jhell 2015-04-21 16:31
Difficult game. Maybe it would have been better if the enemies had more predictable patterns? I liked the sounds though.
Foon → Ludum Dare Explorer → LD32 → SquadaBOOM
By smokecastles
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Innovation | 237 | 3.54 | ||
| Theme | 382 | 3.54 | ||
| Audio | 492 | 2.81 | ||
| Overall | 546 | 3.18 | ||
| Fun | 580 | 2.96 | ||
| Mood | 751 | 2.71 | ||
| Humor | 912 | 1.82 | ||
| Graphics | 933 | 2.07 |
Difficult game. Maybe it would have been better if the enemies had more predictable patterns? I liked the sounds though.
Pretty nice concept. Also congratulations on making your first Ludum Dare game :D
I absolutely love the mechanic of using your own life force to attack enemies, it forced a good level of suspense and strategy. I am unsure if it was the intent, but I could only move back and forth with A and D, not up and down with W and S. All around a great first attempt at Ludum Dare, well done!
It's a rather simple idea, but works. Congrats to your first LD game! ;-)
Boy, I suck at that. The randomness of the first two forms of AI make it really hard to know when to use your weapon. And since there's no way to recover health, it's preferable to not hold too long and cross the threshold at which your weapon causes you damage. But a small radius weapon makes it that much harder.
I suppose the overall concept of tradeoffs is sound, but I feel like there are a lot of things that could be balanced to make the core concept work well.
The implementation was solid, though.
I chuckled at the 'about' screen, nice touch.
I liked the mechanic, and the unpredictable patterns of the enemies made quite the challenge.
I think it would have fit more if the player was a circle xD
Tons of fun!
A really simple for fun idea. Could be a great mobile game, could spend quite a bit of time playing it.
Checked out your source code and fair play you kept it neat! On the last day I lost control a bit when running out of time.
Overall a high scoring game, a clever weapon and interesting idea.
I liked the mechanic, but it was very hard to predict the way the small blocks would move - it would be interesting if they simply matched your movement patterns but collided with walls, and the bigger blocks pursued you more aggressively :)
Nice game guys! This is definitely one of the best games at this gamejam in terms of game mechanic. :P Too bad the graphics are little raw, but regardless. good job! I died right before level 5 :P
Liked how the different enemy tipes reacted in different ways. Loved chasing the smaller ones and escaping from the bigger ones. Very fun to play.
Woah this is strange! I little bit difficult, but I liked it! Well done!
Great audio effects!
I totally dig the abstract gameplay and idea. It was really simple and engaging. Being stuck in one axis of movement was pretty frustrating, I wasn't able to defeat all the enemies because by the time the last dude would finally get close to me, I would use my last bit of life to attack.
Simple game, fun mechanic! It would be nice to not be stuck to the ground. Liked the comment in the 'about' menu. +1 for innovation!