The Mighty Stick by mitya1234 2016-09-08T12:54:00
This was amusing. The 'move things by whacking them with a stick' approach was quite novel. Also, amazing how big such a tiny sphere seems when the clock is ticking.
Foon → Ludum Dare Explorer → Users → rustybroomhandle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Gillie Goes Global | jam | 242 | 3.60 | 2.85 | 2.90 | 4.10 | 4.29 | 3.30 | 2.67 | 3.50 | |||
| 2016 | 36 | Ancient Technology | Europa Descending | jam | ||||||||||||
| 2015 | 33 | You are the Monster | One-monster Elite Monster Rescue Squad | jam | 79 | 3.90 | 3.65 | 3.26 | 3.81 | 4.41 | 3.81 | 3.21 | 3.84 | 40 | ||
| 2014 | 30 | Connected Worlds | Nexxuz | jam | 116 | 3.66 | 3.52 | 3.03 | 3.13 | 4.48 | 3.33 | 2.65 | 3.53 | 100 | ||
| 2013 | 27 | 10 Seconds | TSHIF | compo | 596 | 3.02 | 2.80 | 3.13 | 3.30 | 2.72 | 1.84 | 1.94 | 2.26 | 79 | ||
| 2013 | 26 | Minimalism | Jetpack Jester | jam | 389 | 2.83 | 2.52 | 3.52 | 2.45 | 3.66 | 2.90 | 2.92 | 2.85 | 50 | ||
| 2012 | 25 | You are the Villain | Bad Guy Boot Camp | compo | 298 | 3.12 | 1.47 | 3.02 | 4.21 | 2.84 | 2.18 | 1.50 | 4.00 | 66 | ||
| 2012 | 24 | Evolution | Lepton's Quest | jam | 58 | 3.41 | 2.91 | 3.18 | 2.28 | 4.45 | 3.73 | 3.17 | 3.57 | 59 | ||
| 2012 | 23 | Tiny World | Nix | compo | 669 | 2.61 | 2.42 | 2.19 | 2.81 | 3.92 | 1.06 | 2.89 | 2.75 | 71 |
rustybroomhandle leaves an average of 24.6 feedback comments each event.
This was amusing. The 'move things by whacking them with a stick' approach was quite novel. Also, amazing how big such a tiny sphere seems when the clock is ticking.
Pretty decent "gamefeels". I do wish it allowed ways to recharge the wand though (unless I missed something)
Haha, this was quite amusing. My shop just kept filling up with spare supplies though, so I eventually started playing blacksmith basketball, in which I tried to do all the crafting by throwing the items across the room. :D
Perfect! :D
So, so, so wrong. Loved it. :)
Haha. At first, I thought "Spam-sending clicker game, funny" and was not planning to go very far... but then I thought "well ok, maybe just let me make enough to hire one employee" aaaand then the compulsion-loop snagged me. Good job! :)
This is great. Definitely needs more monsters though!
Not bad at all! (And yes Linux build works, even with EXTREME 10800p GRAPHICS)
Also, brofist for the voxel-style graphics.
Enjoyed this. The chopping bar is maybe a bit big and distracting from the great animations though.
Hey, not bad - would have loved if the in-game art style could have matched that of the cut scene though!
Enjoyed it, but similarly I think I'd have preferred a wider viewing angle and a less mazelike- perhaps more linear layout. Also, pity you have Audio deselected for rating - it's repetitive, but does aid the mood quite well.
Maaaaan, that poop sound effect. Sounds awfully wet. :)
Not a bad first entry. :) I think some sort of visual feedback when flipping switches would have been good, but in general it worked as a game.
Fun game. I really dig the main character sprite.
Best boss ever. :D
A bit off-theme, but a great entry anyway. :) And coincidentally the water level in our jam game also has a tentacled sea monster.
Wow, tough tough. This mechanic was used to very good effect in the last Giana Sisters game, and nice to see a whole game built around it. :)
Loved the design, but really could have used a sprint button in some parts. :)
Good stuff. Also got stuck on the screen with the stick. Couldn't figure out what the white kitty did either.
Advancing text seemed a bit janky, but this had a great mood to it, especially aided by the music.
Took me a while to get the hang of this, but finally managed to finish about four in a row. Nice idea.
Really fun. You've crammed a lot in and made a pretty complete game for 48 hours. Very well done!
Fun take on the theme, but as someone else pointed out, movement is a little confusing - I expect the up arrow to generally mean 'forwards' in whatever direction my character is facing, not 'up'. :)
Love that voice acting >.< I didn't even notice the level prompt until seeing someone point it out in the comments - that made things a bit easier!
