tomdeal 2015-04-20 10:14
Nice Idea! Gameplay is a bit random though, my zombies sometimes seem to be well fed and are not going after the humans, but it gets better in later stages.
Foon → Ludum Dare Explorer → LD32 → Infectious
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Audio | 312 | 3.15 | ||
| Theme | 433 | 3.48 | ||
| Humor | 590 | 2.64 | ||
| Fun | 612 | 2.97 | ||
| Innovation | 721 | 2.86 | ||
| Overall | 826 | 2.87 | ||
| Mood | 835 | 2.56 | ||
| Graphics | 852 | 2.53 |
Nice Idea! Gameplay is a bit random though, my zombies sometimes seem to be well fed and are not going after the humans, but it gets better in later stages.
I liked the game. I did wish for a bit more direct control of the zombies. Not direct-direct, but something like attraction or something. Sometimes humans would wander so far that the zombies could never reach them.
hunttis: I agree, wish I could go back and change the way the humans and zombies walk around, sorry! :/
Nice work! I had a fun time creating zombies and making the people suffer MUAHAHAHA!!
Great work, but some control could make the game better. Nice idea.
Nice idea, but I can't get past the first stage. It seems that the zombies randomly decide that humans aren't their target, and walk in circles until they die. Gets very frustrating. Music is always a plus in my book. Art is nice, however animations would have been better.
Feels a bit like infectonator.
I feel like I'm just a spectator rather than a player. The game is a bit too simplistic. Adding one or two more mechanics to make the player feel more involved would be nice.
I love games with indirect controls. Some different features like the ones pointed by @hunttis would be nice, but we know that time is really a expensive resource in compo =p
Nice game ! Graphics are great too ! was it inspired by Infectonator ?
The first few waves were WAY tough, haha. I'd recommend giving people a few more zombies :)
Other than that, it's a fun little game! Similar mechanically to Infectionator(?), but that isn't terrible. I'd suggest adding something to the mechanic to make it a bit more unique. Also pathfinding was a bit frustrating at times. Nice graphics though!
Nice twist on a decent mechanic. Zombies are certainly an unconventional weapon. I feel like I was playing the game in reverse, it was actually getting easier. Perhaps if it started with lots of people and counted down it would be more of a challenge. Nice work though!
I really enjoyed this. Played up to wave 73! around wave 10 on wards the game gets really fun but also really easy. The green barrels occasionally beat some of the levels for you. I think it could do with just a tad more difficulty added to the later stages.
Thanks for all of the feedback, everyone! I really appreciate it. It wasn't originally inspired by Infectonator, however I can definitely see the resemblance. I'll try to keep the lack of input/control in mind next time, whoops!
I like it!
It´s interesting when you only with a click or two can change everything.
I like the concept: a butterfly effect.
Wow. I immediately recognized the music as being from Abundant Music. There's something very recognizable about it.
I wish there was less random movement (some auto-targeting on potential victims) or at least more zombies at your disposal as you progress through the game so you could use one in the beginning and another nearer to the end.
Nice game, loved it :) While the graphics could be better a bit, the gameplay was nice :)
Nice game! I enjoyed the basic mechanics!
I think that having more zombies at your disposal could make the game more interesting (and at the same time, counteract the "human wandering around in a far corner" effect).