Foon → Ludum Dare Explorer → Users → anv
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Tribes of the Turtleland | jam | 160 | 3.77 | 3.82 | 3.67 | 4.36 | 4.46 | 3.58 | 3.20 | 3.48 | ||
| 2015 | 34 | Two Button Controls / Growing | Lumberjack vs. Ancient Druid's Cybertree | jam | 292 | 3.55 | 3.40 | 3.00 | 3.60 | 4.11 | 3.68 | 3.63 | 3.08 | 100 |
anv leaves an average of 58.5 feedback comments each event.
So... if they wait too long for the elevator, they commit suicide? That seems like overreaction.
Controls were off, felt like inputs were being queued, sometimes elevator could change direction between floor, sometimes not.
Nice atmosphere. Could use better feedback on when exactly Player is supposed to press the key.
Collecting you minions was fun, in particular sense of progression (from 4 puny bees to entire army). My main complaint is that gameplay was too dependent on exploiting enemies pathfinding. Sounds were hilarious.
RTS? Very ambitious for a jam. Controls could use improvement (selecting units in particular).
Amazing use of sounds/music. Very well executed. Visuals are a bit Spartan though.
Gets a moment to get used to, but controls actually work well and are main strength of the game. Game over animation is too long after several deaths.
Last days get very challenging. It's incredible how much just inverting two keys can mess with my brain:P
Simplistic, but well realized.
Very nice use of audio.
Nice graphics and fitting music track. Ship controls feel very smooth.
What that poor Moon has ever done to those rockets? IMO moon should be further, currently single playthrough is too short.
Very nice concept. UI could use some streamlining (like selecting your "Christmas trees" just by clicking on it, without going into info tab on your phone first). Could also use some visual feedback on "trees" condition, like drying out when unwatered without checking stat bars.
Gameplay makes very good use of the theme and everything feels very smooth. Character graphics style is very cool too. Only things standing out as inconsistent are bubble speech graphics and fonts.
Nice graphics, but controls need improvement. IMO it would work better if Z instantly changed Santa's direction instead of deccelerating/stopping him first.
Liked the random speedups. Enemy placement was too predictable, and sometimes the gap in their ranks was on the inaccessible lane, so you had no choice but to march through. Another thing I liked was that due to physics you could take some enemies for a ride with you, and even break next row ranks with them. UI needs readability improvement (in my case it was black text on dark blue background).
Great artwork. Controls felt bit weird in current state - thief was the only once who can run while shooting, but with all characters you cannot change direction while in shooting state (and also for the next ~0.5 sec). Since you already have mouse controls implemented, maybe you could use mouse for direction when shooting and A/D for movement? Liked how each character class really did feel different.
Atmopheric, with nice visuals and music, but gameplay is too simple. Had major stutter when hitting the star (before being thrown back to main menu.)
Guess two buttons are not plenty enough.
Nice throwback to classic Atari games. Gameplay is too easy compared to its spiritual predecessors and game could use more variation (more obstacles and enemies).
Gameplay is very minimalistic, but the game itself is very polished, with pleasant graphics and fitting music. Nice, relaxing atmosphere.
Main idea with figuring out the "rules" was very nice. Actually most difficult part was figuring out machine input format (could use symbols instead of letters), even after watching tutorial. Some music and maybe more SFX would be nice. Overall, solid concept.
"Large and in charge." Absolutely hilarious, mostly thanks to your stunningly competent skills as a writer. Go for the post-compo version! I'm sure it will be boss as heck!
Really could use info about controls somewhere in the game. Platforming was quite challenging and the "can't move back, so don't screw up" was working well. Music was nice, but getting kicked to main menu and hearing it restarting not so much. Robo hat was behaving weirdly when jumping around.
Very nice concept, would like to see it finished and properly polished. Unfortunately, my monsters when trying to escape usually just fell over and chilled until their endurance ran out - I must have failed as a trainer:< Good music selection, UI could use some improvement (font scaling in particular).
Pretty good concept with easy to grasp, hard to master gameplay. Catchy tune and tidy graphics. I felt like sometimes window for inputs was shifted in time to what I saw on the screeen.
