FoonLudum Dare ExplorerUsers → Dietrich Epp

Dietrich Epp

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201636Ancient TechnologyLost Templecompo
201534Two Button Controls / GrowingJetpack Every Dayjam7393.083.422.623.622.852.402.6752
201533You are the MonsterRobot Rampagecompo20
201532An Unconventional WeaponChaos Tombjam1953.623.403.003.643.623.382.873.3162
201431Entire Game on One ScreenLegend of Feleriajam6583.032.552.803.213.383.182.613.1879
201430Connected WorldsDreamlesscompo2813.493.423.453.143.123.312.263.55100
201429Beneath the SurfaceThe Oubliette Withinjam4033.152.982.743.493.221.572.123.2094
201326MinimalismThe One Roadcompo3233.413.442.402.763.183.462.643.08100
201224EvolutionDigital Generationcompo1413.433.303.173.293.112.522.682.80100
201122AloneLonely Starcompo1003.292.633.423.253.631.132.682.412.3371

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dietrich Epp

LD22 — Alone

Snow by bentosmile 2011-12-20T10:48:00

Nice! The third door has a bogus description. I like the multiple endings.

Never Alone Hotline by Pierrec 2012-01-05T11:31:00

Okay, I got to sing Eleanor Rigby to a guy who just took cyanide pills and called the Never Alone hotline. That's a first.

Not Quite Alone by Bloodyaugust 2011-12-20T09:25:00

It's a bit slow, the first couple waves are a lot of waiting. Thanks for the postmortem.

The Best Of Us by Zed 2012-01-05T22:07:00

I guess I shouldn't keep shooting those rats, eh?

Alone in the Blue by Armageddon 2011-12-20T09:52:00

Kudos for making a beatable game, but the audio hurts my ears.

Mischief! by GingerMess 2011-12-21T01:21:00

That's a pretty sweet interpretation of the theme. Congrats!

Spawn by cadin 2012-01-05T21:28:00

I was hoping something would happen when I made all 20 critters... or are there more?

Busy King by Rose 2011-12-20T10:08:00

You really nailed the concept there!

Lonely Star by Dietrich Epp 2011-12-21T06:49:00

@SonnyBone: Hm, must have been temporary. The new link works and the old link still works too.

Lonely Star by Dietrich Epp 2012-01-05T06:14:00

I'd like to mention that I recently beat level 4 for the first time since I changed the AI. It involves cursing at the flaky line-of-sight algorithm (why can't he see me? I'm standing right next to him!) and knowing exactly when he's programmed to jump (X distance less than certain value, Y distance greater than certain value). The simpler AI I had earlier was easier to work with (no line-of-sight check, always jumps if star is at higher elevation), and I'm cursing myself for making it more "sophisticated".

Lonely Star by Dietrich Epp 2012-01-10T00:26:00

@Raptor85: The Linux build has to be placed in the same directory as 'Game.exe' and 'Game.app'. Linux was actually my primary development environment, but unfortunately it's difficult to package games well.

Rover's Spirit by Robmaister 2011-12-20T09:40:00

Nice! It feels cohesive and complete.

Alone in Translation by Gareth Jenkins 2012-01-07T08:52:00

:-( No Universal binary, doesn't run on PowerPC.

Apoc: Apocalypse Shooter by JohnLeeroy 2011-12-20T09:45:00

Hm, where do I download it?

Run Away by Dax 2012-01-07T08:58:00

Cool concept, but the level with the spikes is pretty annoying (you respawn so quickly!)

Lost Kitties by Stirlando 2011-12-20T11:10:00

:-( I'd play it if it were ZIP instead of RAR.

Lost Kitties by Stirlando 2011-12-21T01:16:00

Thanks! I can play it now.

The Last Man on Earth by h.attila 2011-12-20T08:49:00

Congrats! Adding a reaction time to the enemies would go a long way...

I Should Go Back by ArchPenguinBot 2011-12-20T09:29:00

Strong opening, but I was not up for solving the puzzle with the numbers.

Co-op Alone by Zer0XoL 2012-01-05T08:55:00

Gah, a RAR file! :-(

Destination Eden by _ferritt 2012-01-05T09:17:00

Nice! I'd like it if the camera followed the player, it's hard to play near the edge of the screen.

Bee Alone by Manoloko 2011-12-20T10:56:00

Okay, I laughed when it said "Saying that, I died too much."

Relativity by crypticsea 2012-01-05T10:31:00

Awesome! And then it's over after three levels.

LD24 — Evolution

Karyote by csanyk 2012-09-02T13:02:00

Not sure what's going on... I like the style, though.

Future Pixels by NatNoBrains 2012-09-03T00:17:00

Love the soundtrack. Levels are a bit long, and it would be nice to have feedback about how far you are in a level.

Battle Evolved by TobiasNL 2012-08-27T11:04:00

Awesome! The training area really adds a lot of polish to the game.

Tiny Evolution Adventure by AdventureIslands 2012-08-27T12:09:00

Nice! Very polished, and good gameplay too. A little hard for me though.

Tonality by hgcummings 2012-08-31T12:01:00

Holy mackerel that is an awesome concept.

Temptare Subjectium XIII by Wizered67 2012-08-31T12:20:00

Would be nice to have some instructions, it took me a while to figure out how to use the abilities. And some foreground / background contrast would be nice...

Darwinicide aka Charles Darwin versus the Catholic Church by Skulls 2012-08-27T08:30:00

That was a pleasant surprise.

Dragonom by Kinokochan 2012-08-29T10:55:00

Beautiful, but slow and not much gameplay.

mintys by mitkus 2012-08-31T12:25:00

Nice abstract game.

Swarm or Die by villhest 2012-08-31T11:56:00

Windows version: "There should be 'LD24incompleteWin32_Data'
folder next to the executable" Web version works fine, I can't figure out how to play it though.

The Origin of Faeces by pentaphobe 2012-08-31T12:07:00

"Frankly, I'm amazed you stuck with it this long." Great graphics and feel, not much substance though.

Infected Cell by DDDBOMBER 2012-08-27T08:19:00

Could not find the main class. Program will exit.

Oculus Battalion by Maxium 2012-09-02T13:19:00

Fun! Hard to shoot small bouncy things though.

Pimp my Rat ! by 90sml 2012-08-31T12:41:00

Cool game, but needs tweaks -- blind jumps (you can't see what you're landing on) and dead ends (picking up the green pill after you get small).

EVILUTION by GothFraex 2012-08-27T11:14:00

I got to a wall that says EXIT now what?

Is that a software 3D engine? Yes? Neat! Gotta respect the dedication it takes to do that. And it doesn't have any weird graphical glitches, either.

GeometryEvo by dvdking 2012-09-03T00:23:00

What a great concept! It must have been tough to make essentially four games in 48 hours. The soundtrack goes well with the story. The text is a little hard on the eyes though, and I wish there were a little more contrast between the thing you control and the other things in the world.

Mutate Now! by goerp 2012-09-02T13:07:00

Hilarious script! Gameplay is nice, but a little buggy.

Stevie Asteroid Rescues the Hovercredits by KHANanaphone 2012-08-28T10:23:00

Cool! I did a not-to-dissimilar thing with my game, where it's the game that evolves as you go on. I think both our games get a little too hard as it goes on, I can't get past the series of falling platforms. I love the surprise I got when I went from thinking, "this game sucks" to "I want to see how far this thing gets!"

Sorry, i was late! by infernet89 2012-08-31T11:41:00

Is there something after the backwards level? I can't go through the door...

The Life Tale by Griz 2012-08-27T08:00:00

I had a hard time figuring out what to do, and it's a bit slow. But I like the concept.

Cube Miner: The Evolution of the Cubindustry by draxov 2012-08-27T11:38:00

I don't have a keypad, so it's kinda slow...

Nom's Evolvathlon by bvanschooten 2012-08-27T11:32:00

I'm impressed by how sophisticated the game is -- very nice. I have a bit of trouble with the controls though. Also, when you get a new ability, sometimes I'm already clicking when the ability menu pops up so I click on something before I can read it -- and I can't figure out what ability I picked!

I'd love to see a more polished version sometime.

Artificial Selection by Quentin 2012-08-27T08:09:00

But.. nothing happens when I win...

Cellulae by mariscal 2012-08-27T11:50:00

For about ten generations, I was always so big at the end that I never saw a red cell. Then I got a streak of bad luck and everything was red, but I survived for another several generations by eating leftovers and dodging everything.

Galapagos by espekia 2012-08-27T12:01:00

Oh, population dynamics. At first I thought, "cool, the birds are having chicks" and then "wow, that's a lot of chicks" and suddenly they wiped out all the food and died off...

I don't know if that was your intent, but it's a cool thing to see the system do.

D'evilution by Joseph Labrecque 2012-09-02T13:15:00

Short, but not a waste of time. Nice concept. Reminds me of a certain RPG.

Dusty Balls by ThatSamu 2012-08-27T09:40:00

Reminds me of Oxyd, and also that time I played two carts in Mario Kart. The idea is cool, but the game is harde

A Castle in the Desert by FoxFiesta 2012-08-28T10:55:00

Sweet! I am seriously impressed with the "script" as it were -- I know how hard it is to make some kind of coherent narrative in a game in only 48 hours.

Deep Sea Evolution by atla 2012-08-27T10:29:00

It's fun, but the one big killer is the loading time -- and it seems to hang sometimes when loading on Windows. At first I thought the loading screen was the game itself! Would love to see a more polished version sometime. The help is great, but one thing missing from the help text is "click on things to move / eat".

Vesuvius by Joker 2012-08-27T10:02:00

Fantastic concept! I had to do some trickery to get it to run (running it from local files didn't work, it gave error messages, so I uploaded it to a web server and ran it from there). I wish there were more feedback about how strong you are (like a health bar or something), and it would be nice if there were checkpoints so you don't have to restart at the beginning every time.

Move the Cheese by aschearer 2012-09-03T00:38:00

What a unique puzzle game. Sometimes I felt like I was just turning it randomly, though.

Galactic Evolution by grifdail 2012-08-28T09:56:00

Hm, I was hoping for a little more variation in the enemies. Also: are the different spells that reduce enemy defense different? Or do I just need to get one of them then I'm fine?

Evolution by Adok 2012-09-02T13:11:00

Charming! I couldn't get past the fish though...

Bit-Craft Evolution by eyehawk 2012-08-27T09:01:00

Very slick. Love the effects.

The Lost Laboratory by Kayelgee 2012-08-31T11:03:00

I put animals into the bin, how do I know I'm getting anywhere (what am I supposed to do?)

Fit to Fight by VitalWinter 2012-09-02T10:33:00

Couldn't figure out what to do. Also, it looks like a mod to an existing game rather than its own game... maybe it would work for the Jam?

An Astronomical Affray by reheated 2012-08-27T10:45:00

Sweet! The screenshots do NOT do this justice. At first I thought, "what does this have to do with evolution?" but then I saw the enemies evolving -- I didn't have to read the documentation to figure that out. Awesome music, too. Game is a bit hard.

Neural Nodes by Kmad 2012-09-02T12:06:00

Won on my second try by making everyone into speed mutations. Great concept and fun to play. (Not like 48 hours is long enough to work on game balance, anyway.)

Extreme Super Death Pit 3000 by Mastry 2012-08-29T09:38:00

It's a big level, and it's hart to tell how far your gun shoots...

Operation Tek by JakeAnstey 2012-08-28T09:02:00

So, I defeated the president? Whoops, my bad!

RE-evolution: The Legend of Hopper by andreyin 2012-08-29T10:43:00

Awesome fun! Wish there were checkpoints, or a way to skip the cutscene. Didn't finish the game. I'm impressed with the game "script", it's impressive.

The Amazing Adventure of Magenta-Man by Doctor Broccoli 2012-08-28T09:37:00

Cool game, I died at first but then I was rocking some kind of apocalyptic gatling-laser and spawn camping the space commies. The melee attack seems kind of pointless... maybe if enemies evolved armor -- and different kinds of armor protected against different attacks -- that would be cool. Love the graphics, the screenshots don't do it justice, you need to see it in action.

Reckless Abandon by clavicarius 2012-08-28T08:55:00

I love the idea, but the controls are hard. Like "learning to play the piano" hard. Instant death is a bit of a bummer. Love shooting lasers at folks though with a swapped out head.

Unnatural Selection by pereubu 2012-08-31T11:45:00

Wish I could play against the computer

viviDNA by Gama11 2012-08-28T10:27:00

Very pretty! I'm not sure about bumping into enemies... can I defeat them, or does it just hurt me?

Zombie 0 by infinitedog 2012-08-31T12:11:00

They move so fast....

GiRL2501 by braingale 2012-09-02T11:35:00

Nice, reminds me of roguelikes! Can't figure out how to heal....

Survivor by thaine 2012-09-16T01:09:00

Only one choice to make during the whole game, and all of the music tracks will play on top of one another. Cute graphics, though.

Exvolvere by AnnoMundi 2012-08-28T10:39:00

I don't really have four people to play with, and it's a lot of work playing by myself. I think it would benefit a lot from graphics and a computer-controlled opponent.

Temple of Evolution by Codexus 2012-08-29T10:28:00

Love it! Gave up after falling, trying to land on the platform that has sunlight falling on it. Just too much to do over when you fall from there. (My game has the same problem.)

A Matter of L and D by phren 2012-08-27T09:48:00

I killed a frog! I'm not sure what all the different mutate buttons do. Maybe if it started out with only a couple of critters it would be easier to follow?

Volve by JaydenB 2012-08-29T11:01:00

Fun. Beat it. It's about the right length for me. Gameplay is a bit simple though, but what can you do in 48 hours, eh?

Beetlefield : The Forecast by Benjamin 2012-09-02T12:14:00

Love it! They're so good at dodging, it would be nice to see 'em slip once in a while.

Emergent Dungeon by attagcatc 2012-08-31T11:25:00

I couldn't get past the text adventure, a rat killed me.

Megavolve by mokesmoe 2012-08-27T11:19:00

A bit challenging. I love the animation of the wheely robot that you see first.

