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Nyubi

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableDesultoriumjam2.892.783.223.392.573.313.13
202047Stuck in a loopStuck in the Loop Dungeonjam15822.702.472.523.843.202.97

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Nyubi

Nyubi leaves an average of 15.0 feedback comments each event.

LD49 — Unstable (6)

StackItToSpace by Sarah 2021-10-13T05:57:04Z ♥ 1

This was fun! Really nice graphics and audio, simple yet capturing gameplay with the lines marking what the goal is... and space! Thank you!

An Unstable World by TheInkSkeleton 2021-10-11T20:47:43Z ♥ 1

Nice level design, the circular game world was very appealing to me. Maybe as an idea for further development: It would be great if there was an option to keep „saving“ money to build stuff even after everything has collapsed (maybe veeeeery slowly, but still getting some money….)? Great job though nevertheless, really a solid game idea in my opinion!

Formula Dare by Taffaz 2021-10-11T20:32:35Z ♥ 2

Wow, this seems to be a very carefully crafted and thought through engine of a game! Not quite sure though if I properly understood what I was doing; as mentioned by others before, this was a bit overwhelming for me as well. but of course that might be different for others who are more experienced with the worker placement genre. so presenting the different options (HR, brakes, etc) one after the other would definitively be a great gameplay addition for me as a player. Maybe connecting that tutorial to the story line (that you provide at the beginning) would allow for a smooth way of guiding the players into getting a (vague) sense of how to control the different variables? Anyways, you definitively got something here that's worth developing further imho!

Critical Mass by Parker Nalch 2021-10-11T20:13:36Z ♥ 1

Really nice retro arcade graphics and gameplay! Enjoyed playing it for quite a while, loved the simplistic but on point animations for turns and toggling into overdrive as well as the interface. All works very well together for me. I also really enjoyed how the music matches the flying speed. Another thingI liked is that the info on controls was directly underneath the game screen (also nice layout/design of the itch.io page, btw). It all adds up to a very coherent and immersive game xp in my opinion. Just a random idea: Maybe having some keyboard shortcuts to restart the game more quickly (and without a mouse) would be another idea for adding to the retro feel? Thanks for this well polished game :)

Candle Coffee Courier by BluishGreenPro 2021-10-05T16:06:18Z ♥ 2

old school platforming, nice graphics, music and sound design, well spaced save points - well done!

Box Among Circles by omagapower 2021-10-05T15:55:26Z ♥ 1

Nice game, fun to play and replay – with the score as a benchmark, I felt like replaying quite a lot. I liked the dashing feature as well! Maybe as an expansion idea: you could create levels where you have to preplan/manage your route or something to get to an exit and fight of all the enemies at the same time. And a soundtrack and shooting/hitting sounds would be awesome for even more immersion :)

LD47 — Stuck in a loop (24)

FarmerDude by DavideMoriello 2020-10-27T07:35:05Z ♥ 0

Looks very good & polished already, I like the art style very much! The gameplay is simple (= quick to pick up) & fun, in my view this will be a great mobile game. Had one round where the shovels wouldn't return quickly, so a nice addition might be something where the player can destroy stranded shovels. Good luck with the further development!

Group Chat by Meatball 2020-10-24T09:14:14Z ♥ 1

Cool characters, nicely done! I am actually curious now what they could do with their selfies or what could happen to them while they are walking and starring in their phones...

Knights of the Holy Loop by RenD 2020-10-24T09:00:49Z ♥ 1

This. Is. Awesome! Never really played much turn based combat, now I'm seriously interested with this loop mechanic, I enjoyed it very much.

Had some minor issues playing in full screen and controlling the mouse clicks (I assume this is due to issues on my software/hardware end). The art style and music is very much to my liking, I would love to know what you made it with. Also how the music fits to the intro, fights, map... that's very well executed! Also the shaking screen and particle effects add to the melee experience... I could go on, but I'll simply come back to learn from what you made here :)

Looping for lööps by Steffo 2020-10-24T08:49:10Z ♥ 2

Very cool game, I like the concept especially with the classic j'n'r + controlling the buttons! It might have been a little bit too difficult for me right away; maybe a little less difficult obstacles or a chance to getting to know them with some sort of checkpoints or other "rewards" in between would be an idea for a player like me? The soundtrack is great, I love the baseline!