I really liked how the choices regarding the plant were supposed to reflect main character's way of thinking. Nice story and great use of "growing" theme.
Great approach to the theme. Nice idea on simulating tie growth by scaling down environment. Tie physics were a bit wonky, tie itself was too rigid, it would more funny if it was flapping around. Music track could be longer, as it is now looping moment was too noticeable.
Growing concept was a bit underused, it was safer to stay at minimal size and just take point for touching one gate end, instead of trying to score both while crashing into something. Gameplay was too slow for this type of game, less enemies with faster ship speed would could be just as challenging, but more fun to play. Good selection of art for ships, they look very nice.
If there really was some algorithm for detecting rhytm/spectrum of the music implemented, and displaying prompts accordingly it would be totally amazing. Anyway, kudos to whoever uploaded Nuclear War:D
Pretty nice, mostly carried by combos mechanic. Enemies tend to stack in lines, maybe they shouldn't block each other?
Pretty funny, if minimalistic. Would like to see those bonuses, that didn't make the cut. Sound effects fit well, but some music would be nice.
Wild ride. Challenging, and controls layout is not making things any easier. Cool graphic style and music, with shop to spend your heavily earned money. Could use some more SFX.
Photorealistic;) graphic and perfectly fitting OST with mutiple tracks (no, I'm serious, it fits, especially in auto-mode). Would like some feedback how well I'm doing (score or timer).
Great "vintage" visuals and music, consistent through entire game. Gameplay is pretty basic. Bonus points for nostalgia.
Great art and atmosphere. Controls are a bit hard (long swinging cooldown and short range make it hard to dispose of enemies). Good call on adding some randomization for replayability.
Very nice dynamic - whole screen feels like it's in constant movement, with giant rosebud leading the way up. Nice music and VO. Controls are challenging at first, but after a while you can get used to them. Overall, very polished and pleasant to play.
Very cool endless runner. Part with small stone brick island in between gets me every time though. Ancient mode definitely improves the mood, IMO should be enabled default. Music get repetitive very fast, probably because I keep hearing only first few seconds due to my inability to stay alive for any extended amount of time;)
Heads up - check the link you posted, you must accidently copied in two links at once! Thankfully, using my superior pro leet hacking skills, I was able to extract link to game itself.
Currently, gameplay is not fully finished, namely there's no losing condition (getting hit doesn't take away lives) and no score counter. Art is quite pleasant. As for mechanics, movement and fireballs should be bit faster to make it more dynamic.
For a first Unity game, physics and controls are nicely balanced. Few simple improvements ideas:
- Use higher resolution asset for you Player character, so it's scaled down at the beginning, not scaled up later (scaling up causes visible artifacts).
- Make other cirles movement more randomized (directions and speed).
- Add some losing condition - e.g. when colliding with circles bigger than you - so player has some incentive to stay in game (in this case - avoiding bigger enemies while growing).
- Add some audio, even just simple slurp sound when you devour other circles. There's a lot of Creative Commons and Public Domain sounds and music available, and it can improve playability very much.
Resource and risk management sim. I especially liked the dry corpo-villainous tone of narration. What could use improvement, is a backstory behind the missions - like in the beginning, when selecting between Markham and Anderson leads to two different sets of missions, each with some more backstory, too bad later missions become very generic. Still, really liked the concept, and with more time after jam, I hope you're going to expand on this.
Nice environment and enemy art. Game itself could use a bit more effects (for example attacking animation and I couldn't hear any audio despite having them enabled in options). I also think I got stuck at the end of the level (I couldn't go further right, and there was nothing else for me to do).
Simple idea, but with a lot of funny stuff thrown in. Gets challenging, as tempo increases. Area on sides of conveyor is a bit empty, could use some more (perhaps humorous?) objects to liven up an environment.
"And remember, some dinosaurs might have lied on their profiles or used deceptive profile pictures." Absolutely hilarious and completely wrong on sooo many levels. Great writing. Only thing missing was replayability, could use some randomization of available dinos from bigger pool per day.
