 51 seconds. Nice job putting this together :)
I tried in Firefox 66.0.3 (64-bit), Microsoft Edge 42.17134.1.0 and Opera 60.0.3255.95 on Windows 10 behind many company firewalls. In Firefox and Opera, I see my avatar, but all the numbers are 0 and/or missing. In Edge, I can only see the missing texts and not even the avatar :( Clicking into the void makes the character move. But clicking on the character (belly) doesn't do anything for me. What am I doing wrong? I tried the compo version.
EDIT: The same with post-compo :(
EDIT: Nope, I can't, don't want to and shan't install a Google browser. 3 browsers seem enough for me, no?
@jezzamon Hi! I'm getting
Source map error: request failed with status 404 Resource URL: http://www.jezzamon.com/ufc-jam/build/main.bundle.js Source Map URL: main.bundle.js.map[Learn More]
and
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at http://34.74.40.132:3000/socket.io/?EIO=3&transport=polling&t=MhK4LeQ. (Reason: CORS header ‘Access-Control-Allow-Origin’ missing)
Yeah, I had big plans with controls but then I decided I'm in COMPO and not in JAM so it all had to go :D
@superchihuahua thanks for the comment :) I'm actually considering that :D
@tfdiaz - thanks! :) I wanted the controls to behave kinda like the car in Overcooked. Did you play the default WebGL version? I couldn't get the music right, although it works on Win64 with no problems. Most probably this 2018.2.5f5 version of Unity3D is buggy :(
@chameleon I managed to make the grass texture like 30 minutes before submitting... in MS Paint, with the ugly spray brush, of course! :D Thank you a bunch :)
@fusionnist & @cheesepencil thank you guys :)
@peterfonts I'm aware of the hassle. Nevertheless, I made the controls "not tank" on purpose. Some players liked it, some didn't. It was meant to be played by gamepad, so in my 48 hours I simply didn't have a chance to put in a mode selector :( Thank you very much for the comments, also @mharring, @king-kujito, @somogy, @acoussat, @jk5000 and everyone! :)
@randdir that's why I provided a WebGL version without the music :D
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Your game rules! I'm absolutely happy to have played it. I love the animations, the meshes, the UI work, the screenshake, the smooth and simple controls. You exploited the theme in a simple way, fine by me. This is by far the most polished game I've played so far. Great job!
Vilem, Vilem... why try such a GIGANTIC project every time? :) What a shame this time, so much potential, so little finish. Also, it runs pretty slow on my Radeon R7 370 @ 1920x1080 and you killed the quality settings. Good luck next time and SCOPE **DOWN** :)
I'm not sure, if I'm doing anything wrong, but when I press space, it doesn't seem to plant anything. Or stop planting. Even if I press 'Q' or 'I'.
Coreduck :D I lol'd :) I have to admit I wasn't able to beat it by myself (in the time I had) so I resorted to the video. I love the animations and the humour. A very solid entry, congratz!
Svenska stålfåglar FTW :D
Right to arm bears. Zeroth amendment. I love the humour. You totally nailed the theme. The graphics are awesome. It plays well and it's pretty hard. I like that you 'advertise' your whole series :) I have yet to finish your game, I'm looking forward to, a really good job!
Impressive, really. So polished. Epic job. Their faces and shaky existences when they 'heal up', priceless :D
I also didn't manage to understand the game :( Thumbs up for making it in C++/SFML! Would you care to explain how to play it? :)
Pretty hardcore. Graphics, movement, tension, MUSIC, sound... congratz! Epic! Ship it! ;)
Very nice graphics and user interfaces. I like space shooters a lot. Just the orientation in the space ("tunnel" to the station) is very difficult. It is a bit better in the 0.13 update. Also the sounds are good (a pity you opted out). Good job finishing this :)
Well, this was way too deep, I'm not sure I'll ever beat it :D Well put together, though, big congrats :)
I LOL'd hard. The animations. All the artwork. The movement. LOL. Just the camera doesn't work well (it rotates the opposite way compared to 3rd person games). All my colleagues (at an AAA studio) were pretty impressed. Jättebra job, killar!
I'm glad I don't work as a brain, I'd kill my host :D Hardcore. Hard. But finished, congratz :)
Impressive!
Hi guys. I like the models and sounds, I like that you can go around the moon. The only and critical problem with this game are the mouse controls and the missing gamepad controls (aim on right stick). Had those been usable, it'd be awesome. Any kind of bullet effects (when shooting enemies) would help. Furthermore, I wasn't really sure if I was mining or not and whether I could sell or buy or not. That needs to be communicated to the user via UI and more sounds. Perhaps flash an icon on the UI or animate the text or anything to make it apparent. Next time :) Still a good job!
