OO: Totally BS!: Pizza Interrogation by avalonknight 2015-12-15T22:48:00
Ok, what just happened? Haha
Interesting, I liked it!
Foon → Ludum Dare Explorer → Users → mrstrings
mrstrings leaves an average of 9.0 feedback comments each event.
Ok, what just happened? Haha
Interesting, I liked it!
Salut! Votre jour est très intéressant :)
Some ideas for the team: if you wish to continue working in the title, I would recommend aiming fully for the atmosphere and elaboration of the wonderful interaction system you created. It will probably be a much more rewarding experience than simply adding platforming elements.
And hey, I would love to see more of your game, it has huge potencial. Congratulations!
Awesome! Loved the minimalistic art style, and the feel that it really happened somehow.
There were some parts where I would like some more choices and branches, but it's comprehensible since there is a strict deadline.
Hey, nice work! Gameplay is fluid and interesting (and hard), congratz!
If you could, it would be nice to add more control options... as someone with only one control key and a touchpad, I had some trouble at the beginning - then I decided to use one hand keyboard other mouse (nail'd it!).
Hey, awesome work team!
LD35 — Shapeshift (20)
Ghost Bird by torcado 2016-04-21T19:14:00
Hey! Loved your game, and the fact that you were able to develop a Metroidvania-style game with a lot of personality and style for this LD.
I find the filter a good idea, even though it sometimes feels is a little bit forced to fit the shapeshifting theme. Limiting your field of view is an interesting aspect because it makes the world bigger and more mysterious.
The controls are mostly tight, probably the best platformer physics I have seem so far. However, the slope eating the jumps thing someone mentioned is real, and you should really improve this by adding some degree of tolerance to fit player's reactions.
And since you created a REALLY difficult game, it's REALLY important to have this aspects handled pretty consistently to avoid frustrations.
But seriously, congratulations for your game.
Oh, and just in case you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Soothsayer Simulator 2016 by iceburg7 2016-04-21T18:46:00
This is good. Like, really good.
I just love interactive storytelling - new, original ways to translate ideas and invoke emotions in the player. And you, sir, did that with conviction and subtlety.
By the way:
This is one of the pieces that makes me wonder if they are really a game...
For now, I think I prefer the broader term "experience", since it doesn't invoke in the player one clear objective to go for. On the other hand, the real objective is to explore - my favorite aspect of the medium.
I wonder what do you think about that topic.
Also, I'm really interested (and currently developing) some "experiences" of my own.
So thanks for being one inspiration :)
Oh, and... just in case you want to check my entry, it's on my teammate's account. You can try WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
ShiftyBalls by Budaniel 2016-04-21T18:07:00
Hello! I was just starting to play the game and, right after I died for the first time, this error just popped up.
"""
n error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
abort() at jsStackTrace@blob:http://e-aagh.net/a6b2d778-83ec-432a-9a9a-909c3c06f472:1:22823
stackTrace@blob:http://e-aagh.net/a6b2d778-83ec-432a-9a9a-909c3c06f472:1:23009
....[and lot more lines more or less equal]
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
"""
I was playing the WebGL version on Safari.
Interesting entry. I started playing videogames at the boom of 3D platformers, so I can't help but find this genre incredibly special.
Some suggestions I would give is to allow changes midway through, it's not good having to wait for the previous one to finish.
Also, it's important to keep in mind that platformers are all about fluidity of physics and responsiveness of controls, which is no easy task for us developers. So, keep improving! Would be really interesting to see more of this one.
And hey, just in case you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
After the 7th Day by okoto 2016-04-21T05:40:00
GREAT TWIST!
Exceptional narrative game. Keep doing more haha
Reconfigure by wg_phancock 2016-04-21T04:30:00
I enjoyed it a lot! Thanks for the high-speed battles and cool weapons you provided me now haha
If I have one complaint, that would be that I found the music a little repetitive.
But overall, solid entry! Contratz for the team.
If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Shape Shooters by Funske 2016-04-21T04:19:00
That's some cool mechanics, this entry is really good.
Now, the one thing, I think, you should be careful about (and note that I NEVER said anything like that for jam games haha) is that I felt that you put too many mechanics at the same time.
For example, it is possible to create one extremely awesome shoot'em'up with the idea you had of changing speed/size/strength in real-time. It's also possible to create one high-octane racing game, completely distinct from the first one, using the color-coded barriers' thing you did.
BUT, when you joined the two ideas, I found it to be rather confusing.
