Pocket Squad by Donpastor 2015-04-22T21:33:00
Once I got the hang of the shooting I felt really nice. The different projectiles were fun!
Foon → Ludum Dare Explorer → Users → HeyChinaski
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Push Of The Ancients | jam | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | The Crunch | compo | 14 | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Zombie Splash City | compo | 357 | 3.38 | 3.46 | 2.83 | 3.74 | 3.92 | 2.95 | 2.79 | 3.00 | 39 | ||
| 2014 | 30 | Connected Worlds | Galactic Pest Control | compo | 352 | 3.41 | 3.66 | 3.79 | 3.78 | 2.93 | 2.20 | 3.09 | 3.24 | 51 | ||
| 2014 | 29 | Beneath the Surface | Miner Matter | compo | 124 | 3.75 | 3.70 | 3.39 | 3.61 | 3.91 | 3.33 | 3.00 | 41 | |||
| 2013 | 28 | You Only Get One | Singulus | compo | 247 | 3.32 | 3.34 | 3.50 | 3.70 | 3.32 | 2.22 | 2.30 | 2.56 | 57 | ||
| 2013 | 27 | 10 Seconds | Professor Power and Powerbot | compo | 246 | 3.40 | 3.55 | 2.69 | 3.47 | 3.48 | 3.21 | 2.40 | 2.95 | 54 | ||
| 2013 | 26 | Minimalism | Pilot & Command | compo | 45 | 3.93 | 3.90 | 3.35 | 4.15 | 4.23 | 3.24 | 3.36 | 3.53 | 69 | ||
| 2012 | 25 | You are the Villain | Tourist Trap | compo | 6 | 4.11 | 3.83 | 4.00 | 4.06 | 4.14 | 3.38 | 3.70 | 3.81 | 66 | ||
| 2012 | 23 | Tiny World | Astro Gardener | compo | 273 | 3.24 | 2.83 | 3.59 | 3.66 | 3.41 | 1.92 | 1.86 | 2.69 | 50 |
HeyChinaski leaves an average of 22.9 feedback comments each event.
Once I got the hang of the shooting I felt really nice. The different projectiles were fun!
Stressful! But fun! Well done.
Fantastic graphics and atmosphere. Great sound too, I loved the "ting" of the lights bouncing off each mirror. I really enjoyed the tension/chaos once once of the mirror vampires started shining at me. The candle thing added a nice element of replayability. I got 43.
A couple of things you could improve. The controller support wasn't great, I fared better on a keyboard. Also it often felt easier to lure the bad guys into an existing beam than employ my mirror. It would be better if they were only damaged if the light came off a mirror. Other than that excellent work!
This looks and sounds fantastic! I love the style. It plays really well on the controller too. Great work. I guess the only fault I can find is that it's derivative but that's acknowledged in the title :)
Congrats on the AI, she beat me a few times. Would love to know how you coded that.
Great graphics and style. Looks fantastic, sounds great and a nice idea! I found doughnuts were the key to success. $26250 was my best score. This plays sooo much better with a controller.
Infuriating but really fun! Great level design really made this for me, even though it required some "unconventional" water physics and Level 11 was just cruel. Graphics could have been a bit more polished. It was hard to tell where the shrimp would go at first, perhaps if the bubbles behind him were a bit more directed it would have been clearer. Other than that fantastic job!
Hard to tell what to do at first but fun once I figured it out. The pillows were hard to catch.
89 points was my best.
I think I found all the endings. I liked the different stories although I felt like the only way to be successful was to be very ruthless and violent. A little more nuance would have been nice.
On replays purple links made it more obvious when the different story threads converged. This improved replay-ability but reduced surprise. If it's important it may be better to use some CSS or something to not show already visited links.
Nice twist on a decent mechanic. Zombies are certainly an unconventional weapon. I feel like I was playing the game in reverse, it was actually getting easier. Perhaps if it started with lots of people and counted down it would be more of a challenge. Nice work though!
Pretty fun. Trying to build up surprise seemed a pretty good strategy.
I like the atmosphere.
The mouths were hilarious. Nice implementation although I found waiting for the bowls to turn up a little frustrating. Great work! Runs well in Chrome.
