FoonLudum Dare ExplorerLD47 → Scvng.R

Scvng.R

By comicsans, FluffyBunny and Embedder72

View on ldjam.com

CategoryRankScoreCount
Overall15272.8230
Fun14482.6829
Innovation6823.4430
Theme10973.3228
Graphics14902.1429
Humor10042.3925
Mood14462.5225

Comments

fachscahfttf 2020-10-06 00:37

Our Objective was not clear. But very cool hud. Is there supposed to happen something after killing the yellow robot?

fluffybunny 2020-10-06 00:40

Yes, sometimes the power-ups that drop have physics glitches that cause them to fly outside of the "visible" range of the robot, leading to the level getting stuck. Unfortunately if that happens you have to refresh!

bellringerquinn 2020-10-06 00:42

It took me 20 minutes to figure out how to kill the first enemy and win the rocket launcher. I killed the first enemy and the game froze :(

anant-ahuja 2020-10-06 00:53

Solid gameplay mechanic once I understood the player's state machine logic. I played for a good 15-20 minutes till 9 logic slots. But I kept getting a gray rectangle in the middle sometimes obscuring my vision. I think it might have been the edge of the map. Does it have an ending?

embedder72 2020-10-06 01:06

It was supposed to dynamically go on forever, however we had some issues getting the implementation exactly right. So, yes, some artifacts when going far to edges of the world.

comicsans 2020-10-06 01:28

@anant-ahuja A loop themed game with an ending?? We wouldn't dream of it. :wink:

comicsans 2020-10-06 02:37

@fachscahfttf @bellringerquinn @anant-ahuja Hi, I uploaded a fix to allow the second level to be finished. Thanks for the feedback!

fonics 2020-10-06 14:34

Couldn't get past the yellow robot, but this is really cool! I love the concept. Solid entry! If you ever flesh this out with more commands into a more complete game it could be amazing.

xiyou 2020-10-06 15:02

Great idea for the loop operation.

heho 2020-10-06 23:16

interesting approach to the programmable puzzle genre subtheme.

fireslash 2020-10-07 06:01

Love the idea!

This reminds me of those old Lego Mindstorms sets with the brick programming language. I do with things were a bit more explicit though, the rocket launcher bot was mostly luck as you had no real control over the engagement beyond swapping the tiles.

That said, I think there were smart compromises made for LD in terms of scope and accessibility.

Overall great job!

nyubi 2020-10-07 07:00

Great work on the theme! I didnt get the rocket launcher yet either (lvl2), but really liked the concept with the looped logic slots.

etrealjunior 2020-10-07 10:39

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

100th-coin 2020-10-08 16:30

I like the idea of creating a loop of controls for the robot to use! Really neat idea, but I was unable to get the rocket launcher, My robot wasn't firing lasers at him for some reason, even when I set him to fire lasers. In any case, the mechanics are super cool, great job!

frozenfire92 2020-10-09 01:47

This is a really good and fun idea that you should definitely pursue further. The ground textures are very contrasting and give a weird feeling of how the ground actually is. Great work!

darthone 2020-10-09 03:03

Really enjoyed being able to program the robot! Sometimes it seemed that the robot wouldn't completely follow my commands.

shaubbyplayz 2020-10-13 00:20

Congratulations! It took me a while to figure it out. Once figured out, it was really fun.

ditam 2020-10-18 19:38

A bit hard to figure out and play, but the idea is very cool, and it seems to be running well, good job!

The textures visible on your screenshots wouldn't load for me, I only saw a black-and-red grid as the background.