'The Neon Pink Philosophy' by Zed 2012-09-03T01:24:00

Loads of fun, but I couldn't unlock the ending.

Super Conga Kat by steve 2012-08-27T09:42:00

Title screen works, but it crashes once I press space.

Unnatural Selection by SaiKai 2012-09-02T23:48:00

By the time you get to level 9, it's pretty silly. Would be nice if there were a couple tips in-game on how to play.

Evolve 'em all by kill0u 2012-08-29T09:51:00

Like the music. I'm no good at shmups.

Dino Chef by RichMakeGame 2012-09-02T12:57:00

Pretty, and nice effects! Not sure what I'm doing though...

Complexitivity by Accidental Rebel 2012-08-29T11:07:00

Humans rarely look up, you know. Solid gameplay, stylish graphics.

Aeon by AleksandarDev 2012-09-03T00:28:00

Love it! But if you die, you restart too far back... if there were checkpoints, it would be a lot less frustrating.

TamaCat by PohyCZ 2012-08-27T10:51:00

Why does the cat die? Can I avoid this?

MuTaTrIs by yosh 2012-09-02T23:53:00

Wow! Innovative take on an old classic.

HumanTECH by minism 2012-09-03T01:01:00

Wow! Aside from some frustrations with the guards getting stuck in walls, this was flawless! I had the same problem with my game -- audio problems on OS X, although my problems were due to a poor choice of sample rate conversion algorithm which only affected OS X users.

I was a bit unlucky, I ended up with poor speed for most of the game, which made progress a little slow. Once I got the blaster, I realized that speed let me dodge the guard's shots more easily.

Selection Sort by pelton 2012-09-16T01:13:00

"The linux source code is provided below." Well, no, it isn't.

Super Genome: Hyper Evolution Turbo Edition by Raptor85 2012-09-03T06:36:00

Cool! I was really hoping to evolve echolocation, but it never seemed to happen, and it seems I can get through the dark cave without it.

It would be nice to be able to move more smoothly, the keyboard controls are a bit jerky and with the mouse it's too easy to click outside the window. I'm not really sure what I'm supposed to do to win fights: sometimes I'm left with tons of HP, and sometimes I lose a lot of HP, and I'm not exactly sure why.

I like the concept though, and it would be nice to be able to figure out how to apply various critter DNA to get past obstacles. I could fly over the mushrooms that hurt me with bat wings, but I never figured out why I'd want to be a snake, for example.

Genetics-Pop by zapaman 2012-09-03T00:16:00

I clicked a bunch and won two levels, and then I clicked a bunch and lost. Nice concept, but it would be cool to have some instructions with pictures to go with them.

Digital Generation by Dietrich Epp 2012-08-27T09:04:00

@zapaman: Read the README... Linux is source only, sorry! (Maybe I'll fix it... at some point it's not easy making Linux binaries). I've also noticed problems in Wine with WinCodec support, which I use for decoding images on Windows, I've never been able to get WinCodec to work on Wine.

Digital Generation by Dietrich Epp 2012-08-27T10:04:00

@NatNoBrains: spoiler: You have to win a match, then you can jump out.

Digital Generation by Dietrich Epp 2012-08-31T23:58:00

@infinitedog: Hm, sorry, I don't know about the textures! I think it should work on Win XP SP3 or greater, or OS X 10.5 or greater.

Digital Generation by Dietrich Epp 2012-09-01T05:52:00

@csanyk: I've posted a video walkthrough... but if you're stuck on the title cards, you have to press space.

Digital Generation by Dietrich Epp 2012-09-06T14:45:00

@infernet89: Do you have SP3 installed? White squares is a known problem with SP2 and earlier.

Evidently by jamioflan 2012-08-27T10:33:00

This made me laugh harder than anything in recent memory. Reminds me of the "Darwinicide" game also in this compo.

Plan M by MurrayL 2012-09-02T12:38:00

This floored me! Must have been a ton of work! But I'm stuck... I have two crystals, can't get into the sewer, and can't get into the oval office. There's something up Nixon's nose or something.

Evoland by ncannasse 2012-09-03T01:11:00

At first I thought it was broken, and then I thought, "ooohhhhh!" Well-executed! But I got stuck where the NPC gives me a hint to push a rock, and there are two rocks with keyholes, but I'm not sure what to do.

Dinolution by The Evil Cult 2012-09-02T09:40:00

Got stuck on the submersion level, where I couldn't jump on top of a platform because I would just fall through it. Nice graphics and sound though.

Karl by rubelli 2012-09-16T01:29:00

Not very much of a game, but funny and good soundtrack.

LD26 — Minimalism

Stykk by Entity2D 2013-05-12T06:45:00

I love the palette changes. However, it's a bit harsh to start all the way at the beginning each time. I had a bunch of powerups but made a misstep and hit a spike! The physics feels a little off to me, like it should have more weight.

8-Bit? 4-Bit! by Polar 2013-05-01T17:15:00

I like the graphics and the concept, but the bugs spoil the game. The jump button often just doesn't work, and collision detection is flaky. I wonder if these problems are related, because maybe when I can't jump it could be because I'm stuck in the floor? I saw the second level but didn't last long because I had to walk through the spikes on level 1 because I couldn't jump.

Go Get Em by CrazyGage 2013-05-01T06:50:00

Played against biteme, won by resignation with a lead something like 60s to 40s. I'm not sure it has quite the same depth as Go or Reversi, even though it has a similar size for its state space. It would be really nice to have a computer opponent, even a bad one (maybe one that just takes the biggest number of tiles each turn, or one which looks two or three move ahead.)

Worm War by Ezzam 2013-04-29T14:12:00

Took me a while to figure out how movement worked, it would be a lot faster if there were a background texture or something. Also would be nice to put a low pass filter on the audio :-)

Gods Will Be Watching by Deconstructeam 2013-05-01T05:52:00

I came here from Hacker News--loved the game! I wish the text at the beginning scrolled a little faster and I wish the game were shorter--20 days seems more feasible, but the mood is excellent. I like having to figure out the things that can go wrong, but it takes so long to play a game that I don't really have the time to figure out how to win.

Graviblox by Pickehut 2013-04-29T15:24:00

Nice puzzle! Satisfying chunk sound as you eat blocks.

UltraPew by Hume 2013-04-30T04:31:00

The scanlines are cool for the gameplay area, but make the text at the bottom kind of hard to read. Weapon 3 seems to do more harm than good because it gets shot down by Pew lasers and the explosion damages you! Thrust is a bit slow. Amazing that you actually made a real-time multiplayer game though! And you're there playing it against me!

Chromatater by Jim Haslett 2013-05-08T01:29:00

Kinda short, and I got ejected out of the level on the last level so I had to start over again. The physics can be a bit tricky to work with, and I hit 1 on the last level and landed on the blue tile with no velocity, so I couldn't get off of it because I didn't have the third talisman yet. Great concept, though.

Souls of the Forest by dek 2013-05-12T08:35:00

Excellent atmosphere, but the gameplay is a bit sparse.

_M_ by GranaDa 2013-05-01T15:14:00

Maybe you could post a strategy guide or spoilers? It's fun to play with but I have no idea what I'm doing, or how my actions affect the outcome.

Illumbox by TylerC 2013-05-06T06:48:00

I was kind of expecting a path to navigate, like at the beginning, but it totally changes. Excellent minimalism. The white-on-light-yellow color scheme does not have enough contrast.

Planes by phaze0 2013-04-30T02:18:00

I got 1600 points without getting hit... does it end at some point or does it go on forever? The sounds are just perfect for it!

Citsilaminim by AngelDE98 2013-04-29T14:52:00

I love the palette and the smoothness, but I'm stuck in the first area. How do I go onwards?

Kriok by someone 2013-05-08T00:27:00

Level 6 was just kind of frustrating, with the blocks not lining up exactly right, so I gave up.

Moonshine by TravisChen 2013-04-30T05:32:00

The control scheme is a bit maddening, I expect to stop when I run into a barrier rather than turn and go a different way. Loved the weird story.

Guru by BrothersT 2013-05-01T15:26:00

Cool! Wish it didn't grab fullscreen right away. And... tell uss how to solve the fissshhh...

Run by starpixie 2013-05-01T07:18:00

Beat it. A health bar would be a welcome addition.

Space Theory by Jens Nolte 2013-05-01T20:04:00

It looks beautiful, but I got the same error as Joror.

Space Theory by Jens Nolte 2013-05-06T07:42:00

The version with anti-aliasing disabled seems to work. Beautiful models, but I just get shot by a bunch of ships. Maybe I manage to take one or two down, but then I have to quit and relaunch the game. It would be nice to be able to keep fighting by picking up health powerups or something. Interesting that there are two clusters of asteroids, it makes the game feel that much bigger.

Miasma by Hemuuuli 2013-05-12T05:48:00

Beautiful and haunting. However, I could never quite tell what I was carrying, and what I could do with it. Maybe if there was a little display at the bottom showing what you were carrying, with some more obvious icons for what they were.

P-MNMSAOD by HD408 2013-05-06T05:42:00

The second level starts out really crazy, you can just mash buttons. Then it gets slow, as you weight for something to cross one of the paths. Innovative mechanics.

RedShot by Jellycakes 2013-05-12T05:24:00

"First to three points" kind of pads out the game, and it's annoying when an enemy spawns on top of you. I love the transitions between the scoreboard and the arena, and the sounds are pretty good.

Fractured by dalbinblue 2013-05-01T07:03:00

I love the basic idea! But a lot of times it feels like I'm just guessing my way around puzzles, since the buttons are connected to blocks off-screen, or just because I get turned around about which blocks affect which. If you work on this some more (which I encourage!) maybe you could connect circuit lines from buttons to blocks, code the buttons and blocks with shapes/colors, or show a zoomed out view that lets me see what's happening. Or all of the above, really.

ASCII 219 by Richard Rice 2013-04-30T04:06:00

Fun! For level design, I would put two doors near each other at the beginning, so you can see that the keys "toggle" doors. (By the way, there is no 219 in ASCII -- the block character is from code page 437).

ASCII 219 by Richard Rice 2013-04-30T04:07:00

I beat it, but there was a path that I couldn't quite jump to right at the very end. Is there something hidden on that path? Is it a potato?

A by infernet89 2013-05-12T08:58:00

Mesmerising. The section after tetris but before the snake is a bit frustrating because the framerate seems to drop every once in a while, and the breakout game after the snake has some problems with collision detection. Otherwise excellent game, I love how exploratory it is.

To What End? by Shugor 2013-05-12T02:22:00

I like it, if it weren't for the difficulty (things surprise you out of the dark) and how easy it is to miss the text. Lovely narrative.

Block Runner by Flai 2013-04-29T14:49:00

Wow, a level editor... It would be nice if it automatically restarted when I failed, preferably at the same starting place so I can learn from my mistakes.

Convulx by Griz 2013-04-29T12:15:00

Love the sparkling stars in the background, lovely sprites too. Couldn't figure out what all the bars meant, or what the numbers meant.

Minimalism by Mathias Olsson 2013-05-01T07:30:00

Lovely sound effects.

::.::::::. by rwos 2013-05-12T19:48:00

The sound is nice, and so are the effects you get when you're hurt. Nice game.

5 Days On 2 Days Off by BradleySmith 2013-04-29T15:18:00

This made me smile.

Z Jumper by Zaelza 2013-05-12T09:00:00

It seems if you hit the bottom side of a red platform, you die. Is that supposed to happen?

Tech Troop Tim's Big Pay Day by Guardian_Bob 2013-04-29T14:38:00

Now that's a clever take on the maze game.

The Minimalistic Plattformer by slol7896 2013-04-29T13:26:00

Seems like jumping only works half the time, and I don't know why. I'm not sure why I go back a level sometimes.

THE POTATO GAME by BleuLlama 2013-05-07T19:36:00

I love how state is entirely encoded in the URL.

Cpt. Sqrjaw by vapgames 2013-05-12T06:38:00

It's like a squishy, bouncy playground. Sound effects would add a lot. I had a hard time getting very far in the game, but it was still fun to play.

Outside the Box by GSM Productions 2013-05-06T09:10:00

I also made a JRPG for LD26 :-) I have some feedback for y'all. Hitting escape quits without warning: I was hoping there was a menu to save my progress, instead it got wiped out. The dialogue is a bit long, it could be more... well, minimal, along with the starting town which has a lot of space and buildings but not much to do. Since you can't save, I had to blast the spacebar through each attempt. It crashes if you head south once you get on the overworld. It's hard to distinguish a bunch of three-letter names that begin with N. The battle with the big bee and two little bees wiped me out twice. There's a bug in the main menu: events will continue to be processed by the main menu after you make a selection, so if you click "new game" then "credits", it will take a while to start a new game but it will then go to the credits instead.

It's a lot of work you got done, though. I never implemented dialogue or towns, and my overworld is a straight line. I liked reading through your dialogue file in the source code.

Minimal Theory by ENP 2013-04-30T05:54:00

Like others, I find it somewhat difficult to believe that the assets were created in 48 hours... all the models, textures, and sound effects? Perhaps you should submit this under Jam rules?

Rectangle Iinvasion by Aksami0 2013-04-29T14:29:00

Might be nice to name the folder something other than LD26 -- I got a bunch of folders with that name.

Buried by danielcmessias 2013-05-01T18:08:00

It's kinda hard because a couple falling blocks can easily put you in a pit two levels deep, which you can't jump out of. And the only way it becomes shallower is if a block falls on your head! Maybe if there were more of a pattern to the blocks, e.g., if they didn't randomly make deep pits, it would be more manageable. Pretty graphics and nice concept, though.

Priorities by hissssssssss 2013-04-29T14:35:00

I thought I was doing pretty well but I got... negative 1.5 million points at the end. I was focusing mostly on my girlfriend, my lover, and my wife. It takes a lot of effort to make sure the never meet, am I right? Sucks when new boxes overlap old boxes.