Really fun and a very clever idea. It's very satisfying, particularly with the sound and blood spatters at the start. I like how you introduced the controls and the gameplay at the start. To extend it you could have more of an adventure mode where you have to navigate smaller tunnels etc and press switches with the ball.
Great work!
Looks great and really fun once you get a decent mass built up. High score 5361
Nice idea.
Great looking entry and an awesome idea. Super fun. Nice work.
Hilarious!
Really like that background. The controls were really hard to get used to but pretty fun once I did. It took me 806 seconds and 15 deaths.
Nice visual style. The music really added something too.
Nice work. Pretty funny. Sound and art were pretty solid too.
Great entry. A good mix of puzzle and skill. I really enjoyed playing this. I think there was a bug. I found that when I died on one of the later levels (7 maybe?) I couldn't continue. Excellent work though!
Very relaxing game play and a lot of fun. A familiar concept with a nice twist. Great work.
Awesome work on the pixel art. The sounds are hilarious and the music is great. Really fun to play (although I think any resemblance to the theme is tenuous at best). The sound effect, screen shake and size of the projectiles made shooting them feel really satisfying
Great idea. It was fun but it might have been moreso if it was a little simpler and better balanced.
Nice idea. Pretty challenging.
Nice writing. I didn't enjoy scrabbling to select the initial settings at the start of each stage. Great work on making a simple mechanic fun.
A lot of fun! Great job.
Nice idea and fun to play. It was a little hard to see the bottom player against that background.
Great level design and a nice simple aesthetic. I really enjoyed playing this. I had to "cheat" and use the links at the top. I couldn't finish level 2! Is it really obvious and I'm just being dumb?
That's some premium potato salad! Some nice details here like the ships thrusters, the blurring star field and the interaction between the ship and the planets. Breaking out of orbit was very satisfying. The gameplay became a bit samey after a while but held my attention long enough to get rich on potato salad. Good job!
Nice idea. Very stressful but fun! I liked all the funny dialogue.
Great fun and looks and sounds great. I never quite got the hang of the mech controls but I guess things were always pretty hectic at that point.
Great twist on the tower defense genre! Very hectic gameplay, I couldn't keep up on level 4.
Nice and relaxing. A great concept. I feel like I really wanted to drag the planets rather than clicking around. Great work though!
Great idea! Really fun to play. My high score was 236 but I think I can beat that if I find my mouse as I'm on a trackpad.
Ha! What a great use of the theme. The head under the sand is a great excuse for the infuriating (but fun) mechanic of turning the world upside down. I felt like getting a piece of paper out to figure it out but that felt like cheating.
I'm afraid I got to the end of the moon level and then the rocket didn't take off :(
Nice background music and hilarious rocket sound btw :)
Great fun, looks great. A smart simple idea well implemented. Everything felt nice and fluid. Not sure about that sound when you hit something though :/ My high score so far is 681 :)
Nice start. Was a bit hard to dodge those bullets (?) as they were too fast and dark. Great work on the main sprite animation. The character control felt really fluid.
Great game! It took me a minute to get accustomed to the control but then it was super fun. It took me 3 or 4 tries but I got the treasure. It was really tense when I found it and got lost heading back. Nice art style too. :)
Hugs! Great mechanic. It was new to me. Very nice graphics and a pretty solid game. Would have been easier to play if the hugs didn't cluster the jellyfish quite so tightly but was huge fun anyway.
Rate more games so more people will see this!
Gorgeous visuals and fun gameplay. Directing the satellites is very satisfying. Great soind too. A bit short and hard though. Is it possible to save more than 200 people?
Pretty fun. Those buckets are sentient I swear. What terrible childhood event led you to come up with this idea?
Can't seem to download the apk :( "This file is too big to show"
Wow, fantastic work. Great concept, perfect for the theme. Really enjoyed playing this. The low res graphics look awesome and the color scheme is spot on. The sound is good too, kudos for the guitar work! My record so far is $410
That was tricky. I never thought I'd destroy that demon with my puny sword. Nice work on the player sprite.
Nice! You evoked a lot of atmosphere with such simple graphics.
Cool idea. I really like the graphical style and the mechanic for killing the Tawl was fun. You could consider showing the bestiary at the start of the game as I didn't look at it at first.
