Badassnake by ryjcio 2016-05-09T23:52:00
ELEPHANT! WHALE! TIGER!
This is brilliant! Is that your voice?
Absolutely loved it, well done!
Foon → Ludum Dare Explorer → Users → TheHolyChicken
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Interstellar Curling | compo | 3.00 | 3.00 | 4.00 | 2.00 | 3.00 | 3.00 | ||||||
| 2017 | 38 | A Small World | A Forest Dark | jam | ||||||||||||
| 2016 | 37 | One room | Admiral's Room | jam | ||||||||||||
| 2016 | 36 | Ancient Technology | Chronos Gear | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Formation Charge! | compo | 606 | 3.05 | 2.70 | 3.40 | 3.75 | 3.85 | 2.53 | 2.65 | 26 | |||
| 2015 | 34 | Two Button Controls / Growing | Riders On The Steppes | compo | 278 | 3.50 | 3.30 | 3.70 | 3.87 | 3.77 | 3.63 | 45 | ||||
| 2015 | 33 | You are the Monster | Dinosawr Roflstomp | compo | 398 | 3.20 | 3.37 | 2.53 | 3.56 | 4.44 | 3.50 | 2.91 | 70 | |||
| 2015 | 32 | An Unconventional Weapon | Loli Mechaslayer | compo | 1090 | 2.38 | 2.14 | 2.33 | 1.71 | 3.71 | 2.35 | 35 | ||||
| 2014 | 31 | Entire Game on One Screen | My Wife is a Screen | compo | 899 | 2.86 | 3.05 | 2.43 | 3.45 | 3.41 | 3.11 | 2.57 | 30 | |||
| 2014 | 30 | Connected Worlds | Zinfandel the Gatekeeper | compo | 20 | |||||||||||
| 2014 | 29 | Beneath the Surface | Metro Lance | compo | 866 | 2.87 | 3.20 | 2.59 | 2.38 | 3.93 | 1.50 | 1.91 | 2.41 | 81 | ||
| 2013 | 28 | You Only Get One | One Wing | compo | 436 | 3.08 | 2.55 | 2.97 | 4.03 | 3.26 | 1.94 | 3.16 | 3.39 | 70 | ||
| 2013 | 27 | 10 Seconds | Chrono Blood Ninja | compo | 306 | 3.32 | 3.79 | 2.92 | 2.90 | 3.25 | 2.47 | 2.75 | 3.02 | 100 |
TheHolyChicken leaves an average of 45.1 feedback comments each event.
ELEPHANT! WHALE! TIGER!
This is brilliant! Is that your voice?
Absolutely loved it, well done!
The pun! Oh the pun!
Swiping swarms of ghouls is great fun, and the increasing difficulty made sure I got swarmed to death eventually.
The four direction meter is really innovative, and have to love panda mode!
Amazing! So much nostalgia when I play this... Reminds me of some of the earliest pc games I played, haven't seen controls like this in ages.
It surprisingly long! I just got the off-road chassis. I have it minimized and I'll try to finish it after I do some more last-minute ratings.
Very enjoyable and fun to explore with the different line of sights. And actually takes some memory to remember the map. The customization was only frustrating for the first 2 minutes, and became easy after getting used to it.
Very glad I got to play it!
Extremely polished and neat! The knocked over robot is extremely cute. I definitely need some practice to get better at it, I'm seeing the robot knocked over a lot...
One suggestion I would make is to have the balloon-jump happen automatically by holding down the jump button, instead of clicking jump again mid air, because some of the jumps require maximum floating distance, and its too difficult to time it correctly to make it.
Design is spot on! I bookmarked it in case you keep working on it.
I got stuck at the final floor as well.
Reminds me of SuperHot mechanic! The time controlled shifting of projectiles is quite beautiful some times. Very nice use of the theme!
Very cool! Really reminds me of the old console games I used to play as a kid.
The jump speed and inertia and momentum in the movement I find adds a lot of difficulty especially when running into the enemy means dying, but makes the player feel less in-control. It might help to add a flat velocity to the accelerated velocity, and cap the total velocity at a certain number and it should make the feel more mario-like.
I can't hold it in when the controller appeared over his crotch XD
Very nice haha
I think the pipes could become more 3D-like by curving the rings like )))))), that way it would blend in better with the rest of the game screen
Haha wiggle wiggle wiggle so cute!
Simple and lovely!
Launching sheep into space since 2015! Blowing stuff up is always good fun!
The clouds and lighting effects were spectacular, how did you get the clouds to change shape?
Gorgeous! And the tiny fur ball thingey is so cute and hilarious!
The random totem generation wouldn't be hard to fix at all, and bug fixes after the 72 hours is allowed in the rules if I remember correctly.
If there is a 6 star for graphics I would give it that! There is so much I could learn from how you did your art. Very simple design but pops right out of the screen.
And the beard gymnastics is incredibly creative! Awesome work!
A very thoughtful entry once again! Beautiful idea
I wonder how many people will miss the clue and give up... But that just makes it an all the more perfect analogy.
Brilliant job, looking forward to the next one!
Argh my fingers...
The writing is actually pretty good and everything kept me interested until slimeking ate my base.
The audio and music came off extremely well! Reminds me of the early days of videogames when I was littler.
Haha that "ending" :)
Very cute and funny! I really wanted to see the rest of that conversation.
What's done so far is not bad by any means! The writing is funny the graphic style works very well and is that you playing the harmonica?
"I shall be telling this with a sigh... I took the one less traveled by..."
So much comes to mind as I wander through the whiteness. I begin to wonder if it was three teardrops joined in the center, and I had been returning to the same point over and over.
The static seemed like a snowstorm filled sky. Whitenoise felt like eardrums frozen in the wind.
This is without doubt my favorite entry so far.
When it ended I got a lower left jigsaw. Not sure what it meant? Perhaps there is a way to complete it?
The art is absolutely top notch!
The only thing is when my eyes are so focused on the manufacturing scroller in the top corner, I can't see what is happening in the rest of the screen.
Perhaps if the scroller is in the center of the screen or just above the soldiers it would be easier for the player to see everything.
Just my take tough, everything else is incredible.
Haha it's so wonky I can't stop smiling while playing it. I managed to get 41 before I rammed into myself.
Great work combining the themes and it's just really funny!
Very nice! I love the human volleyball with epic Sith lightning powers!
And how did you do the liquid lava? It looks very nice even though its only a small puddle and a few droplets.
The colors started merging together when I stared at the bars too long. Trippy!
Got to lv8 the first time but the second and third time all my vision is messed up.
Very cool!
Oh god it took me 11 tries to get the job.. now I have to do it again to see what happens if I refuse.. uuuuggghhhhhhhh
Very nicely done!
So very enjoyable! I really wanted to keep playing if only there were more levels..
:D :D :D
DON'T JUDGE ME!!D:
Haha pervert starfish with butts!
That's right I really really enjoyed this game because of its.. uhhh... humor... :3
Dialogues are definitely the best part about this game for me.
Very pretty color schemes, and the planet walks are ultra trippy!
Animations and visuals are amazing and killing the big guys is epic!
I saw your progress posts during the 48 hours and this was one of the games I was really looking forward to play. Very well done!
Would be great if the white orbs could heal the player during the level though. I would be able to play much longer each time.
It's much easier to kill. And then there are those I didn't need to kill but went out of my way to kill..
The best I could do so far is not kill anyone except the last guy.
It was too hard to get the last "peace" ending so I cheated and just looked at the source code :D
Don't judge me!!!
Really really cool!
Wish I was able to control all 4 tentacles at once though! Would be nice if it could take multiple keys pressed down.
Ahaha that poop joke :3
I knew I'll get to play as a wild pokemon this when the theme came out.
Getting out of pokeballs was great fun! Awesome job!
Awesome!
It takes a bit to notice but the arrows and floating bombs can damage your extended tentacles. You'll live longer if you poke instead of swing the tentacles around.
Lots of fun crushing boats and seeing the floaty bits float! Nice work!
Loved it!!
I think the score means how meaninglessly we've wasted our lives.
One trivial act after another.
