Foon → Ludum Dare Explorer → Users → anv

anv

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small World👥Tribes of the Turtlelandjam1603.773.823.674.364.463.583.203.48
201534Two Button Controls / GrowingLumberjack vs. Ancient Druid's Cybertreejam2923.553.403.003.604.113.683.633.08100

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by anv

anv leaves an average of 58.5 feedback comments each event.

LD38 — A Small World (23)

Devoured Intellect by BoobMarley 2017-05-16T17:45:09Z ♥ 1

Really engrossing whodunnit mystery. However - SPOILER - actual culprit threw me off, because he was acting just like stereotypical representant of his profession (well, maybe slightly dumber).

World of Memes by rodancheg 2017-05-15T21:44:49Z ♥ 0

I don't even.

Evolve by Rudra Nil Basu 2017-05-15T21:35:04Z ♥ 1

Graphics are minimalistic but effects, color palette and lighting are really cool. The "barrier" circle looks off with visible pixelation when compared to other smooth circles. Would like to maybe restart from last resize, since beginning seems very slow and throws me off the rhythm. Overall, fun and challenging.

Arthropoda by Atmög 2017-05-15T21:23:45Z ♥ 0

Awesome turn-based strategy game! Balancing you military and economy spending while dealing with limited resources availability gets surprisingly challenging.

My feedback: - it could use tutorial or some hints (like how much ants cost, and what are SPECIFIC differences between ant types), currenlty it's a bit of trial and error - configurable AI (shame to admit, but I got annihilated) - configurable map size (newbies could start on small maps to just learn the game, later on you could get complex maps with more water which right now is very underused) - managing each worker gets tedious when controlling more of them and getting further from the anthill, it would be great to allow Player to just point at resource stack, and let ant handle both getting there and bacl (if control is not taken over manually).

What's sub? by Satyre 2017-05-15T20:53:39Z ♥ 1

Maze runner with minimalistic art style. Cool use of lighting effects, but gameplay could use more mechanics.

Western World: The Traitor by Julian Creutz 2017-05-12T17:54:42Z ♥ 3

Really original concept and great execution. Reminds me a bit of Westerado style-wise. Both art and music are spot on, and controls are responsive. Love how medium limitation (2D side scroller with only 2 types of sprite) actually adds to the gameplay by causing chaos and confusion, obscuring traitor's actions and baiting you into accidently killing an innocent. Great work!

InDepth-VirusOutbreak by NoobDude 2017-05-12T17:45:25Z ♥ 0

I was instantly reminded of Spore too. More feedback when you get hit (and maybe mercy timer after getting hit?), clearer rules for progression (Leveling does anything except increasing max HP? How much I need to eat to level up?), more upgrades (and maybe current ones could have several stages, right now it's very easy to quickly buy everything and then there's no real reason to push further), and it can turn pretty cool.

Quarky Space Explorer by Bamboy 2017-05-12T17:32:31Z ♥ 0

Chill and cute story about helping others. I liked the graphics and whole concept of moving around (and off) the planet with jetpack and atmosphere was great, but controls are really all over the place, and interaction zones are not very clear (e.g. to talk with a goat, you neeed to actually move somewhat in front of it). Hope you're going to eventually polish it, because the game world seemed to actually have much more to offer.

Space World by lagoe 2017-05-12T17:18:34Z ♥ 0

Asteroids with a twist. Controlling Earth was pretty hard, with huge inertia, but I guess that's to be expected when you're flying entire goddamn planet. Wish there was more objective oriented gameplay with collected humans acually useful in some ways (like them building some kind of planetary defense system and helping you shoot meteors down.)

Tiny Planet by Matt Fabius 2017-05-12T17:12:23Z ♥ 0

Puzzle game with RTS controls. Rotating planet turns out to be pretty common theme during this LD, but this one is pretty polished - I mean, functional tutorial? Nice. Each planet seems to also differ, with unique palette. WebGL build turned out pretty quirky forcing me to restart thrice, although my Firefox might be to blame. Options button seem to be non-functional. Another issue is lack of music or at least ambient - it would greatly improve the mood!

