Southward Lies Escape by PaulSB 2011-08-23T08:37:00
I enjoyed the audio and graphics style, gave a scary atmosphere. Thee rooms looked too similar for me to go and visit all of them.
Foon → Ludum Dare Explorer → Users → zirconcode
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Happy Little Demons | compo | 225 | 3.30 | 3.56 | 3.72 | 3.16 | 2.94 | 2.80 | 2.68 | ||||
| 2022 | 50 | Delay the inevitable | 👥 | Sir Salamander: Snowstorm e-Scap | extra | |||||||||||
| 2020 | 46 | Keep it alive | 👥 | Call of Planty | jam | 2510 | 2.44 | 2.47 | 2.44 | 3.44 | 2.38 | 2.52 | 2.83 | 2.77 | ||
| 2019 | 45 | Start with nothing | 👥 | Serene Sculpture | jam | 869 | 3.10 | 2.80 | 3.91 | 3.39 | 2.58 | 3.27 | 3.02 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Ingredients of Insanity | jam | 583 | 3.44 | 3.55 | 3.47 | 3.80 | 2.80 | 3.25 | 3.19 | 2.91 | ||
| 2017 | 38 | A Small World | 👥 | Asgard Invitational | jam | 377 | 3.39 | 3.26 | 3.65 | 3.21 | 2.87 | 3.18 | 3.00 | 3.26 | ||
| 2016 | 37 | One room | Tales of Sir Salamander | jam | 853 | 2.63 | 2.94 | 2.81 | 2.87 | 1.88 | 3.67 | 2.67 | 32 | |||
| 2016 | 35 | Shapeshift | Totally Epic Morphagon | compo | 685 | 2.94 | 2.63 | 3.31 | 3.13 | 2.27 | 2.27 | 32 | ||||
| 2014 | 30 | Connected Worlds | UltraRealistic Moon Wrecking Ball Simulator | compo | 905 | 2.84 | 3.13 | 2.79 | 3.17 | 2.38 | 2.11 | 3.36 | 2.59 | 50 | ||
| 2011 | 21 | Escape | Land of Colors | compo | 212 | 2.98 | 2.85 | 3.98 | 2.39 | 2.13 | 2.18 | 2.71 | 2.89 | 1 |
I enjoyed the audio and graphics style, gave a scary atmosphere. Thee rooms looked too similar for me to go and visit all of them.
I enjoyed the idea and I thought it was quite original. I found it extremely hard to use the controls as intended however, it almost always tried to drag a box, even when just clicking.
The graphics where simple, not bad but not good, same with the audio. Definitely a great game for the fact that it was made in two hours.
I wish the boxes flew in more directions.
I enjoyed it enough to find my way to the pad, the huge map speaks for the game, although I admit it did get repetitive.
I like the graphic and game style, a long with the classy background music =)
Very difficult but fun gameplay. I like that the velocity carries over when you teleport.
Very polished all around. Cute graphics. Interesting controls for this gamestyle.
Really cool idea, love the detail in the relationships, was fun to read. Fun gameplay =)
Lovely graphics, very cyber, good music. Very creative theme interpretation and gameplay, made me happy to see. Wish there would have been more content.
p.s. thanks for mentioning, had to install the VS2013 x86 redist to get it to work
Loved the gameplay, went on to play a second game just to see how well I could do. Well balanced and challenging at the right pace. Very low learning curve (very transparent) and much fun. Nice background music and polished graphics.
Enjoyed it!
Amazing concept, good audio, very relaxing atmosphere. The idea has so much potential, interesting source too.
Amazing atmosphere, love the feel of the audio and graphics. Funny dialog too =)
Game suddenly slowed down, might be a Love2D issue.
Really cool experience, somewhat meditative and out of this world. Music didn't fit for a lot of the scenes I think.
Loved the level design, challenging enough. Cute sprites and theme.
It did take me a while to figure out the doublejump too though haha.
Happy to see a HaxeFlixel game, was curious about the language/library the other day.
Also tried both installers, cold crash after pressing space bar in the main menu.
Loved the gameplay. Nice atmosphere.
Not sure if I missed something though, it was annoying to switch worlds without knowing what was in the other one.
Really cool idea, playable and fun in itself. Could definitely have used a little bit more time =)
Loved the theme interpretation and the strategic elements. Was very easy to figure out yet had good amount of depth and fun.
Interesting/awesome idea, also reminded me of Plague.inc (and friends). Liked the homemade music.
Think the gameplay could be a bit better balanced. Graphics were a bit too bland for my taste.