The Forgetful Little Square by Idovoodoo 2013-05-12T19:17:00

Beat it. Nice level progression.

maximumCuriosity by DST 2013-05-06T06:12:00

Broken link.

maximumCuriosity by DST 2013-05-07T01:57:00

Yay, I won! I wish I could control the viewpiont a little, rather than have a forced perspective. On my 16:10 monitor I got some minor clipping errors: sometimes during a turn, a picture would go through the front clip plane. Fun to play with and Myst-like, as someone mentioned. Thanks for fixing the download link.

The Only Rocketeer by Monxcleyr Productions 2013-05-01T06:27:00

There's a lot of time in this game you spend looking at the same stars go by, and solving the same puzzles. It would be fantastic if this game removed a bit of that and focused on the good parts, like the mood.

dodecaphony by heuermh 2013-04-30T03:36:00

So, I got a bunch of points for hitting a twelve-note sequence. Is there a second level? How do I get to it?

Y.L.I. by CharlieLove 2013-05-06T06:10:00

That one long hallway really is too long, and the ending room is a bit long too (I guess I'm supposed to lose here?) The rest of it was nice, I wish there was a bit more.

Spread by Typedeaf 2013-05-06T07:30:00

Kind of a toy. Movement is slow, and the landscape is sparse. It does have nice atmosphere, but it's not very engaging.

Plex by Neonlare 2013-05-12T05:55:00

I never figured out how folding works. IT seems to move me differently depending on where I am, and it can move through walls, I guess. Since it's necessary only for level 5 that'

Farmworld by svenardo 2013-05-06T07:37:00

Kinda hard to pay attention in battle, because there's a lot of text to read. Nice simple mechanic. Got spawned on an island once, with no way off: http://imgur.com/nuDlhwY

Prototype by OnlySlightly 2013-04-30T05:22:00

You can walk off the left edge of the screen... Excellent mood though.

VTanks by jpverkamp 2013-04-29T11:57:00

I like the destructible terrain.

The Bloody Short Life Of Edmund The Cube by PPLo 2013-05-01T16:31:00

It's like a Canadian serial killer in there. "Sorry about the blood."

Don't Fart by Galvesmash 2013-05-12T19:10:00

I found some things which look like I should be able to jump off them to get to higher places, but it only worked once or twice so I couldn't get too far. There were a few physics glitches, for example at the very beginning I would land on the bottom green box rather than the top green box. The music fits the retro platforming action well.

MiniMaul by CloudiestNights 2013-04-30T03:31:00

Fun, but maddeningly difficult. The platforming action is smooth. Maybe you could make the player be able to take three hits before dying?

Tiny Runner by Jarcas Studios 2013-05-12T06:19:00

Fun and very minimal. Wish it had sounds.

Black Square by Parappa 2013-04-30T06:13:00

A bit annoying due to dying over and over, but it's nice that you don't start all the way over again. Love the Stalin tank thing at the end, and great explosions.

I Know Nothing by MathiO 2013-05-12T06:23:00

Very cool and simple. I love how you just naturally discover what is going on, and how all the obstacles are organic parts of the terrain. It made me think about things. Sometimes it was a little hard to tell the difference between places you could travel and walls, but that's a pretty minor complaint.

EmotimCrawl by Tamik 2013-05-06T05:47:00

Collision problems are the #1 source of problems with gameplay, it seems. Beat the game, afterwards I saw the info and learned that I could attack--guess I didn't need to.

barry-cade by robertcalvert 2013-04-29T14:01:00

Simple and fun!

Defense of the 8-Bits by NiftyLlama 2013-05-05T01:28:00

On the second level, the wall is practically invisible: dark gray on dark green. Nice concept, though.

Hexzilla by Bernhard 2013-05-12T04:00:00

Once I figured it out it was easy until late waves. Addictive gameplay! Would love to see a more developed version. I actually filled up my high scores board, got 3768 credits. The main complaint is that it's so much clicking speed.

Comic Sans: The Game by FloatingGhost 2013-04-29T15:02:00

Hilarious and fun! But it seems random how high I jump...

Barren Universe by Tom Gardiner 2013-05-12T06:34:00

Lovely game, it's just a little hard to explore that much of a level that quickly on a time limit.

UFO Invaders Love Steak by ZombieRockParty 2013-05-01T18:31:00

Congrats on getting this far.

Employment by Fabien Porée 2013-04-29T12:24:00

Truly bizarre. The left arrow key stopped working during month three though.

Velocibox by invi 2013-05-12T06:03:00

Fun! My two complaints are that the camera sometimes rotates the long way around (270 degrees), and that it would be nice if it started out a little easier and got harder as it went on. The graphics and concept are great, and it's fun to play too.

Paint It Black by SnoringFrog 2013-05-01T07:37:00

Can you make a version that doesn't have an installer? I already have the XNA runtimes required so an installer shouldn't be necessary...

Maximus Minimalist by Alexander 2013-04-30T05:24:00

I keep getting stuck under blocks. What do the tigers do?

Root Route! by netpro2k 2013-04-30T06:21:00

Nice puzzles!

Game of Rows by Zim the Fox 2013-05-01T07:20:00

Download link doesn't work for me.

Game of Rows by Zim the Fox 2013-05-01T07:26:00

Gah, actually the download link was working, I just wasn't paying attention. Beat the game! Some of my solutions may be unorthodox...

FlatLandThought by van noctar 2013-04-29T14:58:00

It's against the rules to use art that you did not personally make during the contest. Here's the background: http://digital-art-gallery.com/picture/big/5157

Bucket by ChrisGaudino 2013-05-12T05:42:00

Great concept, the controls are just a little too hard. I had a hard time getting over the house after filling the bucket.

Minima by Andy West 2013-05-07T04:55:00

I was half waiting for a second level, but quickly realized it would never come. I like the ship's momentum.

Arena by rogueNoodle 2013-05-12T19:20:00

It would make a big difference to me if the controls were QWAS. I can never get used to the arrow keys being rotated 45 degrees.

Ascenion by kreischweide 2013-05-12T05:58:00

It's very cool, and I like all the generated names and events, but I can't figure out what effect my actions have on the outcome (i.e., is this actually a game?)

RYB - RedYellowBlue by xethm55 2013-05-01T05:59:00

I get Start -> Wait -> and then some credits and it crashed. Credits go by very slowly. Running Windows 7.

Minimo by mire 2013-05-01T07:41:00

A bit frustrating as others mentioned. It would be lovely if you restarted at the beginning of the same level. The timing can be tricky to get right.

MinimalJump by Xatulu 2013-04-29T13:20:00

It's like a handbook of dirty tricks. Dead ends, invisible platforms... post a map :-)

Secret Power by CollabGames 2013-05-06T05:36:00

Same problem as TenTonToon. "File Belongs to Non-Validated Account. The resource you are trying access belongs to an account that has not yet been validated."

Minimal Blocks! by messiano 2013-05-01T06:43:00

This game is just way too hard... I got over thirty deaths and never beat the third level. That diagonal platform is just impossible to stay on.

Digital H by winesays 2013-05-01T07:11:00

Absolutely love it! Thanks for the "no pixel hunting" and letting us explore this game!

MinimalisMan by Adipson 2013-05-01T15:45:00

It is against the rules of the 48 hour compo to download music and sound effects (such as from www.universal-soundbank.com and nosoapradio.us) but this could be used under the Jam rules.

CatLife by Leoche 2013-05-12T19:05:00

That is one athletic cat. Would also work well for LD22. Sounds would add a lot. I like how straightworward the game is. First few times I played I didn't know you could jump.

Darkness by LrdKzrth 2013-04-29T14:07:00

A bit wacky that you can turn vertically until you face the other way, rather than stopping at the zenith.

Minimalist Horror Story by MinionStudios 2013-04-30T04:20:00

Found the potato!

Showdown by Team Sleipnir by TeamSleipnir 2013-05-01T18:46:00

Fun. Kinda quickly gets hard to manage.

Neolithic by MemphisTen 2013-04-30T03:53:00

Innovative! It crashed when I beat level 2. It took me a while to figure out that you could make blocks, and it took me a while to figure out that you could drag them around afterwards (except when you're stuck in a valley, in which case it seems a bit buggy). Collision detection is hard, eh?

The Minimalist Cave by arnaudmolle 2013-05-01T17:43:00

Yep... collision detection is hard. It's damn hard. Nice try, though. It would help to have a few frames of death animation to know when I'm restarting the level.

Bounce me by Norritt42 2013-05-12T05:37:00

It was hard to figure out what was going on, because the text for the instructions at the beginning of the level disappeared before I could read them. I tried reading them a few times but it was too fast and I never successfully read them! Thankfully, I found the instructions on the site. It's a great concept, but the first-person perspective makes it very difficult to estimate where the ball will land. I ended up tossing trampolines just ahead of the shadow, which got me to level 5 which was a little too hard for me.

Unfalling Star by diegolh 2013-05-01T18:11:00

Threading the corners is really hard so I didn't make it very far, but the graphics are gorgeous.

Worm outbreak! by Magewalkr 2013-04-30T02:09:00

In the screenshot, it looks like there's a character with a net. I never see it, and the game freezes after about ten seconds. The controls don't seem to do anything...

IIII by Kuupu 2013-05-12T08:16:00

It seemed to recognize a drag when I didn't drag. Nice game, wish it had a little more variation.

Parabox by Jon Fischer 2013-05-01T06:06:00

Nice and simple. But I cannot get used to arrow keys being used for diagonal movement, there was another game which was the same way and I had a very hard time with that one too. Maybe QWAS instead of WASD would work? I could also hear some high frequency fuzz, presumably from resampling the piano track to a different sample rate without filtering.

PaperFlick! by DdlyHeadshot 2013-04-29T12:07:00

What is the puzzle? I'm not sure what to do. I flicked some paper balls into the basket.

Euphoria by IceCliff 2013-05-01T16:12:00

Short and sweet. Annoying to phase shift onto a monster though.

Mini(malistic) Tank Battles by Toestee 2013-05-01T18:30:00

Has a great kind of visceral fun to it. The music doesn't quite match the mood though.

The Cave by euwaku 2013-05-06T05:54:00

It's confusing at first why the stones float sometimes but don't float other times. Great sense of humor, and interesting puzzles.

One Blocky Room by evilDan 2013-05-07T19:41:00

Lovely game, wish it was a little longer.

Loki by francoisvn 2013-04-30T06:16:00

"Failed to load library: std.ndll" -- I'll try the Linux version, but it looks like you're missing a runtime or redistributable library. Something like that. Or maybe you can recompile with a static library.

Loki by francoisvn 2013-05-01T04:51:00

Doesn't work on Linux either. "Error : Could not load module std@get_env__1" The French-style punctuation aside, there is some really bizarre stuff with the way this is packaged on Linux. The tarball does not expand into a directory but instead it poops all over the current directory. All the shared libraries have weird suffixes like .ndll and .dso instead of .so, like they should be. It also bundles a copy of zlib, which should not be necessary because it will always be installed on the system. I am really quite unimpressed with the C++ backend for HaXe, it seems amateurish at best and pisses off and annoys the end-users at worst. Doesn't HaXe have a flash backend? Can you use that?

Loki by francoisvn 2013-05-06T07:49:00

I spawned next to a heptagon like five or six times, got thrashed. I manage to take one down once, but got annihilated by a heptagon in the next level. Once I spawned so close to a heptagon it was over before I could even move the mouse. Maybe they are a little too strong?

MrHipst by Mrhankey91 2013-05-12T19:00:00

Links are broken (I get 200 OK but the page just says "error :)") both for Windows and Web links.

Ascent by HybridEidolon 2013-05-01T05:22:00

I got it working on Linux after installing SFML. The jumping was extremely difficult. Sometimes it would jump when I press the key, sometimes after a short delay. Sometimes big jumps, sometimes small jumps. I tried for ages but I could never hit the first green button. I added some print statements to the main loop and discovered that the deltas varied between 16 and 60 ms! A variable timestep is notoriously difficult to get right, I highly recommend switching to a fixed timestep for physics and decoupling physics updates from the video refresh rate.

The Islander by Yezu 2013-05-01T19:50:00

Cool! But movement is very slow.

T.O.M.B. by Knighty 2013-05-06T08:44:00

Maddeningly hard but very fun.

Balance by jhonpi 2013-05-12T08:41:00

Interesting concept, but not very challenging.

Reach the Moon by Nanolotl 2013-05-01T06:14:00

Holy moly what an awesome and bizarre series of puzzles. I never felt cheated.

A Game of Numbers by JoeDev_net 2013-05-01T16:47:00

Wonderful puzzles and great length of the game! They really got me thinking. I can only imagine how much of your time it took to just make those levels.

Infinity Dungeon by Yakyb 2013-05-01T17:40:00

Hah, "Thank you for (not) playing." It's not a game, but it is amusing.

Fade by Rex Peppers 2013-05-12T05:32:00

Interesting concept, but the instructions disappeared before I could read them. I ended up moving the dot around randomly and winning. Afterwards, I read what was going on and I like the concept, but it's not easy to figure things out if you miss the instructions.

The epicly short adventure by JaJ 2013-05-12T07:05:00

This is so far, entirely my favorite game I've played for LD26, and it's the 131st game I've played. It's got heart, it's fun, it has the right level of difficulty, and it's beautiful. It could stand some better sound effects, but that is a really minor complaint when all is considered.

Continuus by Jase 2013-04-29T13:14:00

Can't beat it. Nice ambiance.

Super Rope Dungeon by Halfbus 2013-05-12T06:16:00

Moody and atmospheric treasure hunt with a nifty mechanic. It took me a while before I realized that the bats and critters are just atmosphere and don't hurt you. The collisions are a bit sticky, especially when you jump into walls which can make it a little annoying trying to climb some stairs, but it's not a big deal. I thought the graphics at the beginning were wonderful, but once you got into the cave it was a bit drab and boring. Maybe you could have switched palettes instead of going completely monochrome in the cave. The mechanic with the rope is fun, but I only ended up having to do a "swing-jump" once at the end to get the potato (missed opportunity).