Cute! Great take on the theme :D
Cute! I like that the controls are simple, but there's a nice element of strategy to it. A fun game without being too complex. :)
Also liked the art style - it adds to the atmosphere.
Cool stuff! I thought it was too easy at first, but then it totally kicked my ass.
Fun, but a bit too fast - a minute or two after putting one ship down the side of my screen was filled with notifications (an option to disable those maybe, or have them stack?). Good entry though!
Really fun, and one of the more unique entries I've played so far. Good stuff!
If there were a "best hat" award, this would win it, for sure.
Fun, but difficult :D
Really nice. Love the art style, and good concept for the theme. Well done!
Interesting puzzler - I like how the actions of the three versions fit together. Nicely done. :)
Good groundwork - shame you ran out of time but it'd be a good game to continue working on and release. :)
I like the rolly-bouncy controls, but would have preferred the controls reversed, I think.
Woah! This is great :D Great art style, great gameplay - I like the progression - and good use of the theme. Fun stuff!
Fun little arcade shooter!
Fun! Love the bubbles and the space 'ship' (and the font!) :D
Cute! I misunderstood the passenger controls and tried dragging them directly onto my module, which ended up with them free-floating in space once I moved away - you should put in a penalty for 'spacing' people like that ;)
Lovely art style, and one of the better interpretations of split-screen two worlds I've seen. Nicely done :)
A bit difficult - the dim light made enemies difficult to spot until they were right on top of you, and the attacks seemed to sometimes send an enemy bouncing back a long way and sometimes didn't do anything at all.
Really pretty. You've mentioned tooltips - that would be a wonderful addition. I love the style of the game and a post-LD edition would be grand ^.^
Fun game - I like the inclusion of the 'this is how quickly you died' score. :D
Very nice! We released a game recently on Steam that also uses Twine along with Unity. I'd link it here, but that would seem like shameless plugging. :P (but umm, yeah, it's called The Maker's Eden)
Also had the boy disappearing. If it's helpful, running on SRWare Iron browser which is based on Chromium, version 35.0.1900.0.
From what I did play: the pixel art is beautifully atmospheric. The audio is really lovely. The story is nice - the writing's a bit simple, but hey, it's a jam game. I'd like to have had more platforming between the few dialogue scenes at the start, after the first platforming sequence with just the boy - those bits felt a bit tedious just waiting to click through the text.
With some polish and balancing (seeing other people mention some gripes with the platforming collisions), this could be a really lovely game. Please keep working on it and release it fully! ^.^
Interesting take on the theme - fun to play, but a little bit difficult when the people float off, as someone else has said - and also it'd be nice to be able to choose which people are conversing.
Echoing the above - amusing concept but really difficult!
Really fun - though it ashamedly took me far too long to realise that I could check the stock at other planets by hovering over them before visiting >.< Great game though!
I hope you guys get to work on this more and finish it up. It's a great start - love the art style specifically.
I truly suck at this, but the psychedelic powerups were great!
Decent game - pretty heavy concept for the short time period but you did good!
I like what you have done here. Enemy pathfinding seemed a bit wonky, but it generally has a great style to it.
Lovely graphics and atmosphere. The shift key to run feels a little superfluous - there's no penalty for running and obviously you want to get those parts as quickly as possible so you'll just hold it down indefinitely - might as well remove the key and make it auto run, or implement a mechanic that has a cost/reward system for running (maybe the more you run, the faster you switch between worlds?). As someone else mentioned, it does seem to be a bit of a walking simulator. I was expecting that if I walk in one direction in one world it would walk me in the same direction in the other, and when I switched worlds I'd have to note my direction in order to get closer to a part on the *other* world - but that didn't seem to be the case. It would be nice if the worlds were linked more deeply. Otherwise - nice job!
Fun - but as you say, 'NES hard' >.< I love the flipping worlds, and it's got a nice retro feel to it. Well done!
That was really fun! Great mechanic, the looping music surprisingly wasn't irritating, sounds otherwise were good - I got hooked. Definitely playing this again. Well done!
Woah, this one is difficult. Even though it's "cheating" I think this might be fun too as a local co-op thing.
Has the potential for being a very fun game, but right now it's a bit difficult - very hard to steer around, ship movement is a bit fast. I like your take on the theme though. :)
Fun! It'd be nice if you could start the previous failed level instead of starting from the beginning again, but a good entry!
This is awesome! Really fun, love the visuals, very relaxing watching the little anti-gravitons flying off ^.^
Music is really lovely. Not entirely sure what I'm doing in the game, but I like how you've connected both 'players', and the concept behind it.
