thejackimonster 2013-08-26 14:34
Doesn't work for me.. (Ubuntu 13.04)
Foon → Ludum Dare Explorer → LD27 → Rocket Rampage
By reicher
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 65 | ||
| Audio | 542 | 2.58 | ||
| Humor | 773 | 1.89 | ||
| Theme | 912 | 2.72 | ||
| Mood | 917 | 2.22 | ||
| Fun | 929 | 2.44 | ||
| Overall | 966 | 2.59 | ||
| Innovation | 980 | 2.33 | ||
| Graphics | 1047 | 2.03 |
Doesn't work for me.. (Ubuntu 13.04)
I run ubuntu 13.04 too, dammit=/
Didn't work for me either: "Segmentation fault"
I have just updated my dropbox with a new one. Hopefully now?
You need to port this game to other OS, I can't play it!
Porting to windows will be done today or tomorrow.
But does is anyone with linux able to play it yet? :/
Tried to run the game in my VirtualBox LinuxMint. Failed with following message:
./LudumDare27: error while loading shared libraries: libsfml-system.so.2: cannot open shared object file: No such file or directory
I do not know Linux very well. Can I install the sfml libraries with a simple console command like apt-get something?
Is anyone with linux able to play it?
error while loading shared libraries: libsfml-system.so.2: cannot open shared object file: No such file or directory
Still didn't work for me, tried to compile it but apparently you use SFML 1 ? In fedora I have the 2.0. Could come from that.
(Ubuntu 13.04)
Stephan_h: You shouldnt need to do anything other then executing the Ludumdare27.o file...
Will look into this! Im not very good at linux either Im afraid
"loading shared libraries: libsfml-system.so.2" => you need SFML installed, in fedora it's yum install SFML, I guess in debian/ubuntu apt-get install SFML should work.
ibilon:
Sadly not, i use sfml 2.1 wich I compiled myself since apt-get only gets 1.6.
Dont really know what to do!:((
Works out of the box here (ArchLinux).
But it seems like my computer is too slow to run this game, I have something like 2 fps, so as soon as I press W everything changes and I don't understand what's going on anymore.
I managed to compile it, its runs ok.
YAY! Someone "played" my game:D
Will try to make it work without the need to compile sfml 2.1!
It compile/works with the 2.0 in the fedora repos.
will there be a windows port?
kunzbe: Yes! As soon as my girlfriend comes home and gives me her laptop's password:)
Runs ok on windows. How do you collect fuel? I ran out every time before I saw any way to collect more.
Can you please provide a .zip file. I can't open the .rar.
ChrisGaudino: It is a bit random, the fuel is in not evenly distributed but i have always managed to find some fuel in 10 seconds.
Used the Windows version now and that worked for me.
Liked the style and the music very much, but was not able to collect a single fuel item. But, interestingly enough, I got not frustrated. Perhaps because of the nice music and sympathic atmosphere?
In think this is a very good 'almost' first game ever.
Later today there will be a fix so people are able to "finish" the game. People have been complaining that the fuel cannot be reached. It's possible on some computers though....
I totally envy the cleanliness of your code! Very good job! :)
Cool idea, but I can't seem to reach any fuel. Would be nice if some would always spawn within visible distance of the starting point--to give the player some visual indication of what they're supposed to do.
A background texture would have really helped alot with navigation.
really awesome game. cant find anything i want to change
TheCze: I agree, but it gives that space disoriented feeling right?:)
supersammy7000: Haha, I can think of a couple of improvments!
Have anyone managed to reach any fuel yet?
Interesting physics but it ran a bit too slow for me :/
This was fun enough to keep me interested in it even though the rocket did not display. That said, you could have had more variety in terms of obstacles and such.
Works fine on Windows 8 64bit.
157 705 parsec. I just kept going and gathered barrels by luck. I like the idea.
A scrolling background would really improve the game, to make the player feel the speed.
Speaking of speed, when travelling very fast, the ship may go outside of the screen.
It's a good game, and once again a good idea, good work :)
Quite a neat game, had a bit of fun with it,
Although something in the background would be nice, gives a sense of speed
Really cool! The fuel cans give the sense of speed, and when there is no more it feels like you've left the world behind.
My best score so far (by pressing W until I run out of fuel) is 148 parsec. Either my computer is not powerful enough, or you're doing something suboptimal in your code.
Latcarf: yeah, don't really know why that is:/
120,000 score!
woo!
no gravity? I felt like I was going faster and faster and faster!! until the fuel was going by too fast I couldnt pick it up!
Interesting, but confusing.
The decision to make it impossible to go backwards was a good one imo, otherwise it would have been too easy to pick up fuel at high speeds
Having the an animation showing ship die when it runs out of fuel even though it still has momentum was kind of annoying. Lost two games if the ship would have been allowed to finish coasting into a really close canister.
Fun but it seemed kind of laggy on my computer for some reason.
muzic mmmmmmmmm. :) i like the negative score possiblihlties http://screencast.com/t/Pxleigj5