Minimalism shooter by Gemberkoekje 2013-05-06T07:52:00

So, I spawn, a monolith runs towards me and I can't do anything. I can't even quit, I have to Ctrl+Alt+Del--and since the mouse is grabbed funny, I have to use the keyboard to navigate the task manager. Maybe next time use a framework that takes care of UI for you?

Flipcrusher by Avant-Marde 2013-05-06T07:10:00

Took me a couple tries to figure out that I could get past the first level by collecting all the coins. It would be nice to have a "warm up" level or two that demonstrates that you need the coins, and how some of the tricks work. I couldn't quite beat the second level though. In response to your question, my IRC nick is "depp".

Battle Pixels by Atridas 2013-05-01T18:04:00

Cool! I think the trick to winning is buying the 150-point stars rather than anything else, and slowly upgrading. Music is catchy, but a little grating.

Alien Raid by LTyrosine 2013-05-01T17:38:00

It is seriously aggravating to try to get three tanks over to the alien base... whichever tanks I'm not controlling at the time will slip backwards down the hill. I finally got them over there only to be wiped out in less than thirty seconds--a lot of effort for not much result. But an RTS was on my "checklist" of games I wanted to see for Ludum Dare. I'll be saving this one for later, maybe I'll have more success then.

Complexity by RobProductions 2013-05-01T20:12:00

Love the complexity gun. Can't defeat the potato, it doesn't take damage?

# by Kitch 2013-04-30T03:44:00

Wow! Best soundtrack ever!

My Peculiar Car by brantkings 2013-05-12T06:27:00

It's challenging! My fish died. I love the saxophone, it just works so well, and the premise of the game just clicks.

Samus Regrets by Tifu 2013-05-07T04:46:00

Brilliant idea. I haven't gotten far in the real Metroid, so I don't know what most of the items are supposed to do or how I'm supposed to get past most of the areas.

X PRESS by Pitoum 2013-05-07T19:22:00

I think I won... fantastic game!

Mad World by patrikspengler 2013-04-29T16:03:00

I had to figure out how to add Java to my path to get this working, but I like it. I'll play it again later when I have more time to figure it out.

Contact: Lost by William Bundy 2013-04-30T05:15:00

Maybe a web page with a quick tutorial would help?

Slime Factory by The Evil Cult 2013-05-08T01:42:00

Great game balance, simple mechanics, enough levels. Wish I had a pause button or hotkeys to select actions, especially on the last level.

ASTEROIDS! (the side-scroller) by locknic 2013-05-12T08:32:00

Cmon, give me some shields. Controls are solid and it's fun, but too hard.

LD29 — Beneath the Surface

Generic Adventure Game by Jezzamon 2014-05-17T17:24:00

WOW! How do you beat the boss?

Deep Blue Home by Jools64 2014-05-19T00:08:00

Fantastic, just amazing.

The Sun And Moon by managore 2014-04-30T08:56:00

Amazing! Didn't get past level 14, but it's a very lovely game.

Hot Diggity by DragonXVI 2014-05-14T09:03:00

Quite a game! Seems kind of harsh at the beginning, and I fought the controls, but I love the music and art, and it's fun to play.

Kinetectonic by headchant 2014-05-20T00:45:00

Managed to beat the game. Fun! I would have liked the graphics to be a little higher resolution, so it would be easier to tell the different kinds of things apart. Also, the ending music is crazy bass-heavy, maybe ease up on that.

Please Come Back by PapyPilgrim 2014-05-17T16:59:00

Wow, what a great game!

Beneath the surface by Vawx 2014-05-03T20:50:00

Sorry, not going to play games that make me enter my password :-(

Attack of the Martin Vegetables by FrederickK 2014-05-14T08:30:00

It's a bit hard to figure out what's going on if you didn't read the instructions. I like the look of the graphics with the artwork casting shadows.

The Only Way is Down by tompudding 2014-05-18T08:53:00

Loved the sound effects, graphics, and gameplay was good. But the controls! I wish it were a easier to control the player.

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-18T06:56:00

Great graphics, but I couldn't get past level 3 to fight the three octopuses and I felt cheated when I accidentally bought a second speedy sail. Lots of potential here!

Shadows Below by HeroesGrave 2014-05-03T22:52:00

"The program can't start because libgcc_s_dw2-1.dll is missing from your computer..." I had the same kind of problems when porting my Linux game to Windows :-)

You Don't Want That by Dark Arts and Sciences 2014-05-17T21:38:00

A bit... obtuse. Thanks for writing a walkthrough, I needed it.

Temple of Ra by Split82 2014-05-20T00:58:00

Wow, pretty amazing! It's compelling right from the start, which is a mean feat for such a short time. An export for Windows or OS X would be really nice, since I had problems with the web player losing mouse focus and it would be nice to play this full screen.

From Benath by TheCze 2014-05-02T07:53:00

The attacks can be a little frustrating as you keep moving around humans you want to attack, but it is a fun game.

Truth by Jason Lay 2014-05-14T20:27:00

I wouldn't have added any colliders to the torches, since bumping into them just means you get stuck (I read some of your post-mortem). I would also make the messages stick around longer, I often couldn't read the entire message. The script could be better, but the art is great.

Tenkosei ROBO by radmars 2014-05-18T09:32:00

Jeez, what an awesome game. Needs some difficulty settings, I found it a bit easy!

Wunderheilung by kbm 2014-05-14T08:58:00

Amazing concept! It's such a fascinating game but I can't figure out how to get past the hook on the hand.

Flesh Hunter by Tom Gardiner 2014-04-30T07:53:00

Very fun to play, and great music too! I just wish there were a way to get life back, and it's frustrating when enemies drop on top of you.

Cave Mining by Moochoomon 2014-05-14T08:43:00

Requires a bit of a wait to get the teleporter, and there's nothing to do in the meantime.

denudation by zillix 2014-05-18T08:40:00

Fun, I managed to beat it! I like that I didn't get sent back too far when I got hurt.

Aztec by Therrato 2014-05-14T08:38:00

The controls are a bit difficult to get used to, and the game is a bit repetitive. Lovely music and audio.

Metro Lance by theholychicken 2014-05-01T04:02:00

Fun action, but it gets a bit long. Also kind of un-fun for three machine guns to spawn back to back.

Beneath Plutonia by CivvyThePandaTM 2014-05-14T18:57:00

The interface is a bit hard to understand, but I liked the in-game tutorial.

Baking Simulator: 2014 by Sam Oates Games 2014-05-18T22:49:00

Impossible to control with a Logitech gamepad :-(

Beneath The Lab by Techblogogy 2014-05-03T20:47:00

I love it! I couldn't figure out the puzzle with three green plates. I think the voice-overs were fine.

Blackwald Forest by RevelBase 2014-05-18T18:22:00

Very nice! The timing is a bit hard to work out, though.

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-17T16:54:00

Hard getting past even level 2... with some more levels, it is definitely publishable.

Escape the Terror by okeyboy99 2014-05-01T03:32:00

I kept on getting teleported back to the start, I think?

Darkness Shines Through by Empyrealhell 2014-05-18T17:32:00

Impressive content, but maybe a little less content and some more polish would have done some good. I'm not sure what the purpose of *not* sprinting is, and there's a building where you can jump in through the roof which seems buggy--there are a bunch of cultists on the ground level, and a clue above, but even when I jump through the roof, it doesn't trigger entering the building, you have to use the door, which is one-way. I liked that you could explore farther with powerups.

"It's all Ogre now" by nozzergaming 2014-05-14T08:24:00

I think... I won?

Underground Fortune by Root 2014-05-18T18:58:00

Would be nice to get a little more feedback when you get hit, and the bats seem to go through you when you're fighting them. Otherwise, a cool game!

The Fields by ryangatts 2014-05-01T03:24:00

Nice puzzle! With the instructions were in the game, as opposed to on this page. Play was a bit slow, but it had great ambiance.

Tiny Haunt by rojo 2014-05-01T03:12:00

A bit easy, since I can pick most knights off at my leisure. Otherwise, it has a nice feel and lots of potential.

Goat Guzzler by rorycooke 2014-04-30T08:16:00

Hard, but fun. And hilarious. Great graphics and sound, too.

Beneath the Surface by FistBumpGames 2014-04-30T08:42:00

Very beautiful and great atmosphere; but very difficult. I could never get past the 4th skeleton.

Broken Heart by TsFreddie 2014-05-14T08:53:00

Impressive! I love the atmosphere. I'm not fond of restarting at the beginning.

The Creature Beneath by Otrora Games 2014-05-03T20:54:00

I died every time I entered the third room...

Moles Warriors by kukilin 2014-05-20T00:53:00

RAR format makes me :-( please use zip

It would be nice to put the 1-4 key descriptions in the game, I thought something was seriously wrong with level design after a couple plays until I came back to this page to look at the description more carefully. Impressive level and enemies. Not fun dropping into a pit with spikes you can't see at the bottom.

IO - Reflection/Puzzler by oranebeast 2014-05-02T07:47:00

Wow, nice! I played this through to the end, although the puzzles were a bit easy. The instructions at the beginning are in a big block of text, I suggest splitting it among different levels as you introduce elements (although that can take precious time).

What lies beneath the Temple by oobie 2014-04-30T08:06:00

Okay, this is hilarious. I love the script.

Surface Invaders by Wave Propagation 2014-04-30T08:11:00

Love the software 3D graphics. Can't seem to beat level 3.

Beneath My Skin by Jely L. 2014-04-30T08:02:00

It's surreal playing a game in a console window that has music! (P.S. I won the game.) It's a bit hard to suss what's going on with the text, but I'm sure you knew that. Nice music!

Understanding LD by DarkMeatGames 2014-05-18T17:40:00

Solid entry for a first LD, no complaints about the mechanics.

Roverboard by cottontrek 2014-05-03T22:40:00

Looking forward to seeing you next Ludum Dare, maybe with a bit more game :-)

Siren Song by mark.goetz 2014-05-01T04:10:00

Wow, nice and polished! I feel like it was too easy to get hit by the cannonballs, like they shouldn't damage me underwater.

Folicular Rustling by 4sap 2014-04-30T06:29:00

Okay, so the fingers squash the ticks and then I eat them? I got score "BRO"... a nice, surreal concept.

Beneath The Clouds by Skipi 2014-05-01T04:37:00

Had a hard time figuring out what kind of effect I had on the world, but I love the atmosphere.

aoutch! by Bashosha 2014-05-14T08:26:00

The ads are just fantastic.

SUPER LANDSHARK MISSILE ATTACK! by Tuism 2014-04-30T08:33:00

Puny humans! Not terribly fond of the bullet time, but it is a FUN game.

hellcrossing by martinysa0311 2014-05-14T08:46:00

It has a great vibe, but it is a bit hard.

Hollow Planet by Akz- 2014-05-18T09:21:00

I had trouble accidentally drilling through to the bottom and dying, but it's a great concept and a fun game!

What Could Go Wrong In A Submarine? by JPLynk 2014-05-01T03:43:00

A bit challenging... hard to jump on top of the bookcase, for example.

To Surface by NeithR 2014-05-01T03:47:00

"The person decided to do a suicide with some way." I laughed hard, that was funny! And wow, a PDF game...

Diver by peejaygee 2014-05-01T03:53:00

Nice, but I don't much see the point of continuing after you beat the first level or two.

Dark Maze Escape by A.W. Apps 2014-05-01T03:37:00

Frustrating that enemies would suddenly spawn around me, but I'm very glad it didn't send me back to the beginning.

DeepGlow by SzRaPnEL 2014-04-30T06:34:00

Seems like it took a while between yellow dots appearing, and the pink ones were really annoying. I love all the different enemy attacks, though! (Are those really your sound effects?)

The Westport Independent by Double Zero One Zero 2014-05-18T18:09:00

Absolutely lovely! Minor issue with the controls... it was too easy to accidentally drag a paper into the "deny" folder instead of reading it.

Hide-n-Stab by bendmorris 2014-04-30T06:38:00

Hm, no real people to stab...

Hide-n-Stab by bendmorris 2014-05-03T22:16:00

Gave it another try when I saw it on Hacker News... congratulations on 70+ simultaneous players! Unfortunately, the controls weren't working for me this time, I just stuttered in place.

Race Your Reflection by mashedtatoes 2014-04-30T07:59:00

I win! Well, it's a game, and it's a complete game where you can win or lose.

Stroppy Swan by bazld 2014-04-30T07:48:00

An elegant game! There is nothing I would add or remove.

Water Miner by elefantopia 2014-05-01T04:17:00

Enjoyable but not challenging.

Elite Submarine by wilpel1234 2014-04-30T06:23:00

$58 and Level 2... love the boss and the particle effects! Might want to put instructions at the start (for the controls and stuff).

Underworld Evolution by StudioWolfox 2014-05-18T06:41:00

Wonderful! I'll probably be playing this again. Too bad about the music not following the rules.

Disorientation. by yo_milo 2014-04-30T06:45:00

It's got a great atmosphere, but it's just too dark and I can't see anything. I know that I'm supposed to be blind, but it's not much fun being blind. Great use of sound effects.

Diggin' Dodge by wheelsx (StickyKittyGames) 2014-04-30T07:28:00

It's fun. It's frustrating about how hard it is to dodge, but it's balanced by how much damage you can take before losing.

Laser Match by mokesmoe 2014-04-30T07:06:00

Kind of addicting as a puzzle, but I'm not so sure about multiplayer--you can destroy the other player but keep playing? I got 5 in a row but I'm not sure what happened.

Run, Run, Robot by kirbytails7 2014-04-30T06:49:00

I love the music, and it's fun to play, but I'm not fond of starting way back at the beginning when I crash into a wall.

Digulator by calrk 2014-04-30T07:25:00

Love the graphics, and it's fun to play too. A bit frustrating when you're first figuring things out, but I got the hang of it.

Declivity by bushmango 2014-05-18T08:02:00

Fun, and challenging! The level generator is a bit buggy, so things spawn in walls. It's scary when you go down a level and hear the kitties dying.

The Dead Beneath by Myyyvothrr 2014-05-18T22:46:00

Nice and crisp action but no challenge. Increase the spawn rate over time, make ammo limited, or do something to make it so the game will eventually end. I absolutely loved the rain effect!

