didi 2015-12-15 13:49
Nice Graphics and Audio, I just don't get it with the theme. Nice work.
Foon → Ludum Dare Explorer → LD34 → Parallax
By triello
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Audio | 212 | 3.56 | ||
| Graphics | 343 | 3.75 | ||
| Mood | 553 | 3.17 | ||
| Humor | 776 | 2.11 | ||
| Overall | 851 | 2.94 | ||
| Fun | 896 | 2.64 | ||
| Innovation | 993 | 2.21 | ||
| Theme | 1056 | 2.43 |
Nice Graphics and Audio, I just don't get it with the theme. Nice work.
Love the atmosphere
Game looks great! Good atmosphere and the controls are responsive if not a bit slow overall.
Nice platformer with a limbo feel! Love the parallax scrolling effect and the feeling, but the enemy AI can be a bit annoying (ended up with an enemy on top of me xD). Would love to see this game being developed further, it has a lot of potential. Good work!
Good job on the presentation of the game. Great graphics and sound, and reasonably good controls (although they feel slow on the left-right controls). I didn't get any sense of the theme, but it's good.
The atmosphere is quite nice, I really like the way you mixed foreground and background elements. The controls are a little clunky and it is easy to get killed because of them. This honestly took out a lot of the fun out of the game.
Cool effects when you die or start game. Fun game, and it is really hard.
Solid entry ;)
Good visuals and atmospheric music. The controls felt a bit heavy making it hard to avoid enemies, but a small bug helped there where I could climb up and stand on the sides of walls. :)
I really liked it. The graphics were good, the music was pleasant. The enemies were annoying sometimes, but this is nothing you can't get used to. Good job :)
Nice moody grafics and nice sound.
Sadly I didn't get far in the game. It was kinda hard to trick enemies cause they would react instantly to my positon. Overall an interesting experience and a good amount of content for the time. Keep it up!
Music and mood is awesome. The problem I found is the same as the commentary above: the enemies reacted instantly so it was hard to get past them.
Thanks for the feedback, man. We'll work on it!
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I like the mood. The jump went crazy for me, and after a while it felt like the jumps happened randomly, regardless of my actions. The audio was fine, but i felt a gap between sfx and music... Overall a nice entry, but i'm also a little lost on the theme aspect...! :)
Post jam version published to fix some IA and balancing issues!
Good game
Nice graphics and audio, but not quiet comfortable in game experience, btw, well done!
Cool atmosphere in this game. It's a bit too slow paced for me, but you did a good job overall!
Nice mood, sound and graphics. I must say however that I got motion sickness from the heavy parallax effects and had to stop pretty quickly (granted I am hungover)
Nice art
Awesome! We enjoyed it alot :) But controls! controls!
Wooooow I really like the music on this.
Great mood too!
Awesome!
Nice graphics and audio!! A small problem with the collision. great work
Very nice style and atmoshpere. Gameplay wise, enemies tended to often to fall on my head killing me for my liking;)
This game looks and sounds really slick! Congratulations on a nice level of polish and presentation.
I felt like something was off about the *feel* of the controls, and I found myself being surprised/frusrtated by the movements of the character. I see that other people are complaining about controls as well but not getting specific...
So here goes: I took some notes while I played, about various bugs and design issues with the controls and camera, I hope that you don't take the feedback poorly as it sounds negative... but I only include these because there's a lot of potential here if you can improve the gameplay feel just a bit!! If a game is just bad I do not leave feedback like this okay? Plz don't be offended.
Issue List:
- Can get stuck against wall by pushing into it, this felt especially bad when i missed a jump and was stuck against the wall, not going to fall and die as long as i hold the button, but no way out. Better if character slides down wall imo. In unity change the characters Physics2DMaterial to have friction = 0 and that will do it.
- Camera shift when i change facing left/right felt really severe, especially if i was moving right but wanted to just reposition slightly backwards, so i'd eat a double-shift very quickly, this didn't feel nice. better if camera shift is more gentle and starts after a short delay. You can implement this style of camera movement with a tween that has a nonlinear curve.
- Parallax foreground continues to scroll when i press walk key but am pushing against wall and thus not actually moving, seems like a bug
- Wished for another keyboard key to shoot besides Z, wanted one for my right hand. Used mouse which was okay though.
- Felt weird that I cannot double-jump on the rising portion of my jump but have to wait for the peak.
- Double-jump sometimes happens even if you don't press the button. To reproduce this, try jumping, hold down the jump button until almost the peak but not quite. Now let go. The character will keep going up, and then from the peak will do a double jump even though you didn't say to. You only pressed the button, and weren't still holding it at the peak, yet you still double jumped. This happened to me a LOT by accident.
- Also was surprised to jump again off ground after holding jump key too long in air.
- Also surprised to jump off pickups in the air, but did get used to this.
- Overall moving speed is too slow for my personal taste, I would prefer everything to move faster.
- Enemy AI is implemented to walk toward player on X axis. However this means when jumping over an enemy that it will follow and stay exactly underneath you so you land on its head. If this is intended as part of the challenge then okay, but I found it frustrating since player is not well equipped to deal with landing directly on top of an enemy.
- Slow pace combined with restarting from the beginning meant a lot of repetition
- When you go left the third enemy you encounter is short and totally blocked by the foreground fog. In post compo there are still several enemies hidden by the fog. Maybe intended, but felt unfair.
- Game makes me jump off the top of the screen when I go to the left, that's not great imo.
- Small platforms have hitboxes that extend underneath their graphics, so there is an invisible barrier. This barrier blocked my shots, and also sent me falling to my death from bumping my head unexpectedly.
Anyway, again this game is a nice package and that list of items is meant to be helpful food for thought and not a negative review.
I figured after that list I should get the post-comp version and try it, the addition of the jump sound is nice. It also fixed up the issue with the AI making you land on its head which is huge! Nice update.
The guitar music is pretty awesome and I love the game over screen's discordant version especially, nice work!
Nice entry! I like the atmopshere of that game. It just need some more polishing because the player physics is a bit weird (double jump should be double input, being stuck on a wall while jumping is strange,...) Appart from that, good job ;)