8BEATS by DangerBlack 2020-10-24T08:42:38Z ♥ 1

This is seriously addictive! And extremely well executed; the things that could be tweaked in my opinion have been mentioned by others (eg lots to do at the same time, bugs) and they are just minor issues that probably need fine tuning. I think the basic game is just great and I can't even fathom how you made this in one weekend. Is there a way to play different styles of music btw? Maybe that would be a nice addition

Amusement Shark by No Grapes Games 2020-10-08T10:35:16Z ♥ 1

A very appealing and fun game! Writing/story/premise leading up to the loop mechanic/gameplay is masterful, as are the music and sound design + the fail animations. They got me totally immersed, seriously felt some kind of excitement like I'm there in an amusement park or at a fair. Altogether very well done (during a jam!!!)!

Skyloop by Coda Highland 2020-10-08T10:21:41Z ♥ 1

This was fun, collecting the wheels and trying to stay on a straight line at the same time. And those debts breathing down my neck ;) The loop tracks felt nice, I just wished at times there was sth like a boost or a HUD that told me where the others are (I guess I've been affected by some other racing game too much). Realizing that the other cars stayed on track, crashed at times and restarted purposefully, it is incredible (to me as a newbie) how you managed to finish this during the jam. There seems to be so much going on that I am not even really aware of. Impressive!

BUSHIDŌ by wujood 2020-10-08T10:03:37Z ♥ 3

I really like this, great game! Had fun playing it and loved the music, sound design (the wind, chimes, etc... btw: is there a meaning to that "yuoooouuuuuh"-voice that comes with the virtue-titles?) and overall atmosphere, also with the level design (lanterns, torii, etc) and the game art. If you consider developing it further, maybe the virtues can be represented in the level challenges/tasks/mechanics even further? Great choice with the screen size! Wanna be a bushi now... or watch a Kurosawa movie 😁

Looper by Maytch 2020-10-08T09:43:51Z ♥ 2

Great game, I like the basic idea/the mechanics, although at times it was a bit hard to predict the loops in order to move through the level. Art style and music are very pleasing, overall it feels very polished to me! It was fun to play :)

Isolation by Tauheed Game Dev 2020-10-08T08:53:23Z ♥ 1

I enjoyed playing "Isolation", thx for making it! Art style, well polished, the humour (that poor tree, the loot from the chest 😁 ) Only a few minor ideas: maybe a UI screen before respawning would be nice, to reinforce the loop feel? And a weird thing: to me somehow the typing sound felt a tiny bit too fast/high pitched. Great game and also nice work on the trailer (script, the voice!, music, humour).Also, I'll check out your YT channel later :)

Altered Nexus by clemonades 2020-10-07T14:24:45Z ♥ 2

Awesome game, great game art, animations, particles, music, sounds, transitions and the game play & set up of the challenges/puzzls is really nice. Also how you teach the player the controls in the first level, really well done! Lots to learn for me here. And the messages... 😁 strangely motivating, annoying, funny, ironic... all at the same time. They definitively added to the whole game xp for me.

Uroboro's Guardian by Tomeyro 2020-10-07T07:42:57Z ♥ 1

I like this game very much! Loved the art style, colors, music and the general presentation. Gameplay is also fun! I agree with @anaferus, it's a great gameplay idea that works with the theme nicely. It makes an interesting and challenging game that I'd love to explore more. But at the same time, it makes my head spin around a lot (as a counter measure I started jumping around a lot 😆 ). Maybe spinning the bg more slowly (or not at all) would help players like me while still having the challenge and "disorientation mechanic"?

The Looppy by AleksandarDev 2020-10-07T07:28:22Z ♥ 4

Fun game, well done! I like the loop idea with the different speeds of the luggage belts and the barking mechanic very much. The red colored belts made me feel like it did sth wrong in the beginning, but I got used to it quickly. Collecting the bones felt rewarding, also thanks to the great sound design (I liked just barking around for fun 😁 ).

Scvng.R by ComicSans 2020-10-07T07:00:08Z ♥ 1

Great work on the theme! I didnt get the rocket launcher yet either (lvl2), but really liked the concept with the looped logic slots.

