merkoth 2013-04-29 18:30
Interesting idea, a little hard to figure out. Nice work :)
Foon → Ludum Dare Explorer → LD26 → Contact: Lost
By quasiperfect
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 867 | 2.72 | ||
| Audio | 931 | 2.00 | ||
| Humor | 1008 | 1.56 | ||
| Overall | 1161 | 2.52 | ||
| Mood | 1182 | 2.06 | ||
| Graphics | 1189 | 2.15 | ||
| Fun | 1274 | 1.93 | ||
| Coolness | 1316 | 47 | ||
| Theme | 1330 | 2.22 |
Interesting idea, a little hard to figure out. Nice work :)
cpu usage 100%, really hard to play, but i tried, overall - nice
Maybe a web page with a quick tutorial would help?
Interesting idea, well done ;)
The enemies are really easy to kite. Maybe if you were developing the game further, you could put together an AI that dodges the bullets that the enemy fires.
A fairly good idea, I kind of wish there was a way to find out what items were in the capsules before picking them up, as I don't know if I walked past anything important, but it was an interesting game regardless. Good job :D
Got quite confused on how to build the machine. Also found that I could just outrun the enemies which made the game a lot easier.
Gameplay is a bit tedious and unnecessarily long. You spend most of your time fighting even though that doesn't seem like the primary point of the game. I thought the concept was definitely interesting. Could be cleaned up and turned into a very nifty game.
Pretty interesting, was a bit confusing at first.
Very confusing, but it looks very complex. If only I knew what was going on here...
Cool graphics, movement controls feel good, has a lot of potential. It is kind of a lot of instructions to hit the player with right away. I'm not really sure what to do but it seems very complicated, maybe there's some way you could make it more... minimal? For example maybe combine collecting the things with killing enemies by making the enemies drop stuff when they die.
The very short sound loop combined with the low fps (maybe 10 fps) and the eye-hurting grid on the ground made this very hard to bear for me. Also the text at the beginning contains more information than I can assimilate at a time.
Love2D games are usually very smooth, I don't know what went wrong here.
Hmm, I think the crafting idea is a cool one. I would love to see this expanded.
The crafting system was a cool idea, but it needs some refinement. It felt way more clunky than it needed to.
I ran until it was purple and then died and the only thing I crafted in my life was a potato /o\
The crafting system seems interesting but I had no idea how to use it or if I even should use it until the end. Maybe I could have built a better weapon to beat the green or purple triangles?
Had a hard time understanding how to craft items.