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RenD

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechB-K1NDjam
202659SignalAlpinejam84.444.213.644.144.644.154.34
202354Limited SpaceSpacetour Expressjam2233.933.863.833.984.263.863.81
202251Every 10 seconds๐Ÿ‘ฅW.A.I.T (We Arrive in Ten)jam4.504.004.504.504.504.00
202149Unstable๐Ÿ‘ฅUnstackablejam3243.833.603.813.824.414.073.69
202047Stuck in a loop๐Ÿ‘ฅKnights of the Holy Loopjam994.133.924.104.334.393.893.223.91
201842Running out of spaceTiny Kingdom Builderjam124.334.223.834.194.494.211.834.11

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by RenD

RenD leaves an average of 40.0 feedback comments each event.

LD60 — Old Tech (31)

Floppy Factory by azahara 2026-10-28T16:09:20Z ♥ 0

Super addictive game, the concept is simple but the upgrades are well paced so you always have something to aim for. I had some troubles with the drag&drop that left some disks loose and at some point I guess the game crashed as I couldn't interact with it anymore although the music was still playing.

The Postman by Wolforce 2026-10-28T15:59:12Z ♥ 1

Simple concept (with a very loose Old Tech theme affiliation) but the execution is pretty good. It's a shame you couldn't add some SFX or music. It may be a bit slow paced though, like getting the best shoes takes a bit of time. Maybe a small dash with cooldown that you can perfectly chained to gain a super boost (a la Abzu) would help. Also it could have helped to put on the map the buildings once you discover, or current extra errands/quest givers. But as a whole it's a cool little entry with plenty of content.

Torch Keeper by Boxofcuriosity 2026-10-28T14:17:04Z ♥ 1

Just finished the game, and honestly, I think it's brilliant. Your 2D physics is a bit limited (character not moving on moving platforms, character stuck on platform edges, no wall jumps, ...) but event with those limitations, I found the mechanics really well exposed and the level/puzzle design is perfect. It's hard but never punishing, and lighting a torch on a wall feels like a true reward every time. Really good platformer game, 5 stars it is!

Janitorial duties by duudel 2026-10-28T11:35:44Z ♥ 0

It's a shame you couldn't add more levels cause I think what you have is really solid. I like your pixel art and your attention to details, you even added grass particles when you moved blocks. Keep building on it, you have some strong skills!

Amiga 12000 by randomhuman 2026-10-28T11:20:57Z ♥ 1

Incredible mood and art on your game! The typing SFX is like ASMR in retro space, love it. The concept is simple but you manage to make a good progression out of it. I'd love to have some extra tools to take notes on the planet, or like a small query language to compute information on a system. That could allow to expand the concept further maybe? Anyway, I had a fun time with your game and it took me back to my Amiga 500 years!

Pigeon Post by aterim 2026-10-28T11:02:59Z ♥ 0

Really fun game, I like how the complexity ramps up quickly, and the art style is adorable. If I had to pick an area of improvement, I'd say UX maybe: clicking on an errand, then a pigeon, then the popup on the pigeon, then back to the errand to send him; maybe it could be streamlined a bit. But apart from that, really solid entry!

The Loading Department --ๅŠ ่ฝฝไบ‹ๅŠก้ƒจ by JerryWest 2026-10-27T22:06:23Z ♥ 1

Really cute aesthetics, I like the idea of having your boss' shadow over your shoulder. It may be a bit repetitive playing solo but it'd make a great game in multiplayer

Vibeoverflow by boddiul 2026-10-27T21:57:21Z ♥ 0

What a twist! I love what you did, it's clever, easy to understand, rewarding. Maybe a bit loose on the theme connection but a real gem, bravo!

cassette 1998 by Alexandru Barbanoua 2026-10-27T21:42:29Z ♥ 1

Impressive production value, I really like the art direction on your entry. The mood is really well designed and fits the story perfectly. The pencil rewinding mechanic is a clever choice, it prevents the game from being "just" a point & click. Nice job!

goblin-tech by A0405u 2026-10-27T21:36:09Z ♥ 0

I like the aesthetics and concept but it gets difficult really quickly. I understand the pressure of having the flow going in real time but it'd be great to have some kind of pause.

Ghost in the Egg by Tanjou 2026-10-24T15:09:18Z ♥ 1

Wow the production value and the amount of content is over the top! I usually don't play this type of games but the mood, the voice acting and the finely engineered timing got me staying until the end. Amazing job ๐Ÿ‘

V0X : Parabiosis by mohidTheDev 2026-10-24T14:51:23Z ♥ 0

The concept is really interesting and I like the Existenz-like mechanic to upgrade your weapon with organic body parts. However I ended up clicking on upgrade by mistake cause I was firing when the popup was displayed. I think the game could benefit from a more Survivor-like approach: automatic shooting (rate of fire can be upgraded) and weapons are cumulative (I found it cumbersome to toggle between them). The map could you some obstacles also, to hinder you but also to trap monsters. I think your concept is pretty unique and with the right QoL improvements you could be onto something great!

GEARBOUND by Ethernal Tech 2026-10-24T14:36:31Z ♥ 1

Nice little survivor game, the pixel art is great, the overall mood is light and pushes you to come back to it. The SFX for getting hit might be a bit out of place, I thought I was collecting coin or cash at first. Until I died and realized that was the hits ๐Ÿ˜„ It's a nice touch to have added short term and mid term objectives, plus a game ending condition. Really fun game, congrats!

Light Seeker by ingi 2026-10-24T14:26:39Z ♥ 3

Most innovative game I've played so far, your entry is amazing: from the aesthetics to the music, everything is perfectly put together (nice job on the SFX as well). The puzzles are clever and you manage to twist the mechanics at the perfect time every time so that it doesn't get boring. Incredible work!

Decom Protocol by parkuhrmd 2026-10-24T14:08:40Z ♥ 3

Really great atmosphere and art style, I love the dithering on the textures. For some reason I could never see the scrap until they were stuck to the magnet so I was just moving the crane left and right with the magnet on until something got stuck, don't know if it's the intended way to do it. I got some green lights and some red ones, I suppose there are several endings?

Gnome Grown by half-and-half 2026-10-24T13:33:29Z ♥ 0

Fun little game, I like the gnomes+catapult+carrot combo, very innovative! I'm not used to incremental games so I don't know what could be done mechanically, but some small UX QoL improvements would greatly improve your game imho: mouse wheel to zoom in/out, hold left click to pan the camera.

Photoman by mikoolec 2026-10-24T13:19:13Z ♥ 0

This game reminds me a lot of Bernband: you explore a weird alien world with its own architecture and inhabitants, and it's an experience in itself. I think there could be easier photos to take, cause matching a creature with its architectural bit can be tricky or take too much time. With simpler photos you get a nice onboarding that make players want to stick a bit more with your game. I had a good time exploring the world created, congrats on that!

Disk Risk by Bloodbane 2026-10-24T13:06:58Z ♥ 0

I think the concept is original but it could use a tutorial or some in-game instructions. It maybe missing some small feedback during the game to understand what you did good and what you did wrong. Also, I noticed that J,K,L default shooting downward? I thought it'd be helpful to have them default to disk if you're lined up with it (and there's only one). That's a good basis to iterate upon, keep up the good work!

DAISY by Segtree 2026-10-24T12:47:43Z ♥ 0

That's an original idea, I learned something with your game. For some reason it reminded me of old Amiga games (like Mortville Manor) with speech synthesis, that's some sweet memories... I guess the UI/UX of your game could be improved a bit but it's already a well rounded experience, congrats!

Old Techniques: The Last Master by Paulsams 2026-10-23T20:06:17Z ♥ 1

That's a really clever mechanic and your art style is one of a kind, that makes your entry stand out as pretty unique. The difficulty was may be a bit too stiff and the first enemies could use less life to get the flow going. But the combo timeline editor is a genuinely cool idea!

Fotoshu: Caught on Film by Aviv Levy 2026-10-23T19:52:51Z ♥ 2

Best entry I've played so far, the minimalist pixel art is super expressive and you nailed the character's animations. The mechanic is clever and the puzzle progression is well thought through, it feels like a mix between Storyteller and Splitter Critter. Impressive!

Full Steam Ahead! by XeduR 2026-10-23T19:31:40Z ♥ 1

Man that intro alone is an instant 5 star rating!! The game could be a bit less punishing maybe by advertising what's coming next, and the text bubble hides a pretty good portion of the screen, it may be intended but it adds to the difficulty arbitrarily. Nonetheless that's a super neat entry (forgot to say that I really like your pixel art)

Plug and Pray by Maksim Chugunov 2026-10-23T14:36:27Z ♥ 0

Really interesting entry, I like it when things are not clearly explained and you need to trial-and-error your way out. But there might have been too much info on the UI from the beginning, and the role of the console/verbs was not clear to me at first. I wonder if the console doesn't add an extra complexity level that might not be necessary? Like having the interface handled all with mouse and keyboard shortcuts could be enough? The game is deep enough already imho. I'll definitely get back to it later with more time on my hands.

