Keep Dreaming Joshua by soyrandom 2019-10-08T01:08:31Z
great art. Went straight to the xylophone puzzle and since I didn't know the rules found it difficult to follow.
Foon → Ludum Dare Explorer → Users → Embedder72
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Dead Light, Green Light | jam | 740 | 3.01 | 2.90 | 3.35 | 3.78 | 2.95 | 3.22 | 2.40 | 3.23 |
| 2024 | 56 | Tiny Creatures | π₯ | Gum, Dust, and Danger | jam | 654 | 3.43 | 3.48 | 2.93 | 3.78 | 3.56 | 3.50 | 3.41 | |
| 2023 | 54 | Limited Space | π₯ | Pandamonium 5000 | jam | 1031 | 2.95 | 3.22 | 3.25 | 2.32 | 2.80 | 3.44 | 2.91 | |
| 2023 | 53 | Delivery | π₯ | Sundae Driver | jam | 693 | 3.48 | 3.38 | 3.50 | 3.94 | 3.64 | 2.89 | 3.40 | |
| 2022 | 51 | Every 10 seconds | π₯ | Factory Reset | jam | 1108 | 2.90 | 2.84 | 2.75 | 2.48 | 3.11 | 2.78 | ||
| 2022 | 50 | Delay the inevitable | π₯ | Unladen Penguin | jam | 977 | 3.30 | 3.41 | 2.85 | 3.36 | 3.09 | 2.50 | 3.74 | 3.00 |
| 2021 | 49 | Unstable | π₯ | Demolition Viking Man | jam | 1226 | 3.12 | 3.12 | 2.98 | 2.78 | 3.20 | 3.02 | 2.76 | 3.18 |
| 2021 | 48 | Deeper and deeper | π₯ | RogueRally | jam | 821 | 3.56 | 3.35 | 3.36 | 3.87 | 3.41 | 3.41 | 3.63 | |
| 2020 | 47 | Stuck in a loop | π₯ | Scvng.R | jam | 1527 | 2.82 | 2.68 | 3.44 | 3.32 | 2.14 | 2.39 | 2.52 | |
| 2019 | 45 | Start with nothing | π₯ | Runed Memory | jam | 477 | 3.53 | 3.54 | 3.64 | 2.90 | 3.00 | 3.05 | 2.50 | 3.16 |
great art. Went straight to the xylophone puzzle and since I didn't know the rules found it difficult to follow.
I had some difficulty understanding how to play this. Development was a little slow. I did like the consistent art.
Great game. I loved the mechanics and the animations. I would have liked a little more feel to the motion. Speeding up and slowing down just a little bit smoother. But overall a great game. One of the best I've played.
Great graphics. Nice movement and I like the feel of the wolf head searching around.
Nice arcade style shooter. I'd like a few more hints as to how to advance in the development.
I had the same issue. I thought it was a joke at first and then read the description.
Great start. Made me nostalgic for the older platform games. However, there were several bugs. I wasn't sure if the ghost shadow was intentional or not.
Neat concept and very playable. The mechanics were consistent and became intuitive. Also, I like what you did with the graphics. Gave it a very 80's feel.
I really like the concept. The controls were a little muddy but overall a good experience
I like the movement and speed. The monster AI was decent. Adding some hints on multiple failures would be useful.
Great feel.
I love the concept. I found the controls to be a little awkward. That being said I thought game play was pretty smooth and the level of difficultly was appropriate. Would love to see more.
Silly is as silly does. And I does a lot of silly. I really liked it even though I'm awful at it. I'll go to bed tonight thinking "NOT THE ROOT!" Actually it was a great game. I would have liked to start at a root branch sometimes just to see what was deeper down.
I really liked the game play. If was very intuitive and just felt right. Obviously there could be several upgrades but I'm really impressed with the polish on this. The menus worked well and the transitions were smooth. Overall a great experience. You should be proud of this.
I just couldn't understand how this was supposed to work.
I liked this game. The physics was spot on meaning that turning, surfacing and diving where challenging enough that it was hard but fun. I think there is quite a bit to build on here and look forward to future missions.
Wow. That's one of the best games I've played. I did find the controls a little awkward but that didn't decrease from the playability. I loved how the audio really added to the menace.
Holy Moley that was nice! Add the storyline really made a difference and made it very compelling to finish. Great job!
I loved it. I ran into a couple of bugs (when I fell in the pit I moved around and fell out of the world). As stated the mouse is very sensitive, but the puzzles were fun.