Curses and Coconuts by testlab 2017-05-12T16:49:49Z ♥ 1

Pretty cool minimalistic survival game. Nice visual effects, particularly when killed skellies are devoured by sand. Could use more gameplay features - lives, powerups, maybe traps or other buildables to help you in your endeavor?

Hexoworld 9999 by Lugdumdare Team 2017-05-09T21:45:04Z ♥ 0

Loved the idea of planet made of destroyable segments,! Visuals and music are spot on too! Powerups could use some balancing though, like limited amount of time - later in, you can just keep holding one arrow button, and every asteroid gets obliterated without much strategizing on Player's part. Maybe initial movement speed and asteroid frequency could be decreased, and then steadily increase with time instead? Anyway, definitely one the most polished LD entries.

Globe Trot by Richard Michael Smith 2017-05-09T21:31:03Z ♥ 3

Very fun frenetic 3D bullet hell. Concept isn't particularly original, but visuals, audio and controls make gameplay smooth and exciting. As others mentioned, I'd like to see more interactions with structures on the planet (even as simple as smahing into the buildings and exploding). Solid!

Planet04 by geck0 2017-05-09T21:18:40Z ♥ 1

Nice concept and environment execution. Truck was hard to control, particularly for me it seemed to slide to the sides, and very limited time on quickly stacking up orders didn't help much. After some rebalancing could definitely see it working - maybe some expansion upon basic idea, with selectable orders, upgrades for your vehicle, some sim elements like buying fuel, etc?

World Tours by Mathiouza 2017-05-09T21:07:58Z ♥ 0

Simple and short classic platformer. Collision detection was a bit wacky, and when dying game seemed to respawn me back by specific distance - meaning at least once I respawned back right into fire and died on spot. Oi oi oi:P

The Nedludd Club by zaibakk 2017-05-02T15:12:44Z ♥ 1

Definitely one of this Ludum more ambitious entries. Loved the idea of exploiting different people schedules and conducting investigation in semi-real-time. 8-bit art complemented cyberpunk setting nicely, although would like to see stylization go all the way (character moving by pixels instead of smoothly, maybe more chiptune inspired music). Overall, really nice adventure game!

Walkabout by Galan 2017-05-02T14:47:41Z ♥ 1

I love how whole game was basically an elaborate setup for unexpected theme drop followed by application quitting. Great comedic timing:D

Get Off My Lawn by Levex 2017-05-01T16:22:20Z ♥ 2

Simple throwback to classic Contra, but surprisingly fun. Art is pleasant for the eyes too. It was sometimes hard to stay on the ground with monsters crawling below. Would love to see more action from the final boss (I didn't even notice I destroyed the guy since I was instantly kicked back to menu:P).

Noe 2139 by Who_ciechu 2017-05-01T16:21:07Z ♥ 0

Input is definitely broken. I was actually able to "almost" move correctly during one game, but then I hit an obstacle and my character started going diagonally in random directions. If everything was fixed, it would be reasonably nice arcade game.

This world is mine! by Sergigd 2017-05-01T16:20:39Z ♥ 0

Very polished turn-based game! Hope you'll continue developing this one after the jam - more maps and units? Another suggestion would be to automatically end the turn when all of your units run out of actions.

Big Ship on a Small World by Samcam 2017-05-01T16:17:49Z ♥ 0

Well, that was... special.

Food Force by Kinjin 2017-05-01T16:17:02Z ♥ 1

Really original setting that fits the theme. My biggest gripe would be somewhat slow reaction to input. Would love to see the score too (time survived/food consumed)?

eiland by rubna 2017-05-01T16:14:08Z ♥ 0

Really nice attention to detail (e.g. seagull shadows corresponding to their height or dropping fruits from palm tress by shaking them)! Minimalistic art approach works well with the concept too.

LD34 — Two Button Controls / Growing (94)

NGHGM by Stals 2016-01-03T21:21:00

Awesome!

Survive 120 by flakoflak 2016-01-03T21:05:00

So... if they wait too long for the elevator, they commit suicide? That seems like overreaction.

