FoonLudum Dare ExplorerLD26 → Contact: Lost

Contact: Lost

By quasiperfect

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CategoryRankScoreCount
Innovation8672.72
Audio9312.00
Humor10081.56
Overall11612.52
Mood11822.06
Graphics11892.15
Fun12741.93
Coolness131647
Theme13302.22

Comments

merkoth 2013-04-29 18:30

Interesting idea, a little hard to figure out. Nice work :)

dick_claus 2013-04-30 05:05

cpu usage 100%, really hard to play, but i tried, overall - nice

depp 2013-04-30 05:15

Maybe a web page with a quick tutorial would help?

HelkeGames 2013-04-30 05:39

Interesting idea, well done ;)

fuzzo 2013-04-30 05:46

The enemies are really easy to kite. Maybe if you were developing the game further, you could put together an AI that dodges the bullets that the enemy fires.

cmjd 2013-04-30 06:48

A fairly good idea, I kind of wish there was a way to find out what items were in the capsules before picking them up, as I don't know if I walked past anything important, but it was an interesting game regardless. Good job :D

dalbinblue 2013-04-30 11:48

Got quite confused on how to build the machine. Also found that I could just outrun the enemies which made the game a lot easier.

billknye 2013-04-30 21:20

Gameplay is a bit tedious and unnecessarily long. You spend most of your time fighting even though that doesn't seem like the primary point of the game. I thought the concept was definitely interesting. Could be cleaned up and turned into a very nifty game.

crazi456 2013-05-01 00:13

Pretty interesting, was a bit confusing at first.

lansiir 2013-05-01 00:22

Very confusing, but it looks very complex. If only I knew what was going on here...

killedbyapixel 2013-05-01 00:26

Cool graphics, movement controls feel good, has a lot of potential. It is kind of a lot of instructions to hit the player with right away. I'm not really sure what to do but it seems very complicated, maybe there's some way you could make it more... minimal? For example maybe combine collecting the things with killing enemies by making the enemies drop stuff when they die.

stqn 2013-05-01 00:27

The very short sound loop combined with the low fps (maybe 10 fps) and the eye-hurting grid on the ground made this very hard to bear for me. Also the text at the beginning contains more information than I can assimilate at a time.
Love2D games are usually very smooth, I don't know what went wrong here.

leafo 2013-05-01 01:03

Hmm, I think the crafting idea is a cool one. I would love to see this expanded.

grambler1 2013-05-02 07:43

The crafting system was a cool idea, but it needs some refinement. It felt way more clunky than it needed to.

bernhard 2013-05-02 21:08

I ran until it was purple and then died and the only thing I crafted in my life was a potato /o\
The crafting system seems interesting but I had no idea how to use it or if I even should use it until the end. Maybe I could have built a better weapon to beat the green or purple triangles?

burtlo 2013-05-07 19:34

Had a hard time understanding how to craft items.