The Dollhouse Curse by Saf 2013-09-03T06:38:00
This is a damn good looking game for a compo entry! I hadn't heard of Stencyl prior to checking out this project; it seems pretty cool as a high-level game maker thing, but something about this SWF it has made is causing maaaajor lag even though Flash is theoretically more than capable of drawing that stuff efficiently. Even on Chrome (and with a screaming fast processor) I'm getting quite a bit of lag.
I suspect it has to do with those torch light halo effects. Are they done with vector graphics?
LD30 — Connected Worlds (22)
DistantSpace LD30 by naksrifati 2014-08-31T10:58:00
I like the physics! It's fun to careen around bashing things with your trailer; would be even more fun if you could blow up pirates that way :P
Gravitate by acehk 2014-08-31T10:07:00
Cool! I like the way this game looks: The concentric rings are very evocative, and the trails are a nice touch.
While the collision mechanics do make for a couple of interesting puzzles, I'd be interested in trying a version of this game where destructive collision could not occur; there would be less resetting that way, and I think it would move the game more towards cultivating your own little solar system rather than merely accomplishing arbitrary tasks.
Acting Outcome by granut100 2014-08-31T09:44:00
That old man didn't need those crops anyway! Not where he was goin'.
I think this game is very cute, and I found the platforming bits at the end surprisingly compelling.
Everybody knows where the Godfather is by dunin 2014-08-31T09:33:00
This fits well within the emerging genre of asymmetrical couch coop games I've seen around the internet lately; it'd be great for parties and whatnot. I like the unique take on the theme! I also like that the godfather will lie to you; it creates interesting moments where two people accuse one another :P
The Two-Dimensional Universe by Zathnic 2014-08-31T09:24:00
Damn this thing is big! Amazing you could get this much done in a weekend. It was a lot of fun to poke around the game world; I'd be curious to see this thing in a more exploration-y style instead of the current challenge-based style(I personally could do without the spikes/hitpoints, for example; it's enough for me just to move around as a ball).
Torn Between Worlds by CaptainCabbage 2014-08-31T09:05:00
The completely procedural graphics and sound make for a pretty authentic 'retro' feel. I was able to work out the timing between worlds with some simple experimentation, and from there the solutions became clear. Well done!
Inversion by EncryptedCow 2014-08-28T07:42:00
Having the little hearts beep when you're overtop your partner is a skilful narrative touch! I also appreciate that you included some nice accel/deccel in the platforming physics; there's a good sense of sticky friction going on.
They Came from Beyond by masamunedragon 2014-08-28T07:35:00
I thought the lack of visibility was interesting, but paired with the unforgiving combat mechanics it can feel a bit muddy.
My hypothesis: If you iterate on the combat stuff a little (some invulnerability time after taking damage, some more transparent attack feedback) I think you'll find people start to enjoy the light/shadow thing more :D
Plantocalypse by dark_hunter 2014-08-28T07:22:00
Well balanced! I also like the way it looks.
Switch Off by ghostinthesoft 2014-08-28T06:45:00
Cool! I like the idea that the character I'm controlling has to communicate the nature of this mysterious other dimension to me verbally.
Gatestone by Aevek 2014-08-28T06:34:00
I like the visual style!
Suburban Garden by Ian MacLarty 2014-08-28T06:13:00
Cute! I the lo-fi style of putting iconic on top of photographs; it plays well with the sound effects to produce a unique gameworld. I also think the circle of life metaphor is pretty clever and ties in well with the theme :D
Nomoj by pvtroswold 2014-08-28T05:18:00
The music is really well-suited to the visual direction; together with the sparsity of the gameworld they create a powerful sense of isolation.
I also like the spotlight effect that happens during combat! The space invaders mechanic is not fun in the traditional videogame sense, BUT I think it makes for a weird/cool narrative device.
The Makers Hand by coffeemuggames 2014-08-27T09:00:00
This game has a cool look!
It was fun once I got the hang of the economies involved. Scored about 800 :P
Little Jimmy and the Great Imagination Machine by laremere 2014-08-27T08:35:00
A remarkable throwback to the era of Commander Keen. 5 stars :D
Annex Kharon by headchant 2014-08-27T08:26:00
Definitely achieves that broughlike feel, which I find super impressive for a compo :D
Cosmonaut by Cosmonautas 2014-08-27T08:03:00
The art style on the letters is pretty neat! It'd be cool to see it applied to a larger project at some point :D
Doggy Dialler by Lianne Booton 2014-08-26T08:38:00
This is my first 5 star game of the jam! The art, lore, humour and music all coordinate to produce something truly striking. Miss u Phil Horse D:
Too Close to Die by hb3p8 2014-08-26T08:15:00
Cool! I like that the controls take some getting used to; they are sort of Flappy Bird-esque in that way (and I mean that as complimenet :P). The narrative arc (asteroids -> space ships -> screen flip -> big ships -> lunar lander) helps build tension as you get progressively further, and I like the symmetry it brings to the game (is also very appropriate for the theme).
Red Universe by Ludorverr 2014-08-26T07:56:00
Bullet hell games are not my usual thing so this was a bit of a crash course for me, but I'm happy to report I got through it. That was cool! The art looks beautiful in that retro-modern way; the rock-like red heart is super evocative. The explosions are well-animated and feel crunchy. I found the bullet hell mechanics fairly compelling. Well done :D
Idilium by darklightteam 2014-08-26T07:39:00
Cute character design!
People Manipulation Sim by NikB 2014-08-26T07:31:00
Clever! Funny! Compelling! You've got yourself a videogame here.