Q and E didn't work for me. Roamed in space until ran out of fuel/food. Did see a red ship zoom by though. Also enjoyed the audio =)
Nice consistent graphic style, loved it! Good amount of content too.
A bit slow movement relative to the enemies, the momentum was interesting but took away from the gameplay imo.
p.s. it was left control instead of right control for me =)
Awesome gameplay, good speed and challenge, very frustrating when they start switching (in a good way). Nice Screen Shake!
Scared the shit out of me! Hilarious, great quality everywhere
Very relaxing, calming music, wish I could have zoomed out more, was a bit hard to navigate.
Awesome graphics, bright and flashy, very retro, fun gameplay. Love the feel to it, very exciting ^_^
Powerups, a chip tune, and a wider variety of 'enemies' would be some features I would expand on. A bit low on 'theme'.
Nice! Keep on Coding!
A minecraft-based real world cardgame! Very interesting, deffinitely the first time I've seen anything like that on here. Clean graphics but personally would have liked a bit more color. Keep on Jaming!
Thanks for all the Comments and great Feedback!
@ViliX
My amazing 'particle engine' =p
https://github.com/ZirconCode/LudumDare30/blob/master/src/Explosion.java#L5
@Jvdo
Ah you're right, I should've left the earth and moon as simple geometry too. Consistency indeed.
@tigerbyte
'I love the fact that the humans look like muffins'
I've also had them referred to as mushrooms. They're houses *sniff*. Why does nobody see them for what they were meant to be *runs off crying*
@mess110
Thank You. My next LD entry will be about the human muffin kingdom.
@goffmog
These four lines of 'physics' will indeed blow your mind =p
https://github.com/ZirconCode/LudumDare30/blob/master/src/Player.java#L223
@C_Walden
This seems to be a Windows 8 thing, sadly I don't have the solution either =(
Fun and innovative. Enjoyed the strategic challenge (vs time element). Goes well with the theme.
Got lost a few times, wish there would have been a minimap or at least something pointing home.
Loved it, inspired me to try out unity for the next LD. I loved the little surprises, like the bouncing and the jump pads and the like. Music fits the art and game style. Nice =)
Very nice, love the physics. Definitely has a fun fast paced element to it, like a bit of a cross between sonic and a puzzle jumper =D
Small and solid, I liked it. I think it would've been cool for plus/minus to cycle once a minimum/max number of vertices is reached, or right click for minus, left for plus. A good little puzzler, would work well on Android (already Java even) =D
Fun idea and I always love text adventures, I kept track of the rooms with a pencil like Ghust, I think with a bit of polish it could go a long way. Was fun =)
@WERT_Studio, I added some links in the download instructions on itch.io which may help. I know applets are a bit outdated and basically hellspawn but it's all I had on short notice =)
Wow, amazing idea! The faces really added character as well hehe. It would be kinda cool if the points could be morphed in every direction rather than a long a line. Very lovely nevertheless =D
I liked the movement of the three thingies quite a bit, definitely the start of a cool mechanic =)
Wow, I that's an amazing amount of nice art assets. Particularly I liked the wavy movement of the alien, that was endearing haha
One of the coolest game ideas so far! Really good potential. However, the air acceleration makes the game really hard to play, which is unfortunate.
The AI was pretty nice, interesting gameplay. The rain added nicely to the mood, well done!
Very interesting graphical design, we though if you shrinked the pixels down a bit it would've been a bit easier to tell what is what. Love the mood with the flashlight and darkness =D
Very impressive, we got him to two thirds. The death scene was hilarious. Great music and graphics.
Really nice, absolutely hilarious and great in every facet. Good music, good gameplay, really good mood. Scary cat. Was wondering if the clipping chairs/tables were on purpose?
Very cute, loved the idea. Was fun to play but got a bit redundant. The graphics and audio are nice.
The mouse clicking didn't always seem to register, otherwise the music was good and it was an interesting level design, good job!
The music is immense, my friend likes the background graphics. The hitboxes of the spikes seem to be too large "spikes disjointed as hell" as my smashy friend says. Good story.
Very clean and lovely small game, simple but still fun in it's own cute way.
Absolutely the cutest game I've come across this time by far! Such a sweet art style, and the puzzles were very well made as well.
Looks really nice, love the slow moving lighting, and the music gives a really nice atmosphere, very nice!
Holy! Gorgeous, and it's beautiful and sweet, I love the mushroom attack animation and I'm amazed at the sheer scope of the game and even more amazed at the fact that you had much more in mind, lovely!