All a joke played on the player. Still trying to scratch desperately at the petty decisions on a touchscreen when there is no hope of performing a single worthwhile deed.
We are the monsters of our own wasted lives.
This is one of my favorite entries so far!
I didn't have enough clues to figure out most of the choices, but that did not interfere with the well crafted story.
Well done guys!
OH SNAP! THAT LOOP!
Great use of the theme! I like it!
Slick controls and great use of particle effects!
I suggest making some of the the blood spray show on the ground after the particle effect in addition to the blood puddle. It'll make for much more satisfying picture!
Haha.. Not easy being a monster! I keep killing my customers with their ice cream.
Gorgeous minimalist style! Intrigues the player to understand but frustrates all attempts to do so. Art of the absurd.
Very cool!
A sprint/charge ability would give the player a bit more control over the pace of the game.
I also suggest giving the flying debris/knocked up soldiers a spin force. They'll a lot more dynamic while flying!
Breathtaking!
Shifting dreamlike, finding arrows in the snow...
Visual style might be the best I've seen this Ludum.
The gameplay is perfect once I found out I can use the right mouse button to sprint.
Everything's so good I didn't want it to end. Bravo!
Poetic and touching! A story of loss and wrath and loss.
The fact that the children respond to the mother's calls made losing them in the end hit so much harder emotionally.
Masterful interactive storytelling!
Totally engaging through the entire length of the gameplay! The writing is dynamic and funny in each case, the boss fights are spectacular. Enjoyed it very much! Great work!
It's quite fun when I got the hang of it!
I found the cloak wasn't very useful since it takes too long to cloak and uncloak. It would be nice to be able to attack while cloaked and uncloak immediately.
The elements work very well together. I tried playing as fast as I can for a challenge, and there is interesting decision making taking risks when there is time pressure!
Reminds me of pokemon Gengar haha.
The billboard 3d style with shadows look great!
One thing I suggest is give all the 2d art the same outline thickness so the brain picks up a logical, uniform style when it views the scene.
Brilliant... The knight was not the monster, it's me, the one controlling it that is the monster. There is no role for me to hide behind...
As to the reality of digital beings, I think the reality of AI game objects are on par with basic multi-cellular organisms. Like basic multi-cellular organisms it belongs on a spectrum going up to worms, ants, reptiles, pigs, dogs and humans.
Morality is a different issue, however. Moral consideration toward something which we cannot have two-way moral interactions with is problematic.
A pig may potentially reciprocate the moral good I do to it. Dogs almost always reciprocate our moral good. Ants lack the capability to understand human moral action, but do have the capacity to understand that of their peers. Worms understand nothing.
But I don't really have a conclusion. "Ought" is well and good, but we will probably choose not to act the way we ought to anyway. Knowing eating pigs is wrong does not necessarily prevent me from eating pigs. Most human actions are immoral simply because how little weight we place on morality when other considerations are absent.
I will usually choose not kill game characters I empathize with for my own psychological well being, but the decision cannot be applied universally.
Oh god this is torture >_<!
It's so hard! I spent at least 8 minutes trying to get past the purple mushroom level I cant take it anymore!
It requires the timing to be so precise.. I'm not good at it but I tried my best..
The art is superb though! Super stylish cat character designs!
Incredible story telling! I'm glad you didn't make it a bullet hell game, that would only have been distracted from the superb story!
Sent me on a power trip where I was executing people for animal abuse, fraud, and almost killed one just for being a telemarketer, yet still sparing one for rape.
I not only become a monster, but grow to become increasingly monstrous.
Something eerily dystopian about this game even though it consists only of text and a single image.
I miscarry justice and begin to fear what if I become a victim of this same injustice one day.
Absolutely loved it!
That hole lol, too bad you couldn't finish.
And I AM postmodern! Totally not being defensive!
Eeeeeeeeeeeeeeeh creepy!
"her dark empty eyes" oh god
Nicely done! I feel like I ate toilet paper
Use local superiority to out damage the enemy! Had fun while it lasted and was pretty excited by the minimalist graphics.
That nostalgia! Makes me want to play Doom again.
Wish I could see a health bar for the final wizard. I couldn't tell which spell is damaging him or how far I got before I died.
Really impressed how did you make a 3d game from pure c++?
Well it crashed at Behemoth haha.
I didn't get a multiplayer opponent but it was great!
The buildings in the background getting quaked is an awesome touch!
Flawless! So much character and fun, the art and music are top notch, zombies screaming LuUduumm was funny as hell.
I think I need to find your games every Ludum from now on!
A button to try to speak that only makes random noises.
To wake into existence and discover that you are different and doomed to be alone.
In the end looking for an exit, some escape, something new, but there is nothing.
Then I close the game. The exit is closing the game.
Wonderful job!!
Super cool!! The animation and laser are really cute.
I saw your progress posts during the 48 hours and definitely wanted to see it after.
One suggestion I think is maybe making a small city as a target with only a few skyscrapers and just have a percentage destruction count. Small and simple objective and I will be hooked!
Welcome to Ludum Dare!
I first learned making games by making a shooter game too!
One important thing to improve game dev drastically is to use entirely consistent art as soon as possible, even if it means making consistently low quality art at first. Once there is consistency there will be style, which will set it apart from all beginner games.
"Do you love me, JOHN!?!?" haha
The game is so weirdly funny... the first time I played I thought it was a serious game quite beautifully done. Then I spammed meteors and killed my ex and now I am really confused what to make of it. What is it all about?
And I think I killed the blue guy but it says I killed my ex. How do I get the third ending?
I was pretty entertained by what was there haha.
Don't feel down, this is the start of some really good stuff!
Haha I love the voice acting! So cute!
Awesome fun mechanics, and its great how it allows me to recover even though I got shot up a bunch of times.
Only the third game I played so far but I think it'll be one of the best this Ludum!
This is very very very awesome!
The mechanics are so that it feels like the AI is on an equal footing with the player so the increasingly difficult duels are incredibly engaging.
And the end boss levels finished it off beautifully!
I have been trying since 5:15pm and its now 7:50pm.
It's time I give up. I'm just not skilled enough to get to the ending.
It is very very very hard.
This game is nothing short of brilliant but it is so god damned difficult I can't do it anymore.
After the point where there are five soldiers on the screen, the moment I lose the high ground I am hopelessly doomed.
And I can't count how many times I died at the first napalm because the fire fell on me instead of hitting the block obstructing my jump. (The problem is the fire doesn't seem to want to collide horizontally with blocks, only vertically)
If the game wasn't so interesting I wouldn't have tried for so long, but for the life of me I can't get any further than a bit after the 5 soldiers where the soldiers line up one after another near the top.
I guess I'll try again when it's on android.
Deserves a 5/5 for sure but it's just killing me not being able to beat it...
Pretty cool idea to move animals around as defense! Mosquitoes blowing people up is pretty funny.
I think you could add some animations to the cats, it'll be a lot more funny.
Nice job!
Burritos going splat gave me a nice chuckle :)
Pretty good for 18 hours!
Looks very cool! How do I get past the first map though? I walk to the edges but can't go anywhere else.
Awesome writing! The suave accent is just hilarious and takes the tedium out of having to read. None of the options were uninteresting. I had to play over and over again to see all the choices!
Really enjoyed this one!
Not a pleasant thing being in the shoes of a bully.
Captures the theme nicely indeed!
Brilliant experiences you always manage to create with these text games!
With these there is no status quo, only ever pushing forward knowing its a dream.
I think I'll play again to see the bad endings...
Very neat! Could be cool if there was more math puzzle involved, like if the previous throw influences the next throw after you change dice.
Soundtrack fits perfectly. Nice work!
Planetary battle involving ladders!
Too bad you couldn't finish your idea, it was still pretty entertaining watching it roll :)
Love strategy games! Neat, simple and fun. Well done!
I never would've figured out you can stomp rabbits at night haha..
Brilliant use the minimalistic art style. It's simple yet there is so much humanity in taking turns sharing a fire. Then there is only three left of the whole tribe, then two and only one...
Great experience playing this! Terrific work!
Ultra slick!
Great pacing and the difficulty is just right. Very fun!