Controls were off, felt like inputs were being queued, sometimes elevator could change direction between floor, sometimes not.

Gardener Galaxy by pro-hat-switchers 2016-01-03T20:59:00

Nice atmosphere. Could use better feedback on when exactly Player is supposed to press the key.

Oh My Beard! by StaNov 2016-01-03T20:44:00

Collecting you minions was fun, in particular sense of progression (from 4 puny bees to entire army). My main complaint is that gameplay was too dependent on exploiting enemies pathfinding. Sounds were hilarious.

Colony 3028 by klianc09 2016-01-03T20:27:00

RTS? Very ambitious for a jam. Controls could use improvement (selecting units in particular).

Z4KM4STER - Zookeeper DJ by candlesan 2016-01-03T20:19:00

Amazing use of sounds/music. Very well executed. Visuals are a bit Spartan though.

The Rocket Mistake by ajayajayaj 2016-01-03T20:10:00

Gets a moment to get used to, but controls actually work well and are main strength of the game. Game over animation is too long after several deaths.

Hey, My Name is Joe! by Pixelaborate 2016-01-03T20:06:00

Last days get very challenging. It's incredible how much just inverting two keys can mess with my brain:P

Black and White by Tromino 2016-01-03T19:51:00

Simplistic, but well realized.

You can't see but you can feel by Cliff Lee CL 2016-01-03T19:47:00

Very nice use of audio.

Growtye by Goutye 2016-01-03T19:44:00

Few different mechanics + challenging AI (they always blocked me from getting blue spheres). Overall, very nice.

Impulse by Nega Drive 2016-01-03T19:33:00

Nice graphics and fitting music track. Ship controls feel very smooth.

Rockets Hate the Moon by nodens 2016-01-03T19:24:00

What that poor Moon has ever done to those rockets? IMO moon should be further, currently single playthrough is too short.

Super 'Christmas Tree' Tycoon by Conk 2016-01-03T19:17:00

Very nice concept. UI could use some streamlining (like selecting your "Christmas trees" just by clicking on it, without going into info tab on your phone first). Could also use some visual feedback on "trees" condition, like drying out when unwatered without checking stat bars.

Adder & Squoji: Daily Grind by Gunzil 2016-01-03T19:01:00

Gameplay makes very good use of the theme and everything feels very smooth. Character graphics style is very cool too. Only things standing out as inconsistent are bubble speech graphics and fonts.

Santa Rush by Dohxis 2016-01-03T18:54:00

Nice graphics, but controls need improvement. IMO it would work better if Z instantly changed Santa's direction instead of deccelerating/stopping him first.

The Dark Knight March by abuzreq 2015-12-20T13:10:00

Liked the random speedups. Enemy placement was too predictable, and sometimes the gap in their ranks was on the inaccessible lane, so you had no choice but to march through. Another thing I liked was that due to physics you could take some enemies for a ride with you, and even break next row ranks with them. UI needs readability improvement (in my case it was black text on dark blue background).

OVERGROWN . UNDERFED by Almax27 2015-12-20T12:42:00

Great artwork. Controls felt bit weird in current state - thief was the only once who can run while shooting, but with all characters you cannot change direction while in shooting state (and also for the next ~0.5 sec). Since you already have mouse controls implemented, maybe you could use mouse for direction when shooting and A/D for movement? Liked how each character class really did feel different.

Cideogen by Crefossus 2015-12-20T12:29:00

Interesting concept with growing sword. Artwork is incosistent between characters and environment, maybe you should keep characters in the same minimalistic blocky style. Physics need some polish (crucial in platformer).

Parallax by triello 2015-12-19T19:58:00

Very nice style and atmoshpere. Gameplay wise, enemies tended to often to fall on my head killing me for my liking;)

Astel's Journey by Dasky 2015-12-19T19:52:00

Atmopheric, with nice visuals and music, but gameplay is too simple. Had major stutter when hitting the star (before being thrown back to main menu.)

Isle of Plenty by doitle 2015-12-19T19:14:00

Guess two buttons are not plenty enough.

