fickle-swimming 2021-10-04 22:26
Nice game! I felt the intro might have been a bit too long.
Foon → Ludum Dare Explorer → LD49 → Shifting Skies
By James McDonough, Reeeg, Arry, badbill and raerex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1086 | 3.25 | 30 | |
| Fun | 1280 | 2.87 | 30 | |
| Innovation | 944 | 3.12 | 30 | |
| Theme | 1253 | 2.92 | 30 | |
| Graphics | 582 | 3.78 | 30 | |
| Audio | 509 | 3.48 | 30 | |
| Humor | 899 | 2.69 | 28 | |
| Mood | 629 | 3.51 | 28 |
Nice game! I felt the intro might have been a bit too long.
Interesting mix, great graphics keep it up :)
This is a really interesting idea, but I found the difficulty curve pretty steep! Hard to juggle upgrade timing while avoiding enemies! I liked the graphics and mood you achieved too.
Could not pass the first little boss guy but a fun game!
Absolutely adorable game! The premise is really interesting, and I love how cozy your art / music is. Charming writing too :D
cosmic graphic!
I like the look. Reminds me of cut scenes from the original Baldur's gate. I think I would have liked the ship control to be via the mouse.
Atmosferic and nostalgic game with cute litle world. Like your style!
I like the setup, but the shooting schmup part was a bit too hard for me. It is hard to see the enemies and hard to dodge them. I was able to get enough coins the first time to have a high rate of fire and 5 shots, but the 2nd time there's not nearly enough time since the stats reset and you are more likely to hit the enemy before killing them. I thought the upgrade system was very interesting though, added a nice timing element. I thought the sine waves at first were decorative and didn't know it was important for timing. Nice job!
Wow, hard! It'd be nice to be able to get through the cutscenes faster to try again, if you're a poor player like me (spamming the spacebar to get through conversations was still slow). I love the innovation with the level-up mechanic. It'd be great to have option to start in on an easier/tutorial level to better observe how that mechanism works. Nice work!
Was fun to play but the audio (which sounds greate) don't really match the action/mood on screen in my opinion. Anyway ... good job :thumbsup:
Good effort! I agree with the cutscenes comment @comicsans made, skippable would be even better for your second time through. I found it hard to tell if I was actually damaging the bigger enemies, adding some more feedback like flashing the sprites red or white would help a ton.
Loved it. You dealt with the "randomizing a stat" aspect in a creative and elegant way and thanks to your game I've learned it myself. The graphics during the dialogues are unique, the ones in the shooter part are a bit less polished. The game plays a bit hard, but I bookmarked it and I'll master it. I really hope you consider working on it post-jam, I'm curious to see how it can evolve, great job! :D
There's a lot of nice graphics here, but some softer transitions would make things shine a bit better I think. Right now it can be a bit hard to realize what happened (such as when you die) due to how quickly it cuts to the next scene.
Moving stats are an interesting design idea. The upgrade time being tied to it felt a bit iffy since tracking both that and my ship was a bit overwhelming, but I imagine it comes with time.
Overall super neat idea, nice work!