Nice narration and mood. Graphics style was a bit inconsistent (e.g. hp/power bars didn't fit). Gameplay was very challenging, both for me and my keyboard. Overall, not bad!
Original idea. Lot of potential in trying to find all possible combitions.
Minimalistic approach works pretty well in this case. Pick-up sounds clash too much with the music
Jedi simulator? Awesome! Gets a moment to used to, but the gameplay is really smooth. Great idea with adding additional elements, like different color projectiles working on different enemies, really forces you to think on your feet.
Surprisingly funny for a such a simple concept. Gets quite challenging later in the game.
Endless runner in classic art style. Environment and obstacles could use some more variation. Controls need reworking, with current scheme it was too hard to avoid obstacles.
Nice concept. Good call on adding customization. Colors changed too quickly, maybe it would work better if they faded gradually.
Fun concept with forcing Player to use vamp-o-vision just for a split second to find your victims among the crowd. The whole vampirism spread aspect could be a bit better accented though.
Ironically, not JUST another shooting game. Despite minimalistic visuals, game defends itself with non-trivial concept and pretty challenging gameplay. Adding second controllable character was also a nice touch.
Yeah, I wish there was pizza raining from the sky:<
Platformer with very original spin on controls, allowing for some funny puzzles - ranging from time based, to logical ones. Kudos for level design!
Atmospheric sci-fi top-down shooter in the vein of Hotline Miami. Though not obvious at first look, enemies are surprisingly varied, with various stages and abilities and main weapon can be upgraded with new attacks through the game. Overall, very nice.
Simple but addictive.
Nice idea, good gameplay, but after scoring 11300 points I was a litle bit bored.
But definitely a base for something more;)
Very nice idea, though a little bit confusing at the beginning. I like the art work.
Very nice narration driven game, you're a good story teller.
I like the music and the overall mood. Gameplay is a litte hard.
Very addictive game! Nice idea;)
Beautiful game!
Awesome idea!
OK, seriously, there's something weirdly captivating about this game and I cannot figure out what.
Not sure if anyone mentioned already, but there seems to be no link.
Control two buttons using two buttons? It really takes a moment to get used to controls (yeah, I know there only two buttons, but still) - not only you need to steer two characters in two separated levels, one of them is upside down! Visually game looks really nice and together with upbeat music fits well into carefree story of two buttons traversing the textile world.
At first it was really hard to get into correct rhythm to climb up, but when you manage, progress really feels great (until you get hit by a barrel and fall helplessly smashing all buttons in panic... all the way down into the water). Add pixel art and catchy but endlessly looping theme in the mix, and you get a great piece of old school, Nintendo hard entertainment.
Really addictive resource management sim with cool theme. Very well thought through design, lot of content and features. Awesome!
Now that's what I call a "hostile takeover"! Probably best free market portrayal I've ever seen. On technical side, game is well polished - city landscape looks great (thanks to unique stylistic choice) and AI enemies behave better than your average Agar.io Player.
"The Little Prince: The True Story". Really dig 50's retro future feeling in this one. From the dev point of view, I especially like how you've forced Player to depend on his hearing to detect asteroids incoming from the other side of the planet - really nice concept.
Own engine? That's impressive. For me the biggest issue was camera angle, it was really difficult to estimate ship position in relation to asteroids. You could also consider adding some audio (or perhaps it was intended because sound doesn't propagate in space?:P)
Well, that escalated quickly! Really nice spin on old classic. Frankly, I was silently hoping for fourth stage, where you would devour entire galaxies. Oh, well.
Hilarious and well done! Very complex concept for a game jam, and yet, great execution. Intro alone makes it my instant favourite.
Nice atmosphere (and music choice)! As others said, gameplay could use some mix-up, it becomes repetitive quite fast. Narration could also use some improvement - presentation is mostly limited to text - but story is interesting.
Actually, I wonder if it could work better without any game-ish elements (they feel tacked on now) and instead with more focus on narration only.
That was... interesing. From Ebola outbreak to kozachok dance-off? Sure, why not:) Visuals are actually not bad if a bit inconsistent, but gameplay could use some improvement.