Oxidize by purpledeni 2026-10-23T13:49:56Z ♥ 1

Cool platformer, I like the tileset. But the difficulty progression could need a second pass and the mechanics be introduced over a bit more levels (it took me some time to understand what the orange orbs did). Maybe some controller support would help as playing such a requiring platformer on keyboard can get tiring will some. A good entry that would turn great with a few QoL adjustments!

Nomad City by DiElecktrik 2026-10-23T09:56:04Z ♥ 0

Nice little game, the pixel art and the music give a strong mood. I beat it on my first try,dont know if it's because I made the right choices or if the game is easy, but I had a fun time. Solid entry!

Scrap Treasure by Pazio di Dante 2026-10-23T09:46:36Z ♥ 0

I like the concept and the mood, plus interacting with the game feels really satisfying, but it definitely needs a tutorial or clearer instructions. For example here I think I'm checking all the boxes for the stats (they're all green) but the Deliver button remains greyed out. It's maybe because of the connections (I still dont know what the cable colors mean) but nothing clearly tells it. With a proper onboarding this game could be a gem!scrap_treasure.png

Floppy Defrag by Dywanix 2026-10-23T08:18:12Z ♥ 1

Really cool twist on the Sokoban concept. I like the new mechanic you introduce at level 8 (Disc_07) but those never really get hard; for me Disc_06 was the toughest. Solid entry!

weird gameboy game I found in the mountains by Enad96 2026-10-23T07:54:32Z ♥ 1

Really cool entry, I like the Inscryption vibe, from the real world narrative setting to the mechanical twist. Really impressive amount of content given the time. I got one issue though after using the antenna dish, I think I pressed escape and was not able to get mouse control back when re-clicking the game. Must be an issue with how itch.io handles the mouse. Apart from that, amazing game, best entry I played so far.

Gun Salvage TD by wles 2026-10-22T13:32:24Z ♥ 1

It took me a while to understand how the left part/drill worked, I thought I would have more control on it. But when I understood it, it was straightforward. However there might be some balancing issue and no end condition as I was just letting the game run after building a dozen of turrets and no enemies could ever reach the base. Interesting concept anyway!

SLOOM by medvejut 2026-10-21T20:12:52Z ♥ 0

Cool concept, it's both old tech from the aesthetics and old game like Grimrock (not that old though). You did particularly well on the signs and communicating danger, reach, ... The information is always clear and the player can really focus on the best next move. You should expand the concept into a bigger game, I'd definitely play it

Steam Dasher by ghettobastler 2026-10-21T19:54:58Z ♥ 0

I really love the aesthetics and the small details (plus the SFX) that give a really immersive mood. You did well also with the throttle, the game would have been too conventional with a simple "press-to-move" design. It fits the theme more and makes it more rewarding. A nicely polished entry, congrats!

LD59 — Signal (36)

MARSAT by ToSMaster 2026-05-03T18:29:56Z ♥ 3

It's an impressive entry! The amount of mechanics and polish for 72h of work is astonishing. It feels like the Mass Effect scanning mini game but pushed a bit further and I like that you even added geo-stationary satellites for communication purposes. It was also a nice touch to add the tutorial/onboarding texts to guide the player even if a more step-by-step approach could have helped understand all the concepts cause it can be a bit daunting at first. The aesthetics and music really give a unique mood of space discovery, I really enjoyed it.

Foto by MrTurtle 2026-05-03T18:15:14Z ♥ 1

Really nice concept and the aesthetics is really cozy, I wished you had the time to make some music and SFX, it would have given a great mood. The detection of the required objects felt sometimes a bit tricky but nothing game breaking. You should expand on that concept!photo(7).pngphoto(6).png

LiliesPond by wo_ri_gou_le 2026-05-03T18:01:10Z ♥ 1

I really like how the beat keeps on building with your actions, reminded me of the dynamic soundtrack of Ape Out. Maybe some SFX and a scoring of some sort could have make it more engaging for the player. Right now it's more an experience than a game but the idea is really original!

Missed Signals: Road Rage Frenzy by Random-storykeeper 2026-05-03T17:53:43Z ♥ 1

Nice take on the theme! I found it a bit hard to handle the lights and the drivers were not waiting for very long so in the end I just stopped touching the traffic lights at all and had my best score. I think reworking a bit the mechanics could work better, maybe by having negative points for queues forming at a light, and having to handle both lights at an intersection, potentially having all lights in red and all cars stopped (so lots of negative points or misses), or all lights in green and unavoidable crashes. A special note for the music that is super catchy and gives a nice mood to the game.

Square Hole by Kazuren 2026-05-03T17:39:29Z ♥ 1

It's unexpectedly addictive but the difficulty ramps up a bit fast. The default velocity might be a bit slow but the % of completion is a good design choice, you never feel like you really missed a shaped. A simple but solid entry, good job!

Operation Alien Translation by Sheepolution 2026-04-26T20:29:49Z ♥ 3

Super original entry, it feels like a silly version of Chants of Sennaar! The pixel art and sound design are hilarious and you can really feel your superior breathing down your neck. It got hard pretty fast though, I think I could maintain track of a dozen of symbols without writing anything. I really appreciate the small details like the guy typing as you press the keys of your own keyboard. A super polished and fun game!

McFoley's by braktheman 2026-04-26T20:07:30Z ♥ 1

Those mouthed sfx are incredible. After a few plays they stay in your head and you can still hear the sweet music of making the commands. Really funny entry, I had a good time with it!

MOTHER by Parxer 2026-04-26T20:00:33Z ♥ 1

The aesthetics is mesmerizing and I really wish there was a proper onboarding/tutorial to fully understand the mechanics. Even without understanding what I was doing, I spend a lot of time on your game because just because of the mood and the color palette, congrats on that!

Echo Chaser by Verbante 2026-04-26T19:30:12Z ♥ 1

Impressive entry! All the mechanics you introduce are really clever and it's super engaging to understand how they work and navigate the levels. The sound design, the aesthetics, everything works together perfectly to bring a mysterious and almost spiritual vibe, just like Animal Well as others have mentioned. Incredible game, I think that's the best I've tried so far

Signal Fading by Animaster 2026-04-26T18:40:13Z ♥ 2

I like the premises of the game but as others have mentioned, it's not really clear from the get go what is expected from the player. A proper on-boarding or tutorial would benefit the game greatly. The level design is also pretty intriguing and with so little geometry, you managed to create a world that thrives exploration, that's quite an achievement.

Talkie by recursor 2026-04-26T18:22:42Z ♥ 1

Cute little game, I really like the sound design of the game, it gives a very cozy mood. It's a bit short on content but I think it's a great foundation for something bigger.

Love Caps by Wouter52 2026-04-26T18:15:25Z ♥ 1

I'm not sure if I fully understood the stamina mechanic even after a few plays but I really like the theme of your game and the fungus root network screen is hypnotizing, it seems both procedural and hand-made, I really like it!

Waiter Waiter by block97 2026-04-26T18:05:28Z ♥ 4

That's a unique interpretation of the theme! I like the weirdness of the whole experience, the different dates are really fun. And you manage to make enough phone mini games to make it engaging the whole time.

Cosmic Relay by ghettobastler 2026-04-26T17:51:46Z ♥ 1

Really cool game! It could have been just an abstract game but all the animations and transitions give a strong identity to your game, it's impressive to manage this level of immersion with the Pico8 limitations. I also really appreciate the difficulty ramp, it kept me focused and motivated during each phase, I think the duration of the game is optimal.

Seeking The Signal by Jesse Martin 2026-04-25T13:37:15Z ♥ 0

That's a great start for a point and click adventure game but I think a few things prevent it from being enjoyable. It'd be great if the character could walk a bit faster and/or if double clicking would make him run. I get that the slow pace is part of the mood but since the environment is so huge (especially going back all the way to the right), it's easy to lose interest when just watching the character walk for minutes. Also I noticed that the rollover hints dont't disappear when you hover out of an element, it can be a bit confusing for the player. Apart from that I think the mood is pretty unique and gives a good sense of mystery, good job on that!

Deadly Cliffs by Michl Bayer 2026-04-25T13:13:49Z ♥ 1

It's an interesting take on the theme. There are other entries I've played where you guide ships, but yours is quite unique as you have to blow up things. I wish the pacing could be a bit faster, but the upgrade system is so well thought. At first I was like, why did they made the glass so dirty??? But then going around and upgrading your lighthouse feels super rewarding. All the unlocks are useful . It's sometimes quite difficult to gauge the depth of the ships when there are islands in between, but I guess that's the price you have to pay if you want an immersive first person view. I could really see your game expanded into a full commercial game (maybe something similar as the upcoming PVKK?). Good job on your entry!

