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William Bundy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsPotentialjam
20132710 SecondsOne Slice Too Manycompo11262.252.632.0022
201326MinimalismContact: Lostcompo11612.521.932.722.222.152.001.562.0647

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by William Bundy

LD26 — Minimalism

Hat Guy by RARoadkill 2013-04-30T04:47:00

Is it possible for you to distribute a linux binary?

JOHN by LPGhatguy 2013-04-30T05:43:00

I didn't notice that it was a dream before I played the game. The mood and atmosphere is all there, but to make it simply a nightmare, and not someone's life detracts from the experience.

John and the Stairway to Zion by Dissing 2013-04-30T04:46:00

The creepy music and lighting enhance the mood of this game, but the context set up by the dialogue snippets really define it.

Tactical Spreadsheet by atrodo 2013-04-29T17:35:00

It's very hard to figure out exactly what's going on, which is impressive when there's so little to do. On the other hand, it's an excellent representation of the theme: a role playing game at just its numbers. Unfortunately, the spacial side of CRPGs really helps to convey the current state of the game world. Also, the excel spreadsheet theme would be vastly improved if you used the Windows UI font (Segoe UI, or even Tahoma).

unessential by voxel 2013-04-30T04:17:00

The music and visuals really contribute to the theme of the game, and also fit in very well with the "minimalist" theme too. The RPS mechanic too, makes a lot of sense from the minimalist standpoint.

Crated by Thepattybeast 2013-04-30T04:56:00

I'm impressed with the platforming physics. The jump-run height trade off would actually make for a deep game, if finished. Is this an issue on my end, but it's playing really slow for me: ubuntu 12.04-3.60ghz? Am I missing a library?

SDFJKL by Dining Philosopher 2013-04-30T05:15:00

All in all, this is possibly my favourite game of the jam so far. The gameplay and graphics are simple, but it's really fun and challenging to play through the level. I can't remember a game like this, especially with the silly backstory playing out behind the game.

Circular Symphony by cmjd 2013-04-30T05:29:00

An interesting interpretation of the theme.

Minty Relaxation by TheChris 2013-04-30T05:22:00

A fun and exciting take on the runner genre. After a while though, the box starts flying offscreen; is that intended?

The Unseen by Lamprabbit 2013-04-29T09:39:00

Could you possibly cross compile to linux? I can't run unity otherwise.

Rebellion: Resistance of Complacency by GreaseMonkey 2013-04-29T10:00:00

Maybe I'm masochistic, but Tohou's confused gardener knows what's up. Bullet hell at its least refined? And therefore its silliest? Also, good job with the music: it sounds like every radien track ever which really reinforces the whole bullet hell thing.

One more thing, is the background supposed to be leaves?

Dream Fishing by Sophie Houlden 2013-04-29T17:49:00

As nice as the landscape is, I didn't really engage with anything in the game. The fish didn't have anything particularly original say, (but who could expect them to--they're fish) and I stopped finding the nonsensical lines funny before I finished the first one. However, the game feels like a dream, and fits the theme perfectly. The best part of the game, though, was using the fishing rod.

The One Road by Dietrich Epp 2013-04-30T07:56:00

I had a lot of fun with it. The graphics were really good, and it had a wonderful feel of Chrono Trigger to it. Unfortunately, it seems like some things don't run properly in firefox, my browser of choice for linux, but that's not a big issue as I have chromium installed too.

Minimal Force by Madball 2013-04-29T09:38:00

It's not bad. The graphics are servicable (certainly minimal) but convey the setting, the phsyics is so-so (consider using real inertia rather than simple side-to-side motion for player controls), but at least the avatar doesn't go flying off if he hits the corner of a block. This isn't the first time I've seen this concept (look up Tower of Heaven) but it fits the theme and works well with the adventure setting. The music was good, but that probably speaks to the quality of Abundant Music. Sound effects were less impressive, sfxr is good, but I ran into a problem that sounds like what is happening here: the silence at the end of the clip meant that the sound wasn't replaying every time. Thankfully that's an easy fix in audacity. Level design was lacking at times; some levels were plain frustrating (looking at you "can't go left") while others were comparatively easy (boss battle). Also I didn't see anywhere in game telling me that pressing "r" restarts the level. I found that out by pressing every button on my keyboard. :(

LD27 — 10 Seconds

Tourmaline by NMcCoy 2013-08-26T09:50:00

I believe I already told you this was a lot of fun, but I think the new scoring system makes it more so.

10 Squared by Impmaster 2013-08-26T10:06:00

Doesn't run on 64-bit linux. ELFCLASS32 possible word size mismatch errors. Can you try releasing with a newer version of lwjgl?

Catabolism Runner by igleyy 2013-08-26T09:43:00

Yay! Linux games! It's kinda like Robots (or Tobor, if you're a windows oldie). If you wanted to extend it (so that the game doesn't become impossible past the 1/8th of a second mark), I'd suggest that you'd add a teleport function.

Tenth Second by RandomM00 2013-08-26T10:03:00

tar doesn't like your gzips.

gzip: stdin: not in gzip format
tar: Child returned status 1
tar: Error is not recoverable: exiting now

Crappydoodle by superjoebob 2013-08-26T09:59:00

Can be lots of fun, but guessing the really long words is hard.