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Coming from nothing

By tinykidtoo

View on ldjam.com

CategoryRankScoreCount
Overall4342.9325
Fun2753.1725
Innovation4772.3824
Theme3892.9325
Graphics4302.6226
Audio2672.9325
Humor2592.4324
Mood4272.6124

Comments

ciaranw 2019-10-13 20:05

Nice one, I liked the way the bodies kept piling up as you played! The gameplay was satisfying, but I think a little more could have been done to make the gameplay feel 'juicy'. Nice job!

dqmhose 2019-10-14 10:11

Pretty solid, easy to get into, nice job!

mrstari 2019-10-15 21:30

Nice game :) had alot fun :hearts:

captaindreamcast 2019-10-17 21:20

Pew pew, survived a good couple of minutes before I blew myself up with a barrel and my trusty machine gun.

Very fun gameplay loop, I liked the rate at which enemies spawn in, it always felt like a good challenge, never overwhelming but also never too easy. It was also fun using the guns (or fist), the blood spray and destruction was super fun to watch, where you end up with tons of stuff lying around and a barrel explodes and and and- So yeah, all in all you made a very hype game, had a great time playing it!

dob 2019-10-21 02:49

Fun shooter. Not much to it, but it was fun to run around shooting. I didn't understand at first why I was dying when punching the red blobs, but I guess those were toxic somehow. Good sounds, smooth controls.

tinykidtoo 2019-10-23 02:06

@ciaranw I really wanted to focus on Juicy gameplay with this game. I think I got to a good spot, but time constricts prevented me from implementing cool theme related ideas and fixing bugs that existed in the juicy code. Originally there was kickback, flashing, frame drops, all the classic juicy gameplay enhancers. I am glad you found it satisfying, means I was at least partially there.

@dqmhose Thank you for playing!

@mrstari I am glad you had fun, I was worried about its unfinished state as being boring. Next time I need to focus on time management and design constraints.

@captaindreamcast I tried to implement some form of stress that would control the rate of spawn as well as a ramping difficulty. I am glad it kept you on edge.

@dob Those are supposed to be explosive red barrels but I never got to my final art. Also the bugged shake effect makes it hard to see the explosion.

exilegl 2019-10-26 17:17

Fun game, I especially liked the little gun you can get. Perhaps a bit more range on it would be nice so its easier to hit enemies without them getting you. Also a score at the end when you die would be cool.

Nice blood splatters too :D

Screenshot from 2019-10-26 12-16-10.png

tinykidtoo 2019-10-28 01:20

Glad that you had fun, I think I bit off more than I could chew during the jam and didn't implement as many polish features as I could have. The restart menu was more for debug purposes that got promoted to a final version at the last minute. Thanks for playing @exilegl

zirconcode 2019-10-28 01:28

I like that they ram you for damage initially.

tinykidtoo 2019-10-28 01:33

@zirconcode I started out trying to make them step forward to punch you, then step back. I couldn't quite make this work. In tinkering with it I cranked up the force and it suddenly became fun to dodge them. There just needs to be more telegraphing.

kurrik 2019-10-28 05:21

The enemies kept spawning and kept me busy continuously. More ebb & flow in the gameplay would have been nice, to feel like I was fighting my way out of a pile-up and then catching my breath. Controls and enemy pathfinding were pretty good, I also liked that it was easy to just jump in and play.

brokenmirrormedia 2019-10-28 05:47

The game was pretty interesting, but I did notice an annoying bug / feature, where when I blow up barrels the camera would quickly snap to the explosion, then back, but the world didn't pause and it wasn't enough time to see anything, so it felt more jarring than cinematic. I honestly don't know if it was intended or not, but I wasn't a huge fan. The gameplay itself was pretty good, with some more time and polish I could see it being even better, but as it stands it was fairly enjoyable. Nice work!

tinykidtoo 2019-10-28 14:00

@kurrik I tried to have a stress level that would augment the rate of enemies spawning. I just needed more time to debug that and I should have more ebb and flow. I am glad you found it easy to jump in and play.

@brokenmirrormedia The barrel's ripping the view away from you was not intended. I just ran out of time and failed to fix it. I am glad it was enjoyable.

2019-10-29 02:17

I didn't read the description before so I was trying to figure out how the game would be ended. lmao, at the end I kinda feel like Rambo shooting at a lot of enemies with life and ammo at my disposal. :D Project_Citadel.jpg

That was really fun, I like the mechanics of the chase and fight. I would like to make a game like that, do you have any tutorials for this?

tinykidtoo 2019-10-29 02:48

@jwoart There are a lot of tutorials out there to help you make a game like this. One that I recently saw was from brackeys. He goes over top down movement https://www.youtube.com/watch?v=whzomFgjT50 and top down shooting https://www.youtube.com/watch?v=LNLVOjbrQj4 They are nicely polished tutorials that should get you started. I failed to implement all of the things I wanted to. This talk offers a lot of insight into getting the feel of the game right https://www.youtube.com/watch?v=AJdEqssNZ-U I hope that is what you are looking for. Good luck.