You see, some of the which I find the greatest game designers state firmly that a good game is not about breadth of the mechanics, but the depth in which you explore them.
That's my humble opinion :)
Also... hey, if you are interested in our entry, it is on my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Henkan Pachinko by AnaGF 2016-04-21T03:53:00
Hello! Loved the octopus drawings :)
The puzzle design is interesting even though it's rather simple. Would be awesome if you expanded it into more levels to see how deep the concept can be (I'm curious about it).
By the way, what does the title mean?
Also, sorry for the merchandising, but just in case you are interested in playing our game and find nothing in my profile, that's because it's in my teammate's account.
You can check WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
RhythmicalCreation by lycoris102 2016-04-20T05:28:00
Awesome music!
I loved how you packed a lot of "juice" in the game - it feels really good to play.
Congratulations for your entry!
And hey, if you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Mission: Decomposition by MurderPunch 2016-04-20T05:23:00
That's cute in a weird way haha
I enjoyed the concept, the artwork and sound design. One thing I did note is that some of my attacks didn't hit the enemies as expected. Not sure if I'm missing something...
Hey! If you are interested, our LD35 entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Dovetail by jofra 2016-04-20T05:16:00
Hello! I would love to see a Mac or Linux build (yeah... having no current access to Windows is a really bad thing for gaming) - or maybe a WebGL version.
It's aways good to see fellow Portuguese speaking devs with great material to share :)
And hey! If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Salve do Brasil, até mais!
Aftertile by LOSTALLOY 2016-04-20T05:09:00
Now I want to hug a ghost!
That's some pretty neat animation over there. The controls feel good, even though I found some collisions with spikes frustrating.
Good entry overall, congratz!
And hey! If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Guess it has some level of pun in the name just like yours haha'
It's darker though.
Shadow of the Red Hand by andyman404 2016-04-20T04:33:00
WOW!
Now that's what I call great use of theme. Congratulations for the creativity!
The animations were phenomenal, the sound was good and soooo trippy...
I did find the physics a little off, but as the world is, creating platformer mechanics in such a short time is no easy task.
If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
It's more tense and dark than your surreal entry, so it's a whole different tone and approach to the theme.
John Wizard by 2Bit 2016-04-20T04:19:00
Loved the mechanics! It does have potential if you wish to expand the idea.
The platform physics are a bit clunky, but I know they are really hard to make from scratch in so little time.
If you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
JaJa's Bizarre Transformer by reckhou 2016-04-20T04:11:00
Ok... what just happened?
Really weird entry, in a great sense! I do however found some problems mechanically, as mentioned above: the movement felt a bit constrained, and more freedom would be really welcome.
Hey, if you wish to play my entry, it's in my teammate's account. You can check WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Cat-Astro-Phe by banana.hammers 2016-04-20T04:05:00
Hey, the music and overall vibe of the game are pretty good!
I did find the movement a little strange - however, I understand how hard can it be to create good platformer physics in so little time.
By the way, if you are interested in my entry, it is on my teammate's account. You can check WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
L.I.G.H.T. by Flygamer101 2016-04-20T03:24:00
hello! The Mac version appears to have broken the controls, as I couldn't really move the character in any way. I would love to properly play your game, so if you can take a look at it, it would be awesome.
Also, if you are interested in my entry, it is in my team mate's account, and you can play it here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Side Effects by The Mad Strauss 2016-04-19T17:30:00
Man, that's really fun! I loved the tone of the game, the references and humor are top-notch. Pretty neat way to deliver a tutorial, by the way.
I wonder if the buttons on the floor cause something. I think I will play it more to find out :)
Congratulations!
If you are interested, you can play WolfBit, our entry for this jam, right here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
It's also pixelated and top-down, but with a darker and rather opposite take on mutations.
Shifto by rayman1900 2016-04-19T04:18:00
Man! What an interesting concept! The controls need some improvement, but the idea has a lot of potential, and it was very fun to play.
Also, if you are interested, take a look our our game, WolfBit.
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
A Dim Light To A Cursed Night by DouglasOliveira 2016-04-19T03:53:00
Hey! Interesting idea. However, is there a way to keep the lights on for more time? They seem to vanish spontaneously after some time, even without monsters touching them?
Also, our game entries have some cool similarities: if you are interested, you can check WolfBit at
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Our team would love to hear your thoughts on it.
WolfBit by MatMortatti 2016-04-18T04:58:00
Thanks Rafa! Glad you enjoyed it :)