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Donpastor

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201533You are the MonsterSomeone stole the Princess!jam2913.503.242.703.763.672.973.1624
201532An Unconventional WeaponPocket Squadjam6013.113.233.183.033.0040

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Donpastor

LD32 — An Unconventional Weapon

Zombie Splash City by HeyChinaski 2015-04-21T16:31:00

Controls didn't work well on Firefox, otherwise I liked graphics. That three.js library looks awesome!
Well done.

RandomSpell by animanegra 2015-04-23T22:16:00

Liked the concept, but man, I always get killed by that 5-ton spell. Art style is nice and reminds me of the old Spectrum days.

The revenge of the little garlic by borgi 2015-04-22T16:02:00

Really fun and playable, and graphics are cool, specially the vampire.

5 inches true damage by Sogomn 2015-04-23T21:46:00

That sword is so manly! Took a look at the source. It's so clear and tidy compared to mine that almost made me cry :'-)

Dreamscape by Peach Pie Productions 2015-04-23T22:09:00

Inspiration for this game was clear enough (as stated in the description). While is a bit repetitive and needs a minimap badly, it's amazing you did this in so little time. Oh, and the room cleared theme is really catchy.

Cat's Heaven by Lyxilion 2015-04-21T17:30:00

Who doesn't love kitty faces? It's fun, but the canvas size is waaaaay too big.

Rogue Paper Scissors by bearcabin 2015-04-25T06:38:00

From a roguelike fan: I've seen lots of mechanics, some of them really twisted. But you kept it simple, and I must say it's really fun to play. Clever!

Pocket Squad by Donpastor 2015-04-20T22:21:00

Thanks!

Pocket Squad by Donpastor 2015-04-22T12:35:00

Thanks for the comment and for the tips. I didn't notice those problems because I was developing locally. I think I should reset all the elements (player position, enemies, lives...) instead of reloading the whole scene.

I'll make a post-LD version just for fun with more features after judging ends.

Pocket Squad by Donpastor 2015-04-22T15:57:00

@Kawaii Game Studios - You are right! Music looping works in Firefox but not in Chrome. Sounds like a Phaser.js bug.

@borgi - Lack of time -_-

Pocket Squad by Donpastor 2015-04-23T20:24:00

BTW, I fixed the weird jumping issue that many of you noticed. As the fix changes playability I'm unsure about if it is allowed by the rules, so for now it's only in the Post-LD version.

Pocket Squad by Donpastor 2015-04-23T21:19:00

Sogomm is right, I'm using Nutmeg's tileset (with permission). That's why I didn't submit my entry to be judged on the graphics category.

Pocket Squad by Donpastor 2015-04-24T06:22:00

Yes, audio is distorted in Chrome (sorry for not noticing, I'm a Firefox user). I'll try to fix it later.

Pocket Squad by Donpastor 2015-04-24T09:52:00

I think I fixed the distorted audio in Chrome. At least it works for me. Would someone confirm if ingame music sounds right?

Pocket Squad by Donpastor 2015-04-24T14:49:00

Today I'm going to try to use a sprite sheet instead of loading individual images. That way loading times should be shorter, as there are less http get requests to the server (only for the newer version).

Pocket Squad by Donpastor 2015-04-26T14:48:00

I'll check the audio clipping problem tonight. I'm sure that audio in Chrome doesn't stop when it should. It would be useful for me to know what browser and version is people using.

HotMop by sararyCow 2015-04-23T21:48:00

Music is relaxing, art looks clean, but main character moves way too fast for me. I think it is a good concept.

SquadaBOOM by smokecastles 2015-04-23T21:55:00

Liked how the different enemy tipes reacted in different ways. Loved chasing the smaller ones and escaping from the bigger ones. Very fun to play.

Trappy Trap by trappytrap92 2015-04-22T12:41:00

So polished! Nice graphics, works smoothly, but it's very difficult.

Ani-melee by RHY3756547 2015-04-27T20:21:00

Had a lot of fun with this. It's amazing what you archieved in so little time. Thumbs up!

LD33 — You are the Monster

Make Your Time by ken 2015-09-13T18:56:00

It's a short but fun game, and it's amazing you nailed the mechanics in so little time.

Nombeast Jr. by Joror 2015-09-13T19:07:00

Fun little game. Overall I liked it but controls were a bit difficult for me.

To The Rescue by mockthebear 2015-09-13T19:11:00

Barely anything to do, but I have to say that art and animation looks great. You should keep working in your entry and make a post-jam version.

Monster is a Mommy by pansapiens 2015-09-13T19:19:00

Using autotracker.py is not a shame, just lack of time. Game was fun and well resolved, but sometimes it mistakenly reported the loss of and egg.

Tactical Superiority by HuvaaKoodia 2015-08-26T22:35:00

Short but fun. It might become a great arena shooter with a bit more of work. I liked the crumbling buildings, it was a nice touch.

Pity that you didn't have enough time to put a winning screen.

Good work!

Delicious Cortex by deepnight 2015-08-25T13:55:00

Amazing. Or should I say a-maze-ing?

Someone stole the Princess! by Donpastor 2015-08-25T08:16:00

I'll take a look at the issue later. Thanks for the comments.

Someone stole the Princess! by Donpastor 2015-08-25T22:28:00

Just finished uploading the fixed version. No more hung web browsers hopefully.

Someone stole the Princess! by Donpastor 2015-08-25T22:49:00

Also minified everything so the game loads faster. I left a link to the original .js file in case someone wants to take a look at the source.

Someone stole the Princess! by Donpastor 2015-08-26T13:32:00

Ooops, I forgot to disable the debug keys! E shows the map matrix and Q shows the walkable matrix (that one is used for pathfinding). I'll disable them later.

Someone stole the Princess! by Donpastor 2015-08-26T20:48:00

Thanks for the input! I'm also a big fan of roguelikes.

All of the things you listed were planned but as I ran out of time they didn't get the cut. I'm working on a new version with many new features (different enemy types, abilities, field-of-view, proper randomly generated maps, etc).

I'll write a post once I finish it.