Lovely style, and I like your interpretation of the theme. Good work!
Movement felt a bit slow, but good game otherwise!
I'd like to see it continued too - love this kind of game. Good entry!
Crashing here too as soon as the installer finishes - Win 7 Ultimate x64.
Love the art, the lil' blue dude (or dudette!) is cute. I second opinions that it'd be nice if you moved a *little* bit faster though - felt a tiny bit sluggish, especially once the crystals appeared.
Lovely lovely lovely pixels - tough game though :D
Fun - the difficulty curve is a bit steep though! :D
Top marks just for the backstory ;) Fun game!
You've put a lot of work into this - love the descriptions of the planets and races. Nicely done.
Fun take on the theme! Worked perfectly for me first time in the Iron browser (chromium). A nice puzzler :)
Interesting. Good take on the theme, simple gameplay - solid entry :)
Enjoyed the silhouetted intro, that was nicely done. Decent gameplay, and I like the way you choose to use the theme. Good stuff :)
Love the concept, and the graphics are great - good job, Fonser! :D ~Del
The music and art style are gorgeous. Movement and jumping felt a little slow but on the other hand that does give it a more relaxed gameplay. :)
Love the music. Very simple game for a fast typist though :D
Difficult but fun. I like your take on the theme - having a solar ecosystem whose balance relies on the stability of all planets is a nice concept. Good game!
Love the graphics and music - very nice feeling game. :)
Hahaha, fun >.< Good stuff!
Really like this concept. I love sim/management games and I'd love to see this continued. :)
Man this is difficult >.< Good concept though, I like the idea behind it.
Fun little puzzler, and I like your use of the theme :)
I'll second that the score is a bit difficult to read. Loved the voxels otherwise. Also not sure how it connects to the theme, but it's a fun game to play nonetheless :)
Fun concept. I blew up Earth :(
Haha, yeah I can't beat the AI either. Fun game, love the music!
166,850 >.< Really nice - love the art style and music!
Hahah, this is fun :D Love the little faces on the planets, and good interpretation of the theme!
I love this. Really pretty, good audio, great concept (I'm a fan of RPGs generally so I'm a bit biased!) - really nicely done!
Really lovely music and I like the graphical style - very nice!
Pretty graphics, and fun to fly around :) Good work!
Really fun idea to make a physical game!
Isometric view! If there was an "extra points for iso view" option I'd tick it. :D
Fun fun fun! Really like this. Sounds good, looks good, gameplay is heaps fun. Well done!
I like the graphics particularly. A good little game. :)
You've got a good structure for a game here. As others have said, some variety in the levels would be a good next move; objects, stuff like that. Good stuff though, Windows build worked perfectly :)
As others have said, definite Super Meat Boy vibe. Good work. Difficulty curve a little much for me :D
Very stylish! Also, haha - 1000+ fps here.
Wow, this gets really crazy as it progresses. Pretty cool though.
Pretty cool puzzle game! I was stuck for ages on the "do not get surrounded" level.
This was pretty fun. I like the main sprite.
Just have to say: Best running animation ever. :) One critique though is that the sprites could use smaller hit areas.
Hahahah fun :D I type too quickly for my own good so I'm glad you put the typos and waffling in there and forced me to not rely on muscle memory for typing letter combinations. Really fun entry, well done :D
Crashed as soon as I opened it also. I do have XNA 4.0 and .net 4.5 installed. Running on Win 7 64-bit.
Fun concept. My mouse-rolling to change the resource was a bit slow / unresponsive sometimes which of course didn't work well with the time limit :D The game's a good idea though - it'd be fun to have more issues to tackle as the days progress.
By god your narration and sound effects are glorious! ;) Really fun game. Good stuff.
Haha, now I understand why my stuff always gets delivered broken. :)
Very cool idea. I do agree though that a full reset is a bit harsh - I think just restarting the level would be fine. Love the art and sound though, and it's a great concept :D
Love it love it love it. I love roguelikes, love the items you've made and the humour you've applied. Would really like to see this developed to a full polished game - it's the most time I've spent on any of the LD entries so far. I'd buy it fo' sho'. <3
"OH NO DEAD!" :D Funny. Love the graphics, the little guys look like PacMan ghosts.
Well gosh. Lovely artwork, the music and sounds fit perfectly, the gameplay is balanced really well - what's not to like? Great entry :)
Great concept, and as others have said, crazy difficult! Good work!
