Foon → Ludum Dare Explorer → Users → Wukkopi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | PogoGuy | compo | 502 | 3.21 | 3.14 | 3.57 | 3.93 | 2.61 | 56 | |||||
| 2014 | 29 | Beneath the Surface | Herder monster | compo | 812 | 2.92 | 3.13 | 3.71 | 3.56 | 2.50 | 2.63 | 2.67 | 45 | |||
| 2013 | 28 | You Only Get One | Bazooka guy | compo | 315 | 3.24 | 3.45 | 3.14 | 3.10 | 2.28 | 2.47 | 59 | ||||
| 2013 | 27 | 10 Seconds | Weakening Paddle | compo | 981 | 2.58 | 2.71 | 1.76 | 2.36 | 2.22 | 2.68 | 1.88 | 2.28 | 79 | ||
| 2012 | 25 | You are the Villain | Turret Maniac | compo | 505 | 2.74 | 3.00 | 2.68 | 2.67 | 2.27 | 2.00 | 2.00 | 2.53 | 45 | ||
| 2012 | 24 | Evolution | AntWars | compo | ||||||||||||
| 2011 | 22 | Alone | Space Shuttle | compo | 260 | 2.88 | 2.94 | 2.60 | 2.38 | 3.06 | 2.38 | 2.62 | 1.92 | 2.22 | 47 | |
| 2011 | 21 | Escape | Profit | jam | 42 | 2.73 | 2.27 | 2.18 | 1.82 | 4.00 | 1.17 | 3.10 | 1.17 | 1 |
This has the same feeling as Which, http://gamejolt.com/freeware/games/adventure/which/1523/
Just too bad this was so short, i really liked this.
I was too unable to play this, sorry.
This was cool game, just noticed that right click will result in game over. Which i accidentally did a lot :)
I couldn't rate it, all i got was black screen with some 1-1 1-2 1-3 and 999.0's after clicking screen, it shows me black screen with violet square in middle (like in screenshot).
Can't get it running, seems to start but crashes immediately with: Error when loading sound: java.io.IOException: mark/reset not supported.
This was a nice puzzle game as long as it lasted. And i really loved the music.
Thanks for your comments and improvement suggestions.
TehSkull: Ants does spawn right beneath the flag, and it can be quite hard to spot them.
Gaeel: I struggled a lot with pathfinding (A* doesn't quite like when it is given this much cells (pixel = cell) to check). Also i didn't have any upgrading code done when there was only 10 hours left and I was very tired by that time too. So I rushed with keys :).
I'm not planning to improve this prototype further, but I'll definitely will redesign and rewrite from scratch (when i have more spare time).
garygreen: Basic idea I tried to get here was that, ants will live for a certain amount of time. And while they'd be alive they should collect food so you can make stronger and faster ants which in turn can gather more food in their lifetime.
Once more, thanks for you constructive comments.
Fun game, but maybe a little unbalanced :). Intro song was something awesome!
Well this wasn't that fun to play, but this is very good from educational aspect. Makes one think, why do these things happen all around the world :(
Again, the installer ;) Very nice puzzle game. One level actually gave me some head scratching, nicely done. Maybe you could provide a version which doesn't need to be installed, and provided xna runtime installer link (like I do in my game page.)
Umm, I think that soul is too fast? I managed to get in front of the soul in the first level, but in the second level it just get further away pixel by pixel.. and after some time I die.
Very nice game! Only thing I wanted in level 30 was a reset button, for the moment when I was out of money and just had to wait for the timer to go out, so I could retry the level..
Idea is very original :)
@adnzzzzZ: Do you have XNA 4.0 runtime installed?
I enjoyed that recoil-jumping thing mechanic, and theme was taken care of very well. But crashed (or lagged very heavily) after talking to girlfriend, right after that next spawn. Overall very nice game.
Nice game and concept, could have used some kind of indicator to tell when deathray is above correct target, and maybe stroking the target on the todo list, when the target is actually destroyed. (or i didn't manage to destroy, or do anything useful :D)
Fun game, but setting Santa as villain?
Nice game, quite easy if you can mash a button fast with left hand while dodging enemy bullets. Got ~13k points, but then my hand started to hurt :)
Otherwise very nice puzzle game, but robot walking through obstacles could go a little faster.
Fun game, unique concept. Very well put together.
Very nice idea! I had a bit of trouble to find out how to control blue player (IJKLO if i recall correctly). Controlling own spaceship behind lag is hard. I didn't have a friend around so i had to play against myself, but i think this would be funny (or frustrating) as hell with friend.
