Script 49 by Text Sharp 2021-10-18T00:58:19Z ♥ 0
It took me a little bit to figure out how to add a component and write a script. It's really cool that you built a mini computer for this jam! But I didn't know what the goal of the level was and wound up giving up.
LD50 — Delay the inevitable (18)
Stickman Dam by Sawyer 2022-04-06T15:02:17Z ♥ 1
Congrats on your first game jam! This was a fun, quick play. Good work!
Chtonic Arhipelago by GreenRadiation 2022-04-06T14:56:11Z ♥ 3
Really nice job on setting a creepy mood! I think juggling the inventory got a little frustrating but I definitely get that that's part of what makes the experience scary. Great work!
Omni Empire by arqitech 2022-04-05T15:23:44Z ♥ 1
This was fun! I wound up liking the mechanic of having to reposition my fleet as the planets orbited.
BaraRun by DerekBell 2022-04-05T15:06:29Z ♥ 2
Reached 407m! The jumps are a little floaty which is hard to get used to, I probably would have wanted more gravity. But it works well for the swinging parts which happen later in the level! I really found it intuitive to chain multiple grappling hook swings together. This was fun! Nice work!
Crash Override by DanC2236 2022-04-04T23:00:25Z ♥ 0
Hack the planet! One of my favorite movies :) I really liked the idea, although I did find it difficult to keep up with all the things going on. Really minor nitpick but I wish the commands didn't need the dash in front of them. Lots of small good details though, nice work.
Playing Dave! by Bdiaztobarra 2022-04-04T22:45:50Z ♥ 3
Wow! I really loved how this elevated a simple platformer concept and made it really engaging and fun to get through. Fantastic work on the art, sound and writing!
Last Bastion by sansman01 2022-04-04T22:37:48Z ♥ 1
I like how quick it is to buy/upgrade towers, and felt really powerful getting my towers up to level 20+ where they just shoot a steady stream of arrows. I eventually got the two towers closest to the spawn point upgraded to level 70+ and the enemies weren't making it off of the platform they spawned on. So maybe a little bit more scaling of challenge would be good, but this was fun and nicely polished! Great work!
fireme.club by velvetlobster 2022-04-04T22:13:26Z ♥ 3
Great idea and execution. Reading through all the cards was really funny! The game could have been a little deeper - not sure if I missed something but I couldn't figure out what real strategy options I had in a fight. I seemed to win a lot of things by default.
Hold Time by Local Minimum 2022-04-04T22:01:25Z ♥ 1
Took me a little while to figure out: the character's hand points to where you will jump, hold the jump button to charge up a jump, and when you get close to a clock then rotate the twin sticks to the indicated time. After figuring out those mechanics, I was able to make progress! Nice, inventive game which definitely does a good job with theme and mood. A little frustrating when missing jumps (particularly if I can't see where I'm jumping) but you mentioned wanting to get something difficult. Nice job!
Fist of the Zombie by guzzungo 2022-04-04T21:53:04Z ♥ 1
Great mood! Gameplay seemed pretty straightforward, is there any more strategy to employ? I'm also not sure if the zombie kill counter is correct - it seemed lower than what I'd managed to kill (or maybe I'm missing a mechanic?)
Ludare OS by foxwater 2022-04-04T21:48:37Z ♥ 1
This is really incredible, fantastic work! I really dug the concept and execution. Only feedback I have is that the mechanic of actually solving the problems felt a little slow - generally just kept adding to the total until I reached the target. Might have been more of a brainteaser if I were limited in some way, e.g. only having access to odd numbers or something. But overall really really great!
🙃 Misaligned AI: The Game 🙂 by OrciFried 2022-04-04T21:36:43Z ♥ 1
This is really nicely presented, I like the interface and the idea is pretty cool. The AI seems a little nonsensical so I was mostly just typing random positive prompts. Repeating the same prompt over and over seemed to be a way to get extra points. Is there a "win" goal? I would love to be working toward a specific goal.
Cyber Skater by Syafire 2022-04-04T21:25:55Z ♥ 2
Nice work! I like the theme and found it satisfying to run around the map blasting the aliens. Feels like saving up for the upgrades took a bit too long though - wish there were faster progressions for the weapons.
Out of Controls? by Bumble 2022-04-04T21:08:05Z ♥ 1
This is a really inventive idea! I like the idea of trying to fix the ship in the middle of a fight. Rerouting is super interesting but kind of difficult to use, maybe there should be some way to fix things if you can buy yourself some extra time. Nice work!
CounterSplit by jolteony 2022-04-04T20:21:28Z ♥ 1
I really like this idea! Feels very original. I do wish the camera zoomed out a little bit more - when the screen fills up it can be hard to draw the lines I want to because the balls go all the way out to the edges. Great work!
From Dust by tater-hater 2022-04-04T20:14:57Z ♥ 1
What a great theme! Got score 700 (would be good if the game showed you the score before reaching the end, maybe if you lose all your lives). Hitboxes are a little punishing, I'd suggest shrinking them a little so it doesn't have to be quite so exact.
JUGGERNAUT by cogcomp 2022-04-04T20:07:04Z ♥ 2
Nice Gradius-style throwback game! I liked that the ship could take a few hits since it was a little tough to control, and I was able to enjoy getting through several levels. I wish the time slowdown mechanic were explored a little more , feels like that would have been a cool way to get through tougher areas without taking hits.
Invasion of the Inevitable Space Rocks from Outerspace by Mekuri 2022-04-04T20:01:15Z ♥ 2
I definitely got some early Wing Commander vibes. I wound up getting behind the asteroids, pointed toward the planet and it was pretty fun picking them off one by one.
Controls could probably be reworked a little, was a little overly sensitive for me by default using a mouse & webgl on osx.