Tuba Knight by dalbinblue 2015-04-20T12:24:00
Very consistent art style and good idea =D. The controls could use some adjustments, but it's compo and, due to the circunstances, it's not a problem at all. Great job!
Foon → Ludum Dare Explorer → Users → DouglasOliveira
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | A Dim Light To A Cursed Night | jam | 222 | 3.61 | 3.00 | 2.68 | 3.78 | 4.39 | 3.83 | 4.16 | 17 | |
| 2015 | 32 | An Unconventional Weapon | Bribe Them | compo | 276 | 3.48 | 3.53 | 3.43 | 3.58 | 2.73 | 80 |
Very consistent art style and good idea =D. The controls could use some adjustments, but it's compo and, due to the circunstances, it's not a problem at all. Great job!
ahahaha, creative mechanics and story! Loved it!
At first a liked the chance to clear everything with the BBB. After using the weapon tu push mysefl... I felt in love with this game! One of the best compo games so far!
Beautiful art style for a game made in so little time! The gameplay is also very consistent. Played at least for 20 minutes. Congrats!
Could play the game. It's working fine (Windows 8.1 x64). I missed the possibility to attack both right and left.
Good art for so little time! And don't worry about the sound... could not make any for my game too =p. Great job"
Loved the idea of using bullets and time stopping to help solve puzzles! I had some issues on 3rd part when colliding with the redblocks while time was stopped (I guess some exception was thrown, 'cause the game got real slow). Anyway, great job!
I love games with indirect controls. Some different features like the ones pointed by @hunttis would be nice, but we know that time is really a expensive resource in compo =p
Very consistent art style and creative narrative =D. Congrats!
The best sound until now!
Didn't vote yet. I recommend you to change the link to the game from "Web" to "Windows" (or any other platform this game is for), and create a zip in the download link for convenience =]
Thank you for all feedbacks! I really wanted to put (at least) some sfxs, but really couldn't. @ianbrunette, I agree with you! But the sad part of this is that I used keyboard controls for debugging (so they are already implemented), but decided to not put it in the final game. I guess this was a bad decision =p
At first I didn't understand what I should do. After the first fight (where I had to guess how the fight mechanics works, because I was moved first by an instinct of fighting the bat, not avoid it), I understood what was the gotcha of the game. Past the last 10 minutes doing this. Cool idea @Juin! Great job =D
Good art style! I got stuck against the wall in the first times playing, but I liked the idea. Congrats!
Fluid Mechanic and brilliant effects, trying to make a bettter score :/
Thank you guys! =D
It was really hard in the first version, but we made it a little easier now. @Reallysketchy: yes, it was really influenced by Don't Starve =p.
@Freank, we'll be happy to see our ldjam entry on your video! (and thanks, added #ldjam on the description as you suggested!)
Nostalgic, and beautiful
Kinda Strange and surreal(I like it)