FoonLudum Dare ExplorerLD34 → PogoGuy

PogoGuy

By wukkopi

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CategoryRankScoreCount
Coolness356
Innovation2343.57
Theme3113.93
Humor3712.61
Fun4923.14
Overall5023.21

Comments

filthsu 2015-12-14 06:25

\o/

swipefaststudios 2015-12-15 17:47

Interesting game, though it is really hard to control the player

danex317 2015-12-15 18:00

Very hard to control the character. But I love where it was going. The resets could be a bit jarring when you hit a wall.

ampera 2015-12-15 18:06

One word:

Konami Difficulty.

ardent-skylight 2015-12-15 18:11

It's really fun, kind of hard to precisely control where the player is going though. And after a while it gets really challenging because of it

fussycashew 2015-12-15 18:30

Frustratingly difficult, but I couldn't stop trying.

soka 2015-12-15 22:48

It could be really fun if the checkpoint wouldn't back track if you accidentaly fall back again and lose progress :/ Cool idea though, try to polish it! nwn

ethanwebster 2015-12-16 15:49

Fun game, but very frustrating!! :P

nnnnneeeedddd 2015-12-16 17:05

Very addictive! It would have been better if there was a clearer rule of what happens when you die. I think you go back to the nearest point where there is grass??

Anyway, the game itself was really good, however could really have done with some audio.

Thanks for making this!!

evergreen-games-ludum-dare 2015-12-16 22:39

This is obviously a proof of concept but its really cool. I would love to play a full version of this.

reccy 2015-12-16 22:44

Cool game concept, but it's really difficult.

kushulain 2015-12-16 23:13

I made it to the end. There are no words to describe what I've been through...

nlbi21 2015-12-20 19:07

Hahahaa i like it :3 Good job.

rujomarco 2015-12-23 15:05

really cool concept and playability
defenetly needs to be improved for a post compo version with better graphics and more levels, the good idea really deserves it!

depp 2015-12-26 20:22

Fantastic concept. However, I there were a series of jumps past the second spike that I just couldn't reliably get past. I got past them maybe four times, but I'd always end up crashing or falling back, which is really frustrating. This could have been fixed with only some minor level design changes, or the addition of checkpoints. But again, this is a solid concept, and it's fun enough that I kept trying for a solid twenty minutes or so. One of my favorites.