Nicely polished game. I didn't run into any issues. I did have some difficulty selecting specific Dwarfs when they were overlapping. I would have like a way to "stage" dwarves to get them closer to the action. As a testament to how good the control was, when I was done playing I kept trying to scroll the web page using the right mouse button. :)
I enjoyed it. I thought you nailed the physics and the motion felt very natural. Like a few people have mentioned I'd have loved to have some offensive capabilities. But for 3 days of effort this was great. Good base for extending capabilities.
Nice little idea. There's a lot you could build on.
Really nice. I was really impressed with how intuitive the controls where. Might be nice to have the tutorial be in larger chunks. Probably the best overall game I've played so far.
Love the look. Really consistent feel and polish. I got a little frustrated at the speed of screwing and then read the rule ;o Also after read @citsua's comment I went back to try my hand at the hammer. Very fun. I did notice that the screws seemed to turn the opposite way from the driver. But that was the only issue I noticed. Really well done.
Very neat concept. I enjoyed playing for a little but then it got pretty repetitive. Unfortunately somehow I went off the top of the screen and couldn't shoot or get back.
This has the makings for a great game. I really like the main character animations. I had some difficulty with the controls as my character seemed to drift to the side. I would have preferred 'looking' with the mouse and using the the buttons for forward/backward and strafe left/right. I was able to destroy the skeleton shooting at me with melee but not by throwing my spear. I thought I should have been able to damage the non-moving skeletons as well but couldn't find a way. Really nice entry. I'll probably come back and play it again.
I liked the look of it. Had a bit of a time trying to figure out the controls, but once I got it was interesting. I would be interesting to have a little more verity to the tube. Possibly split and they the user choose a side every once in a while.
The mouse was little touchy for me. I couldn't figure out what I was supposed to go. I like the concept however.
I agree with the other comments. It was a little hard just do to the mechanics. Maybe you just need to tweak the physics a bit. I like the quick turn around after dying. I felt like I could try different strategies to find a fast and fun way through the map.
I enjoyed playing it. It took me a few seconds to understand the rolls of the different items and how to use them, but I thought that was the fun part. There's not much opportunity for replay but it's nice to have a game you can finish!
I really liked the concept. I think maybe tweaking the physics a little would help with the game play. Did you do the helicopter by fluttering your lips! Anyway, I love the voiced sound effects. Had me laughing all the way to my grave.
Wow! Really nice job. I liked the overall feel and mechanics. For a weekend of work this is outstanding. The only issue I can complain about is that there's not more. That being said I did run into a issue with 'sticking' to walls. I guess the physics system found something under me and kept me in the air. I was able to 'hang' on to the walls and jump. Outside when I slid down from the platform (trying to take the ladder) I was able to walk around the edge. Same thing happened when I tried to push the statue off the ledge.
Really enjoyable game play. I caught myself tipping in my seat trying to save the platform.
I love the music and look of this game. Great job. I didn't realize until I played for a while that you could curve your shots. Game changer.
I loved it. Lots of fun to play. It took me a while but finally figured out when my gun was going unstable. Great aspect of the game.
Daaahhh!!! I've got to get out. Nice, game but now I'm all hyped up!
I liked the feel of this. It took me a while to figure out what I was doing but in the end I had fun.
Great game. The controls were very intuitive. I died a lot so it would be nice to just hit a button to restart. Also, having some save points would be nice. I'm not good but still interested it what could be at the top!
I liked the concept and can see additional features for future versions.
Very interesting game. Would be nice to have more of a slow ramp in capabilities so that you knew how to get over the bigger jumps.
I like the look. Reminds me of cut scenes from the original Baldur's gate. I think I would have liked the ship control to be via the mouse.
Very fun! The controls were spot-on. Just hard enough to make it challenging.
I loved this game. At first I thought, wtf. But then it grew on me until I realized how much fun I was having. The voiceover work is on-point.
It was pretty interesting and I can see where this is headed. The vision was pretty good. Would love to see this finished.
Very nice. I love the sense of impending doom the whole time. I did have a couple instance of flipping the world upside down (which actually added to the sense of futility!). Great job.
I found this very interesting. As the levels increased I definitely started getting stressed out!
@cb-225-6763 We're glad you enjoyed it and thanks for the feedback. When you mentioned adding sound to make if more fun did you not hear the sounds? If not, perhaps your audio was muted in the browser? We've seen that sometimes chrome will auto-mute. Yes, we struggled a bit to get the right amount of real estate and detail. We'd hoped to have the camera zoom change based on factors such as speed and level but ran out of time. Again thanks for the feedback.
I liked the concept and the feel. However, I found the controls very awkward to use. Might have been better to split between left and right hand, but maybe that's just me. Also, would have been nice to have the action zone highlight when you were over it to let you know you should interact with it.