If I may, I recommend the following very rough production practices next time, as you now have a rough idea of what takes how long to implement: 1. assign priorities to your features (is it critical, important or nice-to-have?) 2. assign time estimates to your features (if a feature would take a whole day and isn't critical for the successful release of your game in the constrained time, well, ...) 3. bump up the priorities of user action feedback (animated UI, sounds, screenshake, ...) 4. start implementing the top minimum set of features your game needs and time allows 5. don't start polishing before your core gameplay works 6. don't start on low priority and/or too difficult features 7. test ALL features every single time you add something, to catch any regressions 8. don't put a ZIP file without an extension (!) on your webhosting :)
Good luck :)
**EDIT:** Guys, why don't you provide a link to the WebGL release? I tried it now and the MOUSE is fine, so I take that back! Also the UI is slightly better in the small window (compared to the Windows version @ 2540x1440px).
A nice base for a space shooter game, my favourite genre, but it's really, really hard! I tried around 10 times but could only manage to mine 2 asteroids before I died for one of the reasons. It's rather difficult to navigate in this space. I acknowledge the correct physics. I like how you made the sounds, yet it TOTALLY needs a shooting sound and a few more effects. A bit of UI work, maybe a planet or a star in the distance to help with orinetation and it'd be awesome :)
I LOL'd hard :D A very nice and polished game. REALLY GREAT and addictive. Respect, guys!
Wow, your graphics turned out really superb. I totally love the meshes, they're ultra cute! The movement could be tuned a bit (or reconfigured by default) but it worked. The animations are also nice. Very nice, good job :)
OINK! I love the music, the graphics, the movement/animations. And the piggies, of course! But the best part is that it's self explanatory as the levels progress. That's a REALLY good job guys, congratulations!
ALSO I FOUND A BUG! It's in level 13, where you start with 7 coins and there's a x9 coin near a teleport. The repro is: UP, RIGHT, RIGHT, UP, UP (you're right from teleport #1), LEFT (you teleported and took the coins), DOWN, RIGHT (you're down from teleport #2), UP (you teleported) -- but you remain stuck at the teleport #1. The repro is 100%, I tested several times (also by reloading the WebGL).
HUGE respect for implementing also a working save system (even in WebGL). My browser is Firefox x64 66.0.3. This doesn't decrease my score! :)
I won in 34 turns. It took me only a minute to realise what needed to be done. I don't think the help screens provided are insufficient. Good job, really :)
LOL :D Impressive, what you could achieve with a small piece of graphics and a simple interpretation of an old game. 1. Congratz! 2. Ship it 3. Collect player decision stats 4. Publish psychology papers 5. ??? 6. Profit
@johnsensei The X key was making the mole faster. I love the music and the oldschool graphics. Also the fact you did it in PICO8. Respect.
Nice. Pretty many levels. Cute graphics. I hope you'll work on this after the jam and ship it, I think it has some potential :)
Good job. I like the humour and also the simple graphics and also the sounds. It's all it needed. The mouse controls are just fine. All in all, a very good game!
Hi! The controls were somehow stiff for me (my game does no better :D) I wonder how it'd play on a controller instead. I like the graphics a lot, and also the plot. I'm not sure if it's just me, but after I died (sooo many times) and restarted the game within the same browser session, there were more and more enemies all the time. Anyway, still a nice job :)
A nice (not so) little game! I like the sprites, I love the slime kill effect. But I only have 5 standard fingers on my left hand and that obviously isn't the ideal limb to control your game effectively :D I bet you used rigidbody physics to control the avatar. While that's a way to go (and I often (mis)use it, too), for your game you'd be better off with much simpler movement math. I like that you made this as family+friends, my very big congratulations :)
You just blew my mind, sir. This is really, really strong. I would totally play such a game on a phone in the bus. The possibilities with the powerups (shop) are limitless. I love the graphics, the mood, the sounds even, the movement. Awesome. I think you've got something truly solid here!
Plays well, the music is more than OK. Shame you didn't manage to squeeze in the sounds, I know how that feels, I had that with music last LD :( Next time, add a bit of screenshake and it'll boost the experience a bit :) What I didn't like/understand is that when I killed the last enemy, it wouldn't allow me grab the remaining tanks (or does take them automatically)?
I LOL'd hard :D Poor chicken! And 'my' face when I was finally taken. And the helplessness when it's coming for 'me'! Oioioioi :D Also, I do like the music and sounds. And pixel art (just it's a bit inconsistent - the dispensers had a very different detail than the rest). Such a good job in 48h, congratz!
@tezza48 made me try again and push really all the keys :D So "Z" apparently manipulates the chest. A good mechanic. But I really, really couldn't go on after the damn plate (?) killed me again even after I tried blocking it with the chest. I have to calm down. I guess that's a good hardcore sign, no? :D I like the sounds and the music very much, the graphics is really nice, good job. All in all, not bad!
Nice paintings, the imprecise collisions make it 'challenging'. You could have left more detailed 'credits' of who did what exactly on the game :)
I LOL'd hard, you did a very good choice to record the sounds yourself for this one! Feel free to check out my previous game about keeping kittens off your property :D And also my current game.
