FoonLudum Dare ExplorerUsers → modenv

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202149UnstableBotSupportjam3.252.503.002.503.002.002.50
201740The more you have, the worse it is👥Easter Hunterjam2.502.002.002.503.002.002.502.50
201534Two Button Controls / GrowingBall Street Journaljam6513.182.952.144.003.273.502.573.0044

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by modenv

LD34 — Two Button Controls / Growing

RISE by Riscvul 2015-12-15T20:36:00

Nice setting. I like the text coming up over the character.

Its a little annoying to move the resources one at a time from the ruins to the village.

I like the metroidvania-like map structure and the vertical structure of the towers, like the one at the start of the level.

In the tower to the right. I just pushed all of the recourses from the top, and had one fall through the ground(I guess its because of the fall speed getting faster/bigger so the collision check is missed.) so I did not play till the end...

I also like that the game has no game over state, is pretty rare these days :)

Ludum Dare 34 Entry - Growing by butterguts 2015-12-15T20:42:00

Cool Concept. I can place the branches but are having problem to make them longer. I have managed to do it a couple of time but are having problems to repeat it.

When I Grow Up I Want to be by Lancelot Gao 2015-12-15T19:43:00

Nice with a 3D platformer/shooter. The camera perspective and auto-scrolling reminds me of Mario 3d land.

The basketball power up was cool with the physic effects.

Died a lot in the later parts with the blue rotating rectangle.

Also like the graphic style, especially the wood toy texture.

I guess that the connection to the theme is like, do you want to be a singer or a sports dude when you grow up?

RocketBoy by Prophet Steve 2015-12-15T20:07:00

Very solid game play!

I think the levels needs to be easier to let the player faster learn the new game mechanic. I think one interesting approach in the level design would be to use none lethal obstacles. Less spikes and more wind or ice or other stuffs that interfere the players path but don't lead to a restart.

Santa vs Elves by CUB3D 2015-12-15T20:57:00

I like the core concept, to have a shooting game and trying to gather resources and adding parts to a building. I did not understand what the building did, and I guess that the game need some more polish to represent its vision :)

Dragonic by jsmars 2015-12-15T19:14:00

Beautiful graphics! The biggest area of improvement is probably the audio. The gameplay is a good improvement on flappy bird, but it's still flappy-bird-ish. Nice work! :)

Soulless Dungeon by ursagames 2015-12-15T19:12:00

Nice core game play loop. Surprisingly fun to walk and open boxes. I like the stamina meeter, but feels a little to deadly to kill the enemies. got killed by the boss later.

Also, nice music.

Lokator by Echo Team 2015-12-15T21:50:00

Very good looking! Also nice music and with the voice over.

I missed the instruction on how to select insects the first time (f + left mouse button, right to command) and I am unsure if they are suppose to be used in some specific place on the map or if that is the end of the game.

either way I foremost enjoyed the atmosphere; exploring the alien landscape :)

Mass Driver by Jafrica 2015-12-15T19:25:00

Very interesting mechanic to scale down the player for damage.

It gets a little messy when the ship gets very small, because the movement speed don't scale down. And it is very easy to die.

I think the game can work very well if you tweak does things, how fast the player scale down, moment scaled and number of enemies on the screen.

Snakes On A Continuous Plane by zesterer 2015-12-15T19:18:00

Only tried it solo, but feels like a very solid version of multi-player snake. Tight controls, different colors of the pick ups(giving each player a goal, but can mess up others round by taking theirs pick ups) and short rounds boosting competition. I also like the tail animation.

Will try playing it again with a friend :)

Parallax by triello 2015-12-15T19:19:00

I like the mood. The jump went crazy for me, and after a while it felt like the jumps happened randomly, regardless of my actions. The audio was fine, but i felt a gap between sfx and music... Overall a nice entry, but i'm also a little lost on the theme aspect...! :)

LD49 — Unstable

BotSupport by modenv 2021-10-04T22:04:03Z

Thank you - abandoned web player and uploaded Windows/Mac builds instead! Also had time for some bugfixes and additions to the underlying narrative.

Infernal YO-HO by RomFactory 2021-10-05T04:45:25Z

Fun! Like someone else here mentioned, the transition between ships is quite hard, even getting off the first ship, took me many tries. Also, there were some scaling issues in the web player, so if there was any UI to read or interact with, I was not able to test that.. :D

But overall, good job :)