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Plantocalypse
Plantocalypse
By darkhunter
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 79 | | |
| Overall | 110 | 3.67 | | |
| Fun | 142 | 3.50 | | |
| Innovation | 151 | 3.50 | | |
| Mood | 248 | 3.33 | | |
| Audio | 358 | 3.13 | | |
| Humor | 371 | 2.44 | | |
| Graphics | 374 | 3.41 | | |
| Theme | 458 | 3.02 | | |
Comments
Loved the gameplay, went on to play a second game just to see how well I could do. Well balanced and challenging at the right pace. Very low learning curve (very transparent) and much fun. Nice background music and polished graphics.
Enjoyed it!
rothens
2014-08-26 09:15
Okay, I almost managed to get that 100 people :) By the way put a goblet with the number 100 near the people counter, so the player will remember what is their goal ;)
Anyway, I loved the music, and I will try to reach the 100 again. :)
Very enjoyable light strategy! Out of all games now, I probably spent longest with this one so far.
Ha this had me hooked for some time. Cool idea!
satyre
2014-08-27 11:25
The first seconds it is hard to understand what to do, but you managed to set the descriptions right. Nice game. The graphics and the music fit well together and the idea is very creative.
Really well done! Loved to play this game until the end!
Well balanced! I also like the way it looks.
Pretty interesting. Doesn't seem very thematic, but pretty fun.
cstudios
2014-08-29 08:37
Very simple but also deep game enough to enjoy on first play. At first play, i was wondering why the excavating does not work, then i realised that i need to assign workforce. Also i like the idea of huge plants, however I dont understand it such huge plants can survive on the surface, why not humans? It has something to do with the CO2 level?
Yeah, the surface has become improper to sustain human life, but still good enough for plants to grow even bigger (even if that makes no sense). So humans must live underground, releasing on the surface most CO2 they produce, so the plants can convert it to O2, and then be sucked back into the undergound city.
bluesky
2014-09-01 19:45
Nice entry, well done.
Though I'm not too sure how this is supposed to be connected worlds I really liked it! It's like an rts without the single unit management, very enjoyable, the music fit, the gameplay is great the only thing I can say is maybe a few animations would make it look better other than that great job!
Extremely well-made ludum strategy, nice and polished gameplay, great interface and enough variety in graphics to keep things interesting. The only thing I didn't get is the endgame. Is there some sort of goal that needs to be reached? I made it through 60 turns, filled all the tiles and it just gave me "game over" screen. Did I win or did I lose?
In the tutorial says that your goal is to reach 100 population before you reach 60 turns. So apparently you've lost.
swich
2014-09-02 11:28
Best gameplay so far, loved it! Really well balanced system considering how fast it was made.
Music gets repetitive after a few turns, though.
kyru
2014-09-03 19:15
Nice game, wasn't too difficult but it was fun to work out the system and complete the game.
rehacked
2014-09-08 10:25
Nice game.Goodjob
stmatn
2014-09-08 11:10
Very cool game!
At first I was a bit skeptical about a roundbased citybuilder, but I tried it anyway and was positively amazed. On my second try I managed to win, but the game is quite challenging and - in my opinion - very well balanced.
Great work!
jomomomo
2014-09-08 14:50
Any chance for a web version?
runvs
2014-09-10 18:45
Nice game. The music suits the game really well!