Inside a Sun by bonedaddy 2026-04-25T12:56:04Z ♥ 1

That's a interesting short experience. I like that you took the time to have a proper intro and the writing has a new cryptic tone, it gives a unique mood. The mechanic works pretty well and it feels satisfying to dig into the sun. That could have been interesting to show all the holes and tunnels we dug right before the explosion.

Signals of God by Geeni 2026-04-25T12:45:37Z ♥ 1

Man what the f*** did I just play?! That's amazing, I wished I had half your creativity. This is the kind of experience that stays with you a long time after playing. Gameplay-wise it's true that there could be a bit more to it, but the aesthetics, the writing, it's all mesmerizing. It took me a few minutes to understand you can point you antenna head to detect the NPCs but I think it's a clever mechanic. Most unique entry I've played so far!

We Come In Peace by Transkuja 2026-04-25T12:33:48Z ♥ 2

It's a super complete game for a jam. I really like the attention to details like the rollover tips on every item. I usually have a hard time getting into deckbuilder game but you manage to make the onboarding as smooth as possible. And given the time limit, you manage to make quite some cards already, maybe not enough so that consecutive runs don't feel repetitive, but again it's only 72h. Congrats also on the aesthetics and the sound, it compliments the game perfectly and gives a chill scifi mood.

Signal Keeper by IndiePanda 2026-04-24T14:24:26Z ♥ 1

That's a well made game, especially for a first time! Some instructions for the decoding panel might come in handy but I guess figuring out what each button does is part of the gameplay (if they have an actual purpose)? Looking out for signal was fun at the beginning but it's true that it becomes repetitive fast. Apart from that I really like the mood you manage to convey, it has a nice Wall-E feel!

ROV-R by Abiral 2026-04-24T14:15:30Z ♥ 2

I like the base idea, I was hoping you'd introduce new mechanics as the levels go but I didn't seen any, unless they appear after but I'd say it's too late. The beginning is engaging but with no new mechanics, players lose interest quickly. I do like the fact that the levels keep on building themselves without any cut or fade. I wish there was some kind of feedback when hovering and clicking the arrows cause I think I failed some levels thinking I had clicked on them but it was no the case. You should keep on building this game, with some mechanic twists it could be super interesting.

Pardon my Alienese by MatthewLevy 2026-04-24T12:58:12Z ♥ 2

Super fun game and concept! I think you nailed the sound design and music, they fit the game perfectly. If I had a suggestion, I'll add a 2 second latency between the real performance and the broadcasted one so that you actually cut/pixelate/blip at the right moments. Cause right now it feels like it's already too late when I censor some gesture or word, and it feels less meaningful.

Signal City by cax 2026-04-24T12:37:55Z ♥ 3

That polish level is impressive! It looks like a finished game you could find on Steam. I really like the notification system with all the small side quests, it keeps the player engaged from the get-go. Well, until there are a bit too many and it becomes overwhelming... it just needs a bit of balancing/pacing rework and it'd be a great game.

Average League by N.O.X 2026-04-24T11:06:24Z ♥ 3

That is a truly unique game and quite a clever interpretation of the theme. The art is amazing and you pour a lot of work in the sound design (nice accent on the VA, super fitting theme music and I love the SFX for cutting metal). As others have mentioned the onboarding is a bit abrupt but after a few round it all clicks. The most original entry I've rated so far, good job!

Ship Happens by Cambryx 2026-04-24T10:54:59Z ♥ 4

The mood is incredible! It feels super cozy and chill at first, then in no time you're panicking and drawing all over the place to avoid collisions. When playing I thought that maybe it could be nice to add a 2x speed button, just for the beginnings, but then maybe it wouldn't be such a chill game. I really like this game!

Nest, this is Pilgrim by Nozomu57 2026-04-23T21:34:07Z ♥ 1

Nice game with the perfect amount of gameplay intertwined with narrative. Reminded me of Interstellar with the messages that take years to reach the ship. My only gripe would be the penultimate level of chasing the signals, a peak in the difficulty that contrasts with the calm setting. But apart from that, the game is really cohesive, everything works perfectly together and I really liked the small details like having to match real constellations, or the fading reflection of Nest in the screen between the levels (he does seem to age pretty well!).

CXNTACT by NonDev 2026-04-23T21:13:34Z ♥ 1

Impressive entry with an engaging narrative, the level of immersion is incredible for such a small amount of time. The pixelart is nice and I really like the static effect, it gives a strong sense of tension. The terminal is a cool mechanic and it's perfectly tied to the exploration part. There's one thing I didn't get though, it says storagectl requires a lvl2 access but logged in as kbrenner (lvl1), you're able to launch the command. Maybe I did the things in the wrong order?

Cardboard Delivery Service by skale 2026-04-23T20:40:52Z ♥ 1

I really like the mood, from the cardboard aesthetics to the cool music. It was a bit overwhelming a first, especially because the first emitter is not right next to you, but after that it was fun to first drive around to see what's the best option for the next antenna. But as others have mentioned, I would have preferred to go full speed all the time rather than doing stop&go not to loose the signal. Maybe a different design approach could have been that once you connect, you have a limited time to connect to the next antenna. So you first plan your route and then you execute by driving as fast as you can while avoiding obstacles. Anyway, it's a pretty unique game with a nice ambiance, nice work for only 2 days!

Signal Bot by Nikorych 2026-04-23T20:17:56Z ♥ 2

Man 17 is hard!! I really like the progression design on your game, it kept me engaged the whole time. As others have mentioned, pressing R to reload gets in the way of the die&retry philosophy. Maybe any key can start the robot, and any key can restart the level? I would love to have controller support cause I think 17 might be feasible in that case ๐Ÿ˜„ Anyway, it's a solid little entry you have there!

Wild Magic Dice by senior_sigan 2026-04-23T20:05:42Z ♥ 1

Real cool concept, maybe you should disable theme rating on your entry cause it may impact negatively your ranking. It's fun at first but quickly it lacks interesting decisions, maybe you could add other mechanics to make picking a dice more meaningful? Also it's quite hard to see the green border feedback around the card. Maybe sliding them up would be more visible (you could also stack cards with the same die value to prevent them from going offscreen). Anyway, it's a cool concept and you should build upon it, there's potential!

Cableman [a rhythm game] by rucksack 2026-04-23T19:53:24Z ♥ 2

Best soundtrack of the whole jam!! I like how it's a simple concept but you progressively build upon it, it keeps things interesting during the whole playtime. You even thought about calibrating (which helped a lot playing through Parsec). Really good job!

RADAR LINE_ by saloid 2026-04-23T19:44:18Z ♥ 4

Man the production value is just impressive. The sound design itself is just worth playing the game, I felt immerse from the beginning. The gameplay is hard and unforgiving but the more you play, the better you get at it. Having small radars compensate their small range with a higher rotation speed is really a good idea. This game reminds me of an old game called Defcon, but it looks even better. Really polished entry, congrats!

PING by christina-antoinette-neofotistou 2026-04-22T12:25:01Z ♥ 1

Really cool game, the retro vibe is spot on (congrats on the addicting music). It's a nice idea executed brilliantly, and golfing with a blind bat fits the theme perfectly. I just wish there were more levels cause once you start digging the gameplay, it's already over...

Infrequency by Caer 2026-04-22T12:11:52Z ♥ 1

I made it to map 6 but still don't if I'm scanning the terrain or shaping it. Figuring out the gameplay is addictive and I'll come back to it, see if I find the "solution". The mood is incredible, both the sounds and the visuals contribute to a unique and mesmerizing experience. One of the most innovative game I've seen in a while!

Send the Signal by Pavel Goncharov 2026-04-22T11:54:52Z ♥ 1

At first I found the controls pretty clunky, especially with a keyboard. I would have go with steering+thrust, but in the end you start getting the grasp of it and the game is pretty fun. What I particularly like are the small game design decisions that make it always engaging: having a 3s extra timer to pick up all the resources when you've cleared the screen, the secret rooms, the luck upgrade. It's very well thought for a first game, I'd like to see what you come up with next.

Chaotic Night for the Lighthouse Keeper by Skoufakis 2026-04-22T11:38:34Z ♥ 1

Man a simple concept but incredibly addictive. It's a really good idea and executed perfectly. When I started playing I thought "it'd be nice if ships could collide with other ships", and that's what you did. It creates tense situations and you're always trying to go with the least terrible option. You have a solid base prototype to keep adding new mechanics and making it even more compelling, good job!

LD54 — Limited Space (43)

Eye See You by Almax 2023-10-18T17:14:28Z ♥ 2

Really fun game, having to manage the enemies while repopulating the floor makes it really addicting. The sound design is also quite impressive for a game jam. I think the game may be lacking some visual feedback when getting hit, especially when it comes from behind. And some health points could make it a bit more pleasant for less hardcore players like myself ๐Ÿ˜„

BACK TO REALITY by koboldskeep 2023-10-17T08:02:55Z ♥ 0

Wow, first time I see a Pikmin-like game as a gamejam entry, that was pretty ambitious. The game is a bit rough around the edges but I think it works great and it's engaging enough to want to do another try and make a better score. I really dig the music also, for some reason it was not looping though. Nice entry!

appendage bedlam by moldovanul 2023-10-12T19:42:45Z ♥ 3

As others have said, I think the main thing missing is some feedback on the attack (an animation, some particles) and on hit. The doors were a bit too hard to spot as well but the main character sprite is pretty good and well animated. Keep up the good work!