It was maybe a little hard, particularly when more than one enemy got together. I never got past wave 2 on any of the environments.
Nice idea for the theme. Killing a guy was very satisfying. Perhaps would have been more fun if there was more fine grained control.
I enjoyed that. A very solid game. The speed of the player vs the ghosts were just right. At first I thought it was too hard but then I figured out a tactic. Clear a corridor that you can lure the ghosts to to fight. Some ghosts would take a lot more hits to kill than others which wasn't fun because you couldn't tell which. Is that by design or because they're bunching up? Other than that nice work!
Really nice idea and great fun. Looks great too. The rotating got a bit much, perhaps it would have been better to find another way to increase the difficulty?
Great mechanic. The pixel art on the dog is very good.
I like the focus on gameplay over sophisticated graphics. It was pretty fun although could have been a little harder. If the controls were a little better (diagonal movement?) it would have been fun to take on a lot more enemies.
Nice work on the character drawings. Game play was a little linear but the story was consistent.
Technically impressive.
Great old school color scheme and art style. Nice music too.
Great idea and a lot of fun (and really frustrating!). It would have been nice to see an ending screen, it just looped round to the second level for me.
Nice idea, it's a shame it wasn't longer :)
Nice work. Fun, fast and hectic gameplay.
Love the black and white low res pixels. Nice work on the animmation too.
Very funny. Nice art.
Great fun. Really clever idea. Looks pretty nice too. I played through both the compo and post version and enjoyed both control styles. I'm on the fence as to which is preferable though. I found the original far more infuriating but enjoyed the challenge. The more intuitive post compo experience was perhaps more fun though.
Nice work :)
Congratulations. Great game. Really enjoyed the mechanic of the fist. It was very satisfying when hits chained together. The art, sound and music were all top notch and complemented each other very well.
The sprites and environment are gorgeous and have a very authentic style without resorting to low res pixel art.
I would have preferred if the powerups were random drops that lasted for a small amount of time. When I upgraded to the drill I resented having to start over and I missed the original mechanic. Overall excellent work though.
Fun little story.
Great fun although I agree level 4 is OP. Nice work on making multiplayer. I like the art style too :)
Ha! Very clever, took me a loooong time to figure out. Looks and sounds terrific. Great atmosphere.
Fiendishly difficult but worth persevering with! Some of most fun I've had out of all the games I've seen. A very well balanced platformer, my favourite kind :) I loved Santa's face when jumping.
Nice atmosphere. The comments on the planets were really cool.
What a fantastic color scheme and great artwork! The colors and the floating islands reminded me of Fez. Really enjoyed the style and the concept. Exploring the world was really fun. Unfortunately I managed to get stuck :( On the bit where there are 2 blue barriers surrounding a diamond(?) I managed to come in from the right and couldn't get out. Did I do something wrong? I had to restart.
I guess I should read some more Knuth! I definitely haven't worked out the optimum strategy. This reminds me of the mastermind board game. Nice idea to take it into a turn based battle format. The character design is great.
Neat idea, it took me a long time to get the hang of the key changes. Really impressive art and sound. I like the parallax scrolling.
The tile based layout and map put me in mind of dwarf fortress. Impressively ambitious but I couldn't save the world :(
Nice work on the graphics and the sound. I should have been more careful when planting my seeds! Inside out perhaps? I'm going to have to try again. Good job :)
That was surreal. The backgrounds were really cool.
I really liked the hand drawn style of the backgrounds? A nice simple mechanic well implemented. Nice work :)
Were there only 3 levels or did it crash on me? I played through twice.
What a great idea, I really felt as if I was learning a totally new skill. Nice work on the music too :)
Really nice graphical style. I liked the buses :) Nice work.
Great looking and a nice idea. Couldn't figure out how to win though.
Really clever mechanic and great puzzles. Looks fantastic too, love the gears in the background and the intro.
Very stylish. Decent fast paced gameplay. Good job.
Loved this one! Very frustrating but really addictive and fun. Such a clever concept. Absorbing the other boxes for more time really made the game much deeper than it could have been.
Nice low res art. A fun game. Got to level 18. I found I was more limited by how fast and accurately I could click rather than what route I chose. Not that that's a bad thing but it would also have been fun to plan out the route beforehand on the later levels and see if the guy could make it round in time.