Super cute animations on the snowgolem-thingeys! You should make them the main character, they're awesome!
Hope you get to finish next time :)
Sheer beauty! Details like the glow dusts in the dark and rays of the sun and moon are just wonderful. The feeling that I am playing a work of art was just enough to motivate me to try again every time my character gets glitched on the corner of the platforms.
It was about half an hour and the 7th restart before I was able to finish all the tumors without getting stuck. Would've loved it if there was a conclusion instead of the black message screen. A simple picture like the player sitting on the giant's head for example would've been perfect.
Regarding the controls, the reason it feels unresponsive is because there is no mid-air control. When the player presses jump before the arrow key, the arrow key will not get registered and can be very frustrating. A little nudge toward the direction of the player input would be enough to make the control feel smoother, even if the player falls off anyway.
The game could benefit from being less punishing as it'll make it easier to enjoy the art. Like ability to hang on to the edge of platforms when you're about to fall would help reduce the difficulty greatly..
Sorry for the long comment.. The concept is wonderful and the art is brilliant so it would be a shame if there was no post-compo.
(The giant walking is unnecessary in my opinion, unless you want this to be an action game. Simple swinging of the arm and the chest breathing makes a more quiet and friendly giant. Ok I'll stop talking now.)
Awesome! I tried to envision the platforms as a 3D structure but still mind boggling. The FEZ and Braid mechanics are really well implemented at least from the player's point of view.
Great work especially considering how bland the LD theme is this time :)
Loving it!
I'm trying to play for all upgrades now but that seem to be insanely difficult without sacrificing embryos. I was forced to land again when the the o2 and energy both got too low.
Definitely reminds me of FTL as well!
Wow, character development is everything.
Very nicely done!
Ultra satisfying spraying with four planets at once!
Later on I get completely overwhelmed and only manage to hold on to one planet.
Very cool!
Haha it's quite addicting actually
Enigmatic and interesting! But very quickly the the lag gets very high and a little after the first choice the lag has slowed my whole computer down and I had to close it.
It would also be nice if the scroll speed is dependent on the player's location on the screen, so that the player wouldn't have to wait for the scrolling before walking.
Nice idea with signal delay and wall jumps!
I ran into the bug where I crashed from nothing right after a wall jump. It was after I jumped from the last wall in the wall-jump chain, about to return to normal running.
Hope that helps with the debugging.
Very nice atmosphere!
When the shark came after me I swam into a building and it actually worked which was pretty cool.
It's a bit difficult to keep track of all the locations and I think more motivation for the player would help the experience.
Great work!
Very cool!
Why not use mouse click to move the ants? And all ants could be selected by default since digging currently deselects everything and is a bit inconvenient to reselect.
There's a bug where the snail went into the walls and became unreachable.
Great work nonetheless!
Cute!
And addictive indeed! Glad there was a nice little end screen, otherwise I would've been pretty disappointed.
I finished with 46/9/7 :D
Yeah the theme was totally asking for it ;D
I rofld the first time the dodging sound effect played.
And epic 70's audio!
This termite is ninja D:
Quite fun! But one hit death is pretty tough.
Lovely crayon art :)
Maybe it's a game about patience, expectations, and disappointment. That's what I took out of it anyway.
Very nice thought!
All this time I'm playing this I'm thinking "what are the fish in the pond going to feel like"?
Awesome ripple effects! I saw your blog post during the 48 hours and definitely was looking forward to seeing it in action :D
Absolutely loved it!
Such great thought put into this, and the ending is just amazing and heartwarming.
Really enjoyed playing! Nice work!
So original and fun! I haven't been this excited since the NES days, where everything had been new and awesome.
I wouldn't mind playing this all day if it were longer.
Definitely my favorite entry so far!
The shooting controls with jkl felt a bit unintuitive for me, and the deceleration can make it difficult to maneuver sometimes.
But otherwise it's very polished and well designed.
Great job!
I have some trouble jumping near the first hole. The up key doesn't respond once I'm near there and the character slides even without me pressing anything.
I'm guessing the player is not properly registering as "on ground" when he landed.
I retried two more times but still couldn't jump correctly.
The artwork is very well done though!
I literally just spent the last hour trying to win this game. I built army after army of wolves(which last for about 2 seconds against the knights), was collecting corpses all the way to the second to last castle, the last fort falls and I cross the bridge and for three or four times threw about 2000 worth of wolves at the final fortress (and again the wolves didn't last a second), and finally said fuck it I might as well go down fighting and ran in chomping by myself, and turns out I am untargetable when I am holding down the space key(then later I am untargetable entirely without holding down anything), so I chomped the castle clean again and again for about 5 minutes but the spawning never ends.
I can't say I regret playing this game because the first 10 minutes of it was quite epic and fun wrecking havoc across the map, which was the reason I kept trying this long. I just wish you would've mentioned in the description the game was unbeatable though.
Regardless it's a very good entry!
Ok I have to admit I enjoyed reading your scribble on the paper about how you should make a game that's just a blank screen as a critique on video games in general as a table that happens to be a constable.
Yeah..
Very original! Blackness and the unknown just makes instant creepiness.
The game jumped back to the menu after I wondered around a bit. And the menu doesn't seem to do anything when I click on it either.
Very very awesome. Nothing's better than a dual-wielding giant crushing buildings.
The arrow keys were indeed easier to use.
It would be epic if there were another equally clumsy giant to fight against!
Great atmosphere created by the writing and back story. The end chase is a great exciting way to end an otherwise atmospheric game.
Thoroughly enjoyed playing through it!
For the chase scene, it's not difficult, you just need to run efficiently. Run in a straight line by only clicking once so that you run more efficiently. The goal is northeast. Hope that helps.
That is 3 very long minutes! My left hand is sore as hell and I still cant survive the last minute.
Very original and great take on the theme. Good job!
Quite stylish and slick for a text game!
Did you make the music? It works perfectly for the game.
Very exhilarating to narrowly escape the jaws of the sand stalker thingeys!
I keep getting so close to the exit with one life left and die. I'll keep trying!
I click on the production but nothing seem to be happening. The money is dropping correctly but no ants are being produced.
The art style is top-notch though, and this could definitely become something great when completed.
All that time I'm playing his I'm thinking "omnomnomnomnom" :D
Pretty cool!
There is one problem when the bone spawns right above the (virus?) making it impossible to collect, but it won't be hard to fix.
Great work!
I didn't catch the concept of recharging at first until I read some of the comments here.
It's actually very interesting!
I had to give up because of the dig speed and I couldn't seem to find the materials needed to build the furnace.
The concept has great potential though.
Absolutely loved it!
Oddly, playing this reminds me of Dante, facing philosophers in purgatory and finding Lucifer in the deepest lair.
Really enjoyed playing this.
Brilliant experience playing this. Top marks!
Is there any way to outlast the water supply?
Whaaaaaaaaaaaaaa
That ending D:
Brilliant work on the extreme teen angst part.. I feel so disgusted with the way the character is disgusted with herself that it actually made it make more sense if you know what I mean.
Very cool indeed! One thing is that the mines stay in the same place after I restart the level, but that could be intentional.
Great work!
Very fun!
I got to wave 12 with an army of rifle and cutlass, but after that the lag became too much.
Great work!
LOVE UNDERWATER PUGS D:
Love your art style!
Well shit...
An enjoyable game in the uncomfortable kind of way :D
Great work!
I quite like this one! Does the difficulty increase? I notice the wait time got longer but couldn't be sure. Great concept!
It's odd that I can throw more bombs in late levels but if I throw more than one at a time on the third level(first bomb level) I almost always crash.
The mechanics and concept are very cool. I stopped on the level with row of chests because too many bombs were required to get through all the dirt and I kept crashing :]
THEY SET ME UP!
THOSE ASSHOLES SET ME UP!
Quite beautiful the whole way too. Great work!
****
For beginning black screen you have to keep moving downward. The completely black background made it hard to tell that you're moving but it could be intentional.
****
A new head to colonize... Jean Pierre the louse is an evil genius D:
Nice job!
WHALE
WHAAAAAAAALE
Cute and brilliant work!
Nice bits of humor in there :D
The house wheel animation looks very nice.