I had quite a bit of time just trying to navigate. Dealing with puzzles was fun.
I didn't quite get why I would interact with anything? Not sure why I should pick up a cat? That being said I did like the feel and the consistence of the art. Nice movement and I'd love to be to able to just blast away cat vomit without ever touching it. Reminds me of 'Vapoorize'. Great work!
Interesting concept. Reminds me of old school choose your own adventure games.
Enjoyed playing and loved the power ups.
Nice game. Unfortunately a few too many polys for my machine. I really like the feel. I think you nailed the sliding physics.
I had no idea what's going on. I did love the feel of the audio.
I liked how the pace of the music matched the activity. I'd waves coming in negative seconds? Also, felt like when things started to fall apart it just happened. Might be good to dial back the enemy ships a little when they start hitting the shield, or have the shield take some out. Like everyone, it took a couple of minutes to get the hang of it but after that I had fun. I'd like to have a way to read the upgrade descriptions outside the game.
Love the peek, really made it immersive.
This is a great base for a puzzle game. I can see addition capabilities in the future (like floating/sliding). I would have liked to use the space instead of 'E' or maybe the other mouse button. I was wasting time not moving sometime when it would have been nice to pick things up on the fly.
Really nice feel to this game. It took me a little while to realize the shades wouldn't attack the egg. Once I realized that I was putting keys in chests. I think it would be nice to ensure there was always a key and chest available.
Entertaining and great job on the Jam! Would be nice if there was an indicator that you've hit the edge. I'd also have preferred a targeting reticle.
I thought controls were pretty smooth and the idea of keeping an eye on the upcoming color change was great.
Loved it. I found the jerking to be a little overly aggressive but I love how it contributed to the feel.
Great puzzler. I thought the level of effort and progression were spot on.
Interesting game. I like the investigative feel and the 'hacker' concept.
I loved looking at the wheels turning and the review camera where great. I did some serious off-roading. There probably should be some type of speed penalty for going off-road. And braking should be more aggressive. That being said I did make like 5 deliveries. Great job.
It's looks great! I started doing the tasks but after I did 4 I figured it was just going to be more of the same. Being after to run would have helped. But overall I like the experience. This is something that can easily be built on to deliver in the future.
Interesting concept. I like the mechanics of driving the balloon. Simple and straight forward it took me a couple of deliveries before I understood but was able to slay the dragon with my last sword before I would have died. Perfect difficulty!
I really liked the feel of this. The art and music played well together. I was struggling to understand if I was making any progress. After about 6 visitors I starting clicking randomly. Definitely a good start.
I liked the idea and it was fun to play. I thought the controls were will tweaked and the feel was consistent.
That was fun. Needed a little time to get the hang of the controls. I was able to shoo off the storks and kill a few enemies.
Nice game. I wasn't expecting the customers to be so dark. Not sure if this was intentional but it seemed that the second line of customer text wasn't printing out. I could figure what they said but since I enjoyed the dialog I'd have liked to see what they said.
Interesting spin on the concept. Was there audio? I didn't hear anything. The controls worked well. Really seemed polished.
This kept me engaged for several rounds. Great job. I really like the mechanic of having to be vulnerable to take a shot.
I was able to run but unable to open the doors. I did get the first one to open once.
Pretty interesting concept. I liked the two-player co-op concept. But like JRevel I was unable to do more than push a few things around. I thought I was able to get the fish in the aquarium but wasn't sure how to complete the puzzle.
I had fun figuring out how things worked. Really dug myself in a hole not understanding how the mutations worked. I'm not sure how I feel about being the cause of the whole world being infected. :)
I kept coming back to play this a few times. I love how engaging it is without an overly complex interface.
Interesting game play. I thought the intro was well done. Ah..time, the bane of ever LD developer.
Great game! I love the interactions and the level of complexity achieve with such simple concepts. Easily one of my favorites so far. I'll say that I like not having an undo as it helps as it forces the user to commit to their course of action.
I guess if you get it you get it. Unfortunately I didn't get it. I think my sense of tone/pitch is just wasn't up to the challenge. I could brute force the smaller ones but I don't think I had any chance as the bigger ones. I did love the concept as our group talked a little about doing something like this during our brainstorming. We moved on because we couldn't think of a way to make it work. I think you made it work, so great job.
I like the concept and enjoyed playing it. I felt like the balance was off, since the enemies spawned much faster than I could move or kill them. It took me a little to understand the economy but was I understood it was easy to use.
Great job. It got a little repetitive, but very engaging. I thought the default sensitivity was way too high. Luckily I checked the settings to turn it down.
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