I won. Nice concept, well implemented. It's a shame you didn't have time to put the final polish in.
Really awesome graphics and I'm enjoying the story and gameplay so far. I want to keep playing but I can't get past the bit where there's a thin strip of blue and that takes you into a thicker bit. I can't work out how to avoid getting sucked up by it. Anyone got any tips?
Very clever. Like a less hectic, more considered Frozen Synapse. I liked the super chunky pixel art too. Ducking out from behind a wall, shooting someone and ducking back was super fun and felt really cool even though it was happening really slowly. The run mechanic was genius. Getting stuck on the walls sucked a bit.
A good interpretation of the theme and nice sound.
Clever twist on the theme! Crashed once while I was making my notes. I just tried guessing after that. Anyone got any tips on how to quickly parse that much info? I enjoyed squashing the bugs.
Funny end screen :)
I liked it but I think I would have enjoyed it more if the player didn't get stuck on the wall.
A lot of fun and pretty tricky. I scored 95, perhaps I should have been more daring. Nice work on the sprites and sound.
Great game and very clever. If there is some reference to the theme perhaps you could make it more explicit?
Pretty fun. Hiding in the corner sometimes helped.
Nice idea and a solid implementation. Making us start from the beginning each time was brutal but I finished eventually!
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Great fun, a really clever mechanic and very nice graphics. The boss was very clever.
Nice sprite. I like what happens when the timer expires! I had to wait still for it to expire though so it's maybe a bit easy to make the time limit.
Pulling off a a double jump and then slicing though a bunch of enemies was very satisfying. Great work. I'm not as good at it as you are in your video.
There has to be a better way to put out forest fires! Very nice graphics.
My high score was about half my recommended daily allowance. Not bad for 10 seconds! Nice artwork.
Great fun. I enjoyed balancing my use of each tool (once I learned not to drop one too far from home). How far do you have to get away from the reactor? I thought I got pretty far, but not far enough apparently. Nice graphics.
Nice solid enjoyable shooter. Very replayable. I need to beet boss 2! I like the graphical style as well.
Nice graphics, I like the knight. It was very hard. I think my record was 4 floors.
Great music, very dramatic. The game achieved a real sense of atmosphere. I particularly liked the writing on the floor. It was a nice way to guide you through the game. I think a little more work on the combat system is required. It's currently a little tricky to hit the enemies. I couldn't get past the ghosts after you find the light for your sword.
Nice graphics and music.
Looked great and sounded awesome. Apart from when the mouse went out of the game the controls were nice and fluid too. Great game!
Great work! Nice original concept and a good execution. I wasn't a fan of the jump left and then immediately right trick but otherwise I really enjoyed this.
Good sound and a nice visual style. Would be great to see the mechanic taken further with power ups, more things to juggle etc.
Nice work on the sound and music! The ships look pretty great too. I found it quite tough from the start, perhaps there could be less ships moving slower at the start?
Nice shooter. It's perfectly minimalist although I think a little more sophistication wouldn't have gone amiss. Some powerups perhaps.
Cool game. It's nice to see an original concept.
Good atmosphere. Really creepy.
Some nice solid platform physics. I enjoyed playing it.
Nice idea. Good minimalist design. Slightly hampered by some control bugs near the end and could have been a bit longer. Nice work.
Very unique game in terms of visuals and mechanics. I liked it a lot. Couldn't quite finish the last level :( I wasn't good enough. Good job!
Great game. I loved the graphics, they looked great considering you used so few colors. The physics of the pixel were spot on and really fun to play with. The signs were very funny and the idea of playing as a pixel fitted the theme perfectly. Well done!
I can tell you put a lot of thought into the level generation. The jumping and shooting is very fluid. I found it quite hard because of the one hit death but I suppose that was the point. Nice work!
Wow. Incredibly fun and really, really nice all around. Hilarious too! Loved it. Great job.
Great game. Nice minimalistic sound and music, the lighting mechanic was impressive. Usually I find exploring a maze in the dark tedious but I think you offset that by making the guy (blue ball) nice and fast. Would have felt even smoother if the walls were frictionless. Nice work!