Fate of Ratlantis by Beebo Studios 2023-10-10T19:02:46Z ♥ 2

Surprisingly fun combat thanks to a really clever enemy design. The different combinations of foes and level design made all encounters unique and gradually more challenging. You even managed to squeeze in some narrative elements, it's a pretty solid entry on all fronts, congrats!

Limited (in) Space by Martin183 2023-10-10T18:51:41Z ♥ 1

I really like the idea behind your game. It somehow reminds me of a minimalist Sea of Thieves (or the most recent Ship of Fools). It sure could use some polish and a bit more production value, but I think it's a cool basis you can easily build upon with more mechanics and things to do. Keep up the good work!

Hydro Rise by fatEmperor 2023-10-09T19:37:47Z ♥ 2

I was not expecting to be that addicted to a simple maze game. But you made the right choice and being under water was punishing enough to make the player rush but not too much to become infuriating. And every time you encounter a climbing stair was like a small victory, really nice feeling!

Magical Veggies by zanagi 2023-10-09T19:26:25Z ♥ 1

Cool take on the Tetris formula. I like how the physics will help trigger some crazy chain reactions, it was fun to see it happening! Nice job!

Seagull Island | L'รฎle aux Goรฉlands by Seb_degraff 2023-10-08T15:19:38Z ♥ 3

Really unique and relaxing atmosphere. The art and sound design complement each other nicely. I had a hard time figuring out some rules of placement (it seems sometimes I was able to place parts over existing ones and replacing them, and sometimes I just couldn't) and the random draw was a bit frustrating on some runs, but it's so addictive I just kept on playing for more. Congrats!

Lightbringer by Kabura 2023-10-08T15:04:28Z ♥ 2

The best entry I've played so far. Simple yet efficient game design, cool pixel art and juice, fitting sound design. You have the foundations for a great game, with more weapons, enemies, maybe additional mechanics around light. I don't know if the main goal was just survival, but I think having to explore in order to find the exit of the level could give an additional incentive to the player. Great work guys!

Tiny Island by ghpxi 2023-10-08T14:51:08Z ♥ 1

Cool little building game. I got a few bad draws at first that prevented me from doing anything. But then when you have some "good" draws, the game seems a bit too easy. But apart from the inconsistent difficulty, it's a nice and well produced entry, I could definitely see it expanded with more mechanics.

Sheep in Wolf's Clothing by ottos 2023-10-08T14:42:24Z ♥ 3

Amazing what you managed to squeeze in in just 3 days. The art is really cool, the music too. Narrative didn't click for me and the "puzzles" were too simplistic to offer a proper challenge, but I still had a good time reaching what I think was the good ending.

Space In-Traders by StudioZyyt 2023-10-08T14:28:09Z ♥ 2

Took me a while to understand how to play (I think the UI/UX might be a bit misleading about what is clickable, what is important information,...) but once I had it all figured out, it was a nice puzzle/optimization problem. The music fits perfectly the mood as well, I had a really good time playing your entry.

Super Earth Spacer by OWC 2023-10-08T14:15:20Z ♥ 1

Really impressive pixelart and production, the screenshakes, the SFX, everything gives a really polished experience. While the mix between tile placement and shooting phase sounded promising, it becomes dull quite fast, maybe because the user can really do anything they want: I placed all enemies spawners in a line and just had to shoot them without even moving. Maybe adding rules to enforce tiles placement in certain ways, or adding random tiles around which you have to build the level could be more interesting. Anyway, really good entry, had much fun with it!

Furniture Frontier by PixelTaku 2023-10-08T14:03:34Z ♥ 1

Cool and innovative interpretation of the theme! The pixel art is impressive for a jam entry as well. I think I managed to clear the red area several times but nothing happens, don't know if I should be doing something else. Also, it seems that when standing still on the right part of the level, you never get shot. But don't fix it or else I'll be way worse at it :D

The One by smiley405 2023-10-08T13:51:50Z ♥ 1

Really cool concept and execution, at first I was afraid it would be too difficult but I beat it on my 3rd try. The base is really solid and there are so many ways you could expand on it, with upgrades (I wish the blade's range was larger!!), pickups and such. Nice job!

Tiny Planet by MushBoOM 2023-10-08T13:43:49Z ♥ 1

I had a hard time figuring if making the planet grow was a good thing or a bad thing. The description suggests that it's the goal but the bigger the planet, the more unplayable and random the game becomes. Maybe with an offscreen indicator to where your spaceman is it could be more interesting. That's a nice base of a game, you should try keep on iterating on it.

Past by Chii 2023-10-08T13:15:13Z ♥ 1

It's a unique and really impactful interactive experience. The most meaningful entry I've seen, that's a clever use of the theme. I think it could be even more impactful if you managed to add some kind of mechanics that would add consequences to the choices we make, but that's not easy to do, let alone in 3 days!

Re: Charge by polyforma42 2023-10-07T16:27:21Z ♥ 1

Really great atmosphere you got there. As others have said, the difficulty ramps up too quickly, and I think there should be more moments of calm, maybe with special zombies that explode when dying and kill everyone around them, or some drops to get better but limited weapons. You've got a solid base I think and iterating on top of it should bring a great game. Oh, the nice detail that you transform into a zombie when you die is cherry on top the cake!

Dead Tire by gentoogames 2023-10-07T15:56:46Z ♥ 1

Took me some try to get the drifting right but when you gotta the hang of it, it's super fun. Nice production as well, the art fits the sound design and I like all the feedback you've added, gives the game some juice. Great entry!

Crimeยฒ by RobLaro 2023-10-07T15:32:35Z ♥ 2

Cool ambiance and great production value, the art gives a unique mood. That's a simple idea but nicely executed and it becomes addicting real fast, it's one of the entries I spent the most time on!

Parking Garage Rally by walaber 2023-10-07T14:45:57Z ♥ 0

The driving physics is just perfect, reminds me of Destruction Derby for some reason. The fact that there are shortcuts at almost every corner makes for a good replayability. I played the HTML5 versions and some freezes here and there made the experience a bit less enjoyable, but apart from that I had a blast. Congrats!

Pool Frog by notnasiul 2023-10-07T14:37:10Z ♥ 1

Super cool entry, took me a few tries to understand the ranges of the jump, but when I got a good grasp, it was really satisfying and flow-inducing. Perfect job, congrats!

RAMpage by Blue Pin Studio 2023-10-05T19:31:32Z ♥ 3

This game has a lot of depth, congrats! I managed to stack several files on a same tile and I'm not sure if it's intended but if it's not, I didn't get how to free spaces. Unique idea anyway, good job!

Limited Parking Space by Johnsensei 2023-10-05T19:09:20Z ♥ 2

I suck at parallel parking as much as in real life ๐Ÿ˜„ The physics seems odd at first but then it's pretty fun to roam the street and try to park. If I had one suggestion, I would have put the rotation's pivot anchor more to the front to mimic a real car more.

Super ball smashers! by airwaffle 2023-10-05T18:54:47Z ♥ 0

Nice twist on the Pong formula, it's true that the AI could use a bit of improvement but I had fun with it already. The art reminded me a bit of McMillen's work, it adds character to the game.

Acid! by FudgeGoneWild 2023-10-04T20:06:54Z ♥ 1

The freeze frames when getting hit might be a bit overkilled, but apart from that it's a tense nice little game. Weapons have a cool game feel and it's hard not to keep playing. Congrats!

Expendable Continuum by HandsomeShan 2023-10-04T19:39:23Z ♥ 4

Nice production value, the art is stunning and you added a coherent narrative around the concept. Once you get the hang of the gameplay, it becomes more fun, but at the beginning, maybe the game is lacking a bit of feedback to understand how close to objects you must get without being hurt.Anyway, cool entry!

Keep It Burning by Daniel G 2023-10-04T19:09:03Z ♥ 3

Simple idea but pretty cool execution. The level design can be challenging, maybe because the controls can feel a bit stiff. But the light consumption rate is not too frustrating and lets you still explore. Keep up the good work!

Devolved by benjamin 2023-10-04T18:59:18Z ♥ 1

That's creativity at its peak, congrats! Maybe the platforming part could be a bit more slow-paced because it can be really challenging, especially with the cactus and crows. Anyway, a unique game with a one-of-a-kind mechanic, nice job!

Vessel Run by freamdev 2023-10-04T18:40:25Z ♥ 1

There's definitely some potential here. Balancing the gauges while keeping an eye on the mini map can be fun, maybe with more feedback and a more straightforward way to equip/unequip modules.