Deep Dungeon by Gameko 2014-05-17T21:55:00

Nice! I just made a beeline for the level exits, and that was a lot faster. The graphics and feel are very nice.

Miner Grievance by Jack 2014-05-18T08:47:00

Playing on Windows 8.1, it quit with no message. I looked at event viewer and found this:

Exception Info: System.IO.FileNotFoundException
Stack:
at LD29.Program.Main(System.String[])

Candyland by yokcos700 2014-05-18T09:06:00

Wow, even with the one ending this is such a wonderful and twisted vignette! The cuts scenes were amazing!

The Oubliette Within by Dietrich Epp 2014-04-30T06:54:00

Sorry, that should be fixed now. I had accidentally included MSVCP120.dll instead of MSVCR120.dll, I mean come on now, isn't it obvious which one is correct?

The Oubliette Within by Dietrich Epp 2014-04-30T07:51:00

GAH! Okay, both are now included. I am glad I took the time to write a script to make the zip file.

The Oubliette Within by Dietrich Epp 2014-04-30T08:42:00

@SoupWithBits: If you can't shoot, play on easy--enemies can't kill you on easy :-)

The Oubliette Within by Dietrich Epp 2014-04-30T17:24:00

@DarkMaster: I'm working on a "2.0 post-compo version" with fleshed-out level graphics, animations, and recorded dialogue. You can see in the lower-right hand corner of the first "hub" area what the levels might look like when fleshed-out. I actually recorded dialogue during the competition, but I didn't have enough time to edit it or write the code to play it.

@KirbiKaka: Yeah, I agree that it seems esoteric how the pieces match up to the levels. I wanted to add sigils to label each of the doors, but that got cut due to time constraints.

The Oubliette Within by Dietrich Epp 2014-05-18T06:43:00

@Delca: Don't worry about rating the audio, I'll get it within the deadline next time. I just want a couple people to hear it :-)

Beneath The Surface In The Sky by tomhunt 2014-05-18T08:45:00

The mouse on the web player is a bit finicky, it seems to lose focus easily. Also, there are two rings outside the track! Beautiful, though.

Demon Dungeon by snade 2014-04-30T08:25:00

Fun, but the small world is big, and the medium world is ridiculous! (Also, please use ZIP instead of RAR next time?) I like the potato, but make it more powerful :-)

Diggleton Jr by bigbadwofl 2014-05-18T18:02:00

Cool! It needs some feedback when you get hurt, because it's hard to tell. It was a bit frustrating until I got the ladder item. I wasn't sure how to use the potion items, I clicked on them but nothing happened.

Mars Station 23 by wicht 2014-04-30T07:13:00

The payoff is definitely worth it.

LD30 — Connected Worlds

Cable Guy by Endurion 2014-08-27T04:44:00

Apparently I gave up on the last screen. The sound effects are just perfect! Oh, and my game has a Windows build now, if you're still interested :-)

Connect with the Dirt by Larzan 2014-08-28T04:33:00

It's a cool concept but I would have loved to have a few extra blocks to place instead of just having exactly enough. It made it more frustrating because I felt when you pressed "space", there was a delay before it took effect. The graphics and audio are charming :-)

Cosmic Conqueror by MunkeeBacon 2014-09-05T03:09:00

The graphics and audio are great, and the combat has a solid feel to it. Unfortunately, you can die so quickly just by landing on one of those planets with bats, and I built a bridge three times between two planets that were really close to each other but they never connected.

Nexxuz by rustybroomhandle 2014-09-03T01:43:00

It's great looking, although it gets a bit repetitive.

Heart Star by AdventureIslands 2014-09-11T02:48:00

So good.

Omnis by bytegrove 2014-09-03T01:29:00

I'ts got a fantastic look, the sound is great, and it's got a lot of "pull" to its style. However, it is a bit too hard to make it anywhere, and the camera angles make it worse. I'm also not exactly sure what I want to do to win: do I kill the worshipers, or do I disrupt their prayers somehow?

I once pressed "space" at the beginning and the camera turned to the left, I had to walk off a cliff and try again.

unnona by snooze82 2014-09-03T02:00:00

In the second level I couldn't find any keys that weren't behind doors :-/

Titania by Incredible Ape 2014-09-08T03:49:00

Fantastic!

Dreamshift by AgentParsec 2014-09-02T01:20:00

The way the dream world "leaks" is amazing, I love it. However, it is very frustrating to fail on level 2 and get booted back to level 1, especially if I just did something stupid like miss the first jump!

Sun God Star Bridge by Ted Brown 2014-09-05T03:29:00

A fellow Oregonian! This is just such a fun game! (Infinite continues is nice, thanks for adding that.)

The Druidly Heroic Quantum Player Who Fails To Save The Day Yet Aagain!1 by john_conder9 2014-08-27T05:03:00

Whew! I got to 1,000 but that's too much clicking, and all the druids, fighters, and books are immediately killed by zombies. I think a lot could be gained just by tweaking things: make the druids move a lot faster, for example. And maybe if you could pay for druids and fighters instead of paying for spawn rate. Those kind of tweaks.

The Asteroids I Call Home by Elemental Zeal Games Studios 2014-08-28T01:40:00

Cool! I ended up staring at the minimap the entire time, so I could see far enough to head-butt the ships.

Boys From the Dwarf by Angelbait 2014-08-27T05:37:00

I found a... moth thing on a planet, then scared it away? It looks cool but I have no idea what is going on. When I build things, nothing happens?

A Step Away by PixelMonkey 2014-09-03T01:52:00

Wow, this is great, a real gem! I loved the level design, and the gameplay is very elegant.

Worlds apart by goerp 2014-09-08T03:09:00

I got "not quite right"... but I don't quite have the patience to continue. This is a great concept.

Warp Paint by zatyka 2014-09-10T08:09:00

This is a seriously impressive game for 48 hours, I love it! I saw that you posted a walkthrough which is great but I didn't need it.

Rift Knight by SecondDimension 2014-09-11T02:15:00

It's a lot of fun! I appreciate the variety in the enemy types, and it's nice how generous the game is with checkpointing. That said, with the high speed of the main character relative to its size, I found it a bit difficult to reliably engage in combat. Also, a few of the sound effects were a bit louder than the other ones. Nice game!

The Moon Has Come by kevincorrigan 2014-09-02T00:49:00

I wasn't happy to restart when I hit this red square most of the way through and lost :-( but I loved the way the moon was getting bigger in the sky!

Parallel Worlds by jprogman 2014-09-08T03:28:00

I had a hard time getting white keys...

A Roller-Skating A-List Odyssey by AnnaGavaldaKedavra 2014-08-27T06:04:00

This is so cool I just wish it weren't so hard. I love how lively the backgrounds are, I don't know how you managed to make them all even with particle effects and things.

Romeo and Juliet, The Game -- make love, not war/suicide! by Arakade 2014-09-06T00:38:00

Sorry, I can't suss out what's going on: I get presented with the same two dialogue options over and over, among other things.

CyberSwap by _Rilem 2014-08-28T05:19:00

Wow, this is pretty good!

Heavenly Finger Squad by Alexandre Szybiak 2014-09-08T03:32:00

This is fun, but the control scheme is difficult to work with.

Jack Primus: Peacekeeper by TeamQuadratic 2014-08-27T06:16:00

Really cool game, and THANK YOU for adding a button to skip levels, otherwise I'd be stuck on Mercury! It would be nice if you could see farther on that level... if you're at the top of the screen, you have no time to react before meteors hit you.

Honko's Worlds by FrankieSmileShow 2014-09-10T08:19:00

Fun game but it's a bit long without checkpoints.

Siphon - Ent Garr Fon Kull by lotusgame 2014-09-04T01:24:00

Wow, this is really cool, I'll have to play some more later.

Dark Path by TheGeekatory 2014-09-05T02:57:00

I'm not sure what's going on, and I couldn't find anything I could interact with after the first white portal.

Luna by CrownCity 2014-09-05T04:59:00

Yay, I win! It's a bit short, but the concept is solid. Graphics are great too, especially the animations.

On the edge of Earth: 5000 by Hypnohustla 2014-08-28T07:12:00

Phenomenal. I'm amazed you did so much in such a short time, and yet now that I think about it, the game isn't really very long.

It seems inspired by "Dark Star", "2001", and "Wrath of Khan" but I'm sure that's not all of them.

The Two that Should Not Have Been by andrewkennedy 2014-08-28T03:06:00

Yeah, "Sticky Keys" is annoying. This is an impressive game! The combat is really nice, and the style is great. Could use a couple more sound effects.

The Veiled World by panurge 2014-09-10T05:44:00

My spirit animal is a drunken unicorn! That was great, except for the jumping physics, which were a bit of a beast.

Far From Home by Leginar 2014-08-27T05:27:00

Wow, ambitious. The mood is fantastic, just scale the size of your project down. The map only helps a little bit, maybe if the interesting buildings stood out visually. I love the way the enemies ignore you, it makes me feel out of place in the world.

Into The Shadows by Dans17 2014-08-28T06:55:00

Wow! I found the key once bit I couldn't make it to the exit. Great atmosphere. I wish I were able to get the key a second time.

Road Rage by ChuiGum 2014-09-01T04:54:00

It's fun, and the music is catchy.

Battle Of Solis by Super Hamster 2014-09-01T05:28:00

This is a lot of fun! The computer opponents are surprisingly balanced: they give the right level of challenge.

The Bacon Uprising by Tigro 2014-09-08T03:00:00

This falls under the "Keep Ludum Dare Weird" banner. Keep making games like these! (Thanks for the walkthrough, by the way.)

GET Connected by sephyka 2014-09-08T02:56:00

Wow, I loved it! It was just so short, though.

Data-Man by Hyoga-3D 2014-09-14T02:42:00

I love the concept, but the close camera angle make it hard to react, and some parts of the spheres are all in shadow / gray so you can't tell where the walls are. The slow motion is cool.

The World Within by Oxeren 2014-08-29T07:07:00

Great concept, beautiful game, problems with difficulty level.

elemens by Steve | tacospice 2014-08-28T04:57:00

This is really captivating, despite its state of completion. The ice zombie took me three tries.

Down Under by JALgames 2014-08-27T06:36:00

It looks beautiful (I used the same palette!), and I can tell there's a lot going on here, but it's a bit hard to figure out without a manual.

Acting Outcome by granut100 2014-08-28T02:25:00

I think the "neutral" ending is unbeatable (there's an impossible jump?) I like the idea, and the character is charming.

Sinister by Joe Williamson 2014-09-11T02:33:00

My computer is pretty beefy, and I play a lot of games at 2560x1440 with maxed out settings, but I got about 5 FPS tops here. Gorgeous, otherwise.

Generation Ship by Shide 2014-08-29T06:52:00

Amazing. The voice is just great. It took me a while to figure out, with each playthrough I could get a little farther. Great dialogue.

The Stitcher by christopf 2014-09-06T04:57:00

It took me like three tries to get a game for Ludum Dare, you don't need to submit something if you don't have anything. Just try again next time.

Odyssey by voidqk 2014-09-06T04:55:00

I made it, but at what cost? Innovative, and the camera works surprisingly well!

PitBall by dcampos 2014-09-01T05:33:00

The levels are cool, but the controls and physics are a bit frustrating. By the way, I've released a Linux version of my game.

Midgord Vikings by sandbaydev 2014-08-28T05:05:00

Lovely, but I would love a more solid piece of help. I had a hard time figuring it out. Of course, the art is fantastic.

A Broken Mess by TheRealGreyboy 2014-08-28T02:39:00

Hah, cool idea for puzzle! Next time let us play it without running an installer. Installers are scary.

Connected Pylons by Pat AfterMoon 2014-09-08T03:22:00

It's a great game, and I'd never have thought that I would say this about a Ludum Dare entry, but there are too many levels! Well-executed, though. Love the puzzles, and the difficulty is just right.

Voyage of the Magpie by tcarter 2014-09-02T05:00:00

Very fun, once you got the hang of it. It was too hard at first, but once I understood what everything did, it was about right. Until I understood what scrap metal did, and then it was too easy :-) It would be nice to have some kind of goal that I was working towards.

Universe Connector by SK16 Games 2014-09-03T01:34:00

Not much here, but what is here is polished. Looks like you could have used a little more time.

Coplanarity by awsumpwner27 2014-08-27T05:09:00

Wow, what a lovely concept! Puzzle platformers are tricky... it's so hard to make enough levels during the competition. The animation for the stick figure is fantastic, but the foreground and background don't stand out enough from each other (e.g. the tiles you can walk through vs the tiles you can stand on).

Everybody knows where the Godfather is by dunin 2014-08-28T03:09:00

That's slick! I even like playing against the "dumb ai".

InterGalactic Mailman by lucienpro 2014-08-29T06:07:00

I couldn't get past the first level but it's a pretty slick game otherwise.

Where Did The Stars Go? by mechabit 2014-09-02T00:30:00

This game is simply amazing. It did take me a while to figure out that the snails were in fact snails, and not just a limited supply of food for me to turn into poo. I'm glad I stuck it out.

Connected Worlds - The Adventure by snake5 2014-08-27T06:31:00

Impressive! It would be lovely if there were checkpoints, so I didn't have to start at the beginning if I died. I love the tutorials, and it's nice that you can skip them. It's easy to get disoriented in this game.

IF by Squid Blink Games 2014-08-27T06:41:00

I love the atmosphere, and I want to play farther, but the jumping physics is a bit aggravating.

Intersolar Super Spaceway (Excellent!) by popcorn897 2014-08-28T01:32:00

Fun, but short!

Close Your Eyes by nonetheless 2014-09-11T02:23:00

Just amazing :-)

A Hat's Trick by Soup With Bits 2014-08-28T06:47:00

This is really cool, but for the life of me I cannot figure out the third level. I mist be missing something!

Parallel Rift by liquidminduk 2014-09-04T01:28:00

I love the concept, but it got a little tedious after a while.

Constellation by Aglavra 2014-09-10T08:27:00

I like the framing (story) but the controls feel sluggish.