This is great. Quite confusing at start, but i really liked this game after i got hang of this.
I don't know if there's anything to play? a timer starts when i press begin in first screen, after that i get to choose scene and lose, and cannot pick another scene before i restart the game.
Nice game. There seems to be pathfinding bug, if i hug that campfire, enemies don't update moving direction, they just go into whatever vector they had. Otherwise very nicely finished game.
I'm getting 403 error for Windows-link, so i can't download and play :(
Nice game, mouse control was a bit stiff and i couldn't get past level 4. Otherwise very good!
Nice fast paced game, but couldn't get past 1-5 either. Couldn't find a way over that huge spikepit.
GreenyUK: How you do that higher jump?
And:
FATAL ERROR in
action number 1
of Keyboard Event for D-key Key
for object obj_keyboard:
Push :: Execution Error - Variable Get 17.playing(100003, 0)
at gml_Object_obj_keyboard_Keyboard_68 (line -1) - <unknown source line>
this pops up when i'm in level selection and using a or d instead of arrows.
Edit: Oh you're supposed to press shift. okay, didn't read level instruction on previous level :D
The concept in this one is really nice. Keep up the good work.
First i was like, okay i click this button, oh two buttons now, three now? And i liked it! Fits very well in theme in my opinion.
Friday: This game needs XNA 4.0 runtime. Did you try installing this? If it's still not running let me know.
Diogo, GreenyUk: Thanks for feedback! I'll change that NAME to something else, "your name here" maybe?
proc: i used autotracker.py to generate music. But actually wolfram tones seems pretty good alternative.
That was very nice timing puzzle game, i really enjoyed this one.
I love this game!
Wow! This is far the most polished and complete game I've played for now. Music fits very well the visual style and overall atmosphere, story was nicely presented.
I really like the idea of this game, but walls could just block instead of killing minions.
Really nice game, only that the power powerup is a little bit op. Nicely balanced otherwise.
Really addicting and fun game to play. This definetely has great potential as a multiplayer game.
Art style was really interesting, but I really didn't have a clue how to exactly control my thingy, it kind of flew around all the places with random speed. Could have some kind of visual feedback when I do or receive damage. Though enemies turned white when they got killed. Other than that nice concept.
The trick is to jump and shoot simultaneously to gain extra momentum ;)
Couldn't get this working empty gamewindow with following message in console:
Exception in thread "UnderMine-Thread" java.lang.NoClassDefFoundError: java/util/function/Consumer
at io.github.aritzhack.underMine.Game.onStart(Game.java:70)
at io.github.aritzhack.aritzh.awt.gameEngine.CanvasGame.run(CanvasGame.java:180)
...
Really nice game, I managed to finish all other levels, but the last one, in which I floated to spikes after all the trouble and ragequitted instantly :D Other than that really good and very well made game.
Nice game, I really like the concept that you must collect wall tiles, that really keeps you safe from water.I think I got to sixth level or so, and then got surrounded by water, I thought that I get to try that level again, but instead I got thrown to first level :(
I really liked this game. I had little difficulties in understanding the mechanics first, after trying and clicking I got it.
I really like this kind of games and this one wasn't an exception. When I got the hang of the controls, I enjoyed this game very much. Planning tubes and making them go over and under. Wasn't that hard to reach million, but anyway this is for now the best entry I've played.
Good little brainer. Great job!
Hooray! \o/
I have no local friends, and couldn't find anyone playing online :( Basic gameplay seems fine, just needs some tweaking, maybe you could make so that, players can't jump again mid air?
I like the basic gameplay concept, but this is a quite slow paced game. Also the middle mouse button is a bit awkward to scroll the playarea; right-mouse would've been more better.
Really good memory/reaction/observation game. I really love this kind of games which are easy to learn but hard to master; at least for me it gave very hard time when the machine continuously x-ray'd present after present while I was pushing misaligned packages so that they wouldn't go to where they belonged :D
I didn't last long enough to see if the game got gradually harder but if it didn't, i suggest that for more hardcore players the belt could get faster, and package interval could get smaller. And optional "hard mode" where the color code of items would be omitted?
The short music loop was really nice; probably it'll stuck in my head for some time :)
This is actually the best game of this type that i have ever played. I like the fact that even this is "idlegame" this has some mechanics on balancing production over selling.
PB: 1730 points
Nice concept and thsi would be a great time killer on mobile platforms. I built a strategy for this where i would make the buttons even size and on top of each other, this made the game a lot easier and most of the time i even didn't have to move the buttons.
Really cool puzzle game, really one of the best i've seen this LD, congratulations!