I couldn't figure out how to dig though.
Very cool!
The intrigue is very... intriguing.
I didn't even think of some of the complexities before talking to Wherez.
The concept definitely deserves a finished game.
I just love your entries!
So much enjoyment from such minimalistic delivery.
Also the typos add to the fun. Leave them in man.
Ultra slick D:
Kind of like a catchy song, but a catchy game.
The fear of the unseen made the entire charm of this game. Wonderful take on the theme. Great work!
Oh god I didn't realize this was a horror game until that first scream scared the shit out of me.
Sleep deprivation and horror doesn't mix well at all...
Bravo!
The style and gameplay works very well. Perfect game to relax with after 48 hour coding binge :D
Reminds the observer of something they've felt before. That's essentially what art is for.
Very awesome for a first Ludum Dare!
The parallax works brilliantly to avoid feeling claustrophobic.
I don't know why but I am grinning like an idiot every time I catch a fish :D
Great job :D
It ran fine on my Firefox.
I think the gravity could be lowered so that you decelerate gradually, which would give a more smooth feel.
tentacles make santa lose wood D:
Intense psychological game! Top marks for mood audio and graphics!
The placing of the shoot option is way too close to the cursor position though. I misclicked 'shoot' on the labcoat guy twice now...
Very cool!
Would've been nice to have a choice of which wish to get though!
This reminds me so much of knifing people in CS!
Very cool! You should consider adding some cure bombs that have area of effect too.
Incredible.
Beautiful, so full of thought and mind expanding. I took screen caps at the end to remember this by...
This is max stars from me for sure :)
Haha do make more levels! This is very funny :)
Nice work! There is a lot that can be done from here!
Haha, I can't help but smile while playing this.
The game is not on the screen, the game is in your mind.
Enjoying the music, watching the arrows go by... thinking, are you moving at all or are the arrows going backwards?
This is so brilliant and so simple. Wonderful job!!
Oh whaaat... I'm the redneck?
I played for a few minutes hunting down the other hunters before I read the description haha. It was much more fun killing humans than driving animals extinct D:
Epic art again! Very quirky and awesome!!
The dropbox link showed error (404) for me.
I'll check back again later!
This is absolutely incredible! The setting, the logical deduction, the music and the pixel art!
If the characters are able to be fleshed out with more time, it'll be perfect.
Very, very well done!
Nobody is online... *forever alone face*
But really impressive indeed that you can get multiplayer for LD!
Well I never played mastermind, so I was hopelessly confused for quite a while...
Just one suggestion is that formation selection will be easier with a back key like x instead of selecting done at the bottom.
Great job nonetheless!
Very interesting puzzle game!
I did get a bit confused why cells appear and disappear between turns, perhaps the cells are moving around?
As it is right now it's very difficult to lose, but many people already mentioned that. The concept is very interesting though, and once it's balanced I'd love to try it again!
Excellent style! The presentation is top-notch, though it was difficult to grasp the underlying meaning behind the choice.
Only after a while I realized that we are killing the younger version of the killer! Very smart but more clues or more stages of deduction would help the game I think.
Awesome work!
Epic and chilling!
The day after my mother in law gets sick the game returns to "live in a house or apartment" with no options. I really hope to play it again when I can get to the ending!
Full marks for mood! :)
D: D: D:
Haha, quirky.
I couldn't figure out the trick to juggle the children and keep them from eating though... you should really let us start from the previous level D:
Very very awesome!! One of the most well-executed entries I've played so far!
Where are the lamps though? I couldn't seem to find any on my second playthrough.
*oh shit I just realized the lamps are the yellow headed guards that I didn't need to kill earlier... I swear they looked like guards wearing blue ties standing on two legs!! D:*
Very cool to go from managing money in a small church to planting megachurches all over the place!
How much money is the win condition though? I got to $60 million, built a convention everywhere but got too tired of keep recruiting bishops to run them.
A great take on the theme!
Ahaha.. funny!!
Still wished stuffing money in the toilet gives me something!
Cool concept and great use of the theme!
The progress was rather slow though.
Warring factions fighting over the map would definitely make this awesome.
Haha just found out this is based on a true story.
The gameplay is very fun after assembling an army!
Well that sure took a dark turn...
Now I am carrying a damn potato for the rest of eternity because of you >:[
Really not sure if I love this or hate this... But it's just so well done!
5/5 for innovation and mood!
Loved the graphic style!
I got some glitches and I couldn't figure out where to aim as the bandits don't seem to die when I shoot them, and sometimes die without me clicking anything.
But the game is awesome once those are fixed!
Haha!! This game is pure awesome!
Walking right by in the ending is just priceless!
Very well done!! This is even better than many commercial games I've played!
Classy and Gameboy Advance esque!
Very cool idea!
Would be nice to see the invasion though! The wave gun cutting though an enemy fleet would've been awesome.
Oh jesus I have no reflex...
Took me forever to get past the second level. Very satisfying to get it right, but right after the purple ones just murdered me.
Awesome game!
First time I heard Xavier Rudd and it's awesome.
The choke points I found a little distracting and chopped the flow...
Your writing has a way of drawing the reader into the experience, like actually living that life for a moment though it's only text on a screen.
Brilliant!! Top marks for innovation!
This is definitely something I'll keep playing! I still couldn't stay alive very long right now...
For the love of god make a full game out of this!
It's a shame I couldn't repair the ship, otherwise I could be playing this for days!
Once again your art is spectacular!
Mechanics are really cool but only thing is the ropegun doesn't fire in-air.
And am I hallucinating or are the levels procedurally generated?
I did get stuck in one level where the exit may have spawned in a disconnected chamber, but other than that it plays very well!
Brilliant!
Reading your poems is simply exhilarating!
Quite nice game mechanics! The different enemy behaviors make gameplay pretty interesting. But 188 kills is waaay too much D:
Ahahaha!
I am confused as hell but I'm laughing like an idiot!
Ho-oh God... is this my life??
Haha how many does this take to win? My fingers hurt after 156..
Very innovative mechanics! Awesome job!
But it's so hard and with no lives D:... I couldn't get past the enemy that chases me with a sword. How do you do it?
Love your art style!
Maybe if the objective was to *ONLY* kill the target and not every pedestrian...
Wow you did awesome with the graphics! This feels way too much like job though... D:
I would consider placing more emphasis on reward and satisfaction over challenge and difficulty... But that's just my theory anyway :3
So glad I played this! Top marks for innovation here!
Too bad I couldn't see the ending. There is a bug with the wizard entering the first sparkly ground. The game freezes as soon as the wizard disappears and I have to refresh.
I'm using Firefox browser.
I'll check back again if you've fixed it!
Beautiful sketch doodle art style! It would be great if the cat looked less smooth and more sketchy to blend in with the rest of the art..
This is incredibly satisfying! I'm pretty much forced to find the planet with 1 turret on it at the beginning to get going. After that it's great fun!
SOOO nostalgic!!
A little unnecessary to restart from the beginning though... restarting on same screen would be so much nicer.
Retro graphics are very very awesome.
Hilarious and surprisingly cinematic! Just thinking about the concept again makes me grin.
This is sooooo addicting!! Weird as hell and super addicting D:
This sent shivers down my spine. Truly amazing work!
No one is playing right now...
*forever alone face*
The animations are beautiful and remind me of the best games on the nintendo consoles of the 90s..
The graphics are simply top notch!
The lack of a sense acceleration made Dashington feel very "lightweight", though. Our brains intuitively know that object with large mass would have gradual acceleration. The fact that he almost immediately reaches full speed makes the player's brains intuitively infer that his mass is very low.
I think the loveable character design is the most likeable aspect of this game!
This just makes the perfect mobile game. I've got a lot t learn from you!!
I love your game!
Dual controlling two characters is an epic experience, and the extra character adds so much to the player's own imagined narrative.
The nostalgic art style is very very enjoyable.
It took me until the end to find the road, and before that I only walked straight north without knowing where to go. But that only made finding the road more exciting, I think.