Starpiercer by Schrodinger Games 2014-09-14T02:34:00

Nice graphics and audio! The Linux version looks like it was packaged into a zip file incorrectly, because executable bits on the programs were lost. I had to fix it in order to run the game.

World Traveler by puppetmaster 2014-09-08T02:41:00

It was pretty frustrating getting sent back to the beginning when you died, and it was often a surprise why you would have to restart. The graphics and sounds are lovely, though.

Space Delver by commodoreKid 2014-09-04T00:29:00

It's so well done, except for the slow pace which just kills the fun for me.

Spirit Shift by RhythmLynx 2014-09-10T05:19:00

Wow, beautiful. Mesmerizing, even. But it's a bit difficult.

Translation Points by quadtree 2014-09-05T05:29:00

I finally got rid of the guys that were stealing the engine. The game was really cool except for that frustrating bit where enemies steal the engine over and over.

The Twins by Kojan 2014-09-02T05:07:00

Great, simple concept. But a bit challenging.

Galacto's Intolerant by Andro Dars 2014-09-02T01:04:00

My first move was to move the purple planet forward, but that crashed the game! http://imgur.com/rAHZ9QS

Galeas by magmaCrab 2014-09-10T05:33:00

It's cool, once I figured it out. I don't know why I can shoot, since shooting doesn't seem to affect the enemies. It's also confusing why when you go up to a trading hut, it starts out grayed out but then you can trade with it... clicking on it seems to do something, but I don't know why. Sometimes when I try to trade, it won't let me. Nice polish, otherwise.

Dependant by Abominas 2014-09-05T05:34:00

It's a bit frustrating. I keep falling in pits, jumping over things completely, missing instructions, or walking off ledges. I like the particle effects and the in-game instructions, though.

Game of Endings by Kain.Oborin 2014-08-29T06:58:00

Interesting concept, it would be cool to develop it further.

Station 42 by seurimas 2014-08-27T05:43:00

I think what this game really needs is a good set of instructions (maybe with pictures). It took me a while to figure things out.

Annex Kharon by headchant 2014-09-04T01:13:00

This is really quite amazing. My main complaint is that the enemy ships don't stand out enough, but that seems relatively minor. The tutorial section is very welcome. What a fun game.

Meet The Moon by K55 2014-09-01T07:24:00

Left-right controls are a bit finicky, but I like the concept.

Sllukswefa by Nanolotl 2014-09-10T05:00:00

I think I won? I got a verdant forest and it faded to white and the game quit? I love it!

Sllukswefa by Nanolotl 2014-09-10T05:05:00

I also remember playing your lovely LD26 submission.

I've Got the World On a String by kirbytails7 2014-09-08T02:52:00

Cool, I like the idea of threading worlds together. The music did a lot to contribute, but there was this really annoying piano sound--it sounded like a sample rate conversion gone horribly wrong, I could hear tons of aliasing. Maybe some kind of bitcrusher effect?

BOLYGOK by Chaoslab 2014-08-28T01:25:00

After peeking through the XML files, I figured out where the lock picks were, but I don't know what to do with the quantum rod.

Benn's Adventure by sorceress 2014-09-06T01:25:00

The graphics floored me, and it's well polished except for ladder physics. I thought it was a bit too slow, and I'm not sure what "life" is for. And you can't give sysadmins beer!

Trappy Tomb by jimmypaulin 2014-09-04T00:55:00

I will beat this. This is one of those games where the difficulty level is high but it's still fun.

Gargantuan by TheGreenTie 2014-08-27T05:56:00

That was AWESOME! It made me feel like such a badass. The second stage was definitely the best, although it would be nice if the camera pulled back a little sometimes during that stage. (Wait a second... now I read the instructions and see that there's a zoom control. I'm a dope.)

Dreamless by Dietrich Epp 2014-08-28T04:28:00

whilefun: Sorry to hear that. Unfortunately, the error handling in this game is mostly done by calling the abort() function whenever an error appears.

Dreamless by Dietrich Epp 2014-09-11T07:35:00

@rfgpfeiffer: Whoops, you downloaded the source code! Here is a direct link to the Linux release: http://www.moria.us/ludumdare/ld30/Dreamless-1.1.0-Linux.tgz

Dreamless by Dietrich Epp 2014-09-11T07:38:00

Er, I didn't read your comment well. I'll at least say that distributing binaries on Linux is a bit of a crapshoot: I tried to make the binary as portable as I could, but obviously something went wrong. If you get that error message when compiling, it's because you didn't check out the git submodules, or you downloaded a tagged release from GitHub. Can you tell me what went wrong when you tried to run the program? Any console output when you run it from a terminal?

Morpheus by Tex Killer 2014-09-01T04:51:00

I love the music and atmosphere, but the interaction with the swinging chains seems weird (especially if you TRY to get hit by them--the hit boxes are off).

Gunship Diplomacy by blubberquark 2014-09-10T07:28:00

This is a cool game but I found the alliances and reputation system a little confusing.

DrOpLeTs by nicso 2014-09-05T04:50:00

It's fun, although I wish I could make the water level just a tiny bit slower.

Antbassador by KevinZuhn 2014-08-28T02:51:00

I knew from the moment I saw the screenshots that this was an awesome game, and I wasn't let down.

IN BETWEEN by Simon 2014-09-10T07:21:00

Well, I finally managed to figure out what to do. It would be nice if there were a little more instruction in-game, I futzed around for a while before looking at the instructions here.

LD31 — Entire Game on One Screen

That Dangerous Bridge by Shackhal 2014-12-12T23:53:00

It's just such a nice and simple game! The random placement does seem a bit weird sometimes.

CoinSlot by SuperDisk 2014-12-13T18:06:00

Wow! I couldn't get images in the TVs to work, but this is really cool.

Batz by recursor 2014-12-19T22:14:00

It's simple and I like it.

The Mosquito Effect (mosquito simulator) by 01rafael 2014-12-11T08:39:00

Run, puny humans! This is the sound of your death! The controls seemed a bit janky, but that's part of this game's charm.

Press i for inventory by mr_tag 2014-12-19T20:52:00

It's fun, but there were a couple frustrating points with equipping items. Most of the items had the same appearance, so you couldn't always tell if you had equipped something. Also, I had to guess to figure out which slot things went in... it took me a while to figure out where bracelets went, for example, and the hero would sell things out from under me too quickly.

I love the concept, though. A couple sound effects would go a long way.

Finish Your Project by AgentParsec 2014-12-19T21:28:00

It's a nice concept but after playing for 10 minutes, I think I was less than 20% done with the project :-(

Rover by Alic Szecsei 2014-12-11T08:50:00

I love how bouncy and atmospheric it is. The rover reminds me a lot of Mass Effect 1.

Thermonuclear War by panda 2014-12-13T17:45:00

I wasn't fond of the screen limitation, I thought the time limit was enough :-), and I never figured out how to read emails on level 3. But, it's a pretty cool hacking game!

SumoBall! by flyingbear 2014-12-15T20:57:00

Lots of fun! I had a hard time aiming the "ball", however. I thought the bonus items that you could buy were cool.

Lighter by hcwool 2014-12-11T06:34:00

Hi, I think we were talking on IRC before the jam. I love how fluid it feels. It would be nice to collide with the walls of the screen, though.

Vibrant City by Anshul Goyal 2014-12-15T21:07:00

Nice, I love the concept! However, I found it fairly difficult to hit vibrants, even when I knew where they were. I would often not have line of sight, or be unable to click on them.

TMO by aaronjbaptiste 2014-12-18T23:10:00

Cool! I love the FSM. It would be neat to see some additional consequences. I saw a level 2 characters walk across a dragon's lair, and I thought it would be neat if they got into trouble for it. Also, it would be nice if when you were placing areas, you got a preview of what you were placing.

Fibonacci Grid by Andrew Adams 2014-12-15T18:20:00

Cool game! I would really love a button to reset the level to the beginning, and it would be nice to start off with lower goal numbers so we can explore how the game works.

Scan Lines by KilledByAPixel 2014-12-18T23:49:00

Fantastic, simply fantastic game.

P.S. Your game will be in my next video (episode #4).

Galvatross by ShuddaHaddaLottaFun 2014-12-19T21:00:00

Interesting take on Joust. I don't think you should be allowed to fly off the top of the screen, however.

Fruit Factory by abdurrahmankh 2014-12-19T02:18:00

Fun game! The control of the robot was a bit frustrating though.

P.S. Your game will appear in my next video (episode #4).

Walk the Plank by MiniBobbo 2014-12-19T02:11:00

Loads of fun but I was hopeless on the 7th level.

P.S. Your game will appear in my next video (episode #4).

Frosty Ninja by belva1234 2014-12-15T19:41:00

Love the song! The game is a bit hard, since Frosty is a bit slow to react to things.

Grid Cars by Germanunkol 2014-12-11T06:54:00

Hm, once I started, I couldn't figure out how to make the cars go. I swear I pressed every button on the keyboard.

Mobius Dungeon by nesis 2014-12-18T23:31:00

Neat! The puzzles were great, and the core concept was solid! The transition animations between rooms are a little "busy". I also thought the room where the right exit was connected to the right exit was a little weird... even though it was necessary to solve a puzzle with the boomerang, at first I thought it was a bug.

P.S. Your game will appear in the my next video (episode #4).

Dimensions by mystakin 2014-12-19T01:27:00

Loved the game! After I got gravity flipping I died, and then after I respawned I made painstaking progress around the level... turns out, I was circling back to the gravity powerup. It was still a lot of fun, even if I took the long way around.

Caved In by mdzimmer 2014-12-12T23:44:00

I had a hard time figuring out how to move the boulder.

Verutum Aether by Rother Games 2014-12-13T00:23:00

Cool! I had severe problems using the mouse at times, it was very unresponsive on certain screens. Also, I couldn't figure out how to get more powerful rockets.

Village Defender by Wilou1428 2014-12-11T20:24:00

The interface was the most frustrating part of it. I like the concept. I got about 8000 points after three nights, and had everything defended to the max (5/5 walls and 3/3 houses), but they still wiped almost everything out.

Fluidity by WetDesertRock 2014-12-18T23:54:00

The visuals and audio are great, and the game is simple but fun.

P.S. Your game will appear in my next video (episode #4).

0000 : Press Z by alvarop 2014-12-19T00:58:00

Lovely game! It was nice that you could see all the levels even if you didn't beat them, but I would rather not keep playing levels I've already beaten. Also, I didn't figure out double jump right away, which made even the first level a bit frustrating.

P.S. Your game will be in my next video (episode #4).

Rare Earth by Thingo Studios 2014-12-18T22:51:00

There's a lot of graphical polish here! I was impressed with the different behaviors that the enemies had. I think a few rudimentary sound effects would go a long way.

P.S. Your game will be in my next video (episode #4).

Space Cube by lxd1 2014-12-13T19:41:00

Cool! It would be nice to get more feedback when you hit things, and it said that I won even though I'm pretty sure I didn't.

Kevin's uncommon story by Zimennik 2014-12-19T00:05:00

A great game, left me wanting more! It was sometimes a bit tricky trying to tell what levels various blocks were on.

P.S. Your game will show up in my next video (episode #4).

Last Ark by Nuclear Napalm 2014-12-13T02:02:00

Lovely game! I wish some of the waiting times were shorter (I spent probably an hour playing it). The difficulty was about right.

Pipe Quest by Hot Box Games 2014-12-19T21:47:00

After more than a dozen attempts to make it through level 2, I finally beat that second jump, only to be foiled by the wall jumping on level three. The intro sequence is a nice touch, I like the lighting, the graphics, and the sound, but the controls drive me batty.

On The Field by redoxkun 2014-12-13T18:15:00

Fun, and delightfully simple! Could use an extra sound effect or two for the cat. At first I wasn't sure if it was a cat or a dog.

Roomnesia by Headmade 2014-12-11T20:08:00

What's that sound! The sound of someone who ran out of time? The dialogue is fantastic. I also like the ambiance that the lighting provides. It took me a little while to figure out how to walk around, though.

INtire by A-Flat Miner Studios 2014-12-19T21:38:00

Beautiful game, but I found it a bit too difficult.

Tourney Knights by monkeedude1212 2014-12-11T22:31:00

Loads of fun, but sometimes a bit glitchy... is the other knight supposed to be able to fly? The game was really close: the last rose decided it!

Swotch by Ulydev 2014-12-19T21:54:00

Fun! I just wish the difficulty ramped up a little more slowly.

The Spy by cyrus 2014-12-19T21:15:00

It's fun, but it took me a really long time to figure out that I was the guy outside the building in the first level, not the red guy on the inside. The level transitions were a bit confusing as well. The lighting effect was really cool.

It's SnowMazing!!! by Sharky 2014-12-11T19:51:00

I want to play it but it requires administrator privileges, which is simply never going to happen. I've played a number of games made with Game Maker before, perhaps there is way to export your game as a self-contained executable instead of an installer? I thought that this was available in the free version.

2.5Dino Arena by loopinlouie 2014-12-11T20:02:00

It's fun! It could use some tweaks to the controls and physics, such as the jetpack power. I felt that the jetpack wasn't really much more useful than jumping. It's also a bit cruel to respawn in a pack of dinos... a few seconds of invulnerability might have fixed that. Very enjoyable game, though!

GTAlien by Pulsartronic 2014-12-15T18:47:00

Fun! It took me a little while to figure out some things (you can't pick up police, you have to throw bodies to the monster), but I definitely enjoyed it.

Snowball Fight by JonnyGinger 2014-12-11T06:59:00

The "facing" mechanic takes a bit to figure out... I thought the game was broken at first! But I do like that you can't just shoot snowballs everywhere.

Sheep enchanter by jsmtux 2014-12-19T20:37:00

I liked the idea but it was a bit frustrating the way the sheep followed you.

Stay Frosty by trenchgames 2014-12-13T00:46:00

This is fun!

Floppy Screen by jayson 2014-12-11T22:15:00

Yep, it's hard, but it's not super frustrating. It does take a bit of time to figure out that everything kills you, and I'm really glad that you have a point of health you can go through.