At first it just felt like a matter of luck but when I realised that each click was repeatable and deterministic(?) I realised that there was some minimalistic skill to the game. The game had a nice, consistent visual aesthetic too. Great work.
Really, really nice concept! Is it original? If so I'd really like to see this go on to be a much more ambitious project - ditch the minimalist graphics, throw in some more platforming ideas. I like how things got more interesting as you progress because of elements like key/doors and moving blocks. Some levels felt like a sonic bonus level and I spotted the Mario reference. It must have been tough to get the collision detection right with the ball moving so fast. Great work!
Nice piano and a nice aesthetic. It was pretty tough so see the blocks until the last second. I guess that's the minimalism theme at work.
Great start. For a beginner this is pretty solid.
Nice minimalistic characters.
Excellent work! Suited the theme perfectly and was very fun to play. One of my favourites so far. A few simple mechanics can go a long way. Great pacing of the main guy.
Good concept, well implemented. Could do with some better feedback when you submit a correct word. A bit too hard as well.
Ha. Those bigger guys scared me to death when they first appeared.
Quirky. Good job :)
Nice, fun little game. After a while I worked out how to win more often than lose. You're right, the key is to click fast. Also try not to click things more than once.
Nice minimalistic mechanic. My top score was 5270.
Nice mechanic. The time limit was perhaps a little strict, or maybe I'm a bit slow? :) Maybe an undo button would help
Lovely graphics and sound. A really clever concept, although it resulted in a really tough learning curve.
Nice models, particularly good animation on the super hero :)
Very nice little game. Great graphics and the gameplay was fun. I liked how slowly you grew. It meant your size would creep up on you.
I had to read the comments to realise that there was an alternative to taking a potato. Very clever and suitably minimal. Gorgeous graphics too.
Really really nice pixel art. Very hard game though. I didn't finish it I'm afraid.
Pretty disturbing but very funny. Nice work on the sound too.
Nice work. Incredible how a few pixels can suggest a coastline, a forest or even a zombie! The forests were my favourite part, felt a bit like Monkey Island.
Great concept. I think the lack of perspective cues such as texture/shadows on the objects was the key to the puzzle. Looked and sounded great too. Very rapid fire, sometimes I didn't know if I was just stumbling on the answers or if my brain was subconsciously figuring them out.
Interesting. I was approved for reintegration. I did try very hard to be a good citizen.
Wow, really beautiful game. Awesome sound, music and graphics (I loved the scanlines and the butterflies). The improving music as my score went up was really satisfying. Perhaps the gameplay could have been a bit more challenging. After a few practice attempts I just could not die. I gave up at around 1500 because not much more seemed to be happening. Overall though great work.
I like the stylized textures on the terrain and the ships. The AI was perhaps a little to good on the ships, they could fly and shoot a lot better than I could!
Love the sounds. Sometimes I wish that there was a voting metric for technical accomplishment because this is quite impressive. Network code and Bot AI in a Ludum Dare Entry. It was fun to duck out of mayhem of coding my own entry to watch quill18's livestream every once in a while.
Worked fine for me on 64-bit Windows. I really enjoyed this and thought it had a great aesthetic. I have to admit I haven't finished it yet as it's quite hard. There seems to be a disconnect between the blocky contiguous rendering of the characters and the more continuous physics of it's movement. It's simultaneously frustrating and compelling. I'll definitely be coming back to try again to complete it.
Nice simple maze game. Well done.
Looks great, not sure I understood the gameplay though. I didn't last longer than maybe 10 seconds each time.
2331 steps. Very clever idea and good execution. Perhaps could have done with a bit more variety as the levels went on.
Great style and clever gameplay. Well done!
Fantastic, really enjoyed it. The whole thing looks great and the gameplay is quite compulsive. Controlling the wolf felt a little claustrophobic, something to do with the arc of this jump and the height of the platforms. Great work on the music!
Loved it, very, very nice artwork and plenty of variety in the controls/attacks. Sound is good too. Perhaps the controls/gameplay could do with a bit of tuning. The power meter is a challenging mechanic but ducking and waiting for it to refill (as there's rarely anything left alive to eat) is a frustrating experience. Overall really solid entry though. The dragon animation is particularly strong.