Now... this doesn't detract at all from how much I like this entry, but @ryantouk and @michail are right... The exemptions for audio are
"Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them."
and
"Content generators are allowed. In fact, you are encouraged to create them and share them with the community. sfxr, the extremely popular sound effect generator was originally created for Ludum Dare. It has since gone on to be used in many indie and commercial games."
Kevin's music is not exempted unfortunately.
But Ludum Dare 27 is over soon anyway. This is your game now and you can put whatever music in it you like :]
Intense!
It's amazing that the mechanics and controls just work so well considering how original the concept is. The levels are extremely well designed and rarely frustrating even after dying repeatedly. The changing colors every time I die definitely help reduce the frustration :]
Do the stars in the background actually disappear? I thought I saw one disappear but couldn't be sure, and then I stayed still and tried to catch one disappearing but no luck..
The art is terrific and built around a beautiful concept. But the sound effects I felt was kind of unnecessary and was distracting for me. A simple ambiance music would have been just perfect!
I found the mechanics very cool! And I always had a liking for plan and watch games!
On the second level at the end of the 10 seconds though, I have one statue left but it just restarts the level with 4000 cash. I'm not sure if I lost or won? I cant seem to get to the next level.
Anyway this could be very cool if there can be be a variety of objectives!
About your jump... I looked at your source code and you seem to have done it correctly with gravity acceleration. But at runtime there is no downward acceleration at all. The falling velocity is constant at 0.8 without accumulating! And the jump velocity of 30 only actually lasts for one update when it's supposed to be (30) - (.8) - (.8)...!
My theory is that somewhere in your code it is resetting Game.player.vy to zero on every update! So the next update will be using (0) - (.8) instead of (30) - (0.8) as vy!
Otherwise, it could be that "this.vy += this.gravity;" is not doing addition assignment but assignment only??
It's pretty clear what the problem is, but I just can't find it in your source code! This is so weird...
If you write some code to print out the player.vy at different places in your program for debugging, it might be possible to find where the problem is!
Wow the concept is just brilliant! Extremely innovative to use frozen objects as platforms!
As people mentioned there is some problems with wall collision on the x axis, as more than once I got stuck in the middle of the wall when I collided with it at high speeds. A simple code to set the player's x position to the edge of the tile would be able to fix this.
It would be great fun if you implement some chain reaction or trap system to make objects move remotely(make platforms above player fall, for example) which the player can then use to advance.
Great entry and awesome job!
This is a lot better than I expected! The sudden onset of darkness is genuinely terrifying, and the giant devils worked really well for the game.
Despite the bare-bone graphics, everything just felt right and it was very easy to like this game. Great work!!
RAINBOW PUKING AWESOME and the pace is just balls to the walls!!
I would have mellowed it out *just a little* so the player can have time to enjoy the effects and gameplay without having to focus 100% on making the timer or die repeatedly in order to advance each level. But to each it's own!
The player messages are just plain hilarious. But the humor, along with a lot of the things that made this game great, kind of died out a little in the course of me dying way too much on the last two levels XD
This gets super hard! It might be easier if the guards have a line of sight rather than a detection radius, but this is very awesome as is!
Love the pixel art!
The fast jump speed makes the controls feel a little unnaturally fast, but that fits well with the pace of the game anyway.
Awesome work!
Your song at the end just killed me!!
I'm crying tears of joy right now...
I saw this during the 48 hours and I've been trying to find it ever since compo ended, but there is literally 251 entries when I search ASS...
This... this is better than I could have ever imagined... Shit on bro.
Hahhh I rather be a superior being :]
Catchy music and catchy gameplay. Awesome interpretation of the theme!
The weapon varieties are awesome!
But I have no one to play this with... *Forever alone face*
Epic intro! Is it actually true?
The puzzles get really challenging since I don't know the math theory behind it..
This is extremely polished! Great work!
AHAHaha bouncing cat epicness!!
I can't stop grinning my face hurts :3
Hilarious music and very solid sideschroller/beatemup mechanics!
The idea of punching yourself over and over I find quite entertaining :]
Awesome job!
Cutting greenish blobs with beams is pretty satisfying! The sound effects were perfect and different sounds on each cannon was a very nice touch!
This is very cool!
You know what would be great with this? One shot bloody head explosions. That would make this totally awesome.
Watching the enemies fall down just isn't as satisfying...
Wow.. I actually quite liked this, even though I didn't have much of an idea what I was doing most of the time.
Felt kind of like those dreams where you aren't going anywhere but things are just happening.
Also the music was very good!
Hard is the right word for it!! It's hard to kill an enemy without losing at least one health and there's no regen(ToT)
It got easier after I figured out the trick to anticipate the enemy's movement but I still run out of health after 6 or 7 rooms...
I don't know why but something about this just makes me want to keep on trying. It got fun after some trial an error but still very hard!
I'll give you some extra points in humor for how masochistic this game is :]
Epic awesomeness!
I know everyone said this already but a key to toggle realtime would be nice.
It's not that annoying, though.
Brilliant!! Just the perfect satire...
Too bad some of the question are too long and there isn't enough time to read them. A level select would be great to not have to start over.
I'm rating this very high because the satire is just too good!
Amazing!! Just brilliant!
Mind-blowingly innovative with a terrific message. This is the best use of the theme I've seen this Ludum!
Loved it!
Heh, pretty funny!
The rainbows are a *little* wonky and make me have to restart D:
Collision with the walls could be improved by changing the order you do your collision and movement. Right now, I think you might be doing collision first and then calculating the movement, which makes the player go into the wall a little and them come back out, creating a fluttery bouncy collision.
Applying collision last before drawing everything *should* make the collision more solid, I think.
Oh my god... This has to be one of my my favorite games this Ludum... I just love it so much!!
I'm giving you PERFECT RATINGS!!!
This is so much better than most of the GBA games I've played.. And picking up trash along the way was surprisingly satisfying!
The collision is a little wonky in places... The passable platforms made me jump up again even though I didn't press anything, and I glitched myself out of the playable area once and had to restart. But this should be very easy to fix as I've ran into similar problems before.
Was there way not to die in the end? Must have been silly of me to stick around when the mainframe was exploding...
Anyway.. awesome great job!!
D: I got to the end and it still blew up!! Haha.
It seems the problem with the jumps is that you used a constant speed for both up and down. How I do jumps is to start with a Y velocity, say 10, then decelerate it -0.1 every update until the player touches the ground. That way you end up with a parabola jump instead of an upside-down V.
Really cool! The use of time for action is very interesting!
I kept running out of time after opening loads of boxes and traveling a few rooms. Then I realized I just need to get forward.
Great job!
Haha great job making those olympic mini games!
It was really hard and loads of button mashing though! I couldn't mash nearly fast enough to even come close to the medals :c
I enjoyed going through the varieties nonetheless. Great job!
It's just amazing how unique and complete this game is!
The suicidal immortality concept is simply brilliant and kept me playing to the end.
I would suggest making jumps once per key press instead of auto jumping while space is down in order to prevent unintentional jumping. But that's the only problem I've had.
Awesome job!!
Very cool art style! Too bad you couldn't finish it.
I just loved the player design with a spatter of blood on the corner of his suit. However, the peculiar-looking giant policemen felt really out of place.. enemies with the same art style as the player would look much better imo.
We need games like this in the world.
Right now they lock you up just for telling a joke on the internet about shooting up a school.
We need this to exist to remind us that we are still free to imagine, to create..
Incredible and incredibly polished!
I just love the art style!
Terrific use of atmosphere and dramatic onset of music!
I first thought those were bombs and I'm trying to commit suicide... That would have been brilliant..
Poetry and beauty... Finishing one ending I felt I just had to play all of them.
I couldn't seem to get anything different when I save the population, but that's ok.
Wonderful, wonderful entry!
Heheh, weird little game.
A little dissapointed granny isn't melee attacking with her purse. That would have been awesome...
Haha I am very amused...
It would be great if the enemies could be easier to steamroll though. That would make this even more epic.
Also the goat poop should really be a special attack XD
I just love strategy/tactic games like this!!
The AI still has room for improvement but the gameplay is just pure awesome!
Great work!
Very cool concept! At first I though it was just tutorial but the achievements kept on coming throughout the whole game! Great design for the learning curve to an original concept!