I scored 80 on my first try. I also didn't see a difference between the guns. Still, congratz on finishing this :)
Hi, can I actually bind the worms? No matter if I pressed Q or E, I still seem to eat them.
I didn't hear the audio in Firefox x64 but it works in Opera. I recommend proofreading and spellchecking the HUGE amounts of text :) The font makes it quite tedious to read. But that's fine, I didn't suffer as much as my poor dictator did in the end :)
Hi! I wasn't very sure when do I deal damage - is it when I hit space or when the PRETTY DELAYED swing ends? It felt disconnected. This needs to be communicated to the player next time :) In your next game, add a bit of screen-shake maybe, when you obtain damage, push the enemies a bit back when you inflict damage on them, etc. A pushback/recoil is always good, as a feedback mechanism, as are particle effects (blood, anything). Still, big congratz to publishing this, I like the simple graphics and even the sound :)
Very nice sprites. But I had troubles figuring out what the individual upgrades I could shop do. After reading comments, I tried the double-jump and oooh yeah :D Good entry, congratz!
I, on the other hand, liked the repetitive sounds. A robot's life is repetitive :D I love the graphics. I like the controls. I like having to figure out what needs to be done. Very solid guys!
Hi! I really tried, but I couldn't reach the top-left corner. Anything I spawned to the left (with Q) was unstable. But things I spawned to the right (E) were a bit better to climb on. So I'm very sad to not reach the goal and see what happens :(
@musxue thanks for the explanation :)
I won but only so-so :D I guess I'm not a good investor. Good job, a solid experience!
Absolutely massive! I scored 2400. I love the pixel-art, the controls and the music. And all the different enemies! Dude, respect. Very nice!
I like your pixel art. The game works, it takes some figuring out but that's expected, good job :)
@darthone there is no path finding :) Our zombies aren't very intelligent :P Thank you all for your awesome comments!
Very cool. I love the graphics, especially the shadows. The animals are cute. I like that even if I die, I feel the need to play more and get farther! LOL @ description, now I really must try to reach level 4 :D Good job!
Very nice, I like the time rewinding mechanic, really nice. As many mentined, the controls were awkward. I also had a problem switching back to the truck once I opened the gate with the tank. All in all, a really good job!
Very polished. Please don't judge me but I liked placing the stamps :) Nothing made me read the intel on patients, but only once I knew I had enough slots for the day. I think a doctor wouldn't either, when there was no shortage of beds. Therefore I'm very sorry to have skipped some of your texts :) A game totally worth playing several times. I'm pretty sure you must have played This War Of Mine and Papers Please, as mentioned above. Ship it as is to the stores, really! :) Also thanks for playing and rating and streaming our game!
Do you really reckon it needs a tutorial to figure out dragging the stamps? Are players THAT dummy nowadays? :O
Good job! I like the audio a lot, I like the moving hole actually, although it isn't very challenging. Also the enemies weren't very challenging but that doesn't matter, I got 'em all :D Points up for the birds! :bird:
LOL. I made it to wave 6. I like the pixel art, even the animations, also the sword swing. A nice entry, you could have played and rated more games :P
I like the click sounds, I like the shader, I like the texts in good English. The visual absolutely fits this jam. I have to admit that I dislike point-and-click games in general but I was able to finish yours - the plant became pretty annoying, I was glad I could leave :) Like some others, I had hard time getting past the coffee, I almost gave up but I'm glad I didn't. Good job putting it together!
Guys I absolutely love the visual and the sounds. I'm still figuring out how to play it exactly but it's ridiculously funny, it made us all laugh in the office :D I'm really looking forward to getting to the S part. Good job!
Thanks for the tutorial, I did manage it accidentally by mashing buttons :D
@rongefilet - dude, how do you know it's a good job, when you haven't seen it?
@rongefilet I have trouble understanding what you're saying. Rating games without playing them isn't fair play.
@rongefilet then it's fine, sorry for my panic, I had a long day :P
Hi! The controls and camera are a bit crazy. I get stuck a bit in the environment, especially when the framerate drops.
I like the graphics, animations, the 'vast' environment and the sounds. The game looks complex :)
It doesn't perform very well on my meager machine (Athlon FX 8300 8-core, Radeon R7 370), it's a slideshow (in WebGL) and only a tad better in Windows. You should try to profile it a bit and remove the biggest bottlenecks you'll see.
I'm not sure if it detects the settings automatically, there's no Unity settings dialog, I didn't have any shadows or post-process.