AGENT 007 by DominoGames 2015-12-19T19:06:00

Nice throwback to classic Atari games. Gameplay is too easy compared to its spiritual predecessors and game could use more variation (more obstacles and enemies).

Go Fish by joekinglake 2015-12-19T18:50:00

Gameplay is very minimalistic, but the game itself is very polished, with pleasant graphics and fitting music. Nice, relaxing atmosphere.

Paul's Game by Jordan Smith 2015-12-19T17:39:00

Main idea with figuring out the "rules" was very nice. Actually most difficult part was figuring out machine input format (could use symbols instead of letters), even after watching tutorial. Some music and maybe more SFX would be nice. Overall, solid concept.

My Space Empire and Me by Calciumtrice 2015-12-19T17:14:00

"Large and in charge." Absolutely hilarious, mostly thanks to your stunningly competent skills as a writer. Go for the post-compo version! I'm sure it will be boss as heck!

Nervous_game by luysse_l 2015-12-19T17:02:00

Really could use info about controls somewhere in the game. Platforming was quite challenging and the "can't move back, so don't screw up" was working well. Music was nice, but getting kicked to main menu and hearing it restarting not so much. Robo hat was behaving weirdly when jumping around.

A Genetic Mess by sprawl 2015-12-19T16:44:00

Very nice concept, would like to see it finished and properly polished. Unfortunately, my monsters when trying to escape usually just fell over and chilled until their endurance ran out - I must have failed as a trainer:< Good music selection, UI could use some improvement (font scaling in particular).

Normal Factory by exhidor 2015-12-19T16:17:00

Pretty good concept with easy to grasp, hard to master gameplay. Catchy tune and tidy graphics. I felt like sometimes window for inputs was shifted in time to what I saw on the screeen.

The Seed of Love by fullmontis 2015-12-19T16:00:00

I really liked how the choices regarding the plant were supposed to reflect main character's way of thinking. Nice story and great use of "growing" theme.

The Tie Game by Dejvo 2015-12-19T15:21:00

Great approach to the theme. Nice idea on simulating tie growth by scaling down environment. Tie physics were a bit wonky, tie itself was too rigid, it would more funny if it was flapping around. Music track could be longer, as it is now looping moment was too noticeable.

Light Gates by Korhain 2015-12-19T15:11:00

Growing concept was a bit underused, it was safer to stay at minimal size and just take point for touching one gate end, instead of trying to score both while crashing into something. Gameplay was too slow for this type of game, less enemies with faster ship speed would could be just as challenging, but more fun to play. Good selection of art for ships, they look very nice.

Rooter by AuthorX 2015-12-18T23:45:00

I think grid based level hurts gameplay, it would be more challenging, if you could turn at any moment. Right now it's to trivial to get max possible score. The randomly generated obstacles would also force Player to think on his feet.

Cant Stop Moving by Darkflint 2015-12-18T23:39:00

If there really was some algorithm for detecting rhytm/spectrum of the music implemented, and displaying prompts accordingly it would be totally amazing. Anyway, kudos to whoever uploaded Nuclear War:D

Ending by marmpa 2015-12-18T23:32:00

Two buttons theme use in this one is really great, but growing graphic is just irritating - in fact, I thought it was a bug at first. Graphics are very basic, but I get that they're not really a focus.

Fight Boý by ssodelta 2015-12-18T23:25:00

Pretty nice, mostly carried by combos mechanic. Enemies tend to stack in lines, maybe they shouldn't block each other?

You by jofra 2015-12-18T23:16:00

Very nice art style and use of sound. Would love to see some story set in those environments.

Capling by Xgor 2015-12-18T23:02:00

Nice, it's hard to get correct rhythm. Simple, but really addictive.

Forks and Porks by tanis 2015-12-18T22:58:00

Pretty funny, if minimalistic. Would like to see those bonuses, that didn't make the cut. Sound effects fit well, but some music would be nice.

Cave Adventure by Yvanor 2015-12-18T22:50:00

Wild ride. Challenging, and controls layout is not making things any easier. Cool graphic style and music, with shop to spend your heavily earned money. Could use some more SFX.