Very interesting!
It got really difficult trying to to juggle more than one friendlies! Would be easier if the game didn't unpause as soon as I used a push.
Really cool mechanics! Good work!
It's got that awesome oldschool feel to it.
Spacey physics and solid mechanics. Very nice!
Terrific atmosphere! I love the blood red effects and regenerating health. And of course the lighting was very well done!
Great work!
Haha.. short and neat!
Aren't ventolin ventilators?
lv 29!
Great concept! It's a shame that the game got less interesting once all the faces are grey and black. It was a lot more fun to play while there were a greater varieties of faces, even though it was easy at that point.
It would be great if there was a different way of increasing difficulty without creating monotony in gameplay.
Great job!
Wow... This was a very special game...
I didn't manage to sympathize with mayfly or the girl, but that didn't stop me from appreciating the narrative as a piece of art. And it was very much a piece of art.
I applaud the fact that you let the game continue even after the girl is dead. Because that's really just how life is... The world doesn't just go away when you lose. You have to keep living with it until you die yourself.
Great work!
The wall jumps in the original was really hard to pull off but you mostly fixed that in the post compo.
It could still be better if the falling speed slows down more when you are on the wall.
One-wall jumping I found was either very successful or very unsuccessful depending on the key press rhythms.
I beat the post-compo but didn't seem to get the rave color mode... I think I just got the same starting page that let me start the same game again...
I still enjoyed the game though! The challenges kept me wanting to beat it all the way.
Great work!
This is so cute! There's a heartwarming sense of companionship throughout from the story that kept me playing to the end.
The lovely characters really made all the difference.
Love this game so much!
Oh god.. typing game with mouse clicks!
Very very challenging!
Awesome job but I'm really terrible at this :c
Awesome lively pixel art! Super stylish!
Unique and organic!
I'm having a hard time understanding what to do but this is certainly extremely innovative!
Nice and solid!
I think the z key for climb is a little unnecessary personally. Using the arrow keys to keep sticking to the wall should be enough.
Very challenging levels and solid mechanics. Great job!
Quite beautiful.. great atmosphere change when the ghosts first appear.
This is surprisingly touching...
Simple and sad.
Wonderful job!
Woah, destructible terrain and meteors. This is crazy!
Whaaaat theee hell did I just play...
Well it had its funny moments and I kind of liked the silliness.
Good job!
Pffhaha... This is sooo weird...But I like it!
That's exactly what happens to Ludum Darers...
fluffee... D:
Awesome concept!
Myself or the crew gets stuck on the wall sometimes and couldn't move.
But this game is just too awesome!
I really want to try the post compo but the link is 403 forbidden right now.
I'll check back again later!
"you are a fat" lol
And I love how the restaurants are just giant fridges.
Great work!
This is awesome! Vertical adventure all the way!
Did anyone manage to hit the UFOs?
Heheh that was fun. I'm better at this in real life than in the game D:
Fun!!
Simple mechanics and graphics that goes a long way.
Great work!
Nice bipolar gameplay! Very awesome!
Minigame marathon! Not sure if there were more endings though.
Very cool!
Ye Olde Schoole!
Awesometh.
Simple and fun! Great work!
Its gorgeous... amazing, amazing graphics and sound!
Well done!
Really cool! But the roof level keeps spawning me on thin air...
maybethsisjustabadtriporanopportyunijtynto maybthisijustabadtriporanopportunityjtomejf
FUUUUUUUUUUUUUUUUUU!!!!!!!
Awesome game though!!
Woaaa! Trippy!!
Awesome job!
XD the parachute is safe now...
Awesome work!!
Smooth and slick! Really fun to play!
Catchy writing! If there is such a thing!
Haha this is good fun.
The player death can be more detailed though. I want to see the sword cutting me down... An abrupt game over is not as satisfying!
No one is playing with me D:
Great concept though!
Not bad! The objective could be easier to obtain, though.
XD you're not kidding about the self destructing part!
Terrific use of photographs! The atmosphere is grotesque and surreal.
The artwork in the intro and the narration is just first class!
:3:3:3:3
...But did I just murder entire families for apples?
Who else drove their lawn mower off the edge of the earth because they got tired of mowing the goddamn grass?
Anyway this is not bad and really funny.
Beautiful spiritual journey... This game is wonderful!
Great tower defense!
The base health doesn't seem to be displaying most of the time, though.
Interesting variety of puzzles! Good work!
The collision could be improved, though, as the player's collision box seem to be a lot larger than the graphic. This problem becomes prominent in some of the levels where the path is small, or ones with barrel pushes.
This is really hard! The long hitbox makes it really difficult to avoid the obstacles, sometimes even in slow motion.
It might be nice if collision doesn't mean instant death, but merely blocks the player's way and the player dies if he is squished against the end of the screen.
Other than that, not bad! Nice work!
Haha good old clusterf***.
Some abilities other than movement would have been fun, like aoe magic attacks and such.
Really cool!
This is so much fun!
I loved the absence of micromanagement, and how everything was about macro.
The funny unit speeches was a very nice touch!
Outstanding work!
"nooooo.." XD
Terrific and quirky!
Very interesting!
It could be more lively if the creatures are able to move on their own, even if just randomly in circles, I think.
Great work!
Very cool narrative with stylish art and variety of gameplay!
Nice work!
XD epic soundtrack is epic
I just can't get enough of this!
It's by no means a comfortable game for me to play.
Considering how my own game is about blowing enemies' heads into pulverized blood bits with a katana, that's saying something about how disturbing this game is...
However, that does not make this game any less brilliant.
To top it off, that haunting MacDonalds theme is just... haunting...
Terrific work!
The visual style is very cool!
And terrific concept! What if you developed this as a mobile game utilizing gyros for controls? Seems like the perfect game for mobile phones!
Great work!
If I had a kid I'll definitely let him play this game.
The more difficult songs are actually pretty nice puzzles. Relaxing and interesting game.
Great job!
This is so much fun! Really cool concept!
What do the items do though? Would have been really nice to know.
Great job!
Haha, very interesting game!
The rules really confused me, but this still made more sense than Quiddich.
Controls and mechanics are pretty good!
This game is amazing! The amount of quick thinking necessary to win this is just staggering.
Juggling two blocks in the 10 seconds is difficult yet exciting.
Great work!
This is a lot of fun! Simple mechanics and nice challenge!
XD this is so awesome!!
I feel I can relate so much to this game!
Bullet hell time freeze replay is epic! It would be great to see this concept developed more with different bosses.
To top it off the art is simply gorgeous!
Great work!
Awesome puzzle game! Definitely a great take on classic mechanics!
Art is just as much as needed, robot acceleration is fun to watch.
Great job!
The shrink ability is cute :]
Apparently moving platforms stops all player control except jump... This doesn't have to be the case, and it's worth the extra effort to allow movement on moving platforms which is more intuitive.
Other than that, everything is great! Well done!
Great mood and style! The difficulty is very challenging and I agree with Arcana, I would prefer more checkpoints >:[
Terrific game!
Terrific art! I can't seem to even beat the first level though.. I can land the bird but it poops the egg right off the cliff every time!
NOOOOOOO DAAAAAAVE!!! ...I'm still going to use your corpse as a companion cube. lol
Terrific atmosphere. The music really makes you feel like you are drowning. The story gives a really nice sense purpose to the gameplay. You don't have to save your friend, but you can't help but want to. And if he dies you still need his corpse..
Awesome, awesome job!
Nice beatemup!
Next time, you could color the crash dummy entirely black, then draw an eye slit and it become a ninja ;D
Haha, that was really hard to beat the exit levels!
For me, the downward acceleration on the jumps could be a little lower for the jumps to have more control.
Nostalgic graphics and the music was great and classy.
Good work!
Oh dear. Robots with shotguns.
This is a lot harder than I expected!
Great job putting all this together in 48 hours :]
Amazing and original gameplay! Addictive is the right word for it. The minimalistic art style works perfectly.
The 10 second prediction path connection is a pretty interesting take on the theme.
Great work!
Spectacular!
Such an amazing work of art this is. The atmospheric suspense is just relentless and unforgiving.