Don't hesitate patching it up a bit, it's a good game :)
@epicular and @marcin-godzina are right, just provide a ZIP next time. Anyway, I scanned it and it looks safe, so I played. A very small game, minimalistic. I like the sounds. The movement was alright. Did the fires do anything actually? I was expecting it to become a bit more difficult over time but... next time? :) How much time did you put into this? First game? All in all, cheers :)
Thumbs up for the baby :D I like the graphics actually and also the sounds. Shame you opted out. The shooting felt almost OK but there's work to be done. I wasn't quite sure what to do but I managed in the end, to give them to the baby :) I think guys you bit a bit too big a challenge here, next time focus on polishing fewer features? Still, awesome that you put this together, congratz and keep making games! :)
@javicoder it is all on my TO-DO list but the time was really scarse this time, you know how it is :( Thank you a bunch for the nice comment :)
@kaje-cimhael Thanks. I was minutes from adding that but I opted for actually submitting it all in time. Hopefully better scores will make it to the GoTY editon :rofl: :gift:
@unfocused-locust-games wow, thanks :) I was considering either limiting the number of horses (they'd be all running around in a herd initially), or adding a timer (the faster you tear it down, the higher the score) or simply limiting the time, as you suggested. But then I simply ran out of time and decided it'll be a compo game this time. Thank for the suggestions, very appreciated!
@messmerd -- Thank you a lot. To be honest (but not boast), I didn't even tweak the colours or anything. There was no time, I left them as I set them up. A total luck it's worked out together :) I only regret not adding screenshake...
@crefossus - Thank you very much for the most kind review.
I highly appreciate all the insights and remarks. It's all true (and on my TODO list) and I can only repeat the obvious = time constraints (I only had around 8 hours in total this time) = what came out of my decisions/cuts.
With this game, I'm actually considering pushing it to mobile (for free), I'll see by the final ratings and after consulting it with friends from the mobile games industry. Being a full time employee (in games) plus some actual family life doesn't leave that much time for side projects...
This was totally unexpected. I love the tenser and tenser music. Also the flashback change of style. I managed to escape and now I wonder if there's more to find, I'll try to play again. A good entry :)
Poor fission horsie, how he's sweatin' :D It's very good that it 'auto-saves' at the start of each section/sub-level. Pretty tricky. Very nice. Love the pixel art. Love the sounds. Love the hardcore oldskool physics. I didn't get past the long jump though :thinking: An awesome job!
I have to say those ghosts appearing immediately after mining out a block... gave me the creeps a few times -- good job! :ghost:
I also like the initial screen, which is even a bit animated. The sounds are good. The meshes are nice. The (ambient) lighting in the dark would need some work.
I'd increase the camera FOV a bit.
Unfortunately, in several tries I was always killed, so neither I made it out alive :( I guess the difficulty is alright, it is I, who is lame -- good job altogether! :flashlight:
LOL! As an IMBAD you often lose yourself in thought - which isn’t necessarily a bad thing - and lose yourself in supermarkets - which definitely is. ‘HOW DO I GET OUT OF HERE’, you howl at the yoghurt, hoping that a staff member will hear you and come to your rescue. They never do. The yoghurt is indifferent.
It's true. And the supermarket part is SO true for me. I now start to suspect the yoghurt!
I managed to finish. The control for forward and right never changed for me, only reverse and left. Still a nice entry, very good you made it, congratz!!! You should opt out of audio, perhaps? :) It works just fine in Firefox 92.
Hahaha, shout out for another one-button game. Love it. I think you chose very well to invest time into polish (the bent screen effect), the music and sounds are top-notch. The graphics are more than adequate. The game plays very smoothly. Not sure what to add - ship this commercially today? :)
Awesome! I totally love this genre. The alchemy mixing of ammo was fun but I'm not sure whether there were any rules or if it was totally random. I love the graphics, I love what remains of each destroyed ship. I love the music and sounds as well. The only downside, as with many Unity3D projects quickly thrown together, is performance on slighly more shitty HW. A very solid entry!
Poor horseys, I got to run them over pretty a lot :) Plus after I hit the farmer, my buldozer flipped around like a crazey horsey. A plus for gamepad controls. Another plus for a horsey game :D
Duuuude, that walk animation :rofl: I love the sounds, the graphics in general, the dialogues, the physics. The only thing a bit weird was the camera. An awesome, cute, BIG, polished and strong entry, congratz!!!
This was sleeeeek! Love the sounds, the graphics, the animations. Extra points for making everything out of Unity cubes/voxels. It is incredibly intuitive, just like Overcooked. Btw, do I have to serve the customers in order or can I hand out what I have out of order? An awesomely strong entry, congratz! :)
Hi! I managed to win the game quite quickly by just spawning 3 waves. After each, I quickly collected the spawned little blue balls and "E"-ed them to the central altair. The chaos didn't rise too quickly so it was fairly easy. I didn't do anything with the altairs in the corners.
I did read the description twice but I still don't see why I'd do anything else :( Also -- was there a purpose for the shooting?
From my own experience, providing clear instructions is important but your 'wall of text' ("Learn") doesn't work that well :(
Also, next time, consider adding ANY kind of feedback -- sound and/or visual to what's happening. Maybe try generating a few sounds quickly and plugging them in. This added feedback would make it much more easy to understand what's happening. And it takes only a few minutes even if it isn't that pretty.
I like the smooth graphics (seems out of the box Unreal?) and light play. Also the controls are more than alright!
