FoonLudum Dare ExplorerLD32 → 5 inches true damage

5 inches true damage

By sogomn

View on Wayback Machine

CategoryRankScoreCount
Coolness357
Humor7132.41
Theme8802.87
Graphics9262.39
Mood10062.04
Fun10332.22
Innovation10941.77
Overall11372.03

Comments

red_fan-games 2015-04-20 02:29

Could not play because of java 8 :/

sogomn 2015-04-20 03:44

Then how about updating? :D

2015-04-20 06:18

Well, this was strange. There were no instructions as to which ones I should attack. This game seems a tad simple, too. I realized the red balls hurt you, so..okay.
Weird.

sogomn 2015-04-20 07:15

Sorry I thought it was self-explaining.
Yeah, it's meant to be weird.
Thanks for all the comments :)

metalfist213 2015-04-20 15:09

Could not play: A Java Exception has occured.. :P

sogomn 2015-04-20 15:11

Do you have Java 8?

longshorts 2015-04-20 15:23

Thats not really a sword is it? lol.
This is very well done if you have done this from scratch without a library. Unless this was a personal challenge however I would look into using an engine for future jams like LibGDX, you will find you can get a lot nicer product out within the allotted time.

Also in a game jam its not how well structured your code that matters: unfortunately that is not a category for rating! Jam code is usually messy and uncommented as hell (at least mine is). Additionally if you want us to peak at your code try uploading to something like github so its easier for the public to peak at.

sogomn 2015-04-20 15:31

Thank you for the review. Well. It's a sword with balls.
Yeah I thought about using a library but for some reason I don't like it. I need to achieve everything on my own so it's indeed a personal challenge.
Of course, the game can't compete with any other game but I really liked the idea and hey - Ludum Dare is mainly for fun. ;)

stephan_h 2015-04-20 16:00

Lol, that's a mighty weapon. Great idea and even an execution that is fun.
I am no Java Coder, but I agree with the points longshorts made.

oskardevelopment 2015-04-20 16:01

Nice game! :)

The art was awesome and quite easy to understand what to do!

Looked at the code, and it looks quite well, especially how you set up the graphics.

A tip is to avoid calling a package "Object" (as it conflicts with Java standards) and as a few of your objects had the same functionality you could've used a shared superclass.

Generally a fun game, thanks and good luck! :)

mjaawa 2015-04-20 16:03

A sword with balls, now that's unconventional alright :D

mimus 2015-04-20 16:03

I do not understand the game, it's strange ...
(Google Translate, I'm French)

sogomn 2015-04-20 16:12

@oskardevelopment:
Yeah, that's a good point. What would you call the package? Couldn't think of a better name. :D

@Mimus:
It is strange, indeed.

oskardevelopment 2015-04-20 18:24

@Sogomn: "view" or "model" are classical names, else "type" or "unit" would work as well. A tip is also to keep constants at the top and variables below the constants to keep the code cleaner.

sogomn 2015-04-20 19:02

That's more a personal preference, isn't it? My book sais to put the public methods at the bottom and the private at the top so I guess it's possible to do same for the variables.

peerplay 2015-04-20 20:36

Impressive coding. You made this from scratch?

zzforrest 2015-04-20 20:48

This was... Interesting. It does have gameplay, but it's barebones and aside from the... ahem... weapon... the art isn't very good. A help screen or even just splash text with the controls would have been nice. Also, 1500 fps?! There goes my computer's CPU...

headmade 2015-04-20 20:51

That certainly is an unconventional weapon :)

I share the sentiment that you should put your code on github (or similar) as it makes it easier to take a look at it.
To me it looks well structured and super clean (very much unlike mine). So good job!

sogomn 2015-04-21 09:23

"Also, 1500 fps?! There goes my computer's CPU..." - It does not affect mine at all.

Yeah, It's made from scratch.

jhell 2015-04-21 11:44

255 here. Simple and fun, but the enemy generation is too low, I'd make it increase with time so we can reach crazy scores.

efux 2015-04-21 12:53

Funny entry =D. Easy to understand and to play, it's also a good idea sometimes to do all things yourself, so you can understand better what your doing. Weiter so! (I'm just assuming you are a german because of your package name)

randoman 2015-04-21 14:55

Cool game. Not much of a challenge, but the mechanic is very nice

sogomn 2015-04-21 15:34

@efux:
Yeah, I am :)

Thanks for all the comments!

flickta 2015-04-22 09:06

This game could benefit from some challenge, it's a little bit too easy!

gamedevextreme 2015-04-22 11:22

Tell me if you find a way to make this work:)

babajaga 2015-04-22 15:49

Moorhuhn dickfighter

spriters2000 2015-04-22 19:36

Really too much simple. Nice idea by the way.

donpastor 2015-04-23 21:46

That sword is so manly! Took a look at the source. It's so clear and tidy compared to mine that almost made me cry :'-)

sogomn 2015-04-24 15:13

Haha thank you! :)

langouste 2015-04-28 15:56

Super game! I love it, thanks ;)

jerryleelodbrok 2015-05-08 02:58

Bahahahaha. I was wondering why I clicked the adult content gate, and then BOOM