The Lonely Realm of Tom Thaum, the Space Wizard by JJEvil 2014-12-15T20:07:00

Lots of fun! It's kind of hard to decipher the instructions for the controls while you're playing, though.

A MAZE inc by 5you 2014-12-15T18:39:00

I like the aesthetics of the level design, although I think there could be a bit more contrast between the walls and the floor. I was frustrated by the fact that you can't just quit by pressing Escape or Alt+F4, especially since the game defaults to fullscreen, I hit Ctrl+Alt+Del and went into the task manager to kill the game. Level design is great. Could use some work on collision detection (which I know is really hard to get right) and when you're luring a robot into a lightning gate, it seems like mostly luck rather than skill if they make it through the gate, which is annoying. Overall, a cool game!

The Harrowing by K.Chplr 2014-12-13T00:36:00

You're right, this is hard! I love the background drone though, and the patterns are hypnotic even if they seem a bit unfair at times. I noticed that the enemy would stick to the very right edge of the screen sometimes.

The Story of Cheap Ranger by DavidVisscher 2014-12-11T08:28:00

I love it! It's just so damn fun!

Stranded by IzaacRogers 2014-12-11T22:50:00

It looks cool, but I had a hard time figuring out what I was doing.

Castle of no escape by BSOD 2014-12-11T22:25:00

This has a lot of potential, but the difficulty seems a bit crazy, and it's also hard to tell what's going on (e.g., how much damage you are taking).

pOp by UlydevSecondGame 2014-12-19T22:00:00

It's lots of fun, but the controls got in the way a lot.

Case #31 by Pestel Crew 2014-12-19T01:07:00

Fantastic concept, and the atmosphere is just perfect. However, the gameplay (shooting) is a bit clunky, and it's frustrating to restart all the way back at the beginning when you die.

P.S. Your game will appear in my next video (episode #4).

Myopia by Team Myopia 2014-12-19T01:41:00

I loved the visuals and the concept is solid. However, it would be really nice to have a "click to shoot" notice somewhere in the game... I only learned that after I quit the game and came back here. When you beat a stage, it is still possible to lose if you get attacked by the bees before you press a button to go to the next level. Finally, the cube is a bit slippery to control with enough finesse for some of the levels.

That said, it IS really cool.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-11T08:59:00

Fun! It took me a while to figure out that the bouncing shots hurt you, and in the meantime a got really surprised whenever I saw "game over".

One Act by Sheepolution 2014-12-15T17:58:00

Fun! I remember playing One Take a year ago.

Slam Dunkin's Beat The Crap Out Of Everybody by sP0CkEr2 2014-12-15T18:08:00

Fun once you figure it out, but the first time you play you might end up both falling backwards from each other, and I never figured out how to stand up.

Legend of Feleria by Dietrich Epp 2014-12-15T01:03:00

redoxkun: You should be able to configure with `--disable-jpeg`, since there are no JPEG files in the assets.

Life of a Geek by Tommyno222 2014-12-19T22:07:00

Cool environment. I especially love the artwork and sound effects.

LD32 — An Unconventional Weapon

Nuclear Arms by Logicon 2015-04-25T00:53:00

It was fun but I couldn't get very far. I wish there was more feedback when you got hit.

Mined the 'roids! by NeiloGD 2015-04-26T04:08:00

Loads of fun, once you got into it! One mess was that it could be hard to select a ship, if you had a pile of full miners converting their haul to cash and a few empty ones you wanted to send out. Even with four miners it could get hard to pick them out. The AI balance is also excellent: I got schooled the first time, but I was figuring out what was going on, so I beat the AI during my second game. Besides the problem with stacked miners, the UI was pretty impressive. I especially liked that you could tell what all the units were doing at a glance, even if you couldn't stop an incoming asteroid. Keep up the good work!

Collapse by phaze0 2015-04-25T00:46:00

Nice! I love the simplicity of it, and the mechanic is a great touch. I also love how the people will start moving faster when you try to crush them, so you have to take that into account. I want to hear sound effects when you crush things, though!

Raimundo's Rampage by DrZanuff 2015-05-08T00:12:00

I got frustrated on the second level, until I got back to this page and learned that you could pick up the tombstones. An in-game tip would be helpful, or (better yet) a simple puzzle that you can't solve without picking up a tombstone. It felt like the player walked slowly but jumped quickly, which is kind of weird. The fourth level is rather large, and you can't see where you're going.

Lovely concept.

Polysseum - LD Edition by Skiddings 2015-05-07T23:27:00

The game was rather buggy in the web player. Worst of all, the size of the game in the window was slightly larger than my computer's native resolution (2560x1600 @2x). I liked the game concept when it was working.

Aquatic Regia by swinestudios 2015-04-26T03:45:00

The controls seemed a bit snappy for an underwater scene, but the fish moved faster which made sense. I'd really like a counter for the number of treasure boxes you have left to collect. I also didn't figure out that there was a weapon until I came back here to rate the game... but I had enough fun just running away and collecting treasure as I could get it. Keep up the good work!

PROTOCOL ON BLINDING LASER WEAPONS 20XX by radmars 2015-04-26T03:30:00

Cool! I wish there was more feedback when you hit other cars with the laser, and I wish that your car was towards the bottom half of the screen instead of the top half. I also liked Tenkosei Roboto, keep up the good work!

Sss by Esenti 2015-05-07T23:21:00

This proves the statement someone made that the best game jam games can all be made with colored rectangles. Audio would make this a lot better.

A Nuclear Crossroads by bobismijnnaam 2015-04-23T20:20:00

Nice! I couldn't figure out what to do with the wrench, or how to remove the "removable" button.

the dispatcher by davidB 2015-04-25T20:34:00

I wasn't sure what the symbols above the character types at the top meant, and when I saw numbers appear like "01x03" I had no idea what those meant either. I can tell there's an interesting concept underneath it all, however.

In Air by SleepyStudios 2015-04-26T04:54:00

Solid game! I had tons of deaths on the last level (117 total). There were some issues: the platforming was surprisingly difficult, I fell into the water a lot when I should be home free. The middle button on the last level was a bit temperamental, since the plane would usually come in at a slight downward angle, and there's very little you can do about that without shooting in the middle of a jump (although the platforming across the right side of that level might have been even more challenging). At the start of the level, when the planes drop down so you can use them, sometimes I've already moved, and the planes fall into the water. Just extra plane would make a huge difference on the last level. Also, sometimes it's easy to double-tap R and this counts against your deaths.

Solid concept, good execution, could use a few tweaks.

Mosquito attack by Filoox 2015-04-24T11:47:00

Sweet entry! It's a bit tough, but that's okay, since it's funny. Sometimes the cursor would lose focus.

Peon Pusher by koujaku 2015-04-26T04:56:00

If you alt-tab out, very bad things seem to happen :-( :-( it would be nice if windowed mode were default.

Strike Dungeon by Mental Atrophy 2015-04-26T05:22:00

Amazing game, and the random dungeon gives it a lot of replay value. My only complaint is that sometimes the enemies would spawn right next to the entrance, and sometimes they'd even push you back out the way you came before you can react.

Night Harvest by gene-z 2015-05-07T23:29:00

I can't figure out how to play the game through the web link.

Pipselwars by grozamorei 2015-05-07T23:30:00

Server's down. FYI, you can get fairly cheap DNS hosting these days.

Flight 417 by martymon 2015-04-22T13:48:00

Nice! I feel like my patience playing this game was rewarded!

T.U.W.O.M.D. by danidre14 2015-04-25T01:02:00

Aww, I was really hoping that I could affect the results by changing how I played the game! The second time, I never harvested any trees, or killed fish, or anything at all, but everything looked the same at the end. I do love the concept, and it is a bit of lovely fun playing all of those minigames. The text between levels was a bit hard on the eyes, though.

ERR by LukeZaz 2015-05-08T01:46:00

190 seconds! I think "overflow" is not quite powerful enough.

Chromos by pikkpoiss 2015-05-08T09:36:00

I won, yay!

Wooly Defender by gogo199432 2015-04-22T13:34:00

I found it a little difficult to get used to the controls, since there are separate controls for aiming and looking around. But it's a lovely game.

Garden of Strife by Nanolotl 2015-04-25T21:45:00

Lovely! I couldn't figure out how to get the last orb in the southeast, but I had a blast playing it.

Florist vs Plant by Nkoo 2015-04-23T18:46:00

Cool game, great graphics and music! I wasn't entirely sure what my objective was, and when I hit "melee attack" it seemed like something weird would happen every time... like it would attack a plant across the room, or something like that.

Blabblelogue by ciaodavinci 2015-04-25T05:11:00

I'm not sure what impact, if any, my decision to talk had on the environment.

Dim Sum Fusion Assassin by mike.cullingham 2015-04-25T05:15:00

Cool! It could use an introduction level where you play without poisoning, just to get the hang of things.

Vintage Defense by mikeureko 2015-04-26T04:27:00

Sorry, it asks for UAC elevation and that is simply never going to happen.

Ninja Swapper by Plustech 2015-04-25T01:18:00

I love the game, and it has a fantastic mechanic. However, there desperately needs to be a small delay between when enemies notice you and when they attack you. As it is, my reflexes simply aren't fast enough. On the first screen, I tried jumping over and over again until I finally made it, because I didn't know about the swapping. To fix that in level design, you could have put a couple rooms before this one, maybe one where you can jump over the enemy and one where you can't jump so you're forced to learn about swapping. Later on, there was an area that I couldn't make through because it was so long without a save point, and I felt the timing was a bit too precise, especially when I was about to swap next to a ranged enemy that was off screen!

Other than these difficulty issues, it's a fantastic game.

Sylvam Opacam by cyand1317 2015-04-24T11:26:00

I also couldn't ever get a ship to lanch. I'd run out of resources first. I did figure out how to avoid instability, though.

TANKED by OrangeSpikyGames 2015-04-25T01:31:00

Viscerally satisfying. I had no idea at first that it was a rails shooter, I tried to steer. A little bit of texture on the ground would have cleared that up rather quickly.

USB Hero by MoreRPG Team 2015-04-23T18:55:00

Cool concept, For the life of me, I could not figure out which computers to hack. The first one was blue, and I eventually figured that one out, but when I tried one with a gray screen nothing happened... even though it was obviously different from the other computers nearby.

Cocktail Ninja by JoJoV69 2015-04-22T13:55:00

It's a bit frustrating that you can't dodge anything. I do like that you can score headshots, that's a nice mechanic.

Bad Service Cafe by Jv the Wanderer 2015-04-25T21:01:00

Doesn't seem like there's any feedback for what I'm doing in combat.

MagDef by jhell 2015-04-24T11:40:00

I was surprised that green shields didn't repel green rocks (like repels like) and the progression was a bit slow. I had a hard time getting past Mars. But it's very polished, except for the balance/difficulty issues.

Color Backfire by Kostyan1996 2015-04-25T21:07:00

Cool game! I couldn't get past the level with multiple colors, unfortunately.

Orb of Power by NoSoupForYou 2015-04-26T03:38:00

There were two big problems with control. First, it was hard to tell where the ball was aimed. Maybe adding an arrow or making the cursor visible would fix that. The other problem was that the cursor wasn't grabbed... I was constantly clicking outside the game window. I'm glad you posted the game, though. It's a great concept.

You are being ambushed! by joaovitorbf 2015-04-25T21:12:00

It's a bit unforgiving: you take one hit and die, but the enemies take multiple hits. There could stand to be more contrast in the level: the walls are large gray bricks, the floors are small gray bricks, and the enemies are metallic gray squares. Mostly the same shade of gray, too. It does look cool, though.

Glorch's Great Escape by wg_phancock 2015-04-25T21:21:00

Impressive! I like the puzzles, but the control of the telenades can be a bit frustrating (I wish there was a way to canncel a telenade) and I couldn't get past the first level with jammers.

Plan.IT by Frozenfire92 2015-04-25T20:42:00

There's a lot of polish on the first part... maybe next time you take the time you spent polishing and spend it on gameplay? It is pretty. The camera is a bit slow, however.

TETRATOR by Trasevol_Dog 2015-04-23T20:37:00

I love it! But I find it really frustrating that the up arrow key doesn't rotate the tetramino, because I'm so used to it being that way.

Kiss 'em all?! by Zcience 2015-04-25T20:44:00

The game would open and close. When I ran it in a terminal window, I got the following exception:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error parsing file: /tilesets/example.tmx
at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:83)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:77)
at com.badlogic.gdx.maps.tiled.TmxMapLoader.load(TmxMapLoader.java:65)
at de.ludumDare_DT.ludumDare_DT_2015.game.Game.create(Game.java:96)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: \tilesets\example.tmx (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163)
at com.badlogic.gdx.utils.XmlReader.parse(XmlReader.java:81)
... 5 more

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-24T11:18:00

Very fun, but there is definitely a difficulty problem with this game. With the chance of randomly generating an impossible jump, 500 cubits is just way too far. I was also baffled that the horse would tip *forwards* when I was going up a steep incline! Still fun, though.

Xecute by arkelite 2015-04-25T05:05:00

Great concept... the falling blocks seem a bit weird in how they work, and I had a very hard time funneling the sentry robots to attack. Nice puzzles, and I'm impressed with the enemy agent's programming.

Gravitas by SpringCabal 2015-04-22T13:28:00

It's cool, but it takes a while to figure out the controls and things.

Hotel Rainbow by wrodsfddfs 2015-05-08T00:15:00

Me too, not loading. :-(

Sidekick by TheGreenTie 2015-04-23T18:28:00

Wow, what a great game! Simple & sweet!

Chaos Tomb by Dietrich Epp 2015-04-24T22:20:00

@Chaoseed: The transmat randomly selects a monster on screen and teleports it to a random location on screen… unless there are no monsters on screen, in which case it teleports you instead.