All in all, congratz on managing to repair the build and put it all up :)
Points up for the music and sounds. Points up for the jokes. However, it's too easy to cheat the game by throwing all the cubes off. Still congratz on putting this together :)
EDIT: Forgot to mention the bird mesh, killed it :)
You absolutely nailed the theme. I managed 98 buildings on my 2nd try with a score of 2825. A very funny little game. Love the sounds and music, perfect. Also the crappy sticky physics, awesome :) Congratz!!!
I really tried in the last minute... but you really have to start rating other games much earlier and not wait until the very end :\ A nice and very straightforward game tho, congratz!
Thumbs up for the banana gun :) Other than that I agree with everyone above. Keep making games and try to polish it a tad more :)
ROFL! I'm shitting my pants. This is really the best shit out there, as far as what I've played is concerned. Guys, really, rush and go give other games ratings! QUICKLY, you need 20!!!
The controls are just fine. And the movements. And the meshes. And the colour palettes. And a cutscene. And the levels... And... and... it all looks so wiped...ehm...polished! And the music and sounds! You guys... an UBER-EPIC job!
@thejunt -- I think Slipknot explained what's wrong with "people" very precisely in their song, if you know which I mean ;)
After playing the Jam version, I couldn't help myself and also played the post-Jam! The sounds really add something. Visual (and any other kind of) feedback is immensely important! Now your shooting feels 2x better -- still plenty of room to improve. I like the little shotgun reload animation.
Other than that, next time, I'd suggest scoping the game smaller and focusing on key gameplay mechanics, in this case shooting feedback and what happens when you fall, plus what happens when you pick up stuff. The enemies would also deserve a pushback or an effect when you succesfully hit them.
I'd place some keys/pickups already near the beginning, so you'd get an idea of what they do early on. In the UI, I'd show how many out of how many you managed to collect.
Unfortunately, I didn't play long anough to unfold the mysteries of your world :(
Congrats on putting this together and please, continue making games :)
Great job putting this together. Great, unlike my skills in your game :) Extra thumbs up for the music and sounds.
Hi! I drove immediately to the yellow circle at start and pressed E but nothing happened. At least I couldn't tell. Did I pick up the ice? Then I got lost, had no idea where to drive :( Also pressing space does nothing, just U works.
It needs a minimap, as everybody suggests and any kind of a feedback.
Very minimalistic! It felt rewarding to click the pieces for a while, I like how rapidly they fall. I like that it resets itself after you spill some off the platform.
Thanks for rating mine and run go rate many more games, you need 20 ratings :)
Hi guys. Very nice to see another Honk. Honk III is awesome. Plays well. I love everything about it... HONK's theme is HONK. HONK, HONK, MOTHERDUCKER! We get it. The Ludum Dare theme is UNSTABLE. Hooooonk!
I totally respect that you found the time to gather and make "a" game during Ludum Dare. I wish my crew(s) were more disciplined :P
HONK!
I managed to survive into a state with population 540, where I withstand any earthquake. Love the boxy graphics. The UI and controls are sometimes suboptimal but it can be fixed. I'd make the healthbars smaller. The game is very nice to continue investing into :) It is also definitely a game I've played the longest so far, congratz :)
I love that Ievan Polkka tune in the intro music :) Very elaborate, nice. The intro is awesome, as mentioned. The controls are pretty solid. I, too, had hard time understanding what's happening with each ingredient but that's maybe because I should play it at home outside of work as well for a bit longer :) A very PRO entry, guys :)
I've won with 4000! It actually did feel very satisfying when that last ice-cream got him down! I love everything: graphics, sounds, the fluidity, the attacks, the intro... Congratz on this game, I really liked playing it. Extra thumbs up for a 1-button-game :)
This was smooooooth! The graphics are so simple that I'd just leave them almost like this for a final product. Big plus for the sounds and the music. A very great job, indeed! :)
Impressive. I love the polished graphics. The music is absolutely fitting. It isn't very hard and controlling it with mouse is a bit cumbersome but I didn't care :) I would totally take this a step further and release the game, improving the controls a bit and perhaps making it less physics based and more logic based. A very good job and a totally solid entry, congratz!
Very nice pixel art, music and little puzzles. The WebGL mouse controls were problematic for me (latest Firefox) as it didn't capture the mouse and I ran into screen borders, without the in-game cursor reacting properly. Consider also compiling a Win64 version or verifying that playing WebGL in a window is fine.
Don't worry, it doesn't lower my rating anyhow. Be sure to play more games and write ratings, you'll get more comments yourself :)
That tinfoil hat - ROFL :D I love how the paranoia spreads. A very simple and straightforward game. Clean. Oldschool as fuck. Maybe too minimalistic (I didn't finish it yet). Not sure what to add, great job :)
@glaikunt I feel you, with the time running out, we totally feel you :)
Hehe, pretty a psychotic fun :D But I like that mostly I could continue in the same direction when picking up diamond :) The chosen sounds fit it. Your take on the theme is fair, good job and thanks for the comment on mine :)
I love your game. Very straightforward, nicely executed. What somehow didn't work for me were gamepad controls over WebGL. The character movement is very imprecise and I had a feeling that some of my button/joystick actions were not registered (Firefox 92, RTX 2080). Nevertheless, congrats, a lovely game!