The mechanics were great! I would have loved a small indicator of range adjustment rather than a number, but I really like the retro feel of it.
Wow me and my friend loved it! Really smooth execution, from character editor to controls *cough*, it's good that I'm not a spider!
Hilarious idea/presentation! Very fast paced, I love it. I do also think the camera could have been placed higher, although the restriction makes it interesting in its own righ ^^/
Reminds me of dwarf fortress (with the build mode), I like it =)
Very nice, the ants moved surprisingly well for what I expected and it brought back old memories of ant simulators from long ago, really made me happy =)
HTML5 was a great choice, I should try it next time, I think this game has lots of potential ^^/
Also couldn't find anyone =( *sniff* But amazing that you managed to make a multiplayer game!
I like the atmosphere, it sets a great mood =)
I did get this error though:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_enemy:
Variable obj_enemy.
Reminds me of a modern minimalist Myst style game, loved the solving element of it, and yes jump behaviour is slightly off. Great game!
So incredibly cute, and I really loved the creative combination of snakes and 'avoid the thingy'. Was wondering if the raindrops are newly random each time? Love it!
I loved the variety of the bugs, I was eaten by one with a huge mandible thing, I found it quite hilarious =)
Very polished in a small and elegant way, it was very fun for its minimalism, good job ^^
Oh I love the symmetry thing, reminds me of my first LD ever, it really messes with your brain since it's mirrored and not just translated, great idea! Seems really polished / like a finished game by feeling alone, not sure what does it but everything feels so smooth ^^
We really liked it, we reached 5450 in score! It was quite nostalgic.
I second the multiplayer mode, I love the idea, so frantic and hilarious =D
Loved the random level generation! We got to drink number 5 before we started walking into walls and dying, really fun!
Haha good job! I think there should be some timeout for the jump animation, and I'm not sure what's with the camera but it seems like it controls from a weird angle/location. I just tried to stay alive hahaha =)
It was beautiful, the graphics are so crisp and polished ^^ I enjoyed the hectic element of it, the music was good but the loop was a bit too short imo. Great job!
The cat sounds were absolutely amazing hahaha
Genius gameplay idea! We got the the humans before the we destroyed LD 40, I thought it was quite humorous too. Good physics!
Hahaha the large heard / running style reminds me of the Giants in Attack on Titan ^^
When the shots started getting wiggly I had to laugh a lot, great innovation!
Amazing, it has such a great attention to detail to it, when I kicked a soccer ball into the door it opened ^^
Good job on your first entry! Awesome! We think that for shooting, a keyboard key would have been more optimal.
Love the death animation!
Haxel! Simple and smooth, I thought it was quite creative and somehow the breadcrumbs had a cute/angry character to them haha =)
Amazing idea and great implementation. The puzzles made me nostalgic.
Quite a charming art and sound style, gameplay aside.
I like that they ram you for damage initially.
@kanonix @fictions It takes a while to remove a piece, since we had to do our own floodfill and it might freeze for a second or two, but its shouldn't crash. The web and linux thing work (from what I just tried), are you both on windows? Thanks for the feedback!
@loveapplegames the blurring of the image only seems to happen within the browser, I think godot does some texture compression in there. No idea how to influence this.
@nathaniel-jensen Nice! You are currently number one then =)
@crefossus Wow thank you for the great feedback! Yes I had to wrestle with godot throughout the LD and things which I thought would be easy (like removing the blur, or transparency / easier graphics) were almost impossible since it didn't really support drawing at all. I probably could have spent more time on tweaking the chisel algorithm a bit, also surprised you figured it out yourself. Glad you had fun!
(my sound dude has no idea what it could be, really interesting)
@magnega very nice, you beat our score but not that of @nathaniel-jensen who is still number one =)
@philomory I agree, it definitely needs some tuning to make it less random and easier. Unfortunately didn't have time to make multiple levels =)
@pragmascript Thanks!
@theblackachilles haha right, those were simpler and better times ;)
Those graphics are far beyond!
The feeling reminded me a bit of that old flash game where you drill into the ground and collect minerals. I know it's not very similar, maybe the art style. Enjoyed it!
I'm really bad at surviving.
The first play in browser link gives a 404 error. Great atmosphere! Actually relaxing.
Very clever, I enjoyed the details like the movement of the arm.
So happy to see a game done in ruby. Love the "philosophical" part, kind of addicting.
The music got to me pretty quickly haha. I actually thought the platforming was rather smooth, especially for the single-pixel map.