Chaos Tomb by Dietrich Epp 2015-04-26T05:05:00

@Mental Atrophy: About the camera... I wish I had had an extra 30 minutes to work on the camera alone, but I just used the FOLLOW_PLATFORMER setting in Phaser. All it does iskeeps the player in a box in the center of the screen, partway down.

https://github.com/photonstorm/phaser/blob/v2.3.0/src/core/Camera.js#L160

LD33 — You are the Monster

Monster Government by goldenindiegames 2015-08-24T22:53:00

Hey... your honesty is appreciated, but be less of a jerk next time you leave criticism.

Adolf no Baito! by PixelPerfect 2015-08-24T22:47:00

Funny, but the tactics game is too hard.

Loki In the 27 th and a 1 / 2 Century by liquidmedia 2015-08-24T22:53:00

The embedded web player doesn't work because it's too big for the frame. I'm not sure what my goal is in the game.

The Promethean Monster by evandaley 2015-08-24T22:28:00

You say I'm the monster, but I see no point in killing humans... it doesn't help me beat the levels.

Monster Chips by derugin.s 2015-08-24T22:13:00

There's a problem with the web page: it's contained in a frame which is too small, giving me scroll bars. "Cinematic mode" button doesn't work without an account. The graphics are nice. The camera is terrible, I can't see what I want to see. I'm not sure what I'm supposed to do or how my actions affect the world.

LD34 — Two Button Controls / Growing

Dungeon of Choice by DBRalir 2015-12-31T20:35:00

Very nice, one of my favorites. Gets a bit silly when things start going fast.

Golden Rush by juaxix 2015-12-26T08:55:00

Pretty, but the controls are your real enemy in the game.

Super-Bubba-Awesome-Space by Roffe 2015-12-26T08:57:00

Suddenly mission success? Not sure why, it jumped from like 4 to 54 asteroids at once.

Kudzu: I Can Grow Forever... by Ryusui 2015-12-26T09:02:00

15119 points on my third try, very solid concept, actually fun to play, definitely one of my favorite so far.

Mystic Sapling by atrodo 2015-12-26T20:53:00

Interesting concept, but I can't figure out quite what to do. "Souls of order" and "souls of chaos", but all I see are red and blue, and I'm not sure which is which, and I can't tell any difference between pushing them up and pushing them down.

Linear Crossing VR by Clavus 2015-12-26T21:00:00

Simple and fun, although it can feel a little too simple.

Rainbow Maker! by Milo 2015-12-27T20:25:00

The Windows (64 bit) version looks like it immediately quits when you run it. No messages or anything.

RocketBoy by Prophet Steve 2015-12-31T20:46:00

The link title is incorrect: This is not "WebGL", it is Unity Player, which is different. For this reason it won't run on my browser.

Wellspring Wanderer by Justin Mullin 2015-12-22T08:20:00

Great mood and music, but gameplay is frustrating.

Sad Submission by Loneshark 2015-12-27T20:13:00

Can't figure this one out. It took me a while to figure out to go left, and then I couldn't figure out what to do with the sword, and I'm not sure what the boots do.

Polytree by SiegeLord 2015-12-27T20:08:00

It's fun, but it's a bit hard. I love the graphics.

Lane King by LukeZaz 2015-12-22T08:28:00

The strategy I choose doesn't seem to matter. It seems like all I have to do is spam enough units at the enemy. Nice concept, though.

Pointless Text Based Quest by pixzleone 2015-12-27T20:23:00

Can't quite figure out how to beat this. You might be interested in Inform: http://inform7.com/

BloatBlaster by the-arrival 2015-12-26T20:34:00

There's a lot of polish here, and it's fun, but the gameplay is a bit frustrating and the camera is hard to work with. I can't shoot the aliens until they die because I have to wait until they get smaller first, but it took me a while to figure that out. It looks like it's the big aliens that split? But from the instructions, it seems like it's how fast you shoot. It would make a big difference if the aliens communicated more information about their status. For example, it would be nice to be able to tell at a glance exactly how many shots an alien could take before splitting. One of the more fun games I've played this round.

PogoGuy by Wukkopi 2015-12-26T20:22:00

Fantastic concept. However, I there were a series of jumps past the second spike that I just couldn't reliably get past. I got past them maybe four times, but I'd always end up crashing or falling back, which is really frustrating. This could have been fixed with only some minor level design changes, or the addition of checkpoints. But again, this is a solid concept, and it's fun enough that I kept trying for a solid twenty minutes or so. One of my favorites.

Story Into Jungle by Afendar 2015-12-26T20:49:00

Nice! Game was a bit hard. One thing I definitely think is backwards is the "walk slowly" button. It should be the opposite: a "run fast button". I had a bit of a hard time getting past the bridge, I think that part might have some bugs in it, and early on the panda stopped running and started waving its head left and right. Is that supposed to happen? It only happened the first time I played. Anyway, solid concept and fun art.

Arnie Vs Aliens by Wryxo 2015-12-26T09:06:00

Hah, nice! I didn't figure out what to do right away, I had to restart so I could access the help.

Deck the Halls with Nightmares by thetenthsicarius 2015-12-26T08:49:00

Interesting concept. Might help to print out the die rolls "visually", so you could make the explanations shorter.

Hope by Vidinu 2015-12-26T20:43:00

Nice music and graphics. Controls are a bit too sensitive. It would be nice if things started out slower, and got faster later on, that way I would have a chance to get used to things.

Survive the Moco by Geck0 2015-12-22T08:50:00

Can't last more that a couple seconds :-(

SNAP! by domo_demo 2015-12-26T20:40:00

It's a really cool concept, and the style is really spot on. There are a couple things that would make a huge difference. The first one is explanation: at first, I have no idea what I'm doing or what these buttons do, and I don't even know that there are two buttons to press until it says "game over". The second one is the platformer physics. I would get stuck on a ladder that I'm trying to dismount, desperatly trying to reach a button that is only a couple feet away, and then I'd end up jumping over the button and I'd have to climb back up to try again. Anyway, this game is one of my favorites this round.

zx by acotis 2015-12-22T08:36:00

Levels were unique and interesting, but it seemed to be mostly memorization. Got to level 10 but gave up.

Alien Number Attack by miwuc 2015-12-27T19:01:00

Nice game, the difficulty curve is just right, and that's hard to do. The music is a bit grating, though.

Kawaiiju by TeamKawaiiju 2015-12-31T22:07:00

Fun concept. I loved how you got unleashed. A fair bit glitchy, though, and the start is slow.

Pong Breaker by alliel_a 2015-12-26T22:37:00

Backtrace for segmentation fault:

#0 0x00007ffff771bfca in TTF_SizeUNICODE ()
from /usr/lib/x86_64-linux-gnu/libSDL_ttf-2.0.so.0
#1 0x00007ffff771c3e4 in TTF_RenderUNICODE_Solid ()
from /usr/lib/x86_64-linux-gnu/libSDL_ttf-2.0.so.0
#2 0x00007ffff771c80a in TTF_RenderText_Solid ()
from /usr/lib/x86_64-linux-gnu/libSDL_ttf-2.0.so.0
#3 0x00000000004012d4 in main () at pong.c:130

Space Meteor Runner by Los_Stormtroopers 2015-12-31T22:11:00

Fun, but it's hard to judge distances.

Little Seeds of Evil by MrAmlice 2015-12-31T22:12:00

Unfortunately, the game triggers UAC, sorry. Looks fun.

Nepeta Cataria by TeamOliphants 2015-12-22T08:45:00

Fun, but tell people what your controls are! I tried pressing like every button on the keyboard, and I clicked all over the screen, and I skimmed the text up here (looks like I missed it... but it should be in big letters, or it should be in the game)

Bryan by LikeAstudio 2015-12-27T19:53:00

Nice start. Not sure what it has to do with the theme. Ended up with two copies of Bryan in his bedroom. Feedback when you hit the enemies would be nice.

LD36 — Ancient Technology

Da Vinci's Cobra by Jajo 2016-09-05T15:57:00

Hah, hilarious! I ended up just spamming the attack key as I moved to the right.

Do robots dream of flying dog baskets? by A Little Red Panda 2016-09-01T12:44:00

I tried pressing a bunch of keys on the keyboard until I figured out that space would pick items up, it would be nice to mention that somewhere.

Ancient Maze of Epla by xesenix 2016-09-01T13:10:00

Cool puzzle! Hey, we both used phaser :-)

Ancient Gladiators by NikSorvari 2016-09-01T12:31:00

Can't figure out how to start the game with only one player.

Petroglyph by Jonpul 2016-09-01T13:01:00

Fun and nice simple mechanics! It seems like there's not anything you can do to avoid taking damage when beaming someone up. I also couldn't figure out how to quit the game: Esc? Q? Alt+F4? Ended up alt-tabbing out and quitting from the taskbar.

Warmth by catchthefloaty 2016-08-31T07:29:00

Pretty characters. Didn't really figure out what I'm supposed to do.

Ancient Technology by tonynogo 2016-09-01T12:29:00

Next time please just use a zip file like everyone else.

Interesting machine, not sure what it does though.

Egypt Technology by stefvanschie 2016-09-05T15:46:00

Hah, I beat it! Surprisingly amount of polish. I was unsure which menu item was selected, one was yellow and one was white, and I wasn't sure if the yellow one was selected or the white one.

Kazahn Royale - 3D Battle Royale by simple_blue 2016-08-31T07:48:00

Love the look of the game, seems like there's a bit missing from the gameplay though.

Psychic Squid by Mottafier 2016-09-03T00:22:00

Cool concept. I didn't get very far though, I just got to the area that starts with a wall you levitate, and I got stuck in the pit. It took me a while to figure out how to use the powers, because at first I thought the arrows were telling me to use WASD and then when I finally used the arrow keys, the key block to move was off-screen.

Fiery Sword by Kazik_210 2016-09-01T12:56:00

Love the animation. I think this game could benefit from a bit of tweaking to things like character speed and how stamina works, and it would make a huge difference to have even just one or two sound effects. Accidentally pressed R the first time through because I forgot what it did. Nice game!

EverDown by Ryusui 2016-09-01T23:58:00

Wow, loved it! Wish it were a little harder, if anything. The mechanics were solid, the sounds and graphics fit, and everything just seemed to work well. The in-game instructions were definitely appreciated. The "ping" sound of picking up an artifact was a bit harsh / loud.

thepyramid by Junber 2016-09-01T13:06:00

Love the look and atmosphere. I can't figure out the puzzles at all, I can't even figure out how to interact with them (I see four boxes... but nothing I do has any effect).

Congrats on going old-school with SDL. Most game jam games made with SDL do not have anywhere near this level of polish to them.

Time Grabber by MrMordem 2016-09-05T15:23:00

Yeah, I die right away on the first level, and there are a lot of blank screens.

Just a couple notes for distributing games: You don't need the *.vshost.exe or *.vshost.exe.manifest files for sure, these are just used for debugging and don't serve any purpose on our computers. You also don't need the *.pdb file, which is also for debugging, but you might feel like including it if you want to get better stack traces when the program crashes. The *.xml files are also unnecessary, they contain developer documentation.

Antikythera Mechanism by thegunmaster 2016-09-02T00:28:00

Interesting game, and catchy music. But I couldn't get past the brown wall in the second level. Also, the character screamed when I entered the second level.

Super Egyptian UFO Cat Pyramid Overlord 2000 BC by rjhelms 2016-08-31T07:40:00

OH YES! This is awesome! I built so many pyramids and scored so many points! The difficulty curve is great, forgiving at first but difficult in time. The retro aesthetic is pretty charming rather than just kitsch.

Evacuate by Eggplant 2016-09-05T15:43:00

It's a very interesting concept but it seems a bit hard to control. I can assign a hut to "sword" but it seems a bit random since the people assigned to that hut have wandered to the other side of the screen. I liked figuring this game out, well done!

Compass by Flygamer101 2016-09-01T12:50:00

I had a hard time figuring out what was going on. I could jump around the room but I couldn't figure out how to do anything besides jump around and listen to narration.

Gemu Namae by Elit3dGaming 2016-08-31T07:44:00

Nice, simple game :-)

Blunderbuss by Steven Miller 2016-09-02T00:59:00

This game was just fantastic, I loved it! A bit brutal on the old digits, reloading the gun that many times. Also wished that there was an indication when you downed the last enemy in a level, so you didn't waste time reloading only to walk to the exit.

Ancient Switchboard by Narkhos 2016-09-05T15:51:00

I eventually figured out how to solve the first level but it seems like I'm just trying random squares until I find one that works. Great polish.

A.L.T.R.A by sP0CkEr2 2016-09-05T15:30:00

Animals in this game are vicious! I wasn't sure what was happening with the doors at first, since a lot of them were unlabeled. I did fail the first level, and when I restarted, the music started playing on top of itself. The music is charming, though! Didn't quite make it through the first level on my second try, got hit by a bat near the exit.

Lost Temple by Dietrich Epp 2016-08-30T10:02:00

@steph88: The game is already free to play on my website, I don't see the value in reposting it somewhere else. Of course you can record a video, you don't need any permission for that.

Lost Temple by Dietrich Epp 2016-09-05T15:11:00

@LoneSpelunker: I've seen the issue with slow movement happen if you have a lot of tabs open, depending on what browser and what kind of computer you have. I'm not sure what causes this problem, there wasn't enough time to get at the root cause of things during the compo.

Adventure Time by mennchen22 2016-09-05T15:37:00

I got to the skeleton note and then went behind the house and found the entrance, but the entrance didn't do anything. Is that the end of the game?

Minor note on distributing: You don't need the following files: ld36.application, ld36.exe.manifest, ld36.pdb, ld36.vshost.application, ld36.vshost.exe, ld36.vshost.exe.manifest. These files are used to build or debug the program and don't need to be distributed to users (although distributing the PDB file gives you better stack traces if your program crashes).

Nice entry, cheers!

Melthain by RttStudio 2016-08-31T07:20:00

A bit too challenging to try and control all those characters at the same time. I got wiped out by the first blobs a couple times before giving up.

TBFTWOR_LD36 by joemid 2016-08-31T07:34:00

"You are overriding your security preferences to install an app from an unidentified developer. Type an administrator's name and password to allow this."

Sorry, I won't run any games that require administrator privileges. Suggest filing a bug with the Visionaire developers.