Need More Space by wheatleyscience 2020-10-07T06:31:28Z ♥ 5

As others have said before, this is really really well done, especially considering the time frame. Great team effort! I always wanted to give the "walking around a planet"-gameplay a shot myself (of course on a much lower level though ;) ) - "Need more Space" just has become sort of the benchmark for that. Music, UI design (the arrow pointing back to the rocket!), graphics (Colors, lighting, art like the engraved rocks), the walking animation and controls,... there's so much great stuff here!

Hope/Remember by arzi 2020-10-06T19:56:22Z ♥ 2

I like the simplicity of the pixel art! Out of curiosity: did you create it from within Unity, or with another tool? You got me interested now :)

I thought of going with a purple/orange range for my game initially too, but couldn’t get it to work - I really like yours!

Also: Really good soundtrack, it fits nicely to me!

And as @wheybags mentions, I would have loved to have an option to use buttons only as well. Maybe you can still do the "port"? (I have no idea what the rules say, though)

Hamster Simulator by snowinn 2020-10-06T19:10:44Z ♥ 2

I just managed a hamster... and as many others above: I enjoyed it! I dig the simplicity and managing/upgrading mechanic, it's a strangely mesmerizing experience altogether.

Many things have been said before, e.g. the clever choice of art over image, which was new to me; I'd also love to have a hotkey/upgrade button as you and @kassie-kitsune mentioned. I was wondering whether it would be possible to frame the game somehow after I read about your tournament idea, maybe sth like story("why am I doing this to this hamster?"), races, managing a team of hamsters, etc. would be worth pursuing for further development? (this experience really got into my head, did I just write "managing a team of hamsters"? 😁 ) Seriously, great job!

@unhandyred: Whaaaat?!? 🤣 👍

Seed by Asemic 2020-10-06T12:15:23Z ♥ 1

I enjoyed this experience! the art style is usually not what I'd personally go for, but I liked it here very much. The whole gameplay kept me literally in the loop, I think the theme has been represented very well! I had a few issues figuring out the controls, but then that's the point, right?! The music was great, especially as it "grew" too. If you keep developing it, I think it would be worthwhile to put a lot of focus on audio editing (e.g. transitions between tracks, equalising, etc.) and giving it a "best XP with headphones" badge, the musical experience is a huge part for me here :) Well done!

Suburban Bus MAYHEM by joonamo 2020-10-06T08:38:12Z ♥ 1

This looked fun and... it was! Really appealing presentation, nice chaotic gameplay (the perspective got me confused a bit, but I guess that was on purpose). I had trouble displaying it in fullscreen, also there was no audio (probably due to software on my end, as it seems to have worked for others?). Overall, I'd like to play it again with expanded and refined gameplay. Maybe some low poly art would go along with it well?

Time Saver by Daniikk1012 2020-10-06T08:21:04Z ♥ 3

Will there be an HTML version, would love to play it, looks intriguing, gameplay description as well as visuals (color palette, mix of bg + fg art)!

Stuck in a planet by Ethery 2020-10-06T08:17:18Z ♥ 0

Would love to test it, but the Web-Version doesn't load properly. Let me know once you fixed it!

Loopy Hoop by Ratrat44 2020-10-05T23:14:15Z ♥ 0

For some reason, using the scarf loop as a weapon felt very natural, also with the health packs making it bigger. The game controls are nice overall, the theme and sounds are great too... I think this could be a great starting point for sth bigger!

Astro Juice - (DING ESPM-RJ) by Breno Alves 2020-10-05T23:00:42Z ♥ 6

I like this, I really do, and I will come back to play it again! Visuals, sounds, gameplay, level design.... there's a lot I can learn from :) One thing I had a tiny bit of trouble with was having to iterate four times when you don't manage an obstacle, then 4 times again... and again... certainly demanded some classic frustration tolerance ;)

Wild Loop by Cerebral Bore 2020-10-05T22:51:26Z ♥ 1

This looks great, visually really really nice with the water color style and the parallaxing. I also enjoy the animation style of the characters. The music was nice too, but it didn't really give a me a sense of urgency/chasing – after a while I got it though, as I remembered also the description of the game. Thx, gave me a few ideas for my further game dev journey!