FoonLudum Dare ExplorerLD49 → Shifting Skies

Shifting Skies

By James McDonough, Reeeg, Arry, badbill and raerex

View on ldjam.com

CategoryRankScoreCount
Overall10863.2530
Fun12802.8730
Innovation9443.1230
Theme12532.9230
Graphics5823.7830
Audio5093.4830
Humor8992.6928
Mood6293.5128

Comments

fickle-swimming 2021-10-04 22:26

Nice game! I felt the intro might have been a bit too long.

rzfmzn 2021-10-04 22:27

Interesting mix, great graphics keep it up :)

kurrik 2021-10-04 22:29

This is a really interesting idea, but I found the difficulty curve pretty steep! Hard to juggle upgrade timing while avoiding enemies! I liked the graphics and mood you achieved too.

thegrandpa 2021-10-04 22:57

Could not pass the first little boss guy but a fun game!

slimabob 2021-10-04 23:02

Absolutely adorable game! The premise is really interesting, and I love how cozy your art / music is. Charming writing too :D

byqot 2021-10-05 18:26

cosmic graphic!

embedder72 2021-10-05 21:55

I like the look. Reminds me of cut scenes from the original Baldur's gate. I think I would have liked the ship control to be via the mouse.

lekaleksay 2021-10-05 22:01

Atmosferic and nostalgic game with cute litle world. Like your style!

aeveis 2021-10-06 06:35

I like the setup, but the shooting schmup part was a bit too hard for me. It is hard to see the enemies and hard to dodge them. I was able to get enough coins the first time to have a high rate of fire and 5 shots, but the 2nd time there's not nearly enough time since the stats reset and you are more likely to hit the enemy before killing them. I thought the upgrade system was very interesting though, added a nice timing element. I thought the sine waves at first were decorative and didn't know it was important for timing. Nice job!

comicsans 2021-10-06 14:20

Wow, hard! It'd be nice to be able to get through the cutscenes faster to try again, if you're a poor player like me (spamming the spacebar to get through conversations was still slow). I love the innovation with the level-up mechanic. It'd be great to have option to start in on an easier/tutorial level to better observe how that mechanism works. Nice work!

jan5366x 2021-10-06 18:02

Was fun to play but the audio (which sounds greate) don't really match the action/mood on screen in my opinion. Anyway ... good job :thumbsup:

mitjmcc 2021-10-09 09:27

Good effort! I agree with the cutscenes comment @comicsans made, skippable would be even better for your second time through. I found it hard to tell if I was actually damaging the bigger enemies, adding some more feedback like flashing the sprites red or white would help a ton.

iacopo 2021-10-13 22:24

Loved it. You dealt with the "randomizing a stat" aspect in a creative and elegant way and thanks to your game I've learned it myself. The graphics during the dialogues are unique, the ones in the shooter part are a bit less polished. The game plays a bit hard, but I bookmarked it and I'll master it. I really hope you consider working on it post-jam, I'm curious to see how it can evolve, great job! :D

fireslash 2021-10-19 02:01

There's a lot of nice graphics here, but some softer transitions would make things shine a bit better I think. Right now it can be a bit hard to realize what happened (such as when you die) due to how quickly it cuts to the next scene.

Moving stats are an interesting design idea. The upgrade time being tied to it felt a bit iffy since tracking both that and my ship was a bit overwhelming, but I imagine it comes with time.

Overall super neat idea, nice work!