Refreshed version of "Russian Eggs" with a parasitic twist - don't steal too much food or your host will starve! Really top notch visuals and music.
Ecology meets Go. Interesting gameplay mechanic, involving a healthy dose of strategy - should I put undesired spheres in one group? Spread them out? How will they interact when different groups meet? Visuals and music fit into calm atmosphere of the game too. Could use some polish though.
Now, that's a great concept! Ever wanted to be a spam filter? Well, now you can. And - I'll be damned - from what I see game is even moddable! You can add more addresses and messages to .txt files. Really nice.
(Little heads up, guys - "SPAM Simulator 2015" is missing ".exe" extension, had to add it manually).
LD38 — A Small World (23)
Devoured Intellect by BoobMarley 2017-05-16T17:45:09Z ♥ 1
Really engrossing whodunnit mystery. However - SPOILER - actual culprit threw me off, because he was acting just like stereotypical representant of his profession (well, maybe slightly dumber).
World of Memes by rodancheg 2017-05-15T21:44:49Z ♥ 0
I don't even.
Evolve by Rudra Nil Basu 2017-05-15T21:35:04Z ♥ 1
Graphics are minimalistic but effects, color palette and lighting are really cool. The "barrier" circle looks off with visible pixelation when compared to other smooth circles. Would like to maybe restart from last resize, since beginning seems very slow and throws me off the rhythm. Overall, fun and challenging.
Arthropoda by Atmög 2017-05-15T21:23:45Z ♥ 0
Awesome turn-based strategy game! Balancing you military and economy spending while dealing with limited resources availability gets surprisingly challenging.
My feedback: - it could use tutorial or some hints (like how much ants cost, and what are SPECIFIC differences between ant types), currenlty it's a bit of trial and error - configurable AI (shame to admit, but I got annihilated) - configurable map size (newbies could start on small maps to just learn the game, later on you could get complex maps with more water which right now is very underused) - managing each worker gets tedious when controlling more of them and getting further from the anthill, it would be great to allow Player to just point at resource stack, and let ant handle both getting there and bacl (if control is not taken over manually).
What's sub? by Satyre 2017-05-15T20:53:39Z ♥ 1
Maze runner with minimalistic art style. Cool use of lighting effects, but gameplay could use more mechanics.
Western World: The Traitor by Julian Creutz 2017-05-12T17:54:42Z ♥ 3
Really original concept and great execution. Reminds me a bit of Westerado style-wise. Both art and music are spot on, and controls are responsive. Love how medium limitation (2D side scroller with only 2 types of sprite) actually adds to the gameplay by causing chaos and confusion, obscuring traitor's actions and baiting you into accidently killing an innocent. Great work!
InDepth-VirusOutbreak by NoobDude 2017-05-12T17:45:25Z ♥ 0
I was instantly reminded of Spore too. More feedback when you get hit (and maybe mercy timer after getting hit?), clearer rules for progression (Leveling does anything except increasing max HP? How much I need to eat to level up?), more upgrades (and maybe current ones could have several stages, right now it's very easy to quickly buy everything and then there's no real reason to push further), and it can turn pretty cool.
Quarky Space Explorer by Bamboy 2017-05-12T17:32:31Z ♥ 0
Chill and cute story about helping others. I liked the graphics and whole concept of moving around (and off) the planet with jetpack and atmosphere was great, but controls are really all over the place, and interaction zones are not very clear (e.g. to talk with a goat, you neeed to actually move somewhat in front of it). Hope you're going to eventually polish it, because the game world seemed to actually have much more to offer.
Space World by lagoe 2017-05-12T17:18:34Z ♥ 0
Asteroids with a twist. Controlling Earth was pretty hard, with huge inertia, but I guess that's to be expected when you're flying entire goddamn planet. Wish there was more objective oriented gameplay with collected humans acually useful in some ways (like them building some kind of planetary defense system and helping you shoot meteors down.)
