Mirror's Face by OrangeeZ 2013-08-27T00:56:00
The controls felt clumsy. The theme was used in a too generic way for my taste.
Foon → Ludum Dare Explorer → Users → Kurisu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | God of Cat Food | jam | 472 | 2.69 | 2.90 | 2.59 | 2.25 | 2.76 | 2.76 | 3.31 | 2.70 | 48 |
The controls felt clumsy. The theme was used in a too generic way for my taste.
The game felt more like a puzzle game because of the difficulty. I was not able to finish map two and it was a bit annoying to do the first one over and over again when I had already found the solution. A "try again" button would have been nice.
There was no challenge and it was possible to just stay put on front of the enemy base inside enemy robot and keep shooting. Information about the health of robots and bases would have been nice.
The graphics fit well together.
Some obstales or similar would have made the jump usable.
The graphics and sound and idea fit well together and left a good impression. The jump control felt unresponsive, maybe it is how you check the key-states. The tiler was a bit annoying because you had to time the jump precisely. Also I managed to create a solid tile on the spawning portal when the tiler dead just before hitting lava. Fourth level seemed like a lot of work and waiting.
I liked the novel idea and the execution was good with a good learning curve.
The dialogue was fun and fitting and the time limit worked well with the sprawling maps and it felt fun to to just get going and hope not to die on the way. The narrow gaps were a tad difficult to navigate, but that only added to the panic.
The sounds were minimal but were enough.
Keep doing games :) I liked how you had done the effort to provide clear in game instruction.
Wow, that was really fun and action packed. I liked how detailed the levels were and all the sound effects with music created a bit crazy and fun feeling.
Controls could be polished, it was difficult to turn while fighting.