LOOOOOOOOOOL! That xhamster, doooodes :D I'm laughing since I've installed that virus for the first time :)
On my 4th try I thought I had it figured out. But a second or two were missing before 'success'... I really haven't figured out how to use our long forgotten hero ;( It's just hovering on the windows...
Hilarious, brings back memories, thank you for making this! So polished also!
I've figured it out! Played Minesweeper, fucking well done guys :)
A very solid entry. Great sounds and music \m/. The difficulty is too much for me (but I'm lame :D), so that's more than fine. I managed the first two levels after several tries. The jumping part... I still have to defeat! Plus points for the many levels, for the balancing, for the overall polish. A really good job!
Make sure to leave much more comments to the others' games to get enough ratings! 666
This was actually fun. I don't even feel insulted (nice insults there) :D
A very solid job on the modelling and animation front! Shame it crashes after falling, it should stop the movement instead. Also a different jump length would be better (based on how long you hold the space bar).
Be sure to leave comments and ratings (even with the help of the Yandex translator!) for more other games! You need at least 20 ratings, there's still enough time.
Good job, guys, and please continue making games! :)
Make games = play games = learn some more English = don't worry = have fun!
@ryjcio -- it's correct to point this out. Credit must be given.
A very oldskool, minimialistic experience :) Thumbs up for the sprites, their tiny animations, the generated sounds, the music and the effect :)
However it was very hard for me to see which potion was highlighted :(
Good job, be sure to keep making games :)
I had to replay it because I was curious to find out what how to shoot the spells :) Only then I picked up the wand. Nice graphics, good sounds, very cute. Nice game mechanics. Short, yeah, but still a good job!
Well... I had to restart the game three times and read everything here to figure out and notice that the gifts and bombs that show for a split second at the beginning aren't actually a glitch.
I collected the gifts (I think) and I avoided the bombs but I'm not sure what do do next. I can't go back to the house or anything.
A friendly advice: I clearly see you guys both wanted to contribute. So you started painting and drawing and animating. And the art is nice, indeed! But for the next time, be sure to have the core gameplay mechanics working first, before creating any art. With placeholder ugly cubes/squares or whatever. Only then start spending time on the assets.
Still congratulations on putting this together and publishing it here, cheers!
Panicking doesn't win you this game! Skill does? I don't have the skillzz :D Great pixelated graphics, love it. Great bfxr/sfxr (?) sounds. The music is top. The difficulty is quite brutal though, as many people mentioned.
While this genre isn't my cup of tea at all, I couldn't resist to see how the story unfolds :) A good job. Love the pixelart, it controls alright and even I was able to get to the end. But is it the end? :)
The screaming got me, felt very fulfilling :D I tore it down! Thanks for having played mine as well. With yours, people won't have to turn off the music at least. What a shame, you didn't find time for some sounds as well. Good job still! :)
After reading it works also with the arrows I managed to WIN. It felt rewarding. I love the little details, like the beer bottle on the windscreen. Very nice. The town seems pretty big but I finished the game in a minute? Maybe think about allocating your resources and time differently for the next game? I love the outro cinematic! A success you put this together -- please continue making games! :)
The framerate is veeeeeeery low (on my RTX 3090 24 GB RAM + 128 GB RAM + Xeon W-2295 36-core).
Lovely! I love the shadows and the pixel-art in general. The sounds and music are totally top! After playing for the second time, I got the gist of it. The throwing mechanic is fine. The bouncy physics is chaotic but it fits the theme very well. All in all, a well chosen scope and a grand execution, congratulations on your solid and beautiful entry :)
Make sure you play others' games and leave comments, you need to play and rate at least 20 to get ~the same amount of ratings for yours to get a final score! Don't leave that for the last day :)
Pro-tip: Name the ZIP/RAR better than "Game" next time :)
I also gave up before the second key :( Even if you oupted out of Sound, I'd still add a free music score and at least minimalistic sound effects. The art is very nice and funny. The controls are working but I noticed that you don't normalise the zoom level well and when you move in a diagonal, it gets sqrt(2) times bigger than going just X or Y, or something like that :)
I like games I can win, despite being an amateur :) I love the animals and the pixel-art in general. The sounds and music are just perfect for this. A very furry entry, made my morning, thank you - please make sure you keep making games in the future! :)
Would you care spoiling it for everyone and giving hints on how to actually play/control this? I couldn't figure out why my packets wouldn't drop (they flew just a tiny bit) and how long will my drone remain without signal? I cannot get any grasp :(
Very nice! I love the little animations and the graphics in general. The music and sounds are exceptional. A better (visual) feedback when something happens would be nice; when an element hits a card, putting it back into the hand doesn't seem enough. Then I wasn't quite sure of the collider sizes -- whether a city will be hit or not. Also elements coming from the bottom of the screen are hard to detect because that's where the hand with your cards is, it's just obstructing a little. Also the wordplay in the name and the level of English is top! It plays very smoothly. All in all, VERY beautiful and solid, congratz! Please continue making games :)
This was, sad, very, very sad, indeed. The narration was good, so was the music. I LOVE the tiny floppy feet. Well played, well done.