First Home by Mocadium 2023-10-04T18:34:24Z ♥ 0

This game is so polish: no bug, cool animation and presentation, cozy music, clean pixel art. The difficulty ramps up nicely and the addition of new mechanics made me want to progress further. Great job!

Tiny Factory by AncientEntity 2023-10-04T18:20:25Z ♥ 1

Took me a while to figure how the conveyor belts were working, and I think the red arrow might be the culprit here, being the same color at the object destination. But when I got everything figured out, it was really fun and pretty challenging, yet addictive. Nice job!

Last God's Bidding by Daxic 2023-10-04T18:11:58Z ♥ 1

Nice aesthetics and music, really soothing mood. The gauges remind me of Reigns, with more granularity to it. But in the end, I was just looking at them and not at the beautiful planet ๐Ÿ˜ƒ

Hellbarrel by allenski 2023-10-04T07:03:16Z ♥ 1

Pretty addictive little game. I'm usually not a big fan of bullet hell but the gamefeel and the neat Downwell-like art direction got me hooked up more than I would have thought. Nice job!

Terrarium by wetrustinprize 2023-10-03T20:43:44Z ♥ 3

Wow, the art is amazing. That combined with a cosy music and a nice sound design, you have one of the best mood I've seen so far. The game is a bit difficult but I guess it may be due to some missing feedbacks. Really unique game anyway!

Multiplanetary Experts & Space Specialists Ltd. by winniehell 2023-10-03T20:19:28Z ♥ 5

Three games for the price of one! I like how you manage to find the time to wrap everything around a narrative with dialogues and characters. A bit rough around the edges but you got a pretty solid entry!

To Hell With You! by Sean Esopenko 2023-10-03T20:08:11Z ♥ 3

The art is pretty unique and I like the concept, reminds me a bit of Krusty's Super Funhouse on SNES where you have to lead the rats to their demise. Or a reverse Lemmings... Anyway, that's pretty innovative, congrats!

Bitter Retirement by Chaineddreamer 2023-10-03T20:02:44Z ♥ 1

That's an encouraging start. With some progression and some additionnal player mechanics you could really hook up the player. Keep up the good work!

Astro Bastion by Soul Grinder 2023-10-03T19:47:47Z ♥ 2

A mashup between Sokoban and Asteroids, that's a very unique and cool concept. I got pretty hooked up by the gameplay and the main loop of earning money for the next level works really. A fun little entry you got there, congrats!

windowkill by torcado 2023-10-03T19:33:04Z ♥ 2

Cool concept, nice execution with a lot of gamefeel (kudos on the sound design). For some reason it was a bit laggy after a few minutes of play but it may be my laptop. The progression system makes it even more addictive, really great job!

H.amazon E.mployee L.earning L.ab by Rhoka 2023-10-03T19:21:27Z ♥ 5

I really like the progression on this on: you can start without any instructions, the goals are pretty straightforward, and then you gradually introduce new mechanics and after 5 minutes you're almost in a state of flow juggling with all the packages. Cool entry!

Cavescape by Tomssuli 2023-10-03T19:12:03Z ♥ 5

The mood is very unique but what strikes me the most is all the level design you managed to accomplish. There's a great sense of exploration and the game makes you want to know what's next, pretty addictive.

SPACE LTD. (The Little Prince) by Vadzim 2023-10-03T19:04:25Z ♥ 1

Cool little game, the mood conveyed by the art is really on point. I found the difficulty curve to be a bit steep but it's a nice entry.

LD47 — Stuck in a loop (11)

Regguman by NinjaCatz 2020-10-10T09:34:17Z ♥ 2

Super idea and neat execution. The music fits the game well and the art is pretty coherent. It was a bit hard to figure out what to do but I guess it's the whole point of the game. Nice entry!

The Good, The Bad and The Fluffy by shide 2020-10-10T09:27:38Z ♥ 2

Cool idea, like Lara croft Go meets Sokoban, and top notch aesthetics. I didn't get any sound though, and some BGM music and SFX could make the experience even greater. You've got a nice increasing difficulty/set of mechanics and it was nice to play through all the levels.

Stucker by Animaster 2020-10-10T09:20:10Z ♥ 1

Woah, it's like Forager with automation!! What a cool concept and a top notch execution. Some more VFX could help a lot and maybe some feedbacks here and there as well. But that's already an amazing game, congrats!

Runaway Railcar by Michael Horst 2020-10-10T09:12:10Z ♥ 3

Really cool entry. I didn't expect a rhythm game given the aesthetics but it was really engaging with a nice increasing difficulty. Solid entry!

Space Martine by saymon 2020-10-10T09:07:13Z ♥ 0

I did manage to play it a bit on my own and I have to say it's simple, but really effective. The art is really great, cool vfx too. I think some SFX and a bit more juicyness (screenshake, bigger explosions) could bring even more fun to the party.

Bizzare Adventures of an Ordinary Dude by Oddmes 2020-10-10T08:58:57Z ♥ 1

A bit rough around the edges, and the UI/UX could be improved quite a lot (hard to see with what you can interact as there seem to be different signs), but the mood and the fact that it feels like a small open world is already a cool achievement. Could be great if you added more meaningless interactions to make it feel more real.

Star-Dogged Moon by Ree Rolph 2020-10-10T08:52:36Z ♥ 1

Really intriguing narrative setting, it had me hooked up from the beginning. The writing is pretty unique and combined with the art and music, it gives a cool KRZ vibe to your entry. I wish the game UX was better designed though, maybe with some hover feedback, typewriting effect, words emphasized (color/bold). It could make the experience less rough and attract more players.

Golden Ratio by eusekerci 2020-10-10T08:42:55Z ♥ 1

Music with a no for me, but the gameplay and the idea is so cool I had to keep on playing. I'm impressed by the innovative take on the theme. Is it endless? Thought the game would stop at the end of the track but it didn't... Could be great to add some increasing difficulty.

A Letter to Haedrics Wife by AndideBob 2020-10-10T08:36:51Z ♥ 0

Really cool humor, it was fun getting down every road. The art is pretty cool too and the writing on spot. Had to turn off the music though :)

Stagnatum by Cosmic Adventure Squad 2020-10-10T08:23:38Z ♥ 0

The aesthetics is amazing. I like the idea of the dotted line feedback to indicate the player's progression, and seeing how the level is built in the back is a really nice addition. The jumping felt a bit floaty and the game stuttered several times, making it sometimes difficult to adjust your timing/hitting. And the music is super nice too, love how it's rising in intensity throughout the game. Congrats!

33 loop by PROJECTaroid 2020-10-10T08:17:20Z ♥ 1

Really cool experiment, relaxing and very polished. I especially like the small details, like the irregularity of the light bouncing off the record, or the record not spinning in a perfect circle, just like with a real turntable. If I had to say something, I wish there was a feedback on the interactible parts. But that's already a cool entry, with a nice take on the theme.

LD42 — Running out of space (79)

Dragon Horde: Revenge of the Wizard King by MattWoelk 2018-09-02T13:47:06Z ♥ 0

I could only play solo and even if the fun resides in multiplayer, I'm pleased by the efforts you put in the aesthetics of the game. The models are great, the small animation before the fight is nicely done. My main complaints would be on the key mapping, I guess we don't all have the same keyboard layouts and it was quite hard to access the action buttons, even in solo mode.

Crystal Invasion by Nelson William 2018-09-02T13:44:58Z ♥ 1

The game is really fun to play, I like the level of polish and I think the bow really feels satisfying. You've added lots of small details and the game is perfectly readable at any moment, that's really good. I'd have hoped a bit more feedback, and maybe an hint on the enemy's remaining life points. Although the player blinks white when they get hit, I think you should add more feedback so that the player is aware and impacted by the hit. Overall it's a fun little game, congrats!

Roboss by Doc ill 2018-08-30T19:29:28Z ♥ 1

I like the base idea but I found the controls not pleasing at all, it makes the game unnecessarily hard and frustrating. I don't get either why the robot can face left or right, if you're strafing while shooting and you're always facing the boss. I'd change the controls for smoother ones, I'm sure the game could be more enjoyable. Congrats on the boss design though, it really feels like one and the attacks and patterns are nicely designed.

Trattoria by Rongo Matane 2018-08-30T19:18:43Z ♥ 0

I'm impressed! How did you squeeze a Theme Pizzeria in 72 hours?? The game feels really polished, everything is working great. It was a bit hard to foresee the pathfinding issues with blocked paths but since you can destroy anything, it's not a problem in the end. Congrats on such a complete entry!

Echo by ManBeardGames 2018-08-30T19:08:15Z ♥ 0

That's a nice little game you have here, I love the Minit vibe and you did an amazing work on the polishing. My main concern is with the movement, it's quite frustrating not being to move diagonally by pressing two directions at the same time. It's also a shame that the sword animation facing up or down doesn't have the same swoosh effect because it gives the hit less impact. Apart from that, congrats on your entry!