Good idea. I ended up always going too fast to be able to see the slimes in time to jump on them - the alternative of slowing down to a crawl to have enough reaction time seems counter-productive. Maybe positioning the rider at the far left of the screen, instead of near the right (where there's not much room between bike and slime) would be better? Liked the concept though. :)
Yay text adventure! Nice interpretation of 'ten seconds' too :p
The level needing the cyan triangle is evil! Fun game idea though :)
Good god, my brain does not work that fast! Good (if not wicked ;p)entry. Looking forward to seeing you at the next LD.
This is cute. The colours you've chosen work very well together. Definitely feels 'old school. Well done :)
Funny. I like the cigar in the boss's mouth :p
Very nice. Art is great, nicely polished. Can see this being pretty popular. :)
Love it :D Especially like how they turn into skeletons, hehe. Really great idea for a puzzle game and great use of the 'ten second' theme.
The bat-death noises remind me of Ultima Online. :D Nice game - some polish to the graphics and menus would make it even more appealing. The bats are just tiny enough to be infuriating :D
Mashing the jump button! Very addictive - great little game!
Really like the walking mechanism. Good concept for a puzzler. :)
Nice variety in the levels. Love the art style too. :)
Hah, my spaceship goes flying wildly off into the distance, never to be seen again. Interesting idea! :)
Nice implementation of ten seconds. Good concept too. :)
I like your take on 'ten seconds'. Fun puzzler. Good entry :)
Nice revenge game for arachnophobes ;) 32 though? Holy hell ;p
Awesome lil' game. I like the design of the characters, they remind me a little of Russian dolls. The music is great, gameplay is fun - lovely entry :)
Fun game, but the link to 'ten seconds' is very tenuous - unless I'm missing something?
All links are giving a 404. :(
I suck at this :D Good entry though - I like the concept, I'm just terrible with keyboard controls ;) Loving the music.
Great use of the 10 seconds theme. Music is awesome, and I love the connectivity of the levels. Nice work :)
Very moody. Good stuff. :)
Oh man, I suck at those controls :D Fun game!
Nice and simple - good job!
Lovely lovely game. As MinionStudios said, maybe too many controls for my also feeble mind to keep track of (I'm easily confused :D) but I love the concept.
Very nice! I love exploring-focused games, and this one was cool.
... No pun intended.
Alrighty, then...
Pretty game and great concept. Couldn't quite get the hang of the controls (is there a limited amount of balls? Tab sounds like reload, but didn't seem to always work?) - might be because I'm stupid tired today though ;p Still, good entry! (Pix)
this was a very fun and challenging yet relaxing game I like how the windmills rotate and the music over all great game!
this was a very fun and adorable game. I liked the physics and how the obstacles were eggs. over all it was a very fun game.
I thought this game was fun even though its not polished as stated above. I wish the y-axis was inverted (up is down and down is up) but other then that it was fun!
this is a very fun game. I liked how the puzzle was designed and the music. there were a few small things that could use fixing but other then that it was great!
I like where this is heading. You intending to finish it?
This was well made. The cops show up a bit suddenly though after you rob the bank. It's like they beamed in from the Enterprise. :) Love the art style.
This was pretty good although I totally suck at it. :)
The zipping around thing could be due to not using "* Time.deltaTime" when applying increments in Unity, so people with crazy-fast hardware will get a crazy-fast game. Anyway, that aside, I found this entry highly amusing. :)
Insect!!! That was really nicely done. Also I am glad my entry is not the only one built on a foundation of discomfort. :)
Great style!
Simple and fun. :)
Woooh! I played it all the way to the end :D That was fun!
Ack, crazy mouse movements! Great idea, really difficult to move around :D
This was cute. I agree that the sound could prolly be toned down a tad though.
Hehe, at last, a true villain!
Good stuff! Might do well with a leaderboard for people to compare, uh, poon ranks? >.<
Fun little game, and I like the concept. :)
It's like Lemmings, Zombie edition. :) This could also work if the camera was just free-floating.
Fun, love the artwork! I hope you keep tinkering with it and add some variety though.
Not a bad first game! I suggest you keep working on it. Maybe add a scoring system, or a cow-counter for the UFO, so you have to drop off cows at the mothership, or something like that.
And I love the bug where the cows end up on top of each other. ;)
I like the guy's walking animation!
This is quite a complex thing to try and perfect in 48 hours! Could do with a bit more explanation about the various resources though. Overall none too shabby. :)
Cute. The movement was a liiiittle bit slow, I'm impatient and would like to have been able to run a bit faster. The character models are fun :)
Awesome music, good graphics, fun gameplay. :)
Got about four boxes down before giving up, hehe. Great concept. :)
Nice interpretation. Bit of an unfortunate theme, this one. You spun it into a fun thing. :)
Loved the art style. I had some issues with the keys triggering (the 'shield' often wouldn't trigger immediately after jumping, for example) so died a lot and got too frustrated to get to the end - but the game itself is very pretty :)
Yeaaaargh, this game kicked my butt. Was fun to try though!