Wonderful job!
Well it's certainly innovative!
I am not sure how the collision worked exactly. Being in first person makes it difficult to grasp the situation and avoid hostile objects.
I think this one is quite interesting and has potential so I rated it relatively well nonetheless.
Good work!
The faces made this game at least 32.333 percent more classy :]
Very interesting intertwining between the stories. I went on to play it a few times just to see the endings.
Great work!
The changing seasons concept is a great use of the theme!
Beautiful music to accompany the player through the game.
Nice work!
The writing is so funny I am playing it over again just to hire all the prostitutes XD.
Great work!
Great music, and I agree that it's really hard!
Though the aliens did not have to disappear as soon as it touches the edge of the barrels if you just drew the aliens on a lower layer than the barrels.
It was quite fun! Great job!
It's amazing how you got all these together!
This is such great fun :]
Fun and intense gameplay!
The lively pixel art animation on the main character really counts!
Epic!! Just epic!
Playing through this was just so awesome. Loved the analogy to code. The Final level was intense and satisfying.
Great job!
It's not bad, don't be too rough on yourself :]
It was really funny seeing the robot get knocked back 10 paces by a trash can, or how touching an airplane makes it explode, and funny is good.
I laughed so hard when the robot spawned and fell right onto a trash can.
Awesome work!
Superb, funny writing, nostalgic visual style, it's terrific!
This is challenging! I still have a long way to go before beating this thing!
Another interesting take on the theme, great job!
Cool survival concept! The music fit well with the gameplay.
Great job!
Nice one!
The jumps are really fast which I found difficult to control. I think it's due to the gravitational acceleration being too high. The shortness of the duration in air is very demanding on the player's reaction time, but that was probably intentional.
Great job!
The art here is first class! The Russian voice acting is great too!
I am getting an "APPCRASH" on my windows 8 laptop when I try to run this.. The console thing manages to run, it goes fullscreen with a white blank game area for a few seconds and crashes.
Awesome design! This is really fun!
Can't think of anything bad about it. Wished there was a shark down there though :]
Nice one! Reminds me of Rayman. Haven't seen the likes of a shrinking potion for years. Great bit of nostalgia :]
Haha, the irony is sweet in this one, and so very important now considering all that insanity about invading Syria these days.
Great work!
Hah, a funny take on the theme!
Congrats on being picked on indiegames.com! It lead me here :]
(http://indiegames.com/2013/08/browser_pick_con_10_sedi.html)
This is one of the most innovative games I've seen this Ludum!
An imprisoned mind-controlling super genius anti-hero is about the coolest concept to wrap a game around, and the graphics and music just hammers in the nail for me.
Awesome job!
What gorgeous graphics! I wish I could just explore without having to worry about the time limit though.
Beautiful work!
Brilliant concept! The time travel self duplication is just too epic.
Terrific pixel art style.
Very awesome!
The rick roll button masher made me laugh so hard
Very catchy music and smooth gameplay mechanics! Nice work!
Terrific audio indeed! Reminds me a little of those old windows point and clock educational games. Not as crappy as those, of course!
Great job!
Nice escalating suspense in the music!
Well this one gave a chuckle :]
The shooter is very well made. I would have hoped to have more 1800's style enemies, though.
Great job!
Great idea for a 48 minute game! The short development time didn't detract from the fun at all!
Wow this is loads of fun!
Time circles are quite innovative and make the game dynamic.
Controls are smooth and responsive, and the rectangle's animations are really fun to look at :]
Terrific job!
The time perception illusion sounded very interesting, but I seem to always lose before I could experience the effect. It got way too hard for me around level 5. If the game could continue despite me losing maybe it would be easier to achieve the illusion.
The game mechanic is solid and feels very complete. Very nice!
Pretty hard for me :]
Music is great!
Awesome concept to use combat for for music!
The enemies are spawning very close to me even in the center of the map, though. I am afraid of moving around because an enemy would spawn right next to me and instantly kill me.
The cutscene system looks great, and the main game's art style is very very good.
Definitely top marks for audio! Great job!
Visuals are pretty well done. Concept is a little silly. I had expected the couple to be making each other angry, not giant spinning-scythed-wheels-of-death, though..
Too bad it wasn't finished on time. Hope you have luck the next Ludum :]
Haha, druggie adventure.
It's a little difficult to jump high enough, and the slow acceleration makes it a little less gamey than I would've liked.
Graphics are great, though!
Nice job!
I found a bug! It doesn't let me shit on the floor!
It's lagging for me really badly. And the world tends to disappear. Is it only me?
DEY TOOK MER JERRRB!
Nice mechanics, though movement speed is a tad too fast to control for me.
Good job!
The intro screen and music was definitely very epic, very well done.
Personally I would implement the same concept but with smaller sprites for a neater look. Large sprites when not done perfectly can really hurt the overall look.
Certain sound effects, like the jump sound, can be rather unnecessary if it doesn't actually sound like a jump, and especially since it covers up the great background music.
It's still a pretty cool entry! Great work!
Kind of silly :]
The box doesn't actually follow me, but shows up next to me every time I press E again..
Hope you have better luck with time on the next Dare :]
Holy the voices are creepy!
Terrific visual style, though. Great job!
Terrific idea and game mechanic! The trick is to not hesitate to sprint.
Awesome work!
The graphics are simply lovely!
Felt like there were some nods 1984 and Fight Club. Amusing writing, quirky music.
Really cool!
Haha, funny take on the theme! Great job!
Hey... how come I always come last >:[
Very original mechanics! Very cool!
Haha, that end music <3
Great gameplay!
Amazing art and music! I wished there was more background music before the boss battle, and combat could be more fleshed out, but everything is still too terrific!
Haha, hardcore indeed! I can't stay alive for more than two rooms. Taking the gold is just a death sentence!
Terrific art style and music. Awesome job!
Every ten seconds a penguin starves :[
Nice art style and game play, good job!
Brilliant and heartwarming! Loved it!
Wow! This one gave me the shivers!
Nice, small interactive interactive work with great impact :]
Ahaha.. Enjoyed this one, feels like an interactive poem. Nice work!
Terrific concept!
I would have preferred a horizontal flow for your program selection menu, since it would take less eye and cursor distance than the vertical flow right now.
Great job!
Really cool! The fuel cans give the sense of speed, and when there is no more it feels like you've left the world behind.
Heheh that was pretty nice! The shabby looking pieces are rather cute :]
This is a lot of fun! Inspires strategic thinking and objectives are clear and challenging.
But is it just me or does the colour, shape, sound effect and the fact that it involves a circular hole make it seem like dropping poop? I was stuck grinning like an idiot for minutes after realizing this :}
This is good fun! Quite intense!
It seemed like the enemy graphics are smaller than the hitbox, but I am not sure.
The giant lasers were terrific for the atmosphere and the adrenaline factor.
In shooter games, though, I always preferred to have auto-fire unless it's a shotgun or if it's only a starting weapon with promise of later powerups. I feel that constant aiming and firing distracts the player from the overall game, but that's just my opinion.
Great job on this one!
The shifting gravity is awesome! First time I've seen that concept I think!
I kept dying over and over on level 11. It seemed to be the wind blowing me off the platform or something. I did manage to beat that once and got 3 or for levels after that but I still couldn't beat 11 the next time.
The game is small and to the point, with unique concept and keeps player interest very well. I'll definitely try to finish it eventually!
D: chicken nuggets? really?
Pretty funny overall.
The chalkboard-like drawings on the background was a nice touch :]
Hoho wow, I've never been so excited to walk 15 tiles in a game!
Such a metaphor for the onward march of man...
Haaa the cuteness burns.
The D: face at the end really killed me.
Wow.. the intro was so well written it reminded me of something from Poe. It got my blood boiling reading it.
The game has terrific atmosphere, and lighting up the torches really creates the feel of the abysmal darkness around you. The moment a sin begins to stalk you just creates a sense of sheer terror.
I couldn't figure out how to get away, though, and couldn't survive too long.. Even the skeletons I couldn't avoid correctly.
It's interesting how once the game starts, the back story begins to feel distant. The sense of unbreakable resolution and great purpose seem to fade, and is replaced with doubt and despair.