Skipping Cats by Lovro Kalinovฤiฤ‡ 2018-08-30T18:59:15Z ♥ 0

I'm impressed by the concept, it's really interesting and deep. The androids and the cat make me think of Thalos Principle, cool reference! Only downer for me was the music, I don't think it suits the game really well. But apart from that, that's a great entry!

Obey by conk 2018-08-30T18:48:48Z ♥ 1

I think the premises are interesting, the art is really cool, but I totally missed the point of the game. There doesn't seem to be any challenge or objective. I piled stuff without any direction so I lost interest quite fast. My other main concern is the control scheme: WASD to move, arrows to select the parcel, Space to take a parcel but Enter to select it, while Enter opens a package when you hold it. It seems totally inconsistent and not really intuitive. I guess you could reduce the key controls and use them better. It's a nice first draft, with a couple of iterations more, I'm sure it can become a great and addicting game.

Bunny Ice Cream Maker by rkhadder 2018-08-30T18:38:34Z ♥ 1

I could only play solo and lost a bit of interest after some time, but I guess the game is way more fun in multiplayer. I really like your art style, it's unique and appealing. Congrats also on the fluid physics, it's a nice addition.

DE/VOID by randomphantom 2018-08-25T13:55:02Z ♥ 1

Wow, that's the most original game I've played in this LD. Congratulations on the unique idea. And the minimalist UI and art is stunning, everything fits well and the game is really pleasant to play. It becomes difficult quite fast I must admit and I'm not really good with twitch-based games so that must explain it :) Really well done!

Dish It Out by recursor 2018-08-25T13:45:34Z ♥ 0

Really fun little game. At first, I was a bit afraid with the controls but it turned out OK and pretty intuitive to use. My main concern is the UI/feedback you implemented when pulling on the plates. The colors are misleading, because green seems to indicate that's fine whereas it's way too strong. The fact that the force is represented discretely and not continuously is a bit misleading also. I wasn't able to determine if you could aim up or down. But apart from that I played several times and had fun, that's the most important, congrats!

Suicidal Town by UrsiGames 2018-08-25T13:36:09Z ♥ 1

The key art is great and I really like your concept. In its state, the game sadly isn't really fun. I guess it's too hard too quick, you should have a difficulty ramp. Also, the game lacks a lot of feedback and it's not really clear where to drop the people you save because they tend to keep running towards the pool of water. I'm sure with a bit of balancing you could come with a fun little game to play. Keep up the good work!

Polar Panic! At the Disco by PeachTreeOath 2018-08-25T13:27:53Z ♥ 1

I like your base idea and your interpretation of the theme. The game is light and funny, and the aesthetics suit it well. My main concern is the total lack of feedback on the player input. The physics also feel a bit random and the icebergs sometimes behave funny. It could be a great addition to have some feedback or highscore on the scoring mechanic because without any tracking and no timer at all, the game can feel a bit boring after a while. But those details aside, you did a fun little game, congrats.

Running out of Space by ZozeR 2018-08-25T13:20:02Z ♥ 1

I like the mechanic and your take on the theme but having played only the 72h version, I find it hard, and sometimes just plain impossible to beat. It seems that when you shoot a blackhole, the free space is randomly generated and sometimes, it didn't allow me to continue. So you can get trapped without any other option than to kill yourself, that's a a bit sad. But for a first time it's awesome and though I don't find it particularly fitting the space theme, I love the music you chose :)

Panic at the Haunted Hotel by Danilo Nishimura 2018-08-24T14:36:24Z ♥ 1

That was challenging but I managed to clear the Rush difficulty level :) I like the idea and the execution, especially the reference to the Shining (if there is one, of course ๐Ÿ˜… ). It'd be great to add some mechanics that slow down or temporarily "stun" the ghosts just like in the original Pacman because once you get chased by a ghost, you're quite sure to get caught rapidly.

Pool Watch by Plukers 2018-08-24T14:23:06Z ♥ 1

I didn't expect to have that much fun with your game tbh. The base idea is super original, the execution is perfect (except the sfx can get a little annoying in the end), the gameplay loop is simple but efficient. One of my best surprises of this LD, I'd really like to see an extended version of it with more mechanics, different kind of swimmers, hazards or events, other things to shoot in the pool... Really great game, congrats!

Metal Gear Noah by Dizzy Dalvin 2018-08-24T14:16:45Z ♥ 1

The idea is super innovative but man that was ambitious for a 3 days jam. Congrats already on what you were able to create, the 3D graphics look stunning. It's just a shame that there isn't a basic gameplay loop, even without the bots. I wasn't able to drag a tree if the jam version. But the post compo corrects all this and it's an interesting game to play, well done!

Blow the Hen Down by NickZangus 2018-08-24T14:07:20Z ♥ 1

Great game, I'm impressed with the production value, the music, the graphics, the SFX, it all fits perfectly and gives a great atmosphere to the game. It'd be great if the game could show the progression in some way, it'd give a sense of immediate reward to the player. Also, that'd be great to have more mechanics, maybe with the eggs (or maybe there is one and I haven't found it) or with other part of the ships. But of course, that'd be for a post compo version and what you've accomplished in such short time is already astonishing. Congrats!

BugSurvive by TLCoC 2018-08-24T13:57:43Z ♥ 0

I like the idea of having bugs that go for you and others that go for the land. There's an interesting idea behind your game, now it needs some polishing. The controls are a bit rough, I could jump and land on the water and not die, some bugs didn't seem to make harm if I don't move, the firing rate is a bit inconsistent. Some small details but if you fix them I'm sure you can come up with a nice little game. Keep up the good work!

Co-op Puzzle by wowa 2018-08-24T13:48:33Z ♥ 1

I could only play the game but the game is already fun and I can see of the multiplayer is even cooler. I'm impressed with all the coding that the Android-PC required in just such short time. And with the post compo version I can see what you were aiming for, the feedbacks are really cool and I love the art style. Really nice and innovative entry!

Dodghell by ChicoDeLosMates 2018-08-24T08:34:13Z ♥ 0

Cool little game, simple but fits the theme and it's fun to play. I like the fact that the balls can bounce on each other. I'd like to suggest two amelioration/improvements though: - the collider of the player seems to be bigger than the actual sprite. That leads to collisions that feel unfair. If you take any shoot'em up, the hit box is always smaller than the sprite/model - it'd be great to have a small anticipation for when a NPC will shoot a ball. A small anim, a feedback of some sort. It'd help the player focus and make some strategies. You could even have a mechanic where a NPC would "charge" their shot, thus taking longer, but with a higher speed of the ball. By implementing a feedback on the beginning of the charge and on the shot, that'd create some interesting situations for the player, forcing them to observe and dodge.

Disk Driver by Ethan Kennerly 2018-08-24T08:25:03Z ♥ 0

That's a good start I think but what's lacking imho is a difficulty ramp. The patterns in which the crates appear also seem to be too predictible. I found a spot where I didn't have to move at all and I didn't collider with a single crate. Maybe one additional mechanic could help also, like so pickups that force the player to have short term objectives. Keep on the good work!

Breathing Space by Jake Elliott 2018-08-24T08:18:50Z ♥ 0

Really cool little game, I like the inventory mechanic built on top of the Reigns one. The story felt a bit more random than in Reigns but the writing is nice and makes you want to do several runs. Congrats for the original entry!

The Fall of Arcology ONE by amkingTRP 2018-08-22T13:42:55Z ♥ 1

Nice little game, I like those fat pixels. The difficulty seems a bit inconsistent (level 2 was harder than most of the rest for me), especially when there's no more visibility to plan your jump on the last level. Also, I thought the narrative at the beginning was a nice addition but from the start, you break this narrative by making the lava comes from the left. If it's a tower to climb, it'd make more sense to start with the lava rising, then twisting the mechanics some 2 or 3 levels later with the lava coming from the side. Also, the lava and some terrain tiles felt a bit inconsistent with the narrative. But apart from that, I had some fun and played it to the end!

Survirus by AdultLink 2018-08-22T13:29:35Z ♥ 1

I love the aesthetics and the amount of polish is impressive. My main concern is that I wanted to start to play right away so I didn't read the instructions and started moving on the board. I could infere some rules (I guess), and others were more cryptic to me. But in the end, even without knowing the rule, I entered either a bug or a design loop hole and the game started to be "infinite" without any difficulty ramp. I was just avoiding what seems to me as an explosion zone and stepping from time to time on a yellow circular saw. I got more than 10000 but I stopped out of boredom. And then I decided to read the full instructions, and they were way more complicated than I believed they'd be. So I thought that my way of playing was more rewarding (more points), yet didn't require me to understand the rules. I'm not sure that's what was intended design-wise ๐Ÿ˜ƒ But I'm still impressed with the polish and I had some fun playing, that's what matters! survirus.jpg

Wells cleaner by Sublustris 2018-08-21T07:47:38Z ♥ 1

I still don't get the justification of the controls being "inverted" but once I got the hang of it, it was pretty fun. I prefer the multiple jump mechanics that allows to burn enemies, it has a nice flow. Congrats also on the graphics, the sprites look really cool.

