FoonLudum Dare ExplorerLD27 → Catabolism Runner

Catabolism Runner

By igleyy

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CategoryRankScoreCount
Coolness289
Humor6602.06
Audio8201.95
Theme10092.56
Mood10431.83
Fun10432.22
Innovation10952.07
Overall11282.24
Graphics11481.70

Comments

ghostonline 2013-08-26 08:49

I am not sure what framework you have used for your game and whether you are planning to port it, but you might want to create a Windows binary to increase your audience. Also remember that to participate in the competition, you have to submit your source code as well.

doonay21 2013-08-26 08:49

Windows or web port would be appreciated!

igleyy 2013-08-26 08:59

Source code added.

After I get back from work I will try to port it to Windows. I used SFML only so it should be easy. We will see :).

deniska 2013-08-26 09:32

And linux build is 64 bit only and I can't see obvious way to build from sources.

quasiperfect 2013-08-26 09:43

Yay! Linux games! It's kinda like Robots (or Tobor, if you're a windows oldie). If you wanted to extend it (so that the game doesn't become impossible past the 1/8th of a second mark), I'd suggest that you'd add a teleport function.

igleyy 2013-08-26 11:39

@deniska
I added compile script to sources :).

mjiig 2013-08-26 11:45

I get a missing library error when I try and run it, I'll see if I can install it later and get a rating done for you.

pythong 2013-08-26 12:43

as an advice for the future (and future LD's ^^ ) please always consider creating a Windows port as soon as possible. Since the time right after submissal is crucial, many ppl will see you entry, can't play it because they are using Windows (most used OS), and will just skip it without rating it. (also, see the hint page for more tips)

latcarf 2013-08-26 13:41

FYI: The Linux binary didn't work on my ArchLinux (version mismatch in libGLEW), but thanks to the source code I managed to compile it and play it.

The first two levels are a bit boring, the third one is easy, the fourth one is very difficult (but I managed to beat it \o/) and after that it seems to be impossible.
It's a shame that you have to start over at level 1 when you lose and adding some more gameplay elements would make it less repetitive.

But it's a good start anyway, keep making games :)

igleyy 2013-08-26 13:44

Thank you guys for your feedback. At the moment I'm installing VS on Windows to prepare Windows port.

sgehlich 2013-08-26 18:13

Can't start because MSVCR110.dll is missing :(

doonay21 2013-08-26 18:47

Congratulation on your third game in life! It is working well on Windows 7. If somebody is getting "MSVCR110.dll missing" error - try to install Visual C++ Redistributable.

rabbits 2013-08-26 19:46

Virtual high five for the linux build, I got to 0.125, then the ghost was just too fast.

kragnir 2013-08-28 00:09

Getting the right timing when passing the ghost is critical. A nice short game that is lacking a bit in depth.

littlethor 2013-08-28 10:16

Not bad. Try to add some level design and not only a ghost going faster. It can be more funny with maze for example.

thedreik 2013-08-28 10:17

Not bad. I would like more variety in the game.

dumasflo 2013-08-28 10:30

This music made me crazy @.@ lol
Good job ;)

triplevisiongames 2013-08-28 18:35

Shit just got serious! Great work, gets hard fast!

jupiter_hadley 2013-08-29 04:39

Wont start on my computer: "The program cant start because MSVCR110.dll is missing from your computer"

igleyy 2013-08-29 06:44

Please install Visual C++ Redistributable from http://www.microsoft.com/en-us/download/details.aspx?id=30679 :)

keyboardmonkey 2013-08-31 12:53

Hey this looks great for a beginning game :)

I can't seem to compile SFML2 which is needed by your game. Any hints or links to suggest? :D

keyboardmonkey 2013-08-31 12:54

Pah, forgot to say, I am running 32-Linux so that is why I want to compile. My repo only has SFML 1.6.

keyboardmonkey 2013-08-31 13:24

Hello again, I got it working. For how I did this see below, but first comments!

This is a fun little game, go muscle mass! It gets difficult quickly, that Catabolism really goes quick after a few rounds. It is a nice idea that can be expanded on nicely with other tiles and different Catabolisms :)

Technicals: you should add a framerate limiter, it runs the hardware at 100% usage and skyrockets my pc via it's gpu fan. If you develop this more later, make the enemies move towards you diagonally too, on the first few stages you can twart it easily just by going up and down ;D

Good work!


---
Compiling SFML2 worked when I used the code from github (and not the download from the sfml site). Then secondly I had to 'export LD_LIBRARY_PATH=/usr/local/lib'.

igleyy 2013-08-31 19:54

Thank you for suggestions :).

kurisu 2013-09-01 17:17

Keep doing games :) I liked how you had done the effort to provide clear in game instruction.

arrow-x 2013-09-01 17:57

very clear and fun game ..neat

hbocao 2013-09-02 00:18

Cool entry! It got hard quickly! haha

kotstulle 2013-09-02 11:18

there are only two difficulty levels: super easy and unplayable hard :D a simple and funny game, but a bit unbalanced :D

rustybroomhandle 2013-09-06 12:07

You've got a good structure for a game here. As others have said, some variety in the levels would be a good next move; objects, stuff like that. Good stuff though, Windows build worked perfectly :)