Hopefully I can finish the game at some point, I want to know how it ends...
Haha, very cute concept. I got lucky and managed to finish it. Reminds me of the silly childhood games we used to play with ourselves in the otherwise mundane world.
Oh whaaaat... the baby is flying though the air along with the lower half of my wife..
The game had me hooked the moment he started moonwalking to the closet.
"the professor has been shot and it must be by someone in this room!" I was like no shit? A nice tribute to the detective stories.
The writing was great and quite detailed, and kept the game entertaining to the end.
In the end it told me I caught the culprits but did I really?
The visuals are classic and impressive! Very nostalgic!
The one-hit-irreversible-death-as-soon-as-you-touch-a-damn-purple-flying-thing is not so awesome... though..
The dialogues are well written but very long, and the slow text speed and inability to skip or exit conversations can be very frustrating and inconvenient.
Improvements in ease of use with small convenient features can go a long way, I think.
Compliments for procedural generation! I didn't even notice it was procedurally generated at first.
The autofire doesn't happen until a second or two after I hold the fire key.. This is unnecessary in my opinion. It's usually a good idea to allow the player to feel in control.
The art style is quite good. I think it could benefit from everything being in smaller scale(like 16X16 sprites) so that the screen could fit more of the world in. That way it will be easier to navigate the huge dungeon with less confusion.
Points in humor for mental retardation attack :]
Too bad you didn't finish it in time.. For a post compo version, what if instead of fighting for the sword to come out, you actually use the oversized sword to fight enemies?
The moment I started the game and saw the sword, I imagined I could do something it.
Kind of like Chekhov's Gun. If something appears, it better be useable at some point!
EEEEEEH funny! The curled moustache brought disturbing to a whole new level..
Nice work!
Games that let players be an expendable common soldier are awesome, and there aren't that many of them around.
I didn't understand the rules of this game very much, but apparently I won after shooting at the enemy base long enough.. A little disappointed I didn't get to be one of the big robots. >:[
XD you had me at the picture of the thing holding a hook.
The random (*insert appropriate whatever here*)s are pretty funny. The upside down switch made me walk right off the edge!
I couldn't beat the level with the teleporter below the player separated by a wall, though. There was no where to jump to..
Nice and neat! Great mood and gameplay.
Did you make the hut sleeping area bigger than the graphic? I had a few close calls with night but it allowed me to sleep. That's a very good thing to be lenient with players if it was intentional :]
It says I am missing msvcp110.dll and couldn't open the game. I downloaded visual c++ redist and still has the problem. What is the requirement?
Gorgeous art and great concept! Too bad it was over as soon as I realized how to play.
I first noticed your post during the 48 hours and was pretty excited to see how it would turn out.
There is certainly a lot of potential for a full feature puzzle game!
I like how you don't die when you come in contact with hostile objects, it's much better than repeated deaths to beat the same level.
Did you make the graphics yourself?
Very cool! I loved the Matrix effect in the intro.
Wow, it's a very unique idea to control 2 characters at the same time! Don't think I've seen this before anywhere.
I did't really understand why the two are working together.. but it works on screen.
The art and style are terrific, great job!
*has power trip* XD!!!!
This must have been the funniest game I played today!
(I'm rating your audio 5/5 btw)
It's.. it's beautiful...
The dreams are really cute. There's carnage and death all around but the chicken sleeps sound...
It's NOT OK to punch baby chicken to death though.
This game is really fun! The mechanics are well designed and easy to use, and killing bottlenecked enemies is very satisfying!
When I saw the title I just had to play this.
How do I get the unlocks though?
I am getting
"alterVista
La risorsa richiesta รจ accessibile qui"
on both of the download pages..
I liked this one! Quirky and funny dialogues!
It's great fun! nice job!
I am laughing like hell as I play this
Great and unique concept! I love how the stray projectiles stay in orbit and continue to hit cubes. The 10 second inverse is very cool and helped make the game dynamic.
Do the power ups get higher than 3 projectiles? I couldn't survive long enough to get more..
Wow... simple and moving. The music was simply perfect with the visuals. I stop walking once in a while and have the robots look at the broken robots on the ground...
At the end I wished there was more. I'll check it again if you finish it!
I had a lot of fun playing this! The little details like shooting hats off really counts!
To make it a little harder, I only count a win if the opponent got his shot off before being killed.
I don't think I've seen this duel game mechanic anywhere before, did you come up with it?
Wow brilliant! Top marks for innovation!
It's as if reflecting on how all pain and fear are self-inflicted.
I enjoyed it very much!
I rofled at your voice acting XD.
The recoil and spread is a very nice touch. Overall very stylish!
Awesome! Stylish and smooth gameplay, the glitching background did wonders for the mood.
A simple running animation for the legs would've made it even better.
Great job!
Ha, loved the ending!
Pretty fun,
I would've preferred autofire for the eyeballs instead of one per click, as it would take less mental and physical resource from the player and make the game feel more casual.
The acceleration of the jetpack was a tad too fast for me. The same maximum speed but a slower acceleration would have made it easier to control.
Overall great job!
I was staring at the piggy for 10 seconds until I realized that was not the game.
Really cool game! The level where you just go through the outer wall was a good one.
NOOOO... I tried to save them....
great take on the theme! I like how the driver of the boat is a cat.
Yay I did it! very fun! The moment you start seeing phantom mines in the darkness, that is the sign of a true master.
Also I ROFLed when I first heard your voice acting.
I enjoyed it! for the mood and concept, not for trying to get more accuracy though. It's much more fun to write random stuff in the log :3
It would have been hilarious if instead of an accuracy percentage, you display the notebook with all the stuff the player typed at the end!
The mechanics seem work and your voice acting gives it a pretty cool atmosphere, but after the introduction I have no idea what to look for, and exploring without clues or roads becomes tedious.
Perhaps it could be implemented as a picture based game with voice acting to tell the story rather than a top-down rpg, since the top-down engine as it is doesn't seem to be adding to the enjoyability of the story.
It is a little difficult to read the unit stats in the 10 seconds. It's be nice if the stats are available for us to read during the enemy turn.
The enemy also taking 10 seconds feels a little unnecessary, since the player can't do anything during that time either.
I really like the innovation, though.
I've never been very good at bullet hell situations, so I couldn't survive long enough to see the whole game.
From what I've seen, though, the game is really neat and to the point.
I personally prefer more agility for the player. Increasing horizontal speed and implementing acceleration & deceleration would make movement less stiff.
Overall I think the game could benefit from a greater sense of freedom by making the game environment less restrictive(not have so much menacing downward pointing spikes).
I'm not very good with timed rpg-style battles so I tried to 1-F1-1-F1 the whole way through until 3 of my guys died and it's only my necromancer dueling with the last rat minion. I managed to burn it to death so it was pretty fun.
The important game messages could be placed in a more prominent spot imo, like right on top of the enemy being damaged or in the center.
I liked your graphics too, felt like cartoony van Gogh, and it's consistent. Consistent art beats jumbled collections any day.
Well done! There is a very nice dose of challenge, but I had to give up after failing like 20 times at the yellow level with lots of spikes.
I may have been motivated to continue if there was an interesting story, but I am probably too clumsy to get through the level even if I kept going..
The jumps remind me a lot of jetpack games, and it might be nice if the robot had jetpacks on. The precision and judging was just too difficult for me.
That was awesome on so many levels. How can you not love a game about a blue dinosaur noming on concentrated crowds of people.
I was confused about what I was supposed to do. The graphics are pretty quirky as they are, pretty neat.
I was getting Russian and some jumbled chinese characters, but installed it anyway and it was runnable.
For me, the movement was rather painful to have to rotate the person to change direction. But maybe that was part of the challenge. I am just more used to 4 directional movement with the WAD or arrow keys.
Pretty fun! I tried to bum it through without using slow-mo and failed miserably and had to use it after all.
LD36 — Ancient Technology (1)
ARTYS by WASD 2016-08-30T05:44:00
Amazing, at first I thought it was just an introspective game. It was funny reading some of the... other... stories after.
It was very enjoyable playing this even though it's not about action. Great work!