The legend of the looter and the incredible backpack that never runs out of spac by agar3s 2018-08-21T07:46:49Z ♥ 1

Really good art and animations. It's also impressive to have made a procedural dungeon in such short time. I think the base idea is really interesting but I didn't understand how to hit or kill the enemies. Some objects thrown at them seem to stun them, others didn't seem to have any effect. Maybe it was intended but it confused me a bit. Also, I guess the hook could be more interesting if it had more use (interactions on the level or on the enemies) because the game could be as fun without it right now, just passing on objects to collect them. But anyway, I enjoyed my playthrough and I think it's a good basis to build on it, congrats!

Wall Press by johnnwfs 2018-08-20T10:56:01Z ♥ 1

Cool little game, it's too bad the graphics are placeholders because without being totally ugly, I find them a bit misleading (hence the necessity to have a legend at first). My biggest complaint is that the movement is way to sensitive and it was impossible for me to move just one square and it caused me more frustration than fun. Correct this, polish some cool effects and you'll have a great game in your hands!

Very Original Puzzle Game by Devastus 2018-08-20T10:49:55Z ♥ 0

A simple but very well thought puzzle game. I beat level 5 without using all the key so I felt super clever, but maybe it was intended to be beaten that way, ahahaha :) I'm impressed by what you could build in just 8 hours, it's super well put and fun to play, congrats!

Gregory Haulage Inc by Wevel 2018-08-20T10:45:47Z ♥ 1

It's a shame there is not much instructions to understand how the different modules work: I couldn't figure the engine one out, and a legend on the radar could be great. I think I found some stuffs to pick up but after navigating a bit, it was impossible to find them back. I don't know if there's some RNG or not but it felt a bit unfair. But except all that, I LOVE this idea, the production is really good, I like how you have to screw/unscrew the module, it's super immersive. Just make it a bit more user friendly and it could be a great game!

Rebound by Greyo 2018-08-19T19:06:40Z ♥ 3

One of the best games I've played. The aesthetics is perfect, the bounciness of the ball very appealing and the game is clear and communicates the perfect amount of information. Played it through the end and had a lot of fun with it. Impressive job, congrats!

Pet Shelter Sim by Akuirako 2018-08-19T18:55:07Z ♥ 1

It's too bad there's not more pixelart because the key screen and the end screen are gorgeous. That's some really interesting take on the theme, especially the part where you have to decide how many dos to take down. Makes you realize the harsh decisions that the shelters have to make. The game could be more fun but I guess that's not the point with such a strong message.

Stepping Stones by Ithildin 2018-08-19T18:16:30Z ♥ 1

Cool little puzzle, I reached level 7. The execution is simple but clean. My main complaint would be that the smallest state of a tile is misleading because the graphics let you think you can jump on it whereas you can't. There's not much difference with no tile at all, yet you visually communicate something different to the player (there's a tile). And I think that's misleading. But apart from it, nice entry.

Aura by Papaver 2018-08-19T18:07:26Z ♥ 1

Great little game, I like how you captured that feeling of overwhelming pressure. The "make room" mechanic was not clear at first, maybe the small pentagons could be explained/introduced a bit better. I like how at first I was going full steam ahead and never made it but when I started to make pauses from time time, the game became easier. That's a nice entry, congrats!

Acreage by pomb 2018-08-18T16:55:32Z ♥ 1

Scored 134. As others suggested, some instructions or a tutorial would be great. I like the mix of mechanics but in its state, there's still a tiny something missing to make the game fun. It's hard to develop a strategy as it's full RNG. And in the end of the game, the tile placement is more to fill the board than a real choice between the 3 options. Some combos for placing tiles would be a cool addition I guess. But nice idea and super cool execution, congrats!

Vertex by MiracL 2018-08-18T16:30:39Z ♥ 1

Nice little game, pretty good for your first jam alone :) Well done on the feedbacks and the end animation is well put and rewarding, good job!

Oniria Times by 0nironauta 2018-08-18T16:26:25Z ♥ 1

That's a stunning idea and the use of the theme is super original. It has a nice "Papers Please" feel to it and I like how the picture influences your choice. Congrats also on the production, the sfx, the animation, it all fits your theme well. Great game, congrats!

Enduring Light by Swen 2018-08-18T16:20:29Z ♥ 1

I survived for 03:11. I like the powerups and how you slowly more powerful until it becomes hectic. I guess more feedback could help because the damage powerup was hard to notice, and it felt like nothing when I got hit by the ghosts.

Quantum Customs by sidewalksleeper 2018-08-18T16:14:19Z ♥ 1

Cool little game, the addition of the narrative is a really good idea. I've encountered a bug with a piece that looks like a square with a hole in its center and small t shaped attached to it. I selected it and couldn't place it nor change for another piece. But apart from that, that's a cool idea, well executed!

Not Enough Space by urbanhelsing 2018-08-17T11:29:05Z ♥ 2

I really like the control scheme, it's hard but it's innovative. I also like how the game handles when you go off screen: the UI is perfect and it's a good way to avoid obstacles, with the risk to be timed out. That's good game design here ๐Ÿ˜ƒ

Ice n Fire by Jiri_One 2018-08-17T11:15:00Z ♥ 0

The ice effect is stunning, and although the pixelart is minimalist, I think it gives a coherent mood to the whole. Sadly, the move controls are laggy and/or buggy and most of the time, the player stops moving when I hit 2 or 3 keys at the same time. If you fix it I'm sure the game will improve a lot. Nice little entry anyway!

ECO WARRIORS by FreeLivesGames 2018-08-17T11:08:46Z ♥ 0

Man the production value is incredible here. How did you manage to fit all of it in 3 days is mesmerizing! And I love all the small details, like the trees bouncing, the decals. And the parachute guys casting their shadow on the ground, impressive. Amazing entry!

Deadly Confines by ParkerDuncan 2018-08-17T11:01:36Z ♥ 1

Cool art and really nice music. It's a nice take on the bullet hell theme, quite difficult. I guess you could have more feedback when you get hit or hit an enemy, like the typical white blinking.

"glow" Our first game Jam! by Angela K. 2018-08-17T10:56:11Z ♥ 1

This one is hard, couldn't pass level 3 but great job on the aesthetics, the graphics and sound design is top notch.

Forklift Simulator by CrispyPin 2018-08-17T10:24:33Z ♥ 1

24! I like the base idea and the organic feel the game has. And I was pleasantly surprised to see how fast you master the forklift. Maybe there should be more pressure to it, like adding hazards of some sorts (bombs??) but it's still a good little game. Nice job!

Game Jam Jam Game by nathanhoad 2018-08-17T10:15:42Z ♥ 1

The run animation cycle and the graphics are super neat and fun. I like the Overcooked feel of the game but I found that going back and forth was a it tedious. I'm sure with one or two iterations on the level design this game could go from nice to awesome :)

Shrink Runner 42 by whoisninja 2018-08-17T10:09:31Z ♥ 2

This game needs a replay or reload button because you want to try and try :) It's quite hard in this state, maybe the ball could have less damp, but I found it funny that the obstacles actually help you break and better change direction. It's a good basis and with a bit of polishing you could improve the experience a lot.

The Dream of Becoming Too Fat by SkyreX 2018-08-17T10:01:29Z ♥ 0

Got 1420 :) I guess if the background had more details it could be easier to see the rotation. And as someone also suggested, it will be cool to have a tweening when doing the rotation, it'd smooth the whole.

Space Lost by rakart 2018-08-17T09:48:51Z ♥ 1

Amazing entry, I love the graphics and the music. And when I understood that you lost a tiny bit in each matter transfer, I thought that it was a clever use of the theme. My two main complaints are: - since there are only two modes for the gun, why not make LMB absorb and RMD create, because switching between the two can be tedious, and it would be more straightforward this way - in the last level, I got a lot of issues with the mouse cursor, and it was randomly accepting creating or absorbing blocks, making it more difficult But that's just some minor setbacks, the game is really good.

Anxiety by TontonPizza 2018-08-17T09:38:26Z ♥ 1

Amazing job at communicating the anxiety through the mechanics, the text and all the small details. I like those small additions like the footsteps or the yellow eyes on top of the fog. And the cat mechanic is cool too. It's only after my second playthrough that I got the use of the theme, and it's clever. Really good job here!

Super Dungeon Freakout by karmafarm 2018-08-17T09:27:00Z ♥ 1

The shield mechanic is super interesting, it has a Broforce feel and makes the exploration way more fun. I just wish the jump could be a bit higher and the shield didn't knock you back that much, because the game is quite difficult as is. Oh, nice touch with the voices of the knight :)

Save the sheep by Zlabya 2018-08-17T09:19:45Z ♥ 2

I like the mood and the sound design is top notch. Cool low poly aesthetics also.. That could have been great to have more feedback when the sheeps are killed, maybe some blood splatter ? Or maybe not ๐Ÿ˜… Cool little game, congrats!