Awesome, nicely done!
Was it you who did the fairy card game for LD23?
Wow, finally managed to get to floor 2, 17 generations in. :) I liked it. It's like Inside a Star-filled Sky meets Desktop Dungeons. The sounds and yellow backdrop made me a bit nostalgic for my ZX Spectrum days.
This made me nostalgic for my ZX Spectrum. I was almost disappointed that there wasn't any colour bleed. :) It's cute/fun though!
Heh, "Internet Explorer 6", that gave me the chuckles. :) Is it ironic that I played this on Linux?
Good first effort. Definitely keep messing with it though, get collision detection figured out and suchlike.
Not bad, except for perhaps the rotation that gets in the way a bit.
Liked it! John Horton Conway would be proud. :P Two things I would probably change though is better colours for the dots. Had a hard time spotting lions through my sleep-depraved-glossy eyes. And also perhaps a slightly slower speed, or a speed (difficulty?) slider.
LD38 — A Small World (14)
A small fungal genocide by croze 2017-05-10T13:43:43Z ♥ 0
Took me quite a while before I managed to go a minute without dying, but aside from that, you did quite well with 48 hours.
rocket ship by Zirrrus 2017-05-10T09:34:23Z ♥ 0
I like the idea of a guideline showing the path the rocket will take ^.^ Good concept for a game though, it's designed well graphically with a nice interface, simple mechanics, nice art style. :)
My Very Own World by Flipsy 2017-05-10T09:28:30Z ♥ 1
Where's the "Charm" rating so I could give it 6 stars out of 5!
World Tours by Mathiouza 2017-05-10T09:28:04Z ♥ 1
Small but cute! Good concept that would be nice made into a longer game.
Candy Cave Quest by ashtheevil 2017-05-05T12:57:23Z ♥ 1
Very nice! I especially like the very reactive character portrait and the twist at the end.
Space Balls by Dejvo 2017-05-03T09:32:28Z ♥ 2
Fun concept, but I'd like more movement feedback as mentioned above, and some indication of how far I am from the eye would be great too :D
Headspace by fueelin 2017-05-03T09:19:57Z ♥ 3
Well that was weird :D Really love the aesthetic, the music is perfect - jarring and creepy. Fun animation style too. I'd love to see this made into a full game!
Shrink by Roka Josh 2017-05-03T09:09:42Z ♥ 1
Music is excellent, graphics are lovely (aside from the player and powerup, as mentioned :D), but it's a little light on gameplay right now. Awesome first entry for LD though, yay! I'd like to see more challenge in the game - right now I could indefinitely collect bananas and take them to the shrine and not really see the planet shrinking much. Maybe timed levels where the planet shrinks more and more quickly? Definitely some obstacles - maybe monkeys that steal your bananas or colliding with things makes you drop the bananas. But yeah, it's good!
Something Something by sgstair 2017-05-03T08:57:08Z ♥ 2
Made a few workers and moved them to the mine but they didn't seem to gather resources. Tried moving one to a tree too but it wasn't gathering wood. Otherwise I really like the concept, it could make for a great little contained RTS micro-scenarios. The art style is good, camera controls were, as above, intuitive. :) Would like to see it finished up and released!
Food Force by Kinjin 2017-05-01T19:55:38Z ♥ 1
Good start on this. Definitely worth a post-jam once-over to smooth out any rough edges, vary up the food types a bit, and perhaps plonk in some upgrades.
Grow Little Planet by jin47 2017-05-01T19:54:29Z ♥ 2
This is cute, and yes, relaxing! I love the style of the rocket, like the concept behind the whole game, love how the planet 'levels up' and grows bigger. I think a different background image, maybe something 'softer' with pastel colours, maybe a nebula or aurora kind of thing, might set the rest of it off nicely though :)
River Flow by slowian 2017-05-01T19:44:51Z ♥ 1
Nice implementation of this kind of game. The music is really relaxing :D
Orchardstra by CyberStarLight 2017-05-01T19:41:53Z ♥ 3
Very different, and fun! The style is cool, your interpretation of the theme is great - nice work! :D
World of Echoes by multiplexor 2017-05-01T19:36:32Z ♥ 1
Not bad! You've fit a lot of mechanics stuff in which is quite something given the time. I like the art style of the infrastructure you're in, and liked the rainbow effect at the beginning :D I agree that it'd be nice if the text went a bit faster, and maaaaybe if the main character were a little bigger?