@seabirddigital thank you. Out of curiosity, which browser failed you? It's a miracle it works at all for some :) I'm sad I didn't think about touch controls because for me it seems to run "fine" even the Brave browser on Android 11.
@jepjoh2 send IRL our way, we'll explain them... later.
@fionnabhair the damn dog hid there in the final submission minutes and wouldn't come out. Thanks for playing and don't forget to slack more!
Wow, this was a blast. Very well done levels, including a tutorial. Extra thumbs up for holding the space bar to go to the restart faster. So much polish you managed to put! Congratulations. Now don't waste any more time and go sell this on mobiles. Right now, seriously :)
It played nice. Not much to add, I managed to endure for 2 minutes before trying to beat them up, which was futile. I'm not even mad :)
Very minimalistic :)
Thumbs up for the sound fx :)
Poor Karen :D I really love that it made me figure out how to score more. The levels are splendid. I love the simple graphics, the music and sounds are adequate, very nice. An awesome job!
Good job. I haven't played long enough to figure out how long I can last, the trees around seem to have enough material for a few minutes. I love the meshes, the animation, the atmospheric effects and the sounds. Very well done. The controlls are a bit clumsy, as mentioned above (I ended up with the a similar problem myself ;))
You've put quite a lot into this one. Thumbs up for the music and sounds. It isn't my genre and I couldn't crack it. Despite the tutorial. That doesn't imply the game's flawed, I can totally see the audience for this. Good job!
Pretty intense :) I'd like a bit more to enter the commands without the "-" but still very nice and cruel. A good touch on the theme.
LOL. Very nice. Extra thumbs up for the audio, the logging system.
I did fall. Over and again. Pretty hardcore. Simple but nice graphics, a simple mechanic. Good sounds. Well done.
Yaaay, the camels did come!!! A nice job! Love the minimalism and deep hopelesness. A hit on the theme. Cheers :)
I absolutely dig the "science" and "energy" barks on pickups. A great choice of scope, great job, congrats and make sure to keep making games. Woof to the doggos.
This was very splendid. I managed to cheat it by camping in the corner :) I totally love how the fires spread from the burning plane, and totally dig the refill mechanic. Love the clean graphics. Plans to continue working on this?
The floor gets crowded pretty quickly and the party inevitably ends. A nice little game.
Very cute, nice animation, nice overall feeling, nice sounds. Nice :) Woof.
I like the minimalist sound effects and sounds. The bug when you delete your satellite is unfortunate, I think you should go ahead and just fix it. A pretty simple and straightforward game, congrats on making it in time, keep making games! :)
Cheers, fellow tax slacker. I like the bfxr sounds. The barely readable bills which aren't sortable, which, I agree, increases the level of realism and insanity of tax reporting. I was absolutely incentivised to figure out which items I can count and how, a nice job with nice jokes :)
Very pretty and calming. The curiosity made me play again, an awesome job.
I burst with laughter. Theme 5/5. It totally made my and my colleagues' day. Thank you for making this! Just please tell me you didn't spend 2 days with this :)
I absolutely adore the jelly movement and animation. A good choice. It plays nice. The GUI is good albeit the pixelated font is barely readble. Quite easy with the healers. All in all a good job!
Dave hunting me down gave me the chills, man. His figure ain't summer ready anymore. Great job :D
So much love you've put into this. I actually enjoyed the slightly-crappy dragging logic ('cuz I had one just like that in one of my previous jam games :D). However it was a bit chaotic and it took me two tries to figure out what's what. Still, I didn't achieve any better results after I've started thinking about my actions instead of randomly dragging everyone around :D I totally feel for the late-introduced bugs. Congrats on putting this together in such a big team, well done.
Very well executed. Love the humour. Love the simple mechanics. Love the graphics. And the page up/down mouse sensitivity setting, duuuude. Reminded me of the 1997 game Blood. So polished, epic, congratz!
@jormarysky I can't grasp how anyone would NOT rate your game particularly in the humour category, they must be dry inside :P Cheers and keep such jewels comin'!
@initialposition thank you. The scare attack was hard as fuck, I obviously had no time left to extend an arrow to the ufo to see where it'll go :( @winter2277 I couldn't agree more, the controls were not good. I should not have gone for a physics based approach and fake the shit out of it. The scare attack does work tho, but it's not too useful. My game is totally unbalanced. Thank you all for the comments, I'm looking forward to playing yours :)
@loiclegrosfrere wow, I did honestly not expect anyone to finish :sweat_smile: and I am SO sorry for not making a win screen for you!