AstroExpand by Timbals 2018-08-17T09:12:39Z ♥ 0

I really like what you did here, I spend more time playing it than I initially thought I would. It there an end game because I thought I was doing fine for quite some time? Cool little game you have here.

Dice Builder by KnithGuris 2018-08-17T09:03:11Z ♥ 1

That is a clever use of the dominos and I love the depth of the summing dots mechanic. It's really interesting. I just didn't find the timer mechanic really useful because it often breaks your thinking. Really cool puzzle nonetheless!

The Sand Will Bury Me by anacat 2018-08-17T08:39:33Z ♥ 1

The art, music and the overall atmosphere are stunning. It's mesmerizing :) I didn't quite get the sand consumption mechanic though and in the end, it seemed like a trial and error one while I was expecting something more logical. A nice little puzzle game anyway, congrats!

Slow Access Memory by Odin 2018-08-17T08:30:53Z ♥ 1

Impressive aesthetics, it has a super mood. The puzzle is simple, yet very well put. And the use of the theme is clever. A nice little entry, congrats!

The National Library of Geometric Impossibilities by nanolotl 2018-08-16T15:38:57Z ♥ 0

I was not expecting anything but I got hooked! I'm impressive with the amount of work you put in 2 days and with the cleverness of the puzzles. It's a shame there is no music, but even without it, the game has this strange and unique mood that magnetizes players. Really well done, one of my favorite entries!

Accurate Exam Simulator by Yasaman 2018-08-16T15:27:09Z ♥ 2

A most unique and fun entry! The aesthetics are perfect and it's a blast just to scribble around rotating the paper from time to time. You even justified the fact that the writing can't move with a broken arm, that's some cool narrative design :D

Loot Keeper by outstar 2018-08-16T15:22:58Z ♥ 1

Great idea, and the execution is almost perfect (I would have preferred a full pixelart or full high rest art, the mix of the 2 is a bit uncanny for me). Also, like others have said, a full mouse control (drag and drop and right click to rotate for example) system would be a blast. A really cool entry, impressive amount of work, congrats!

Spiritship by velvetlobster 2018-08-16T15:13:40Z ♥ 1

Too bad you couldn't finish it because the aesthetics is impressive. The music really gives a unique mood and even the handwritten text suggests a journey into imagination. If I may, the art would be even more stunning if the characters could be the same resolution as the rest of the game .Hope to see a finished version of this one!

Descension by Dragojt 2018-08-16T15:07:13Z ♥ 2

Really cool take on the sokoban mechanic! And you even put a Hotline Miami vibe in it, neat! The difficulty escalates quite fast, level 6 was my last stop but I really like the take on the theme and the polish is really good. Congrats!

Running Out of Space by karmo 2018-08-16T14:53:11Z ♥ 0

I really wanted to go further but it's rather difficult, even for a text adventure. Sadly, the dog didn't like the girly cartridge so I guess that's where my adventure ends :)

Return to Garbage World by mrjorts 2018-08-16T14:45:44Z ♥ 1

I really the graphics, remind me of older times. And the music is pretty cool though. I had a pretty hard time at first but I got hooked pretty fast and couldn't leave the game until I manage to land at least once. I haven't played games like KSP but I like what you did here. Small complaint may be about the theme, not sure how it's fitting here. But anyway, really original entry!

ShortServe by G4MR 2018-08-16T14:35:11Z ♥ 0

Cool take on the theme. It was harder than I expected, especially because the foods that appear didn't seem related to the orders and I sometimes had to wait for the good one to pop up. Also, I found it a bit strange to get all the points for an order by only selecting one of its food and not all of them. I understand it clears less spaces to do it one by one but with the timer going, I'd say the best strategy is to go with one plate per order, but maybe I'm wrong:) Cool entry anyway, really fits the theme!

Field of Bodies by muriel 2018-08-16T14:28:49Z ♥ 1

Controls were pretty odd for me and cost me a lot to get used to it. Not that much the aiming but the movement, I would have the movement independent to where the player is looking at. Apart from that, it's a simple game but I like what you did with the choices at the end of each night, it gives the game good replayability.

Sugar Withdrawal by Raccoon_JS 2018-08-16T11:34:43Z ♥ 1

Congrats on your first LD! The idea is interesting, but the game still have some collision issues. I got stucked inside a wall after pressing Z. I like how you took time to make a walk animation. That's a godd basis, keep on doing games!

Wackages by bram_ve 2018-08-16T11:31:01Z ♥ 0

A simple yet really fun game. I like the emergent stuffs happening with the physics. Also, the flip flops is a nice addition :D

Comfort Zone by radow 2018-08-16T11:18:42Z ♥ 3

Cool achievements system, that's a huge amount of work for such short time. And for a game with a message, it's well conveyed and everything makes the player feels the social anxiety, that's really well done.

The Post-Grocery Conundrum by Luxry 2018-08-16T11:04:19Z ♥ 1

It's a cool idea and the aesthetics is really great. I like the hand drawn style. The gameplay is simple but it works. The rule of failing/succeeding a level was not that clear though because sometimes groceries got smashes for no reason. Apart from that, it's a fun little game to play, congrats!

Running Out Of Space by CaylebLucas 2018-08-16T10:52:52Z ♥ 1

I was pleasantly surprised by the diversity of the mini games. Sadly, they're all too easy except the trust/jump one that is just really hard!! It's too bad there's no air control, it could help a lot.

Dropa Poker by Skyc 2018-08-16T10:44:20Z ♥ 1

I like the premise of tetris and poker, but it was hard for me to get the straight/flush patterns at the beginning. But I guess what makes it too hard to play is the control with the mouse. I understand you had to adapt it since you also have an Android build, but drag and drop might not be the best option to go here. If you miss the piece and click on the board, it will go down directly and it happened to me like a dozen of times. It could be great also to be able to rotate the pieces. With a bit more polishing I'm sure it could be super addictive.

Where the Cloud Lives by Tattomoosa 2018-08-16T10:29:57Z ♥ 1

That's super deep!!! I'm impressed with depth and the links between mechanics and storytelling that you managed to nail in such a short time. I've played it all along, it's super addictive and the narrative is a plus. One of my favorite entries so far!

A Bunny's Tale by undefinist 2018-08-16T10:11:32Z ♥ 1

That's a cool take on the theme and I like the idea of mixing the clicker mechanic with a platformer, but maybe the clicker part should be better integrated with the other part because it felt like a downer going from a colorful screen to a black and white text interface. And 200 carrots for a jump?? Ahahaha, it had me click a lot!

JUNKYARD by NOTBADGUN 2018-08-16T10:04:27Z ♥ 2

That's the most fun I've had with an entry so far! The gamefeel is spot on and I like how the game makes you feel getting better the more it advances. Impressive entry! (best score 489 so far)

Overflow by antoined73 2018-08-16T09:36:18Z ♥ 1

The controls were a bit hard at first, but once I got the hang of it, I was amazed by the cleverness of the last 2 levels. The aesthetics is really soothing, congrats on the graphics. A bit short, but that's a good sign of craving for more! One of my favorite entries so far, good job!

Crystalmancer by Crowno 2018-08-16T09:25:24Z ♥ 0

Great work on this one, I like the take on the theme. The amount of work on the enemy design is impressive and the aesthetics is just top notch. It's difficult, and sometimes it seems to have a little bit of collision issues. Apart from that, I don't know if there are many weapons in the game, but it could have been great to have a dedicated key for the hammer as you have to use it constantly to progress. Having to switch back and forth with the rod is a bit a tedious and adds to the difficulty for no obvious reason. Really cool entry!

A Way Out by sdrrv 2018-08-16T07:49:31Z ♥ 1

Cool little game you got here. Fast to handle and a pretty good use of the theme. I think the area where you have to shoot te big pallet should be better hinted because I understood it a bit late in the game. You should try to build on it to make it a more infinite type of gameplay. That's a real promising start, well done!

EVOLUTION by Noa Calice 2018-08-16T07:36:10Z ♥ 1

Cool aesthetics although the music gets repetitive real fast. I didn't get the objective of the game but it was quite fun to play, with lot of little feedbacks. Ergonomy could be improved though, as I didn't find how to cancel or change the selection of a building. Nice little entry!

Pre Alpha Build by PlusMinus 2018-08-16T07:30:13Z ♥ 2

Great take on the theme. It's fun to play once you get the basics. Maybe it could help with more feedbacks (when building are available, when they're not...). And you should change the SFX, it gets awful quite fast and make the game unplayable.

Crumble by anstabo 2018-08-16T07:24:26Z ♥ 1

Cool little game with great aesthetics. I wish you could tilt the view up and down with mouse, it could help greatly the player. Also I didn't get if there was a finish line of some sort, but maybe because I couldn't reach any :)