The Mad Circle For The Glorious Dice Tower by Volatile Dove 2015-12-18T22:43:00

Photorealistic;) graphic and perfectly fitting OST with mutiple tracks (no, I'm serious, it fits, especially in auto-mode). Would like some feedback how well I'm doing (score or timer).

MANE by Enchae 2015-12-18T22:18:00

Great introduction to story, poor Mane... Pixel art quality is very good. Gameplay is challenging, and you will die a lot. My only complaint is long time it takes to try again after death, it really breaks the flow.

Chris Rostcowsky - The game by Shovix 2015-12-18T21:52:00

Great "vintage" visuals and music, consistent through entire game. Gameplay is pretty basic. Bonus points for nostalgia.

Feed your demon by MrYoglu 2015-12-18T21:43:00

Great art and atmosphere. Controls are a bit hard (long swinging cooldown and short range make it hard to dispose of enemies). Good call on adding some randomization for replayability.

Drez-eX by Leaghorn 2015-12-18T21:36:00

Very moody. Beautiful visuals and original eati- I mean, absorption mechanic.

I managed to get some null refs though;)

BUBBLEGUM UPPERCUT! by Garris 2015-12-18T21:28:00

Very nice dynamic - whole screen feels like it's in constant movement, with giant rosebud leading the way up. Nice music and VO. Controls are challenging at first, but after a while you can get used to them. Overall, very polished and pleasant to play.

The War of Japants by Blobo 2015-12-18T21:15:00

Very cool endless runner. Part with small stone brick island in between gets me every time though. Ancient mode definitely improves the mood, IMO should be enabled default. Music get repetitive very fast, probably because I keep hearing only first few seconds due to my inability to stay alive for any extended amount of time;)

Santa Fire by cousin_e 2015-12-18T21:06:00

Heads up - check the link you posted, you must accidently copied in two links at once! Thankfully, using my superior pro leet hacking skills, I was able to extract link to game itself.

Currently, gameplay is not fully finished, namely there's no losing condition (getting hit doesn't take away lives) and no score counter. Art is quite pleasant. As for mechanics, movement and fireballs should be bit faster to make it more dynamic.

Growing Circles by RoynLimb 2015-12-18T20:51:00

For a first Unity game, physics and controls are nicely balanced. Few simple improvements ideas:
- Use higher resolution asset for you Player character, so it's scaled down at the beginning, not scaled up later (scaling up causes visible artifacts).
- Make other cirles movement more randomized (directions and speed).
- Add some losing condition - e.g. when colliding with circles bigger than you - so player has some incentive to stay in game (in this case - avoiding bigger enemies while growing).
- Add some audio, even just simple slurp sound when you devour other circles. There's a lot of Creative Commons and Public Domain sounds and music available, and it can improve playability very much.

The Organization by Somnium 2015-12-18T20:23:00

Resource and risk management sim. I especially liked the dry corpo-villainous tone of narration. What could use improvement, is a backstory behind the missions - like in the beginning, when selecting between Markham and Anderson leads to two different sets of missions, each with some more backstory, too bad later missions become very generic. Still, really liked the concept, and with more time after jam, I hope you're going to expand on this.

Fktaghn by Batoust 2015-12-18T19:56:00

Nice environment and enemy art. Game itself could use a bit more effects (for example attacking animation and I couldn't hear any audio despite having them enabled in options). I also think I got stuck at the end of the level (I couldn't go further right, and there was nothing else for me to do).

Garbage Can you escape? by Weloxux 2015-12-18T19:45:00

Simple idea, but with a lot of funny stuff thrown in. Gets challenging, as tempo increases. Area on sides of conveyor is a bit empty, could use some more (perhaps humorous?) objects to liven up an environment.

Tinder for Dinosaurs by marveus 2015-12-18T19:36:00

"And remember, some dinosaurs might have lied on their profiles or used deceptive profile pictures." Absolutely hilarious and completely wrong on sooo many levels. Great writing. Only thing missing was replayability, could use some randomization of available dinos from bigger pool per day.