Nice work on the animation of the sprites, particularly the wizard guy. Music was great too. This would have been better if the enemies got stronger over time and you slowly gained the spells rather than have them all along. I assume that's what you were aiming for, had you had more time.
Pretty incomplete but I could see where it was going. I think it should only be possible to turn the ship when you are moving it forward, otherwise you can just stay in one place and shoot everything (that or limit the length the cannonballs fly).
Nice idea, really liked being the boss at the end. It might have been a bit more fun if it was faster and tougher but overall a pretty solid entry.
The hosting is down but the game works fine if you download the zip file, extract it and open main.html in a browser.
I enjoyed the building up my little empire although I think I would have been able to do it without instruction if each button had a cost suggesting how much it cost to build. Then it might have been fun to work out the build tree myself. Nice work on the tree graphics.
Nice work. Took me a while to work out how to use the laser and play level 2 without dying immediately but it was great fun. Looked and sounded great too.
Great work on the guitar track! I liked the look of the dragon although the guys attacking him could perhaps do with a bit of work/variety.
Loved the Deathrigible!
Wow, very challenging. At first it seemed impossible but after a while I got the hang of it and it was pretty fun. The lack of a left key is a great idea although the fact that you don't respawn in a safe place makes an already tough game a bit unforgiving.
Very nice pixel art on some of the characters. A bit glitchy but I liked the idea of the potato thief. The cloud shadows were a nice touch that added depth.
Nice idea. Perhaps you could limit the number of minions one can spawn at a time otherwise the game gets a bit crazy quite fast.
A very tricky concept to pull off butyou did a pretty good job of it. A bit on the easy side, the hero always seem to die at the same place but good fun nonetheless.
Loved the concept, never come across an idea like this. The dilemma between reproducing and shooting was very real although I suppose a more complex game is required to explore this further. There was no real cost to replicating too much or too little other than it taking longer to defeat the station.
Who knew spewing bile everywhere could be such fun! Cute graphics, the way the landscape was affected reminded me of Terraria and I think I caught a Minecraft reference with the diamonds in the rocks at the end? Very cool.
Nice game. Pretty tricky. Interesting that it was rarely worth grabbing the jetpack.
Pirates are the best villains! Nice idea. Would have been better without the bugs and I think it would have been more fun albeit less realistic if the ships were a lot faster.
Nice work. I liked the "King of the Hill" gameplay style.
Looked great and an awesome idea with the lights. I usually find exploring large arbitrary platform levels a bit dull but this one kept my attention pretty well. The light's movements had a threatening, malevolent quality which I enjoyed. Good work on the sounds as well.
Great idea, very funny. A simplistic mechanic but a fun game. Wonderful drawings of the villain.
Great graphics. I liked the extra hits you could get from the ricochets.
Nice overall concept and a clever use of the mouse for quick time events.
I liked the wall jump once I figured it out.
Great work! Looks and sounds fantastic and a solid implementation of the idea.
It was fun burning down the trees!
I really liked the way I was controlling two hands with one mouse. That worked far more intuitively than I though it possibly could. Nice graphics and sound too!
The laser was very satisfying!
That pesky Ranger! Very fun to play and nice graphics.
Great atmosphere, looks awesome and sounds nice too. I would have enjoyed it more if it was a little more complex and longer but still good job!
Ah! I have linux but it's 32 bit and I don't have the allegro libraries. :(
A solid implementation but could have done with some instructions.
Really enjoyed this. The simplicity and the great graphics kept me focused despite how challenging it was. Unfortunately the bit with the spikes and the hoops was to hard for me and I couldn't get any further :(
Nice idea. I like the way you can "cheat" the maze by shooting, sometimes that feels really great. It would be great if there was more of a feeling of skill. If I got through a level quickly it felt more like dumb luck than an achievement. Really enjoyed it though, very clever.
Looks great and the sound is cool too. A nice mechanic although I felt like it gets difficult to quickly. Perhaps I'm just playing badly though!
LD34 — Two Button Controls / Growing (2)
Birds of Borg by emmes 2015-12-23T22:47:00
Nice original idea. Would love to play it multiplayer.
Grow Big and Go Home by MikeTsunami 2015-12-23T22:42:00
Great game. Really enjoyed it. Loved the low res art and the use of both themes :)
Congrats