The title made me smile =) Really enjoyed the innovative idea here, no better place for a (great) proof of concept than ludum dare.
Made me sympathize withe the robot, well done.
Absolutely amazing atmosphere, music and visuals just fit together so well.
@yomissmar it took me back to the lego games as well, great nostalgic feeling =)
Great humor, I liked the use of voice very much =)
Increase the walking speed, and I had some trouble with the mouse capture inside the browser, sometimes the mouse just left the game.
Put the humor points into fun =)
Very cute =)
Woof!
Like logic gates but much much cooler haha
Just like the real thing!
Made it, once I found a "safe-spot" it was quite easy to keep the mouse there and wait, the dangers should be moving more. Love the ouch ouch xD
"try putting the game in fullscreen and killing yourself once" well I have done this but my friend had to give me mouth to mouth so I could write this comment. Absolutely love the idea! especially where the level design corresponds much more with moving light and shadows
I had to fullscreen the game to see the entire map, but I see we both had ideas on plant growing games xD
Wow I love the feel and controls, it's quite funny and frustrating at the same time xD
I enjoyed that the enemy bullets also dug out space, I think there is an interesting mechanic which could evolve from this. Really like the screen noise effect, nice!
@dotblank My bad, I forgot to set it public, it should be public now, thanks!
Impressive that you made a complete metroidvannia, difficult game but I found myself trying over and over again, the elements fit very nicely together, amazing job!
Small thing I noticed, the first time I shot a projectile with fire, the game lagged quite hard for a moment, maybe assets were loading or something?
I managed to parry a few times and defeat the entrance door, I think the summoning minigame and the parry (with some clearer signals) is a fun combo, nice work!
Starts slow, then feels like herding cats, unexpected progression, very nice
Is there a purpose to place the portal, does it matter how I place them? I do think the signs telling you to portal or go down were good hints =) I enjoy the sound and music, think it is a very holistic pixel/chiptune-style entry, good job!
Very innovative, all around great feeling, noticed I could switch teams whenever and play against myself
Cute game, I wonder if tweening the circles other than linear radius could change how the game feels significantly. Thought it quite funny that he coughed when I played badly
I sell-sworded the final boss, fun. The game loop was great, I think it's a really interesting mechanic to have a slay the spire type game but with summoning things which stay and fight, I can even imagine them staying through encounters and you could heal and upgrade them. Nice!
I was able to get tomato, roller, cheese, pineapple, water, but was missing the rest. Oh and many many lemons ahaha, very cute game, love the sounds :) definitely got me in the mood of pineapple pizza, I do wonder if the challenge can be broken down a little by discovering the ingredients individually in a more guided way, I love trial and error but it was very open. Love it, pineapple pizza forever!
I killed the big mushroom, woop =) I think the core game loop is quite fun, could make the animation a bit snappier at the beginning after selecting a card. The dialogue adds a lot, great work!
Ahaha the rubber ducky got me
Fun to imagine all the times I mess up in this game causing all the wrong summons in the other LD55 games ;)
Was exciting to summon each time, seeing what you would get. Relatable maya haha. The earning money game was fun too, I wish the timer weren't so fast, it was fun discovering the world like that. Reminds me a little of west of loathing =)
I'm probably not the... target demographic here, but from what I figured the leaves are the best way to gain mana, and I summoned two ponies. Think it would be cool if the spins could have more effects other than getting an egg, which makes every spin more exciting.
I got two frogs to jump around the lab xD
Beautiful looking game, absolutely relaxing mood, it's lovely! Can see myself playing this to unwind for a while.
The tutorial on how the flowers worked to turn the bees showed up after I had to figure it out for one of the puzzles, not sure if on purpose or not.
Great job!
Everything feels quite polished and complete, very impressive. I especially love summoning multiple goblins at once, would love to summon even more haha
Best soundtrack I've heard so far, I think the font in the action menu was a bit hard to read at times, a packing experience, great work!
The defendant didn't make it. Ribbit =(
Was lovely to play a pico game, you really captured the retro feel =) the collision on the flowers sometimes took a bit of wiggling, I think it would be cool if having many moths caused some kindof fun thing to happen, like for any moth to be able to capture a flower but you get hungrier, or something like that, well done!
Incredible atmosphere, the art-style is cohesive and works really really well, I would love to know more about the shader you used. At first I didn't understand the right-click instructions but then I figured it out, remarkable how much you can do in a weekend
I shook down chicken, and got insulted by a cat, all in a days work ;)
Fun game loop. Loved the atmosphere, very cute =)