Earth Invader by nihilaleph 2015-12-18T19:25:00

Nice narration and mood. Graphics style was a bit inconsistent (e.g. hp/power bars didn't fit). Gameplay was very challenging, both for me and my keyboard. Overall, not bad!

MutiVeg Labs by EwChap 2015-12-18T19:13:00

Original idea. Lot of potential in trying to find all possible combitions.

Track Jumper by BobmooJ 2015-12-18T18:52:00

Minimalistic approach works pretty well in this case. Pick-up sounds clash too much with the music

Deflext by Adam Gould 2015-12-17T23:58:00

Jedi simulator? Awesome! Gets a moment to used to, but the gameplay is really smooth. Great idea with adding additional elements, like different color projectiles working on different enemies, really forces you to think on your feet.

Billy's Big Day by Kitty553 2015-12-17T23:48:00

Surprisingly funny for a such a simple concept. Gets quite challenging later in the game.

Jungle Climb by squirrelbot 2015-12-17T23:32:00

Endless runner in classic art style. Environment and obstacles could use some more variation. Controls need reworking, with current scheme it was too hard to avoid obstacles.

EXPURGET by xodene 2015-12-17T23:25:00

Reminds me of One Finger Death Punch. Interesting choice of art style;)

Grava-Switch by danidre14 2015-12-17T23:21:00

Nice concept. Good call on adding customization. Colors changed too quickly, maybe it would work better if they faded gradually.

Vampires suck! by chriiis88 2015-12-17T23:05:00

Fun concept with forcing Player to use vamp-o-vision just for a split second to find your victims among the crowd. The whole vampirism spread aspect could be a bit better accented though.

The Bulb by Radnap 2015-12-17T22:49:00

Can see GBA inspiration, graphics look pretty OK. Gameplay reminds me a bit of the biggest scourge of contemporary game design - quick time events, but hey, not bad!

Just Another Shooting Game by behzad_robot 2015-12-17T22:40:00

Ironically, not JUST another shooting game. Despite minimalistic visuals, game defends itself with non-trivial concept and pretty challenging gameplay. Adding second controllable character was also a nice touch.

Don't Be FAT by Mr_Fudd 2015-12-17T22:05:00

Yeah, I wish there was pizza raining from the sky:<

Steve's misfortune by AdamsMcCall 2015-12-17T22:02:00

Platformer with very original spin on controls, allowing for some funny puzzles - ranging from time based, to logical ones. Kudos for level design!

SUPER SCIENCE CORP by Hot Box Games 2015-12-17T21:53:00

Atmospheric sci-fi top-down shooter in the vein of Hotline Miami. Though not obvious at first look, enemies are surprisingly varied, with various stages and abilities and main weapon can be upgraded with new attacks through the game. Overall, very nice.

Plank by Sir Magic 2015-12-17T21:28:00

Pretty nice concept. Could use more varied and complex levels to fully show off game mechanics, but definitely works as a proof of concept.

2Fight by Julgodis 2015-12-17T07:29:00

Very good idea with combos controls.

Tobias by martymon 2015-12-17T07:28:00

So turns out my brain can remember only 15 choices:-p Nice idea;)

Snow Goat Avalanche by loxo 2015-12-17T07:26:00

Simple but addictive.

Hero's War by murlsousa 2015-12-17T07:25:00

Nice idea, good gameplay, but after scoring 11300 points I was a litle bit bored.
But definitely a base for something more;)

UpUntilTheNight by kaa 2015-12-17T07:25:00

Very nice idea, though a little bit confusing at the beginning. I like the art work.

Jimmy's Day by emma 2015-12-17T07:24:00

Very nice narration driven game, you're a good story teller.

Awe, Chute. by BunkeyGames 2015-12-17T07:21:00

I like the music and the overall mood. Gameplay is a litte hard.

High Noon Swinger by saucygames 2015-12-17T07:20:00

Very addictive game! Nice idea;)

Mobsferatu by CremaGames 2015-12-17T07:19:00

Beautiful game!