@daitli yeaaaaaah... no... I finally got a version of wheel colliders to work (never gonna use that again :stuck_out_tongue_winking_eye: ), and I focused on other aspects and features and then ran out of time to tune the steering and accelleration. I actually dislike how it moves.
Thank you for your comments, cheers!
@frozenfire92 I'm not using URP and it's not GPU heavy at all. I even tried compiling out the only hand made post-process pass I had there in the WebGL build but it yielded no win. Hard to tell wtf without proper profiling.
Thanks a bunch, I've been making games and engines for 21+ years now and I don't intend to stop any time soon :video_game: Just sometimes (oftentimes? :)) a nonfinished piece come out.
Wow, this was a blast. I loved generated sfx and the music. I liked the graphics. A good take on the theme! I'd prefer relative/tank controls but it was still very nice. It played really well. I was very eager to find out if I can defeat 'em crows :D I did not in 2 tries :bird: Good job, splendid!
A pretty big map, as mentioned. Harvesting the monster for chemicals is a nice mechanic. I liked your graphics and lights a lot. The movement should stop much sooner when releasing a key. A solid entry!
Very solid, so polished. I love the crop shader and the movement of the alien. The mechanic is very nice too. Also the music. And everything. So very good.
Haha. In my sucking game, I had totally envisioned a similar particle effect as you have... before I ran out of time, good job making it :D The controls are a tad clumsy, also similar but better than in my game. Maybe next time make it less physical and more arcade-ish? Dunno. I loved when I sucked the card the first time, and the mechanic of shooting it. I got past the door in a few minutes, so good. Then, it was harder and maybe a bit less populated. Still a very nice take on the theme, congratz! :)
Very cozy indeed. I harvested 20 and totally had to play until I had the moon full of plants. Good job. A simple and good take on the theme. Extra points for using Godot. Congratz!
A nice little game. I appreciate the pump animation and mechanic and the fertiliser collection mechanic! And the transparency of the trees when you're behind. And the basic sounds. A music score would also fit it. I figured out how to plant and harvest. What I wasn't sure about was adding water and fertiliser, whether I can do it in a random order. For a better product, it'd need "levels" where you first do just few things (dig + plant + collect) and then you add more (water, fertilisation...). But nice, congratz! :)
I played this with my 3yo daughter who liked the "scary rats", they were just a little scary :) I like the simple mechanic with the door unlocking. Nicely little basic maze game.
@better-half lol, it also reminded me the win95 screensaver
I had to return to your game because my kid wanted to play 'scary rats' again so much :D
Guys, you won't believe this but since LD52, we've played your game at least 10 more times :rofl: It's by far the most played videogame in our household, congratz again :D
Ultra cute :) Very smooth controls. My map quickly grew to gigantic proportions. I didn't have a feeling I could lose, could I actually?
@arron-fowler since you're still touching your pretty little game, do think about publishing it for real somewhere to see how it does in the wild. People will love your art style. Piggies, cows, ducks, come on, I'm already sold :) Cheers!
Congratz on putting this very clever puzzle game together. Already the second level was quite hard for me :sweat_smile: Extra thumbs up for not using Unity3D and for not being about tractors :) I love the adequate graphics and the overall format and presentation of your game, very solid! Cheers to the supportive wife and kids :)
Wow, this is a pretty complex game. Great that you did put the instructions on the screen, even with them, it took me quite some time to figure out what to do. I like the atmosphere and the sounds. I think you over-scoped this a bit :D But it's pretty (pretty dark, that is? :)) and it's even running extremely smoothly in WebGL. Congratz, not bad!
Fantastic visuals. No end. Almost a tractor. What more could one wish for? :)
Thank you for this game, it was perfect. I laughed out loud from the onions. Very smooth controls, very polished, I love the graphics and the sound. And everything. So fun to dodge :) Awesome, such an exceptional job!
You made me fill up 3 carts :D So I guess a really good job, shame it didn't have an end... or does it?
I make this mistake as well, too much polish, too much detail, and too little gameplay. I love the pixelart, I like the animations, also the sounds and music are very good.
Wow, insane. At least on controller :) I like the graphics, however since you used 3rd party assets, not sure how to judge that exactly. A very solid entry still!
@fuse-in-a-bowl gotcha, thanks for the reply and for the game itself.
Wow. So much going on in your game. Love the audio in all regards, just splendid. The graphics is totally adequate :) A great take on the theme, indeed! When I got the arrow, I lol'd :D I, too, am pretty lame at stealth but your game forced me to play it again after my first arrow-death. Really a good job.
Tractors are my fate.
Dang that killer whale :D I have to give it to you that it did have an atmosphere of sorts :)
Extra cheers for making this at the school. I visit my alma mater since I've graduated to support students doing games. Ultra extra cheers for making a tractor game :tractor: :D I had trouble surviving long enough to buy anything :( Did you make everything from scratch? All those assets? Very impressive. **EDIT:** Aha, you opted out, fair enough :)