Tiny Planet by Matt Fabius 2017-05-12T17:12:23Z ♥ 0
Puzzle game with RTS controls. Rotating planet turns out to be pretty common theme during this LD, but this one is pretty polished - I mean, functional tutorial? Nice. Each planet seems to also differ, with unique palette. WebGL build turned out pretty quirky forcing me to restart thrice, although my Firefox might be to blame. Options button seem to be non-functional. Another issue is lack of music or at least ambient - it would greatly improve the mood!
Curses and Coconuts by testlab 2017-05-12T16:49:49Z ♥ 1
Pretty cool minimalistic survival game. Nice visual effects, particularly when killed skellies are devoured by sand. Could use more gameplay features - lives, powerups, maybe traps or other buildables to help you in your endeavor?
Hexoworld 9999 by Lugdumdare Team 2017-05-09T21:45:04Z ♥ 0
Loved the idea of planet made of destroyable segments,! Visuals and music are spot on too! Powerups could use some balancing though, like limited amount of time - later in, you can just keep holding one arrow button, and every asteroid gets obliterated without much strategizing on Player's part. Maybe initial movement speed and asteroid frequency could be decreased, and then steadily increase with time instead? Anyway, definitely one the most polished LD entries.
Globe Trot by Richard Michael Smith 2017-05-09T21:31:03Z ♥ 3
Very fun frenetic 3D bullet hell. Concept isn't particularly original, but visuals, audio and controls make gameplay smooth and exciting. As others mentioned, I'd like to see more interactions with structures on the planet (even as simple as smahing into the buildings and exploding). Solid!
Planet04 by geck0 2017-05-09T21:18:40Z ♥ 1
Nice concept and environment execution. Truck was hard to control, particularly for me it seemed to slide to the sides, and very limited time on quickly stacking up orders didn't help much. After some rebalancing could definitely see it working - maybe some expansion upon basic idea, with selectable orders, upgrades for your vehicle, some sim elements like buying fuel, etc?
World Tours by Mathiouza 2017-05-09T21:07:58Z ♥ 0
Simple and short classic platformer. Collision detection was a bit wacky, and when dying game seemed to respawn me back by specific distance - meaning at least once I respawned back right into fire and died on spot. Oi oi oi:P
The Nedludd Club by zaibakk 2017-05-02T15:12:44Z ♥ 1
Definitely one of this Ludum more ambitious entries. Loved the idea of exploiting different people schedules and conducting investigation in semi-real-time. 8-bit art complemented cyberpunk setting nicely, although would like to see stylization go all the way (character moving by pixels instead of smoothly, maybe more chiptune inspired music). Overall, really nice adventure game!
Walkabout by Galan 2017-05-02T14:47:41Z ♥ 1
I love how whole game was basically an elaborate setup for unexpected theme drop followed by application quitting. Great comedic timing:D
Get Off My Lawn by Levex 2017-05-01T16:22:20Z ♥ 2
Simple throwback to classic Contra, but surprisingly fun. Art is pleasant for the eyes too. It was sometimes hard to stay on the ground with monsters crawling below. Would love to see more action from the final boss (I didn't even notice I destroyed the guy since I was instantly kicked back to menu:P).
Noe 2139 by Who_ciechu 2017-05-01T16:21:07Z ♥ 0
Input is definitely broken. I was actually able to "almost" move correctly during one game, but then I hit an obstacle and my character started going diagonally in random directions. If everything was fixed, it would be reasonably nice arcade game.
This world is mine! by Sergigd 2017-05-01T16:20:39Z ♥ 0
Very polished turn-based game! Hope you'll continue developing this one after the jam - more maps and units? Another suggestion would be to automatically end the turn when all of your units run out of actions.
Big Ship on a Small World by Samcam 2017-05-01T16:17:49Z ♥ 0
Well, that was... special.
Food Force by Kinjin 2017-05-01T16:17:02Z ♥ 1
Really original setting that fits the theme. My biggest gripe would be somewhat slow reaction to input. Would love to see the score too (time survived/food consumed)?
eiland by rubna 2017-05-01T16:14:08Z ♥ 0
Really nice attention to detail (e.g. seagull shadows corresponding to their height or dropping fruits from palm tress by shaking them)! Minimalistic art approach works well with the concept too.