2 Growing Buttons ... by psypol 2015-12-17T07:18:00

Awesome idea!

yaschiki by nuprahtor 2015-12-17T07:17:00

Nice, creepy game, with some crazy music;) Controls a little bit difficult thou.

Toy Garden by Team>Nice 2015-12-15T23:15:00

OK, seriously, there's something weirdly captivating about this game and I cannot figure out what.

keep it growing by arseneauol 2015-12-15T22:58:00

Not sure if anyone mentioned already, but there seems to be no link.

Tale Of Two Buttons by RevelBase 2015-12-15T22:56:00

Control two buttons using two buttons? It really takes a moment to get used to controls (yeah, I know there only two buttons, but still) - not only you need to steer two characters in two separated levels, one of them is upside down! Visually game looks really nice and together with upbeat music fits well into carefree story of two buttons traversing the textile world.

Super Wall Jump by Peekotus 2015-12-15T22:40:00

At first it was really hard to get into correct rhythm to climb up, but when you manage, progress really feels great (until you get hit by a barrel and fall helplessly smashing all buttons in panic... all the way down into the water). Add pixel art and catchy but endlessly looping theme in the mix, and you get a great piece of old school, Nintendo hard entertainment.

Top Secret Tamagotchi by razzle_dazzle 2015-12-15T22:17:00

Really addictive resource management sim with cool theme. Very well thought through design, lot of content and features. Awesome!

Ball Street Journal by modenv 2015-12-15T21:56:00

Now that's what I call a "hostile takeover"! Probably best free market portrayal I've ever seen. On technical side, game is well polished - city landscape looks great (thanks to unique stylistic choice) and AI enemies behave better than your average Agar.io Player.

Little Unstable Planet by Mekuri 2015-12-15T21:39:00

"The Little Prince: The True Story". Really dig 50's retro future feeling in this one. From the dev point of view, I especially like how you've forced Player to depend on his hearing to detect asteroids incoming from the other side of the planet - really nice concept.

Super-Bubba-Awesome-Space by Roffe 2015-12-15T21:25:00

Own engine? That's impressive. For me the biggest issue was camera angle, it was really difficult to estimate ship position in relation to asteroids. You could also consider adding some audio (or perhaps it was intended because sound doesn't propagate in space?:P)

Very Hungry SNAKE by boddiul 2015-12-15T21:11:00

Well, that escalated quickly! Really nice spin on old classic. Frankly, I was silently hoping for fourth stage, where you would devour entire galaxies. Oh, well.

Fluffy Horde by publicidadeba 2015-12-15T20:52:00

Hilarious and well done! Very complex concept for a game jam, and yet, great execution. Intro alone makes it my instant favourite.

Son by Henriq 2015-12-15T20:30:00

Nice atmosphere (and music choice)! As others said, gameplay could use some mix-up, it becomes repetitive quite fast. Narration could also use some improvement - presentation is mostly limited to text - but story is interesting.

Actually, I wonder if it could work better without any game-ish elements (they feel tacked on now) and instead with more focus on narration only.

The Great Adventure of Wania Romanow by kristoverek 2015-12-15T20:13:00

That was... interesing. From Ebola outbreak to kozachok dance-off? Sure, why not:) Visuals are actually not bad if a bit inconsistent, but gameplay could use some improvement.

Hosting Bowels - Diet of the Tentacle by 01101101 2015-12-15T19:52:00

Refreshed version of "Russian Eggs" with a parasitic twist - don't steal too much food or your host will starve! Really top notch visuals and music.

Catalyst by MoreRPG Team 2015-12-15T19:40:00

Ecology meets Go. Interesting gameplay mechanic, involving a healthy dose of strategy - should I put undesired spheres in one group? Spread them out? How will they interact when different groups meet? Visuals and music fit into calm atmosphere of the game too. Could use some polish though.

SPAM Simulator 2015 by Skazma 2015-12-15T19:38:00

Now, that's a great concept! Ever wanted to be a spam filter? Well, now you can. And - I'll be damned - from what I see game is even moddable! You can add more addresses and messages to .txt files. Really nice.
(Little heads up, guys - "SPAM Simulator 2015" is missing ".exe" extension, had to add it manually).